History Characters / CreateAPokemon

10th Aug '17 9:33:10 AM Superjustinbros
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19th Jul '17 5:15:12 PM Quanyails
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* ElementalAbsorption: Ice Body, its Hidden Ability, allows it to gradually regenerate health in Hail. The ability is not too useful, however, when its other abilities are more catered toward its offensive capabilities.



* ActionInitiative: Revenankh gained Triage as its Hidden Ability, allowing it to gain the initiative if it uses moves that heal. This means that not only that it can use Moonlight or Rest before the next attack, but it can also quickly dent the opponent with Drain Punch.
* BalanceBuff: Before Revenankh received updates to bring it up to Gen. VII standards, it was sorely outclassed as a boosting attacker, given its low-power STAB attacks and dated defensive stats. It received Triage to increase its survivability, Shadow Claw as a better Ghost-type STAB than Shadow Punch, and it Will-O-Wisp to burn opponents and reduce physical damage.



* MightyGlacier: Revanankh was built to gain stat boosts with Bulk Up; its defensive stats are good, while its offensive stats are mediocre at best. However, it can bypass its low speed by using Shadow Sneak, which has ActionInitiative.

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* MightyGlacier: Revanankh was built to gain stat boosts with Bulk Up; its defensive stats are good, while its offensive stats are mediocre at best. However, it can bypass its low speed by using Shadow Sneak, which has Sneak or using moves affected by Triage, giving it ActionInitiative.



* {{Nerf}}: Pyroak once got [[BalanceBuff buffed]] to have Dragon Dance, letting it spam Dragon Dance-boosted recoil-less Flare Blitz and Wood Hammer. This upset the metagame and went against Pyroak's role, bringing it back to its original role as a sturdy wall.



* SchmuckBait: Pyroak gets Rock Head, and it also gets Flare Blitz, Wood Hammer, and Wild Charge. That combination of ability and moves might seem like a good combo, but Pyroak has an attack stat of 70 and a speed of 60, making it too weak and slow for an offensive role.
* TheStoner: Pyroak gets White Smoke as a Hidden Ability and Sweet Scent and Aromatic Mist as level-up moves. Its Pokedex descriptions also make reference to the smoke it burns as being soothing.



* ThisIsADrill: Fidgit has one on the bottom of his body. It also has smaller ones on each of his elbows, which it uses, in concept art, for Poison Jab.

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* ThisIsADrill: Fidgit has one on the bottom of his body. It also has smaller ones on each of his elbows, which it uses, in concept art, for Poison Jab.
Jab. It naturally can use Drill Run.



* ActionInitiative: Stratagem gets Vacuum Wave as priority--one of the best users of its time, even if that isn't saying much.

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* ActionInitiative: Stratagem gets Accelerock and Vacuum Wave as priority--one priority attacks. They get boosted by Technician, but neither are very useful when Stratagem is fast already with a plethora of the best users of its time, even if that isn't saying much.high-damage moves.



* CriticalHitClass: Stratagem received Sniper as its Hidden Ability and also got Laser Focus as a move, allowing it to guarantee critical hits that deal massive damage.



* BalanceBuff: Arghonaut gained the Hidden Ability Technician and moves like Spikes and Circle Throw to help it with a role of a hazards setter and phazer. It also gained Scald to support its old role of {{No Sell}}ing setup sweepers.



* BalanceBuff: Kitsunoh gained Iron Fist as its Hidden Ability, boosting the power of Meteor Mash, Bullet Punch, Thunder Punch, and Ice Punch.



* ElementalPunch: Kitsunoh has Thunder Punch and Ice Punch as tutor moves. Coupled with its Iron Fist ability, it makes for damaging coverage options.



* NoSell: Its Hidden Ability Damp allows it to nullify Self-Destruct and Explosion.



* WeatherManipulation: Not only can Monohm summon Whirlwinds upon hatching, but it has access to all weather-summoning moves, as well as Thunder, Blizzard, and Draco Meteor.

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* WeatherManipulation: Not only can Monohm summon Whirlwinds upon hatching, but it has access to all weather-summoning moves, as well as Thunder, Blizzard, and Draco Meteor.
Meteor. The Gen. VII CAP updates additionally gave Cyclohm Powder Snow as an egg move.



* ThisIsADrill: Colossoil has drills as horns, which it has on its face, down its back, and on its tail.

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* ThisIsADrill: Colossoil has drills as horns, which it has on its face, down its back, and on its tail.
tail. It can naturally use Drill Run with them.



