This page contains all tropes applying to the Website/{{Smogon}} ''VideoGame/CreateAPokemon''... [[DepartmentOfRedundancyDepartment Pokémon]]. If a trope applies only to the CAP when it is in ''BattleCapacity'', put it there.

[[foldercontrol]]

[[folder: Generation IV [=CAPs=]]]

!! '''CAP 1''': [[http://www.smogon.com/forums/showthread.php?t=3472554 Syclar]] and [[http://www.smogon.com/cap/pokemon/syclant Syclant]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_1_6175.png]]

An Ice/Bug GlassCannon mantis meant to check Garchomp, the first non-legendary Pokemon to be banned to Ubers at the time. Syclant was also the first CAP created.

%%* AnIcePerson
* ArmCannon: [[DependingOnTheWriter Depending on the artist]], Syclant's arms might be hollow and house arm cannons.
* BigCreepyCrawlies: While Syclar is a mere 0'08", Syclant stands at a human-sized 5'7".
* ClimbingTheCliffsOfInsanity: Syclar does this from the base of mountains to their peaks, eventually gaining Mountaineer when they evolve into Syclant.
* GlassCannon: Syclant's defenses are paper-thin, and its typing is not suitable for defense, either. Its offenses are fantastic, however, and the same typing gives it great STAB moves.
* HordeOfAlienLocusts: Syclar do this in numbers during the winters, entering and leaving on blizzard winds.
* ImprobableAimingSkills: Its ability, [=CompoundEyes=], gives it a sharp accuracy boost for its moves, such as Blizzard or Focus Blast.
* ObviousRulePatch: The reason it has its own ability, Mountaineer, was to keep it viable despite Stealth Rock.

!! '''CAP 2''': [[http://www.smogon.com/cap/pokemon/revenankh Revenankh]]
[[quoteright:96:http://static.tvtropes.org/pmwiki/pub/images/cap_2_1110.png]]

A Ghost/Fighting mummy with some MightyGlacier characteristics, made to capitalize on Ghost/Fighting's unresisted type coverage.

%%* BareFistedMonk
* BizarreSexualDimorphism: Females have longer hair... or rather, bandages.
* HealingFactor: To some degree. Shed Skin gives it a chance to heal status effects every turn.
* MightyGlacier: Revanankh was built to gain stat boosts with Bulk Up; its defensive stats are good, while its offensive stats are mediocre at best. However, it can bypass its low speed by using Shadow Sneak, which has ActionInitiative.
%%* {{Mummy}}
%%* RedEyesTakeWarning

!! '''CAP 3''': [[http://www.smogon.com/forums/showthread.php?p=4505570 Embirch, Flarelm]], and [[http://www.smogon.com/cap/pokemon/pyroak Pyroak]]
[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/cap_3_4691.png]]

A [[CrazyAwesome Fire/Grass]] dinosaur.

* TwentyFourHourArmor: Flarelm and Pyroak naturally have armor.
%%* ArmCannon
* AttackAttackAttack: Embirch frequently try to attack Pokémon that are much stronger than them, [[BullyingADragon even provoking them to anger]], since they want to [[IJustWantToBeBadass get stronger]].
* CounterAttack: Flarelm prefers this method of battle, in contrast to its pre-evolution, since it is slower but otherwise stronger.
* DinosaursAreDragons: Averted; instead of breathing fire, it shoots fire out of its arm cannons.
* DependingOnTheArtist: The color of its grass skirt changes from yellow to green between generations.
%%* GreenThumb
%%* GlassCannon: Embirch
%%* MightyGlacier: Flarelm and Pyroak.
%%* PlayingWithFire
* RequiredSecondaryPowers: These Pokémon have fireproof and exothermic leaves, which would otherwise cause them to self-ignite whenever they use a Fire-type attack.
* YinYangBomb: Grass and Fire are two of the most diametrically opposed forces in both the games and in nature. Therefore, Pyroak immediately becomes a {{Badass}}.

!! '''CAP 4''': [[http://www.smogon.com/forums/threads/breezi-final-product.3488792/ Breezi]] and [[http://www.smogon.com/cap/pokemon/fidgit Fidgit]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_4_651.png]]

A parachuting CartoonCreature that evolves into a multi-armed Poison/Ground spider. It is notable for being the first CAP with a specific concept in mind: its purpose was to be a pure team-support Pokémon.[[note]]the previous three were based mostly on RuleOfCool.[[/note]]

* MultiArmedAndDangerous: As the line is based off of a spider, Fidgit consists of mostly arms.
%%* TheSleepless: Thanks to Vital Spirit.
%%* PoisonousPerson
%%* {{Flight}}: Breezi
%%* DishingOutDirt: Fidgit
* InformedSpecies: Fidgit looks little like a spider besides having eight limbs.
* MultiArmedAndDangerous: Fidgit uses its many large hands to, among other things, summon earthquakes.
* SupportPartyMember: Fidgit is designed as pure utility with unremarkable offensive presence. The Persistent ability helps keep field effects such as Tailwind or Trick Room longer, it has access to all entry hazards before Generation V, and it can switch in to absorb Toxic Spikes, a Poison or Paralysis-inducing attack, or, if it has Vital Spirit, a Sleep-inducing attack.
* ThisIsADrill: Fidgit has one on the bottom of his body. It also has smaller ones on each of his elbows, which it uses, in concept art, for Poison Jab.

