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%% Names of Pokémon, Type, Abilities, Moves, specific Stats and Held Items should be capitalized.
%%



* GlassCannon: On one hand, Syclant's defensive stat are paper-thin, and its typing gives it [[KryptoniteIsEverywhere a number of weaknesses]], especially to [[WeakToFire Fire-]] and Rock-type moves; on the other hand, its offensive stats are fantastic, and its typing gives it great STAB moves.

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* GlassCannon: On one hand, Syclant's defensive stat stats are paper-thin, and its typing gives it [[KryptoniteIsEverywhere a number of weaknesses]], especially to [[WeakToFire Fire-]] and Rock-type moves; on the other hand, its offensive stats are fantastic, and its typing gives it great STAB moves.



* FragileSpeedster: For an unevolved Pokémon, Embirch's base 60 Speed makes it relatively fast and base 65 Special Attack is alright, but its Defenses are particularly low.

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* FragileSpeedster: For an unevolved Pokémon, Embirch's base 60 Speed makes it relatively fast and base 65 Special Attack is alright, but its Defenses defensive stats are particularly low.



* MightyGlacier: Flarelm and Pyroak possess impressive bulk and a decent Special Attack, but they are slow.

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* MightyGlacier: Flarelm and Pyroak possess Pyroak's defensive stats are impressive bulk and a decent their Special Attack, Attack is decent, but they are slow.



* SupportPartyMember: {{Invoked}}. Fidgit is designed for pure utility with unremarkable offensive presence. Its Ability Persistent helps keep field effects such as Trick Room longer, it has access to [[TrapMaster all damaging entry hazards introduced at the time]] and also use [[SpinToDeflectStuff Rapid Spin]] to remove them. Fidgit's Poison/Ground typing means that it can switch in to absorb certain StatusConditions, such as Poison from Toxic Spikes, paralysis from Thunder Wave (but not other Paralysis-inducing attacks, such as Stun Spore or Glare); and Sleep if it has the Ability [[TheSleepless Vital Spirit]].

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* SupportPartyMember: {{Invoked}}. Fidgit is designed for pure utility with unremarkable offensive presence. Its Ability Persistent helps keep field effects such as Trick Room longer, it has access to [[TrapMaster all damaging entry hazards introduced at the time]] and also use [[SpinToDeflectStuff Rapid Spin]] to remove them. Fidgit's Poison/Ground typing means that it can switch in to absorb certain StatusConditions, {{StatusEffects}}, such as Poison from Toxic Spikes, paralysis Paralysis from Thunder Wave (but not other Paralysis-inducing attacks, such as Stun Spore or Glare); and Sleep if it has the Ability [[TheSleepless Vital Spirit]].



* BalanceBuff: Naviathan's Dragon Dance set was outclassed by other users of the move (i.e., Feraligatr and Dragon-type Pokémon). To fix this, its Ability Water Veil was replaced by [[StatusEffectPoweredAbility Guts]] to boost physical damage even if burnt. Furthermore, it received [[GoombaStomp Heavy Slam]] as a more powerful STAB option, and gained [[ThisIsADrill Drill Peck]] and [[ManBitesMan Psychic Fangs]] as coverage moves, allowing it to break through Fighting-type and Water-resistant Poison-type Pokémon like Mega Venusaur, Mollux, and Plasmanta who would otherwise wall it.

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* BalanceBuff: Naviathan's Dragon Dance set was outclassed by other users of the move (i.e., Feraligatr and Dragon-type Pokémon). To fix this, its Ability Water Veil was replaced by [[StatusEffectPoweredAbility Guts]] to boost physical damage even if burnt. Furthermore, it received [[GoombaStomp Heavy Slam]] as a more powerful STAB option, and gained [[ThisIsADrill [[BeakAttack Drill Peck]] and [[ManBitesMan Psychic Fangs]] as coverage moves, allowing it to break through Fighting-type and Water-resistant Poison-type Pokémon like Mega Venusaur, Mollux, and Plasmanta who would otherwise wall it.



* SuperToughness: Can have the Ability Heatproof, which [[DamageReduction reduces the damage from Fire-type attacks and the burn status]].

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* SuperToughness: Can have the Ability Heatproof, which [[DamageReduction reduces the damage from Fire-type attacks and the burn status]].
being Burnt]].



* AntiRegeneration: Its Hidden Ability is Liquid Ooze, which causes Pokémon that use LifeDrain moves against it to [[HoistByTheirOwnPetard take damage instead of getting healed]].
* ArmorPiercingAttack: Can have the Ability Mold Breaker, which allows it to ignore any Abilities of opposing Pokémon that would reduce the effectiveness of its moves when attacking. This allows it to use status moves against Pokémon with Magic Bounce (such as [[Characters/PokemonGenerationIIITreeckoToSharpedo Mega Sableye]] or [[Characters/PokemonGenerationVIDedenneToVolcanion Mega Diancie]], which were popular in Gen. VI OU).

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* AntiRegeneration: Its Crucibelle's Hidden Ability is Liquid Ooze, which causes Pokémon that use LifeDrain moves against it to [[HoistByTheirOwnPetard take damage instead of getting healed]].
* ArmorPiercingAttack: Can Crucibelle can have the Ability Mold Breaker, which allows it to ignore any Abilities of opposing Pokémon that would reduce the effectiveness of its moves when attacking. This allows it to use status moves against Pokémon with Magic Bounce (such as [[Characters/PokemonGenerationIIITreeckoToSharpedo Mega Sableye]] or [[Characters/PokemonGenerationVIDedenneToVolcanion Mega Diancie]], which were popular in Gen. VI OU).



* HealingFactor: Can have the Ability Regenerator, which allows it to restore 30% of its max. HP upon switching out - helping it recover from the recoil from Head Smash.

