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* CycleOfHurting: Them applying Focus Fire to a hero not only directs all of their allies' attention onto that one hero, but also increases the likelihood that they'll be forced to use Focus Fire on them ''again'', which reapplies the Taunt tokens and causes them to use Focus Fire ''again'', and so on and so forth[[note]]This problem used to be even worse, as Focus Fire dealt a tick of ScratchDamage and could remove Block tokens and cause Death's Door checks at really inopportune moments, but this has since been removed[[/note]]. This is but one of myriad reasons why killing Drummers quickly is extremely important.
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Adding this pre-emptively to prevent the organizational headache I know is coming.


%% Monsters from all current and future DLC for any ''Darkest Dungeon'' game should be placed on the "DLC Monsters" page for better organizational clarity. The only exceptions to this rule are monsters added in free updates like the Chirurgeon, as seen below. Thank you.

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%% Monsters from all current and future DLC for any ''Darkest Dungeon'' game should be placed on the "DLC Monsters" page for better organizational clarity. The only exceptions to this rule are monsters added in free updates like the Chirurgeon, as seen below.below, except returning DLC enemies from the first game (such as any Crimson Courtier enemies from "Kingdoms"), who should go under their existing entries on the "DLC Monsters" page. Thank you.

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* BodyHorror: The bodies of the Fanatics are all horribly burned with patches of red flesh having melted and barely hanging onto their bodies.

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* BodyHorror: The bodies of the Fanatics are all horribly burned with patches of red flesh having melted and barely hanging onto their bodies. They almost look like they're made of melting red candle wax.



* {{Acrofatic}}: The Pit Fighters can use the Accelerant skill to accumulate Speed, which turns them from MightyGlacier to LightningBruiser in a few turns if the party doesn't get rid of them quickly enough.

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* {{Acrofatic}}: The Pit Fighters can use the Accelerant skill to accumulate Speed, which turns them from MightyGlacier to LightningBruiser in a few turns if the party doesn't get rid of them quickly enough. Coupled with how big they are, it makes them especially terrifying to fight, as their bulk no longer matters when they can just react faster than you and beat your party to paste.



* TransformationIsAFreeAction: Averted. The Cabin Boy cannot transform into another Fisherfolk on the first round of combat as a means of balance.

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* TransformationIsAFreeAction: Averted. The Cabin Boy cannot transform into another Fisherfolk on the first round of combat as a means of balance.
balance. This gives you a chance to kill it on the first or second round if you're strong and fast enough.



* TheFaceless: The Captain's face is constantly hidden in the shadows.

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* TheFaceless: The Captain's face is constantly hidden in the shadows.shadows behind his collar and hat.


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* BerserkButton: Judging by how she only appears if the Flagellant is in the party, there's good indication that someone just plain refusing to die enrages her to the point she comes to kill them personally, instead of simply letting them die naturally.


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* VillainByProxyFallacy: A variation. She'll never appear if your party doesn't have the Flagellant in tow. But if you do, when she finally shows herself, she has no qualms with butchering the rest of the party while still trying to kill the Flagellant, indicating that it doesn't matter if you didn't personally wrong her - just associating with someone who ''did'' is enough to lump you in with them.


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* AndIMustScream: Trapped within his decayed, vine-twisted body and forced to endure guilt-ridden nightmares within his sleep, while his body still reacts without his conscious input.


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* BrainMonster: A gigantic brain manifested via eldritch energies and kept shackled by shadowy chains and padlocks. Interestingly, the brain never directly fights - it's the chains and padlocks that do all the fighting.


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* SuppressedRage: It embodies this trope, as it's a much more lethal application of a rage-filled exhalation of air from someone who's trying to keep it in, bu tit still leaks out.
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Please italicize work names, as called out in the How To Write An Example guidelines.


* ShoutOut: His most dangerous move is a party-wide Burn-inflicting attack called Burning Bright, which is an allusion to Creator/WilliamBlake's "[[https://en.wikipedia.org/wiki/The_Tyger The Tyger]]". It also references the third chapter of Literature/Fahrenheit451, fitting with the boss's theme of BookBurning.

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* ShoutOut: His most dangerous move is a party-wide Burn-inflicting attack called Burning Bright, which is an allusion to Creator/WilliamBlake's "[[https://en.wikipedia.org/wiki/The_Tyger The Tyger]]". It also references the third chapter of Literature/Fahrenheit451, ''Literature/Fahrenheit451'', fitting with the boss's theme of BookBurning.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: They carry large hammers resembling meat tenderisers, which they'll happily use to bash your heroes' heads in.

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* BossInMookClothing: They are usually the primary heavy hitters of enemy compositions they're in and can pack a punch while taking a lot of damage, but they're not as dangerous or disruptive as fully-fledged bosses like Exemplars.
* DamageReduction: A Deacon will always immediately use The Flesh Warps at the start of the fight, which alternates between a 50% ranged damage resistance buff and a 50% melee damage resistance buff every turn.

