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* KickingAssInAllOfHerFinery: Aerith gets her dress from the ''VideoGame/FinalFantasyVIIRemake'' as her second alternate costume.



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* WalkingShirtlessScene: His second buyable costume with the release of his BT+ weapon is his swimsuit from ''Crisis Core,'' wearing nothing but a pair of swimming trunks.

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* WalkingShirtlessScene: WalkingSwimsuitScene: His second buyable costume with the release of his BT+ weapon is his swimsuit from ''Crisis Core,'' wearing nothing but a pair of swimming trunks.



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* WalkingSwimsuitScene: Like Zack, her alternate costume is her swimsuit from the BeachEpisode of ''Crisis Core''.


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%%FR: Devoted Knights' Pride (with Snow)
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* PapaWolf: One of the first things he asks about once he's calmed down is the whereabouts of Marlene, [[AdultFear afraid for her safety]].

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* PapaWolf: One of the first things he asks about once he's calmed down is the whereabouts of Marlene, [[AdultFear afraid for her safety]].safety.
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First appears in Act 3, Chapter 7 Part 1, but isn't recruited to the party until Part 2. Summoned by Materia, she is brought to the world in the midst of Kefka's assault on the gods' realm, and finds her Turk comrades just as they are facing both Sephiroth and Vayne. After escaping with them, Reno and Rude exhibit their surprise upon seeing her here just as Zack comes to find them with his light compass.
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* ConsummateProfessional: Tifa and the others show some hesitation when first meeting her, but Cissnei explains she is between jobs at the moment so they have nothing to worry about with her. Zack is quick to support her, however, since she never acted in opposition to him.


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* CompellingVoice: Similar to when Sephiroth forced Cloud to hand him the Black Materia, he gets Cloud to hand over the light compass in Act 3, Chapter 7, using it for his own ends.

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As per the Angry Black Man trope description, it doesn't really apply to him


* AngryBlackMan: He's not happy to find himself lost in the world of ''Opera Omnia'', and the first people he runs into are a group of HotBlooded warriors (Cater, Fujin, and Steiner) who immediately mistrust him, which turns his innocuous attempt to ask for information into a yelling match that doesn't end until they get into a fight. Tifa arrives once they're through and explains who he is.



* HairTriggerTemper: One of Barret's defining traits, after realizing he's lost he loses his temper, then proceeds to get even angrier when the adventuring party mistakes him for an enemy due to his demeanor and gun arm. When Tifa finally vouches for him, she points out Barret's penchant for losing his composure.

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* HairTriggerTemper: One He's not happy to find himself lost in the world of Barret's defining traits, after ''Opera Omnia'', and the first people he runs into are a group of HotBlooded warriors (Cater, Fujin, and Steiner) who immediately mistrust him, which turns his innocuous attempt to ask for information into a yelling match that doesn't end until they get into a fight. Tifa arrives once they're through and explains who he is. After realizing he's lost he loses his temper, then proceeds to get even angrier when the adventuring party mistakes him for an enemy due to his demeanor and gun arm. When Tifa finally vouches for him, she points out Barret's penchant for losing his composure.
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* AbnormalAmmo: He finally gets his ammo from his original game with use of his LD ability, Alternative Shot. With it, his standard BRV and HP attacks change to Dark Ammo and Pulse Ammo, respectively.

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* AbnormalAmmo: He finally gets his ammo from his original game with His abilities make use of his LD ability, Alternative Shot. [[LimitBreak Limit Breaks]] from ''VIII'', wherein he used these. With it, his LD, his standard BRV and HP attacks change to Dark Ammo and Pulse Ammo, respectively.
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* FakeAmnesia: In his Intersecting Wills chapter, he reveals that he remembered the whole journey from ''FFVIII'' all along, and has full knowledge of Ultimecia unlike Zell, Quistis, and Selphie. He chooses to keep it from his friends (aside from Squall and Rinoa) out of a sense of guilt because he doesn't want to be the one who has to fill in the gaps for them - Alphinaud, Alisaie, and Lyse help him realize that they'd be better off remembering on their own. Despite that, he can't help but feel lonely again because of it. However, [[spoiler: the end of the chapter sees Ultimecia appearing and seemingly taking away his memories for real]].

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* FakeAmnesia: FakingAmnesia: In his Intersecting Wills chapter, he reveals that he remembered the whole journey from ''FFVIII'' all along, and has full knowledge of Ultimecia unlike Zell, Quistis, and Selphie. He chooses to keep it from his friends (aside from Squall and Rinoa) out of a sense of guilt because he doesn't want to be the one who has to fill in the gaps for them - Alphinaud, Alisaie, and Lyse help him realize that they'd be better off remembering on their own. Despite that, he can't help but feel lonely again because of it. However, [[spoiler: the end of the chapter sees Ultimecia appearing and seemingly taking away his memories for real]].

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* {{BFG}}: His EX ability, Ragnarok Buster, has him wielding one to assault his enemies with a laser beam.

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* {{BFG}}: His EX ability, Ragnarok Buster, has him wielding one to assault his enemies with a laser beam. His Burst ability also follows up [[MoreDakka Desperado]] with the "Ultimate Ragnarok Cannon" ability.



%%LD: Alternative Shot

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%%LD: LD: Alternative Shot


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* AbnormalAmmo: He finally gets his ammo from his original game with use of his LD ability, Alternative Shot. With it, his standard BRV and HP attacks change to Dark Ammo and Pulse Ammo, respectively.


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* FakeAmnesia: In his Intersecting Wills chapter, he reveals that he remembered the whole journey from ''FFVIII'' all along, and has full knowledge of Ultimecia unlike Zell, Quistis, and Selphie. He chooses to keep it from his friends (aside from Squall and Rinoa) out of a sense of guilt because he doesn't want to be the one who has to fill in the gaps for them - Alphinaud, Alisaie, and Lyse help him realize that they'd be better off remembering on their own. Despite that, he can't help but feel lonely again because of it. However, [[spoiler: the end of the chapter sees Ultimecia appearing and seemingly taking away his memories for real]].
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* ArmorPiercingAttack: Her buff from her LD Ability allows her to bypass delay immunity, ensuring any enemy she attacks with her delays ''is'' going to get pushed back.

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%%LD: Ragnarok Blade

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%%LD: LD: Ragnarok Blade



%%BT: Desperado

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%%BT: BT: Desperado



* {{BFS}}: His LD ability, Ragnarok Blade and the followup from his LD buff, allow him to wield it like a huge LaserSword.



* StatusEffects: Specializes in this as one of the game's earliest [=AoE=] debuffers in its lifespan, with his Extend passives of his abilities even pushing the debuffs landed on a target up by 2 turns.

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* StatusEffects: Specializes in this as one of the game's earliest [=AoE=] debuffers in its lifespan, with his Extend passives of his abilities even pushing the debuffs landed on a target up by 2 turns. His Burst allows him to inflict the enemy with a rare golden debuff that reduces their defense and makes it so that every time someone in party deals HP damage, [[StuffBlowingUp an explosion]] deals full HP damage to all enemies based on Laguna's Attack stat.



* WaveMotionGun: His EX ability, likely akin to how his EX Burst worked back in ''012'' on PSP. Despite the initial shots fired from the cannon's bottom barrel during the start of the animation, it's only the laser itself that deals the damage.

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* WaveMotionGun: His EX ability, likely akin to how his EX Burst worked back in ''012'' on PSP. Despite the initial shots fired from the cannon's bottom barrel during the start of the animation, it's only the laser itself that deals the damage.
damage. His Burst animation uses the full Dissidia animation, with him summoning a bigger, golden Ragnarok Buster to ride on before firing it at the enemy.
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* LauncherMove: Her LD ability batteries the party, delays all enemies by 2 turns, instantly launches the targetted enemy and inflicts all enemies with an unique debuff that makes every attack from every party member instantly launch the enemy, but like Edward's LD debuff, its duration is reduced by 1 whenever someone deals damage to that enemy.

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* LauncherMove: Her LD ability batteries the party, delays all enemies by 2 turns, instantly launches the targetted enemy and inflicts all enemies with an unique debuff that makes every attack from every party member instantly launch the enemy, but like Edward's LD debuff, its duration is reduced by 1 whenever someone deals damage to that enemy. Her lv90 rework removes this restriction and increases its duration, easily making enemies launchable on every attack for the rest of the fight.
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* StoneWall: His LD ability, Flare Sword, deals damage and gives him a buff that makes him capable of tanking by massively increasing the party's defense and reducing the BRV and HP damage that they take.
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%%LD: Flare Sword

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%%LD: LD: Flare Sword
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* {{Determinator}}: Like Basch, his Burst buff gives him the ability to draw all [=AoE=] HP damage to himself on top of making him unkillable for as long as the buff is in effect. This is further emphasized with his Burst animation, where his attack is interrupted by gunfire from an unseen source that he partially blocks which also reduces his current HP to half, but he still manages to pull himself up and deliver one final slash as everything fades to static.

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This is a list of abilities, not weapons, and Wo I & Manikin weapons are pretty irrelevant anyway especially since so few characters have them


World of Illusions: Fury Blade
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Manikin: Otherworldly Lion's Greatsword
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World of Illusions: Hellblau Gun
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%%FR: Hyou (with ??? - someone please fill in if you know, I want to say Shadow but not sure)

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%%FR: Hyou (with ??? - someone please fill in if you know, I want to say Shadow but not sure)Shadow)
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BT: The Price of Freedom
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Gradual Grinder has been merged to Damage Over Time, example is misuse.


* CripplingOverspecialization: Ultimecia's specialty is dealing lots of magic damage in a short amount of time, with plenty of free turns. However, each of her spell casts doesn't actually deal ''that'' [[GradualGrinder much damage on their own]], which means Ultimecia can burn out rather quickly, even with her Burst weapon. Her Burst+ and level 90 upgrade fixes these issues, making her the fearsome witch she was meant to be.

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* CripplingOverspecialization: Ultimecia's specialty is dealing lots of magic damage in a short amount of time, with plenty of free turns. However, each of her spell casts doesn't actually deal ''that'' [[GradualGrinder much damage on their own]], own, which means Ultimecia can burn out rather quickly, even with her Burst weapon. Her Burst+ and level 90 upgrade fixes these issues, making her the fearsome witch she was meant to be.

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* SituationalSword: An ''extremely'' downplayed and ultimately minor example: Tifa deals extra damage to skeleton-type enemies, but Tifa herself is powerful enough to work in basically any party composition.

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* SituationalSword: An ''extremely'' downplayed and ultimately minor example: Tifa deals extra damage to skeleton-type enemies, but Tifa herself is powerful enough to work in basically any party composition. Basically, Tifa realized that just about ''everything'' has a skeleton anyway, and her damage output matches that.


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%%FR: Dancing Flowers of the Spirit World (with Eiko)
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* CripplingOverspecialization: Ultimecia's specialty is dealing lots of magic damage in a short amount of time, with plenty of free turns. However, each of her spell casts doesn't actually deal ''that'' [[GradualGrinder much damage on their own]], which means Ultimecia can burn out rather quickly, even with her Burst weapon.

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* CripplingOverspecialization: Ultimecia's specialty is dealing lots of magic damage in a short amount of time, with plenty of free turns. However, each of her spell casts doesn't actually deal ''that'' [[GradualGrinder much damage on their own]], which means Ultimecia can burn out rather quickly, even with her Burst weapon. Her Burst+ and level 90 upgrade fixes these issues, making her the fearsome witch she was meant to be.
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* StunGun: Elecroprod works like this, inflicting the unique debuff called Numb that causes enemies to be automatically delayed if they attack with melee damage

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* StunGun: StaticStunGun: Elecroprod works like this, inflicting the unique debuff called Numb that causes enemies to be automatically delayed if they attack with melee damage
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%%FR: Lightning Combo Attack (with Quistis)


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%%FR: Hyou (with ??? - someone please fill in if you know, I want to say Shadow but not sure)

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%%LD: Rebirth Flame

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%%LD: LD: Rebirth Flame



* BackFromTheDead: Eiko is the only character who can do what no one else can: cheat death from Lufenia orbs. Her LD Rebirth Flame generates 3 stacks of Phoenix Pinions, consuming one Pinion whenever an ally takes damage that brings them to below 50% HP or kills them. The resulting counter immediately revives and heals all allies and unleashes a powerful counterattack on all enemies.



* InformedAbility: Eiko is a powerful Summoner in her home game and is referred to as such in this game, but her attacks are all from her WhiteMage moveset, she has no ability to summon in this game. Until her EX ability lets her summon Madeen.

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* InformedAbility: Eiko is a powerful Summoner in her home game and is referred to as such in this game, but her attacks are all from her WhiteMage moveset, she has no ability to summon in this game. Until her Her EX ability later lets her summon Madeen.Madeen, and her LD ability has her summon Phoenix.

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::
%%FR: Glitter Strike (with Rem)
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%%BT: Final Heaven



* BirdsOfAFeather: Invoked with her Force Ability, Glitter Strike, which pairs her up with Rem, both being childhood friend love interests of their game's respective protagonists.



* SummonBiggerFish: For his LD Ability, Satan Slam Shot, Vincent summons the spirit of his most powerful transformation, Chaos.

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* SummonBiggerFish: For his LD Ability, Satan Slam Shot, Vincent summons the spirit of his most powerful transformation, Chaos. His Burst Finisher has him outright transform into Chaos.
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* SummonMagic: Is capable of summoning the powers of Ramuh and Leviathan to attack her enemies. She uses the powers of Alexander to heal the party and massively battery their Bravery and with the release of her EX+, Alexander actually appears when she uses the ability. Her LD ability has her summon Ark, one of the most powerful optional Eidolons in the game.

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* SummonMagic: Is capable of summoning the powers of Ramuh and Leviathan to attack her enemies. She uses the powers of Alexander to heal the party and massively battery their Bravery and with the release of her EX+, Alexander actually appears when she uses the ability. Her LD ability has her summon Ark, one of the most powerful optional Eidolons in the game. game, and her Burst finisher summons Alexander with Eiko's aid to attack the enemy with its SignatureMove, Divine Judgment.
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* AssistCharacter: She appears in Garnet's Burst finisher animation, as a nod to how the two of them summoned Alexander in game.



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BT: Divine Judgment



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Reno works as a offensive support character, capable of delaying the enemy, debuffing and cleansing their buffs. Other characters that work as damage dealers and thunder-elemental attacks works finely with him.

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Reno works as a offensive support character, capable of delaying the enemy, debuffing and cleansing their buffs. Other characters that work as damage dealers and thunder-elemental attacks works finely with him.buffs, while also displaying his classic ability to immobilize enemies.
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* StoneWall: In a sense in regards to his stats: he has high base defense 5/5, with his HP and Max BRV being 4/5, but suffers from having low base 2/5 Initial BRV along with average 4/5 in Attack and Speed. Also despite his decent Max BRV amount, his divided HP damage makes his damage output on multiple targets fairly low as opposed to focusing on a single target.

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* StoneWall: In a sense in regards to his stats: he has a high base defense 5/5, with his HP and Max BRV being 4/5, but suffers from having a low base 2/5 Initial BRV along with an average 4/5 in Attack and Speed. Also despite his decent Max BRV amount, his divided HP damage makes his damage output on multiple targets fairly low as opposed to focusing on a single target.



* CripplingOverspecialization: Ultimecia's specialty is dealing lots of magic damage in a short amount of time, with plenty of free turns. However, each of her spell casts don't actually deal ''that'' [[GradualGrinder much damage on their own]], which means Ultimecia can burn out rather quickly, even with her Burst weapon.

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* CripplingOverspecialization: Ultimecia's specialty is dealing lots of magic damage in a short amount of time, with plenty of free turns. However, each of her spell casts don't doesn't actually deal ''that'' [[GradualGrinder much damage on their own]], which means Ultimecia can burn out rather quickly, even with her Burst weapon.



* {{Foil}}: Has this with Squall gameplay wise, given the coincidental concepts of her design. Her overall kit functions as a foil to Squall's, with both of them having a multi-hitting BRV Attack+, an [=AoE=] HP Attack+ via the chosen target taking the brunt of the damage, an [=AoE=] skill 1 ending in single target HP damage, and a second skill that ends with 100% undivided HP damage on all targets.

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* {{Foil}}: Has this with Squall gameplay wise, gameplay-wise, given the coincidental concepts of her design. Her overall kit functions as a foil to Squall's, with both of them having a multi-hitting BRV Attack+, an [=AoE=] HP Attack+ via the chosen target taking the brunt of the damage, an [=AoE=] skill 1 ending in single target HP damage, and a second skill that ends with 100% undivided HP damage on all targets.

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::
LD: Highwind



* NoHoldsBarredBeatdown: His EX Ability, Big Brawl, when fully realized, deals ''thirteen'' HP attacks distributed among all enemies, and if there's only one enemy, they receive the full brunt of his attacks.

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* MacrossMissileMassacre: His LD ability allows him to call the Highwind to bombard the enemy with missiles and grants him an overhead buff that gains a stack up to 3 after his turn, at which point it'll trigger a powerful followup attack almost as strong as the LD itself after an ally's turn.
* NoHoldsBarredBeatdown: His EX Ability, Big Brawl, when fully realized, deals ''thirteen'' HP attacks distributed among all enemies, and if there's only one enemy, they receive the full brunt of his attacks. His EX rework lets it deal full damage to all enemies, grealty increases its overall damage potential.

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%%Because the Japanese version is 7 months ahead, only add in information for characters when they've hit the Global version.%%

Characters page for ''VideoGame/DissidiaFinalFantasyOperaOmnia'', with characters from ''Final Fantasy VII'' through ''Final Fantasy IX''.

Return to the main Character page [[Characters/DissidiaFinalFantasyOperaOmnia here]].

