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* JerkWithAHeartOfGold: Luna is one of the least-friendly heroes in the game, but she does have some regard for certain individuals like Zeus, Rylai, Lina, Shendelzare and Mirana, and bestows moon's blessing upon those who help her (using Healing Salve, Spirit Vessel to heal an allied hero, Clarity to restore allied hero's mana, casting Moon Shard on an allied hero, or giving Aghanim's Scepter upgrade as Alchemist will trigger hero's thanks responses).
-->'''Luna''' (thanking an ally): Moon's blessings.
-->'''Luna''' (meeting Lina as an ally): Light the way, Lina.
-->'''Luna''' (meeting Vengeful Spirit as an ally): You will have your vengeance, Spirit.
-->'''Luna''' (meeting Rylai as an ally): Bring them winter, Crystal Maiden.
-->'''Luna''' (meeting Zeus as an ally): Ah, Zeus! The heavens are with us.
-->'''Luna''' (meeting Mirana as an ally): By your leave, Princess Mirana.

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Beautiful All Along is when a character's beauty only becomes apparent after a makeover.


* BeautifulAllAlong: Due to being raised by Drow, who are a race of midget {{Gonk}}s, Traxex thinks herself as ugly despite being tall and beautiful by human standards.



* HarmlessFreezing: ''Frost Arrows'' adds minor damage next to the slow, though it's inconsequential compared to Drow's own attack damage.

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* HarmlessFreezing: ''Frost Arrows'' adds minor damage next to the slow, though it's inconsequential compared to Drow's own attack damage. For a long time, it actually did no extra damage.



* IAmNotPretty: Once again, on account of having been raised by midget {{Gonk}}s.

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* IAmNotPretty: Once again, on account of having been Although she's a stunning MsFanservice, she grew up believing that she was hideously deformed due to being raised by midget {{Gonk}}s.a race of short, troll-like beings, to the point where she exiled herself in shame. Although she now lives alone in the forest, travelers lucky enough to catch a glimpse of her speak of her impossibly beautiful appearance, even though she'd likely say otherwise.
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* GoldTooth: His fangs are a noticeably different color from the rest of his teeth.

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Zet the Arc Warden is a hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, ''Flux'', allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability ''Magnetic Field'', while gaining swift attack speed. Similar to Techies' ''Land Mines'', Arc Warden's third ability, ''Spark Wraith'', allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. And thanks to its ultimate, ''Tempest Double'', which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, from magical nuker to physical carry, or if the time calls it, a very potent support.\\

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Zet the Arc Warden is a hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, ''Flux'', allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability ''Magnetic Field'', while gaining swift attack speed. Similar to Techies' ''Land Mines'', Arc Warden's third ability, ''Spark Wraith'', allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. And thanks to its ultimate, Arc Warden's ultimate is ''Tempest Double'', which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities (with few exceptions), making it a doubly potent hero regardless of role.

Uniquely, Zet is attuned to the Ancients and its abilities have a set of Tempest versions with slightly different properties: Tempest ''Flux'' inflicts more damage but has a lesser slow, Tempest ''Magnetic Field'' has a longer duration and grants allies bonus attack range and bonus magical attack damage, and Tempest ''Spark Wraith'' deals reduced damage but has a shorter activation delay, faster travel speed, and a longer slow. While fighting on the Radiant side, Arc Warden uses its default abilities while the Tempest Double uses the Tempest
abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in vice versa on the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, Dire side. Additionally, the Tempest Double loses attack damage while far away from magical nuker to physical carry, or if the time calls it, a very potent support.real Zet.\\


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* MechanicallyUnusualFighter: Zet is the first hero in the game whose abilities vary depending on whether he's on Radiant or Dire, as he and the Tempest Double have slightly different properties on their regular abilities and their skills are flipped if Zet is fighting for Dire.

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* TheJuggernaut: Squishier than most examples, but he can happily throw off your magic by just spinning; ''Healing Ward'', if left be and leveled up, can let him recover damage enough to solo a tower; and if you meet him alone without protection, he'll stomp you dead with ''Omnislash''.

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* TheJuggernaut: Squishier than most examples, but he can happily throw off your magic by just spinning; ''Healing Ward'', if left be and leveled up, can let him recover damage enough to solo a tower; and if you meet him alone without protection, he'll stomp you dead with ''Omnislash''. Once he's farmed, ''Omnislash'' has the potential to cleave through entire teams, giving them no chance to retaliate.



* ArmoredButFrail: Medusa has zero starting Strength and Strength growth, meaning she's stuck with a relatively small health pool... if it weren't for ''Mana Shield'', which redirects ''98%'' of all damage she takes to her mana pool. Assuming she has enough mana to fuel it, ''Mana Shield'' effectively gives Medusa a potential 6000 health.

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* ArmoredButFrail: Medusa has zero starting Strength and Strength growth, meaning she's stuck with a relatively small health pool... if it weren't for ''Mana Shield'', which redirects ''98%'' of all damage she takes to her mana pool. Assuming she has enough mana to fuel it, ''Mana Shield'' effectively gives Medusa a potential 6000 6000+ health.



* RequiredSecondaryPowers: Because Medusa is built around using ''Mana Shield'' to soak damage, she starts with a level of it already learned and it comes with 5 levels as opposed to the usual 4, as without it she's just a slight step up from being a OneHitPointWonder.



* TakenForGranite: Her ultimate, ''Stone Gaze'', will slow all enemies that look at her, and if they look too long will turn to stone, taking bonus physical damage (which makes them easy prey for her ''Split Shot''). ''Mystic Snake'', when upgraded with Aghanim's Scepter, will also petrify any target it hits for 2 seconds.

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* TakenForGranite: Her ultimate, ''Stone Gaze'', will slow all enemies that look at her, and if they look too long will turn to stone, taking bonus physical damage (which makes them easy prey for her ''Split Shot''). ''Mystic Snake'', when upgraded with Aghanim's Scepter, will also petrify any target it hits for 2 seconds.hits.
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* ArmoredButFrail: Medusa has zero starting Strength and Strength growth, meaning she's stuck with a relatively small health pool... which effectively gets ''more than doubled'' by ''Mana Shield'', which redirects ''98%'' of all damage she takes to her mana pool.

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* ArmoredButFrail: Medusa has zero starting Strength and Strength growth, meaning she's stuck with a relatively small health pool... which effectively gets ''more than doubled'' by if it weren't for ''Mana Shield'', which redirects ''98%'' of all damage she takes to her mana pool.pool. Assuming she has enough mana to fuel it, ''Mana Shield'' effectively gives Medusa a potential 6000 health.



* ManaShield: Her third skill, named this, reduces any damage that she takes by 98%, and deals that damage to her mana pool instead. It gets more efficient as it's leveled up, blocking more damage per point of mana spent.

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* ManaShield: Her third skill, named this, reduces any damage that she takes by 98%, and deals that damage to her mana pool instead. It gets more efficient as it's leveled up, blocking more damage per point of mana spent. [[ArmoredButFrail Given her almost complete lack of actual HP]], Medusa's mana effectively serves as her health bar.

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* ItemCaddy: The ''Tempest Double'' clone can use all of Zet's items, effectively giving Zet twice the effect from item actives (For example, 400 gold with Hand of Midas, two additional illusions with Manta Style, two bursts with Dagon, and four Necronomicon minions when everyone else can only have two minions at a time). Zet benefits greatly from getting an early Midas so that he can farm his core items as quickly as possible, as he cannot flash farm and his game impact is very insignificant otherwise.

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* ItemCaddy: The ''Tempest Double'' clone can use all of Zet's items, effectively giving Zet twice the effect from item actives (For (for example, 400 gold with Hand of Midas, two additional illusions with Manta Style, two bursts with Dagon, and four Necronomicon minions when everyone else can only have two minions at a time).Dagon). Zet benefits greatly from getting an early Midas so that he can farm his core items as quickly as possible, as he cannot flash farm and his game impact is very insignificant otherwise.



* MagikarpPower: Zet is a weak laner - mids like Shadow Fiend or Queen of Pain can easily shut him down, and he needs babysitting and space to farm his Hand of Midas and Necronomicon. Despite needing a ton of money to come online, he has no ability to farm whatsoever - no waveclear, no [=AoE=], nothing. Even with Hand of Midas he's far behind the top farmers in the game in terms of farm speed. However, if he gets any advantage, playing against him is the most nightmarish thing ever as he gets his damage items, Manta Style, and makes all fights hard with his 100% evasion and attack speed from ''Magnetic Field''. There's no manfighting against Arc Warden, he just prints his money and finds an opening to destroy your base, and he's better at it than any other hero once the game goes late enough.

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* MagikarpPower: Zet is a weak laner - mids like Shadow Fiend or Queen of Pain can easily shut him down, and he needs babysitting and space to farm his Hand of Midas and Necronomicon.Midas. Despite needing a ton of money to come online, he has no ability to farm whatsoever - no waveclear, no [=AoE=], nothing. Even with Hand of Midas he's far behind the top farmers in the game in terms of farm speed. However, if he gets any advantage, playing against him is the most nightmarish thing ever as he gets his damage items, Manta Style, and makes all fights hard with his 100% evasion and attack speed from ''Magnetic Field''. There's no manfighting against Arc Warden, he just prints his money and finds an opening to destroy your base, and he's better at it than any other hero once the game goes late enough.



* CastFromHitPoints: ''Bloodrage'' drains a small percentage of the recipient's health each second while active.

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* CastFromHitPoints: ''Bloodrage'' drains a small percentage of the recipient's health each second while active. ''Blood Mist'' deals damage to both Bloodseeker and all enemies next to him.



** Bloodseeker is hard-countered by Town Portal scrolls, a 100-gold item which most half-decent players will be carrying around for the whole game. If Bloodseeker comes to gank, a TP will do the job as he can neither interrupt it nor burst down most heroes in the 3-second channelling time of the scroll. There's a reason why Eul's Scepter and Skull Basher are popular items among Bloodseeker players.

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** Bloodseeker is hard-countered by Town Portal scrolls, a 100-gold item which doesn't take a slot and most half-decent players will be carrying around for the whole game. If Bloodseeker comes to gank, a TP will do the job as he can neither interrupt it nor burst down most heroes in the 3-second channelling time of the scroll. There's a reason why Eul's Scepter and Skull Basher are popular items among Bloodseeker players.



* MutualDisadvantage: Against heroes that rely on stealth or mobility like Riki and Slark. They can close the distance between them and Drow, nullifying her ''Marksmanship'' buff, but if Drow lands ''Gust'' on them, they are silenced for up to ''six seconds'', which is usually more than enough time for Drow and her teammates to pick them off.

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* MutualDisadvantage: Against heroes that rely on stealth or mobility like Riki and Slark. They can close the distance between them and Drow, nullifying her ''Marksmanship'' buff, but if Drow lands ''Gust'' on them, they are knocked away from her and silenced for up to ''six seconds'', which is usually more than enough time for Drow and her teammates to pick them off.



* ArmoredButFrail: Medusa's Strength growth is one of the worst in the game, meaning she's stuck with a relatively small health pool... which effectively gets ''more than doubled'' by ''Mana Shield'' as long as her mana pool holds out, and the damage that does make it through the shield will be further reduced by her armor.

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* ArmoredButFrail: Medusa's Medusa has zero starting Strength growth is one of the worst in the game, and Strength growth, meaning she's stuck with a relatively small health pool... which effectively gets ''more than doubled'' by ''Mana Shield'' as long as Shield'', which redirects ''98%'' of all damage she takes to her mana pool holds out, and the damage that does make it through the shield will be further reduced by her armor.pool.



* ManaShield: Her third skill, named this, reduces any damage that she takes by over half, and deals that damage to her mana pool instead. It gets more efficient as it's leveled up, blocking more damage per point of mana spent.

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* ManaShield: Her third skill, named this, reduces any damage that she takes by over half, 98%, and deals that damage to her mana pool instead. It gets more efficient as it's leveled up, blocking more damage per point of mana spent.

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* AntiStructure: ''Searing Arrows'' works against structures; back when he had attack speed-boosting abilities, this would let Clinkz tear down towers at incredible speed, although he's certainly still capable of doing some serious damage.

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* AntiStructure: ''Searing Arrows'' works and ''Tar Bomb'' work against structures; back when he had attack speed-boosting abilities, this would let structures, letting Clinkz and his skeleton minions tear down towers at incredible speed, although he's certainly still capable of doing some serious damage.speed.



* DemBones: He's a skeleton. [[WreathedInFlames On fire]]. He can also summon more skeletons (also on fire) with ''Skeleton Walk'' and ''Burning Army''.