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* BossInMookClothing: They are usually the primary heavy hitters of enemy compositions they're in and can pack a punch while taking a lot of damage, but they're not as dangerous or disruptive as fully-fledged bosses like Exemplars.
Exemplars are.
* DamageReduction: A Deacon will always immediately use The Flesh Warps at the start of the fight, fight from Confession 3 onward, which alternates between a 50% ranged damage resistance buff and a 50% melee damage resistance buff every turn.


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* DeathOfAThousandCuts: They primarily serve to harass you with small amounts of damage and Bleed infliction, but leaving them unchecked for several turns will result in them piling tons of Bleed onto your heroes, especially if there's multiple of them due to their tendency to come in groups.

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Misuse


* BossInMookClothing: They are usually the primary heavy hitters of enemy compositions they're in and can pack a punch while taking a lot of damage, but they're not as dangerous or disruptive as fully-fledged bosses like Exemplars are.



* BossInMookClothing: They are usually the primary heavy hitters of enemy compositions they're in and can pack a punch while taking a lot of damage, but they're not as dangerous or disruptive as fully-fledged bosses like Exemplars.



* BossAlteringConsequence: If [[WantedMeter the Loathing of a given confession]] fills up completely, the Confession boss will gain a ''massive'' health and damage buff for the battle.



* TurnsRed: If the Loathing of a given confession filles up completely, the Confession boss will gain a ''massive'' health and damage buff for the battle.
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* TurnsRed: If the Loathing of a given confession filles up completely, the Confession boss will gain a ''massive'' health and damage buff for the battle.
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* TheSpook: The other lair bosses are just as much victims of the ailments that plague their respective areas as the rest of their faction. The Leviathan, meanwhile, simply appeared at the Shroud, perhaps lured in by the appearance of the mysterious idols, or perhaps arriving of its own will. It's motivations are unknown, as is whether it's an intelligent being or a mindless monster. All that is certain is that it caused the Fisherfolk to obtain their new forms, and has become an object of worship for them that needs to be taken down.

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* TheSpook: The other lair bosses are just as much victims of the ailments that plague their respective areas as the rest of their faction. The Leviathan, meanwhile, simply appeared at the Shroud, perhaps lured in by the appearance of the mysterious idols, or perhaps arriving of its own will. It's Its motivations are unknown, as is whether it's an intelligent being or a mindless monster. All that is certain is that it caused the Fisherfolk to obtain their new forms, and has become an object of worship for them that needs to be taken down.
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* WhenTreesAttack: The Tap Root will perpetually use a move called Creeping Growth on two random ranks at the start of every round, attempting to ensnare your heroes in its many vines. If it manages to use this move twice on the same rank without its growths being pushed back, the party member in that rank will become Constricted, which causes them to be Immobilized as well as take damage every turn and be forced to waste their turn dealing Stress damage to the rest of the party. The ''only'' way for Constricted to be removed is if the Tap Root Constricts your whole party and [[LimitBreak the Dreaming General uses Nightmare on them]], meaning preventing your heroes from being Constricted is priority number one in this fight.
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* HeroAntagonist: They are simply guards trying to stop the stagecoach's inhabitants from being robbed and harmed.
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* TheSpook: The other lair bosses are just as much victims of the ailments that plague their respective areas as the rest of their faction. The Leviathan, meanwhile, simply appeared at the Shroud, perhaps lured in by the appearance of the mysterious idols, or perhaps arriving of its own will. It's motivations are unknown, as is wether it's an intelligent being or a mindless monster. All that is certain is that it caused the Fisherfolk to obtain their new forms, and has become an object of worship for them that needs to be taken down.

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* TheSpook: The other lair bosses are just as much victims of the ailments that plague their respective areas as the rest of their faction. The Leviathan, meanwhile, simply appeared at the Shroud, perhaps lured in by the appearance of the mysterious idols, or perhaps arriving of its own will. It's motivations are unknown, as is wether whether it's an intelligent being or a mindless monster. All that is certain is that it caused the Fisherfolk to obtain their new forms, and has become an object of worship for them that needs to be taken down.
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* EvenEvilHasLovedOnes: The Plague Eaters are fond of the horrible thing they have helped birth, having put it in a cornucopia and put a wreath on its head.

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* EvenEvilHasLovedOnes: EvenEvilCanBeLoved: The Plague Eaters are fond of the horrible thing they have helped birth, having put it in a cornucopia and put a wreath on its head.
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* AchillesHeel: Being Immobilized and DamageOverTime. The Harvest Child is very good at distracting DPS heroes with its Putrid Meat, preventing them from doing damage and eating up valuable turns in your action economy, but also doesn't have that much health and its attacks don't do that much damage unless it's in rank 1. For this reason, if you can stack Bleed, Blight or Burn onto it while preventing it from getting to Rank 1 with Immobilizing tools(such as {{Bear Trap}}s), it can't really out-damage your healers and will crumble in just a few turns.