See also:
* Characters/DissidiaFinalFantasyOperaOmniaIToIII
* Characters/DissidiaFinalFantasyOperaOmniaIVToVI
* Characters/DissidiaFinalFantasyOperaOmniaXToXII
* Characters/DissidiaFinalFantasyOperaOmniaXIIIToXV
* Characters/DissidiaFinalFantasyOperaOmniaSpinoffGames

'''Beware''': [[LateArrivalSpoiler Late Arrival Spoilers]] are untagged for their respective games.
----

[[foldercontrol]]

!Introduced in ''VideoGame/FinalFantasyVII''
[[folder:Cloud Strife]]
!!Cloud Strife
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/dffoo_cloud.png]]
->''A young man who is a former member of SOLDIER. In pursuing his nemesis, Sephiroth, and attempting to protect his world, he learns the truth of his own past. He often claims to be "not interested" - a notion that is reinforced by his detached demeanor. It is a mask that breaks only when he is overcome by motion sickness.''
-->'''Voiced by:''' Creator/TakahiroSakurai

Recruited in Chapter 1 of the main story. Cloud is discovered as the fledgling party is on the path to close their first Torsion, joining the group after Tifa asks him to. While aloof as always, he is nonetheless dedicated to the party's cause.
::
Cloud is a versatile high damage swordsman, dealing a potential single turn disabling Paralyze with Cross Slash, and launching enemies with Finishing Touch. His EX ability, Meteorain, does massive BRV+HP damage to all targets, and grants him the unique framed Mako buff, which grants him BRV Regen and increased Max BRV.
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15: Cross Slash
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35: Finishing Touch
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EX: Meteorain
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LD: Blame Beam
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Burst: Omnislash Ver. 5
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* BalanceBuff: One of the most notable reworks due to the fact that Cloud suffered greatly from being one of the first Lv. 60 awakened characters. As a result, both of his skills not only have increased potencies, but now have a self-BRV-gain/battery based on his attack on top of overflow, especially for his Cross Slash Extend having only 2 BRV hits beforehand. His crystal level 54 and 58 passives also become updated to standard invisible buff passives, as his prior ones were very situational, niche, and quite subpar.
* BerserkButton: Cloud gets overly aggressive towards the copies of Dark Manikins after the party finds them impersonating Tidus and Jecht to break their wills, and takes the lead in taking them down. He later tells the party about the "calamity" from his world and how they must be infected by Jenova cells, and that Sephiroth is likely behind it.
* BirdsOfAFeather: Actually sympathizes with Faris over the WholesomeCrossdresser thing and assures her that there's no need to hide who she is among this group. (Granted, his stint in a dress was much less permanent than being ''raised'' as a man.)
* CriticalHitClass: One of the earliest characters who solely focuses a lot on critical hits; his passives either increase his crit damage, [[DispelMagic makes him remove a buff off of a target]] with a critical hit landed (his Warrior of Illusions 15CP passive), and he even gets a rare crit rate up buff from his 35CP passive as well. Taken further once his EX+ was released, along with his Lv. 65 Additional Ability, Critical Crush.
* DeathFromAbove: Meteor Rain.
* DiscOneNuke:
** Using the code that comes packaged with first-run copies of ''Dissidia Final Fantasy NT'' awards you with a free Buster Sword ver. NT weapon for Cloud, which grants a slight boost to two of Cloud's core Skills. Even if you don't draw something else for him with the free Gems handed out by clearing Chapter 1, the fact that you can start him with a strong weapon easily makes him a party mainstay in early game. Thus, unlike most party members, Cloud has one of the few with the most amount of gold weapon passives in the game.
** Come the introduction of the CHAOS Difficulty Cloud is one of the first characters to receive their Realized EX Weapon (along with Vincent). With his high attack, non-elemental damage, coupled with moves that can give a guaranteed Stun or a guaranteed launch, Cloud is perfect for the early CHAOS missions and carries many players until more Realized characters become available.
* GlassCannon: While he hits pretty decently and harder as he gets more changes while having a hefty amount of Max BRV at 4/5 (along with having currently, 2-3 different hefty Max BRV Up buffs he can give himself), one of Cloud's glaring weaknesses is his average Speed at 3/5, meaning his turn rate isn't going to be as decent on its own without specific party-wide buffs, making him a MightyGlacier as well. That, and his HP and Defense on its own are pretty poor.
* LauncherMove: Finishing Touch launches enemies into the air. Its 35CP passive gives Cloud three hefty self-buffs in the form of a Max BRV Up, Physical Attack Up, and Crit Rate Up. His new crystal level 58 passive gives him invisible buff boosts whenever he launches his target, also enforcing his focus on this.
* MrExposition: His friends from home actually name this as one of his talents and task him with explaining things to Cait Sith. Rather than using a fade-to-black as usual, Cloud's narration becomes a "the story so far" recap, complete with the art stills from the game's original opening titles.
* ThreeStrikeCombo: His iconic Cross-Slash, which even has a chance to paralyze the target for one turn. The chances increase further with his 15CP passive, and when his reworked Cross Slash Extend is powered up to its + version.
* WolverinePublicity: The app icon tends to feature his portrait more often than not, and the majority of the "Novice" missions are about powering him up.

[[/folder]]

[[folder:Tifa Lockhart]]
!!Tifa Lockhart
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/dffoo_tifa.png]]
->''A master of martial arts and a member of the anti-Shinra resistance group AVALANCHE. In inviting her childhood friend, Cloud, to join the resistance to save the planet, she learns to face her past and come to terms with her feelings. In her spare time, she runs the bar 7th Heaven and is an excellent cook.''
-->'''Voiced by:''' Ayumi Itou

Recruited in Chapter 1. Tifa joins the party early on in their journey, and her caring attitude combined with her levelheadedness keeps them all focused on the mission.
::
Tifa specializes in combating skeleton-type enemies with Beat Rush and buffing her offensive power with Battle Cry. Her EX ability, Dolphin Blow, is a hard-hitting single target attack with BRV overflow that initiates a launch sequence, also granting her a unique buff called Fever Time that further increases her damage output.
::
15: Beat Rush
::
35: Battle Cry
::
EX: Dolphin Blow
::
LD: Meteor Crusher
----
* BalanceBuff: Receives a notable one on Barret's Lost Chapter, where her skill 1 now functions as a standard overflowing BRV+HP with its conditional removed, and now gains more effective enhanced BRV and HP attacks. This overall greatly solves Tifa's issues with longevity and makes her more effective against nearly any type of enemy (as she was plagued with being one of the earlier designed characters).
** The release of her LD weapon reworks her again, turning her into a ''ungodly'' damage monster with lots of free turns and free skills, and her LD Ability is infamous for being one of ''the most damaging abilities in the game so far,'' even beating out ''Kuja's'' LD Ability, dishing out damage on par with ''Finishing Bursts!''
* CriticalHitClass: Her unique buff Fever Time doubles as both a Critial Hit Rate Up and a Critical Damage Up, which greatly increases her damage output (post-rework especially).
* GlassCannon: Has a 4/5 in Attack, Speed and Max BRV along with a 3/5 in Initial BRV, but a poor 2/5 HP and Defense. Nonetheless, she has some of the hardest hitting power in the game (particularly against skeletons) along with her Zangan Way buff giving her increased turn rate that allows her to steal turns very effectively.
* {{Kiai}}: The literal name of her Battle Cry in Japanese. With her 35CP, it grants her some solid buffs, including a unique framed buff called Zangan Way (raises Attack and lowers action delay).
* LauncherMove: Her EX ability, Dolphin Blow. It becomes Dolphin Blow Combo when the EX+ version is fully max limit-broken, where she'll do her Beat Rush into an HP attack beforehand to delay the target, then finish with the Dolphin Blow itself. Each HP damage portion also converts 50% of HP damage done into BRV.
* OnlySaneMan: At times. As mentioned, she often has to remind everyone that they have a mission to accomplish, but she isn't so serious ''all'' of the time. She often also tells the others to mind their manners when they encounter a new party member who might be seen as "unusual" or if someone like Vaan asks inappropriate questions about a woman's age.
* RapidFireFisticuffs: Her LD Skill, Meteor Crusher, has her let out several numerous hard hitting punches worthy of [[Manga/JoJosBizarreAdventure Star Platinum or The World]].
* TheReliableOne: As always. She strikes a careful balance between easygoing and keeping everyone focused on the mission when need be.
* SituationalSword: An ''extremely'' downplayed and ultimately minor example: Tifa deals extra damage to skeleton-type enemies, but Tifa herself is powerful enough to work in basically any party composition.
* SpamAttack: Her signature Beat Rush, which also inflicts an Attack Down debuff. Her enhanced BRV Attack post-rework even reuses its animation. Her LD Ability Meteor Crusher takes this UpToEleven, dealing ''six'' HP attacks, each for massive damage. The rework that comes with her LD also turns both Beat Rush and Battle Cry into a 2-hit BRV+HP attack repeated 3 times, with Beat Rush upgrading into the + version when Breaking or hitting a broken enemy that doubles the number of executions to 6, making it only slightly weaker than the LD itself.
* {{Shoryuken}}: Again, her EX, Dolphin Blow.
* TeamMom: She's usually the first to scold someone if they're being rude to another party member for whatever reason.

[[/folder]]

[[folder:Yuffie Kisaragi]]
!!Yuffie Kisaragi
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/dffoo_yuffie.png]]
->''A young ninja obsessed with money who is always in pursuit of more materia. While her behavior may be juvenile at times, it never diminishes her determination to restore her conquered homeland as she joins Cloud for the showdown against Sephiroth.''
-->'''Voiced by''': Creator/YumiKakazu

Recruited in Chapter 3 of the main story after trying to steal the party's gear. After they chase her down and Tifa gives her a good scolding, she joins the party.
::
Yuffie is able to steal an enemy's BRV with "Mine Now!" and return debuffs to her enemies with "I don't need this~." Her EX ability is Gauntlet, a 6 hit ranged area attack that does single target HP damage and inflicts the debuff [No Cheating], which prevents enemies from gaining BRV or any buffs. It also grants Yuffie the buff [Water God's Protection] which raises the party's Max BRV and Attack.
::
15: Mine Now! (previously Snatch)
::
35: I don't need this~
::
EX: Gauntlet
::
LD: Doom of the Living
----
* ButtMonkey: Yuffie in particular is a common butt of jokes and others' [[DeadpanSnarker snark]]. Community-wise before her rework due to her 35CP weapon and Lv. 60 Awakening, Yuffie was also the center of several memes due to being [[DifficultButAwesome a very niche character to make use of in certain fights]].
* FuumaShuriken: Her weapons of choice are giant shurikens (when they aren't feather fans or paper cranes).
* HeroWorship: When she meets Shadow, and later Faris, Yuffie gushes over how cool they are.
* HoistByHisOwnPetard: Yuffie's unique ability to reverse inflicted debuffs back on the enemy can lead to some devastating results, although probably none as potent as the Dullahan from Mog's character event, who's HP Poison effect is so strong that when thrown back kills Dullahan in just a few turns. As a result, many bosses are made immune to their own debuffs, and Dullahan was released later as a Global exclusive boss with a patched immunity to its own HP Poison.
* HypocriticalHumor: When she finds an already-looted mansion, she complains about thieves and scolds Sabin and Shadow for having a thief as a friend when they suggest it's Locke.
* ImprobableWeaponUser: Though she uses Throwing weapons, some of her special weapons can be a bit weird, such as her fan or paper crane. Otherwise, she's shown in art with her [[FuumaShuriken Cross Shuriken]].
* IntangibleTheft:
** Yuffie can steal BRV with Snatch (which everyone else more or less does with a standard BRV attack, she can just copy the enemy's current BRV value). This is later upgraded to allow Yuffie to also steal up to two buffs from an enemy as well, similar to Balthier's unique gimmick.
** The trope is oddly reversed with her second ability "I don't need this," which lets her return debuffs she and the party are currently inflicted with to enemies.
* KickThemWhileTheyAreDown: Her LD Ability grants a buff and debuff that both scale based on how many debuffs are currently stacked on the enemy.
* NotMeThisTime: When the party comes across bombs with face scribbles on them, everyone is quick to blame Yuffie for the prank, to her frustration. It isn't until they meet Palom that they realize she isn't the culprit.
* NotSoDifferentRemark:
** The party compares her to Cater, in that they can both be annoying tomboys, which annoys them both at first and they start fighting until they realize they do have a lot in common and put a positive spin on it, becoming friends.
** Steiner compares her to Palom in that they're both mischievous pranksters, which just infuriates Yuffie.
* RightBehindYou: Yuffie contemplates stealing Alisaie's grimoire, wondering how valuable it is since she carries it everywhere, right when Alisaie comes up behind her.
* StatusEffects: Yuffie is all about debuffing the enemy and using that momentum to her advantage. Her I don't need this~ ability loads the enemy with ''eight'' generic debuffs, on top of any other debuffs the enemy has placed on her.

[[/folder]]

[[folder:Vincent Valentine]]
!!Vincent Valentine
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/dffoo_vincent.png]]
->''A gunslinger and former Turk under Shinra. He was unethically experimented on, granting him eternal youth and the ability to shapeshift. Tormented by the mistakes of his past, he locks himself within a coffin for almost thirty years until being awakened by Cloud and setting out to tie up loose ends.''
-->'''Voiced by:''' Shogo Suzuki

Recruited in Chapter 7 of the main story. Vincent is first encountered as an enemy, working with Kefka for unknown reasons and summoned by Spiritus rather than Materia. After a few more encounters and even fights against him, Vincent joins up to help the party and atone for his mistakes.
::
Vincent deals high magic damage and debuffs enemies with Deadly Beast Flare and Livewire Shot, channeling the power of his LimitBreak transformations in his home game rather than transforming into them here. His EX Ability, Nightmare Shot, is an [=AoE=] BRV+HP Attack with 150% Max BRV Overflow that grants two traits; first is the unique framed debuff Nightmare (a BRV sap effect that also lowers target defense), second is the unique framed buff to Vincent known as Implanted Power (raises his Max BRV and increases damage to targets based on number of debuffs they have).
::
15: Deadly Beast Flare
::
35: Livewire Shot
::
EX: Nightmare Shot
::
LD: Satan Slam Shot
----
* AcceptableBreaksFromCanon: Normally to use Beast Flare, Livewire, and Nightmare, he would transform himself into Galian Beast, Death Gigas, and Hellmasker respectfully, in ''Opera Omnia'' he can use the attacks as himself although as "Shots". Strangely his LD Ability, Satan Slam Shot, does see him summoning the form of Chaos unlike the others.
* BadassInANiceSuit: His alternate costume has him don what he wore while a member of the Turks; a sharp black suit similiar to Reno and Rude.
* CommonalityConnection: After Fang tells the others that she was kept in sleep for many years where she (and Vanille) didn't age, Vincent points out that he was under a similar circumstance, and they both talk about how they are chronologically OlderThanTheyLook.
* FragileSpeedster: Low health but high speed coupled with low delay attacks; this can actually hurt him in more difficult fights since he doesn't have a large number of attack uses, meaning its easy to burn him out quickly.
* NiceJobBreakingItHero: Vincent opens a Torsion to allow the party to escape having to fight Kefka and Cloud of Darkness simultaneously ... only for Kefka and [=CoD=] to simply ''follow'' the heroes and attack them anyway. Vincent feels so bad for screwing up that he joins the party after previously being so vehemently against it.
* KickThemWhileTheyAreDown:
** Vincent is primarily an enabler with his niche yet powerful debuffs, allowing him to hit high numbers. Post-rework with his EX+ weapon being one of the first ones in the history of the game, he at least has better longevity and increased BRV hits + overflow to add to his issues of helping his longevity. Against anything that can counter his debuffs however, Vincent's numbers will falter.
** This is the mechanic behind his LD Special Effect, Power of Chaos; if the enemy has 2 or more debuffs after he attacks, Vincent will follow up with Chaos Saber Shot.
* PlayingWithFire: Deadly Beast Flare, which damages enemies and gives him a fire enchant StatusBuff and lowers enemy resistances with a fire imperil.
* ShockAndAwe: Livewire Shot, which does the same as Deadly Beast Flare but with lightning damage.
* SummonBiggerFish: For his LD Ability, Satan Slam Shot, Vincent summons the spirit of his most powerful transformation, Chaos.
* WillingChanneler: Rather than transforming into his various beasts, he instead channels their powers through his gun. The only exception is Chaos, who is used as a form of SummonMagic instead for his LD ability, Satan Slam Shot (and its follow-up attack, Chaos Saber Shot).
* YouShallNotPass: While it does lead to his NiceJobBreakingItHero, Vincent ''does'' attempt to hold off the likes of Kefka ''and'' Cloud of Darkness on his own. He doesn't succeed, but to survive fighting against two [[PersonOfMassDestruction forces of mass destruction]] like them is something worth noting.

[[/folder]]

[[folder:Aerith Gainsborough]]
!!Aerith Gainsborough
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/dffoo_aerith.png]]
->''A descendant of the Ancients who possesses the ability to communicate with the Planet. In an effort to discover her destiny, she accompanies Cloud in his pursuit of Sephiroth, ultimately fulfilling her duty as an Ancient and saving the world.''
-->'''Voiced by:''' Creator/MaayaSakamoto

Recruited in her event, "Inheriting the Past". Aerith is encountered being pursued by the likes of Kefka and Kuja, who want her in their clutches because she is an Ancient. When the party rescues her, she still tries to escape in order to not endanger the party, but she eventually relents and joins.
::
Aerith is able to heal and buff the party with Healing Wind and Prayer of the Cetra, the latter of which also revives fallen allies. Her EX ability is Fury Brand, which grants BRV to the party and gives her the buff "Ancient Lineage," allowing her to use highly enhanced BRV and HP attacks.
::
15: Healing Wind
::
35: Prayer of the Cetra
::
EX: Fury Brand
::
LD: Seal Evil
----
* AdvertisedExtra: Her initial event had a unique structure where she received ''five'' cutscenes, alternating with battles (as opposed to the scene-battle-scene-battle-battle-scene structure of all other recruitment events) and revolved around her ability to sense the distortions in the world's fabric, as well as alluding to the discrepency between her memory and her friends'. Since becoming a permanent party member, however, she hasn't had more prominence than anyone else and her Cetra abilities have rarely come up--she didn't even have a large role in the chapter where Sephiroth was making Jenova clones.
* BecauseYouWereNiceToMe: Aerith cites this reason as to why she chooses to help Kuja when he goes through another SuicidalCosmicTemperTantrum in Arc 2 Chapter 3, remembering how he helped her against Kefka back in her character event.
* CombatMedic: Her EX+ turns her into this, providing hefty boosts to the party's ATK and Max BRV, and also capable of dishing out very high damage herself with just her HP attacks!
* DamselInDistress: Aerith is introduced this way in her event, being pursued by both Kefka and Kuja and Kefka's Magitek armors for her status as one of the Ancients. As an Ancient who can communicate with the Planet, questions are raised as to why they want her even though she isn't on her home world anymore. It turns out being an Ancient lets her sense the location of the Torsions.
* ItsNotYouItsMyEnemies: She makes several attempts to get "lost" so that the others won't have to deal with their enemies' pursuit of her.
* TheMedic: Notable for being the first person in the game able to revive fallen allies with Prayer of the Cetra. Her Healing Wind is also one of the strongest healing spells in the game, capable of fully healing the party with ease.
* UnexplainedRecovery: In-universe, Aerith wonders how she could possibly be alive, well aware that Sephiroth should have killed her. This leads her to believe that she was ResurrectedForAJob, and keeps quiet about it to the rest of the party, though Vincent and Sephiroth seem to remember.