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* DemBones: He's a skeleton. [[WreathedInFlames On fire]]. He can also summon more skeletons (also on fire) with ''Death Pact'', ''Skeleton Walk'' and ''Burning Army''.



* SpectacularSpinning: ''Blade Fury'', [[TropeMaker the progenitor of the]] [[VideoGame/LeagueOfLegends Spin2Win meme]] (but not the overall trope). In Juggernaut's case, while its damage doesn't scale too well, it has the bonus of giving him Spell Immunity while still being able to use items like the Town Portal Scroll.

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* SpectacularSpinning: ''Blade Fury'', [[TropeMaker the progenitor of the]] [[VideoGame/LeagueOfLegends Spin2Win meme]] (but not the overall trope). In Juggernaut's case, while its damage doesn't scale too well, it has the bonus of giving him Spell Immunity debuff immunity while still being able to use items like the Town Portal Scroll.



* GrievousHarmWithABody: Aghanim's Shard allows Meepo to activate ''Divided We Stand'' to throw another Meepo at an enemy to deal damage and slow them.
* HealThyself: Using ''Dig'' heals Meepo by 40% of his maximum HP over 4 seconds.

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* FusionDance: [=MegaMeepo=] causes the main Meepo to mount all other Meepos around him on top of his shoulders. While in this form, he gains 50% of the other Meepos' stats,
''Earthbind'' generates additional nets and ''Poof'' deals more damage based on the amount of Meepos riding on top.
* GrievousHarmWithABody: Aghanim's Shard allows After activating [=MegaMeepo=], the topmost Meepo to activate ''Divided We Stand'' to throw another Meepo can be flung at an enemy to deal damage and slow them.
* HealThyself: Using ''Dig'' heals Meepo by 40% 35% of his maximum HP over 4 3 seconds.
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dewicking Badass Baritone


* BadassBaritone: In his trailer, his voice is surprisingly deep and less monkey-ish. However his voice in the game proper is higher pitched by virtue of having a different voice actor.

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* BadassBaritone: In his trailer, his voice is surprisingly deep and less monkey-ish. However his voice in the game proper is higher pitched by virtue of having a different voice actor.

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[[center: [- '''Universal''' | [[Characters/Dota2UniversalAToM A -- M]] | [[Characters/Dota2UniversalNToZ N -- Z]]-] ]]



[[folder:Black Arachnia, the '''Broodmother''']]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Broodmother_4214.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/f/fb/Broo_kill_01.mp3 "You're not afraid of spiders, are you?"]]-] ]]
->'''Voiced by:''' Creator/EllenMcLain

Black Arachnia had resided in the volcanic caves beneath Mount Pyrotheos for centuries when her peaceful life with her countless children was interrupted by Ptolopthales, the Vizier of Greed, deciding to build his Magnetic Ziggurat on the mountain where they lived. The edifice and its untold riches attracted a great number of thieves and treasure hunters to the spider-infested caverns, often threatening Arachnia's spawn. When the Broodmother decided to visit Ptolopthales, she found him unwilling to solve the issue. In response, she and her young simply ate him. However, the death of the ziggurat's owner only resulted in an increase in the number of intruders to her lair, and when one of her spiderlings was stepped on by a careless adventurer, the Broodmother swore that she would no longer sit idly. With that, she set out into the outside world, determined to eliminate all potential threats to her babies.\\

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[[folder:Black Arachnia, [[folder:'''Clinkz''', the '''Broodmother''']]
Bone Fletcher]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Broodmother_4214.org/pmwiki/pub/images/Clinkz_6960.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/f/fb/Broo_kill_01.com/dota2_gamepedia/0/04/Clinkz_move_12.mp3 "You're not afraid of spiders, are you?"]]-] "Better to run than curse the road."]]-] ]]
->'''Voiced by:''' Creator/EllenMcLain

Black Arachnia had resided in the volcanic caves beneath Mount Pyrotheos for centuries when her
Michael Gregory

The Hoven is a
peaceful life forest realm located at the base of the Bleeding Hills and ruled by the benevolent king-mage Sutherex. This land was protected by Clinkz, a courageous warrior famous for his archery talent. When The Hoven was attacked by the vile demon Maraxiform, Sutherex used his magic to create an enchantment that instantly rewarded whoever slew the demon with her countless children was interrupted by Ptolopthales, immortality. Clinkz set out to fight Maraxiform, driving the Vizier of Greed, deciding to build his Magnetic Ziggurat on the mountain where they lived. The edifice and its untold riches attracted a great number of thieves and treasure hunters fiery fiend to the spider-infested caverns, often threatening Arachnia's spawn. When gates of Hell itself. But as the Broodmother decided to visit Ptolopthales, she found him unwilling to solve demon lay mortally wounded, he unleashed one last blast of hellfire just as the issue. In response, she and her young simply ate archer fired the arrow that would kill him. In the very instant Maraxiform died, Clinkz was set ablaze by the demon's inextinguishable flames. However, Sutherex's spell of eternal life activated at the exact same moment, keeping Clinkz from the mercy of death of the ziggurat's owner only resulted in an increase in the number of intruders to her lair, and when one of her spiderlings was stepped on by a careless adventurer, the Broodmother swore that she would no longer sit idly. With that, she set out into the outside world, determined to eliminate all potential threats to her babies.leaving him perpetually burning even as nothing but his bones remained.\\



Black Arachnia, the Broodmother is notorious for being one of the best pushers in the game. However, she is also an adept carry and ganker. Her playstyle is defined by her summoned units, the infamous spiderlings. With these, she is able to quickly overwhelm foes and buildings alike, decimating everything in her path in a matter of seconds. Her first skill, ''Spawn Spiderlings'' shoots a weaponized ball of her young into a target, dealing damage and causing the affected unit to [[ExactlyWhatItSaysOnTheTin spawn spiderlings]] if they are killed within the duration of a debuff. The aforementioned spiderlings also have the ability to slow and apply damage over time to enemies, and they can even spawn their very own spiderites, essentially miniature versions of themselves. Her second skill, ''Spin Web'' spawns a large-radius web, either near Broodmother's location or connected to any previously placed web, that gives her extra health regeneration, boosts her movement speed, and allows her to pass otherwise impassable terrain. However, only so many webs can exist on the battlefield at one time. Her third skill, ''Incapacitating Bite'' applies a movement slow and a chance to miss auto-attacks to any unit she attacks. And finally, her ultimate, ''Insatiable Hunger'' drives Broodmother into a frenzy, temporarily giving her a huge attack bonus and incredible lifesteal.\\
\\
In ''Dota Underlords'', Broodmother is a tier 4 hero. Her ability, ''Spin Web'', surrounds an enemy with a web, slowing the movement and attack speed of enemies standing in it.

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Black Arachnia, the Broodmother Clinkz is notorious for being one of the best pushers a hero who specializes in the game. However, she is also an adept carry and ganker. Her playstyle is defined by her summoned units, the infamous spiderlings. With these, she is able to quickly overwhelm ambushing unsuspecting foes and buildings alike, decimating everything in her path slaughtering them in a matter hail of arrows before they can properly react. His first ability, ''Burning Barrage'', unleashes a flurry of piercing arrows that deal damage based on Clinkz's attack damage, also applying modifiers. This includes ''Searing Arrows'', an auto-cast spell which increases the damage of his attacks in exchange for mana; this ability also applies to structures, making Clinkz a fearsome pusher that can destroy towers in seconds. Her first skill, ''Spawn Spiderlings'' shoots a weaponized ball of her young into a target, dealing damage and causing the affected unit to [[ExactlyWhatItSaysOnTheTin spawn spiderlings]] if they are killed within the duration of a debuff. The aforementioned spiderlings also have the ability to slow and apply damage over time to enemies, and they can even spawn their very own spiderites, essentially miniature versions of themselves. Her second skill, ''Spin Web'' spawns a large-radius web, either near Broodmother's location or connected to any previously placed web, that gives her extra health regeneration, boosts her movement speed, and ''Skeleton Walk'' allows her Clinkz to pass otherwise impassable terrain. However, only so many webs can exist on the battlefield at one time. Her third skill, ''Incapacitating Bite'' applies a movement slow and a chance to miss auto-attacks to any unit she attacks. And finally, her ultimate, ''Insatiable Hunger'' drives Broodmother into a frenzy, temporarily giving her a huge attack bonus and incredible lifesteal.\\
\\
In ''Dota Underlords'', Broodmother is a tier 4 hero. Her ability, ''Spin Web'', surrounds an enemy with a web, slowing the
turn invisible while increasing his movement and attack speed of and allowing him to pass through units unimpeded, perfect for scouting the map for easy targets and running from hairy situations. Even from the first level, the stealth's duration is the same or longer than the duration, allowing Clinkz to remain invisible as long as he chooses while his mana pool holds out. His ultimate ability ''Death Pact'' instantly kills a creep, friend or foe, to increase his health and damage based on the target's health, giving him the power to take stronger enemies standing in it.head-on. Aghanim's Scepter allows Clinkz to summon his ''Burning Army'', raising several Skeleton Archers along a vector-targeted line who attack enemy heroes with ''Searing Arrows'', forcing the enemies to choose whether to endure the barrage, focus on destroying the skeletons, or flee.



