Follow TV Tropes

Following

History Characters / Chippy

Go To

OR

Added: 89

Changed: 20

Removed: 88

Is there an issue? Send a MessageReason:
Law Of Alien Names is now a disambiguation page.


* MeaningfulName: All Crusade and Invasion bosses ([[LawOfAlienNames Xulgon]] [[DownplayedTrope to a much lesser extent]]) have names they have for a reason.

to:

* MeaningfulName: All Crusade and Invasion bosses ([[LawOfAlienNames Xulgon]] (Xulgon [[DownplayedTrope to a much lesser extent]]) have names they have for a reason.



* LawOfAlienNames: His name starting with an X bodes well to his tyrannical disposition.


Added DiffLines:

* AVillainNamedZrg: His name starting with an X bodes well to his tyrannical disposition.

Added: 202

Changed: 86

Removed: 4

Is there an issue? Send a MessageReason:
Added index for navigation of additional tropes


[[WMG:[[center:[-''VideoGame/{{Chippy}}'' '''Gameplay and Characters Index'''\\
'''Official Characters''' | [[Characters/ChippyWorkshop Fan Characters]] | [[Chippy/WorkshopRemixTropes Fan Remixes]]-]]]]]






* Fanmade [[Characters/ChippyWorkshop Steam Workshop]] characters have their own page.
----

to:

* Fanmade [[Characters/ChippyWorkshop Steam Workshop]] characters have their own page.
----

Added: 306

Changed: 43

Removed: 287

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


%% Please do not list alternate-difficulty-level-exclusive tropes into the first four folders. Separate folders currently exist for such.

to:

%% Please do not list alternate-difficulty-level-exclusive tropes into the first four folders.before "Extra Content". Separate folders currently exist for such.



* BrutalBonusLevel: The Nightmare versions of the main campaigns house ridiculously tough extra stages, with attacks being faster[[note]]Which doesn't mix nicely with how strategy-oriented the game is![[/note]] and more varied, you having no Shield to start with, and your gun dealing slightly less damage.



* NintendoHard: The Nightmare versions of the main campaigns are ridiculously tough, with attacks being faster[[note]]Which doesn't mix nicely with how strategy-oriented the game is![[/note]] and more varied, you having no Shield to start with, and your gun dealing slightly less damage.

Added: 98

Removed: 87

Is there an issue? Send a MessageReason:
None


* EvilSoundsRaspy: Its guttural, wolf-like soundbite indicates its crudely aggressive disposition.



* RaspyAndTough: Its guttural, wolf-like soundbite indicates its combative disposition.

Added: 87

Removed: 53

Is there an issue? Send a MessageReason:
None


* GutturalGrowler: If its soundbite is of indication.


Added DiffLines:

* RaspyAndTough: Its guttural, wolf-like soundbite indicates its combative disposition.
Is there an issue? Send a MessageReason:
None


!!Other Main Campaign Characters

to:

!!Other Main Campaign Characters



* {{CAPS LOCK}}: THeir speech bubbles each have a different font, but all have capital letters.

to:

* {{CAPS LOCK}}: THeir Their speech bubbles each have a different font, but all have capital letters.
Is there an issue? Send a MessageReason:
None


[[folder:Protagonists]]

to:

[[folder:Protagonists]]! Protagonists

[[folder:Chippy/Chippette]]



[[/folder]]

[[folder:The Oracle]]



[[folder:Bosses in general]]

to:

[[folder:Bosses in !Campaign Bosses

[[folder:In
general]]

Added: 6411

Changed: 3719

Removed: 3406

Is there an issue? Send a MessageReason:
None


The tiny ship you control, sent to destroy various pixel creatures.
----



A green version of the player character, controlled by a second player.
----



A friendly organism that's eager to teach new players.
----



A being similarly shaped to the Oracle before it, it cheerfully seeks a fun battle.
----



A purple cephalopod that doesn't want to do much, but will fight anything that dangerously provokes it.
----



A robot used to protect something; its speech reflects its simpleminded loyalty to its purpose.
----



A group that seeks to kill one of their own, but will fight whoever intrudes their domain.
----



A mass of plant matter that grows out of control, seeking to consume anything it comes across.
----



A vaguely digital entity, about which virtually nothing is known.
----



A huge spider that derives joy from killing and eating its prey.
----



A gorgon-like creature that's extremely disdainful to everything around it.
----



An old one in a shell that gives out various sayings.
----



* GameplayAndStorySegregation: The two {{Invincible Minor Minion}}s wish to destroy it for unstated crimes, but their lasers barely damage the boss's flesh and restrict your movement around the arena.



* InvincibleMinorMinion: Two units appear with the third form, and they shoot laser beams that restrict your movement around the arena. [[PlayingWithATrope Only the outer pixels of these two units are indestructible]], so it's possible to Blink inside one and destroy it (albeit at the cost of a Shield, as well as taking unnecessary amounts of time).



* SpeakInUnison: The two large minions at Hermit's third form always say the same thing at once upon spawning.



A large fighter that's quite serious about combat.
----



A partly-metallic fractal of frames that sees the player as a subject to play around with.
----



A dour robot that, despite its full sapience, is completely dedicated to the job.
----



A strong automaton that pulls out all manner of moves to duel whoever it comes across.
----



The final antagonist of the main game, and an imposing conqueror of the galaxy.
----



!!! Xulgon's Minions
* BossInMookClothing: The red-eyed minion has a variety of advanced attacks, and its core is shielded by three additional guns. It only appears if Xulgon teleported away twice as a result of his moderately size guns being destroyed on their own two separate times.
* DashAttack: The yellow-eyed minions can try to ram you by boosting themselves downwards.
* DestructibleProjectiles: The red-eyed minion can fire pink pixel projectiles that can be shot into, but block your bullets in the process.
* MightyGlacier: The red-eyed minion uniquely has three small guns protecting its core, and it launches many bullets to attack, but it's sluggish enough for you to take out before it leaves the screen.
* MyMasterRightOrWrong: The red-eyed minion insistently states its interests to lie with its obedience of Xulgon.
* RedEyesTakeWarning: {{Downplayed| Trope}} with the single strongest minion having a red eye.