[[/folder]]

[[folder:Cid Highwind]]
!!Cid Highwind
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_cid.png]]
->''A former pilot who was to become the first astronaut as part of Shinra's space program. His dreams of space are put on hold after a failed launch. Spending his days lost and unfulfilled, his interest is piqued by Cloud's party and their antagonism toward Shinra, and he soon joins their cause.''
-->'''Voiced by:''' Creator/KazuhiroYamaji

Recruited in his event, "Space Dreams". The party finds Cid scavenging for spare parts to build an airship, but he immediately joins them upon learning of different worlds and the possibility that he could travel to one of them.
::
Cid deals ranged wind damage to opponents with Hyper Jump and Dragon Dive. Both abilities grants unique Lancer and Dragoon buffs, increasing Cid's Attack and Max BRV stats and allowing him to use upgraded BRV and HP attacks. His EX Ability is Big Brawl, which deals seven BRV+HP attacks split among all enemies and delaying them each for one turn.
::
15: Hyper Jump/Boost Jump
::
35: Dragon Dive
::
EX: Big Brawl
----
* BlowYouAway: Primarily deals wind damage with much of his kit.
* CommonalityConnection: He has one with the pilots of the heroes, that being Balthier, Sazh and Setzer and to a lesser degree, Vaan.
* ConfirmedBachelor: After witnessing his rough personality, Galuf, Yang, Sazh, and even Jecht wonder what Cid's kids could be like... until Cid confirms he doesn't have any and doesn't want them, even calling himself a bachelor. This subsequently leads to them pressing him about any special women in his life.
* JumpedAtTheCall: Cid Highwind joins the party without even being asked once he learns that there are other worlds and that Squall and Irvine have been to space before he has. When Irvine tells him that people can live on a space station in his world, Cid immediately expresses a desire to see their world.
* LifeDrain: After using Dragon Dive, he is able to restore his own HP by damaging opponents with his Dragon ability.
* NoHoldsBarredBeatdown: His EX Ability, Big Brawl, when fully realized, deals ''thirteen'' HP attacks distributed among all enemies, and if there's only one enemy, they receive the full brunt of his attacks.
* OneSteveLimit: Discussed in his Lost Chapter, when several other people note that they also know someone named Cid in their worlds who is good with airships. Cid just chalks it up to coincidence and says he'd like to meet them to see if they live up to the name. Discussed further in Arc 2 Chapter 3, when Maria says she knows someone with the same surname as him and Kain, Highwind, who is furthermore a Dragoon. So far, though, this Cid is the only playable one (at least until Cid Raines joins him).
* SirSwearsALot: Just like his original counterpart, he has a very...colorful language censored with SymbolSwearing.

[[/folder]]

[[folder:Barret Wallace]]
!!Barret Wallace
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/dffoo_barret.png]]
->''Leader of the anti-Shinra organization AVALANCHE. Adores his daughter Marlene. The prosthesis on his right arm can be outfitted with various weaponry to suit the occasion. Burning for revenge against Shinra when he first meets Cloud and the others, he has a change of heart during the course of their journey.''
-->'''Voiced by:''' Masahiro Kobayashi

Recruited in his event, "Right Arm With a Mission." Barret finds himself lost and loses his temper snapping at the adventuring party, being fought before being recuited since some of the people who don't know him assume he's an enemy.
::
Barret fights with the machine gun on his arm while buffing up the whole party at once, making use of Big Shot to attack a single enemy and Grenade Bomb for area of effect damage; the latter grants an aura party-wide buff known as AVALANCHE that can be stacked up to 5 times (increases party Attack and Max BRV per stack). His EX Ability is Satellite, which randomly attacks the enemy party 15 times before splitting HP damage. It also grants the unique buff "Beam" which allows the the beams to continue firing down at enemies every time Barret uses an HP attack (save for during a launch/chase).
::
15: Big Shot
::
35: Grenade Bomb
::
EX: Satellite
::
LD: Maximum Fury
----
* {{Angrish}}: One of his stock voice clips has Barret verbally fuming in anger, which is often recycled whenever he is upset, confused, or just plain mad (which happens a lot).
* AngryBlackMan: He's not happy to find himself lost in the world of ''Opera Omnia'', and the first people he runs into are a group of HotBlooded warriors (Cater, Fujin, and Steiner) who immediately mistrust him, which turns his innocuous attempt to ask for information into a yelling match that doesn't end until they get into a fight. Tifa arrives once they're through and explains who he is.
* ArmCannon: Barret's weapons are specialized machine gun arms, which only he can use. They are capable of firing bullets, energy blasts, and grenades.
* ArtisticLicenseGunSafety: Invoked when Cater calls Barret out after he yells at them while gesticulating with his gun arm, pointing out on how dangerous that is.
* DismissingACompliment: He tries to brush off Edgar and Snow's admiration of his gun-arm and determined spirit and tells Galuf that he's just clashing each other like always when caught chasing the kids in a game of tag.
* EnergyBall: His classic Big Shot (Heavy Shot in Japanese) Limit Break shows Barret charging a large ball of fiery plasma which he fires at the enemy. The attack animation actually uses the exact same effects as it did in the original ''Final Fantasy VII'' game, and it grants a Physical Attack Up to each party member.
* FriendToAllChildren: He plays tag with Eiko, Relm, and Krile during one Lost Chapter scene, and Palom takes a shine to him and his gun-arm in another. Galuf compliments him on being good with kids.
* GatlingGood: All of Barret's arm cannons are gatling/machine guns.
* GoingThroughTheMotions: Dramatically thrusting out one's right hand is a stock animation for all characters, but it gets Barret into trouble because his is a gun.
* GrenadeLauncher: One of Barret's attacks is Grenade Bomb, which hits all enemies for area of effect BRV+HP damage and grants the unique buff [AVALANCHE].
* HairTriggerTemper: One of Barret's defining traits, after realizing he's lost he loses his temper, then proceeds to get even angrier when the adventuring party mistakes him for an enemy due to his demeanor and gun arm. When Tifa finally vouches for him, she points out Barret's penchant for losing his composure.
* HeroicBuild: Barret is quite top-heavy when it comes to his build; after fighting the adventuring party and calling Sabin a "Bear" Cater is quick to point out both the muscle men in fact look like bears.
* HeroicSelfDeprecation: After Edgar and Snow compliment Barret's heroic vigor, Barret is quick to dismiss the compliments saying he's done nothing to deserve them. This is immediately proceeded by him insinuating his signature gun-arm acts as a reminder to the time he failed to save a friend.
* ImStandingRightHere: After Tifa confirms Barret is a friend of theirs, she talks about his bad temper, causing Barret to have this exact reaction since he's only standing a couple feet away.
* KillSat: His EX ability, where he even forms a targeting reticle during the animation.
* MoreDakka: His appropriately named LD Skill, Maximum Fury, hits the enemy for ten group enemy hits, plus an addition four hit plus HP attack if his satellite buff is active.
* MyGreatestFailure: After Palom, Edgar, and Snow compliment Barret's gun-arm, he explains he doesn't see it that way. For him it's a grim reminder of the time he couldn't protect someone [[spoiler:the time he couldn't save his best friend Dyne, Marlene's father]].
* NotSoDifferentRemark: Sazh invokes this trope by name after learning that Barret's concerned about his daughter Marlene, since he himself is worried for his son Dajh.
* PapaWolf: One of the first things he asks about once he's calmed down is the whereabouts of Marlene, [[AdultFear afraid for her safety]].
[[/folder]]

[[folder:Cait Sith]]
!!Cait Sith
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_cait_sith.png]]
->''A self-styled fortune-telling machine in the shape of a black cat. Riding atop a fat moogle stuffed animal, he half-forces his way into Cloud's party. Though his behavior is usually comical, his comments at times show a concern for others. After coming to terms with the danger facing the planet, he fights to the end alongside his true comrades.''
-->'''Voiced by:''' Creator/HideoIshikawa

The party comes across Cait Sith in the Interlude chapter of the main story, spotting him exchanging information with Vayne. While some are hesitant to let him join and judge him at first because of that, and bewildered by the fact that a talking stuffed moogle joined Cloud's party in his world, Cloud and Tifa insist that he is trustworthy.
::
Cait Sith is an offensive support character, attacking multiple targets with Toy Soldier to buff his own physical attack, while granting party-wide buffs with Moogle Dance (with one unique framed buff in particular granted being Cheerful Gift, an Attack Up + HP and BRV Regen); both his abilities also gain enhanced versions the more buffs are applied to across the entire party. His EX Ability, Dice, is an area of effect overflowing BRV+HP Attack, but the numbers on the 5 dice themselves dictate the overall potency of the BRV hits; it also grants the framed unique buff Dice that raises the party's Initial BRV and grants them BRV regeneration.
::
15: Toy Soldier
::
35: Moogle Dance
::
EX: Dice
::
LD: Lucky Girl
----
* BalanceBuff: Via the 6th Lv. 70 Awakening Batch in JP that introduced his EX+ with Balthier's, Cait Sith gains buffs on his Toy Soldier Extend which no longer needs to hit its 100% of Max BRV and beyond HP conditional (as it does its HP Attack animation no matter what) along with Moogle Dance Extend having increased base uses allowing him to buff the party more often. His BRV Attack+ buffed by Cheerful Gift also now does 2-hits (making it shave more effectively on its own), and his EX+ covering his lack of an HP Attack+.
* CombatMedic: Cheerful Gift also heals the target party member's BRV and HP via regen.
* CriticalHitClass: His LD turns him into this; it grants the entire party a 100% critical hit chance, as well as boosts HP Damage, BRV Regen on critical hits, and his own critical hit damage by 50%.
* EasilyForgiven: After everyone learns that he was sharing intelligence with Vayne, Cloud just asks that he only work with them from now on, and they all accept Cait Sith's assurance that he will; Cait Sith realizes that Vayne listened in on him while he was with the heroes and proves the said assurance by calling his deal with Vayne off in his face.
* FortuneTeller: Just like in ''VII'', he introduces himself as a fortune-telling machine. He gives fortunes on two separate occasions, first to the Warrior of Light and then to Edge. The first one is a standard, vague fortune that no one views as an answer, the second is also thought to be crock ([[NotSoPhonyPsychic but turns out to be]] {{Foreshadowing}}), and the third is an ominous warning that the Warrior will find what he seeks but lose something dear. Edge's fortune, however, reveals that his soulmate is "right around the corner" - and, coincidentally, Rydia's character event came out around that time. Lilisette wonders if the future is the business of Cait Siths in all worlds, like the Cait Sith she knows.
* TheGambler: Much like in his home game, though only reserved for his EX Ability. However, instead of it being a DeathOrGloryAttack, the only RNG to worry about is the potency of the attack via the indicator on the 5 dice; either the attack hits very hard or lacks in firepower.
* ImprobableWeaponUser: Just like in his home game, megaphones. For his EX weapon, it's a trumpet instead.
* TheMole: Cloud and Vincent vouch for his skills to be able to infiltrate enemey territory to gather information. At around the start of the Interlude, he remains in contact with Vayne even after being accepted into the party, via a communicator hidden in his body. However, he swears off the connection right in Vayne's face after he shows up with Garland, because he doesn't want to destroy the world like they do while also realizing he was duped by Vayne eavesdropping on him during a vital moment.
* OddFriendship: With Princess Ashe. The two of them are seen together fairly frequently in cutscenes, and usually when not with his comrades from his own world Cait Sith tends to hang out with the cast of ''XII'' in general and offers insight into Vayne just as much as they do, due to working with him at one point.
* StatusBuff: Moogle Dance grants Cheerful Gift to the party, which restores HP, BRV, and raises attack. Both his Toy Soldier and Moogle Dance get enhanced to + versions when the party has a total of 3 buffs on them or more, allowing him to stack on tons of other offensive buffs to the party. His EX+ when limit broken a few notches also allows Cait and the whole party to end up with these buffs right off the bat when a quest starts.
* SupportPartyMember: Due to his aforementioned Moogle Dance, and with his BRV Attack+ (enhanced by Cheerful Gift) turns Cait Sith into a powerful BRV battery. Cait Sith himself rocks an impressive 5/5 Max BRV stat with a 4/5 in Attack and Initial BRV, and an average 3/5 Speed and HP stat (but with 2/5 Defense). Despite his numbers, his Toy Soldier pre-rework was his main source of shaving and damage while being plagued with fairly average potencies, meaning Cait Sith would need to be decked out with plenty of attack artifacts if one needed to maximize damage on him. His LD buff gives him an unique effect that allows the party to gain up to 18% of their max BRV for every BRV hit they deal on top of the normal BRV damage gain, making it an useful way to bypass high BRV damage reductions.
* WhatHappenedToTheMouse: Cait Sith's presence implies that Reeve is around ''somewhere'' with a remote control, but so far he hasn't appeared in the flesh... though this sparks the debates again about how autonomous Cait Sith is. However, when Barret sees him, he begins to ask a question about Cait Sith that is highly implied to be about Reeve, but Cait Sith simply tells him not to worry about it.

[[/folder]]

[[folder:Zack Fair]]
!!Zack Fair
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dffoo_zack.png]]
->''Shinra SOLDIER 1st Class. Upbeat and brimming with vitality, he dreams of becoming a hero, but is caught up in a certain incident with his friend Cloud while on a mission. It is during their life-or-death escape from this plight that Zack makes up his mind to become a mercenary.''
-->'''Voiced by:''' Creator/KenichiSuzumura

Recruited in his event ("Shining in, Someday") when the party encounters him during a relentless rainstorm. Cloud and Tifa are shocked to see him, even a little unnerved, but they don't say why - hinting that they remember he should be dead. Nonetheless, they are happy to see him, and he brings unending cheer to the party.
::
Zack is an offensive tank type character, damaging enemies and provoking them with Chain Slash and using Rush Assault to damage enemies further, especially if they are targeting him where they gain increased BRV damage potency. His EX Ability, Apocalypse, is an [=AoE=] overflowing BRV+HP attack that deals magic damage, but also both provokes all enemies it hits while also granting Zack the unique buff known as BRV Barrier for 4 turns; BRV Barrier is a shield that will negate all BRV damage done to Zack as long as it is below 150% of his current Initial BRV amount.
::
15: Chain Slash
::
35: Rush Assault
::
EX: Apocalypse
::
LD: Meteor Shots
----
* BarrierWarrior: Only via his EX Ability's unique buff, and only applied to himself on top of his aggro mechanic. The shield is actually potent enough to actually ''completely negate'' damage below 150% of Zack's current Initial BRV (compare to Warrior of Light's shields which will decrease their durability from any attack that lands on them), though if the damage is high enough to bypass the value, it'll damage Zack normally. The downside of it is that it's still possible to dispel the shield through other means, or should a powerful attack manage to inflict a BRV break on Zack. It also lasts a short duration for around 4 turns without the use of Rush Assault Extend to increase its duration before another EX recast pops up.
* DrawAggro: Chain Slash forces the attacked enemy to target him, while his EX ability does this to all targets at once (which makes his job much easier as opposed to needing to provoke targets one by one). Zack specializes in attacking enemies that are targeting him, in that his damage gets boosted under that condition.
* GoneHorriblyRight: Played for laughs. In his LC, he gets into a squat contest with Tidus and Seifer as a way to get warm on a snowy mountain. They got warm, but they wore themselves out.
* LightningBruiser: Once again, Zack is considered an offensive tank, and along with all of the generic and framed buffs he is capable of giving himself he is capable of hitting enemies hard with a high turn rate (via his unique Turn Rate Up/Low Action Delay buff from Chain Slash). He rocks a base 4/5 in Attack and Speed with 5/5 in HP and Defense. However, he suffers from a poor Initial BRV of 2/5 (important considering his BRV Barrier's form of scaling) and a Max BRV base of 1/5. Even then, Zack has no self attack up buffs meaning he'll greatly benefit from supports that can enhance his damage.
* MythologyGag: Zack's reveal trailer has him and a knocked out Cloud facing Manikins of Laguna and King in a BattleInTheRain, simulating the battle in his death scene in ''Crisis Core''.
* ThePollyanna: He guides the group through unrelenting rain, telling the party to keep their heads up, and insists that the sun will come out, and is proven right shortly after. He even has a positive influence on Cloud, getting him to pump his fist into the air and give a motivational "Move out!" to the rest of the party, to the shock of the others.
** After he gets his painful memories back, he shows hints of becoming a StepfordSmiler for a bit until a pep talk from Cloud makes him realize he's truly happy to get the opportunity to be with Cloud and Aerith again.
* SwordAndFist: Rush Assault includes punches and kicks along with a sword slash, though his WeaponOfChoice is a {{BFS}}.
* UnexplainedRecovery: From Cloud and Tifa's point of view, but as Zack himself seems to have no memory of his death it is more likely that he comes from a time before it happens. [[spoiler: It later turns out that Zack was revived by the gods and simply didn't have his memories of his own death, which he eventually gets back from his Dark Manikin]].
* VitriolicBestBuds: Develops this relationship with Seifer, though Krile observes that it's an act on Zack's part to keep Seifer from feeling alone, and that he really does care for Seifer.
* WalkingShirtlessScene: His second buyable costume with the release of his BT+ weapon is his swimsuit from ''Crisis Core,'' wearing nothing but a pair of swimming trunks.
[[/folder]]

[[folder:Reno]]
!!Reno
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/reno74c619b.png]]
->''A prominent member of the Turks, the Investigation Sector of Shinra's General Affairs Department. Despite his easygoing attitude toward work, he has accomplished countless missions with his longtime partner, Rude. Like a true professional, he thoroughly separates his personal and private life and refuses work when not on the clock.''
-->'''Voiced by:''' Creator/KeijiFujiwara

Recruited in his event, "The Redheaded Turk." Reno and Rude are summoned by Materia together while in the midst of a mission, and while both of them are doubtful about being in a different world, they decide to split up to investigate and Reno meets the party first. After Cloud introduces him to the others, he keeps Reno with them to keep an eye on the Turk.
::
Reno works as a offensive support character, capable of delaying the enemy, debuffing and cleansing their buffs. Other characters that work as damage dealers and thunder-elemental attacks works finely with him.
15: Electroprod
::
35: Electric Dance
::
EX: EM Triple Shot
::
LD: Pyramid
----
* FlatEarthAtheist: At first, he refuses to believe he was summoned by a goddess to another world - at least until he comes face to face with Zack.
* HiddenDepths: After meeting Zack, it's implied he regrets being unable to save him, and wonders if his being in this new world would allow him to make up for his failure.
* LawmanBaton: Uses batons in battle, although for some reason they are classified as [[KnifeNut daggers]], allowing him to equip other daggers as well.
* NoSell: Pyramid inflicts a special debuff of that same name that completely negates the enemy's next attack (with the exception of Lufenia orb attacks). It is special in that it has no duration, but is dispelled the moment it negates an enemy action (including a counterattack), although won't be used up if the enemy misses the entire party or is stunned.
* PunchClockVillain: Cloud explains to the others that this is what Reno is; while he's part of the enemy faction, he won't bother them unless he's getting paid to do it.
* RedOniBlueOni: He is the Red Oni while Rude is the Blue Oni.
* ScrewThisImOuttaHere: He and Rude immediately resolve to find a way back home after being summoned (before Tseng finds out they're gone). Also, right after meeting the party, they get ambushed by a monster and Onion Knight tells Reno to stay put until they can talk, but the latter just turns around and walks away until they catch up with him later.
* ShockAndAwe: All of his abilities do lightning damage, but he mixes in some utility and powerful debuffs as well.
* StunGun: Elecroprod works like this, inflicting the unique debuff called Numb that causes enemies to be automatically delayed if they attack with melee damage
* ThoseTwoGuys: Along with Rude. They're even the first characters summoned by the gods in a pair, with their events consecutive to one another.