* AntiEscapeMechanism: ''Silken Bola'' slows enemies by up to 40%, and gives them a 60% chance to miss, which lets Broodmother shut down most auto-attacking carries like Sniper or Drow Ranger.
* ArtEvolution: The November 2012 patch gave her a more monstrous-looking face similar to a [[http://en.wikipedia.org/wiki/Jumping_spider jumping spider]] in contrast to her [[https://gamepedia.cursecdn.com/dota2_gamepedia/archive/1/19/20121130130100%21Broodmother.png original face]]. She also had her ability icons updated later on, in the 10/21/2013 patch.
* BigCreepyCrawlies: Broodmother herself, as well as her spiderlings.
* BoobyTrap: ''Spinner's Snare'' creates an invisible web line, which roots, deals damage to and reveals any enemy hero that walks through it, while also notifying Broodmother's team.
* BornAsAnAdult: Broodmother's Spiderling offspring can spawn their own Spiderite offspring as soon as they're born.
* ChestBurster: Targets killed by ''Spawn Spiderlings'' will have Spiderlings spawned from them. Furthermore, units killed by Spiderlings will have Spiderites born from them.
* CobwebJungle: ''Spin Web'' can create a large web (in comparison to most of the units) in an area. It's not surprising for a game involving Broodmother to have an entire lane covered in cobwebs.
* DifficultButAwesome: Broodmother is one of the most micromanagement-reliant heroes in the game. Though the spiderlings are relatively simple compared to Chen's, Enchantress' or Lone Druid's minions, their fragility and vulnerability to [=AoE=] attacks makes it fairly easy to feed large amounts of gold to enemies if you aren't careful. However, a good Broodmother is able to assert incredible pressure on the offlane, forcing the enemies to constantly focus on defending or risk losing barracks, making her one of the best space creators in the game. Nevertheless, it takes a good team to take advantage of the space created by Broodmother as well: in an average public game, applying constant pressure on the enemy team is useless if your noob carry can't farm (or worse, comes to your lane to push with you), but it's not the case in coordinated high-level games, where a Spectre, Medusa or Terrorblade given free farm is absolutely terrifying.
* ExtraEyes: Six, to be exact (though it's a normal number for a spider, of course).
* GameplayAndStorySegregation: In her lore, the death of a single spiderling is what sets her off and makes her declare war on the world. Gameplay-wise, she'll happily send swarms of her young to their doom, using them as mere cannon fodder when pushing towers. That being said, not taking care of your Spiderlings at all is also heavily discouraged because carelessly feeding a swarm of them to an enemy hero with splash damage (or a Battle Fury) is almost as bad as feeding Broodmother herself.
* GiantSpider: Quite obviously. Even her spiderlings are ''huge'' compared to real life spiders.
* HealingFactor: ''Spin Web'' provides a significant boost to Broodmother's health regeneration, giving her great sustain right from the start.
* HomeFieldAdvantage: When she's in one of her webs, Broodmother is devilishly fast and can out-heal most other heroes... but if she's somehow caught out in the open, there's really not much she can do to save herself.
* HorrorHunger: ''Insatiable Hunger''.
* ItemCaddy: Since Broodmother can farm lanes relatively safely and constantly push towers, she can often earn respectable amounts of gold to buy items that let her adapt to the enemy lineup as needed.
* MamaBear: Don't dare harm her Spiderlings, lest you incur the wrath of mother. Although they're used as CannonFodder, good players will take care of their Spiderlings to avoid feeding large amounts of gold to the enemies.
* MechanicallyUnusualClass: ''Spin Web'' covers a large area with a semi-permanent web that gives Broodmother a series of powerful bonuses. Webs are a really key part of her playstyle, giving her unrestricted movement, a movement speed boost, and health regeneration. Basically Broodmother is not the same hero without her webs - and this is one of the key reasons she tends to stay in one area of the map instead of moving around like most heroes do. Broodmother's standard play is to setup camp in the offlane and basically spend the entire game there. She arrives, gets her webs setup early and is almost impossible to shift away from the lane without considerable enemy manpower being used. She tends to be a very solitary hero who doesn't interact with her team anything like as much as most others.
* TheMinionMaster: Her primary fighting style is to create a horde of Spiderlings and Spiderites to slow and incapacitate enemies before using her ultimate to take down enemy heroes.
* MotherOfAThousandYoung: Broodmother gameplay involves massing up dozens of her offspring at a time and then crushing through her current lane with sheer weight of numbers. She is a spider, after all.
* PinataEnemy: One of the hardest aspects of playing Broodmother is to avoid feeding your Spiderlings, as a swarm of them can give as much gold as waves of normal creeps to the enemy team. Being up against heroes with Cleave, or some kind of ranged multi-hit ability (Medusa, Luna) makes this even more problematic, sometimes to the point that you don't dare use the Spiderlings any more, reducing your effectiveness.
* PoisonousPerson: Broodmother's spiderlings can poison her enemies with their bite.
* ProjectileWebbing: ''Silken Bola'' slows down a target enemy, causes them to miss and deals damage.
* RecursiveAmmo: As an unusual example, her spawned Spiderlings create smaller Spiderites on every kill.
* RedEyesTakeWarning
* ShoutOut:
** Shares a name with Blackarachnia from WesternAnimation/BeastWars. Unsurprisingly, her beast form was a spider.
** She also has a quote from ''Literature/CharlottesWeb'':
--> '''Broodmother:''' [[https://gamepedia.cursecdn.com/dota2_gamepedia/e/e0/Broo_rare_02.mp3 ''Some pig!'']]
* SimpleYetAwesome: Broodmother normally has the weaknesses of being very hard to control while being easily countered by area of effect nukes and cleaves that can turn her spiders into free gold and in some cases damage. That is, unless you go for [[https://www.youtube.com/watch?v=IrmcSE1STFk an unconventional build]] that takes advantage of the massive advantages you gain from your webs, passive and ultimate. Suddenly, you can beat any hero in the game by hitting like a truck and instantly healing up any damage they manage to deal to you, negating your normal squishiness while being far easier to control due to the lack of spider micromanagement.
* SpawnBroodling: ''Spawn Spiderlings'' plants Broodmother's offspring inside the target while dealing damage; if the target is killed within a short time of impact, the Spiderlings hatch, and they can also plant Spiderites inside enemies upon attacking them that will also hatch upon the target's death.
* SpidersAreScary: A giant spider who will either fill you with her eggs, eat you alive, or let her babies eat you alive.
* SpiderSwarm: If left to her own devices, Broodmother can wind up with twenty or thirty Spiderlings and Spiderites under her control, allowing her to easily push lanes and siege towers.
* VampiricDraining: ''Insatiable Hunger'' gives her temporary lifesteal on her basic attacks, as well as bonus damage.
* WallCrawl: Broodmother gains free pathing capabilities on her webs so long as she hasn't taken player-based damage in the last three seconds (similar to a Blink Dagger). This means that she can move across normally impassable terrain, such as up cliffs or through trees.
* WeaksauceWeakness: Because of their inherent squishiness, Broodmother's Spiderlings can get easily squashed by area nukes or cleaves even with their passive 50% magic resistance, potentially turning them into an unlimited source of free farm for enemy heroes. A particularly common joke is how Earthshaker can easily wipe an entire team with ''Echo Slam'' if Broodmother is on it.
* WeaponizedOffspring: Broodmother's nuke, ''Spawn Spiderlings'', involves her injecting her eggs into an enemy, which hatch when the victim is killed.
* ZergRush: Broodmother's main pushing strategy is to farm up a massive horde of spiders and send them on a suicide mission to the nearest tower. It works surprisingly well given that towers can only attack one target at a time, but if heroes with area damage or Battle Fury get thrown into the mix, the defenseless Spiderlings effectively become free gold.
[[/folder]]

[[folder:'''Clinkz''', the Bone Fletcher]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Clinkz_6960.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/0/04/Clinkz_move_12.mp3 "Better to run than curse the road."]]-] ]]
->'''Voiced by:''' Michael Gregory

The Hoven is a peaceful forest realm located at the base of the Bleeding Hills and ruled by the benevolent king-mage Sutherex. This land was protected by Clinkz, a courageous warrior famous for his archery talent. When The Hoven was attacked by the vile demon Maraxiform, Sutherex used his magic to create an enchantment that instantly rewarded whoever slew the demon with immortality. Clinkz set out to fight Maraxiform, driving the fiery fiend to the gates of Hell itself. But as the demon lay mortally wounded, he unleashed one last blast of hellfire just as the archer fired the arrow that would kill him. In the very instant Maraxiform died, Clinkz was set ablaze by the demon's inextinguishable flames. However, Sutherex's spell of eternal life activated at the exact same moment, keeping Clinkz from the mercy of death and leaving him perpetually burning even as nothing but his bones remained.\\
\\
Clinkz is a hero who specializes in ambushing unsuspecting foes and slaughtering them in a hail of arrows before they can properly react. His first ability, ''Burning Barrage'', unleashes a flurry of piercing arrows that deal damage based on Clinkz's attack damage, also applying modifiers. This includes ''Searing Arrows'', an auto-cast spell which increases the damage of his attacks in exchange for mana; this ability also applies to structures, making Clinkz a fearsome pusher that can destroy towers in seconds. ''Skeleton Walk'' allows Clinkz to temporarily turn invisible while increasing his movement speed and allowing him to pass through units unimpeded, perfect for scouting the map for easy targets and running from hairy situations. Even from the first level, the stealth's duration is the same or longer than the duration, allowing Clinkz to remain invisible as long as he chooses while his mana pool holds out. His ultimate ability ''Death Pact'' instantly kills a creep, friend or foe, to increase his health and damage based on the target's health, giving him the power to take stronger enemies head-on. Aghanim's Scepter allows Clinkz to summon his ''Burning Army'', raising several Skeleton Archers along a vector-targeted line who attack enemy heroes with ''Searing Arrows'', forcing the enemies to choose whether to endure the barrage, focus on destroying the skeletons, or flee.

----



* DemBones: He's a skeleton. [[WreathedInFlames On fire]]. He can also summon more skeletons (also on fire) with ''Skeleton Walk'' (with Aghanim's Shard) and ''Burning Army''.
* DynamicEntry: Ideally, the first sign of Clinkz in a teamfight should be him popping out of ''Skeleton Walk'' and instantly shredding the squishiest enemy hero with ''Searing Arrows''' and ''Burning Barrage''. Add Aghanim's Scepter and/or Aghanim's Shard for flavor.
* EliteArmy: While ''Burning Army'' skeletons aren't the most durable, dying in two hits from heroes, they have the same ''Searing Arrows'' ability as Clinkz himself, their attack damage and attack range scale with his own, and they get all of his attack modifiers, making it borderline suicidal to stay in their attack range and try to kill them. A Clinkz with a few levels and a Desolator under his belt can essentially turn a large area into a complete killzone with his ultimate as the skeletons simply incinerate anything that walks into their range, and even picking Clinkz off doesn't help much since you're still getting pepper-potted from six directions at once.

to:

* DemBones: He's a skeleton. [[WreathedInFlames On fire]]. He can also summon more skeletons (also on fire) with ''Skeleton Walk'' (with Aghanim's Shard) and ''Burning Army''.
* DynamicEntry: Ideally, the first sign of Clinkz in a teamfight should be him popping out of ''Skeleton Walk'' and instantly shredding the squishiest enemy hero with ''Tar Bomb'', ''Searing Arrows''' and ''Burning Barrage''. Add Aghanim's Scepter and/or Aghanim's Shard for flavor.
* EliteArmy: While
''Burning Army'' for flavor.
* EliteArmy: While Clinkz's
skeletons aren't the most durable, dying in two hits from heroes, they have the same ''Searing Arrows'' ability as Clinkz himself, their attack damage and attack range scale with his own, and they get all of his attack modifiers, making it borderline suicidal to stay in their attack range and try to kill them. A Clinkz with a few levels and a Desolator under his belt can essentially turn a large area into a complete killzone with his ultimate as the skeletons simply incinerate anything that walks into their range, and even picking Clinkz off doesn't help much since you're still getting pepper-potted from six directions at once.



* MultiShot: With the appropriate level 25 talent, whenever ''Searing Arrows'' is used, Clinkz will fire another arrow at a different random target in his range. This also applies to the ones fired by his ''Burning Army''; when the two combine, [[RainOfArrows things can get quite messy]].

to:

* MultiShot: With the appropriate level 25 talent, whenever ''Searing Arrows'' is used, he attacks an enemy affected by ''Tar Bomb'', Clinkz will fire another arrow at a different random target in his range. This also applies to the ones fired by his ''Burning Army''; when the two combine, [[RainOfArrows things can get quite messy]].



* TheTurretMaster: Clinkz can use ''Skeleton Walk'' (with Aghanim's Shard) and ''Burning Army'' to summon immobile skeletons that shoot at enemy heroes in their range.

to:

* TheTurretMaster: Clinkz can use ''Skeleton Walk'' (with Aghanim's Shard) and ''Burning Army'' to summon Clinkz's skillset centres around creating immobile skeletons that shoot at enemy heroes in their range.



* AntiRegeneration: Aghanim's Shard causes ''Frost Arrows'' to apply a Hypothermia stack to enemy heroes, reducing their regeneration by 10% per stack.

to:

* AntiRegeneration: Aghanim's Shard Scepter causes ''Frost Arrows'' to apply a Hypothermia stack to enemy heroes, reducing their regeneration by 10% per stack.



* GeoEffects: ''Glacier'' creates a hill of ice beneath Drow Ranger that provides any unit standing on it (usually herself) bonus attack range and high ground advantage.



* MsFanservice: Not only she has a sultry voice, she possesses a rather great body as well, which is especially visible with the Oaths of the Dragonborn set.

to:

* MsFanservice: Not only she has a sultry voice, she possesses a rather great body as well, which is especially visible with the Oaths of the Dragonborn set.set or Dread Retribution Arcana.



* NonIndicativeName: Ember Spirit's Rapiers of the Burning God cosmetic swords, which are far too wide to qualify as rapiers. That being said, they're clearly based on the Divine Rapier (which Ember Spirit can use [[TotalPartyKill to particularly devastating effect]]) rather than the real-life sword.

to:

* NonIndicativeName: Ember Spirit's Rapiers of the Burning God cosmetic swords, which swords are far too wide to qualify as rapiers. That being said, they're clearly based on the Divine Rapier (which Ember Spirit can use [[TotalPartyKill to particularly devastating effect]]) rather than the real-life sword.



* CooldownManipulation: ''Time Dilation'' pauses all cooldowns of nearby enemy heroes.

to:

* CooldownManipulation: ''Time Dilation'' pauses and ''Chronosphere'' pause all ability and item cooldowns of nearby enemy heroes.units affected by them.



* AntiMagic: Juggernaut gains spell immunity when using ''Blade Fury''.

to:

* AntiMagic: Juggernaut gains spell debuff immunity and 80% magic resistance when using ''Blade Fury''.