!Extra Content

[[folder:Easy Mode]]
* AdaptationalNiceGuy: The Easy version of [[MartialPacifist Kraken]] actively wants others to get along, and while Medusa's still pretty mean, it's implied to be more feasible for its Easy counterpart to make friends.
* AdaptationalWimp: These bosses being easier to defeat is reflected in many of their menu descriptions.
* EasyModeMockery: Chippy sports a red bow in this mode, and [[CursedItem cursed powerups]], [[AttackDrone Drone items]], and {{time bomb}}s are absent.
* HardModePerks: {{Inverted| Trope}}; the time-slowing effects brought by several items are stronger in this difficulty, causing them to drag out time-attack stages more.
* InformedAttribute: Qualities exclusive to Easy bosses aren't accurately displayed by any new [[BossBanter speech lines]].
* LighterAndSofter: Some Easy boss descriptions lighten up story circumstances, such as Easy Medusa being someone who struggles to make friends, Easy Goliath seeking a sparring partner, and Easy Xulgon genuinely wanting to impress you.
* ShoutOut: Chippy wearing a red bow in this difficulty mirrors the Kid from ''VideoGame/IWannaBeTheGuy'' wearing one in his game's easiest difficulty.

to:

!Extra Content

[[folder:Easy Mode]]
* AdaptationalNiceGuy: The Easy version
!!Other Main Campaign Characters

[[folder:Hermit's Apprehenders]]
!! Hermit's Apprehenders
Two units that appear with Hermit's third form, accusing it
of [[MartialPacifist Kraken]] actively wants others wrongdoing unknown.
----
* {{CAPS LOCK}}: THeir speech bubbles each have a different font, but all have capital letters.
* GameplayAndStorySegregation: They wish
to get along, destroy Hermit for unstated crimes, but their lasers barely damage the boss's flesh, mainly serving to restrict your movement around the arena.
* InvincibleMinorMinion: Two units appear with the third form,
and while Medusa's still pretty mean, they shoot laser beams that restrict your movement around the arena. [[PlayingWithATrope Only the outer pixels of these two units are indestructible]], so it's implied possible to be more feasible for its Easy counterpart to make friends.
* AdaptationalWimp: These bosses being easier to defeat is reflected in many of their menu descriptions.
* EasyModeMockery: Chippy sports a red bow in this mode,
Blink inside one and [[CursedItem cursed powerups]], [[AttackDrone Drone items]], and {{time bomb}}s are absent.
* HardModePerks: {{Inverted| Trope}};
destroy it (albeit at the time-slowing effects brought by several items are stronger in this difficulty, causing them to drag out time-attack stages more.
* InformedAttribute: Qualities exclusive to Easy bosses aren't accurately displayed by any new [[BossBanter speech lines]].
* LighterAndSofter: Some Easy boss descriptions lighten up story circumstances, such
cost of a Shield, as Easy Medusa being someone who struggles to make friends, Easy Goliath seeking a sparring partner, and Easy Xulgon genuinely wanting to impress you.
well as taking unnecessary amounts of time).
* ShoutOut: Chippy wearing a red bow in this difficulty mirrors SpeakInUnison: The two always say the Kid from ''VideoGame/IWannaBeTheGuy'' wearing one in his game's easiest difficulty.
same thing at once upon spawning.



[[folder:Nightmare Mode in general]]
* AdaptationalBadass: Most Nightmare bosses have descriptions that emphasize how much stronger they are.
* AdaptationalVillainy: Many of these bosses are characterized as more evil than their typical counterparts.
* DarkerAndEdgier: The Nightmare bosses' descriptions often depict them as more dangerous and/or malevolent than their normal counterparts.
* HardModePerks:
** Certain items' time-slowing effects being weaker in this difficulty causes their use to drag out the respective stages to a smaller degree.
** Cursed powerups moving towards you makes gaining [[DifficultButAwesome their benefits]] almost guaranteed once they show up.
* InformedAttribute: Qualities exclusive to Nightmare bosses aren't accurately displayed by any new [[BossBanter speech lines]].
* NintendoHard: The Nightmare versions of the main campaigns are ridiculously tough, with attacks being faster[[note]]Which doesn't mix nicely with how strategy-oriented the game is![[/note]] and more varied, you having no Shield to start with, and your gun dealing slightly less damage.
* PaletteSwap: Each boss gets a new color scheme in the Nightmare campaigns.
* RedEyesTakeWarning: The Nightmare versions of Neophyte, the most common Execution cultists, Overgrowth, Hermit, Goliath, Prospector, and Storm have much more prevalent redness to their eyes, indicating the danger they pose.
* UpgradedBoss: Every single boss not only is faster and stronger, but has a variety of attacks from other Nightmare stages, in an effort to make the fights feel brand-new.

to:

[[folder:Nightmare Mode in general]]
* AdaptationalBadass: Most Nightmare bosses have descriptions
[[folder:Xulgon's Minions]]
!! Xulgon's Minions
Various fighters
that emphasize how much stronger they are.
loyally act as Xulgon's forces. The green-eyed ones occasionally appear alongside Medusa, Hermit, Prospector, and Storm; but all three types appear in Xulgon's fight.
----
* AdaptationalVillainy: Many BossInMookClothing: The red-eyed minion has a variety of these bosses are characterized advanced attacks, and its core is shielded by three additional guns. It only appears if Xulgon teleported away twice as more evil than a result of his moderately size guns being destroyed on their typical counterparts.
own two separate times.
* DarkerAndEdgier: DashAttack: The Nightmare bosses' descriptions often depict them as more dangerous and/or malevolent than their normal counterparts.
* HardModePerks:
** Certain items' time-slowing effects being weaker in this difficulty causes their use
yellow-eyed minions can try to drag out the respective stages to a smaller degree.
** Cursed powerups moving towards
ram you makes gaining [[DifficultButAwesome their benefits]] almost guaranteed once they show up.
* InformedAttribute: Qualities exclusive to Nightmare bosses aren't accurately displayed
by any new [[BossBanter speech lines]].
boosting themselves downwards.
* NintendoHard: DestructibleProjectiles: The Nightmare versions of the main campaigns are ridiculously tough, with attacks being faster[[note]]Which doesn't mix nicely with how strategy-oriented the game is![[/note]] and more varied, you having no Shield to start with, and red-eyed minion can fire pink pixel projectiles that can be shot into, but block your gun dealing slightly less damage.
* PaletteSwap: Each boss gets a new color scheme
bullets in the Nightmare campaigns.
process.
* MightyGlacier: The red-eyed minion uniquely has three small guns protecting its core, and it launches many bullets to attack, but it's sluggish enough for you to take out before it leaves the screen.
* MyMasterRightOrWrong: The red-eyed minion insistently states its interests to lie with its obedience of Xulgon.
* RedEyesTakeWarning: The Nightmare versions of Neophyte, {{Downplayed| Trope}} with the most common Execution cultists, Overgrowth, Hermit, Goliath, Prospector, and Storm have much more prevalent redness to their eyes, indicating the danger they pose.
* UpgradedBoss: Every
single boss not only is faster and stronger, but has strongest minion having a variety of attacks from other Nightmare stages, in an effort to make the fights feel brand-new.
red eye.