[[/folder]]

[[folder:Rude]]
!!Rude
[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/dffoo_rude.png]]
->''A member of the Turks, the Investigation Sector of Shinra's General Affairs Department, who causes trouble for Cloud and his friends. Similar to his partner, Reno, he has a strong sense of professionalism. Though a tough-looking man of few words, he is compassionate when it comes to his allies.''
-->'''Voiced by:''' Creator/TaitenKusunoki

Recruited in his event, "The Terse Turk." Rude and Reno are summoned by Materia together while in the midst of a mission, and while both of them are doubtful about being in a different world, they decide to split up to investigate. Rude joins the party some time after Reno but after encountering Tifa, Vincent, and Aerith, he engages the party in combat, presumably because he is still under orders to capture Aerith and defeat AVALANCHE. After his defeat, Aerith tells him of their situation and invites him to the party.
::
Rude is a melee attacker, battery, and healer-type character who also has some bravery damage mitigation (-30% incoming BRV damage) provided through his "Turks' Method" buff. His Unique LD buff "Shrewd Enforcer" allows him to convert 500% of excess healing into more bravery for the party.
::
15: Crush Hammer
::
35: Materia Tactics
::
EX: Grand Spark
::
LD: Combination Arts

----
* CombatMedic: All of his skills have him dealing damage and healing the party at the same time.
* CoolShades: He wears these all time, they're even his 15 CP armor. During his character event he even borrows tools from Vaan for the sole purpose to repairing his sunglasses (Vaan had assumed Rude needed them to upkeep his weapons).
* DefeatMeansFriendship: Unlike Reno, the party has to fight him soon after meeting him. After they beat him, Aerith invites him to stick with the group.
* FlatEarthAtheist: Much like Reno, he has difficulty accepting where he is at first, and is surprised that the others seemed to have accepted their situation so easily.
* FriendlyEnemy: After joining the group, he's basically this. Barret is still hesitant to trust him, but Rude tells him that since he was summoned as well, they'll need his help so they can all go home.
* GoodOldFisticuffs: His fighting style.
* HiddenDepths: Like Reno, he takes his summoning as a way for him to atone for something that happened in the past. It's possible he is referring to the Sector 7 incident [[TheAtoner and his role in it.]]
* InnocentlyInsensitive: On the receiving end, the other party members complain of some creepy guy skulking around and being suspicious ... turns out it was Rude the entire time. Reno just tells Rude if he wants people to stop thinking he's creepy, then stop ''acting'' creepy.
* PunchClockVillain: Rather than Cloud explaining this to the others like he did with Reno, it's Tifa, Vincent, and Aerith who tell the others that Rude is this when he's on the job. Otherwise, he's not that bad.
* RedOniBlueOni: He is the Blue Oni while Reno is the Red Oni.
* ThoseTwoGuys: With Reno.

[[/folder]]

[[folder:Cissnei]]
!!Cissnei
[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/c1_3.png]]
->
-->'''Voiced by:''' Creator/AsumiNakata
--->Originated in ''VideoGame/CrisisCore''

[[/folder]]

[[folder:Shelke Rui]]
!!Shelke
[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/shelke561d1e7.png]]
->''A member of the Tsviets, an elite unit within Deepground, a shadowy organization constructed by Shinra. Repeated experiments on her halted her growth and stripped her of emotion. She has the special ability to dive into networks to retrieve information.''
-->'''Voiced by:''' Creator/FumikoOrikasa
--->Originated in ''VideoGame/DirgeOfCerberus''

Recruited by Spiritus in her event, "Shelke the Transparent." Using Spiritus's help, she uses her unique Synaptic Net Dive ability to connect with Vincent - and to her dismay, she learns that none of them remember her, as Spiritus said. Instead of joining them, she decides to help Vincent and the others get their memories back a different way, by joining up with Onion Knight and his party.
::
Shelke is a physical fighter who gains tons of free turns from using her abilities, making her a speedy attacker. She also offers plenty of utility and BRV recovery options, and with her "Countertek" ability she can cleanse debuffs and dispel enemies - and even reset all of her ability uses to full.
::
15: Optic Spindle
::
35: Delta Arts
::
EX: Transparent
::
LD: Countertek
----
* BarrierWarrior: Delta Arts grants the Phenomena Dispersion buff, which is a BRV shield that protects her from an amount of BRV damage equal to 100% of the damage done with the skill, allowing her BRV shield to easily protect her from 6 digits worth of BRV damage. Her overhead buff also prevents her current BRV from dropping below 30% of her maximum BRV, essentially making her immnune to breaks.
* DualWielding: She uses twin sabers as her weapons, connected to each other by a cable in the hilts; they are of the Unique weapon category and therefore can only be used by Shelke.
* ExtraTurn: Her "Shelke The Transparent" overhead buff grants her an automatic extra turn both whenever she gets a normal turn as well as when any enemy gets a turn: when combined with her Additional Ability and her LD ability to bypass the normal "no multiple extra turns in a row unless all the extra turns are granted at the same time" restriction, she can easily take tens of turns in a row, although she'll lose all outside non-aura buffs whenever she uses her LD as described below.
* HeelFaceTurn: Invoked; Shelke admits to the group she used to be Vincent's enemy before he and his friends saved her and showed her she had more choices in life.
* HaveWeMet: Like several others, she comes from a point in time when her friends don't know about her yet, which is a point of frustration for Shelke because she attributes her current personality to Vincent and friends.
* LaserBlade: Her EX weapons the EM Spears have the appearance of orange energy blades, and one of the blades of her LD weapon the Úzy Kop’ja has a blue energy blade.
* MesACrowd: Transparent has her splitting into three of herself to barrage the enemy with spindle strikes.
* OlderThanTheyLook: Edgar refers to her as a "young lady," but she tells him looks can be deceiving.
* PowerStrainBlackout: With the aid of Spiritus, Shelke can utilize the Synaptic Net Dive to locate Vincent and the others, however doing so puts a massive strain on herself. While she doesn't outright blackout, she does collapse in front of Spiritus after using it.
* RedEyesTakeWarning: Countertek as her eyes glowing red while surrounded in a network aura, recharging the uses of all of her abilities, maxing out her Special Effect, and giving her a full EX Gauge. While Shelke is not currently a bad guy, she did used to be in ''Dirge of Cerberus''.
* ResetButton: Her Countertek ability is essentially this - using it removes buffs from all the enemies and restores her to the same state she started the battle in, meaning she restores her HP to full, removes any debuffs on her and restores all her ability uses (except the LD) back to full, and as a bonus, it also fills up her EX gauge and grants her a large amount of BRV. However, this also means that she loses any non-aura buffs from other characters and her Phenomena Dispersion buff, which can lower her damage output in a party that relies heavily on them until she's granted them again.
* TakingTheBullet: She takes an attack meant for Celes, which illustrates how much she has changed. Shelke even says that the "old her" wouldn't have done that.
* TechnoWizard: Just like in ''Dirge of Cerberus'', she can even access the Synaptic Net Dive (with Spiritus's help) in order to project a hologram of herself to Vincent and the rest of the ''FFVII'' crew, however doing so causes considerable strain.
* TsunDere: Actually shows shades of this when it comes to her "friendship" with Vincent Valentine and his friends. She is saddened that they have lost all their memories of her and will stop at nothing to get them back ... but it's not like she actually cares! She's only doing so because she owes them, that's all!
* WallJump: Delta Arts has her leaping back onto the battle barrier wall to launch herself at the enemy.
[[/folder]]

[[folder:Sephiroth]]
!!Sephiroth
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_sephiroth.png]]
->''A legendary SOLDIER operative known for numerous heroic feats. Though once a popular figure, after learning the nature of his birth and coming into contact with Jenova, he changes drastically, developing an unbridled hatred for the world and everything in it. Acting on behalf of Jenova, he works to lead the planet to ruin.''
-->'''Voiced by:''' Creator/ToshiyukiMorikawa

Recruited in his event, "One-Winged Angel". Though the party fought Sephiroth previously, they encounter him again and everyone gets surrounded by Manikins soon after. He joins the party to help them fight the Manikins and so he can learn more about Mog's motives, though like the other villains he doesn't travel with them and only wishes to be called upon for use in battle.
::
Sephiroth is capable of massive melee damage with Fervent Blow and Octaslash, the latter of which also debuffs enemies and raises his own speed with his unique indefinitely lasting and stackable Jenova buff. His EX Ability, Black Materia, is an 100% area of effect HP damage attack that gains its BRV via absorbing the enemy targets' BRV before unleashing the attack, and grants a unique stackable buff Reunion which increases his Max BRV with BRV regen based on the stacks (up to a total of 5); using his Black Materia also gives him a single free use skill cost on his next turn.
::
15: Fervent Blow
::
35: Octaslash
::
EX: Black Materia
::
LD: Scintilla
::
Burst: Heaven's Light
----
* AloofAlly: He only volunteers his dimensional coordinates to Mog to be summoned just so he can find out what Mog's deal is.
* ArtifactOfDoom: For his EX Ability he wields the Black Materia to summon a Meteor.
* {{BFS}}: Wields his famous 7-9 ft long katanas, easily giving him the longest weapons in the game.
* BladeSpam: Both of his abilities result in this.
* BluntYes: When Kefka asks if he's too annoying for the others to even ''talk'' to, Sephiroth just tells him yes and walks away.
* CallingCard: Should he be felled in combat, he'll teleport away and leave behind his signature katana.
* ColonyDrop: Summons Meteor as part of his EX Ability, Black Materia.
* EnemyMine: Sephiroth joins the party for this reason as they face off against several Manikins.
* EvenEvilHasStandards: He's still the same genocidal maniac as usual, but even ''he'' wants nothing to do with [[HatedByAll Kefka.]]
* FeatherMotif: During his intro or if he is defeated and is forced to teleport away, Sephiroth will spread his one wing and leave behind a few black feathers.
* GodhoodSeeker: Act 2 Chapter 7 sees Sephiroth successfully usurp the Goddess Materia's throne and temporarily become a Godlike figure over the Crystal of Light. From there, his plan was to destroy the World of Respite and everyone in it to go out into the stars and infect other worlds like Jenova wanted. However, his power is limited due to the laws of godhood in this world (which is why he creates copies of Dark Manikins to break the party's will), and the warriors of Materia still allow her presence to remain in the world even while incapacitated. By the end of the chapter Sephiroth has been booted from the throne of godhood and Materia returned to her rightful place.
* HPToOne: Invoked in reference to his home game; Sephiroth has an enemy exclusive ability called Heartless Angel which lowers the entire party's Brave to 1, as opposed to HP (even when they have 0 BRV, it will still bring them to 1 BRV). His EX Ability Black Materia, which can be used by the player, sets all enemy BRV to 0 (though unlike the boss version, it can deal undivided HP damage to all foes). His Burst effect also reduces all enemies' BRV to 1 for every action taken by anyone, letting the party effectively break them over and over again for as long as Sephiroth's Burst effect lasts.
* KatanasAreJustBetter: His signature weapons are great katanas.
* MightyGlacier: Sephiroth is powerful, with 5/5 in both Attack and Max BRV with 4/5 in Initial BRV and Defense, along with decent BRV damage potencies. However, he is literally the slowest character in the game until he builds up Jenova stacks. Even then, it comes fairly average at best as the Jenova buff subtly slows down enemies. Not to mention, his base HP is also a 1/5, meaning he can be prone to getting one-shotted by vicious bosses that can store a huge amount of BRV, making his EX ability practically a necessity against any enemy targets with too high of a defense.
* NoSell: After the events of Act 2, Chapter 7, Spiritus tries to lock him away between dimensions like the party temporarily did to Kefka. However, Sephiroth upset the balance of power between the worlds and crystals too much, allowing him to simply teleport away.
* ScrewThisImOutOfHere: Should he be felled in combat Sephiroth won't faint like everyone else, but instead uses the last of his power to teleport away, leaving his katana as a villainous CallingCard. He can, however, still be revived through healing abilities and return to the fight. Though, defeating his Manikins has them do the generic fainting animation like everyone else's Manikins if they don't just fade away after defeat.
* SwordBeam: His Fervent Blow and standard HP attack both do this. His BRV Attack+ enhanced from his Jenova buff when awakened reuses the same Fervent Blow animation, as Fervent Blow Extend turns into a double BRV+HP Attack sequence. He eventually also has extra hits and overflow on his HP Attack+ from his EX+ weapon passive, practically making all of his sword beams hit multiple times.
* TokenEvilTeammate: He is no less genocidal as he usually is.
* WalkingShirtlessScene: His alternate costume is from the cinematic "final battle" of VII, which is simply him without a shirt on.

[[/folder]]

[[folder:Kadaj]]
!!Kadaj
[[quoteright:337:https://static.tvtropes.org/pmwiki/pub/images/kadaj522e9bc.png]]
[[caption-width-right:337:]]
->''Leader of three brothers targeting Cloud from a certain point in time. Wields a two-bladed sword dubbed Sōba. Cooly brutal with a juvenile intellect and mercurial emotions, he is obsessed with Jenova and has a deep connection to Sephiroth.''
-->'''Voiced by:''' Creator/ShowtaroMorikubo
--->Originated in ''Anime/FinalFantasyVIIAdventChildren''

Recruited in his event, "Mother Fixation." First appears before Sephiroth who laughs off his existence while Kadaj panics that both of them should not be able to exist at the same time. Is then found by Cloud, Zack, and Vincent, with Kadaj recognizing Cloud as his "brother" and begging for them to join forces to destroy Sephiroth together. Cloud refuses, and Reno and Rude soon show up, knowing who Kadaj is and that he is searching for his "Mother", Jenova's head. In spite of this and his personal distrust, Cloud decides to allow Kadaj to join the party so that Kadaj can search for his "family".
::
Kadaj is a melee attacker and debuffer-type character who inflicts a unique stacking debuff called "Fixation" that grows stronger the more Kadaj attacks that particular enemy, but will reset back to a single stack if he attacks a different opponent. Through his EX, Kadaj's second unique debuff called "Stigma" is the first effect in the game that causes any debuffs inflicted by him to become gold framed, meaning they cannot be dispelled by any means until they expire naturally.
::
15: Volley
::
35: Mayhem
::
EX: Divinity
::
LD: Burial Hour
----
* AloofAlly: Despite joining the party, he is not too keen on being social with them. He openly insults Zack for being a SOLDIER lap dog and for wasting his time since he isn't his commanding officer. Zack attempts to bridge the gap by pointing out he is/was Cloud's commanding officer, and since Kadaj calls Cloud his "brother" he could join him under Zack, to which Kadaj just storms off confused and annoyed.
* AmbiguouslyEvil: The ''VII'' cast save for Sephiroth and the Turks don't remember who he is, but they have a bad feeling about him due to his resemblance to Sephiroth and latent memories of ''Advent Children'', so they don't trust him. On his end, Kadaj claims that his only interest is killing Sephiroth to prove himself to "Mother", and as far as he's concerned Cloud is his brother and they should be allies against Sephiroth. Beyond that, Kadaj is still an unpleasant person and generally shady, but he has yet to act in a way that could be perceived as directly antagonistic to the heroes.
* BeamSpam: His only attack where he doesn't use his katana, Volley has Kadaj launching several energy blasts at his opponents doing split damage.
* BladeSpam: Like Sephiroth; Mayhem, Divinity, and Burial Hour all involve Kadaj slashing his sword at the enemy several times in quick succession.
* CriticalExistenceFailure: His concern upon meeting Sephiroth for the first time; both of them are not supposed to be able to exist at the same time, since he and his brothers are essentially fragments of Sephiroth's psyche manifested into physical forms, and he was ultimately the Remnant that was manifested into a new body for Sephiroth. He thus worries that the longer Sephiroth exists, the greater the chance that Kadaj himself may start breaking down into nothingness. This is something Zack and him actually discuss, since Zack is no stranger to seeing clones made with Jenova cells disintegrate over time.
* EnemyMine: Tries to evoke this on Cloud against Sephiroth, however having no idea who Kadaj is Cloud decides to turn him down allowing Sephiroth time to teleport away.
* InterfaceScrew: When Kadaj uses his EX Ability Divinity, the screen is filtered in green static for a moment, similar to the visual effect used in ''Advent Children''.
* MommasBoy: As is obvious from the name of his event and that a good number of his battle quotes involve his crying after his Mother, he has a serious case of this. A variation of this also functions as his main gameplay mechanic: his fixation on a single thing over everything else takes the form of a stacking debuff that gains more stacks as long as he keeps attacking the same enemy, and if he switches targets, the stacks drop back to 1, although he can thankfully gain maximum stacks instantly and thus switch targets with no penalty by using his LD or Awakening Ability.
* OddlyShapedSword: Uses [[KatanasAreJustBetter katanas]] that have two blades parallel on the same hilt. They are classified as part of the Unique category (meaning only Kadaj can use them) as opposed to the Short Sword category.
* {{Plaguemaster}}: A minor form of this: a number of his attacks use the corrupted Lifestream, taking the form of black mist, to attack the enemy, and he's the first character in the game with access to unique golden debuffs that can't be dispelled by any means.
* YouRemindMeOfX: Saves Aerith from a group of enemies in a cutscene because she reminds him of his "Mother", being an allusion to the end of ''Advent Children''.