!! '''CAP 5''': Rebble, Bolderdash, and [[http://www.smogon.com/cap/pokemon/stratagem Stratagem]]
[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/cap_5_6505.png]]

A Rock-type FragileSpeedster[=/=]SquishyWizard resembling an alien made of gravel with FloatingLimbs. Its goal was to [[PlayingAgainstType play]] [[MightyGlacier against]] [[IncrediblyLamePun type]] and see how the presence of such a new type of threat affected the metagame.

* ActionInitiative: Stratagem gets Vacuum Wave as priority--one of the best users of its time, even if that isn't saying much.
* ConfusionFu: It might be a floating rock, but it has an immense movepool filled with all sorts of elemental attacks. Technician-boosted Hidden Power allows it to run any element attack besides Fairy.
%%* DishingOutDirt
* GlassCannon: It has high Special Attack and speed just like Gengar, but it's faster and ''slightly'' more durable.
* PlayingAgainstType: Invoked. Rock-type Pokemon tend to be {{Mighty Glacier}}s--high attack and defense and low speed. Stratagem is the opposite, having high special attack and speed but thin defenses.
* SignatureMove: It has Paleo Wave, a Rock-type attack that uses Stratagem's higher special attack. This was due to the lack of special Rock-type moves.
* StarfishAlien: It is, essentially, floating gravel that acts nothing like the way it should.

!! '''CAP 6''': Privatyke and [[http://www.smogon.com/cap/pokemon/arghonaut Arghonaut]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_6_8117.png]]

A Water/Fighting octopus {{pirate}} that intended to be an anti-metagame Pokémon. It decentralized the metagame of its time, but it instead centralized it around itself.

%%* BareFistedMonk: Fighting-type. Maybe not bare-fisted, though.
* DressedToPlunder: Arghonaut is very thematically based off of a pirate; its mantle resembles a tricorne, it has a HookHand where the hook ''is'' its hand, and it has a single eye; the other eye is black, like an EyepatchOfPower.
%%* MakingASplash
* MultiArmedAndDangerous: It has six limbs; two legs, two tentacles wrapped like fists, and two tentacles that end in a cutlass and hook, respectively.
* NoSell: Arghonaut has the Unaware ability, allowing it to ignore stat boosts in a boost-centric metagame.
* SwordAndFist: Two of its tentacles are wrapped like fisticuffs, while two others end in a blade and hook. In a case of GameplayAndStorySegregation, Arghonaut is heavily biased toward GoodOldFisticuffs. It gets many punching moves, while the only moves it gets that resemble slashing are Cut and possibly Cross Chop.

!! '''CAP 7''': Nohface and [[http://www.smogon.com/cap/pokemon/kitsunoh Kitsunoh]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_7_6538.png]]

A Steel/Ghost phantom fox that is intended to be the ultimate scouting Pokémon.

* CheshireCatGrin: Kitsunoh permanently has one due to its masks. For female Kitsunoh, that means four of them from the ones on its body.
* CoolMask: While Nohface has no masks at all, Kitsunoh has multiple; one on its head and one for each limb.
%%* ExtraOreDinary
* TheFaceless: Nohface has a hole where its face should be, with beady red eyes emerging from it.
* FantasticFoxes: Despite the name, Kitsunoh is less directly inspired by the {{Kitsune}} youkai. It's still fantastic by being a phantom fox with a wide variety of elemental strikes.
* FogFeet: It doesn't have fog in lieu of feet, but rather, in addition to them.
* JaggedMouth: Its masks give Kitsunoh the impression of a sneaky grin and/or a CatSmile.
%%* OurGhostsAreDifferent
* SignatureMove: Shadow Strike, a physical Ghost-type attack which was added due to the lack of moves working with Kitsunoh's superior Attack stat.

!! '''CAP 8''': Monohm, Duclohm, and [[http://www.smogon.com/cap/pokemon/cyclohm Cyclohm]]
[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/cap_8_4002.png]]

A strangely adorable Electric/Dragon that looks like a [[ExactlyWhatItSaysOnTheTin dragon made of electricity]]. Intended to abuse abilities that are useful, but confined to sub-par Pokémon.

* AscendedMeme: The idea of a fluffy, pink Electric/Dragon tank that can use Choice Specs had been a RunningGag for the previous few Pokémon. This is exactly what Cyclohm (with pink as its shiny coloration) has become.
* MultipleHeadCase: Like a hydra, this Pokemon line sprouts more heads per stage.
* OurDragonsAreDifferent: A triple-headed fluffy thundercloud dragon.
%%* ShockAndAwe
* WeatherManipulation: Not only can Monohm summon Whirlwinds upon hatching, but it has access to all weather-summoning moves, as well as Thunder, Blizzard, and Draco Meteor.