[[folder:Sylla, the '''Lone Druid''']]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Lone_Druid_6829.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/3/39/Lone_druid_rare_01.mp3 "Thousands of years of waiting... and yet, no time to waste."]]-] ]]
->'''Voiced by:''' Creator/NolanNorth

Long ago, when history itself had yet to be recorded, Sylla, the wisest druid of the Bear Clan, was chosen by the powers of nature to protect the Seed. It was given to him with these words: "When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed." The Seed granted Sylla new youth and vitality, as well as the abilities to project his will in physical form and change his own form. However, the powers of the Seed attracted the attention of enemies, who waged war on the Bear Clan in an attempt to take it for themselves. Sylla fled the destruction as its sole survivor, taking the Seed with him and exiling himself deep into the wilderness. Countless millennia later, Sylla continues to protect the Seed, waiting for the time when he will plant it and destroying anything that threatens his destiny.\\

to:

[[folder:Sylla, [[folder:'''Luna''', the '''Lone Druid''']]
Moon Rider]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Lone_Druid_6829.org/pmwiki/pub/images/Luna_dota_2_8879.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/3/39/Lone_druid_rare_01.com/dota2_gamepedia/8/87/Luna_levelup_10.mp3 "Thousands of years of waiting... "The moon waxes, and yet, no time to waste.my mercy wanes."]]-] ]]
->'''Voiced by:''' Creator/NolanNorth

Long ago, when history itself had yet to be recorded, Sylla,
Linda K. Morris

Once
the wisest druid Scourge of the Bear Clan, Plains, the fearsome leader of a mighty army, Luna was chosen by the powers of nature forced to protect the Seed. It was given to him flee her homelands when her men were vanquished, leaving her with these words: "When all of nothing. Now, she had not eaten properly in days, struggling to survive in the world has dimmed, when civilization has left these lands, when wilderness for the world is slain and wracked by the endless deserts past several months. On a moonlit night at the end edge of ages, plant a forest, she saw the Seed." The Seed granted Sylla new youth shadow of a strange beast, and vitality, as well as in desperation, she chased it wildly. Every time Luna thought she had caught the abilities to project his will in physical form and change his own form. However, the powers of the Seed attracted the attention of enemies, who waged war on the Bear Clan in an attempt to take beast, it for themselves. Sylla fled the destruction as its sole survivor, taking the Seed with him and exiling himself deep escaped deeper into the wilderness. Countless millennia later, Sylla continues to protect woods, but she did not give up until she found her target, a feline creature, sitting atop a hill. As the Seed, waiting beast charged her, Luna was certain this was the end for the time when he will plant her, but instead of mauling her, it disarmed her and destroying anything ran away as hooded figures surrounded her. Luna learned that threatens his destiny.she had been chosen and tested by the moon goddess Selemene, and was asked to either pledge allegiance to Selemene as one of her Dark Moon warriors, or leave the Nightsilver Woods and return to her life of scavenging. Luna accepted invitation into the Dark Moon without hesitation and took upon the title of the Moon Rider, guardian of the Nightsilver Woods.\\



An unique, two-in-one hero, Sylla fights with his trusty Spirit Bear. The Bear is permanently summoned with ''Summon Spirit Bear'', and function like a second hero with his skills and item inventory, and unlike most other summons, the Spirit Bear scales with Sylla's level. It has ''Entangling Claws'' for a chance to root enemies it attacks, ''Demolish'' to destroy buildings, and ''Return'' for quickly returning to Sylla's side. Sylla and the Bear also possess a ''Spirit Link'' that increases both of their attack speeds, while also causing the Spirit Bear's attacks to heal Sylla for a portion of its damage. If one of them is threatened, they can use ''Savage Roar'' to scare the enemies back to their fountain. Finally, Sylla can shed his current shell for his ''True Form'', a humanoid bear with increased toughness and the Spirit Bear's ''Entangling Claws'' and ''Demolish''. That, or he can just destroy everything himself with his super fast, long-ranged attacks.\\

to:

An unique, two-in-one hero, Sylla fights Luna is a late-game carry with his trusty Spirit Bear. The Bear is permanently summoned with ''Summon Spirit Bear'', the ability to rapidly tear down several targets. Her first spell, ''Lucent Beam'', summons a piercing ray of moonlight which damages and function like mini-stuns its target from a good range. Her second hero ability, ''Moon Glaive'', is what makes her into a fearsome carry: with his skills and item inventory, and unlike most other summons, the Spirit Bear scales with Sylla's level. It has ''Entangling Claws'' for a chance this passive, her projectiles will bounce from target to root target, allowing her to hit multiple enemies it attacks, ''Demolish'' to destroy buildings, and ''Return'' with a single attack, albeit with reduced damage for quickly returning to Sylla's side. Sylla and the Bear also possess a ''Spirit Link'' that secondary targets. Her third ability is another passive, ''Lunar Blessing'', is an aura which increases both of their attack speeds, while also causing the Spirit Bear's attacks to heal Sylla for a portion primary attribute of its damage. If one of them is threatened, they can use ''Savage Roar'' to scare the enemies back to their fountain. nearby allies, and improves Luna's vision range at night. Finally, Sylla can shed his current shell for his ''True Form'', a humanoid bear with increased toughness her powerful ultimate ability is ''Eclipse'': this teamfight-oriented spell causes Luna to rapidly and repeatedly cast Lucent Beam on randomly selected nearby targets, dealing large amounts of magical damage to many foes. Those who dare trespass on Luna's domain should beware, or they will find themselves at the Spirit Bear's ''Entangling Claws'' mercy of her powerful attacks and ''Demolish''. That, or he can just destroy everything himself with his super fast, long-ranged attacks.spells.\\



In ''Dota Underlords'', Lone Druid is a tier 4 hero. His ability, ''Summon Spirit Bear'', calls a bear familiar to his side, who has a chance to stun enemies when attacking.

to:

In ''Artifact'', Luna is a blue hero with the Reactive Ability ''Lucent Beam''. This ability deals 1 piercing damage to a random enemy, and grants one charge to each copy of her signature card, ''Eclipse'', in the deck. ''Eclipse'' is a spell which deals 3 piercing damage to a random enemy; this effect is repeated for each charge the spell has.\\
\\
In ''Dota Underlords'', Lone Druid Luna is a tier 4 2 hero. His Her ability, ''Summon Spirit Bear'', calls a bear familiar ''Moon Glaives'', passively causes her attacks to his side, who has a chance bounce to stun enemies when attacking.nearby foes, dealing reduced damage with each bounce.



* AdaptationNameChange: Was called Syllabear in [=DotA=].
* AdaptationSpeciesChange: A night elf in [=DotA=], human in the remake.
* AntiMagic: Lone Druid has a level 25 talent which causes ''Battle Cry'' to grant spell immunity during its duration.
* AntiStructure: ''Demolish'' gives the Spirit Bear (and Sylla, when ''True Form'' is active) bonus damage against buildings.
* AwesomeButImpractical:
** Lone Druid has twice the number of item slots compared to other heroes, 6 for Sylla himself and 6 for the Spirit Bear. In theory this means he can build 12 big items and outcarry anything the enemy throws at him. In practice games almost never last that long for him to amass the ridiculous amount of money needed to build the aforementioned 12 big items; and long before that (if the game hasn't ended already) the enemy carry should have enough farm to kill the bear in seconds (the bear itself doesn't scale with levels nor Strength and it's very hard to increase its durability with items), and 6 of your items just went down the drain. Lone Druid's damage steroids also don't scale as well to the late game compared to, say, Spectre or Medusa, and neither is his teamfight presence, so in the ultra late game his main strength is ratting, not fighting. Because of this, the unstoppable full 12-slotted Lone Druid is nothing more than a myth, and trying to go for it is suicide (as opposed to focusing on improving ''either'' the Druid or the bear and taking fights and towers early).
** ''True Form'' gives Lone Druid a powerful bear form with a number of bonuses to make him a strong melee combatant and a powerful activated ability. However, it's rarely used to its fullest and generally gets skipped in favor of Lone Druid's basic abilities, since builds that itemize Lone Druid focus on his ranged capabilities, which gets undermined by ''True Form'' forcing him into melee, and it certainly doesn't help that ''True Form'' reduces his movement speed, which is very much not good for a melee hero. Alternatively, if he builds items for the Spirit Bear, Lone Druid shouldn't be trying to melee fight people because he'll just get squished, in which case it's used mostly for access to ''Battle Cry''. This resulted in the ability eventually being reworked.
* BadassTeacher: For Ursa.
--> '''Lone Druid (killing Ursa)''': "Have you forgotten what I taught you, Ulfsaar?"
* BearsAreBadNews: The Spirit Bear is the ''strongest'' summoned unit in Dota 2, boasting a hefty amount of baseline health that scales with Lone Druid's level.
* BondCreature: The Spirit Bear.
* BraveScot: Sylla sports a thick Scottish accent, commands a powerful bear to attack enemies and can be quite dangerous himself.
* TheChosenOne: Due to his wisdom and righteousness, he was chosen to guard the Seed.
* DifficultButAwesome: Lone Druid requires a lot of micromanagement to play effectively, as proper management of the Spirit Bear is paramount to Lone Druid's success. With enough practice, however, Lone Druid can quickly become one of the most dangerous heroes on the map, able to shove down lanes with impunity and deal lots of damage between Sylla himself and the Spirit Bear. The bear, in essence, can act as a sixth hero when properly farmed.
* DivergentCharacterEvolution: Lone Druid effectively has two separate builds and playstyles: either build items on the Spirit Bear and use it as a tanky pusher while the Druid himself buffs it with ''Spirit Link'' and aura items, or build items on Lone Druid and use him as a long-range attacker with the bear serving as a meat shield and disabler. He'll almost never be getting items on both himself and his bear since [[AwesomeButImpractical it'll take twice as much farm to get them online]].
* DoomedHometown: His clan was attacked by rivals seeking the Seed, forcing Sylla on the run and sending him into exile for countless ages.
* DruidicSickle: Fitting for a Druid, his weapon is an infinite supply of sickles which he throws at his enemies.
* EyepatchOfPower: The Rage of the Dark Wood cosmetic set gives an eyepatch to Lone Druid's human form and a similar patch of light fur on his bear form.
* {{Familiar}}: His Spirit Bear. It's never clearly stated whether the bear was a creature that bonded to Sylla (as suggested by the spell description) or if it's simply an extension of his will (as implied by his lore).
* GlassCannon: Sylla has low starting Strength and average Strength gain, meaning that outside of ''True Form'' he is quite squishy and can be easily killed if focused on. However, the Spirit Bear's ''Defender'' ability effectively extends Lone Druid's health by a third by redirecting a part of the damage he takes to the Bear, and ''Spirit Link'' healing can keep him going a bit longer, making Sylla somewhat tankier than he appears.
* GreenThumb: The Spirit Bear's passive ability, ''Entangling Claws'', sprouts roots that hold enemies in place.
* HarbingerOfImpendingDoom: His purpose is recreating life AfterTheEnd, so whatever forced him to join the battle between the Radiant and Dire is not a good sign, and he's more than happy to accelerate the events.
--> '''Lone Druid:''' [[https://gamepedia.cursecdn.com/dota2_gamepedia/f/fc/Lone_druid_firstblood_01.mp3 "First blood! The end is set in motion! Ha ha ha ha ha ha ha ha!"]]
* InformedLoner: Despite his name, he is one of the few heroes who always has a companion by his side: his trusty Spirit Bear. And of course, this being a {{MOBA}}, he has to cooperate with 4 other players to succeed.
* JackOfAllStats: Unlike most other carries, Lone Druid is well-rounded and fairly potent at all stages of the game; he can harass and last hit with ease in the early game with the aid of his Bear, push towers extremely fast in the middle game, and has enough durability to spearhead pushes in the late game with the right item builds. He is also one of two heroes [[note]]Troll Warlord being the other[[/note]] that can freely switch between melee and ranged attacks at any point in the game, giving him great flexibility in countering enemy tactics.
* LifeDrain: ''Spirit Link'' is unique among lifesteal abilities in that the Spirit Bear heals Sylla with its attacks rather than itself and vice versa.
* LightningBruiser: ''True Form'' and ''Spirit Link'' give Sylla a huge boost in health, damage output and attack speed, and he's fairly fast to begin with.
* MetalSlime: Killing his bear yields a very large amount of gold and experience - sometimes more than killing a hero, but he's incredibly hard to kill thanks to his tankiness (2000 at level 4 and more depending on Lone Druid's level, which will be several times the health of a level 7 hero), an easy escape mechanism, and the ability to resummon him.
* MorphicResonance: In bear form, Sylla retains his shoulderpad and beard; at the same time, his bear gains attributes of Sylla (such as a beard and braids) as it levels up.
* NatureHero
* TheNeedsOfTheMany: He's willing to kill his friends and other {{Nature Hero}}es to guarantee the safety of the Seed, although he's not always happy about it.
--> '''Lone Druid (killing Ursa):''' [[https://gamepedia.cursecdn.com/dota2_gamepedia/1/11/Lone_druid_rival_02.mp3 "There are more important causes in this world than your cubs, Ulfsaar."]]
--> '''Lone Druid (killing Nature's Prophet):''' [[https://gamepedia.cursecdn.com/dota2_gamepedia/2/24/Lone_druid_rival_19.mp3 "I never thought the day would come that the Prophet's blood stained my hands.]]
* NonIndicativeName: He's the Lone Druid, but his pet bear hardly ever leaves his side.
* NumberTwo: Because Lone Druid's effectiveness is so dependent on his bear (on the "traditional build"), managing to kill it will essentially render Sylla himself useless, especially since the cooldown of re-summoning the bear is so long (two ''minutes'' at the least) and the Bear cannot Buyback. This makes it dangerous for teams to rely too much on the bear, especially if it's carrying aura items like Assault Cuirass and Radiance, since killing it will render one of their main carries useless for at least that long and deny them the benefits of those auras. It's particularly the case in the 6.86 era, where Lone Druid tends to spend ''all'' his gold on the bear while the Druid himself carries little more than brown boots and a TP Scroll (and maybe Vladimir's Offering and a Cloak).
* ObviousRulePatch: The 6.78 patch makes the health drain of activating Armlet of Mordiggian apply to both heroes and non-heroes, in order to address and eliminate how the Spirit Bear can use an active Armlet without suffering the health drain penalty. Prior to this, the Armlet, a 2600 gold item, would give the bear an extra 25 attack speed, 5 armor, 7 HP per second regeneration and 40 damage, all without having to worry about health drain, so players would just turn the Armlet on permanently and give it the power of a late game item for the price of a mid game one.
* PandaingToTheAudience: Two of Lone Druid's cosmetic items, the Spirit of Calm and the Spirit of Anger, changes the appearance of the Spirit Bear to that of a giant panda or red panda.
* PointyEars
* RealityWarper: A low level version, Lone Druid's abilities comes from his power to project his will into reality.
* TheRival: To Lycan. Out of universe, they have roughly similar skills (summoning animal familiars to aid them in combat, skills that increase their damage and attack speed, and an ultimate that lets them transform into an animal) although Lycanthrope is more of a LightningBruiser than Sylla himself.
--> '''Lone Druid (killing Lycanthrope)''': [[https://gamepedia.cursecdn.com/dota2_gamepedia/f/f7/Lone_druid_rival_21.mp3 You and your pack of mongrels are nothing to me!]]
* ScreamingWarrior: ''Savage Roar'' serves the purpose in-game of scattering his enemies, and several of his attack responses are roars, even in human form.
* SinisterScythe: Carries a small one around, which he [[ThrowingYourSwordAlwaysWorks throws at enemies]] as his right-click attack in druid form.
* StoneWall: The Spirit Bear is the tankiest summon in the game and has more HP than any hero until lategame, however his damage output is much worse than of Sylla himself. The most common tactic is therefore outfitting the bear with tank and aura items such as Assault Cuirass and Radiance instead of attack-boosting items.
* StrongerWithAge: Strongly believes in this.
* SuperMode: His ultimate, ''True Form'', temporarily turns him into an anthropomorphic bear and gives him access to the Spirit Bear's ''Demolish'' and ''Entangling Claws'', while empowering both abilities, and increases his health and armor.
* SupernaturalFearInducer: ''Savage Roar'' forces enemies to flee towards their base in terror.
* {{Synchronization}}: The Spirit Bear cannot attack when it reaches a certain distance away from the Lone Druid (except with Aghanim's Scepter), and when the bear is killed, Sylla will also take damage. ''Spirit Link'' will also cause Lone Druid to heal from the Spirit Bear's attacks, both will cast ''Savage Roar'' at the same time, and Sylla gains the bear's abilities in ''True Form''.
* TimeAbyss: Sylla is older than written history itself, and has been kept alive by the Seed for millennia.
* TouchedByVorlons: Whatever powers granted Sylla the Seed also gave him his abilities.
* TransformationIsAFreeAction: During his transformation, Lone Druid becomes invulnerable to damage.
* VoluntaryShapeshifting: Into an anthropomorphic bear.
[[/folder]]