[[/folder]]

!Introduced in ''VideoGame/FinalFantasyVIII''
[[folder:Squall Leonhart]]
!!Squall Leonhart
[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/dffoo_squall.png]]
->''A [=SeeD=] cadet training to be a mercenary at Balamb Garden. He was a lone wolf, who shunned away others, until his encounter with Rinoa helped him gradually open up and ultimately embark on a journey to defeat the evil sorceress.''
-->'''Voiced by:''' Creator/HideoIshikawa

Recruited in his event, "A Lion's Heart". The party finds Squall clearing out monsters on his own, having been hired by the Returners. He's initially skeptical about trusting Mog, but joins the party regardless since he was hired to do so.
::
Squall is capable of dealing high BRV+HP damage on his own with Solid Barrel and Renzokuken, with his skills improving into even better + versions if used while Squall's BRV is under a certain level. His EX Ability, Assault Trigger, does massive damage to a single enemy, while granting Squall a unique framed buff called Lion's Heart that increases his Attack and Max BRV, making it stack-able with other buffs.
::
15: Solid Barrel
::
World of Illusions: Fury Blade
::
35: Renzokuken
::
Manikin: Otherworldly Lion's Greatsword
::
EX: Assault Trigger
::
LD: Rough Divide
::
Burst: Blasting Zone
----
* AreaOfEffect: All of his skills except his EX, including his BRV+ and HP+ attacks, either hit all enemies or deal partial or full HP damage to other targets.
* BalanceBuff: Squall gains a brand new framed buff that automatically causes his skills to remain at their + versions with enhanced BRV and HP Attacks, allowing him to work better with BRV batteries (since his abilities have a conditional normally that requires him to be at low BRV).
* BirdsOfAFeather: With Paine, pointed out by Zell. Both Squall and Paine try to deny this (Squall internally, and Paine out loud) but Squall realizes they really ''are'' similar and keeps his mouth shut about it.
* BladeSpam: Every one of Squall's attacks, Solid Barrel, Renzokuken, and his EX Ability Assault Trigger, all hit the enemy several times, with the fully upgraded EX+ dealing an additional 6 BRV hits followed by an HP attack before the normal 8 BRV hits ending in a HP attack. Hell, Renzokuken literally means "Continuous Sword" in Japanese.
* DesperationAttack: When Squall has low BRV at right below 250% of his current Initial BRV amount, his Solid Barrel and Renzokuken will become their plus versions, striking an enemy several more times than normal. His rework fixes this by making his new Solid Barrel Extend give him a new unique buff called Solitary Lion, a framed buff that increases his Attack, Initial BRV and Max BRV while negating the Initial BRV requirements for both his plus version abilities as long as it's active (and likewise, no longer having BRV batteries interfere with his gimmick).
* HowDoIShotWeb: Squall tries his hand at opening a Torsion to pursue Ultimecia in Chapter 10. It winds up taking them in a loop back to where they'd started.
* JerkassHasAPoint: Squall explains his reluctance to join the party by saying that it's ridiculous to risk his life solely based on the words of a moogle.
* MightyGlacier: While Squall hits many times and hits very hard, before his awakening one of his biggest weaknesses was his average 3/5 speed giving him a low turn rate. That, and he has high base attack and Max BRV at 5/5, but average Initial BRV (important considering his gimmick) while also suffering from poor defense (also making him a GlassCannon). However, he becomes a LightningBruiser once buffed due to his crystal level 58 passive giving him a invisible huge speed boost compared to other 54/58 speed boosts.
* SaveTheVillain: Squall does this for Seifer at the end of Chapter 10, shouting for him to wake up before he gets sucked into the Torsion.
* SimpleYetAwesome: Squall's attacks are all just variations on the same "hit the enemy over and over again" strategy, yet he is one of the most used characters in the Meta. However, the biggest weakness tends to be his longevity in long waves of enemies due to easily running out of firepower. His later Lv. 70 awakening fixes this somewhat with each usage of his Lv. 65 Additional Ability (Added Ability Attack Up) recovering a single skill use for both.

[[/folder]]

[[folder:Laguna Loire]]
!!Laguna Loire
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dffoo_laguna.png]]
->''An aspiring journalist and former Galbadian soldier who is traveling the world in search of a girl who was kidnapped by a sorceress. He may not think things through all the time, but there's something about his easy-going, genuine demeanor that draws people to him.''
-->'''Voiced by:''' Creator/HiroakiHirata

Recruited in Chapter 5 of the main story. When the party first finds him, he's hunting monsters on his own, but joins up with them even though he's not quite following what's going on. As the party meets more of the ''FFVIII'' cast, he gets more and more bewildered when they recognize him from their dreams or his movies, but they keep him in the dark, because this version of Laguna is from the past, not Squall's present day.
::
Laguna specializes as an area of effect debuffer with Grenade and Shotgun. His EX Ability is Ragnarok Buster, an overflowing ranged BRV+HP Attack that grants him the unique framed buff known as Manly Charm, which both increases his Max BRV and damage potencies on a debuffed target (based on the number of debuffs they have).
::
15: Grenade
::
World of Illusions: Hellblau Gun
::
35: Shotgun
::
EX: Ragnarok Buster
::
%%LD: Ragnarok Blade
::
%%BT: Desperado
----
* {{BFG}}: His EX ability, Ragnarok Buster, has him wielding one to assault his enemies with a laser beam.
* DaddyHadAGoodReasonForAbandoningYou: Laguna argues at one point that sometimes this is necessary in order to protect their loved ones. Yuri and Krile vehemently disagree, saying that they would rather fight alongside their parents instead of being left behind.
* HavingABlast: Using a Grenade, Laguna can hit every enemy with an explosion packed with a defense and speed down debuff.
* LockedOutOfTheLoop: Squall and the rest of the ''FFVIII'' cast (and even some outside of it) keep Laguna from knowing about the origin of his "fairies" and that they're all from his future.
* MightyGlacier: Has a slow turn rate until his Lv. 60 Awakening with a subpar 2/5 in base Speed, Defense and Initial BRV (leading him to be BRV broken easily in most circumstances). Even then, he has solid self buffs on top of above average Attack and Max BRV at base via 4/5, along with his HP being a 5/5. His crystal level 54 passive also helps in the speed department, along with his much-needed HP Attack+ gained from max limit breaking his EX weapon which both offers low action delay/high turn rate ''and'' helps solve his longevity issues of burning through his skills too fast.
* NoSenseOfDirection: Laguna gets lost from the party on more than one occasion, sometimes also with Bartz.
* OneOfTheKids: He is frequently shown playing around and goofing off with the children of the party.
* ShotgunsAreJustBetter: His second ability is Shotgun, which also hits every enemy in a spread shot. With his 35CP passive introduced in Zack's event, it becomes one of the earliest [=AoE=] BRV+HP Attacks that only ends in single target HP damage, with the reworked version finally having an extra hit and overflow.
* StatusEffects: Specializes in this as one of the game's earliest [=AoE=] debuffers in its lifespan, with his Extend passives of his abilities even pushing the debuffs landed on a target up by 2 turns.
* TeamDad: Though this version of Laguna is younger than most of the other dads of the party (and he's not actually a father yet) he is often one of the ones who takes on this role.
* WaveMotionGun: His EX ability, likely akin to how his EX Burst worked back in ''012'' on PSP. Despite the initial shots fired from the cannon's bottom barrel during the start of the animation, it's only the laser itself that deals the damage.

[[/folder]]

[[folder:Zell Dincht]]
!!Zell Dincht
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/dffoo_zell.png]]
->''A [=SeeD=] cadet at Balamb Garden who fights alongside his classmate Squall to stop the sorceress. While his antsy and impulsive nature earned him a reputation as the school troublemaker, he is also an avid learner which has proven to be more than helpful from time to time.''
-->'''Voiced by:''' Creator/NoriakiSugiyama

Recruited in Chapter 7 of the main story, found wandering on his own outside of Imber Manor. Since he can't find any of his friends, he joins up with the party when he recognizes Laguna from his dreams, though the latter has no idea who he is.
::
Zell is a physical attacker with his skills Punch Rush and Burning Rave, which grant himself a unique Duel buff that transforms his skills into Booya and Meteor Barrage combos, able to do both single and multi-target damage. His EX Ability, Different Beat, attacks an enemy multiple times with up to 150% overflow, granting him the Duel buff and also changing both of his default BRV and HP attacks to use both of his abilities.
::
15: Punch Rush
::
35: Booya
::
EX: Different Beat
::
LD: Maximum Duel (becomes My Final Heaven at four Lightspeed Special stacks)
----
* ArmorPiercingAttack: Both his standard abilities inflict fairly potent defense down debuffs on his target, and his EX+ ignores enemy defense when upgraded.
* AmnesiacHero: While other party members from ''Final Fantasy VIII'' remember events from their game all the way up to meeting Ultimecia, Zell actually doesn't remember much farther from when they confront Edea at the end of Disc One, something which upsets him quite a bit.
* BattleAura: Has a fiery aura when he uses Burning Rave, although the attack still does non-elemental damage.
* DeathFromAbove: Meteor Barrage has Zell leap into the air, before crashing down on top of his opponent. Also present in the final blow of his EX.
* EvolvingAttack: Using Punch Rush or Booya puts Zell into Duel Mode, which turns the previous abilities into Burning Rave and Meteor Barrage while also enhancing his BRV Attack (with his 35CP active). Doubles for his awakened version (where if at 80% HP or higher, he'll use the other opposite skill as a followup for free for more BRV shaving; e.g. Punch Rush into Booya and so forth) and when he's used his EX, his BRV and HP Attacks change into Burning Combo and Meteor Combo for a single use: the former is a Punch Rush into Burning Rave and the latter is a Booya into Meteor Barrage, although both combos will be noticeably weaker than his actual moves if his EX+ isn't upgraded enough.
* FragileSpeedster: Has a solid 5/5 base in Speed and HP, with a 4/5 in Max BRV along with having high skill counts for solid longevity, but with average Attack (3/5) and a horrendous 1/5 in both Initial BRV and Defense. Both his crystal level 45 passive and crystal level 54 passive (pre-rework and post-rework for the latter) even speed him up when buffed.
* GroundPunch: Burning Rave has Zell punch the ground, causing collateral BRV and HP damage to all enemies.
* HotBlooded: Zell is quick to anger and likes rushing in fists ready for action. Seifer is able to use this to easily get a rise out of him. It's even weaponized in his rework where he gains himself a new framed buff known as Balamb's Hothead that replaces his original Max BRV Up added with a normal Attack Up, allowing him to still keep holding onto his power spikes along with his new crystal level 54 and 58 passives no longer relying on his Duel being active.
* MechanicallyUnusualFighter: Like his skills without Duel active, his LD skill is also free to use in its base form and grants him a buff that's essentially a mini-Burst mode, further mimicing the effect of his LimitBreak from his original game: it has a fixed 4 turn duration, gains a stack up to 4 whenever he takes a turn, makes it so that all his attacks unbreak the enemy and grant him an extra turn when he breaks an enemy and on the buff's last turn, he can only use his LD skill or a call, with the LD being upgraded to My Final Heaven as described above.
* RapidFireFisticuffs: Punch Rush is a barrage of punches.
* SheatheYourSword: In one scene when Garland is summoned to fight alongside the party, he turns against them just because he wants [[BloodKnight a good fight]]. Instead of playing into his wants, Zell recommends that the party just sheathes their weapons and faces him down until he gives in and leaves, too much of a NobleDemon to attack them when they're unarmed.
* ShockAndAwe[=/=]UseYourHead: Booya does lightning elemental damage with a headbutt.
* {{Shoryuken}}: A rapid flip-kick version with his EX Ability, Different Beat, where he ends with an HP damaging GoombaStomp DivingKick.

[[/folder]]

[[folder:Irvine Kinneas]]
!!Irvine Kinneas
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dffoo_irvine.png]]
->''A sharpshooter trained at Galbadia Garden. His flippant attitude is an act to distract from the pressure of his missions. In reality quite sensitive, his nerves tend to get the better of him when it's most important despite his superior marksmanship.''
-->'''Voiced by:''' Creator/DaisukeHirakawa

Recruited during Chapter 9 of the main story. Irvine is discovered fighting monsters and joins up with the group when they hear his gunshots in the distance.
::
Irvine is an area of effect debuffer, able to deal ranged damage with Canister Shot and cause enemies to become vulnerable to ranged attacks with Scatter Shot. His EX ability is Armor Shot, a 3 hit ranged BRV+HP attack delivered three times with splash damage on other targets. It also heals the party for a percentage of damage dealt and lowers all enemies' ranged resistance, along with granting Irvine the "Snipe" buff (raises his Max BRV and the party's attack and BRV overflow limit for ranged attacks).
::
15: Canister Shot
::
35: Scatter Shot
::
EX: Armor Shot
::
%%LD: Alternative Shot
----
* BigDamnHeroes: When the Emperor tries to finish off Firion and Leon, Irvine interrupts with a well-timed bullet and says "Mind stepping away from my friends, Mr. E?"
* FailedAttemptAtDrama: When he joins the party, he introduces himself with his loner cowboy persona... and then Zell announces to the group that Irvine always chokes up when it's actually time to shoot.
* FriendlySniper: Despite his attempt to introduce himself as a ColdSniper, it quickly gives way to his actual, much more affable personality.
* GunNut: Irvine bonds with Laguna, King, and Vincent over their usage of guns and even uses the trope name to describe himself.
* NiceHat: His Cowboy Hat which also serves as his 20CP armor.
* ThreeStrikeCombo: His Scatter Shot deals area of effect damage three times in a row.

[[/folder]]

[[folder:Quistis Trepe]]
!!Quistis Trepe
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/dffoo_quistis.png]]
->''A [=SeeD=] operative and instructor at Balamb Garden. She holds the record as the youngest to pass the [=SeeD=] exam and is looked up to by many a student. Dismissed from her faculty position due to a certain incident, she puts her vast [=SeeD=] experience to use accompanying Squall in their mission to assassinate the sorceress.''
-->'''Voiced by:''' Creator/MiyukiSawashiro

Recruited during her event, "Balamb Whiplash". She's first found in a volcanic region searching for her friends, and is shocked and confused to see Laguna. Afterward, she meets up with the others and they apprise her of the situation.
::
Quistis excels at delaying enemy actions, dealing BRV+HP damage with Laser Whip and Degenerator Whip, while debuffing their speed and turn rates and directly moving their turns backwards. Her EX Ability, Homing Whip, is an overflowing 7-hit BRV attack that grants her the unique buff Instructor's Whip (an Attack and Max BRV increase) and inflicting a Speed Down debuff on the target; it also has an HP Attack conditional when it reaches up to or past 100% of Quistis' Max BRV amount. The attack also inflicts more damage on targets inflicted with either Turn Rate Down or Speed Down.
::
15: Laser Whip
::
35: Degenerator Whip
::
EX: Homing Whip
::
LD: Ray Whip
----
* AcceptableBreaksFromCanon: All of Quistis's abilities are based on her Blue Magic LimitBreak spells, but are not direct uses of said spells, instead being abilities based on them using her whip as the catalyst.
* BadassTeacher: While she is no longer a teacher of Balamb, she is still often referred to as an instructor and even has members of the party (such as Eiko and Vivi) who want her to give them lessons. She can also hold her own against the likes of beasts and monsters just like everyone else. And also, she has her Balamb Garden instructor uniform as a character gloss.
* BirdsOfAFeather: She quickly bonds with Y'shtola on their ability to read people, particularly to tease Squall.
* ExtraTurn: Using her Degenerator Whip she can delay the enemy giving the party an extra turn. Her 35CP weapon/Red Scorpion's passive upgrades this delay effect to ''three turns'', the highest delay in the game only a few other characters posssess. Her rework released alongside her LD ability takes this UpToEleven by making the ability instant and giving it up to 9 uses from her LD and Awakening Ability and the LD itself also delays all enemies by 2 turns, letting her effortlessly deny the enemy from taking any actions for the rest of the battle assuming their Lufenia orb doesn't require them to do so, and to top it off, her LD buff also lets her ignore any enemy immunity to being delayed. Fittingly enough, her LD buff can be stacked up to 3 times and increases by 1 every party turn, but drops back to 1 if any enemy takes a turn.
* TheGlassesComeOff: Quistis is the only character to have a different character model in battle and outside of it - in battle and her character art, she lacks glasses, but her overworld and cutscene model have her wearing them.
* FinishingEachOthersSentences: Just like in her home game she will often finish Squall's sentences to show how predictable he is, much to his chagrin.
* PowerAtAPrice: When she reveals she also has gaps in her memory she is asked by Irvine if she's using a GF (Guardian Force). She says she isn't, and even if she had a GF with her she wouldn't risk using it in spite of it's power boost since it can cause loss of memory.
* PowerCopying: All of Quistis's moves are based on the various Blue Magic spells she has available to her from her LimitBreak but channeled through her whip strikes. Laser Whip is based on Laser Eye (known by default), Degenerator Whip based on Degenerator (learned from Gesper drops), Homing Whip is based on Homing Laser (learned from Belhelmel, Elastoid and Mobile Type 8 drops), and Ray Whip on Ray-Bomb (found in the Lunatic Pandora or stolen from Blitz enemies).
* SupportPartyMember:
** Quistis' primary focus in mainly in delaying enemy actions through her two debuffs that screw with their turn rate, as well as delaying their turns directly. Stat-wise, her Attack, Speed and HP are an average 3/5 in base with a high Initial BRV rating of 4/5 and 5/5 in Max BRV. Her HP however, is a 2/5, along with her average attack holding her back if she's not setup properly (with artifacts, solid party member's buffs and so forth).
** Her crystal level 58 passive, Debuff Attack Boost All, is one of the earliest most potent party invisible auras in the game (a 40% increase to Attack and Max BRV while most other awakening crystal level 54/58 passives are at 20%), making her a very valuable support party member in a fight where an enemy is easily exposed to any debuffs. Her later reworks also now let her battery the party with all of her skills as well as increase their BRV gains to counter Lufenia BRV gain reductions.
* WhipItGood: One of the few party members to use weapons from the Whip category, and the first whip-user to be introduced: all of her skills are variants of her Blue Magic spells from her original game, except executed through the use of her whip.