!Extra Content

[[folder:Easy Mode]]
* AdaptationalNiceGuy: The Easy version of [[MartialPacifist Kraken]] actively wants others to get along, and while Medusa's still pretty mean, it's implied to be more feasible for its Easy counterpart to make friends.
* AdaptationalWimp: These bosses being easier to defeat is reflected in many of their menu descriptions.
* EasyModeMockery: Chippy sports a red bow in this mode, and [[CursedItem cursed powerups]], [[AttackDrone Drone items]], and {{time bomb}}s are absent.
* HardModePerks: {{Inverted| Trope}}; the time-slowing effects brought by several items are stronger in this difficulty, causing them to drag out time-attack stages more.
* InformedAttribute: Qualities exclusive to Easy bosses aren't accurately displayed by any new [[BossBanter speech lines]].
* LighterAndSofter: Some Easy boss descriptions lighten up story circumstances, such as Easy Medusa being someone who struggles to make friends, Easy Goliath seeking a sparring partner, and Easy Xulgon genuinely wanting to impress you.
* ShoutOut: Chippy wearing a red bow in this difficulty mirrors the Kid from ''VideoGame/IWannaBeTheGuy'' wearing one in his game's easiest difficulty.

[[/folder]]

[[folder:Nightmare Mode in general]]
* AdaptationalBadass: Most Nightmare bosses have descriptions that emphasize how much stronger they are.
* AdaptationalVillainy: Many of these bosses are characterized as more evil than their typical counterparts.
* DarkerAndEdgier: The Nightmare bosses' descriptions often depict them as more dangerous and/or malevolent than their normal counterparts.
* HardModePerks:
** Certain items' time-slowing effects being weaker in this difficulty causes their use to drag out the respective stages to a smaller degree.
** Cursed powerups moving towards you makes gaining [[DifficultButAwesome their benefits]] almost guaranteed once they show up.
* InformedAttribute: Qualities exclusive to Nightmare bosses aren't accurately displayed by any new [[BossBanter speech lines]].
* NintendoHard: The Nightmare versions of the main campaigns are ridiculously tough, with attacks being faster[[note]]Which doesn't mix nicely with how strategy-oriented the game is![[/note]] and more varied, you having no Shield to start with, and your gun dealing slightly less damage.
* PaletteSwap: Each boss gets a new color scheme in the Nightmare campaigns.
* RedEyesTakeWarning: The Nightmare versions of Neophyte, the most common Execution cultists, Overgrowth, Hermit, Goliath, Prospector, and Storm have much more prevalent redness to their eyes, indicating the danger they pose.
* UpgradedBoss: Every single boss not only is faster and stronger, but has a variety of attacks from other Nightmare stages, in an effort to make the fights feel brand-new.

[[/folder]]



Four one-form entities that are imprisoned for their presumed insanity, and eventually picked off one by one.
----



A horde of organisms that fight the player to test their mettle, in addition to the {{Roboteching}} bullets appearing through their stage.
----



[[folder:Ball Pit Server]]
!! Ball Pit Server
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c3e146d1_f509_4593_b2cc_7e43e7b5acf3.jpeg]]
[[caption-width-right:350:Avoid enemy balls while keeping your own out of the gutter]]
A creature similar to the Oracle, moving up and down to throw around ball that act as Ball Pit players' main weapons [[CompetitiveMultiplayer against each other]].
----
* TheAnnouncer: Its speech consists of commentary on the players' development and the game's circumstances.
* {{CAPS LOCK}}: Like the similar Oracle, it speaks in capital letters.
* ItIsDehumanizing: {{Inverted| Trope}}; the unit at the arena's center boundary calls the players by ''they/them'' pronouns, presumably referring to the people playing against each other instead of the cycloptic ships they control.

[[/folder]]

[[folder:Credits Boss]]
!! Credits Boss
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/544e950b_fdb9_47bd_80d3_c0d6711590e9.jpeg]]
%% [[caption-width-right:350:Fight your way through the Chippy credits]]
A freely moving enemy at the opposite side of various cog-transported contraptions.
----
* {{CAPS LOCK}}: All of its speech letters are capital letters.
* {{Counterspell}}: I will Erase at any Slice or Omnislice projectiles you fire.
* LaserSight: It can fire this stage's unique namesake pickup, which causes you to emit a thin beam that deals very light damage and assists in aiming.
* NoItemUseForYou: Getting hit by its spark projectiles will briefly stun you and forcefully eject all of your droppable powerups.
* PictorialSpeechBubble: A heart in a speech bubble follows all whom this boss thanks, and a skull follows its addressment to its opponent.
* SpecialThanks: Its hands these out to all who contributed to Chippy's development.
* ThankingTheViewer: {{Inverted| Trope}}; the last speech bubbles of this boss at the end are an addressment to the Chippy fighting it and a lone skull emoji.

[[/folder]]



A boss whose fight allows you to freeze time, by simply not moving.
----




[[folder:Others]]
!! Ball Pit Server
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c3e146d1_f509_4593_b2cc_7e43e7b5acf3.jpeg]]
[[caption-width-right:350:Avoid enemy balls while keeping your own out of the gutter]]
* TheAnnouncer: Its speech consists of commentary on the players' development and the game's circumstances.
* {{CAPS LOCK}}: Like the similar Oracle, it speaks in capital letters.
* ItIsDehumanizing: {{Inverted| Trope}}; the unit at the arena's center boundary calls the players by ''they/them'' pronouns, presumably referring to the people playing against each other instead of the cycloptic ships they control.