[[folder:'''Luna''', the Moon Rider]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Luna_dota_2_8879.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/8/87/Luna_levelup_10.mp3 "The moon waxes, and my mercy wanes."]]-] ]]
->'''Voiced by:''' Linda K. Morris

Once the Scourge of the Plains, the fearsome leader of a mighty army, Luna was forced to flee her homelands when her men were vanquished, leaving her with nothing. Now, she had not eaten properly in days, struggling to survive in the wilderness for the past several months. On a moonlit night at the edge of a forest, she saw the shadow of a strange beast, and in desperation, she chased it wildly. Every time Luna thought she had caught the beast, it escaped deeper into the woods, but she did not give up until she found her target, a feline creature, sitting atop a hill. As the beast charged her, Luna was certain this was the end for her, but instead of mauling her, it disarmed her and ran away as hooded figures surrounded her. Luna learned that she had been chosen and tested by the moon goddess Selemene, and was asked to either pledge allegiance to Selemene as one of her Dark Moon warriors, or leave the Nightsilver Woods and return to her life of scavenging. Luna accepted invitation into the Dark Moon without hesitation and took upon the title of the Moon Rider, guardian of the Nightsilver Woods.\\
\\
Luna is a late-game carry with the ability to rapidly tear down several targets. Her first spell, ''Lucent Beam'', summons a piercing ray of moonlight which damages and mini-stuns its target from a good range. Her second ability, ''Moon Glaive'', is what makes her into a fearsome carry: with this passive, her projectiles will bounce from target to target, allowing her to hit multiple enemies with a single attack, albeit with reduced damage for the secondary targets. Her third ability is another passive, ''Lunar Blessing'', is an aura which increases the primary attribute of nearby allies, and improves Luna's vision range at night. Finally, her powerful ultimate ability is ''Eclipse'': this teamfight-oriented spell causes Luna to rapidly and repeatedly cast Lucent Beam on randomly selected nearby targets, dealing large amounts of magical damage to many foes. Those who dare trespass on Luna's domain should beware, or they will find themselves at the mercy of her powerful attacks and spells.\\
\\
In ''Artifact'', Luna is a blue hero with the Reactive Ability ''Lucent Beam''. This ability deals 1 piercing damage to a random enemy, and grants one charge to each copy of her signature card, ''Eclipse'', in the deck. ''Eclipse'' is a spell which deals 3 piercing damage to a random enemy; this effect is repeated for each charge the spell has.\\
\\
In ''Dota Underlords'', Luna is a tier 2 hero. Her ability, ''Moon Glaives'', passively causes her attacks to bounce to nearby foes, dealing reduced damage with each bounce.
----



* NonStandardSkillLearning: While normal abilities start a game unlearnt and can be upgraded up to level 4, Medusa starts with one level of ''Mana Shield'', which can be upgraded up to level 5.



[[folder:'''Mirana''', the Princess of the Moon]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Mirana_3437.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/e/ef/Mir_rare_09.mp3 "The stars are in alignment, and our victory is certain."]]-] ]]
->'''Voiced by:''' Gin Hammond

Although she was in line to inherit the Solar Throne, the princess Mirana relinquished her position in order to dedicate her life to Selemene, the Goddess of the Moon. Riding atop a feline familiar, Mirana, who has become known to many as the Princess of the Moon, is a proud and poised figure, attuned to the cycles of the night sky. Armed with a magical bow crafted from moonstone whose arrows draw power from the moonlight, Mirana now prowls the Nightsilver Woods, keeping Selemene's preserve safe from those who would intrude upon its sacred beauty and attempt to make off with the goddess' most prized treasures.\\

to:

[[folder:'''Mirana''', [[folder:Sun Wukong, the Princess of the Moon]]
'''Monkey King''']]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Mirana_3437.png]]
org/pmwiki/pub/images/dota_monkey_king.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/e/ef/Mir_rare_09.com/dota2_gamepedia/c/ca/Mk_takeover_vo.mp3 "The stars are in alignment, and our victory is certain."Looks like I've got some new stories to tell."]]-] ]]
->'''Voiced by:''' Gin Hammond

Although she
Bill Millsap (''Dota 2''), Creator/MatthewMercer (trailer)

Sun Wukong
was in line a simian warrior who once dared to inherit rebel against the Solar Throne, gods themselves. As punishment, he was trapped beneath a mountain, and for 500 years, he waited in solitude until the princess Mirana relinquished her position in order to dedicate her life to Selemene, the Goddess of the Moon. Riding atop gods offered him a feline familiar, Mirana, who has become known to many as the Princess of the Moon, is a proud shot at redemption: serve and poised figure, attuned protect an acolyte on his pilgrimage to the cycles of the night sky. Armed with a magical bow crafted from moonstone whose arrows draw power from the moonlight, Mirana now prowls the Nightsilver Woods, keeping Selemene's preserve safe from those who obtain an ancient relic, and he would intrude upon its sacred beauty be freed. Sun Wukong accepted, and attempt to make off with after overcoming countless obstacles, his journey of atonement was completed. But even after all these hardships, the goddess' most prized treasures.Monkey King, in his endless thirst for adventure and glory, simply can't resist the temptation of defying the gods...\\



Mirana is a semi-carry, semi-support hero possessing several utilities that can help her and her allies while still contributing a lot of great damage once she buys the necessary carry items. She has an excellent gap-closer, ''Leap'', which causes her mount to bound in the direction she is facing, allowing her to reposition herself in a more favorable position for further attacking or retreating. This spell has multiple charges, and she gains a brief bonus to her attack and movement speed after landing. If she is close to the enemy, she can unleash the ''Starstorm'', raining down meteors in a huge area around her and an enemy closest to her will get struck with another meteor. Mirana's signature skill is the ''Sacred Arrow'', where she shoots one arrow that slowly travels in a very long line, ignoring any obstacles until it collides with an enemy, whereupon it damages and stuns them based on how far the arrow traveled, with the stun maxing out at a ludicrous 5 seconds. A well-positioned and unhindered Mirana can play the deadly sniper that catches the enemy off-guard and let her allies gang up on the victim, however, she has to aim well and make sure no creeps get in the way of the arrow, or else it's the creep that gets stunned. Lastly, she can set up various ambushes or escapes using ''Moonlight Shadow'', where she grants herself and all allied heroes invisibility for a set amount of time, only revealing themselves when attacking and going invisible again as long as they are idling and the time hasn't expired.\\
\\
In ''Dota Underlords'', Mirana is a tier 4 hero. Her ability, ''Sacred Arrow'', inflicts a long stun and heavy damage onto an enemy from a long range.

to:

Mirana is a semi-carry, semi-support hero possessing several utilities that can help her Dota 2's first exclusive hero, the Monkey King needs no introduction. Tricky, agile and her allies while still contributing a lot monkey-ish as one would expect, Sun Wukong is an ambush oriented fighter who shines when he takes advantage of great damage once she buys surprise to strike at his enemy as hard as possible. ''Boundless Strike'' has Monkey King slamming the necessary carry items. She has an excellent gap-closer, ''Leap'', which causes her mount to bound in Ruyi Jingu Bang on the direction she is facing, allowing her to reposition herself in a more favorable position for further attacking or retreating. This spell has ground hitting multiple charges, and she gains a brief bonus to her attack and movement speed after landing. If she is close to the enemy, she can unleash the ''Starstorm'', raining down meteors in a huge area around her and an enemy closest to her will get struck enemies with another meteor. Mirana's signature skill is the ''Sacred Arrow'', where she shoots one arrow that slowly travels in a very long line, ignoring any obstacles until it collides with an enemy, whereupon it damages narrow area-of-effect, stunning and stuns them based on how far the arrow traveled, dealing critical damage to them. ''Tree Dance'' lets Monkey King leap to a tree of his choice, with the stun maxing out at a ludicrous 5 seconds. A well-positioned and unhindered Mirana can play the deadly sniper catch that catches the enemy off-guard and let her allies gang up taking damage will put ''Tree Dance'' on cooldown when he's on the victim, however, she has to aim well ground, and make sure no creeps get in he will suffer a lengthy stun if a tree he's standing on is destroyed. ''Primal Spring'', available while balancing on a tree, will have him spring from a tree, dealing magical damage and slowing enemies within the way of the arrow, or else it's the creep that gets stunned. Lastly, she can set up various ambushes or escapes using ''Moonlight Shadow'', where she area-of-effect. ''Jingu Mastery'' grants herself Monkey King bonus damage if he hits a single enemy hero four times, gaining tremendous bonus damage and all allied high lifesteal for his next four attacks. ''Mischief'', an innate ability available to Monkey King at the very beginning, lets Sun Wukong disguise himself as a world object, such as a tree, a rune, a dropped item and a courier, very briefly becoming invulnerable upon transforming. ''Wukong's Command'' is his ultimate ability, letting him summon clones of himself to stand stationary within a ring and attack enemy heroes invisibility for a set amount of time, only revealing themselves when attacking who approach them, as well granting bonus armor to both Monkey King and going invisible again his clones as long as they are idling and Monkey King stays within the time hasn't expired.\\
\\
In ''Dota Underlords'', Mirana is a tier 4 hero. Her ability, ''Sacred Arrow'', inflicts a long stun and heavy damage onto an enemy from a long range.
ring.