!! '''CAP 9''': Colosshale and [[http://www.smogon.com/cap/pokemon/colossoil Colossoil]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_9_54.png]]

A Dark/Ground Pokémon in the form of a well-over-eight-feet-tall subterranean brown narwhal. [[MemeticMutation Is good at basketball.]] Intended to stop secondary effects in the metagame.
%%* CombatPragmatist: Dark-type
* CoveredInScars: Colossoil has what appears to be scars (or, at the very least, red, scar-like streaks) on its face and arms, to emphasize its Dark typing.
%%* DishingOutDirt
%%* RedEyesTakeWarning
* SandIsWater: Like the Ground-type aquatic creatures from ''Pokemon'', Colossoil is a narwhal that lives in the ground.
* SeldomSeenSpecies: A narwhal.
* SoLastSeason: Subverted. Circumstances would have it such that Colossoil would become a top-ranked threat in the CAP metagame two generations after its inception. A combination of three changes made Colossoil extremely powerful, even if Colossoil hadn't been changed: Dark-type moves' matchup against Steel types, the buff to the move Knock Off, and the addition of the item Assault Vest give Colossoil advantages. In particular, it is comparable to Landorus-T, in that they're both powerful pivots with Ground-type STAB and the ability to use Knock Off. Colossoil gets STAB on Knock Off in exchange for the loss of Flying-type resistances/immunities and a 4x weakness to Ice-type attacks.
* ThisIsADrill: Colossoil has drills as horns, which it has on its face, down its back, and on its tail.

!! '''CAP 10''': Protowatt and [[http://www.smogon.com/cap/pokemon/krilowatt Krilowatt]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_10_6216.png]]

An Electric/Water shrimp meant to be a [[TheMario jack-of-all-trades]]/utility counter (but is limited in how much it can do at a time thanks to the series' four-move limit), but primarily used as a sweeper due to a loophole on its ability.

* CounterAttack: It has a high 151 base HP stat and learns Counter and Mirror Coat, all to better reflect damage done to Krilowatt.
* GoneHorriblyWrong: The aforementioned loophole, enabling it to spam fast, recoil-less-Life-Orb-boosted attacks from its bizarrely expansive movepool. It even had the raw bulk to be virtually unkillable -- and it was the last straw before the CAP Pokémon received a massive nerfing.
%%* JackOfAllStats
* LightningBruiser: Krill is not only decently bulky with 151/73/74 defenses, but with a Life Orb, he's also pretty powerful. Even with his movepool nerfs he's good.
%%* MakingASplash
* PintsizedPowerhouse: Krilowatt is a measly 2'4", but it has abnormally high defenses and decent offenses. With Magic Guard, it fits the role of a potent bulky sweeper.
* SeldomSeenSpecies: A shrimp.
%%* ShockAndAwe

!! '''CAP 11''': Voodoll and [[http://www.smogon.com/cap/pokemon/voodoom Voodoom]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_11_5565.png]]

A Fighting/Dark [[CreepyDoll voodoo doll]] meant to be a perfect partner for Togekiss (but in practice has done better with Zapdos). Also the last CAP project to be created using [[VideoGame/PokemonDiamondAndPearl Generation IV]] parameters.

%%* BareFistedMonk: Fighting-type
* ConsolationWorldRecord: Voodoom was made with the goal to "Pick a good-but-not-great OU Pokémon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.". They failed at making a teammate for Togekiss, but have succeeded ([[http://www.smogon.com/smog/issue12/cap_report The staff]] claims it was the ''most'' successful [=CAP=]) at making one for Zapdos.
** As the point was simply to find out the dynamics behind "perfect teammates," while not having the CAP turn into a GameBreaker like some of the other [=CAPs=], yes, Voodoom WAS the best CAP. Players learned a number of things about perfect teammates, and Voodoom isn't a GameBreaker (except MAYBE with Zapdos).
%%* CombatPragmatist: Dark-type
* CreepyDoll: It is an animated voodoo doll; its Dark typing helps support this trope.
* ElementalAbsorption: Its once-flavor ability [=LightningRod=] became viable with the Gen. V change that it nullifies all Electric-type attacks.
* FrankensteinsMonster: The justification for Voodoom's electricity-absorbing abilities is that to evolve, its demi-canon pre-evolution Voodoll has to get struck by lightning via a needle through the heart. Frankenstein was cited as inspiration for this.
* GoneHorriblyWrong: Subverted - while he failed at partnering with Togekiss, he is exceptional with Zapdos. Because of this, he's been called the most successful CAP to date.
* HollywoodVoodoo: In a sense, Voodoom subverts this and plays it straight. (primarily the latter.) Some people had the idea to allow Voodoom to both bless (Louisiana voodoo) AND curse (Hollywood voodoo) people with its pins, but it's still a gigantic voodoo doll (which only Hollywood and Louisiana voodoo use: other Voudoun branches do not use them.)
** Voodoll plays the trope even straighter. It's basically a normal voodoo doll.
* ImprobableWeaponUser: A needle. Well, not exactly improbable for him since he's a ''voodoo doll'', but still not something you commonly see.
* LightningCanDoAnything: See FrankensteinsMonster.
* VoodooDoll: The line is based off of [[AnimateInanimateObject animated]] voodoo dolls.
[[/folder]]

[[folder: Generation V [=CAPs=]]]

!! '''CAP 1''': [[http://www.smogon.com/forums/showthread.php?t=3448517 Scratchet]] and [[http://www.smogon.com/cap/pokemon/tomohawk Tomohawk]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_12_7573.png]]

The first two [=CAPs=] of Gen V, as well as the first two be part of an (entirely canon) evolutionary line and, in Tomohawk's case, the first Flying-type CAP. Specifically, a Flying/Fighting [[PantheraAwesome tiger]] [[OurGryphonsAreDifferent gryphon]] that is meant to help the player regain momentum (the upper hand). Scratchet, the pre-evolution, is a Normal/Fighting cub with a fluffy body meant to resemble an egg.