!! Credits Boss
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/544e950b_fdb9_47bd_80d3_c0d6711590e9.jpeg]]
%% [[caption-width-right:350:Fight your way through the Chippy credits]]
* {{CAPS LOCK}}: All of its speech letters are capital letters.
* {{Counterspell}}: I will Erase at any Slice or Omnislice projectiles you fire.
* LaserSight: It can fire this stage's unique namesake pickup, which causes you to emit a thin beam that deals very light damage and assists in aiming.
* NoItemUseForYou: Getting hit by its spark projectiles will briefly stun you and forcefully eject all of your droppable powerups.
* PictorialSpeechBubble: A heart in a speech bubble follows all whom this boss thanks, and a skull follows its addressment to its opponent.
* SpecialThanks: Its hands these out to all who contributed to Chippy's development.
* ThankingTheViewer: {{Inverted| Trope}}; the last speech bubbles of this boss at the end are an addressment to the Chippy fighting it and a lone skull emoji.

[[/folder]]

Added: 94

Changed: 79

Removed: 18193

Is there an issue? Send a MessageReason:
Due to the sheer number of characters, and the fact that the workshop is separate from the original work, they are getting their own page.



to:

The many organisms, automatons, and other beings faced throughout the galaxies.

----
* Fanmade [[Characters/ChippyWorkshop Steam Workshop]] characters have their own page.
----



! Official Game




! Steam Workshop

This section is for original characters. Remakes of existing stages go [[Chippy/WorkshopRemixTropes here]].

[[folder:Champion Campaign]]
->'''Uploaded by:''' [=WestieNZ=]
!! In general
* AntagonistTitle: The campaign's description notes that the namesake Champion is the upcoming FinalBoss.
* UnrealisticBlackHole: One powerup with the Airburst icon within a black diamond allows you to place one borrowed from Storm's fight, protecting you by attracting bullets to its center.

!! Skylier
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/skylier.png]]
[[caption-width-right:240:It's just a cloud, what harm could it do?]]
* {{Cumulonemesis}}: It's a cloud that fights against you.
* DesperationAttack: Partway through its third form, its core shoots lasers all over the arena.
* EnergyWeapon: It blasts short-lived beams of coldness and damaging lasers.
* AnIcePerson: It can send out beams and bursts that temporarily slow you down greatly.
* ShockAndAwe: It shoots many, many bolts of lightning.
* TemptingFate: Its menu description exudes sheer unawareness of its fighting abilities.

!! Volcanion
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/volcanion.png]]
[[caption-width-right:350:This depressing lump of rock carries a massive amount of heat (this may cause some overheating problems)]]
* AntiDebuff: The Freeze item has been melted, so instead of freezing nearby bullets, it can temporarily negate the slowness inflicted on you by the stage's permeating heat.
* AsteroidThicket: The fight has [[DownplayedTrope a few]] asteroids floating around.
* TheEeyore: Its mood is downbeat and prone to pulling those of others with it.
* EnergyWeapon: It can shoot a laser beam, a spread of them, or two longer-lived ones while shooting small bullets between them.
* GradualRegeneration: Certain rings of pixels on its body sometimes grow back.
* HealingBoss: Certain pixels of this boss can grow back.
* {{Jerkass}}: It doesn't speak nicely to you at all.
* MagmaMan: It expels lava to heat up the area, greatly slowing you down.
* NitroBoost: The molten Freeze item temporarily bumps your movement speed back upward.
* RecursiveAmmo: The largest bullets it fires continually shoot small ones straight at you.
* RockMonster: It's a living creature made of igneous rock.

!! Wireframe
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wireframe.png]]
[[caption-width-right:350:This machine of unknown origins has already predicted your arrival]]
* TheAnticipator: It's known to inexplicably predict nearby and fairly distant occurrences.
* AttackDrone: The minions are automated, mobile fighting robots.
* DashAttack: The drones sometimes boost themselves in your direction.
* DeadlyDisc: It uses sawblades in several of its different attacks.
* EnergyWeapon: Its second form can shoot laser beams around.
* FlunkyBoss: The boss summons weak drones that accompany it, especially frequently if there are few.
* LaserBlade: The drones sometimes move towards you while swinging a short-range laser around.
* LeadTheTarget:
** Its counterattack sawblades, despite not homing to you, accelerate in the direction you move.
** More often than other bosses in this campaign, enemies' aiming in this stage takes your movement velocity into account.
* RecoilBoost: The drones undergo noticeable rotation in response to being shot, unless they recently reoriented themselves.
* RedSkyTakeWarning: When enough of the boss's second guns are destroyed, the background becomes red.
* ReverseShrapnel: It summons orbiting sawblades late in each form.
* TurnsRed:
** Certain attacks only appear when each respective form has lost enough guns.
** If many of its second form's guns are lost at once, it will {{exaggerate|d trope}} this trope by releasing all of these instances at the same time.
* YourMindMakesItReal: Many of its attacks are described as program objects loaded into physical space.

!! Phantom
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/phantom_83.png]]
[[caption-width-right:240:A cousin of Phobia and an ectoplasmic monster hungry for a fight. (Thinks Phobia's a wuss)]]
* AdvancingBossOfDoom: Once the boss's last form's guns are lost, the arena becomes extremely narrow, and the boss moves from the bottom of the arena upwards.
* ArbitraryWeaponRange: The Ghost Cannon generating an explosion at a certain distance from you regardless of any pixels in-between results in this trope as well as the Cannon's typical arbitrary maximum range.
* BoomerangComeback: Certain bullets she shoots shortly travel in the directions opposite that they were fired at.
* DashAttack: The boss sometimes makes forward boosts, with one of three different degrees of strength.
* ADogNamedDog: A certain word for "ghost" is all she's called.
* EnergyWeapon: The second and third forms' cores can fire two sequences of beams from the front to the back.
* OurGhostsAreDifferent: She's a pale, vaguely egg-shaped specter loosely related to [[GiantSpider Phobia]].
* RedSkyTakeWarning: When the boss's third form is active, the background is a rather bright red color.

[[/folder]]

[[folder:Chaos Campaign]]
->'''Uploaded by:''' [=GNL2002=]
!! In general
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/chaoscampaignredux.jpg]]
[[caption-width-right:200:The colossal overlord's demise causes new foes to contend for power]]
* DamageSpongeBoss: Their Legacy versions are very reliant on being tougher than the main menu's bosses for challenge.
* EvilPowerVacuum: The campaign's story premise is one appearing after Xulgon's defeat.
* FanSequel: It takes place after the events of the Invasion campaign.
* UpdatedRerelease: One was released around a month after the redux update.