* AbdicateTheThrone: She left the Solar Throne to become a Princess of the Moon.
* AccidentalAimingSkills: ''Sacred Arrow'''s massive hitbox and nigh-invisibility can lead to other heroes running into it, and the sheer damage and stun duration means even if it's not an optimal target, she's still come out far ahead.
-->''Mirana'': [[https://gamepedia.cursecdn.com/dota2_gamepedia/c/c6/Mir_kill_04.mp3 It was not luck]], [[BlatantLies but skill!]].
* AchillesHeel: ''Moonlight Shadow'' will not work if a hero is silenced, so even in cases where the enemy has no detection, silencing Mirana or her allies before the fade effect sets in will prevent them from going invisible, and casting an [=AoE=] silence can bring them out of invisibility.
* AdaptationNameChange: ''Starstorm'' and ''Sacred Arrow'' used to be named ''Starfall'' and ''Elune's Arrow'' in the original [=DotA=]. This had to be changed because the former is also the name of a skill in ''VideoGame/{{Warcraft}} III'', while the latter is a reference to ''Warcraft'' lore.
* AdaptationSpeciesChange: Like Luna, she was originally a Night Elf.
* BribingYourWayToVictory: Unintentionally inverted with the Crescent Bow cosmetic item, which actually makes her ''Sacred Arrow'' easier to spot and avoid.
* CrazyCatLady: A lot of her voice lines lend this impression for laughs.
--> ''Here, kitty kitty.''
* CurseCutShort: If the ''Sacred Arrow'' hits a creep instead of a hero.
-->'''Mirana''': [[https://gamepedia.cursecdn.com/dota2_gamepedia/4/46/Mir_ability_arrow_05.mp3 Son of]] [[https://gamepedia.cursecdn.com/dota2_gamepedia/6/69/Mir_ability_arrow_08.mp3 a...]]
* DeathFromAbove: Her first skill, ''Starstorm'', drops a wave of shooting stars on every enemy in the vicinity.
* DefiantToTheEnd: One of her death quotes shows just how she valued her pride and nobility status:
-->'''Mirana''': [[https://gamepedia.cursecdn.com/dota2_gamepedia/b/bb/Mir_death_02.mp3 I'll never bow!]]
* DifficultButAwesome: ''Sacred Arrow'' is considered to be the hardest stun to land in the game, since it's an extremely slow projectile that's only effective after it's traveled a long distance. It takes considerable patience to predict your target's path, not to mention that it's easily spotted and evaded by wary players. However, landing a long-range arrow can yield a lot of damage and the longest stun in the game (5 seconds).
* DoesNotLikeShoes: Mirana wears a strap around her heel, mostly barefoot.
* ExactlyWhatIAimedAt: Her reaction to hitting Roshan with ''Sacred Arrow'', which is laughably easy since Roshan doesn't move most of the time. Or worse, Roshan's large hitbox blocked Mirana's true target, and she's too proud to admit it.
* FieldPowerEffect: ''Moonlight Shadow'', Mirana's ultimate, applies a global buff that turns her entire team invisible. It's unique among invisibility spells in that the fade time remains in effect even after breaking invisibility, meaning that allies can turn invisible again for the 15 second duration of the spell.
* FragileSpeedster: Mirana has above-average movement speed and ''Leap'', which makes her jump forward and further boosts movement speed, makes her one of the best chasers and escapers in the game. However, she has one of the worst starting Strength and Strength growths in the game, making her easy to kill if ''Leap'' is on cooldown.
* FunWithAcronyms: Mirana's Dota 2 title, "Princess of the Moon", is something of a ShoutOut to her old [=DotA=] title, "Priestess of the Moon", both of which use the same initials. The latter could not be used due to it being a hero title from Warcraft 3.
* HorseArcher: More like Tiger Archer.
* HorseOfADifferentColor: By default she rides on a white tiger named Sagan, and none of her cosmetic mounts are horses.
* HumanShield: One of the best solution of avoiding her ''Sacred Arrows'' is standing behind a creep.
-->'''Mirana''': [[https://gamepedia.cursecdn.com/dota2_gamepedia/a/a1/Mir_ability_arrow_04.mp3 Who spoiled that shot!?]]
* ImpossiblyLowNeckline
* {{Invisibility}}: ''Moonlight Shadow'' grants this to her entire team, making it great for setting up ganks and teamfights, or helping her allies get out of a bad situation.
* InASingleBound: ''Leap'' allows her to jump forward a good distance.
* JackOfAllStats: Mirana is one of the few heroes in the game who can be played as a full-on carry, or as a utility support due to her skill layout. She has a good damage nuke, a long-range stun, an escape spell that also serves as a speed buff, a global invisibility spell, and is a ranged Agility hero with decent stat growth that allows her physical damage to scale. Due to her flexibility and array of useful spells, she can be played in almost any lane and be put to almost any role depending on her team's needs.
* KickingAssInAllHerFinery
* LadyOfWar: Very calm, reserved, fights with a bow, and capable of playing a carry to wreck the entire enemy team alone when fed.
* TheLeader:
** Amongst the servants of Selemene, Mirana seems to hold the title, with Luna as her [[TheLancer Lancer]][=/=]NumberTwo. Mirana is also aware of Luna's growing resentment towards her about this and does her best to keep her in line.
** Gameplay-wise, Mirana can be played as such, as she can make calls about when to initiate team fights either by a well-placed arrow inflicting a lengthy disable on a valuable target, or getting everyone invisible with her ultimate ability for an ambush initiation. She can also save teammates by rendering them invisible when they are being chased away.
* LeadTheTarget: ''Sacred Arrow'' travels extremely slowly for a castable spell, making it very easy for opponents to dodge it if they see it coming.
* {{Lunacy}}: She draws most of her powers from the moon.
* MageMarksman: She fights with a bow and magic, and can deal a fair amount of damage with both.
* MasterOfNone: She is most often classified more as a semi-carry rather than a true carry, and her spells are very mana-hungry. If she's played as a carry then she must try to end the game as quickly as possible since she can't fight toe-to-toe against actual carries, and if she's played as a support she has to get lots of levels and a decent amount of farm in order to make the most of her magic nukes and maintain her mana pool.
* MsFanservice: Often praised for her shapely body, as well as [[ImpossiblyLowNeckline having her shoulders bare and her cleavage displays a nice rack.]] Furthermore, a few of her rare quotes is about meowing like a kitty.
* MultiShot: When using ''Sacred Arrow'', Mirana will fire three arrows at once with the appropriate level 20 talent.
* NeverMyFault: Blames others for missing her ''Sacred Arrow''.
* NonIndicativeName: Mirana's cast animation implies that her ''Sacred Arrow'' is actually a [[JavelinThrower thrown spear]].
* OneHitKill: If it hits a non-Ancient creep, ''Sacred Arrow'' kills the creep instantly.
* PantheraAwesome: Her default mount is a tiger.
* ProjectileSpell: Mirana's ''Sacred Arrow'' stuns the first enemy unit it strikes for a duration based on the distance where Mirana fired her arrow and the target hit.
* RedOniBlueOni: The blue, being the calm, composed main acolyte of moon, to Luna's red, the violent and sadistic moon... hit-woman.
* RichBitch: Smug, haughty, entitled, and condescending towards her enemies, calling them "Mutt", "Dog", "Cur", etc...
* RoyalsWhoActuallyDoSomething
* SplashDamageAbuse: ''Starstorm'' will drop an extra star at melee range after the initial wave, dealing 75% of the damage of the first wave. This allows Mirana to deal a heavy amount of damage to a target by ''Leap''ing right next to them and casting Starstorm, since the first wave will most likely kill any nearby creeps or weak units, leaving only the strong one to eat another hit.
* SurprisinglySuddenDeath: The Aghanim's Scepter Mirana build, which can potentially deal a hefty 825 burst damage to a target hit by both the first wave and the extra star from the double ''Starstorm''. An additional ''Sacred Arrow'' is enough to kill or cripple most targets, and that's before Mirana gets her Ethereal Blade...
* TeethClenchedTeamwork: On surface, she might seem to be getting along with Luna on a common goal together. But their formalities seem ''forced'', and they seem to be naturally more happy to get into a CatFight about who gets to be the top Selemene servant. Coming from [[RichBitch Mirana]], this makes sense, as she doesn't believe that an ex-bandit like Luna should get the privileges of a leader.
* WalkingWasteland: With Aghanim's Scepter, Mirana automatically triggers ''Starstorm'' periodically for no mana and without putting ''Starstorm'' on cooldown. Hitting a single target two ''Starstorms'', including an extra star, inflicts damage comparable to Lion's ''Finger of Death'' on roughly half the cooldown, allowing Mirana to melt heroes very quickly and destroy creep waves even without the extra star.
* {{Warrior Prince}}ss
* WeakButSkilled: She has low stat growth across the board, but makes up for it with her extremely powerful kit and the utility she brings to her team.
* WeaksauceWeakness: Despite her flexibility, many of Mirana's greatest strengths are also hard-countered by the right items and spells.
** While ''Moonlight Shadow'' is very powerful in the early game since its global range allows her to effectively give her whole team a Shadow Blade for ganking or escaping, it's dodgy in the late game at best, since it can be easily defeated by any form of detection or silence, and competent teams can use good prediction and map awareness to [[HoistByHisOwnPetard turn ganks completely around by using the other team's complacency against them]]. In fact, simply picking Mirana can actually be a detriment to a team since it will cause your opponents to buy detection items earlier than usual and use them more frequently, meaning that it will greatly hinder any of your teammates with their own invisibility abilities (or who often purchase Shadow Blades), and result in more frequent de-warding.
** ''Sacred Arrow'' has the longest stun duration in the game, however it can also be countered pretty easily by stun-removing spells. This means that if there's an Abaddon, Legion Commander or Oracle on the enemy team, they can simply purge the 5-second stun off of an ally that's been hit with an arrow, and in the first two cases do so on a lower cooldown than ''Sacred Arrow'' itself.
** Mirana herself has low to mediocre base stats and low base damage (combined with slow projectile speed making last-hitting difficult), so while she's capable of making foolproof ganks and scaling decently with farm, early on she's as powerful as a lane creep. Played as a carry she requires a fair amount of babysitting to ensure that she gets the farm she needs, and played as an early roamer virtually all of her effectiveness lies in landing ''Sacred Arrow''.
[[/folder]]

[[folder:Sun Wukong, the '''Monkey King''']]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/dota_monkey_king.png]]
[[caption-width-right:256:[-[[https://gamepedia.cursecdn.com/dota2_gamepedia/c/ca/Mk_takeover_vo.mp3 "Looks like I've got some new stories to tell."]]-] ]]
->'''Voiced by:''' Bill Millsap (''Dota 2''), Creator/MatthewMercer (trailer)

Sun Wukong was a simian warrior who once dared to rebel against the gods themselves. As punishment, he was trapped beneath a mountain, and for 500 years, he waited in solitude until the gods offered him a shot at redemption: serve and protect an acolyte on his pilgrimage to obtain an ancient relic, and he would be freed. Sun Wukong accepted, and after overcoming countless obstacles, his journey of atonement was completed. But even after all these hardships, the Monkey King, in his endless thirst for adventure and glory, simply can't resist the temptation of defying the gods...\\
\\
Dota 2's first exclusive hero, the Monkey King needs no introduction. Tricky, agile and monkey-ish as one would expect, Sun Wukong is an ambush oriented fighter who shines when he takes advantage of surprise to strike at his enemy as hard as possible. ''Boundless Strike'' has Monkey King slamming the Ruyi Jingu Bang on the ground hitting multiple enemies with a narrow area-of-effect, stunning and dealing critical damage to them. ''Tree Dance'' lets Monkey King leap to a tree of his choice, with the catch that taking damage will put ''Tree Dance'' on cooldown when he's on the ground, and he will suffer a lengthy stun if a tree he's standing on is destroyed. ''Primal Spring'', available while balancing on a tree, will have him spring from a tree, dealing magical damage and slowing enemies within the area-of-effect. ''Jingu Mastery'' grants Monkey King bonus damage if he hits a single enemy hero four times, gaining tremendous bonus damage and high lifesteal for his next four attacks. ''Mischief'', an innate ability available to Monkey King at the very beginning, lets Sun Wukong disguise himself as a world object, such as a tree, a rune, a dropped item and a courier, very briefly becoming invulnerable upon transforming. ''Wukong's Command'' is his ultimate ability, letting him summon clones of himself to stand stationary within a ring and attack enemy heroes who approach them, as well granting bonus armor to both Monkey King and his clones as long as Monkey King stays within the ring.

----
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* BareYourMidriff: The Oaths of the Dragonborn set and Dread Retribution Arcana come with an outfit that exposes Traxex's belly.



* BareYourMidriff: With the Serpent of the Emerald Sea set.

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* BloodKnight

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* BloodKnightBloodKnight: Pun fully intended; how else beyond ruthless hunting and battle would he get the blood to sate the Flayed Twins?



* BloodMagic

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* BloodMagicBloodMagic: His magic, unsurprisingly, is blood red. ''Blood Rite'' in particular has him drawing a runic circle using magical blood, and ''Rupture'' has him tearing the blood right out of victims from quite a considerable distance away.