[[/folder]]

[[folder:Selphie Tilmitt]]
!!Selphie Tilmitt
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/dffoo_selphie.png]]
->''A guileless transfer student to Balamb Garden. Her unflinchingly upbeat attitude is an inspiration to everyone around her, and her constant energy is enough to wear out even Zell. No matter how painful or difficult things get, she always keeps up a happy face for her friends.''
-->'''Voiced by:''' Mayuko Aoki

Recruited in the "With Trabia in Mind" event. Lost and alone, she notices an airship passing overhead and chases after it on foot, shouting on it until they stop and let her on. She's elated when it turns out it holds several of her friends, and subsequently joins the party.
::
Selphie excels in buffing the party with Drain (which absorbs enemy HP and heals the party's HP and BRV) and Wall (which buffs the party's Initial BRV and grants resistance to debuffs), protecting them from damage and maintaining high BRV and HP values. Her EX ability, Aura, grants BRV and BRV Regen to the party and also increases her party's EX ability recharge rate.
::
15: Drain
::
35: Wall
::
EX: Aura
::
LD: Rapture
----
* BarrierWarrior: Can cast the powerful Wall spell to bolster the party's defenses against Brave attacks and decrease debuff chance.
* CatchPhrase: "Booyaka!", becomes a BorrowedCatchphrase for the rest of the party when it starts to catch on.
* {{Cloudcuckoolander}}: Is from a more modern/steampunk setting, so when she sees Cecil decked out in full Dark Knight armor from his fantasy/medieval setting Selphie assumes it's some crazy workout outfit for him to sweat off extra pounds. Squall dismisses her claims as joking, though.
* CommonalityConnection: She hits it off with the Type-0 characters, who are also cadets at a military academy, and quickly suggests that they hold a school festival-type event.
* {{Determinator}}: When she spies the heroes' airship, she actually starts to chase it down ... and ''succeeds''. She somehow keeps pace with a moving airship, while screaming at the top of her lungs for them to stop and pick her up. Suffice to say, everyone on-board in stunned by Selphie's tenacity.
* FightingWithChucks: Is the only character to use nunchaku/double-ended flails/morning stars.
* GenkiGirl: Is described as extremely loud and cheerful, to Squall's chagrin.
* LauncherMove: Her LD ability batteries the party, delays all enemies by 2 turns, instantly launches the targetted enemy and inflicts all enemies with an unique debuff that makes every attack from every party member instantly launch the enemy, but like Edward's LD debuff, its duration is reduced by 1 whenever someone deals damage to that enemy.
* LifeDrain: She can leech enemy health with her Drain spell, with the excess amount turning into BRV gain for the rest of her party.
* NonAnswer: When Lightning finally asks what the word "booyaka" actually ''means'', Selphie just tells her that she can use it as much she wants.
* ThisIsGonnaSuck: When she finally joins the party, Squall laments how loud and boisterous Selphie's personality naturally is.
[[/folder]]

[[folder:Rinoa Heartilly]]
!!Rinoa Heartilly
[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/dffoo_rinoa_4.png]]
->''A member of the Forest Owls fighting for Timber's independence. She becomes involved in the battle with the sorceress after hiring [=SeeD=] to help abduct the president of the state occupying Timber. Daring and amiable, she is a woman of action able to make friends with anyone.''
-->'''Voiced by:''' Creator/KanaHanazawa

Recruited via her event, "Where to Go." A few members of the party encounter Rinoa when they are searching for the lost Laguna, and she decides to help find him. Later, they find Quistis and Laguna lost together and Rinoa is overjoyed to reunite with her friends and Squall, and joins up with the party.
::
Rinoa is a magic damage dealer who uses her abilities to temporarily shift between defensive play and sheer offensive power. Angelo Cannon brings her dog Angelo to her side for a BRV+HP attack and healing effect, afterwards providing the Angelo Recover buff on herself for BRV+HP Regen and moderately enhancing her basic attacks. On the other hand, Angel Wing unleashes Rinoa's sorceress abilities, greatly lowering her defense and causing attacks to inflict some HP loss as an additional cost, in exchange for adding multiple strikes and [=AoE=] damage on her basic attacks, on top of massive Attack and Max BRV boosts. Her EX Ability, Angel Wing Meteor, provides a triple-hitting [=AoE=] BRV+HP attack while also activating Angel Wing mode.
::
15: Angelo Cannon
::
35: Angel Wing
::
EX: Angel Wing Meteor
::
LD: Wishing Star
----
* AttackAnimal: Angelo Cannon has Rinoa call her faithful canine, Sant' Angelo di Roma, launching her like a living projectile at an enemy!
* CastFromHitPoints: When she uses Angel Wings, both her BRV and HP attacks drain her own health in exchange for high damage.
* ColonyDrop: Her EX Ability has her cast a Sorceress-enhanced Meteor three times over.
* EarlyBirdCameo: Like Locke, her sticker pack was released months before she was made playable in this game, to commemorate her becoming playable in ''Dissidia NT''.
* GlassCannon: One of the game's premier examples; Angel Wing neuters her defense and saps her HP with its attacks. Reckless Rinoa players may bring her HP so low that tougher enemies can KO her in a single retaliating strike.
* KickingAssInAllHerFinery: Rinoa's alternate costume is the Party Dress she wore for the Balamb Garden's [=SeeD=] inauguration ball, specifically the one she wore during the famous "Waltz for the Moon" FMV cutscene.
* PowerGivesYouWings: Her Angel Wings ability has Rinoa tap into her Sorceress Power, manifesting in a pair of angelic wings on her back coupled with incredible power at the cost of defense. Her EX Ability, Angel Wing Meteor, also activates this power.
* RingsOfDeath: Rinoa's weapons are Blaster Edges, which range from bladed chakrams to trident heads, launched from a shooter on her wrist. In spite of the fact of them acting similar to Throwing Weapons, they are actually classified as Special Weapons and can only be equipped by Rinoa.
* TransformationIsAFreeAction: Invoked with her Angel Wings ability, which transforms her into her winged sorceress form while immediately giving her another consecutive turn without eating up the turn counter. This comes with all the benefits (using up debuff turns, building up EX Gauge) as well as all the drawbacks (still uses Assist/Summon turns, uses up buff turns).
* WithGreatPowerComesGreatOpposition: Rinoa, Layle, Prishe, and Terra all discuss how their unusual powers have caused others to fear and, in some cases, revile them. The others help Rinoa come to terms with her sorceress powers, insisting that as long as she has at least one person at her side she'll be okay.

[[/folder]]

[[folder:Seifer Almasy]]
!!Seifer Almasy
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/dffoo_seifer.png]]
->''A [=SeeD=] cadet training to be a mercenary at Balamb Garden. Evenly matched and using the same weapon, he is widely considered to be Squall's rival. Though his belligerent attitude garners the most attention, he is responsible for leading the disciplinary committee and boasts good grades. He seems to have some "romantic" dream involving sorceresses.''
-->'''Voiced by:''' Creator/TakehitoKoyasu

First encountered in Chapter 3 with Fujin and Raijin, though it's as an enemy when he's trying to strong-arm himself into being a knight for Yuna. He finally joins the party at the end of Chapter 10 after the party finds him under Ultimecia's control.
::
Seifer does ranged area of effect damage with No Mercy and Bloodfest, with high chances of being able to debuff his opponents, and making his abilities inflict increased imperil damage regardless of the types of debuffs used.
::
15: No Mercy
::
35: Bloodfest
::
EX: Demon Slice X
::
LD: Purge
----
* AcceptableBreaksFromCanon: Seifer's LD Ability, Purge, is original to Opera Omnia, and was not one of his abilities in the original ''Final Fantasy VIII'' nor any of the spin-off games that featured him as a guest character.
* AloofAlly: Seifer joins at the end of chapter 10, but insists that he's not actually joining them--he's just using everyone else so he has a chance to punch Mog's face in.
* AntiVillain: Vivi and a few of the other characters repeatedly express doubts that Seifer, Raijin, and Fujin are all that bad. Unlike both Raijin and Fujin, Seifer's much more openly abrasive at times.
* AscendedFanboy: Seifer basically has stars in his eyes when he runs into Laguna, recognizing him as the actor from the movie Seifer modeled his life goals around and openly calling Laguna his hero (even from their home game, Seifer's stance is a mimic of Laguna's time of wielding a fake gunblade). This being Seifer, he then insists on testing himself against Laguna in a fight.
* BringIt: Makes this motion when using his LD Ability, Purge.
* DulcineaEffect: The party shoos Seifer away from Yuna when he's apparently trying to abduct her. Further cutscenes establish that he was insisting on acting as her knight after she told him her day job, he was just being a heavy-handed JerkAss about it. He later tries to be Aerith's knight as well, saying that she needs to be protected because she ''also'' has a unique ability and special powers with a mission to save the world.
* EnemyMine: Seifer does this when the party is charged by Materia and Spiritus both to go into the Dimensions' Labyrinth.
* {{Foil}}:
** Once again, to Squall in a sense. Even in gameplay, where Squall focuses mainly on hard-hitting single target damage that packs occasional area of effect (when awakened) that's primarily melee with self buffs, Seifer's focus is all about ranged party-wide damage that inflicts debuffs that make his own attacks hit stronger regardless of the types of debuffs landed.
** Seifer himself draws a comparison between him and Leon, as they are both "knights" who were manipulated by a villain in an attempt to get more power. While Seifer is able to move on from this and forge ahead without any hesitation, accepting the fact that he wanted more power, Leon has trouble and worries that he may end up turning on his friends again.
* HavingABlast: His Bloodfest does this, where he slashes the earth twice, then causes it to explode via the trenches created for some HP damage.
* JerkassHasAPoint: Ramza notes in Leon's event that Seifer had a point in not looking to the past when he was possessed, and that Leon just needs to accept that gaining more power isn't something he should feel bad about, especially if it is for altruistic reasons.
* KickThemWhileTheyAreDown: Seifer's abilities inflict imperiled/weakness damage on any debuffed targets regardless of which debuffs they have on them.
* PlayingWithFire: His Flashfire magic BRV Attack used only as a boss in earlier chapters, as a direct MythologyGag to both his blinding attack on Squall in the intro of their home game and the startup of his Fire Cross Limit Break, which has a chance of inflicting Blind for 1 turn.
* RazorWind: No Mercy does [[BlowYouAway wind elemental]] damage while inflicting an Attack Down debuff with his 15CP passive. Also has his Demon Slice from his original boss battles in earlier chapters where he spins around in a tornado at a single target.
* RecurringBoss: He is fought three times in the third region with Fujin and Raijin.
* SpiritedCompetitor: When Zack suggests squatting as a way to keep warm, it quickly turns into a contest between Zack, Seifer, and Tidus to see who can squat the most. It ends with all three of their legs getting tired out to the point where they're unable to walk.
* StoneWall: In a sense in regards to his stats: he has high base defense 5/5, with his HP and Max BRV being 4/5, but suffers from having low base 2/5 Initial BRV along with average 4/5 in Attack and Speed. Also despite his decent Max BRV amount, his divided HP damage makes his damage output on multiple targets fairly low as opposed to focusing on a single target.
* {{Tsundere}}: Essentially. After joining the party, he makes excuses and blunders away or insults people every time someone accuses him of doing something nice, such as when he went to go comfort Noel after [[spoiler: the supposed attempt by Ultimecia to put him under MindControl.]]
-->'''Raijin''': We wanted to see how you were doing, y'know?
-->'''Seifer''': No! We knew he'd be down in the dumps, so we came all this way to check on him.
-->'''Squall''': [[InternalMonologue (How is that different?)]]

[[/folder]]

[[folder:Raijin]]
!!Raijin
[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/dffoo_raijin.png]]
->''A member of Balamb Garden's disciplinary committee. He believes in Seifer, and sticks with him after the sorceress's influence sets Seifer down the wrong path. Though big and tough, he is also good natured and affable. His purer side can be seen in his fondness for insects and story books.''
-->'''Voiced by:''' Creator/KazuyaNakai

First encountered in Chapter 3 as Seifer's lackey, but joins in Chapter 10 after getting separated from him and Fujin, choosing to help the party free Seifer from Ultimecia's control.
::
Raijin is a physical attacker, able to buff himself with lightning damage with his abilities Fist and Raijin Special.
::
15: Fist
::
35: Raijin Special
::
EX: Raijin Pulverizer
::
%%LD: Raijin Flashstrike
----
* AntiVillain: Like the other two. Though he seems to be able to get along with other people easier due to his more simple-mind compared to his other two colleagues.
* BruiserWithASoftCenter: It wasn't shown as much in his home game, but here, he and [[TheCutie Eiko]] come across a flower field and pick flowers together, hoping to make flower necklaces for everyone.
* CombatMedic: He is able to regenerate the party's HP through his Thunderpeal buff from his EX.
* DumbMuscle: While his heart is in the right place, Raijin is not the sharpest tool in the shed by far.
* ExactlyWhatItSaysOnTheTin: Fist is a simple punch attack that can deal BRV and HP damage, which is best to use when augmented from Raijin Special.
* OneOfTheKids: He frequently pals around with Eiko, Vivi, and the other children in the party, and joins in their play.
* RecurringBoss: Fought together with the other two in the third chapter.
* ShockAndAwe: He's named [[MeaningfulName Raijin]] (lit. Thunder God) for a good reason, his Raijin Special encases his body in electrical discharge. He can also paralyze enemies with his Lightning Discharge ability.
* SimpleStaff: While they are classified as [[BladeOnAStick Spears]], Raijin's signature weapons are long staves.
* NonIndicativeName: Fist in the Japanese version is actually called Shoutei (lit. Palm Sole), which makes more sense involving the animation (since Raijin seems to clearly be using his palm to strike at the enemy).
* UndyingLoyalty: To Seifer, the only reason he agrees to join the party is because they are able to convince him that Ultimecia is only using Seifer and has no interest in his well-being.
[[/folder]]

[[folder:Fujin]]
!!Fujin
[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/dffoo_fujin.png]]
->''A member of Balamb Garden's disciplinary committee known for her extraordinarily brusque manner of speaking. Devoted enough to Seifer that she normally follows him unquestioningly, his changes since becoming a sorceress's minion cause her concern. Despite being the junior of the pair, her strong will has Raijin thoroughly whipped.''
-->'''Voiced by:''' Creator/RioNatsuki

Like Raijin, she is first encountered in Chapter 3 as an enemy and Seifer's lackey. She later joins the party in Chapter 10 after seeing Raijin with them, seeing an opportunity to help free Seifer.
::
Fujin is a wind element attacker, dealing area of effect damage with Metsu and single target damage with Sai.
::
15: Metsu
::
35: Sai
::
EX: Tai
::
LD: Satsu
----
* AntiVillain: Just like Seifer and Raijin. Compared to the other two though, Fujin keeps to herself more.
* BlowYouAway: Fitting for her name being [[MeaningfulName Fujin]] (lit. Wind God), her Sai Attack encases her body in a winding gale, giving her attacks a Wind attribute.
* DefrostingIceQueen: Several of the girls in the party try their best to get Fujin to open up once she joins, in an attempt to befriend her. She is surprisingly receptive to this.
* NoIndoorVoice: Fujin does not mince words, she speaks in short, to the point responses usually shouted at the top of her lungs. Same even applies to all of her moves being named in Japanese via single kanji and nothing more than that.
* NotSoStoic: Very rarely when she feels comfortable, she will relax her normal military demeanor and speak softly and in full sentences, although such instances are few and far between.
* RecurringBoss: As with the other two, fought multiple times in the third region.
* RingsOfDeath: While she can use any Throwing Weapon, her signature weapons are all chakrams.
* UndyingLoyalty: To Seifer, the only reason she agrees to join the party is because they are able to convince her that Ultimecia is only using Seifer and has no interest in his well-being.
[[/folder]]

[[folder:Ultimecia]]
!!Ultimecia
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_ultimecia1.png]]
->''A fearsome sorceress from the far-flung future, filled with anger and hatred. By possessing sorceresses of the past, she aims to realize time compression, magic that would bring the past, present, and future all together into a single instant where nothing exists but herself.''
-->'''Voiced by:''' Creator/AtsukoTanaka

First encountered in Chapter 10 taking control of Seifer for her own ends once again, and makes sporadic appearances afterward, working toward her own goals. She becomes playable in her event, "Governess of Time," when she gives her dimensional coordinates to Mog to be summoned in battle.
::
When she becomes recruitable, she focuses on inflicting debuffs and splintered area of effect magic damage on various targets, utilizing Protean Swords to strike at 2 targets at once and Hell's Judgment to damage all foes at once. Her EX Ability is Apocalypse, an [=AoE=] overflowing BRV+HP attack that has a self BRV gain portion before execution that grants her two unique traits: first is the unique framed buff Griever's Magic for 6 turns, an Attack + Max BRV increase, and the second is Junction Griever for 2 turns, a unique icon that grants her lowered action delay/increased turn rate to the point of giving guaranteed 3 free turns.
::
15: Protean Swords
::
35: Hell's Judgment
::
EX: Apocalypse
::
LD: Shockwave Pulsar
::
Burst: Sorceress Heart
----
* CripplingOverspecialization: Ultimecia's specialty is dealing lots of magic damage in a short amount of time, with plenty of free turns. However, each of her spell casts don't actually deal ''that'' [[GradualGrinder much damage on their own]], which means Ultimecia can burn out rather quickly, even with her Burst weapon.
* EvenEvilHasStandards: She is completely disgusted with Kefka's actions in Act 2, Chapter 5, and makes no effort to hide her revulsion towards him, calling him an abominable wretch.
* {{Foil}}: Has this with Squall gameplay wise, given the coincidental concepts of her design. Her overall kit functions as a foil to Squall's, with both of them having a multi-hitting BRV Attack+, an [=AoE=] HP Attack+ via the chosen target taking the brunt of the damage, an [=AoE=] skill 1 ending in single target HP damage, and a second skill that ends with 100% undivided HP damage on all targets.
* ItsAllAboutMe: Eiko wonders why she wants to achieve Time Compression if she's so lonely and points out that it's [[{{Hypocrite}} hypocritical]] of her to want to make a world where only she exists.
* LadyAndKnight:
** Act 2's Final Chapter has her becoming the Dark Lady to Caius's Black Knight, as a temporary EnemyMine type of situation to prevent Ardyn from using the crystal core of darkness to manipulate them. Ultimecia even calls him her "transient" knight.
** In Act 3 Chapter 5, ''Zidane'' becomes the White Knight to her Dark Lady.
* LadyOfBlackMagic: A villainous one – elegant, nefarious, and powerful.
* MoreThanMindControl: Ultimecia controls Seifer once again with magic and by playing into his "romantic dream" of being a knight. The party later suspects her of trying to do this to [[spoiler: Noel]].
* NotSoSimilar: With Rinoa. Despite being Sorceresses, Ultimecia says Rinoa can never understand her since Rinoa has her loyal knight always at her side, while Ultimecia lives in solitude.
* ReformedButRejected: She tries to claim she has reformed and gives her dimensional coordinates to Mog, saying that she is lonely and felt connected to Noel in that they both lived to the end of humanity. The party doesn't believe her and refuses to trust her, with the exception of Noel, and they don't let her travel with them. Based on her scene with Kefka, it is unclear how genuine she was, but she does acknowledge Noel's trust in her.
* ScrewDestiny: She hints that she is trying to avert her BadFuture, which she believes is a result of BecauseDestinySaysSo, but Squall and the others don't buy it, and Celes says her words sounded empty.
* ThenLetMeBeEvil: Her reaction toward the party in Act 2, Chapter 5, after they rebuff her warnings about Kefka up in the FloatingContinent. [[spoiler: She genuinely did try to help Locke's Dark Manikin find the Terra and Celes Dark Manikins, even though she told him to save himself. She is also sympathetic to Noel's plight of being the last survivor of a BadFuture]].
* TimeMaster: Her turn manipulation mechanic is [[GameplayAndStoryIntegration a nod to this]]. Her EX+ when max limit broken even allows for 3 free turns and a single free use on either skill, giving her ''a lot'' of combat longevity.
* TimeStandsStill: She pulls this off with her BT skill "Sorceress Heart," stopping not only time within the phase but even ''the music itself.''
* TheVoice: [[spoiler: She speaks to Noel this way as he treks through the world in solitude, abandoned by Materia. Despite his protests otherwise, she does not appear to him because she says he would fear her as a monster, like others have, and also does not tell him her identity.]]
* WalkingArmory: While her weapons are collectively of the Unique type, Ultimecia's weapons are an axe, a spear, a longsword, and a shortsword, all of which she wields using her magic.