* ActionInitiative: One of the hallmarks of Tomohawk is its access to Prankster along with its diverse status movepool. It can cripple opponents with Taunt, Toxic, Haze, or infamously, Confuse Ray, heal with Roost, or even attack directly with Nature Power.
%* BareFistedMonk: Fighting-type
* {{Flight}}: Tomohawk is able to fly despite its 'wings' only being a costume.
%%** BlowYouAway
* MasterOfAll: Tomohawk can cover a wide range of roles in a player's team to the extent that otherwise nigh-GameBreaker Pokemon are all checked by it.
* {{Mayincatec}}: Tomohawk has flavors of this, as well as more northern Native American elements.
** Scratchet has a tendency to chase [[Characters/PokemonGenerationVVictiniToZoroark Sigilyph]], another Mayincatec Pokémon.
%%* OurGryphonsAreDifferent
%%* PantheraAwesome
* PowerCreep: Tomohawk was created in early Gen. V OU, where Pokemon like Genesect and Sand Rush Excadrill ran the metagame. Likewise, Tomohawk had the power level to match, but unlike the other Pokemon, Tomohawk continues to be a dominant force in the CAP metagame.
%%* RidiculouslyCuteCritter

!! '''CAP 2''': [[http://www.smogon.com/forums/showthread.php?t=3464482 Necturine]] and [[http://www.smogon.com/cap/pokemon/necturna Necturna]]
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_13_9395.png]]

A Grass/Ghost Pokémon that can learn Sketch once as an Egg Move, allowing in its movepool access to a single unique or mind-blowing attack that can come out of left field.

* BishounenLine: Necturine is very insect-like, while Necturna is much more humanoid.
* ConfusionFu: Their ability to learn Sketch once gives them massive versatility and unpredictability.
* CuteGhostGirl: Necturna was designed with this trope in mind.
* DecidedByOneVote:
** 237 votes were counted in the finals for deciding its design; not counting the moderator/tallier, the votes were [[http://www.smogon.com/forums/showthread.php?t=3459161&page=11 134 to 133]].
** [[http://www.smogon.com/forums/showthread.php?t=3461268&page=4 Necturna's movepool]] was decided between 43 and 42 votes.
* {{Extra|Eyes}} EyesDoNotBelongThere: Necturna has eyes on her vine and 'dress', while Necturine has an extra set of small eyes underneath her main set.
* GiantWaistRibbon: The red band on Necturna's waist resembles a Giant Waist Ribbon. In conceptual artwork, she has a bow on her back, which is not present in its in-game sprite.
%%* GreenThumb
* {{Miko}}: A [[PlantPerson flytrap]] miko, specifically.
* MightyGlacier: Necturna has a high Attack stat and decent defenses, but low Speed.
* ObviousRulePatch: Starting from ''VideoGame/PokemonXAndY'', Pokémon are now allowed to go to the Move Relearner to remember Egg Moves that have been forgotten. Since this would potentially make them overpowered, the simulator prevents them from having more than one move that can only be learned via Sketch.
%%* SoulPower
* {{Yandere}}: [[http://img.photobucket.com/albums/v407/Yilx/nanacreep.jpg Supplementary material]] shows that Necturna has shades of this.

!! '''CAP 3''': [[http://www.smogon.com/cap/pokemon/mollux Mollux]]
[[quoteright:96:http://static.tvtropes.org/pmwiki/pub/images/cap_14_9464.png]]

A Fire/Poison-type [[MixAndMatchCritters lava lamp cone snail]] that is meant to overcome the weaknesses in its typing ''and'' exploit its positive aspects in its becoming a viable threat in the metagame.

%%* BlackBeadEyes
* DependingOnTheArtist: Which way Mollux's front legs curl change. The concept artist draws them curling back, the Gen. V sprites and party icon show them curling forward, and the Gen. VI model and party icon show them curled back.
* [[EverythingsSquishierWithCephalopods Everything's Squishier With Gastropods]]: And it is ''adorable''. Mollux is among the most popular of CAP designs.
* HotSkittyOnWailordAction: The movepool creator admits the absurdity of having a pink snail be in the Field and Fairy egg groups instead of Bug, Amorphous, or one of the Water egg groups.
* ImpaledWithExtremePrejudice: It's a cone snail, which is known for using an organic harpoon to prey on other animals. It can use its tongue to stab through a [[ButtMonkey Delibird]] through the [[EyeScream eye]] and [[SwallowedWhole swallow it whole]], [[http://www.smogon.com/forums/posts/4210100 all while looking just as adorable afterwards]].
* KillerRabbit: A little scrawny snail doesn't seem so dangerous, does it? Its 131 Special Attack stat and decent defenses to back it up prove otherwise.
** With the type chart overhauls in Gen VI, Mollux is one of only two Pokémon to have a double resistance to Fairy (the other being [[Characters/PokemonGenerationIVFamilies Heatran]]). Thanks to Dry Skin, Mollux tends to completely wall and destroy Azumarill now (immune to Water, 4x resistant to Fairy, 2x resistant to Fighting).
* LandslideElection: The winning art design had a good 25% of the votes over the nearest competitor in the first art poll, and proceeded to sweep with a majority in the second poll.
* MightyGlacier: While it can tank hits from either side and hit harder than Magnezone, it's not ''that'' fast.
%%* PoisonousPerson
* PlayingWithFire: Mollux is a Fire-type Pokemon, but it sees more use in rain due to its Dry Skin ability. Putting out in Sun would make it lose health.
* ShownTheirWork: Lava lamp for a shell aside, [[http://www.smogon.com/forums/showpost.php?p=4249843&postcount=23 the anatomy]] of Mollux is highly accurate compared to real-life pulmonates.
* SuicideAttack: The movepool creator gave Mollux Final Gambit as a gimmick.