!! Blizzard
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blizzard_8.jpg]]
* GlacialApocalypse: It wants to envelop the world in an endless ice age.
* AnIcePerson: It can launch snowflakes, hail, and freezing chunks of ice at you.
* {{Pun}}: Can say a couple with the words "ice" and "chill".
* SizableSnowflakes: Both all three of its forms and in one of its attacks.

!! Siren
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/siren_4.jpg]]
* DeadlyDisc: Can launch sawblades from its core.
* DreadfulMusician: Its "music" is dangerously abysmal.
* GiftedlyBad: It used brainwashing on itself to {{invoke|d trope}} this, believing itself to be a better musician than it really is.
* HappinessInMindControl: This boss forced itself to forget how hopelessly incompetent of a musician it is.
* HomingProjectile: Can launch one in its first form.
* LauncherMove: The boss's signature counterattack is a burst that repels nearby objects away from it.
* MusicalAssassin: It plays its music with the intent of fending off the unwelcome guest that fights it. While it's under the impression that its expertise allows it to weaponize its music, it once intended to be sorely mistaken.
* {{Roboteching}}: Certain bullets in the boss's second form that look just like the aforementioned HomingProjectile travel in straight lines and redirect themselves at you every time they hit one of the arena's walls.
* SuckinessIsPainful: The only feasible explanation for Siren's music manifesting as [[BulletHell damaging projectiles]].

!! Phineus
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phineus.jpg]]
* BlindSeer: Though it cannot see with its eye (only using it for some of the attacks it directs at you), it constantly peers into the future and the past.
* FlunkyBoss: It's assisted by the minions from Execution, and two of a bigger and stronger variant shield the boss's last form.
* InterfaceScrew: The boss and the reddish-colored cultists can fire projectiles that temporarily reverse your controls.
* MadOracle: The boss is quite lost in its foresight and ''barely'' present in the moment.
* YouCantFightFate: The belief that the future can't be changed is part of its ramblings.

!! Labyrinth
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/labyrinth_1.jpg]]
* AttackDrone: It can send out ones that each shoot a bullet at you from various directions.
* DeadlyDisc: It sometimes spawns lingering sawblades that can impede you.
* ADogNamedDog: A living... labyrinth. {{Downplayed| Trope}} in that it's a maze in more precise terminology.
* IllKillYou: Might say this amidst its rage near the end of its second form.
* TheMaze: The boss's body forms the corridors of one, which you must traverse to fight it.
* {{Pun}}: "Get lost! ''[[LampshadeHanging Literally!]]''"
* [[RedEyesTakeWarning Red Eye, Take Warning]]: Once its second form TurnsRed, its eye becomes red in a literal sense.
* TurnsRed: Once its second form's outer maze structure is severed, it exposes the four guns adjacent to its core and quickly launches many bullet spreads and sawblades at you.

!! Macro
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/macro.jpg]]
* {{CAPS LOCK}}: Reflecting their less-developed societal workings, the tribe's speech consists solely of capital letters.
* FlunkyBoss: The boss has smaller versions of itself to help it out.
* KingMook: [[ExaggeratedTrope Exaggerated]]. Each form is shaped just like a certain minion type, but with the size scaled up a lot. Each of its pixels is ''huge''.
* LargeAndInCharge: The boss's size is the reason for its leadership.
* MagicalNativeAmerican: The enemies are loosely based on Native Americans, and some of the boss's attacks are stated to be magical in nature.
* MagicVersusScience: Against the technology used to oppose them, the tribe has its own abilities that they all see as superior.
* MatryoshkaObject:
** The boss can shoot a bullet that repeatedly splits into eight more, of which one splits again.
** It can also shoot out three orbs that split into many, in a similar vein to Nightmare Anomaly.
* TheSavageIndian: An ancient tribe that tries to strike down any outsiders. {{Downplayed| Trope}} in that they're merely protecting their territory and chieftain.
* YouNoTakeCandle: The tribe hasn't developed much of a grasp on proper grammar.

!! Prism
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/prism.jpg]]
* AttackDrone: Its signature counterattack consists of sending out ones that each fire a laser at you before disappearing.
* DesperationAttack: Once all but the last protective part is destroyed, it temporarily shields its last protective part and launches many laser beams and expandable projectiles.
* EnergyWeapon: It can fire beams in certain fixed directions, as well as ones that scan where it is most easily targeted.
* InterfaceScrew: When losing parts, it shifts the colors of itself and everything around it, making powerup color-coding more difficult to use.
* LightEmUp: Its laser attacks go hand-in-hand with its light spectrum motif.
* RainbowMotif: It's associated with all colors of the visible electromagnetic spectrum, and it alters the color of its environment when damaged.
* SpikeBallsOfDoom: Its core can fire large spiky orbs.

!! Singularity
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/singularity_5.jpg]]
* BloodyMurder: {{Implied| Trope}} with the red lingering spots left behind as parts of the boss's tooth counterattack.
* BoomerangComeback: It fires many sizable projectiles that start moving in its direction upon "landing" into the arena.
* ExtremeOmnivore: It will absorb any matter for its sustenance.
* LampreyMouth: Its core's eye is behind a circular set of teeth.
* LeadTheTarget: Its worm-like projectiles slightly accelerate with your motion.
* OneHitKill: The small {{Unrealistic Black Hole}}s spawned by the boss do this on contact.
* RecursiveAmmo:
** The teeth sent out when the core is under attack leave behind small lingering pellets.
** The vermiform attacks it can launch at once in its final form each consist of a projectile leaving smaller, stationary ones behind it.
* SegmentedSerpent: Its last form can launch three of these at once.
* TeethFlying: Weaponized as the boss's signature counterattacks.
* UnrealisticBlackHole: It can launch ones around, and can also suck you towards its core.

!! Forge
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/forge_0.jpg]]
* BurningWithAnger: Its anger augments its heat and allows its counterattacks to turn into fast-moving fireballs.
* {{CAPS LOCK}}: Like the fallen Prospector, its speech consists solely of capital letters.
* CrossPoppingVeins: Its counterattacks start off taking the form of these.
* ADogNamedDog: It's only known as what it is: a living forge whose abilities allow it to work as a blacksmith.
* {{Fireballs}}: The boss often shoots swirling balls of flame.
* NonStandardCharacterDesign: Downplayed; its second and third forms have cores that aren't square-shaped.
* {{Revenge}}: The boss's main motive of fighting you is to avenge the death of [[AsteroidMiners Prospector]] and the resulting end of their shared business.
* ReverseShrapnel: Its core can fire a flower-shaped pattern of rotating and growing bullets.
* TechnicolorFire: The immense amount of heat it emits causes its second and third cores' eyes to be white and blue, respectively. This reflects real-life fire emitting more blue light when it oxidates more completely.