* BalanceBuff: As Voodoom could not achieve its role in the Gen. VII metagame, Voodoom was granted Nasty Plot itself, instead of needing to rely on another Pokemon to Baton Pass it.



* ElementalPunch: Voodoom gets Ice Punch from tutoring.



* {{Nerf}}: Tomohawk lost Earth Power and Reflect when updated, giving opposing Pokemon a better chance of checking it.



* BalanceBuff: For the Gen. VIII updates, Necturna received a few more moves it doesn't have to Sketch to help increase its diversity, such as Leech Seed, Night Shade, and Phantom Force.



* ElementalAbsorption: Mollux has Dry Skin as one ability, allowing it to absorb Water-type attacks for health and gradually heal in the rain.



* MasterOfIllusion: They can have Illusion, Zoroark's signature ability. Have both Zoroark and Aurumoth in your party, and MindScrew can ensue. And Aurumoth doesn't ''have'' to have Illusion...
* MindOverMatter: This is how Argalis and Aurumoth hold their wings that encompass their bodies.

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* MasterOfIllusion: They can have Illusion, Zoroark's signature ability. Have both Zoroark and Aurumoth in your party, and MindScrew can ensue. And Aurumoth doesn't ''have'' to have Illusion...
* MindOverMatter: This is how Argalis and Aurumoth hold their wings that encompass their bodies.bodies, reflected through their Hidden Ability Light Metal.
* {{Nerf}}: Aurumoth lost its MasterOfIllusion abilities (and gained Light Metal), as it was deemed that it allowed Aurumoth too many opportunities to set up safely, contrary to its concept.



* PowerOfTheSun: Malaconda plays up the [[LightIsNotGood Lightbringer]] mythos of its inspiration, being able to summon harsh sunlight in battle.




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* UtilityPartyMember: Malaconda isn't great at beating down enemies of its own, but it has the tools needed to guide the rest of its team toward victory. It can wall many attackers that use special attacks, use STAB-boosted Knock Off to remove enemy Pokemon's items, paralyze most Pokemon with Glare, use Rapid Spin to remove hazards on its team's side, and summon the sun to boost the Pokemon on its team with the right moves and/or abilities.


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* ElementalAbsorption: Cawmodore can receive Volt Absorb as an ability, letting it gain health from what would otherwise be a weakness in Electric-type moves.


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* BalanceBuff: Given that Plasmanta's original role was no longer relevant, the CAP community decided to made Plasmanta's checks less well-defined (as it wants to survive now). In particular, Plasmanta gained Aura Sphere to let it damage Pokemon like Ferrothorn, Heatran, Tyranitar, and Cawmodore.


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* BalanceBuff: Naviathan's Dragon Dance set was outclassed by other users of the move (i.e., Feraligatr and Dragon-type Pokemon). Its ability Water Veil was replaced by Guts, to boost physical damage. It received Heavy Slam as a more powerful STAB option, and it gained Psychic Fangs as a coverage move, allowing it to break through Fighting-type Pokemon and Pokemon like Mega Venusaur, Mollux, and Plasmanta that would wall it.


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* ElementalPunch: Naviathan can learn Thunder Punch and Ice Punch from tutors.
11th Jun '17 11:22:31 AM nombretomado
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This page contains all tropes applying to the Website/{{Smogon}} ''VideoGame/CreateAPokemon''... [[DepartmentOfRedundancyDepartment Pokémon]]. If a trope applies only to the CAP when it is in ''BattleCapacity'', put it there.

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This page contains all tropes applying to the Website/{{Smogon}} ''VideoGame/CreateAPokemon''... [[DepartmentOfRedundancyDepartment Pokémon]]. If a trope applies only to the CAP when it is in ''BattleCapacity'', ''VideoGame/BattleCapacity'', put it there.
24th May '17 10:53:25 AM Quanyails
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!! '''CAP 8''': Monohm, Duclohm, and [[http://www.smogon.com/cap/pokemon/cyclohm Cyclohm]]

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!! '''CAP 8''': Monohm, Duclohm, Duohm, and [[http://www.smogon.com/cap/pokemon/cyclohm Cyclohm]]


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* ShoutOut: Voodoom's shiny colors are half-black, half red, much like Comicbook/HarleyQuinn.
4th Apr '17 1:37:40 PM Quanyails
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* MagicKnight: Naviathan can attack with either physical or special attacks, and it has decent defenses. It is, however, weak to Ground-type attacks, which are commonly seen, as well as strong special attacks.