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* HealingFactor: Can Crucibelle can have the Ability Regenerator, which allows it to restore 30% of its max. HP upon switching out - helping it recover from the recoil from Head Smash.

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* PunnyName: Breezi likes to fly in the breeze and takes it easy; Fidgit, well, likes to fidget.



* SupportPartyMember: {{Invoked}}. Fidgit is designed for pure utility with unremarkable offensive presence. Its Ability Persistent helps keep field effects such as Trick Room longer, it has access to [[TrapMaster all damaging entry hazards introduced at the time]] and also use [[SpinToDeflectStuff Rapid Spin]] to remove them. Fidgit's Poison/Ground typing means that it can switch in to absorb certain Status Conditions, such as Poison from Toxic Spikes, paralysis from Thunder Wave (but not other Paralysis-inducing attacks, such as Stun Spore or Glare); and Sleep if it has the Ability [[TheSleepless Vital Spirit]].

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* SupportPartyMember: {{Invoked}}. Fidgit is designed for pure utility with unremarkable offensive presence. Its Ability Persistent helps keep field effects such as Trick Room longer, it has access to [[TrapMaster all damaging entry hazards introduced at the time]] and also use [[SpinToDeflectStuff Rapid Spin]] to remove them. Fidgit's Poison/Ground typing means that it can switch in to absorb certain Status Conditions, StatusConditions, such as Poison from Toxic Spikes, paralysis from Thunder Wave (but not other Paralysis-inducing attacks, such as Stun Spore or Glare); and Sleep if it has the Ability [[TheSleepless Vital Spirit]].



* MeaningfulName: A Stratagem refers to a plan or scheme, especially one used to outwit an opponent or achieve an end, a tactic which [[TheStrategist Stratagem]] favours. It also sounds like a portmanteau of "strategy" and "gem".

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* MeaningfulName: A Stratagem refers to a plan or scheme, especially one used to outwit an opponent or achieve an end, a tactic which [[TheStrategist Stratagem]] favours. It also sounds like a portmanteau of "strategy" and "gem". Rebble are rubble pebbles, while Tactite are tacticians in battle.



* PunnyName: A Portmanteau of 'Soil' with either Dorsal or Colossal.

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* PunnyName: A Portmanteau {{Portmanteau}} of 'Soil' with either Dorsal or Colossal.



* PunnyName: They're a line of Voodoo dolls.



* MeaningfulName: Kerfluffle is a fluffy pillow who's willing to get into a kerfuffle. Pluffle possibly incorporates plush.

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* MeaningfulName: Kerfluffle Pluffle is a fluffy pillow who's playful plush fluffle. Kerfluffle, meanwhile, is willing to get into a kerfuffle. Pluffle possibly incorporates plush.kerfuffle.



** Ababo involves the four [[ABNegative blood types]] - Type A, Type B, Type AB and Type O - mashed together.

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** Ababo involves the four [[ABNegative blood types]] - Type A, Type B, Type AB and Type O - mashed together.together, which also sounds like 'a baby'.
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The final CAP of [[VideoGame/PokemonSwordAndShield Generation VIII]], a Ground-type [[{{Qurac}} Middle Eastern]] Bactrian camel that has access to a "forbidden fruit"; something on the CAP moves banlist. In Saharaja's case, it uses [[GemstoneAssault Diamond Storm]]. Its pre-evolution, Saharascal, is a Dromedary camel calf that's [[RagsToRiches a lot more raggedy]].

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The final CAP of [[VideoGame/PokemonSwordAndShield Generation VIII]], a Ground-type [[{{Qurac}} Middle Eastern]] Bactrian camel sultan that has access to a "forbidden fruit"; something on the CAP moves banlist. In Saharaja's case, it uses [[GemstoneAssault Diamond Storm]]. Its pre-evolution, Saharascal, is a Dromedary camel calf that's [[RagsToRiches a lot more raggedy]].



* GiantWallOfWateryDoom: Cresceidon is sapient water that takes the form of a ten meter tall breaking wave.[[note]]To put it in perspective, it's half the length of ''Eternatus''.[[/note]]

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* GiantWallOfWateryDoom: Cresceidon is sapient water that takes the form of a ten meter tall breaking wave.[[note]]To put it in perspective, it's half the length of ''Eternatus''.''[[Characters/PokemonGenerationVIIIImpidimpToCalyrex Eternatus]]''.[[/note]]



* MeaningfulName: It's a eastern dragon (known as long) train that goes "Chugga-Chugga" as it chugs along.

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* MeaningfulName: It's a long eastern dragon (known (also known as long) train that goes "Chugga-Chugga" as it chugs along.

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* OlympusMons: It's the first official Legendary CAP; having a 600 BST, was voted to have no evolutions, and designer Gravity Monkey stated that they made it with a legendary look in mind.[[note]]It is not the first Legendary from CAP, however. The unofficial Flash[=CAP=] Elktrolysis' creation predates Chromera by a generation.[[/note]]

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* OlympusMons: It's the first official Legendary CAP; having a 600 BST, was voted to have no evolutions, and designer Gravity Monkey stated that they made it with a legendary look in mind.[[note]]It is not the first Legendary from made with CAP, however. The unofficial Flash[=CAP=] Elktrolysis' creation predates Chromera by a generation.[[/note]]



* GiantWallOfWateryDoom: Cresceidon is sapient water that takes the form of a ten meter tall breaking wave.

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* GiantWallOfWateryDoom: Cresceidon is sapient water that takes the form of a ten meter tall breaking wave.[[note]]To put it in perspective, it's half the length of ''Eternatus''.[[/note]]



!!'''CAP 34: [[https://www.smogon.com/forums/threads/cap-34-so-far.3736477/ TBD]]'''
A Dragon/Poison locomotive that's designed to make use of an held item rarely seen competitively; in this case, it utilises Throat Spray. It has two pre-evolutions.