[[/folder]]

!Introduced in ''VideoGame/FinalFantasyIX''
[[folder:Zidane Tribal]]
!!Zidane Tribal
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/dffoo_zidane.png]]
->''A professional flirt and member of the Tantalus Theater Troupe, a band of thieves posing as performers. At the heart of his journey to stop Kuja, he learns the truth of his existence and nearly falls into the depths of despair but overcomes the darkness with the help of his friends. While he can get carried away at times, his sense of justice and positive nature give him the strength he needs to face their true enemy.''
-->'''Voiced by:''' Creator/RomiPark

Recruited in Chapter 2. Zidane comes across the group, joining quickly upon seeing Vivi traveling with a bunch of cute girls.
::
Zidane does extra damage against wolf-type enemies along having a very high turn rate, capable of dealing BRV damage with Stellar Circle 5 and increased HP damage with Free Energy, with both abilities being able to both apply self buffs added with their opposite debuffs. His EX Ability, Booster 8, does high BRV and HP damage with a launching effect and gives him a large Max BRV Up buff.
::
15: Stellar Circle 5
::
35: Free Energy
::
EX: Booster 8
::
LD: Solution 9
::
BT: Grand Lethal
----
* BalanceBuff: Post-rework, he gains the ability to inflict a unique trait known as "Thievery" that doubles as both a framed buff and debuff to himself and his respective target that enhances his abilities to their + versions (which greatly solves Zidane's issue of being turn inefficient and being ''very reliant'' on luck to have his debuffs occur). On top of this, his crystal level 54 and 58 also get updated to standard invisible buffs.
* BirdsOfAFeather: Freya uses the trope name to describe Tidus and Zidane, since both have the desire to play the hero.
* BookEnds: His alternate costumes are this; the first being the Knights of Pluto garb he wore in the very first mission of the game, and the second being the disguise he wore in the very last cutscene of the game.
* CasanovaWannabe: An infamous skirt-chaser in his home game, he typically enjoys flirting with most of the female party members when he has the chance (with the exception of Y'shtola, who intimidates him a little). With the exception of Garnet (his love interest from his own game), he gets turned down every time.
* ChivalrousPervert: While Zidane may be a flirt, his Gentle Knight ability has him trying harder when he had to protect female party members. The more females in the party with him, the bigger a boost Zidane will receive to his stats.
* CombatMedic: His Burst Effect allows his attacks to always 'Steal an Elixir' whenever he inflicts a debuff, which means he heals the party for their Max HP, with any overflow going to battery party Brave.
* DoubleWeapon: Zidane's daggers, half the time he dual wields them, but he can also combine them at the hilt to turn them into a double-ended dagger-sword.
* DressingAsTheEnemy: Zidane's first alternate costume has him dressed as one of Steiner's Knights of Pluto, which he did in order to infiltrate Alexandria Castle to kidnap Princess Garnet.
* DualWielding: Zidane fights using dual daggers, although he can combine them at the hilts/pommels, just like he could in his home game.
* FragileSpeedster: Has a high turn rate while dealing multiple hits, but often falls short on having effect damage-per-second/turn and/or enough raw power to back it up. One of his biggest prior weaknesses was being subject to leaking extra BRV when shaving off a target, along with his debuffs being proc'd solely on chance. Both his Awakening and his eventual rework put him more in the right place of being able to have better overall power, on top of increasing his already decent longevity in long battles.
* InTheHood: Zidane's second alternate costume has him dressed in a hooded cloak and CoolMask, that he wears in the final cutscene of the game when he poses as the lead actor in a play in order to surprise Garnet and his friends with his survival.
* IntangibleTheft:
** His main gimmick that's somewhat emulated by his abilities both debuffing his target while buffing himself at the same time out of chance (Stellar Circle 5 has a Speed Up + Speed Down, while Free Energy has a Defense Up + Defense Down). Ditto for his reworked version giving himself the unique Thievery framed buff/debuff that provides extra benefits to him while also further debuffing his targets.
** His LD special effect 'A Place to Call Home' allows him to not only delete enemy turns when he breaks them, but ''steals'' them for himself, allowing him to immediately act again.
* LauncherMove: His EX Ability, Booster 8.
* KnifeNut: While Zidane's weapons are classified as daggers, half of his signature weapons, the Butterfly Sword and Exploda specifically, are actually double-ended swords that can be detached into dual knives.
* InstantRunes: Free Energy creates a magical rune with a Sanskrit character that raises Zidane's current BRV amount before doing HP damage. Also inflicts a defense down debuff on the target while buffing Zidane's defense likewise.
* MistakenForGay: During Faris' recruitment chapter, Zidane was the first character from outside ''V'' to see through Faris's disguise. As a result, the rest of the party believe that Zidane "switched sides" when they see him flirting with her.
* SpectacularSpinning:
** Stellar Circle 5 is a spinning vortex of energy that hits a single target (that also increases his own Speed while debuffing his target's).
** His HP Attack animation also involves a somersault, along with some flips in his EX ability.
* TakingTheBullet: He takes the fire spell meant for Garnet when "Vivi" turns on them, revealing that he knew it really wasn't their friend all along.
* WeaponOfXSlaying: Zidane does extra damage to Wolf enemies, via a MythologyGag to one of his first skills he gets back in his home game.
* WhatTheHellHero: When Eiko joins the party and reveals that her and Zidane have a history (one-sided on her side, but of course she doesn't say that) the other party members call Zidane out for courting a young girl.

[[/folder]]

[[folder:Vivi Ornitier]]
!!Vivi Ornitier
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/dffoo_vivi.png]]
->''A black mage tender in years, who is reticent and somewhat naive. While at first glance appears frail and unreliable in battle, he is in fact a powerful wielder of magic. He always strives to do right and through the numerous life-or-death encounters he faced with Zidane has grown confident in himself. Vivi enjoys theater.''
-->'''Voiced by:''' Creator/IkueOtani

Vivi is one of the starting characters from Chapter 1, having been traveling with Mog, Rem, and Sazh already. Throughout the story, he always maintains his kind, introspective demeanor and is one of the first to show sympathy to other characters and even the Manikins.
::
Vivi is a straightforward magic damage dealer who does potent burst with his Fire spell, and can also use Focus to enhance his damage. His EX ability, Meteor (IX), is a potent group-hitting attack that grants him the Double Black Magic buff, which changes his HP attack into Double Fire and allows him to attack twice.
::
15: Fire
::
35: Focus
::
EX: Meteor (IX)
::
LD: Doomsday
----
* BalanceBuff: The biggest issue with Vivi's early awakening was mainly due to him having HP conditionals needed to be reached on his new enhanced skills. Added with his high-base Max BRV, this makes it hard to fufill. After his rework however, he finally gains automatic HP damage dumps on his new tools, with his Focus Extend now giving a brand new framed buff that further enhances him and grants him enhanced BRV and HP Attacks for longevity.
* CastFromHitPoints: His Doomsday LD does this for him and the rest of the party, basically requiring him to be paired with HP Regen healers and/or tanks to ensure no one gets KO'ed.
* CastingAShadow: Doomsday does dark elemental damage in addition to fire damage.
* CostumePorn: About the only way you can describe his alternate costume based on the original concept art by the legendary Yoshitaka Amano; with Vivi dressed to the nines accented with feathers, furs, tassels, and ribbons.
* DifficultButAwesome: Doomsday consumes a percentage of the party's HP when cast, and the subsequent follow-up attacks also consume a percentage of their HP when they trigger. This can be used to easily take advantage of characters who function well at low HP (Ardyn, Rinoa, and Dark Knight Cecil), as well as easily proc summon passives that require lower HP thresholds (Alexander, Diabolos, etc.), but improper use has a significant chance of causing the party's death.
* DiscOneNuke: During Chapter 1 the game gives the player a tutorial on how to draw from banners and how to use the 10+1 guaranteed Golden Weapon draw feature. The guaranteed golden weapon will always be Vivi's Oak Staff, which turns his Fire spell into the more powerful Fire+ Spell.
* DistressedDude: He gets captured by Kuja early in Arc 2 Chapter 3 and replaced by his Dark Manikin, out of Kuja's desire to manipulate the party and show Vivi that he is a replaceable puppet. Despite being tortured by Kuja, Vivi trusts in his friends and even tries to help Kuja both during and afterward.
* DeathFromAbove: Vivi is part of a rather long line of characters who use meteor-themed EX abilities. His LD, Doomsday, takes this UpToEleven, with a giant meteor that actually attracts other meteor-sized chunks to it before falling down on enemies.
* FriendlyFireproof: Averted with Doomsday, which in addition to damaging the enemy also takes a percentage of the whole party's HP.
* GlassCannon: Vivi is a rather potent BlackMage and can deal heavy damage to your enemies' BRV given good equipment and matchup (on top of having a high 5/5 base attack and Max BRV for an early game character), but he's a SquishyWizard and desperately needs support from allies to not bite the dust.
* MaamShock: Vivi's polite mannerism tends to get this response from other characters, such as Squall and even Hope, who is taken aback by being called ''mister'' at his age.
* MeditationPowerup: Can use Focus to increase his Attack and Max BRV for a set duration, though it often hurts his turn efficiency due to it needing to be used as a ramp up. The reworked version now gains another Attack and Max BRV in the form of the unique framed buff "Black Mage's Torch", overall increasing Vivi's return on using it as the buff itself also enhances his BRV and HP attacks.
* PlayingWithFire: Comes equipped with the classic Fire spell, and after his he gets his 35CP passive, awakening, and ''especially'' his rework, he becomes largely a fire-based specialist. Fire Extend when reworked hits even harder with overflow and an HP damage finisher, and he can even make use of enhanced BRV and HP Attacks for better longevity with the use of his aforementioned Black Mage's Torch framed buff. Several more reworks makes his Focus throw in a Fire spell and even making his regular Fire spell become a group attack
* PoisonousPerson: One of Vivi's optional crystal passives gives his Fire spell a chance of poisoning the enemy.
* SquishyWizard: Vivi has powerful BRV attacks, high base 5/5 in Attack and Max BRV but also has very low HP and Defenses.
* SympathyForTheDevil: Vivi expresses sympathy for both the manikins and Kuja, even despite all the evil the latter did back in their world, and wishes to help them.
* WhatMeasureIsAMook: From the beginning, Vivi was always sympathetic to the manikins because he recognized how similar their circumstances were to his own. When he meets his own Dark Manikin, who struggles with its own existence and the idea of making friends, Vivi even starts thinking of him as a little brother.

[[/folder]]

[[folder:Adelbert Steiner]]
!!Adelbert Steiner
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/dffoo_adelbert.png]]
->''A loyal knight of the royal family of Alexandria. He never once doubted that serving the royal family was his calling until he was inspired by Princess Garnet and his newfound friends to question his real purpose in life.''
-->'''Voiced by:''' Minoru Hirota

Recruited in Chapter 5. Steiner is encountered being harried by some monsters, and is aghast to see Zidane traveling with the party but comforted by Vivi's presence. He is eager to get back to his job of protecting Princess Garnet and finding his men, the Knights of Pluto, but is a staunch ally to the party.
::
Steiner deals extra damage to humanoid enemies with Power Break, which also lowers attack, and Spellblade, which does fire damage. His EX ability is Stock Break, a 5 hit area attack that finishes with a single target HP attack with splash damage and grants him the buff [Captain of the Knights of Pluto], which increases his Attack and the party's Max BRV.
::
15: Power Break
::
35: Spellblade
::
EX: Stock Break
::
%%LD: Flare Sword
----
* AcceptableBreaksFromCanon: Normally, Steiner would be unable to use Spellblade without Vivi in the party, as in their home game it was a CombinationAttack.
* BirdsOfAFeather: He frequently chats with the other knights. He also extends his sense of camaraderie to people who consider themselves protectors, like Wakka, even though they're not exactly of the traditional mold.
* DoesntTrustThoseGuys: He still can't stand anyone who's on the wrong side of the law. While this isn't totally unreasonable, the fact that all of the [[LoveableRogue thief charcters]] are reliable allies makes his outrage seem over-the-top. Living as a brigand also overrides other considerations; even though Faris is Lenna's sister and therefore technically a princess, he still scolds Lenna for getting a pirate's help.[[note]]Not that Faris wants to be seen a princess, mind.[[/note]]
* EnemyMine: PlayedForLaughs when he and Zidane interrupt their perpetual bickering to stop Edge from flirting with Garnet.
* FailedASpotCheck: Steiner is upset at the thought of the pirate Faris joining them until Vaan and Zidane point out that they ''already'' have a bunch of thieves and brigands in the group.
* HonorBeforeReason: When he realizes half of their traveling party are the likes of pirates, thieves, and rogues he immediately wants to kick them out of the group, not only in spite of them having worked together for several chapters by that point, but with one of them being Zidane, a party member from ''his own homeworld!''
* HotBlooded: His strong temper combined with his impulsive tendency to be aggressive to new strangers leads him to fighting with Barret in the latter's recruitment event, spurred on by the equally hot-blooded Cater.
* KindnessButton: He becomes more accepting of Faris when she reveals her concern for her men, something Steiner can relate to.
* KnightInShiningArmor: He is gratified to be viewed as this by some of the other party members, and clearly admires those who are as well, such as the Warrior of Light and Cecil - even Wakka, who he describes as a sort of "knight" since he's Yuna's guardian.
* MultitaskedConversation: He lectures Lenna about how royals shouldn't go solve problems on their own because it makes their people worry, and they ''definitely'' shouldn't resort to getting help from brigands like Faris. Garnet, who is also chatting to them, asks rhetorically if this is directed at Lenna or ''herself''.
* NotSoDifferentRemark: In relation to the above, while he is initially aghast at working with the rogue pirate Faris, when the latter speaks about she's worried over the safety of her crew, Steiner relates to her in that he's worried for the safety of his own Pluto Knights.
* PlayingWithFire: Spellblade is a Fire-based BRV attack.
* WeaponOfXSlaying: Steiner does extra damage to humanoid enemies; such as humans and manikins.

[[/folder]]

[[folder:Eiko Carol]]
!!Eiko Carol
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/dffoo_eiko.png]]
->''A mirthful and precocious young summoner who is the last survivor of her tribe. After losing her family at a tender age, she quietly lives in the village of Madain Sari until a fateful encounter with Zidane's party inspires her to move on. Only through bonding with Garnet is she finally able to overcome her loneliness.''
-->'''Voiced by:''' Creator/HisakoKanemoto

Recruited in her event, "The Small Summoner". Eiko finds herself alone in the world of ''Opera Omnia'' and latches onto the group once she sees her friends again.
::
Eiko is a supportive mage who can cast HP Regen to provide the party with multiple buffs, while granting bonus BRV to allies and dealing potent holy elemental damage with Smite. Her EX ability is Terra Homing, in which she summons Madeen for a 3 hit holy BRV+HP attack on every enemy, which also heals the party and grants her the "Double White Magic" buff (changes her HP attack into Double Holy) and Holy Resistance Down to her enemies.
::
15: HP Regen
::
35: Smite
::
EX: Terra Homing
::
%%LD: Rebirth Flame
----
* CultureShock: Eiko says the trope by name when she learns about how many summoners there are in Yuna's world (when she is the LastOfHerKind in hers) and especially when Yuffie and Tifa mention that anyone can be a summoner in their world with the right materia.
* TheCutie: Said as much by some other characters, she definitely fits as one of the youngest in the group.
* CostumePorn: Just like with Vivi's alternate costume, Eiko gets her Yoshitaka Amano concept art as an outfit, which beautifully exaggerates her appearance in green hue-tones.
* ImprobableWeaponUser: Eiko can use any staff weapon, but her signature weapons are Air Racquets, which are basically magical lacrosse racquets. Interestingly, she mentions to Deuce that she uses flutes as well in her home game, but they're unavailable to her here.
* InformedAbility: Eiko is a powerful Summoner in her home game and is referred to as such in this game, but her attacks are all from her WhiteMage moveset, she has no ability to summon in this game. Until her EX ability lets her summon Madeen.
* LightEmUp: Smite is a Holy-based attack that restores Brave to the entire party. Eiko was also the first party member to join the group with any sort of Holy-based attack. Terra Homing is also a holy attack, which grants her the Double White Magic buff which lets her double cast Holy instead of her standard HP attack.
* PrecociousCrush: Her crush on Zidane is present as always, and Tifa and the others call Zidane out on it when they misunderstand Eiko's lamentations as him wooing her in the past.
* TheRival: One scene has Eiko declare Yuna her rival for Zidane's heart, but no one takes it seriously.
* TeamChef: When Eiko cooks for the party in her lost chapter, everyone raves about how amazing it is and wants her to do it more often.
* WhiteMage: In addition to the Holy spell Smite, Eiko can use HP Regen to heal the party over several turns.
* YourMagicsNoGoodHere: She can only use her white magic, but she says she can't call on her summons in this world, even though Garnet can. Though this is an example of GameplayAndStorySegregation, because she is perfectly able to do it with her EX ability.