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* MagicKnight: Naviathan can attack with either physical or special attacks, and its typing gives it has decent defenses.resistances. It is, however, weak to Ground-type attacks, which are commonly seen, as well as strong special attacks.
4th Apr '17 3:32:27 AM flamemario12
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* ImprobableAimingSkills: Its ability, [=CompoundEyes=], gives it a sharp accuracy boost for its moves, such as Blizzard or Focus Blast.
* ObviousRulePatch: The reason it has its own ability, Mountaineer, was to keep it viable despite Stealth Rock.

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* ImprobableAimingSkills: Its ability, [=CompoundEyes=], Compound Eyes, gives it a sharp accuracy boost for its moves, such as Blizzard or Focus Blast.
* ObviousRulePatch: The reason it has its own ability, Mountaineer, was to keep it viable despite Stealth Rock.



* BioluminescenceIsCool: Like the vampire squid it's based off of, it has numerous photophores around its body.

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* BioluminescenceIsCool: Like the vampire squid it's based off of, off, it has numerous photophores around its body.



* MyDeathIsJustTheBeginning: Knocking Plasmanta out lets Gyarados come in without harm, potentially setting up for a sweep.

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* MyDeathIsJustTheBeginning: Knocking Defeating Plasmanta out lets Gyarados come in without harm, potentially setting up for a sweep.



* HorseOfADifferentColor: Like Lapras, the Pokemon in this line transport others across water. Unlike Lapras, they are literally based off of aquatic vehicles.
* MagicKnight: Naviathan can attack with either physical or special attacks, and its typing gives it decent defenses. It is, however, weak to Ground-type attacks, which are commonly seen, as well as strong special attacks.

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* HorseOfADifferentColor: Like Lapras, the Pokemon in this these line transport others across the water. Unlike Lapras, they are literally based off of on aquatic vehicles.
* MagicKnight: Naviathan can attack with either physical or special attacks, and its typing gives it has decent defenses. It is, however, weak to Ground-type attacks, which are commonly seen, as well as strong special attacks.



* SapientShip: The entire line is based off of aquatic vehicles: a pool toy, canoe, and viking longship, respectively.

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* SapientShip: The entire line is based off on of aquatic vehicles: a pool toy, canoe, and viking longship, respectively.



* NotTheIntendedUse: Kerfluffle has Celebrate and Hold Hands as Event moves, which are normally completely useless in battle. Then Generation VI gave all moves a Z-variant, and suddenly Z-Celebrate and Z-Hold Hands allowed Kerfluffle to gain +1 to all stats.

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* NotTheIntendedUse: Kerfluffle has Celebrate and Hold Hands as Event moves, which are normally completely useless in battle. Then Generation VI VII gave all moves a Z-variant, and suddenly Z-Celebrate and Z-Hold Hands allowed Kerfluffle to gain +1 to can raise all stats.its stats (except for evasion and accuracy).



* TookALevelInBadass: Pluffle are naturally gentle, but they get rowdier with age, until they gain the fighting spirit and evolve into Kerfluffle.

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* TookALevelInBadass: Pluffle are naturally gentle, but they get rowdier with age, age until they gain the fighting spirit and evolve into Kerfluffle.
30th Mar '17 1:21:52 PM Quanyails
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* DependingOnTheArtist: Flarelm has a major case of this, depending on whether its concept art, spritework, or final artwork is referenced. Are its arm cannons yellow or brown? How low do its leg guards go? Is its body orange-and-tan or red-and-yellow? Does it have a grass skirt? (Its pre-evolution and evolution definitively do, so why not Flarelm?)
3rd Mar '17 1:29:18 PM Quanyails
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* BlushSticker: Pluffle has pink ones on its cheeks.


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* ExoticEyeDesigns: One of Kerfluffle's eyes is much larger than the other and is in the shape of a four-pointed star.
25th Feb '17 11:08:52 AM ReynTime250
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* InfinityMinusOneSword: It's the psuedo-legendary of all CAP mons due to it having a stat base total of 600 and evolving late game.



%%* PsychicPowers

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%%* PsychicPowers* PsychicPowers: It's Psychic type and can learn moves such as Psyshock and Psychic to benefit it's typing.
22nd Feb '17 3:14:49 PM Quanyails
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* NotTheIntendedUse: Kerfluffle has Celebrate and Hold Hands as Event moves, which are normally completely useless in battle. Then Generation VI gave all moves a Z-variant, and suddenly Z-Celebrate and Z-Hold Hands allowed Kerfluffle to gain +1 to all stats.
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