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!!'''CAP 34: [[https://www.smogon.com/forums/threads/cap-34-so-far.3736477/ TBD]]'''
Chuggalong]]'''
A Dragon/Poison Poison/Dragon locomotive that's designed to make use of an held item rarely seen competitively; in this case, it utilises Throat Spray. It has two pre-evolutions.



* OurDragonsAreDifferent: Part Dragon-type. One of its original inspirations was the Chinese dragon dance, hence the segmented parts that were later altered into the carriages.

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* MeaningfulName: It's a eastern dragon (known as long) train that goes "Chugga-Chugga" as it chugs along.
* OurDragonsAreDifferent: Part Dragon-type. One of its original design inspirations was the Chinese dragon dance, hence the segmented parts that were later altered into the carriages.



* RefittedForSequel: The concept was previously utilised for the Flash[=CAP=] Chewerm, see below; unlike Chewerm and its Pinch Berries, CAP 34 instead focuses on the Throat Spray.
* WeaponSpecialisation: Invoked. CAP 34's is built so that its main sets would prefer it holding [[HealingPotion Throat Spray]], which [[StatusBuff boosts the holder's Special Attack by one stage]] the first time it uses a [[MakeSomeNoise sound-based move]].

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* RefittedForSequel: The concept was previously utilised for the Flash[=CAP=] Chewerm, see below; unlike Chewerm and its Pinch Berries, CAP 34 Chuggalong instead focuses on the Throat Spray.
* WeaponSpecialisation: Invoked. CAP 34's Chuggalong is built so that its main sets would prefer it holding [[HealingPotion Throat Spray]], which [[StatusBuff boosts the holder's Special Attack by one stage]] the first time it uses a [[MakeSomeNoise sound-based move]].
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A Dragon/Poison locomotive that's designed to make use of an held item rarely seen competitively; in this case, it utilises Throat Spray.

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A Dragon/Poison locomotive that's designed to make use of an held item rarely seen competitively; in this case, it utilises Throat Spray. It has two pre-evolutions.



* CoolTrain: It's an armoured locomotive capable of {{flight}} and built for speed.
* OurDragonsAreDifferent: Part Dragon-type. One of its original inspirations was the Chinese dragon dance, hence the segmented parts that were altered into the carriages.
* PoisonousPerson: Part Poison-type that emit polluted plumes of smoke.

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* CoolTrain: It's an armoured locomotive capable of {{flight}} and built for speed.
speed, proving that SteamNeverDies.
* OurDragonsAreDifferent: Part Dragon-type. One of its original inspirations was the Chinese dragon dance, hence the segmented parts that were later altered into the carriages.
* PoisonousPerson: Part Poison-type that emit polluted plumes of smoke.smog.
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* OurDragonsAreDifferent: Part Dragon-type. Aside from the draconic head that comprises its smokebox, one of its original inspirations was the Chinese dragon dance, hence the segmented parts that were altered into the carriages.
* PoisonousPerson: Part Poison-type, based on how early trains emit polluted plumes of smoke in such qualities that they negatively affected air quality.

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* OurDragonsAreDifferent: Part Dragon-type. Aside from the draconic head that comprises its smokebox, one One of its original inspirations was the Chinese dragon dance, hence the segmented parts that were altered into the carriages.
* PoisonousPerson: Part Poison-type, based on how early trains Poison-type that emit polluted plumes of smoke in such qualities that they negatively affected air quality.smoke.
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** For the Snaelstrom line, they incorporate whirlpools (a whirlpool, a charybdis and a maelstrom respectively) as well as the animals (snails and chrysalis).

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** For the Snaelstrom line, they incorporate whirlpools (a whirlpool, a charybdis [[ScyllaAndCharybdis charybdis]] and a maelstrom respectively) as well as the animals (snails and chrysalis).
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* CoolTrain: It's an armoured steam locomotive capable of {{flight}} and built for speed.

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* CoolTrain: It's an armoured steam locomotive capable of {{flight}} and built for speed.



* PoisonousPerson: Part Poison-type, based on how

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* PoisonousPerson: Part Poison-type, based on how early trains emit polluted plumes of smoke in such qualities that they negatively affected air quality.

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A Dragon/Poison Pokemon that's designed to make use of an held item rarely seen competitively; in this case, it utilises Throat Spray.

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A Dragon/Poison Pokemon locomotive that's designed to make use of an held item rarely seen competitively; in this case, it utilises Throat Spray.



* OurDragonsAreDifferent: Part Dragon-type.
* PoisonousPerson: Part Poison-type.
* PowerNullifier: Can have the Ability Armor Tail/Dazzling/Queenly Majesty[[note]]As of this writing, the exact option has not yet been chosen[[/note]], which prevents [[ActionInitiative priority moves]] from affect them and their allies.

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* CoolTrain: It's an armoured steam locomotive capable of {{flight}} and built for speed.
* OurDragonsAreDifferent: Part Dragon-type.
Dragon-type. Aside from the draconic head that comprises its smokebox, one of its original inspirations was the Chinese dragon dance, hence the segmented parts that were altered into the carriages.
* PoisonousPerson: Part Poison-type.
Poison-type, based on how
* PowerNullifier: Can have the Ability Armor Tail/Dazzling/Queenly Majesty[[note]]As of this writing, the exact option has not yet been chosen[[/note]], Tail, which prevents [[ActionInitiative priority moves]] from affect affecting them and their allies.



* WeaponSpecialisation: Invoked. CAP 34's is built so that its main sets would prefer it holding [[HealingPotion Throat Spray]], which [[StatusBuff boosts the holder's Special Attack by one stage]] the first time it uses a [[SuperScream sound-based move]].