!! '''CAP 4:''' [[http://www.smogon.com/forums/showthread.php?t=3479436 Cupra, Argalis]], and [[http://www.smogon.com/cap/pokemon/aurumoth Aurumoth]]
[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/cap_15_2913.png]]

A fuzzy caterpillar with copper wings that evolves into a silver-plated cocoon and then a six-winged golden moth. Aurumoth is a Bug/Psychic-type (the first Psychic-type CAP) that [[{{Railroading}} attempts to]] embody "risk vs. reward".

* BigCreepyCrawlies: Cupra is 1'8", Argalis is 4'3", and Aurumoth is an impressive 6'11".
* DanceBattler: Aurumoth learns Dragon Dance and Quiver Dance, allowing it to boost either attacking stat while making up for its below-average speed.
* EasyAmnesia: In the ''Black 2/White 2'' entry, Aurumoth, like [[Characters/PokemonGenerationIVFamilies Uxie]], can cause trainers to forget things. Thankfully, the effect is limited and temporary.
* EnlightenmentSuperpowers: In its ''Black 2/White 2'' Pokedex entry, Argalis evolves into Aurumoth when it achieves enlightenment. In-game, all it needs is to increase its level to 50.
* FacialMarkings: The line naturally has purple bands on its body and wings.
* FloatingLimbs: Aurumoth's six floating wings are its defining feature.
* GameplayAndStorySegregation: While its ''Black 2/White 2'' Pokedex entry says otherwise about Argalis's evolution, it evolves like the other pseudo-legendaries by level alone.
* GoldSilverCopperStandard: Aurumoth is gold, while its pre-evolutions are silver and copper.
* GlowingEyes: Although hard to see in its Generation VI render, Aurumoth's eyes glow independently of outside light.
* GoodWingsEvilWings: Aurumoth has three pairs of golden, shell-like wings floating around it, reminiscent of seraphim.
* HistoricalInJoke: Cupra being awarded to the best of athletes references the ancient UsefulNotes/OlympicGames, and the species name of the entire line (Copper Specie, Free Silver, and Gold Standard) refer to coinage and bimetallism.
* HollywoodDensity: [[AvertedTrope Averted]] with Cupra. Argalis and Aurumoth, however, invoke this by using MindOverMatter to lessen their weight, especially the latter.
* LightningBruiser: Aurumoth has great stats around the board except for Special Defense.
** GlassCannon: While it is a good mixed sweeper, tanking Special blows isn't the best thing it can do.
* MasterOfIllusion: They can have Illusion, Zoroark's signature ability. Have both Zoroark and Aurumoth in your party, and MindScrew can ensue. And Aurumoth doesn't ''have'' to have Illusion...
* MindOverMatter: This is how Argalis and Aurumoth hold their wings that encompass their bodies.
* OneOfTheseIsNotLikeTheOthers: The leader of CAP typically uses a variation of a CAP's concept pitch as its description in the [[http://www.smogon.com/cap/pokemon/ CAP Pokédex]]. Even 'failures' such as Krilowatt tend to have a sensible description of what it does successfully. Aurumoth was such a failure that he could not find a better description than the placeholder "Legendary bug."
* OurAngelsAreDifferent: Aurumoth's appearance is based off of seraphim. (Not unlike [[Characters/PokemonGenerationVMinccinoToGenesect Volcarona]], ''another'' awesome moth-like Pokemon...)
%%* PsychicPowers
* {{Railroading}}: Significant leaders of the CAP project declared Aurumoth more the [[RunningTheAsylum Topic Leader's personal project]] than following the community guidelines as the CAP mission has in the past, as evidenced by poll slate choices being unvaried and toward a specific goal, and having the resulting Pokémon not following the concept at all (being extremely un-risky to play).
* SuicideAttack: Aurumoth, among its many options, can use Final Gambit. It has above-average HP and decent speed, making it possible to KO many Pokemon.

!! '''CAP 5: [[http://www.smogon.com/forums/threads/3486211/ Brattler]] and [[http://www.smogon.com/cap/pokemon/malaconda Malaconda]]'''
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_16_3680.png]]

Two Grass/Dark serpents; the first, a rattlesnake, and the second, an anaconda of myth. The latter gives flexibility to sun teams while opposing common OU threats, especially Latias and Latios.