[[/folder]]

[[folder:Standalone Opponents]]
!!Cypher
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chippycypher.jpg]]
[[caption-width-right:240:These entities are a security threat.[[note]]Left to right: Type-X, Type-Y[[/note]]]]
->'''Uploaded by:''' abho
* DeadlyDisc: Rows of sawblades can be launched around by both bosses.
* EnergyWeapon: The bosses can fire laser beams, and sometimes large spreads of them, at you.
* RecursiveAmmo: Cypher Type-Y's orb repeatedly shoots lightning bolts at you.
* ReverseShrapnel: The sawblades turn around the respective boss you're fighting and back through it.
* ShockAndAwe: Cypher Type-Y can shoot lightning bolts at you, as well as release an orb that fires them.

!!Fortress
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chippy_fortress.jpg]]
[[caption-width-right:240:This flying fortress blocks out the sun]]
->'''Uploaded by:''' Atron
* MatryoshkaObject: The upper middle gun of the boss's second form can shoot a chain of single-bullet-shooting bullets.
* TheNightThatNeverEnds: It's a huge construct that blocks the sun's rays' way to the world.

!!!Normal version
* GoldMakesEverythingShiny: Its indestructible armor is golden.
* GracefulLoser: Once its second form's core takes lethal damage, normal Fortress regards the fight as a fair one.

!!!Nightmare Fortress
* DefeatingTheUndefeatable: Its description stresses that no one has ever managed to defeat it like the player is expected to.
* DesperationAttack: Once the first form's core is vulnerable, a blue-colored variant of Anomaly's diamond-pulse grid attack appears.
* HardModePerks: {{Zigzagg|ing Trope}}ed. The first form's core drops a 6-damage pickup instead of normal Fortress's 3, but the second form's guns farthest left and right drop 2-damage pickups instead of 3.
* RecursiveAmmo: Each lightning orb gets one lightning shot at you.
* ShockAndAwe: Its first form's small guns and short-lived orbs can fire lightning at you.
* ThisCannotBe: Once its second form's core takes lethal damage, it exclaims: "No! It can't be...".

!!Ghost
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chippyghost.jpg]]
[[caption-width-right:240:This entity arose from unnatural rifts...]]
->'''Uploaded by:''' abho
* AttackDrone: Taking the cursed Turret items at the beginning of the fight spawns one, which alternates between charging towards you and firing two streams of bullets at different angles.
* EnergyWeapon: The boss can fire laser beams at you.
* HomingProjectile: It can fire homing orbs that eventually split into smaller bullets.
* {{Invisibility}}: Some bullets in the boss's second form are sometimes invisible... albeit still tangible.
* LivingProgram: {{Implied| Trope}}; it can exclaim "CRITICAL_ERROR" when a form of its takes lethal damage.
* {{Troll}}: It can proclaim enjoyment for "watching you try".

!!Gridlock
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gridlock.jpg]]
[[caption-width-right:240:This space traffic controller has gone haywire]]
->'''Uploaded by:''' Illhark
* JudgeJuryAndExecutioner: It carries out convictions and tries to destroy you all by itself.
* MurderousMalfunctioningMachine: {{Implied|Trope}} to have been a lot nicer in the past.
* RabidCop: A highly aggressive traffic controller.
* RedIsViolent: Its stop-sign coloring is fitting for its decently tough fight and testy dialogue.
* TurnsRed: When all of its second form's guns are lost, it shoots wide and dense volleys of many bullets from its core.
* WrapAround: Its second form has certain arrays of pixels that shift like this.

!!Karma
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/chippykarma.jpg]]
[[caption-width-right:240:Chippy finally faces retribution]]
->'''Uploaded by:''' [=RisingStar=]
* CounterAttack: The fight ''[[ExaggeratedTrope is built on this trope]]''. The boss and its minions will never, ever attack you on its own, but each pixel in this stage sends out a different kind of attack pattern when attacked.
* DestructibleProjectiles: If a large orb spawned by destroying a bright green pixel is hit while it's blue, it will disappear instead of damage you.
* FlunkyBoss: Several orbiting units of different colors will spawn near the arena's edges when the boss's second form spawns.
* HomingProjectile: Spinning bullets spawned upon destroying dark magenta pixels steadily move towards you for the rest of the fight.
* ImprovisedScattershot: Hit a bright-green-pixel-spawned large orb while it's red, and it will not only damage you, but also split into six smaller, endlessly bouncing orbs.
* NonHealthDamage: The second form's cyan pixels spawn damage up/down pairs. Touching the latter pickup will [[StatusBuff reduce your]] [[InvertedTrope bullets' damage]] for the rest of the fight.
* ReverseShrapnel: When bright magenta pixels are destroyed, they spawn rings of rotating bullets that eventually spread outward.
* {{Roboteching}}: When invincible gray pixels are shot, they move to your initial position, and then careen towards where you currently are.

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnergyRingAttack: He can trap you in a large energy ring. The ring slowly moves its center to you, especially fast if you teleport out of the ring before it expires.
Is there an issue? Send a MessageReason:
None


* SelfDeprecation: A rare loading tip being "Finally a use for Dash" is a jab against how little use the developers gave the game's [[VideoGameDashing Dash]] item for adept players.

to:

* SelfDeprecation: A rare loading tip being "Finally a use for Dash" is a jab against how little use the developers gave Redux update making the game's [[VideoGameDashing Dash]] item for adept players.more niche.
Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]][[/folder]]
----

Added: 2184

Changed: 284

Removed: 1423

Is there an issue? Send a MessageReason:
Extra folderization of official characters, due to the sheer number of tropes each of many official bosses have








!! Many or all bosses in the main menu provide examples of:

to:

!! Many or all bosses in the main menu provide examples of:of:
----



[[folder:Crusade Bosses]]

to:

[[folder:Crusade Bosses]]!!Crusade Bosses

[[folder:Neophyte]]



[[/folder]]