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* WeaponSpecialisation: Invoked. CAP 34's is built so that its main sets would prefer it holding [[HealingPotion Throat Spray]], which [[StatusBuff boosts the holder's Special Attack by one stage]] the first time it uses a [[SuperScream [[MakeSomeNoise sound-based move]].
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* LightningBruiser: The [[Pun Electric-type]] Krilowatt is not only decently bulky with 151/73/74 HP & Defenses, but with a Life Orb and Magic Guard, it can fit the role of a potent sweeper - [[GoneHorriblyWrong a little too well, as previously mentioned]].

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* LightningBruiser: The [[Pun [[{{Pun}} Electric-type]] Krilowatt is not only decently bulky with 151/73/74 HP & Defenses, but with a Life Orb and Magic Guard, it can fit the role of a potent sweeper - [[GoneHorriblyWrong a little too well, as previously mentioned]].

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* CartoonCreature: A line of AnimateBodyParts, specifically based on the components of the circulatory system: Ababo is a blood cell, Scattervein is a series of connected arteries, and Hemogoblin is a [[BeatStillMyHeart heart]], in both the [[HeartSymbol symbolic]] and [[BeatStillMyheart anatomical]] sense.

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* CartoonCreature: A line of AnimateBodyParts, specifically based on the components of the circulatory system: Ababo is a blood cell, Scattervein is a series of connected arteries, and Hemogoblin is a [[BeatStillMyHeart heart]], heart, in both the [[HeartSymbol symbolic]] and [[BeatStillMyheart anatomical]] sense.



* PunnyName: Two stages of this line involve a blood-based pun.

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* PunnyName: Two stages of this line involve a [[BloodyHilarious blood-based pun.pun]].



** Scattervein is a more straightforward case, being a group of veins that's a bit scatterbrained.

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** Scattervein is a more straightforward case, being a group of veins that's [[TheDitz a bit scatterbrained.scatterbrained]].



* ArmoredButFrail: Its base 45 HP is compensated by its 117 Defense and 110 Sp. Defense.



* PowerNullifier: Can have the Ability Armor Tail/Dazzling/Queenly Majesty[[note]]As of this writing, the exact option has not yet been chosen.[[/note]], which prevents [[ActionInitiative priority moves]] from affect them and their allies.

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* PowerNullifier: Can have the Ability Armor Tail/Dazzling/Queenly Majesty[[note]]As of this writing, the exact option has not yet been chosen.[[/note]], chosen[[/note]], which prevents [[ActionInitiative priority moves]] from affect them and their allies.

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* FlamingSword: Can learn Bitter Blade, depicted as a Fire-type [[AbsurdCuttingPower slicing move]] that [[LifeDrain restores HP equal to half the damage dealt to the opposing Pokémon]] that is currently [[Characters/PokemonGenerationIXSprigatitoToEspathra Ceruledge]]'s SecretArt.

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* FlamingSword: Can learn Formerly learned Bitter Blade, depicted as a 90 power Fire-type [[AbsurdCuttingPower slicing move]] that [[LifeDrain restores HP equal to half the damage dealt to the opposing Pokémon]] that is currently [[Characters/PokemonGenerationIXSprigatitoToEspathra Ceruledge]]'s SecretArt.SecretArt. The combo served too strong for Hemogoblin, though, and was later removed.


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** Later on, it [[https://www.smogon.com/forums/threads/np-sv-cap-stage-2-heart-of-glass-hemogoblin-nerf.3739282/post-10056181 lost access to both Bitter Blade and Fire Lash]], forcing it to rely on [[CastFromHitPoints Flare Blitz]] for Fire-type STAB.

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* ActionInitiative: Revenankh's Hidden Ability is Triage, granting +3 priority to its [[HealThyself healing moves]]. This means not only that it can use Moonlight or [[RestingRecovery Rest]] before being attacked, but it can also quickly dent the opponent with [[LifeDrain Drain Punch]].
* BalanceBuff: In Gen. VII, Revenankh received Triage to increase its survivability, Shadow Claw as a better Ghost-type STAB than Shadow Punch, and [[WillOTheWisp Will-O-Wisp]] to burn opponents and reduce physical damage as a way to compensate for its dated defensive stats.

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* ActionInitiative: Revenankh's BalanceBuff: In [[https://www.smogon.com/forums/threads/cap-updates-revenankh-discussion-complete.3597909/post-7370008 Gen. VII]], Revenankh gained the Hidden Ability is Triage, granting [[ActionInitiative +3 priority priority]] to its [[HealThyself healing moves]]. This means not only that it can use Moonlight or moves]] such as [[RestingRecovery Rest]] before being attacked, but it can also quickly dent the opponent with or [[LifeDrain Drain Punch]].
* BalanceBuff: In Gen. VII, Revenankh received Triage to increase
Punch]] that improved its survivability, longevity, Shadow Claw as a better Ghost-type STAB than Shadow Punch, and [[WillOTheWisp Will-O-Wisp]] to burn opponents and reduce physical damage as a way to compensate for its dated defensive stats.



* {{Mummy}}: The Ghost-type Revenankh has the appearance of a mummy; it would probably get along with fellow Ghost-Type [[Characters/PokemonGenerationVVictiniToZoroark Cofagrigus]].
* MummyWrap: One of the first moves Revenankh can learn via level up is Bind, which is often depicted as the same as Wrap.

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* {{Mummy}}: The Ghost-type Revenankh has the appearance of a mummy; it would probably get along with fellow Ghost-Type [[Characters/PokemonGenerationVVictiniToZoroark Cofagrigus]].
* MummyWrap: One of the first moves the Ghost-type Revenankh can learn via level up is Bind, which is often depicted as the same as Wrap.



* MultiArmedAndDangerous: Being based off of an Harvestmen, Fidgit consists of mostly limbs. It uses its many large hands to, among other things, summon earthquakes.

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* MultiArmedAndDangerous: Being based off of an Harvestmen, Fidgit consists of mostly limbs.SpiderLimbs. It uses its many large hands to, among other things, summon earthquakes.