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* AchillesHeel: Being Immobilized and DamageOverTime. The Harvest Child is very good at distracting DPS heroes with its Putrid Meat, preventing them from doing damage and eating up valuable turns in your action economy, but also doesn't have that much health and its attacks don't do that much damage unless it's in rank 1. For this reason, if you can stack Bleed, Blight or Burn onto it while preventing it from getting to Rank 1 with Immobilizing tools(such tools (such as {{Bear Trap}}s), it can't really out-damage your healers and will crumble in just a few turns.
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** From a meta gameplay perspective, their threat level ''is'' their weakness. It's fairly common for not all heroes to want to participate in a fight against regional enemies, which in turn can damage relationship values. The cultists are so dangerous that every hero option against them will be to initiate a fight, making it trivial to salvage relations between two heroes at each other's throats by throwing them at enough cultists.

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* OneHandedZweihander: They wield giant two-handed greatswords, but only attack using them in one hand.



* LogicalWeakness: Categorize only forces the move if the heroes are ''not'' currently in alphabetical order. One such party composition that remains unaffected by this is, incidentally, 'The Usual Suspects' (Crusader, Highwayman, Plague Doctor, Vestal).

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* LogicalWeakness: Categorize only forces the move if the heroes are ''not'' currently in alphabetical order. Therefore, the move can be an utter NoSell on parties which are incidentally already categorized as such, or at least won't completely disorganize them. One such party composition that remains unaffected by this is, incidentally, 'The is "The Usual Suspects' Suspects" (Crusader, Highwayman, Plague Doctor, Vestal).
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The Usual Suspects party comp is outright immune to Categorize by the way

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* LogicalWeakness: Categorize only forces the move if the heroes are ''not'' currently in alphabetical order. One such party composition that remains unaffected by this is, incidentally, 'The Usual Suspects' (Crusader, Highwayman, Plague Doctor, Vestal).
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* LimitBreak: Every two rounds in its first phase, the Body will use Catabolize on whatever ranks are currently marked by Gastric Juices, converting all accumulated Blight on the heroes occupying them into pure damage. Therefore, abilities that can keep the Blight level which accumulates massively due to Gastric Juices down are a godsend.
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* FallenHero: The Lost Battalion once was once an army which fought for the Light. However, they've been slain and then turned into undead, so they now fight against the heroes.

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* FallenHero: The Lost Battalion once was once an army which fought for the Light. However, they've been slain and then turned into undead, so they now fight against the heroes.

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* IncreasinglyLethalEnemy: In between rounds they will use an ability called Accelerant, which gives them a speed buff and applies Burn to their attacks. If they manage to do this multiple times they can start becoming {{Lightning Bruiser}}s, especially with their two actions per turn.

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* IncreasinglyLethalEnemy: In between rounds they First thing they'll do will be to use an ability called Accelerant, which gives them a speed buff and applies Burn to their attacks.attacks, and continuously increases said buffs every turn. If they manage to do this multiple times they can start becoming {{Lightning Bruiser}}s, especially with their two actions per turn.



* FallenHero: The Light symbol on the back of the Drummer and the Dreaming General's standard suggests that the Lost Battalion once fought for the Light. However, they've been slain and then turned into undead, so they now fight against the heroes.

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* FallenHero: The Light symbol on the back of the Drummer and the Dreaming General's standard suggests that the Lost Battalion once was once an army which fought for the Light. However, they've been slain and then turned into undead, so they now fight against the heroes.


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* MemoryTrigger: In ''The Binding Blade'', showing the Holy Standard to a Bishop reminds them of who they are long enough to give you the Antique Reliquary to help track down the Crusader.
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* WasOnceAMan: The most horrific part of the Harvest Child's fight is that unlike other bosses who leave no corpse, the Child leaves behind a ''human gravestone, just like the ones your party leaves behind'' when it's killed, signifying how even if it was a horribly mutated infant it was still a ''human baby''.
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* NotTheIntendedUse: Even though the Chirurgeon is meant to be a dangerous encounter which rewards good loot, it's perfectly viable to pay him a visit purely because you don't have the cash to cure your party members' Diseases at a field hospital so that he can cure them instead with Bloodletting for free.
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* AchillesHeel: Any move that gets rid of corpses will prevent them from eating them for health and from using their most powerful attacks.

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* AchillesHeel: Any move that gets rid of corpses will prevent them from eating them for health and from using their most powerful attacks. In addition, they're vulnerable to Bleed due to their bloated flesh.
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Unnecessary redirect.


* IncrediblyLamePun: One of his moves is called Coral Grief.

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* IncrediblyLamePun: {{Pun}}: One of his moves is called Coral Grief.
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%% Monsters from all current and future DLC for any ''Darkest Dungeon'' game should be placed on the "DLC Monsters" page for better organizational clarity. The only exceptions to this rule are monsters added in free updates like the Chirurgeon, as seen below. Thank you.
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* ShoutOut: The name of the Champion variant, Admiral Marsh, is likely an allusion to Obed Marsh, the primary human antagonist and GreaterScopeVillain of ''Literature/TheShadowOverInnsmouth'', of which the Shroud takes heavy cues from as mentioned elsewhere.

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