[[folder:Kraken]]



[[/folder]]

[[folder:Guardian]]



[[/folder]]

[[folder:Execution]]



[[/folder]]

[[folder:Overgrowth]]



[[/folder]]

[[folder:Anomaly]]



[[/folder]]

[[folder:Phobia]]



[[folder:Invasion Bosses]]

to:

[[folder:Invasion Bosses]]!!Invasion Bosses

[[folder:Medusa]]



[[/folder]]

[[folder:Hermit]]



[[/folder]]

[[folder:Goliath]]



[[/folder]]

[[folder:Monarch]]



[[/folder]]

[[folder:Prospector]]



[[/folder]]

[[folder:Storm]]



[[/folder]]

[[folder:Xulgon]]



!Extra Content



[[folder:Nightmare Mode]]
!! In general

to:

[[folder:Nightmare Mode]]
!! In general
Mode in general]]



[[/folder]]

[[folder:Nightmare Crusade]]



[[/folder]]

[[folder:Nightmare Invasion]]



[[folder:Extra Stages]]

to:

[[folder:Extra Stages]]!!Bonus Stages

[[folder:Quartet]]



[[/folder]]

[[folder:Crossfire]]



!! Ball Pit Server
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c3e146d1_f509_4593_b2cc_7e43e7b5acf3.jpeg]]
[[caption-width-right:350:Avoid enemy balls while keeping your own out of the gutter]]
* TheAnnouncer: Its speech consists of commentary on the players' development and the game's circumstances.
* {{CAPS LOCK}}: Like the similar Oracle, it speaks in capital letters.
* ItIsDehumanizing: {{Inverted| Trope}}; the unit at the arena's center boundary calls the players by ''they/them'' pronouns, presumably referring to the people playing against each other instead of the cycloptic ships they control.

!! Credits Boss
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/544e950b_fdb9_47bd_80d3_c0d6711590e9.jpeg]]
%% [[caption-width-right:350:Fight your way through the Chippy credits]]
* {{CAPS LOCK}}: All of its speech letters are capital letters.
* {{Counterspell}}: I will Erase at any Slice or Omnislice projectiles you fire.
* LaserSight: It can fire this stage's unique namesake pickup, which causes you to emit a thin beam that deals very light damage and assists in aiming.
* NoItemUseForYou: Getting hit by its spark projectiles will briefly stun you and forcefully eject all of your droppable powerups.
* PictorialSpeechBubble: A heart in a speech bubble follows all whom this boss thanks, and a skull follows its addressment to its opponent.
* SpecialThanks: Its hands these out to all who contributed to Chippy's development.
* ThankingTheViewer: {{Inverted| Trope}}; the last speech bubbles of this boss at the end are an addressment to the Chippy fighting it and a lone skull emoji.

to:

!! Ball Pit Server
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c3e146d1_f509_4593_b2cc_7e43e7b5acf3.jpeg]]
[[caption-width-right:350:Avoid enemy balls while keeping your own out of the gutter]]
* TheAnnouncer: Its speech consists of commentary on the players' development and the game's circumstances.
* {{CAPS LOCK}}: Like the similar Oracle, it speaks in capital letters.
* ItIsDehumanizing: {{Inverted| Trope}}; the unit at the arena's center boundary calls the players by ''they/them'' pronouns, presumably referring to the people playing against each other instead of the cycloptic ships they control.

!! Credits Boss
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/544e950b_fdb9_47bd_80d3_c0d6711590e9.jpeg]]
%% [[caption-width-right:350:Fight your way through the Chippy credits]]
* {{CAPS LOCK}}: All of its speech letters are capital letters.
* {{Counterspell}}: I will Erase at any Slice or Omnislice projectiles you fire.
* LaserSight: It can fire this stage's unique namesake pickup, which causes you to emit a thin beam that deals very light damage and assists in aiming.
* NoItemUseForYou: Getting hit by its spark projectiles will briefly stun you and forcefully eject all of your droppable powerups.
* PictorialSpeechBubble: A heart in a speech bubble follows all whom this boss thanks, and a skull follows its addressment to its opponent.
* SpecialThanks: Its hands these out to all who contributed to Chippy's development.
* ThankingTheViewer: {{Inverted| Trope}}; the last speech bubbles of this boss at the end are an addressment to the Chippy fighting it and a lone skull emoji.
[[/folder]]

[[folder:Timebrain]]


Added DiffLines:

[[folder:Others]]
!! Ball Pit Server
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c3e146d1_f509_4593_b2cc_7e43e7b5acf3.jpeg]]
[[caption-width-right:350:Avoid enemy balls while keeping your own out of the gutter]]
* TheAnnouncer: Its speech consists of commentary on the players' development and the game's circumstances.
* {{CAPS LOCK}}: Like the similar Oracle, it speaks in capital letters.
* ItIsDehumanizing: {{Inverted| Trope}}; the unit at the arena's center boundary calls the players by ''they/them'' pronouns, presumably referring to the people playing against each other instead of the cycloptic ships they control.

!! Credits Boss
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/544e950b_fdb9_47bd_80d3_c0d6711590e9.jpeg]]
%% [[caption-width-right:350:Fight your way through the Chippy credits]]
* {{CAPS LOCK}}: All of its speech letters are capital letters.
* {{Counterspell}}: I will Erase at any Slice or Omnislice projectiles you fire.
* LaserSight: It can fire this stage's unique namesake pickup, which causes you to emit a thin beam that deals very light damage and assists in aiming.
* NoItemUseForYou: Getting hit by its spark projectiles will briefly stun you and forcefully eject all of your droppable powerups.
* PictorialSpeechBubble: A heart in a speech bubble follows all whom this boss thanks, and a skull follows its addressment to its opponent.
* SpecialThanks: Its hands these out to all who contributed to Chippy's development.
* ThankingTheViewer: {{Inverted| Trope}}; the last speech bubbles of this boss at the end are an addressment to the Chippy fighting it and a lone skull emoji.

[[/folder]]

Added: 71

Changed: 234

Is there an issue? Send a MessageReason:
None


* HeKnowsTooMuch: Downplayed. It claims that and its companions were [[WrongfullyCommitted passed off as insane]] for this.

to:

* HeKnowsTooMuch: Downplayed. DiagnosisKnowingTooMuch: It claims may claim that and its companions the four were [[WrongfullyCommitted passed off as insane]] for this.insane just to be silenced.