* SensorCharacter: Their Hidden Ability is Frisk, allowing them to [[EnemyScan check and reveal the held item(s)]] of opposing Pokemon.

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* SensorCharacter: Their In [[https://www.smogon.com/forums/threads/cap-updates-fidgit-discussion-complete.3602772/post-7372779 Gen VII]], they gained the Hidden Ability is Frisk, allowing which allows them to [[EnemyScan check and reveal the held item(s)]] of opposing Pokemon.



* CriticalHitClass: Starting in Gen. VII, they gained the Hidden Ability Sniper, which boosts the power of {{critical hit}}s by 50%; they also got the move Laser Focus, which guarantees the next attack to ''be'' a {{critical hit}}.

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* CriticalHitClass: Starting in In [[https://www.smogon.com/forums/threads/cap-updates-stratagem-hidden-ability-poll.3604995/post-7371881 Gen. VII, VII]], they gained the Hidden Ability Sniper, which boosts the power of their {{critical hit}}s by 50%; they also got the move Laser Focus, which guarantees the next attack to ''be'' a {{critical hit}}.



* BalanceBuff: In Gen VII, Kitsunoh gained [[BareFistedMonk Iron Fist]] as its Hidden Ability, boosting the power of its punching moves by 20%. It can get [[MegatonPunch Meteor Mash]] via breeding, [[ActionInitiative Bullet]] [[RapidFireFisticuffs Punch]] through relearning, and [[ElementalPunch Thunder Punch and Ice Punch]] through tutoring.

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* BalanceBuff: In [[https://www.smogon.com/forums/threads/cap-updates-kitsunoh-hidden-ability-poll-2.3606420/post-7391037 Gen VII, VII]], Kitsunoh gained [[BareFistedMonk Iron Fist]] as its Hidden Ability, boosting which boosts the power of its punching moves by 20%. It can get [[MegatonPunch Meteor Mash]] via breeding, [[ActionInitiative Bullet]] [[RapidFireFisticuffs Punch]] through relearning, and [[ElementalPunch Thunder Punch and Ice Punch]] through tutoring.



* PowerNullifier: Their Hidden Ability is Damp, which allows them to nullify [[ActionBomb explosive moves such as Explosion and Mind Blown]] as well as [[TakingYouWithMe the Ability Aftermath]].

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* PowerNullifier: Their In [[https://www.smogon.com/forums/threads/cap-updates-cyclohm-hidden-ability-poll.3604373/post-7363610 Gen VII]], they gained the Hidden Ability is Damp, which allows them to nullify [[ActionBomb explosive moves such as Explosion and Mind Blown]] as well as [[TakingYouWithMe the Ability Aftermath]].



* TheDreaded: Their Hidden Ability is Unnerve, which prevents opposing Pokemon from consuming their Berries. [[PowerUpLetdown The Ability is not too useful]], however, when its other Abilities are more catered toward its goal of stopping secondary effects.

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* TheDreaded: Their In [[https://www.smogon.com/forums/threads/cap-updates-colossoil-hidden-ability-poll-2.3605435/post-7377874 Gen VII]], they gained the Hidden Ability is Unnerve, which prevents opposing Pokemon from consuming their Berries. [[PowerUpLetdown The Ability is not too useful]], however, when its other Abilities are more catered toward its goal of stopping secondary effects.



* BareFistedMonk: Voodoom is part Fighting-type.

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* BareFistedMonk: Upon evolving, Voodoom is part [[DiscardAndDraw trades]] its Normal-type for Fighting-type.



* BreakingOldTrends: Scratchet and Tomohawk have the honor of being the first CAP that are a canonical evolutionary line; the pre-evolutions of Gen. IV's [=CAPs=] were retroactively created later in Gen. VII.

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* BreakingOldTrends: Scratchet and Tomohawk have the honor of being the first CAP that are a canonical evolutionary line; the pre-evolutions of Gen. IV's [=CAPs=] were retroactively created later in Gen. VII. Tomohawk is also the first Flying-type CAP.



* {{Flight}}: Tomohawk becomes part Flying-type upon evolving, despite its 'wings' only being a costume, making it the first Flying-type CAP.

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* {{Flight}}: Tomohawk becomes part Flying-type upon Upon evolving, Tomohawk [[DiscardAndDraw trades]] its Ground-type for Flying-type, despite its 'wings' only being a costume, making it the first Flying-type CAP.costume.



* CueTheSun: Malaconda's Hidden Ability is Drought, allowing it to summon harsh sunlight in battle and play up the [[LightIsNotGood Lightbringer]] mythos of [[{{Satan}} its inspiration]].

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* CueTheSun: Malaconda's In [[https://www.smogon.com/forums/threads/cap-updates-malaconda-hidden-ability-poll-2.3606634/post-7393541 Gen VII]], Malaconda gained the Hidden Ability is Drought, allowing it to summon harsh sunlight in battle and play up the [[LightIsNotGood Lightbringer]] mythos of [[{{Satan}} its inspiration]].

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A line of Fire/Grass dinosaurs who grow their own armor that are excellent at defending against a variety of enemies and grinding them down.

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A line of Fire/Grass dinosaurs who grow their own armor that and are excellent at defending against grinding down a variety of enemies and grinding them down.over time.



The [[InfinityMinusOneSword pseudo-legendary]] of CAP: Cupra is a fuzzy Bug-type caterpillar with copper wings that evolves into Argalis, a silver-plated cocoon and finally Aurumoth, a six-winged, Bug/Psychic-type golden moth that [[{{Railroading}} attempts to]] embody "risk vs. reward".

to:

The [[InfinityMinusOneSword pseudo-legendary]] of CAP: Cupra is a fuzzy Bug-type caterpillar with copper wings that evolves into Argalis, a silver-plated cocoon and finally Aurumoth, a six-winged, Bug/Psychic-type golden seraphic moth that [[{{Railroading}} attempts to]] embody "risk vs. reward".