* ArmorPiercingAttack: It was given Infiltrator as a flavor ability in Gen. V, but as Gen. V upgraded the ability to bypass Substitute, it is seen more on Malaconda than Harvest, which is even more situational.
* AttackAttackAttack: Malaconda's level-up movepool consists solely of alternating Normal, Grass, and Dark attacking moves--as befitting its malevolent nature.
%%* CombatPragmatist: Dark-type
* TheCorrupter: Its mere presence causes those around it to become more hostile and evil.
* DecidedByOneVote: Its design was decided by two votes, actually: Amongst 230 votes, the results were 116 to 114.
* DepartmentOfRedundancyDepartment: Brattler's level-up movepool, through an oversight, repeats the moves Pursuit and Wrap -- Malaconda's movepool has those repeats, but those are justified in that it's an evolution, and evolutions tend to repeat the first few moves they learn.
* FantasticFruitsAndVegetables: The fruit on their tails are a part of them, and so act accordingly. Bratter's seeds grow and shrivel as an indicator of its health, and Malaconda's fruit is utterly delicious yet allows Malaconda to tempt its prey.
* ForTheEvulz: Both Brattler and Malaconda both inherently love attacking and corrupting others for no reason other than amusement.
* GreenThumb: It not only grows fruit on itself, but it causes the habitat it lives in to teem with plants as well.
* LandslideElection: In stark contrast to the [[DecidedByOneVote design contest]], voters had no indecision on choosing Wyverii's sprites for Malaconda.
* LightIsNotGood: Malaconda is the sinister serpent that shines brightest in the sun--with sunlight up, its access to 100% Harvest makes it remarkably tanky.
* MightyGlacier: Great HP and Attack, with absurd Special Defense on that. However, while its thin Defense is complemented by its HP, its Special Attack (which it does not need) and Speed leave a lot to be desired for.
* {{Planimal}}: A snake that grows leaves, thorns, and an apple.
* SmugSmiler: In its artwork, Malaconda sports a devilish grin. In its sprites, it has a subdued, but more haughty smile.
* SnakesAreSinister: While most Pokémon are selfish at worst or under a malevolent trainer's control, Malaconda is by nature chaotic and, in fact, amplifies vices in those who meet it.
* TemptingApple: The Pokémon references both myths through the different colors of apples it may have.
** AppleOfDiscord: Regular
** ForbiddenFruit: Shiny

!! '''CAP 6: [[http://www.smogon.com/forums/threads/3499782/ Cawdet]] and [[http://www.smogon.com/cap/pokemon/cawmodore Cawmodore]]'''
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_17_4977.png]]
%%[[caption-width-right:192:some caption text]]

The final Gen V CAP, a Steel/Flying frigate bird Pokémon that utilizes moves underused in the OU metagame successfully. Its SignatureMove is specifically Belly Drum.

* ActionInitiative: It gets Bullet Punch alongside Belly Drum, one generation before Azumarill could use the same combination.
* AnchorsAway: Cawmodore has an anchor incorporated into its beak, all the better to ram the opponent with Iron Head.
* AnimalGenderBender: In real life, only male frigatebirds have the characteristic red gular pouch, but Cawmodore can be both male and female.
%%* BlowYouAway: Flying-type.
* CastFromHitPoints: The move it's built around, Belly Drum, sacrifices half of its HP to maximize its attack.
%%* ExtraOreDinary: Part Steel-type.
* FailedASpotCheck: Cawdet will happily wander through enemy territory, since it's plated with enough armor to avoid potential dangers.
* FeatherFingers: Cawmodore is shown to gesture the white feathers on its wings like fingers, and they presumably clench into a fist to use Bullet Punch, but it hasn't been shown to use them for anything dexterous.
* GlassCannon: Cawmodore's high speed, strong STAB moves, priority, and access to recovery makes it terrifying once it is able to activate Belly Drum. That's a big "if", though, considering Cawmodore's low HP and Special Defense.
* NoSell: One of its possible abilities is Volt Absorb, allowing it to not only shrug off Electric-type attacks with zero damage taken, but [[ElementalAbsorption actually regain health upon being hit by them]], leaving it with only a weakness to Fire. This is seriously comes in handy, considering that Belly Drum is CastFromHitPoints.
* SignatureMove: Belly Drum. Kind of an odd example since other Pokémon can use it, but Cawmodore is literally built so that it can use Belly Drum very well ''and'' so that any set that ''doesn't'' use Belly Drum is thoroughly suboptimal.
* WhenAllYouHaveIsAHammer: In contrast to the broader movepools CAP Pokemon get, Cawmodore is remarkably one-dimensional. It can't afford any other roles besides 'use Belly Drum and sweep', but it is ''really'' good at that role.
[[/folder]]

[[folder: Gen VI [=CAPs=]]]
!! '''CAP 18: [[http://www.smogon.com/forums/threads/3511680/ Volkritter]] and [[http://www.smogon.com/cap/pokemon/volkraken Volkraken]]'''
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/cap_18_4802.png]]
%%[[caption-width-right:192:some caption text]]

The first Gen VI CAP (and a return to the previous numbers rather than renumbering them in Gen V). It is a Fire/Water vampire squid pokemon that works as a "Major Third"; a member of a PowerTrio or "core" of pokemon, in a similar member to how Voodoom was designed to be a perfect partner to a single pokemon. In this case, the planned trio is to be formed with Lucario and Latias.