* CoolMask

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* CoolMaskCoolMask: He wears a blindfold with a distinctive red pattern on it that covers his eyes.



* GeometricMagic: When using ''Blood Rite'', Strygwyrs draws a circle of blood on the ground that eventually explodes, dealing damage and silencing enemies.

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* GeometricMagic: When using ''Blood Rite'', Strygwyrs Strygwyr draws a circle of blood on the ground that eventually explodes, dealing damage and silencing enemies.



* NounVerber

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* NounVerberTheNoseKnows: With his eyes covered, Strygwyr uses his sense of smell to track wounded victims.
--> '''Strygwyr:''' ''(activating Thirst's vision effect)'' I smell blood...
* NounVerber: No points for guessing what the ''Bloodseeker'' is aiming to gain from his fights.



* DoubleWeapon: His weapon is sharp on both ends.

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* DoubleWeapon: His weapon is sharp on both ends.ends, resembling an extended tonfa with a blade on each side.



* ReverseGrip

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* ReverseGripReverseGrip: Wields his dagger this way.



* GameplayAndStorySegregation: In her lore, the death of a single spiderling is what sets her off and makes her declare war on the world. Gameplay-wise, she'll happily send swarms of her young to their doom, using them as mere cannon fodder when pushing towers.

to:

* GameplayAndStorySegregation: In her lore, the death of a single spiderling is what sets her off and makes her declare war on the world. Gameplay-wise, she'll happily send swarms of her young to their doom, using them as mere cannon fodder when pushing towers. That being said, not taking care of your Spiderlings at all is also heavily discouraged because carelessly feeding a swarm of them to an enemy hero with splash damage (or a Battle Fury) is almost as bad as feeding Broodmother herself.



* MotherOfAThousandYoung

to:

* MotherOfAThousandYoungMotherOfAThousandYoung: Broodmother gameplay involves massing up dozens of her offspring at a time and then crushing through her current lane with sheer weight of numbers. She is a spider, after all.



* SpawnBroodling: ''Spawn Spiderlings'' plants Broodmother's offspring inside the target while dealing damage; if the target is killed within a short time of impact, the Spiderlings hatch, and they can also plant Spiderites inside enemies upon attacking them that will also hatch upon the target's death.



* HornedHumanoid: As can be seen in his portrait.

to:

* HornedHumanoid: As can be seen in his portrait.portrait, Clinkz has a pair of horns jutting from his skull.



* WreathedInFlames: He's a skeleton lit on fire.

to:

* WreathedInFlames: He's a skeleton lit on fire.fire, courtesy of Maraxiform [[TakingYouWithMe doing his level best to take Clinkz with him]] and Sutherex inadvertently granting him immortality as he was being consumed by the flames.



* AmbiguouslyHuman: Her lore states that she isn't an actual Drow, and she looks fairly human except for her dark blue skin.

to:

* AmbiguouslyHuman: Her lore states that she isn't an actual Drow, and she looks fairly human except for her dark blue skin. Her actual race is never mentioned.



* OurElvesAreDifferent: Zig-zagged. Although Traxex certainly has the appearance of a Dark Elf from most other settings, Drow in this case are short, ugly and troll-like, while Traxex herself was a child of another race (though which race she was born of is left unsaid).

to:

* OurElvesAreDifferent: Zig-zagged. Although Traxex certainly has the appearance of a Dark Elf from most other settings, Drow in this case universe are short, ugly and troll-like, while Traxex herself was a child of another race (though which race she was born of is left unsaid).unsaid). She was an actual elf in the original mod, though, using the model of the Dark Ranger (an undead High Elf).



* BeamSpam: ''Eclipse'' saturates the area around Luna with multiple simultaneous ''Lucent Beam''s.

to:

* BeamSpam: ''Eclipse'' saturates the area around Luna with multiple simultaneous ''Lucent Beam''s.Beam''s in succession (upon her release in the original mod, all ''Eclipse'' beams would strike ''simultaneously'', which was soon changed for being literally unavoidable instant death most of the time).



* SssssnakeTalk

to:

* SssssnakeTalkSssssnakeTalk: As a half-snake Gorgon, Medusa likes to stretch out her "S" sounds.



* ArtifactTitle: In the original ''Defense of the Ancients'', Meepo used the model of the Kobold Geomancer unit, hence his title, and ''Earthbind'' was stated to be earth magic used to snare the victims. His old passive ability was also called ''Geostrike'' and involved enchanting his weapon with earth magic. In his current skillset and lore, he's just a scavenger that seemingly was split into multiple by a fracturing Riftshadow Crystal, with no indication that he knows anything that could be considered "geomancy".



* DishingOutDirt

to:

* DishingOutDirtDishingOutDirt: His "Geomancer" title implies he has some kind of earth magic, though he doesn't show much of it aside from ''maybe'' being able to instantly teleport to his clones through the earth.



* YouDirtyRat

to:

* YouDirtyRatYouDirtyRat: While no longer explicitly a kobold, Meepo still has very rat-like features.



* {{Jerkass}}: He's haughty, egotistical, and practically lives to mess with people and get in fights.
* JerkWithAHeartOfGold: But he's also surprisingly caring. He refuses to become a pit fighter on principle and has some good things to say about his allies at times.

to:

* {{Jerkass}}: JerkWithAHeartOfGold: He's haughty, egotistical, and practically lives to mess with people and get in fights.
* JerkWithAHeartOfGold: But
fights, but he's also surprisingly caring. He refuses to become a pit fighter on principle and has some good things to say about his allies at times.



* ShoutOut: To TabletopGame/MagicTheGathering Morphling. Especially his third skill.

to:

* ShoutOut: To TabletopGame/MagicTheGathering Morphling. Especially his third skill.skill, which effectively lets him shift his stats between health and damage at will.
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Bonus Boss was split between Optional Boss and Superboss.


* PromotedToPlayable: Unlike Invoker, Elder Titan and Phoenix, Monkey King wasn't a hero proper in ''VideoGame/DefenseOfTheAncients'', having only been a BonusBoss. This makes Dota 2 his debut as a hero.

to:

* PromotedToPlayable: Unlike Invoker, Elder Titan and Phoenix, Monkey King wasn't a hero proper in ''VideoGame/DefenseOfTheAncients'', having only been a BonusBoss.an OptionalBoss. This makes Dota 2 his debut as a hero.

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* AntiMagic: ''Counterspell'' increases Anti-Mage's magic resistance, and can be activated to reflect a targeted spell at an enemy hero.



* ResistantToMagic: ''Counterspell'' increases Anti-Mage's magic resistance, and can be activated to reflect a targeted spell at an enemy hero.



* ExpendableClone: The ''Tempest Double'' clone formerly gave nothing to the enemy team if they kill it. As a result, Arc Warden could get away with simply churning out doubles and sending them on suicide runs against the enemy base rather than pushing the base himself. Currently, the Double does give some experience and gold, but it's still worth far less than a kill on the main Arc Warden, especially since he'll have another one up within half a minute.

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* ExpendableClone: {{Downplayed|Trope}}. The ''Tempest Double'' clone formerly gave nothing to the enemy team if they kill it. As a result, Arc Warden could get away with simply churning out doubles and sending them on suicide runs against the enemy base rather than pushing the base himself. Currently, the Double does give some experience and gold, but it's still worth far less than a kill on the main Arc Warden, especially since he'll have another one up within half a minute.minute. As a result, Arc Warden could (usually) get away with simply churning out doubles and sending them on suicide runs against the enemy base rather than pushing the base himself.



* AdaptationNameChange: His third skill was renamed from ''Wind Walk'' to ''Shadow Walk'' in the transition from [=DotA=] to Dota 2, ostensibly so it wouldn't share names with one of the Blademaster's skills in vanilla ''VideoGame/{{Warcraft}}} III''.

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* AdaptationNameChange: His third skill was renamed from ''Wind Walk'' to ''Shadow Walk'' in the transition from [=DotA=] to Dota 2, ostensibly so it wouldn't share names with one of the Blademaster's skills in vanilla ''VideoGame/{{Warcraft}}} ''VideoGame/{{Warcraft}} III''.



* AdaptationSpeciesChange: Clinkz in the original [=DotA=] was an elf. His current species is unidentified.



* CreepyGood: He is a brave knight who continues to protect his peaceful kingdom, even he became a skeleton lit on fire forever, according to the description of the Immortal item Maraxiform's Ire:

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* CreepyGood: He is a brave knight who continues to protect his peaceful kingdom, even after he became a skeleton lit on fire forever, according to the description of the Immortal item Maraxiform's Ire:



* DarkIsNotEvil: Clinkz is a burning skeleton on constant fire that looks like a denizen of Hell, and can consume his minions for his own sake. He's a formerly tortured man who has come to terms to his state and resumes his business of killing his oppositions, but at heart (or whatever remains in his skeleton), he's still the same noble hero that defended his home from Maraxiform that earns the respect of several people that sees through his skeleton form.

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* DarkIsNotEvil: Clinkz is a burning skeleton on constant fire that looks like a denizen of Hell, and can consume his minions for his own sake. He's a formerly tortured man who has come to terms to his state and resumes his business of killing his oppositions, enemies, but at heart (or whatever remains in his skeleton), he's still the same noble hero that defended his home from Maraxiform that earns the respect of several people that sees through his skeleton skeletal form.



* AdaptationSpeciesChange: The original version of Traxex in [=DotA=] was an actual drow right out of ''TabletopGame/ForgottenRealms''. Her current version is explicitly of a different species.



* {{Cthulhumanoid}}: He used to look like one in [=DotA=], when he had the model of the Faceless Ones. Unsurprisingly, they were creatures created by {{Eldritch Abomination}}s who were essentially [[Creator/HPLovecraft Lovecraft]] [[{{Expy}} expies]]. One of his cosmetic item sets, the Tentacular Timelord, even gives him Cthulhu-style facial tentacles that greatly resemble his original model.

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* {{Cthulhumanoid}}: He used to look like one in [=DotA=], when he had the model of the Faceless Ones. Unsurprisingly, they were creatures created by {{Eldritch Abomination}}s who were essentially [[Creator/HPLovecraft Lovecraft]] [[{{Expy}} expies]]. One of his His cosmetic item sets, the Tentacular Timelord, even gives Timelord set and Claszian Apostasy Arcana item give him Cthulhu-style facial tentacles that greatly resemble his original model.



* InstrumentOfMurder: Hoodwink's The Strings of Suradan Immortal item is both a crossbow and a lute, and comes packaged with a taunt during which Hoodwink uses it to play music.



* FragileSpeedster: She has the second highest base movement speed in the game, but her Strength stat is abysmal, meaning she goes down quickly until she turns into a LightningBruiser late game with enough durability items like Black King Bar and Satanic.

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* FragileSpeedster: She has the second highest base movement speed in the game, but her Strength stat is abysmal, meaning she goes down quickly until she turns into a LightningBruiser late game abysmal and needs to be counteracted with enough durability items like Black King Bar and Satanic.
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Weapon Of Choice is now a disambig


* WeaponOfChoice: Her [[ArcherArchetype bow and arrow]] à la ''Film/{{Clash of the Titans|1981}}''.

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* DittoFighter: When Morphling uses ''Morph'', he turns into a copy of an enemy (and with Aghanim's Scepter, friendly) hero that can use all of that hero's regular abilities. It both counters and synergises well with heroes with powerful non-ultimate abilities like Undying's ''Tombstone'' and Pugna's ''Nether Ward''.

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* DittoFighter: When Morphling uses ''Morph'', he turns into a copy of an enemy (and with Aghanim's Scepter, friendly) hero that can use all of that hero's regular abilities. It both counters and synergises well with heroes with powerful non-ultimate abilities like Undying's ''Tombstone'' and Pugna's ''Nether Ward''.



* SurprisinglySuddenDeath: The popular "Shotgun" build: shift as many points into Agility as possible and buy Ethereal Blade. Using Ethereal Blade's active ability ''Ether Blast'' plus ''Waveform'' and ''Adaptive Strike'' (which does more damage as you put more points into agility, meaning that it can scale with levels and agility items), can deal upwards of ''one thousand magic damage'' to a single enemy, which is only sometimes exceeded by Lion's ''Finger of Death'' and Lina's ''Laguna Blade'', both of which require Aghanim's Scepter (a farm-intensive item on non-carry heroes) and both of which don't scale as you level up. This is enough to burst down, not just supports, but carries as well, even in the late game.