* OurAngelsAreDifferent: Aurumoth's appearance is based off of seraphim; it and [[Characters/PokemonGenerationVMinccinoToVolcarona Volcarona]] would probably get along nicely.
* ProtectionFromTheElements: Two sets of Cupra and Argalis's Abilities play with this: the former has Shield Dust, which protects it from the secondary effects of moves, and has the Hidden Ability Magic Guard, which makes Cupra invulnerable to indirect damage; while the latter becomes Shed Skin, which gives it a 30% chance to heal its status condition at the end of the turn and gains the Hidden Ability Overcoat, protecting it from powder moves and residue damage from Sandstorm or Hail.

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* OurAngelsAreDifferent: Aurumoth's appearance is based off of seraphim; it and [[Characters/PokemonGenerationVMinccinoToVolcarona Volcarona]] would probably get along nicely.
* ProtectionFromTheElements: Two sets of Cupra and Argalis's Abilities play with this: invoke this, though both seem to deteriorate in effectiveness: the former has Shield Dust, which protects it from the secondary effects of moves, and has the Hidden Ability Magic Guard, which makes Cupra invulnerable to all forms of indirect damage; while the latter becomes Shed Skin, which gives it a 30% chance to heal its status condition at the end of the turn and gains the Hidden Ability Overcoat, only protecting it from powder moves and residue damage from Sandstorm or Hail.



* RecurringElement: Like fellow [[InfinityMinusOneSword pseudo-legendaries]] such as the [[Characters/PokemonGenerationIIIWailmerToDeoxys Metagross]] line, the Aurumoth line is a three stage evolution that evolves at a high level with a base stat total of 600. It's also reminiscent of [[Characters/PokemonGenerationVMinccinoToVolcarona Volcarona]], a fellow Bug-type seraphic moth who also utilises a MagicDance in its competitive sets.

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* RecurringElement: Like fellow [[InfinityMinusOneSword pseudo-legendaries]] such as the [[Characters/PokemonGenerationIIIWailmerToDeoxys Metagross]] line, the Aurumoth line is a three stage evolution that evolves at a high level with a base stat total of 600. It's also reminiscent of [[Characters/PokemonGenerationVMinccinoToVolcarona Volcarona]], a fellow Bug-type seraphic [[OurAngelsAreDifferent seraphic]] moth who also utilises a MagicDance in its competitive sets.



* TakingYouWithMe: Aurumoth, among its many options, can use [[SuicideAttack Final Gambit]], which faints the user but [[FixedDamageAttack deals damage equal to its remaining HP at the time of usage]]. With its base 110 HP and decent Speed, Aurumoth can potentially do heavy damage or knock out an opponent in a sacrifice play.

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* TakingYouWithMe: Aurumoth, among its many options, can use [[SuicideAttack Final Gambit]], which faints the user but [[FixedDamageAttack deals damage equal to its remaining HP at the time of usage]]. With its base 110 HP and decent Speed, a healthy Aurumoth can potentially do heavy damage or knock out an opponent in a sacrifice play.



A line of Dark/Grass serpents; from a [[PunnyName bratty rattlesnake to an malevolent anaconda]] of myth. The latter gives flexibility to sun teams while opposing common OU threats of the time, especially Latias and Latios.

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A line of Dark/Grass serpents; from a [[PunnyName bratty rattlesnake to an a malevolent anaconda]] of myth. The latter gives flexibility to sun teams while opposing common OU threats of the time, especially Latias and Latios.



* MightyGlacier: Malaconda has great HP and Attack, with absurd Special Defense on that. However, while its [[DamageSpongeBoss thin Defense is complemented by its HP]], its Special Attack ([[DumpStat which it does not need]]) and Speed leave a ''lot'' to be desired.

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* MightyGlacier: Malaconda has great HP and Attack, with absurd Special Defense on that. However, while its [[DamageSpongeBoss thin Defense is complemented by its HP]], its [[MagicallyIneptFighter Special Attack Attack]] ([[DumpStat which it does not need]]) and Speed (which it DOES need) leave a ''lot'' to be desired.



* PoorPredictableRock: Malaconda's level-up movepool consists solely of alternating [[NonElemental Normal-]], [[GreenThumb Grass-]], and [[CombatPragmatist Dark-]]type attacking moves; in fact, outside of those, it gets ''five'' coverage moves, two of which overlap with type, that nonetheless have drawbacks.[[note]]Dragon Tail has negative priority, Ice Fang, Thunder Fang and Poison Tail have low power, while Wild Charge inflicts recoil.[[/note]]

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* PoorPredictableRock: Malaconda's level-up movepool consists solely of alternating [[NonElemental Normal-]], [[GreenThumb Grass-]], and [[CombatPragmatist Dark-]]type attacking moves; in fact, outside of those, it gets ''five'' ''eight'' coverage moves, two six of which overlap with type, three types that do not help with its weaknesses anyway, that nonetheless have potential drawbacks.[[note]]Dragon [[note]]Belch runs off its nonexistent Special Attack; Dragon Tail has negative priority, Ice Fang, Thunder Fang and Poison Tail have low power, while power below 70; Scale Shot raises its speed at the cost of lowering its already pitiful Defense after each usage; U-Turn forces it switch out; Wild Charge inflicts recoil.[[/note]]



* UtilityPartyMember: Malaconda isn't great at beating down enemies on its own, but it has the tools needed to guide the rest of its team toward victory. It can wall many attackers that use special attacks, use STAB-boosted Knock Off to remove enemy Pokémon's items, paralyze most Pokémon with Glare, use Rapid Spin to remove hazards on its team's side, and summon harsh sunlight to boost the Pokémon on its team with the right moves and/or Abilities.