* ArmorPiercingAttack: Infiltrator stops variants of Aegislash that use Substitute, although it has other uses beyond this primary reasoning. It can also bypass Reflect and Light Screen, meaning it's very hard to contain Volkraken.
* BioluminescenceIsCool: Like the vampire squid it's based off of, it has numerous photophores around its body.
* EverythingsSquishierWithCephalopods: It's a vampire squid.
* MortonsFork: Its primary ability, Analytic, is designed to take advantage of switches, so an opposing trainer does not have the better option between leaving a vulnerable Pokemon in versus switching it out and having the switch-in suffer a large chunk of damage.
* OxymoronicBeing: Like Pyroak, fire and water clearly do not get along normally.
%%** MakingASplash
%%** PlayingWithFire
* PowerTrio: Planned on being part of one with Lucario and Latias. Come playtest, though, it was deemed that Lucario just couldn't hold up in Generation VI OU, and Volkraken wasn't going to help it.

!! '''CAP 19: [[http://www.smogon.com/forums/threads/3526628/ Snugglow]] and [[http://www.smogon.com/cap/pokemon/plasmanta Plasmanta]]'''
[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/5fe5c4e2c1e7b364be0fb43e8ca08264.png]]
%%[[caption-width-right:192:some caption text]]

An Electric/Poison manta ray designed to dissuade the opponent from fainting it, as that would give a teammate (Mega Gyarados) a free switch-in and an opportunity to sweep.

* BioluminescenceIsCool: The rings on Plasmanta's back glow.
* CantKillYouStillNeedYou: Plasmanta's STAB attacks and damage output are intentionally underwhelming, all for the opponent to keep Plasmanta alive to prevent a more dangerous Pokemon from taking its place.
* CuddleBug: Snugglow loves giving oceangoers a surprise {{glomp}} and actively search out sources of stress to calm others.
* GiantFlyer: Plasmanta is an enormous 23 feet long.
* MyDeathIsJustTheBeginning: Knocking Plasmanta out lets Gyarados come in without harm, potentially setting up for a sweep.
* TronLines: The line's shiny markings were designed specifically with this trope in mind.

!! '''CAP 20: [[http://www.smogon.com/forums/threads/3550175/ Floatoy, Caimanoe]], and [[http://www.smogon.com/cap/pokemon/naviathan Naviathan]]'''
[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/cap_20.png]]
%%[[caption-width-right:288:some caption text]]

A Water/Steel viking longship that can use both Dragon Dance and Calm Mind sets effectively and has completely different checks and counters for either set.

* BreadEggsBreadedEggs: The motif of its evolutionary line invokes this--the first stage is an inner tube with white stripes and oars, its second stage is a canoe with a reptilian anatomy and stormy colors, and the final stage is a reptilian viking ship with a white, striped keel and oars along its back.
* CoolBoat: It's a draconic LivingShip that utilizes ConfusionFu in battle.
* ExtraOreDinary: Caimanoe and Naviathan gain the Steel-typing as well as the hidden ability Light Metal.
* GoodBadBugs: The first few hours of Naviathan's playtest placed zero bans on what Pokemon could be used. Therefore, people could use legendary Pokemon or even multiple Mega Pokemon without needing to mega-evolve.
* HorseOfADifferentColor: Like Lapras, the Pokemon in this line transport others across water. Unlike Lapras, they are literally based off of aquatic vehicles.
* MagicKnight: Naviathan can attack with either physical or special attacks, and its typing gives it decent defenses. It is, however, weak to Ground-type attacks, which are commonly seen, as well as strong special attacks.
* MakingASplash: All three stages are Water-type.
* TheNavigator: Thanks to its innate magnetic field, Caimanoe is adept at navigation. It is literally a navi-''gator''.
* NeverSmileAtACrocodile: Subverted with Caimanoe. It has a wide, fanged mouth, but it only attacks if someone else provokes it.
* RoarBeforeBeating: According to its ''X''/''OR'' entry, it would cry before the start of a major battle.
* SapientShip: The entire line is based off of aquatic vehicles: a pool toy, canoe, and viking longship, respectively.
* StealthPun: Caimanoe is a navigator.
* ThisIsADrill: It has access to Drill Peck as coverage.

!! '''CAP 21: [[http://www.smogon.com/cap/pokemon/crucibelle Crucibelle]]'''
A Poison/Rock slime mold with a Mega Evolution, capable of using the most of its typing to dole out powerful Head Smash attacks and act as a utility counter against various OU threats.

* ArmorPiercingAttack: One of the base form's abilities is Mold Breaker, aimed to allowing it to use status moves against Pokemon with Magic Bounce (such as Mega Sableye or Mega Diancie, which are popular in OU at the time).
* CastFromHitPoints: Crucibelle's best moves include Head Smash and Wood Hammer, which inflict recoil damage. Crucibelle is expected to switch out to heal by using Renegerator or to nullify the damage completely with Magic Guard.
* GradualRegeneration: It gets the Regenerator ability in its base form, allowing it to switch without worrying about entry hazard damage or Head Smash recoil.
* PeekABangs: It has slime acting as bangs, in order to veil its second eye.
* SlimeGirl: Crucibelle is a humanoid slime mold in a pot.
* StealthPun: One of the abilities the CAP has is Mold Breaker, and the design is a slime mold that leaves its pot for its Mega Evolution.
* UseYourHead: It makes great use of Head Smash's sheer power by either recovering from the recoil damage or avoiding recoil entirely.

[[/folder]]

[[folder: Unofficial [=CAPs=]]]

Note: '''These [=CAPs=] are conceptual, and thus, will never be actually available to use on Pokémon Showdown!, the main simulator.'''