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* SurprisinglySuddenDeath: The popular "Shotgun" build: shift as many points into Agility as possible and buy Ethereal Blade. Using Ethereal Blade's active ability ''Ether Blast'' plus ''Waveform'' and ''Adaptive Strike'' (which does more damage as you put more points into agility, meaning that it can scale with levels and agility items), can deal upwards of ''one thousand magic damage'' to a single enemy, which is only sometimes exceeded by Lion's ''Finger of Death'' and Lina's ''Laguna Blade'', both of which require Aghanim's Scepter (a farm-intensive item on non-carry heroes) and both of which don't scale as you level up. This is enough to burst down, not just supports, but carries as well, even in the late game. This build is no longer applicable as of 7.31 when Etheral Blade deals damage based on the target's primary attribute.



* TwinSwitch: Morphling is capable of doing this to any of his teammates by casting talent-upgraded ''Morph'' on them and pretending to be them. This allows crafty Morphling players to bait out crucial spells from the enemy, since they won't be able to immediately know that they're attacking Morphling rather than the real thing, as he appears near-identical and, unlike most illusions, does not take increased damage. Morphling can also shift back at any time during ''Morph'', meaning that squishy Crystal Maiden who would be an easy pick-off can, without warning, turn into a farmed Morphling who then proceeds to shotgun the would-be attacker to kingdom come.
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averted tropes shouldn't be listed


* BalefulPolymorph: Averted, she willingly traded her good looks for power and doesn't seem to regret it in the least.
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Fixing my edit: it's not an example


* MartialArtsStaff: The Ruyi Jingu Bang, once again his combat repertoire, though [[OneSteveLimit it seems to be separate than an existing item called 'Monkey King Bar', which he can buy.]] He even points this out, and sometimes complains that [[MindScrew he's paying for his own weapon]]. Uniquely for a melee hero, Monkey King actually has a rather large attack range thanks to the Ruyi Jingu Bang, letting him hit enemies outside of the standard melee attack range.

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Simple Staff has been disambiguated


* MartialArtsStaff: The Ruyi Jingu Bang, once again his combat repertoire, though [[OneSteveLimit it seems to be separate than an existing item called 'Monkey King Bar', which he can buy.]] He even points this out, and sometimes complains that [[MindScrew he's paying for his own weapon]]. Uniquely for a melee hero, Monkey King actually has a rather large attack range thanks to the Ruyi Jingu Bang, letting him hit enemies outside of the standard melee attack range.



* SimpleStaff: The Ruyi Jingu Bang, once again his combat repertoire, though [[OneSteveLimit it seems to be separate than an existing item called 'Monkey King Bar', which he can buy.]] He even points this out, and sometimes complains that [[MindScrew he's paying for his own weapon]]. Uniquely for a melee hero, Monkey King actually has a rather large attack range thanks to the Ruyi Jingu Bang, letting him hit enemies outside of the standard melee attack range.
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Although she was in line to inherit the Solar Throne, the princess Mirana relinquished her position in order to dedicate her life to Selemene, the Goddess of the Moon. Riding atop a feline familiar, Mirana, who has become known to many as the Pricness of the Moon, is a proud and poised figure, attuned to the cycles of the night sky. Armed with a magical bow crafted from moonstone whose arrows draw power from the moonlight, Mirana now prowls the Nightsilver Woods, keeping Selemene's preserve safe from those who would intrude upon its sacred beauty and attempt to make off with the goddess' most prized treasures.\\

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Although she was in line to inherit the Solar Throne, the princess Mirana relinquished her position in order to dedicate her life to Selemene, the Goddess of the Moon. Riding atop a feline familiar, Mirana, who has become known to many as the Pricness Princess of the Moon, is a proud and poised figure, attuned to the cycles of the night sky. Armed with a magical bow crafted from moonstone whose arrows draw power from the moonlight, Mirana now prowls the Nightsilver Woods, keeping Selemene's preserve safe from those who would intrude upon its sacred beauty and attempt to make off with the goddess' most prized treasures.\\

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* EverythingsBetterWithSpinning: ''Blade Fury'', [[TropeMaker the progenitor of the]] [[VideoGame/LeagueOfLegends Spin2Win meme]] (but not the overall trope). In Juggernaut's case, while its damage doesn't scale too well, it has the bonus of giving him Spell Immunity while still being able to use items like the Town Portal Scroll.


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* SpectacularSpinning: ''Blade Fury'', [[TropeMaker the progenitor of the]] [[VideoGame/LeagueOfLegends Spin2Win meme]] (but not the overall trope). In Juggernaut's case, while its damage doesn't scale too well, it has the bonus of giving him Spell Immunity while still being able to use items like the Town Portal Scroll.
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Up To Eleven is a defunct trope


* GlassCannon: When 6-slotted with pushing items - say, [[DoppelgangerAttack Manta Style]], [[ArmorPiercingAttack Desolator]], something for damage, and [[UpToEleven Refresher Orb]], he can push from the Tier 3 tower all the way to the throne within ''seconds'', often leaving the enemies no time to even react and teleport back to base. On the other hand, he is easy to kill if caught out of position.

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* GlassCannon: When 6-slotted with pushing items - say, [[DoppelgangerAttack Manta Style]], [[ArmorPiercingAttack Desolator]], something for damage, and [[UpToEleven Refresher Orb]], Orb, he can push from the Tier 3 tower all the way to the throne within ''seconds'', often leaving the enemies no time to even react and teleport back to base. On the other hand, he is easy to kill if caught out of position.
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** Lich’s ''Chain Frost'' is a nightmare to a clumped group of Meepos, especially when talented to bounce indefinitely until there are no targets in range.
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* WeaksauceWeakness: While Drow can put out absurd amounts of damage due to ''Marksmanship'' giving her absurd amounts of Agility and armor-piercing attacks, it becomes absolutely useless the second an enemy Hero gets within 400 radius of her (her attack range is only marginally longer than that at 625). This, combined with her lack of escape abilities, makes her utterly useless in any teamfight where the enemy has half a brain gets close to her.

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* WeaksauceWeakness: While Drow can put out absurd amounts of damage due to ''Marksmanship'' giving her absurd amounts of Agility and armor-piercing attacks, it becomes absolutely useless the second an enemy Hero gets within 400 radius of her (her attack range is only marginally longer than that at 625). 625 - this makes the attack-range increasing Dragon Lance an important item for her). This, combined with her lack of escape abilities, makes her utterly useless in any teamfight where the enemy has half a brain and gets close to her.
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* OneHitKill: A good Bounty Hunter who gets multiple ''Track'' kills will often have large amounts of farm while simultaneously weakening the enemy's (if the enemy is dead, they lose unreliable gold and are unable to farm while they're respawning, all the while Bounty Hunter's team can take map objectives since they can take fights 4v5). Because of this disparity, Bounty Hunter can often farm up several damage items and inflict this with a ''Jinada'' crit on a squishy enemy support.

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* OneHitKill: A good Bounty Hunter who gets multiple ''Track'' kills will often have large amounts of farm while simultaneously weakening the enemy's (if the enemy is dead, they lose unreliable gold and are unable to farm while they're respawning, all the while Bounty Hunter's team can take map objectives since they can take fights teamfight 4v5). Because of this disparity, Bounty Hunter can often farm up several damage items and inflict this with a ''Jinada'' crit on a squishy enemy support.



* SkillGateCharacters: Given the fact that he is an Agility hero as well as ''Jinada'' giving him bonus damage and ''Track'' giving him critical hit and bonus gold, it is incredibly common for low level players to build him as a carry. Max ''Jinada'' to give bonus damage as well as free gold or ''Shuriken Toss'' for huge magic damage before leveling ''Track'' at level 6, get gank kills for ''Track'' gold, and buy damage dealing items such as ''Desolator'' & ''Monkey King Bar'' before snowballing to the point of one-shotting people indiscriminately. However, Bounty Hunter's DPS does not scale well into the late game (as his damage numbers are static and ''Jinada'' is bound to a cooldown) where the opposing carries will have already farmed enough items to shrug of his burst damage before he gets killed in return, wasting away all those gold you've attained that could be better spent on items that benefit your whole team such wards or Aura-based items. Not to mention that like all other invisibility heroes, players would have already invested in Dust, Sentries, or ''Gem of True Sight'' in the late game to counter heroes like him, especially because unlike other invisibility heroes, he has no other means of escaping should he get detected by the enemy.

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* SkillGateCharacters: Given the fact that he is an Agility hero as well as ''Jinada'' giving him bonus damage and ''Track'' giving him critical hit and bonus gold, it is incredibly common for low level players to build him as a carry. Max ''Jinada'' to give bonus damage as well as free gold or ''Shuriken Toss'' for huge magic damage before leveling ''Track'' at level 6, get gank kills for ''Track'' gold, and buy damage dealing items such as ''Desolator'' & ''Monkey King Bar'' before snowballing to the point of one-shotting people indiscriminately. However, Bounty Hunter's DPS does not scale well into the late game (as his damage numbers are static and ''Jinada'' is bound to a cooldown) where the opposing carries will have already farmed enough items to shrug of off his burst damage before he gets killed in return, wasting away all those that gold you've attained that could be better spent on items that benefit your whole team such as wards or Aura-based items. Not to mention that that, like all other invisibility heroes, players would have already invested in Dust, Sentries, or ''Gem of True Sight'' in the late game to counter heroes like him, especially because unlike other invisibility heroes, he has no other means of escaping should he get detected by the enemy.

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* BlessedWithSuck: Immortality sounds like a rather nice reward. Burning to death forever, less so.

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* BlessedWithSuck: Immortality sounds like a rather nice reward. Burning to death forever, less so. That being said, from his voice lines, he doesn't sound terribly bothered by the eternal pain and kinda just rolls with it, presumably having come to terms with the fact that this is his life now.
* CannibalismSuperpower: ''Death Pact'', with a level 15 talent, provides Clinkz with the first ability of the neutral creep that it consumes.



* MultiShot: With the appropriate level 25 talent, whenever ''Searing Arrows'' is used, Clinkz will fire another arrow at a different random target in his range. This also applies to the ones fired by his ''Burning Army''; when the two combine, [[MoreDakka things can get quite messy]].

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* MultiShot: With the appropriate level 25 talent, whenever ''Searing Arrows'' is used, Clinkz will fire another arrow at a different random target in his range. This also applies to the ones fired by his ''Burning Army''; when the two combine, [[MoreDakka [[RainOfArrows things can get quite messy]].



* WoobieDestroyerOfWorlds: He slew a demon ''without'' knowing of the reward, and is now in unbearable agony for eternity. Although, from his voice lines, he doesn't sound terribly bothered by the eternal pain and kinda just rolls with it, presumably having come to terms with the fact that this is his life now.



* PlayingWithFire: All of his abilities except ''Sleight of Fist'' have something to do with fire.=

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* PlayingWithFire: All of his abilities except ''Sleight of Fist'' have something to do with fire.=



* YouHaveResearchedBreathing: Ember Spirit requires a cosmetic item to learn how to ''put on his NiceHat instead of keeping it slung across his back''.

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* YouHaveResearchedBreathing: Ember Spirit requires a cosmetic item to learn how to ''put on his NiceHat hat instead of keeping it slung across his back''.



* TimeStandsStill: For everyone inside the ''Chronosphere'', except Void himself.

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* TimeStandsStill: For everyone Everyone inside the ''Chronosphere'', ''Chronosphere'' is frozen in time, except Void himself.himself and units under his control.



* DeathFromAbove: ''Call Down'' calls an airstrike over the target area, after which two missiles will arrive in succession. The level 25 talent can let him do this ''globally''.

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* DeathFromAbove: ''Call Down'' calls an airstrike over the target area, after which two missiles will arrive in succession. The level 25 talent can let him do this ''globally''.



* AntiStructure: When ''Spirit Bear'' is maxed, it gains the passive ability ''Demolish'', which gives it a 40% bonus damage against buildings.

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* AntiStructure: When ''Spirit Bear'' is maxed, it gains the passive ability ''Demolish'', which ''Demolish'' gives it a 40% the Spirit Bear (and Sylla, when ''True Form'' is active) bonus damage against buildings.
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Dewicked trope


* KnifeNut: With his other weapon.
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Dewicking as Static Character is now Definition Only.


* StaticCharacter: While he has of course had some minor tinkering over the years for balance purposes, Juggernaut's abilities and favored builds have remained remarkably unchanged over the years, even going back to the early days of the original Warcraft III custom map.
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* YouGottaHaveBlueHair: Powder blue.
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* DifficultButAwesome: ''Mystic Snake'' only does 200 damage at max stacks. However, it adds 70 damage to every bounce, ending at 550 damage on the final target (690 if she gets the talent to add 2 bounces). ''Mystic Snake'' doesn't travel all that fast, so a lot of enemy heroes can move away from it before it reaches them, but if she ''does'' score a high-end hit, it's one of the most powerful non-ultimate nukes in the game.

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