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* UtilityPartyMember: Malaconda isn't great at beating down enemies on its own, but it has the tools needed to guide the rest of its team toward victory. It can wall many attackers that use special attacks, use STAB-boosted [[NoItemUseForYou Knock Off to remove enemy opposing Pokémon's items, held items]], paralyze most Pokémon with Glare, use [[SpinToDeflectStuff Rapid Spin to remove hazards hazards]] on its team's side, and summon harsh sunlight to boost the Pokémon on its team with the right moves and/or Abilities.



* AnchorsAway: Cawdet resembles one when it spreads its wings, while Cawmodore has an anchor incorporated into its beak, all the better to ram the opponent with Iron Head. [[CompetitiveBalance The line can't learn Anchor Shot, though]].
* AnimalGenderBender: In real life, only male frigate birds have the characteristic red gular pouch, but Cawmodore can be both male and female.

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* AnchorsAway: Cawdet resembles one when it spreads its wings, while Cawmodore has an anchor incorporated into its beak, all the better to ram the opponent with [[UseYourHead Iron Head. [[CompetitiveBalance The line can't learn Anchor Shot, though]].
Head]].
* AnimalGenderBender: In real life, only male frigate birds have the characteristic red gular pouch, but Cawmodore can be of both male and female.genders have it.



* ExtraOreDinary: A line of Steel-types.

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* ExtraOreDinary: A line of Steel-types.Steel-type sailors.
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* BigCreepyCrawlies: Part Bug-types. While Syclar is a mere 0'08", Syclant stands at a human-sized 5'7".

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* BigCreepyCrawlies: Part A line of Bug-types. While Syclar is a mere 0'08", Syclant stands at a human-sized 5'7".



* MeaningfulName: [[{{Portmanteau}} Combines]] [[RevenantZombie revenant]], a wandering spirit that's stuck between the mortal world and the afterlife, and [[Esoteric Motifs Ankh]], an ancient Egyptian symbol which symbolizes the many aspects of life, since it's obviously also a {{Mummy}} and fits in with Revenankh's LifeDrain battle style.

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* MeaningfulName: [[{{Portmanteau}} Combines]] [[RevenantZombie revenant]], a wandering spirit that's stuck between the mortal world and the afterlife, and [[Esoteric Motifs [[EsotericMotifs Ankh]], an ancient Egyptian symbol which symbolizes the many aspects of life, since it's obviously also a {{Mummy}} and fits in with Revenankh's LifeDrain battle style.



* SuperToughness: Rebble can have the Ability Solid Rock, reducing damage taken from super-effective moves by 25%.

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* SuperToughness: Rebble can have the Ability Solid Rock, [[DamageReduction reducing the damage taken from super-effective moves moves]] by 25%.



* BalanceBuff: In [[https://www.smogon.com/forums/threads/cap-updates-arghonaut-discussion-complete.3597815/post-7355414 Gen. VII]], they gained the Hidden Ability [[WeakButSkilled Technician]], which boosts their attacks that have 60 power or lower by 50%; they also got moves like [[{{Caltrops}} Spikes]] and [[SwitchOutMove Circle Throw]] to better fulfil a role of a [[TrapMaster hazards setter]] and phazer, as well as Scald to support its old role of {{No Sell}}ing setup sweepers.

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* BalanceBuff: In [[https://www.smogon.com/forums/threads/cap-updates-arghonaut-discussion-complete.3597815/post-7355414 Gen. VII]], they gained the Hidden Ability [[WeakButSkilled Technician]], which boosts their attacks that have 60 power or lower by 50%; they also got moves like [[{{Caltrops}} Spikes]] and [[SwitchOutMove Circle Circle]] [[GrappleMove Throw]] to better fulfil a role of a [[TrapMaster hazards setter]] and phazer, as well as Scald to support its old role of {{No Sell}}ing setup sweepers.



* PunnyName: A portmanteau of 'Soil' with either Dorsal or Colossal.

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* PunnyName: A portmanteau Portmanteau of 'Soil' with either Dorsal or Colossal.



* ShockAndAwe: While not Electric-types, Voodoll is said to evolve when it gets struck by lightning, and the line can learn several Electric-type moves like Thunderbolt and Volt Switch.

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* ShockAndAwe: {{Downplayed}}. While not Electric-types, Voodoll is said to evolve when it gets struck by lightning, and the line can learn several Electric-type moves like Thunderbolt and Volt Switch.



* HotSkittyOnWailordAction: The movepool creator [[LampshadedTrope admits the absurdity]] of having a pink snail be in the Field and Fairy egg groups instead of Bug, Amorphous, or one of the Water egg groups.

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* HotSkittyOnWailordAction: The movepool creator [[LampshadedTrope admits {{lampshades}} the absurdity]] absurdity of having a pink snail be in the Field and Fairy egg groups instead of Bug, Amorphous, or one of the Water egg groups.



* AwesomeByAnalysis: Volkraken can have the Ability Analytic, which boosts the damage of its moves if it moves second. This allowed Volkraken to take advantage of switches, where an opposing trainer does not have the better option between [[MortonsFork leaving a vulnerable Pokémon in versus switching it out and having the switch-in suffer a large chunk of damage]].

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* AwesomeByAnalysis: AwesomenessByAnalysis: Volkraken can have the Ability Analytic, which boosts the damage of its moves if it moves second. This allowed Volkraken to take advantage of switches, where an opposing trainer does not have the better option between [[MortonsFork leaving a vulnerable Pokémon in versus switching it out and having the switch-in suffer a large chunk of damage]].



* MakingASplash: {{Downplayed}}. While not Water-Types, they're based on manta rays, are in the Water 1 and Water 2 Egg Groups, and can learn a couple of Water-type moves, such as Aqua Tail and Surf.