!!'''[[http://www.smogon.com/forums/showpost.php?p=4479478&postcount=93 Froxbite]]'''
The first unofficial CAP, made by a moderator and several CAP members, it is a Ice/Fire fox intended as part of a hail team.

* AdaptiveArmor: Sort of, as Froxfire's fur inversely scales with temperature.
* {{Expy}}: Of Syclant, as it is a GlassCannon that works best in hail, has similar base stats and base stat total, and has a secondary typing that neutralizes one of the Ice-type's weaknesses while doubling its weakness to Rock-type moves.
* FantasticFoxes: It's a flame-tailed arctic fox that can control the weather.
* GlassCannon: Like Syclant, it has around base 70 for its HP, Defense, and Sp. Defense, but it has around base 120 for its Attack, Sp. Attack, and Speed.
* OxymoronicBeing: It has both [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] as its elemental affinities, which is normally self-defeating.
* PowerOfTheStorm: It manipulates the weather rather chaotically in a Pokedex entry, though in-game, it can only produce hail so with its Dream Ability.
* {{Slippery Slope|Fallacy}}: Commonly cited as the reason Froxfire will not be officialized in any way, as if this CAP was accepted and used in competitive play, that would set a precedent for other, less thought-out Pokémon to do the same, spoiling the integrity and mission of CAP as a whole.
* UnstableGeneticCode

!!'''[[http://www.smogon.com/forums/showpost.php?p=4501243&postcount=105 Cnidali]] and [[http://www.smogon.com/forums/threads/the-cap-kitchen-non-competitive-discussion-goes-here.3471873/page-12#post-5557128 Mega Cnidali]]'''
A Poison/Fighting jellyfish intended to be a bulky utility [=NeverUsed=] Pokémon. Was created for the purposes of [=NeverUsed=] CAP brainstorming, but nothing more.

* BareFistedMonk: Fighting-type.
* ElementalPunch: It can learn a variety of them, including Sting Jab, its SignatureMove.
* GoneHorriblyWrong: It was created as a [=NeverUsed=] Pokemon, but many users thought it was simply too powerful to remain in the tier.
* TheParalyzer: Sting Jab, despite it being a Poison-type move, can paralyze.
* PoisonousPerson

!!'''[[http://www.smogon.com/forums/showpost.php?p=4567058&postcount=116 Chamereon]]'''
A Pokémon designed to theorize how Multitype might affect the [=OverUsed=] metagame and as an InJoke to {{memetic|mutation}} CAP art entries.

* FishEyes: Well, it ''is'' a chameleon.
* GlacierWaif: It's two feet long, looks rather awkward and lanky, and has 119/111/109 defenses.
* HollywoodChameleons: Double-subverted. It can only change the color of its bands and ridge, but it can change its typing.
* LethalJokeCharacter: Its existence is a joke, but that doesn't mean that it isn't a competitive Pokémon. Its defenses, movepool, and flexible typing can theoretically have it fit on a variety of teams.
* MultipurposeTongue: It uses its tongue to swing from and to branches.
* StoneWall: Its has amazing defenses, made even better by how it can change its typing at will. Its attack is acceptable after boosting it up with his wide variety of [[StatusBuff boosting moves]], but otherwise Chamereon just cannot deal enough damage.

!!'''[[http://www.smogon.com/forums/posts/4749844 Petrogeist]]'''
A Ghost/Rock Pokémon that is capable of walling many threats, even if its stats do not appear to follow that.

* CreepyLongFingers: Its 'hands' are scythe-like with long 'fingers' as blades.
* FlamingHair: The top of Petrogeist's head emits a ghostly substance, which looks like bluish flames.
* SpikesOfDoom: Not only can it learn Stealth Rock and Spikes, Petrogeist has two large stalagmite ShouldersOfDoom.
* SupernaturallyDeliciousAndNutritious: Oddly inverted, as apparently, Petrogeist's ectoplasm tastes like blueberry ice cream to people.
* TrailOfBreadCrumbs: Petrogeist drops a trail of rocks to find its way back from wandering at night.
* TreasureRoom: It's said to keep a collection of stolen items from spelunkers. It's never been confirmed where these hoards might be, though.

!!'''[[http://www.smogon.com/forums/threads/the-cap-kitchen-non-competitive-discussion-goes-here.3471873/page-10#post-5025075 Ampeater]]'''
The first of Generation VI theoretical [=CAPs=], Ampeater is an Electric/Dark anteater designed to use Sticky Web to sweep.

* BladeBelowTheShoulder: Its hands end with single, sharp points that carry currents of electricity.
* TunnelKing: It lives alone in burrows, yet it's not a Ground-type Pokemon.
* YellowLightningBlueLightning: The highlights on Ampeater represent both yellow and blue flavors of electricity.

!!'''[[http://www.smogon.com/forums/threads/the-cap-kitchen-non-competitive-discussion-goes-here.3471873/page-12#post-5563433 Unnamed]]'''
A Steel/Flying bird with a furnace chamber body designed as a true Charizard counter.

* HollywoodDensity: It averts the tendency in ''Pokemon'' to make species much lighter than a plausible weight; it uses its hefty 2,000 kg. to abuse Heavy Slam and Heat Crash.

[[/folder]]