[[/folder]]

[[folder:Garnet Til Alexandros XVII]]
!!Garnet Til Alexandros XVII
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/dffoo_garnet.png]]
->''Renowned as the most beautiful princess in the history of Alexandria. With the aid of Zidane and Tantalus, she flees the castle in order to stop her mother the queen's plans for world domination. Initially naive, she finds her true self while traveling with her companions, and becomes a young woman fit to lead her kingdom.''
-->'''Voiced by:''' Creator/MamikoNoto

Recruited in her event, "Princess of Alexandria". Garnet encounters Kuja before the party, but they all manage to save her from him and she joins to be with her friends again.
::
Garnet is an area of effect mage who specializes in the water and lightning elements. She is able to summon Leviathan and Ramuh with Aquamarine Waterglint and Peridot Thunderflash, respectively, dealing high water and lightning elemental damage to all enemies while enhancing her BRV Attacks to deal those respective elements in bursts of area of effect damage. Her EX ability, Holy Prayer, restores the party's BRV, HP, and gives everyone Thunder and Water Enchant, which boosts that type of elemental damage and even grants BRV Regen.
::
15: Aquamarine Waterglint
::
35: Peridot Thunderflash
::
EX: Holy Prayer
::
LD: Eternal Darkness
----
* AssistCharacter: She appears in Zidane's Burst finisher animation casting Curaga on him. Doubles as CallBack to her assistance during the scene which the rest of the party helps Zidane in his time of need.
* BeamSpam: Her LD ability calls forth Ark who rains down laser fire from the air and grants her the Pumice Eidolon overhead buff, which gains stacks for every party and enemy action and once it hits the maximum of 4 stacks, it triggers an additional [=AoE=] BRV+HP attack that deals full HP damage to all enemies and batteries the party based on total HP damage dealt, consuming 3 stacks to do so.
* CommonalityConnection: During her Lost Chapters, an extra scene has Garnet bonding with Princess Ashe over the fact they both staged their own kidnappings in order to evade enemy capture, Garnet from her own mother Queen Brahne and Ashe to avoid capture from the Archadian empire.
* InTheHood: Her alternate costume is the classic ''Final Fantasy'' WhiteMage-style hood she wears in order to travel incognito as 'Dagger' in her game.
* PowerCrystal: Uses the Aquamarine, Peridot and a Pumice in her attacks, allowing her to summon great attacks from Leviathan, Ramuh and Ark.
* MakingASplash: Aquamarine Waterglint summons the powers of Leviathan for a Water-based attack, and turns Garnet's normal BRV attack into the area of effect Deluge.
* MythologyGag: Garnet's two attacks are based on Leviathan and Ramuh, the first two summons she is guaranteed to receive during normal gameplay in ''Final Fantasy IX''. While it is very likely Garnet could learn other summons such as Shiva and Ifrit, they are based on random drops and are never required to be found or used during the game. Her EX Ability, Holy Prayer, has Garnet summon the Eidolon Alexander which she also summons in one of the FMV cutscenes and is, therefore, also one of the few Eidolons Garnet is guaranteed to interact with. The only Eidolon that bucks this trend is Ark which she uses for her LD ability, which is one of Garnet's most powerful optional summons in the game.
* PrayerIsALastResort: Her EX Ability is Holy Prayer, which provides a large amount of healing and BRV to the party, while also granting everyone's BRV attacks water and electric elements, allowing the entire party to take advantage of Garnet's debuffs. Unusually for the series, despite drawing on Alexander's power the ability has nothing to do with the [[LightEmUp holy element]].
* ShockAndAwe: Peridot Thunderflash summons the powers of Ramuh for a Lightning-based attack, and turns Garnet's normal BRV attack into the area of effect Superbolt.
* SummonMagic: Is capable of summoning the powers of Ramuh and Leviathan to attack her enemies. She uses the powers of Alexander to heal the party and massively battery their Bravery and with the release of her EX+, Alexander actually appears when she uses the ability. Her LD ability has her summon Ark, one of the most powerful optional Eidolons in the game.

[[/folder]]

[[folder:Freya Crescent]]
!!Freya Crescent
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dffoo_freya.png]]
->''A young Burmecian dragon knight who travels in search of her lost love. When her homeland is in danger, she rushes to its aid with her old friend Zidane, but winds up entangled in a world-encompassing conspiracy. Understanding very well the precious nature of life, she often advises her reckless comrades against their rash actions.''
-->'''Voiced by:''' Creator/AiOrikasa

Recruited in Arc 2, Chapter 3 of the main story. She encounters the group at the Iifa Tree, sent there by Materia to aid them in the familiar location to help stop Kuja's machinations.
::
Freya is a supportive attacker, wielding spears. Her first ability, Reis's Wind, grants BRV and transforms her standard BRV attack into Jump. Her second ability, Dragon Breath, is a 5-hit area of effect BRV attack and single target HP attack that grants her the Dragon's Crest buff, which raises her attack and speed, and changes her HP attack into High Jump.
::
15: Reis's Wind
::
25: Dragon Breath
::
EX: Cherry Blossom
::
%%LD: Six Dragons
----
* BirdsOfAFeather: She immediately hits it off with Kain as a fellow dragon knight with a similar personality. Defied with Cid, whose personality is wildly different from the two of them despite also being a Dragoon (though Cid denies such terminology as well).
* BladeOnAStick: Freya's weapons of choice are spears, befitting a classic Dragoon.
* BreathWeapon: Dragon Breath, with Freya summoning an energy dragon to expel a breath weapon at the enemies.
* CombatMedic: Reis's Wind and Cherry Blossom can both provide HP Regen to the party; Cherry Blossom's unique buff Soothing Petals also gives the entire party Last Stand.
* CultureShock: When Freya learns that the people of [[VideoGame/FinalFantasyType0 Orience]] forget those who died due to the power of the crystals, she reacts with shock. This is perhaps due to her motto back in her own game: "To be forgotten is worse than death."
* InASingleBound: Like the other Dragoons, of course. Both her standard BRV and HP attacks change into Jump and High Jump, respectively.
* OurDragonsAreDifferent: Dragon Breath and Cherry Blossom both summon an energy dragon to attack the enemy.
* PetalPower: Cherry Blossom, which should be obvious from the name, summons a pink energy dragon along with a flurry of cherry blossom petals.


[[/folder]]

[[folder:Kuja]]
!!Kuja
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/dffoo_kuja.png]]
->''An enigmatic man whose plots embroil the Mist Continent in war. He is known for his pompous, overblown mannerisms and theatrical rhetoric. After learning the secret to his own existence, he sets off an a maniacal pursuit to annihilate all creation.''
-->'''Voiced by:''' Creator/AkiraIshida

Recruited in his event,"Taking the Gods' Stage", but is encountered as an enemy several times throughout the story. He is investigating the cause of the Torsions, and also wishes to free himself from the battle between the warring gods. He ends up joining the party to uncover Mog's true intentions, giving them his dimensional coordinates to be summoned for battles.
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Kuja is a magic attacker with relentless offensive capability, dealing area damage with Ring Holy and Ultima spells; each skill usage of his builds up unique framed Soul Cleave stacks that each increase his Max BRV and give him BRV regen, and at the maximum of 4 stacks allows him to expend them all to use + versions of his standard abilities. His EX Ability, Symphonic Force, makes him deal a BRV+HP Attack that ends up dealing 100% HP damage to all targets, and also grants him the unique framed buff Darkness of Eternity, a party-wide Attack + Speed Up buff that keeps Kuja's Soul Cleave stacks at max for the whole duration.
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15: Ring Holy
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35: Ultima
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EX: Symphonic Force
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LD: Seraphic Star
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Burst: Flare Star
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* AloofAlly: Even after helping the party, he still only offers his coordinates to Mog to be summoned for the occasional battle.
* BadassLongcoat: Kuja's alternate costume, the Cloaked Achorite, has him wearing an ornate black longcoat, not unlike Faris and Setzer.
* DualWielding: Kuja uses twin Cores of magical energy in combat.
* EnergyBall: His weapon of choice are Cores, which are unique to him. Cores are basically twin orbs of powerful magic that Kuja can use to augment his already potent magical abilities.
* EvolvingAttack: By using his powers, Kuja builds up the buff "Soul Cleave" over time; these Soul Cleave stacks each give Kuja extra Max BRV and BRV regen per stack. Once he reaches four stacks of Soul Cleave his attacks evolve; Ring Holy+ now hits much harder and Ultima+ attacks twice in a row, although once used Kuja's Soul Cleave count returns to zero (unless he uses his EX beforehand which gives him the Dark Messenger buff that makes his stacks remain at full for 6 turns).
* FragileSpeedster: Plays into his chosen Assassin class back in ''NT'', as he buffs both his speed and Max BRV very often, allowing him to hold a lot of BRV and have frequent turns, but often requires some setup to hit harder than he already currently does, on top of not having that much durability and overall average attack power (though his attacks often contain a lot of BRV hits before the HP damage portions). Thankfully, his EX+ when limit broken enough gives him a passive boost in both attack and speed, while also making him start out with Dark Messenger at the start of a quest.
* GlassCannon: As noted under FragileSpeedster, Kuja hits everyone very hard but isn't very durable nor do his BRV damage potencies skyrocket with his average attack stat, though his attack up buffs added with his many BRV-hitting skills make up for it slightly.
* GenreSavvy: Almost to the point of MetaGuy -- he even says he is just making a "cameo appearance" when he offers his dimensional coordinates to Mog to be summoned for battle and becomes playable.
* HavingABlast:
** His skill 2, Ultima (ver. IX), where he summons a wad of energy blasts from above that end in an explosion for BRV+HP damage split across all targets. When at max Soul Cleave stacks, a second wave of Ultima blasts that go upward from the ground instead with increased BRV damage potency.
** His EX ability, Symphonic Force, where he flies forward up to the target, performs a somersault while both his orbs vortex around as slashing waves of crossing energy appear to detonate a blast in front.
* HeelFaceRevolvingDoor: Kuja starts as a villain, but similar to his portrayal in the original ''Dissidia'' he doesn't really bear a grudge against Zidane anymore, so come his Character Event he provides his dimensional coordinates so the party can call on him, stating he's doing so on a whim. Come Arc 2, Chapter 3 though Kuja becomes distressed when he realizes he can't change his fate and once again turns on Zidane and the party, only to be saved by them after Kuja accidentally summons Soulcage and begrudgingly returns to being an AloofAlly.
* HeelFaceTurn: Although many members of the party don't trust him, Kuja seems to ally himself with the hero party for the most altruistic reasons out of any of the villain party members.
* ItsAllAboutMe: Very much so as he believes in the play of life ''he's'' the leading man and everyone else are just supportive actors, or worse, mere props. After his breakdown upon realizing his fate is sealed and he cannot do everything alone, he finally relents and admits Zidane is really the leading role, and he'll delegate himself as support ... at least temporarily.
* KickTheDog: In Arc 2, Chapter 3 after realizing he's being used by the Gods and that once they are done with him he'll be returned to his own world (where he is already dead), he loses it. He captures Vivi and attempts to emotionally (and physically) torture the poor Black Mage by replacing Vivi with a puppet to prove how interchangeable he is to his own friends, while also planning on using the fake Vivi (by emotionally manipulating the confused Dark Manikin) to kill Zidane while the real Vivi watches.
* LeaningOnTheFourthWall: Kuja tells Garnet something along the lines of "this world is placed on the palms of destiny" - that is, palms of the players holding the phone that runs the game.
* MortalityPhobia: After Kuja joins the hero party, Zidane theorizes he's only doing this because he's still afraid to die (his fate at the end of ''FFIX'') and wants to use the power of the Torsions to escape his destiny. Exemplified in Arc 2, Chapter 3 when Kuja realizes once the ''Opera Omnia'' world no longer needs him, he'll be sent back to his own world where he is already dead, going off the deep end as a result.
* PetTheDog: In Aphmau's Lost Chapter, Kuja is the first one to come across her sentient automatons, Ovjang and Mnejing. At first he plans on using them as pawns while he openly insults them, but when the two show him no malice and genuinely thank him for helping them, he changes his mind at the last moment and warps them directly to Aphmau. Even Zidane and Vivi are shocked to hear Kuja actually helped the two puppets.
* PowerFloats: He is always airborne in battle.
* RecurringBoss: Kuja is fought several times in the story and numerous events.
* RingsOfDeath: His skill 1, Ring [[LightEmUp Holy]], which disperses according to the number of targets. While Kuja normally fires three of them on both normal and + versions, the Extend passive version allows for him to fire a total of 6 rings instead with the + version having overflow and HP damage.
* ScrewDestiny: His biggest justification for joining the hero party, he doesn't want to do what is expected of him and be a villain just because he was summoned to be one.
* SpamAttack: Ultima not only has the highest non-EX BRV hitcount out of any attack in the game at 9 hits, but with maximum Soul Cleave stacks, it also executes a second time. Taken UpToEleven with his LD ability, which, while it only deals 2 BRV+HP attacks at a time, does so 7 times in a row, with a BRV gain of 20% of the total damage done so far after each HP attack, making it the hardest-hitting attack in the entire game by a large margin until Tifa's LD that works in a similar manner.
* TragicVillain: Hinted at beforehand but put into the forefront come Arc 2, Chapter 3. Kuja wants to find a way to ScrewDestiny and avoid his fate of dying at the end of his game, only to realize whether he works for the Gods or rebels against them, once the world no longer needs him he will be sent back and die anyway. Both Vivi (who was emotionally tortured by Kuja) and Steiner (who is a moral compass for the party) both state that while they cannot forgive Kuja for the evil he's committed back on Gaia, they understand Kuja is scared and lonely and lashing out.
* VillainTeleportation: He can teleport with and without the use of Torsions.
* VillainousBreakdown: Possibly crossed with HeroicBSoD, Kuja rebels against the Gods because he wants to fight against his fate in ''Final Fantasy IX'' in which he dies at the end. He eventually realizes to his horror that no matter what he does, once the world of the Gods' no longer needs him he will be returned home and die regardless. As a result the normally composed and quirky villain goes off the rails, kidnapping Vivi and attempting to use a confused Vivi manikin to kill Zidane while the real Vivi watches. He does this because Vivi is also a character destined to die at the end of ''FFIX'', and Kuja wants him to be as despaired and alone as he feels.
* WickedCultured: Tends to be someone who loves to spout theatrical references (almost as much as Balthier), and even has his EX Ability named Force ''Symphony'' (which was also one of his original attacks in the PSP games).
* YouAreNotAlone: As a CallBack to the party pulling this trope on Zidane in ''FFIX'', Kuja's former opponents all rally to help him face Soulcage, recognizing that he is a TragicVillain and deciding to help him.
[[/folder]]

[[folder:Beatrix]]
!!Beatrix
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/dffoo_beatrix.png]]
->''Seasoned general and pride of Alexandria. With her trusty blade Save the Queen at her side, she gives her all to defend the kingdom and its royal family. Under Queen Brahne's orders, she commanded the invasions into other nations, but later, realizing the error of her ways, she would become a valuable ally in Zidane's struggle against Kuja.''
-->'''Voiced by:''' Creator/YukaKomatsu

Beatrix is the first Global-first character to be released in the game. Recruited in her event, "Rose of May." Beatrix had been summoned by Materia and informed that Garnet is in the same world, so she rushed to her side in order to protect her. Struggling with the weight of her sins back in her world, Beatrix is determined to do anything she can to atone.
::
Beatrix is a supportive attacker, able to grant BRV and increase the party's defense with Saint Cloth and deal high damage with Thunder Slash. Her EX ability, Climhazzard, deals high BRV damage followed by HP damage divided between all targets and grants her the unique framed buff Sworn General (a self Attack and Max BRV Up), and like her other abilities gets stronger if the party has enough [[StatusBuff buffs]] active. With her LD, Shock, she also gains the ability to instantly dispel all enemies and grants her a followup on all her attacks on enemies inflicted with the debuff from Shock, as described below.
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15: Saint Cloth
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35: Thunder Slash
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EX: Climhazzard
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LD: Shock
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* TheAtoner: Beatrix is well aware of the atrocities she committed back in her world, and here she is a steadfast ally to Garnet and determined to atone.
* GameplayAndStoryIntegration: Beatrix works ''really'' well with Garnet, since her buffs benefit Garnet and make her stronger while Garnet is able to massively increase the damage of lightning element attacks, which is Beatrix's main form of damage.
* FriendlyRivalry: She sort of has this with Steiner, as she explains in her final Lost Chapter scene. She mentions that Steiner beat her in a previous duel and that she'd honestly like another chance to duel him again. But so long as they're in this new world, they are allies and should prioritize protecting Garnet.
* HairFlip: She does one as part of her victory pose and as part of her animation when she uses her Shock LD attack.
* JackOfAllStats: She fulfills a large number of party roles but doesn't excel at any single one of them: she buffs party stats a good amount, deals respectable damage thanks to her followup and batteries the party with it, recovers an use of her main damaging skill on using her EX, counters enemy attacks, dispels enemy buffs, heals the party both passively and on command, has a multi-purpose debuff and can prevent all HP damage done to the party for a single turn.
* NoSell: With her fully realized EX+, her HP+ attack changes into an unique attack for a single use: when used, she gains a buff that prevents all HP damage to the party until her next turn.
* [[OneManArmy One Woman Army]]: She has this reputation as the "Hundred Knight Killer." Also, she engages Tidus, Vaan, Firion, and Seifer each in one-on-one duels in her LC and beats all of them.
* PetalPower: She has this with her "Rose Petals" follow-up attack after she uses Shock, removing a buff from a target, gaining BRV based on her max BRV, dealing a 4-hit defense-ignoring BRV+HP attack that deals 20% splash damage to other targets and batterying the party based on total HP damage dealt after she attacks an enemy with the debuff, which saps 10% of the target's max BRV and reduces their attack and defense by 20%. A later update also turns it into a CounterAttack that triggers every time someone in the party with her Noble Loyalty buff takes BRV or HP damage.
* ShockAndAwe: Thunder Slash is a powerful lighting elemental attack. All versions contain overflow, making it one of the earliest overflow BRV+HP Attacks in the GL version that is not an EX ability during her release.
* StabTheSky: She does this before using Thunder Slash, though it's more of holding the sword up just to charge it with lightning.
* StatusBuff: Has two unique ones, Noble Loyalty and Sworn General. All of her attacks also change into stronger versions if the party has a total of 9 or more buffs currently active.
* SwordPlant: She does this when using Saint Cloth.
* ToBeLawfulOrGood: She and the party talk about how she struggled with this back in her world and, before meeting her, wonder if she'd have memories from before or after deciding to be Good. However, she has gone through her CharacterDevelopment and settled firmly on the side of Good.
* UndyingLoyalty: To Garnet.

[[/folder]]

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