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* MakingASplash: {{Downplayed}}. While not Water-Types, Water-types, they're based on manta rays, are in the Water 1 and Water 2 Egg Groups, and can learn a couple of Water-type moves, such as Aqua Tail and Surf.



* BadassAdorable: A rather meek, shy-looking humanoid slime mold who can go head to head with some of Gen. VI OU's biggest threats and has the stats to match.

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* BadassAdorable: A rather [[ShrinkingViolet meek, shy-looking shy-looking]] humanoid slime mold who can has the stats to go head to head with some of Gen. VI OU's biggest threats and has the stats to match.threats.



** Grass-type Starters being based on extinct megafauna. The Caribolt line is partially based on the Irish Elk, one of the largest deer species that lived in the [[UsefulNotes/PrehistoricLifeMammals Pleistocene]].

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** Grass-type Starters being based on extinct megafauna. The Caribolt line is partially based on the [[https://en.wikipedia.org/wiki/Irish_elk Irish Elk, Elk]], one of the largest deer species that lived in the [[UsefulNotes/PrehistoricLifeMammals Pleistocene]].



** Water-type Starters being water-dwelling animals that have design elements of weapons or warrior classes. The Snaelstrom line is partially based on a Triton snail, and becomes a [[GuardianEntity coral reef sentinel]] that defends other Pokémon from the attacks of the [[Characters/PokemonGenerationVIIRowletToComfey Toxapex]] line.

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** Water-type Starters being water-dwelling animals that have design elements of weapons or warrior classes. The Snaelstrom line is partially based on a [[https://en.wikipedia.org/wiki/Charonia Triton snail, snail]], and becomes a [[GuardianEntity coral reef sentinel]] that defends other Pokémon from the attacks of the [[Characters/PokemonGenerationVIIRowletToComfey Toxapex]] line.



* ATasteOfTheLash: Astrolotl often uses Fire Lash on competitive movesets, which is an physical 80 power [[ExactlyWhatItSaysOnTheTin Fire-type attack that lashes at the opponent]] to lower their Defense by one stage.

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* ATasteOfTheLash: Astrolotl often uses Can learn Fire Lash on competitive movesets, Lash, which is an physical 80 power [[ExactlyWhatItSaysOnTheTin Fire-type attack that lashes at the opponent]] to lower their Defense by one stage.
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* MeaningfulName: A crucible is a ceramic container, in this case containing a CuteMonsterGirl; a belle is just a stereotypical feminine name.

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* MeaningfulName: A crucible is a ceramic container, in this case containing a CuteMonsterGirl; a belle Belle is just a stereotypical feminine name.name that means beauty or beautiful in French.



* SlimeGirl: Crucibelle is a humanoid slime mold in a pot; notably, it's one of the few [=CAPs=] whose gender ratio is 3:1 skewed towards females.

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* SlimeGirl: Crucibelle is a humanoid slime mold in a pot; notably, crucible; [[GameplayAndStoryIntegration notably]], it's one of the few [=CAPs=] whose gender ratio is 3:1 skewed towards females.



* StealthPun: It's a slime mold that leaves or 'breaks out of' its pot to Mega Evolve; one of Crucibelle's Abilities is Mold Breaker.

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* StealthPun: It's a slime mold that leaves or 'breaks out of' its pot to Mega Evolve; one of Crucibelle's Abilities is Mold ''Mold'' Breaker.

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Removed: 345

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* MotivatedByFear: Brattler's Hidden Ability is Rattled, which [[StatusBuff raises its Speed by one stage]] if hit by a [[AchillesHeel Bug-]], [[Primal Fear Dark- or Ghost-type attack]] or [[JumpScare if Intimidated]]. [[PowerUpLetdown Not exactly useful when the only effective move type that will trigger it and be used is super effective on you]]...

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* MotivatedByFear: Brattler's Hidden Ability is Rattled, which [[StatusBuff raises its Speed by one stage]] if hit by a [[AchillesHeel Bug-]], [[Primal Fear [[PrimalFear Dark- or Ghost-type attack]] or [[JumpScare if Intimidated]]. [[PowerUpLetdown Not exactly useful when the only effective move type that will trigger it and be used is super effective on you]]...



* AwesomeByAnalysis: Volkraken can have the Ability Analytic, which boosts the damage of its moves if it moves second. This allowed Volkraken to take advantage of switches, where an opposing trainer does not have the better option between [[MortonsFork leaving a vulnerable Pokémon in versus switching it out and having the switch-in suffer a large chunk of damage]].



* MortonsFork: Volkraken can have the Ability Analytic, which boosts the damage of its moves if it moves second. This allowed Volkraken to take advantage of switches, where an opposing trainer does not have the better option between leaving a vulnerable Pokémon in versus switching it out and having the switch-in suffer a large chunk of damage.



* AntiEscapeMechanism: Invoked. Pajantom is designed to use trapping and binding moves on its opponent -- whether that means clinching a KO otherwise prevented by a switch or pressuring the opponent to switch to another Pokémon that Pajantom can dismantle.

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* AntiEscapeMechanism: Invoked. Pajantom is designed to use trapping and binding moves on its opponent -- [[MortonsFork whether that means clinching a KO otherwise prevented by a switch or pressuring the opponent opposing Trainer to switch to another Pokémon that Pajantom can dismantle.dismantle]].



* MotivatedByFear: Ababo can have the Ability Rattled, which [[StatusBuff raises its Speed by one stage]] if hit by a [[Primal Fear Bug-, Dark- or Ghost-type attack]] or [[JumpScare if Intimidated]].

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* MotivatedByFear: Ababo can have the Ability Rattled, which [[StatusBuff raises its Speed by one stage]] if hit by a [[Primal Fear [[PrimalFear Bug-, Dark- or Ghost-type attack]] or [[JumpScare if Intimidated]].

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