* WrongfullyCommitted: It may claim that the four were locked up (and eventually fought by you) [[HeKnowsTooMuch just to be silenced]].

to:

* WrongfullyCommitted: It may claim that the four were locked up (and eventually fought by you) [[HeKnowsTooMuch just to be silenced]].


Added DiffLines:

* {{CAPS LOCK}}: Like the similar Oracle, it speaks in capital letters.

Added: 332

Changed: 22

Removed: 170

Is there an issue? Send a MessageReason:
None


* UpgradedBoss: Every single boss not only is faster and stronger, but has a variety of attacks from other Nightmare stages that make the fights seem brand-new.

to:

* UpgradedBoss: Every single boss not only is faster and stronger, but has a variety of attacks from other Nightmare stages that stages, in an effort to make the fights seem feel brand-new.



* HardModePerks: The boss gives a couple of free powerup pairs in its first two forms, unlike in easier difficulties.



* AntiFrustrationFeatures: After Xulgon's middle gun is destroyed, the bouncing orbs clutter up the arena so badly that four Blink items float through the arena, giving you a chance to teleport should you grab some.



* HardModePerks: A unique example; after his middle gun is destroyed, four Blink items float through the arena, giving you a chance to teleport more should you grab some.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackEyesOfEvil: His parts' sclerae are now black, and he's said to relish his opponent's tears.


Added DiffLines:

* GoldAndWhiteAreDivine: {{Inverted| Trope}}; his flesh and armor are white and gold, respectively; yet he's anything but benevolent.

Added: 63

Changed: 314

Removed: 182

Is there an issue? Send a MessageReason:
Nightmare Xulgon's core isn't fully covered in gemstones, and the pink Quartet boss in the only one whose gold can count as "gear".


* BlingOfWar: Its forms have fancy shapes, and its indestructible armor is golden.



* GoldMakesEverythingShiny: Its indestructible armor is golden.



* BlingOfWar: Similarly to non-Nightmare Monarch, Nightmare Xulgon's indestructible armor is golden.



* GemEncrusted: His core is adorned with eight differently-colored gemstones.
* GlowingGem: Said gems gain their color from light they emit, shown by them pulsating between colored and black.

to:

* GemEncrusted: GlowingGem: His core is adorned with eight differently-colored gemstones.
* GlowingGem: Said gems gain their color from light they emit, shown by them pulsating
luminescent gemstones that pulsate between colored and black.black.
* GoldMakesEverythingShiny: Similarly to non-Nightmare Monarch, Nightmare Xulgon's indestructible armor is golden.



* BlingOfWar: It has golden, ionic-column-shaped armor.

to:

* BlingOfWar: It For some reason, the armor it was given has golden, ionic-column-shaped armor.golden ionic columns.



* BlingOfWar: Its indestructible armor is golden.

to:

* BlingOfWar: GoldMakesEverythingShiny: Its indestructible armor is golden.
Is there an issue? Send a MessageReason:


* ArbitraryMinimumRange: The Ghost Cannon generating an explosion at a certain distance from you regardless of any pixels in-between results in this trope as well as the Cannon's typical ArbitraryMaximumRange.

to:

* ArbitraryMinimumRange: ArbitraryWeaponRange: The Ghost Cannon generating an explosion at a certain distance from you regardless of any pixels in-between results in this trope as well as the Cannon's typical ArbitraryMaximumRange.arbitrary maximum range.
Is there an issue? Send a MessageReason:
None


* ProverbialWisdom: Its ideas of wisdom only emerge through various proverbs it thinks up.



* TheMagnificent: Gives himself many names like this.

to:

* TheMagnificent: Gives himself many names like this. He can even {{parod|ied Trope}}y his attitude by dubbing himself "the Extremely Large".
Is there an issue? Send a MessageReason:
None


* HardModePerks: {{Inverted| Trope}}; the time-slowing effects brought by several items are stronger in this difficulty, causing the respective stages they're used in to take even more time to complete.

to:

* HardModePerks: {{Inverted| Trope}}; the time-slowing effects brought by several items are stronger in this difficulty, causing the respective them to drag out time-attack stages they're used in to take even more time to complete.more.
Is there an issue? Send a MessageReason:
None


* GlacialApocalypse: It wants to bring one out, i.e. envelop the world in an endless ice age.

to:

* GlacialApocalypse: It wants to bring one out, i.e. envelop the world in an endless ice age.



* {{Revenge}}: The boss's main motive of fighting you is to avenge the death of Prospector.

to:

* {{Revenge}}: The boss's main motive of fighting you is to avenge the death of Prospector.[[AsteroidMiners Prospector]] and the resulting end of their shared business.

Added: 340

Changed: 33

Is there an issue? Send a MessageReason:
None


* AggressivePlayIncentive: The scope of this boss's [[GradualRegeneration regeneration abilities]] makes it important to attack the boss faster than in previous stages.



* WakeUpCallBoss: The GradualRegeneration of its organic pixels (including some parts that prevent you from hurting the main core) pressures you to go on the offensive -- even with relatively numerous and relentless attacks from the boss -- teaching you how to keep fights from dragging out.

to:

* WakeUpCallBoss: The GradualRegeneration of its organic pixels (including some parts that prevent you from hurting the main core) pressures you to go on the offensive -- even with relatively numerous and relentless attacks from the boss -- teaching making you how to keep confront the difficulty of keeping fights from dragging out.


Added DiffLines:

* DestructibleProjectiles: The smallest snakes spawned can be destroying by hitting their tails.


Added DiffLines:

* DestructibleProjectiles: Each snake can be destroyed by touching its tail.

Added: 976

Changed: 15

Is there an issue? Send a MessageReason:
Since the Quartet and Crossfire foes are ubiquitous throughout the respective stages, the stages' elements do pertain to the enemies as characters, contrary to what I previously decided.


!! Quartet Bosses

to:

!! Quartet BossesQuartet



* AwesomeButImpractical: This stage starts with the official game's only Factory pickup near the bottom-left corner. The powerup allows you to slowly generate an infinite supply of Cannon items and sometimes other offensive powerups, making it ''the game's strongest powerup in the long run''. However, it is {{cursed| item}} and will cause a lengthy and damaging trail to be constantly emitted by you.



!! Crossfire Enemies

to:

!! Crossfire EnemiesCrossfire


Added DiffLines:

* MarathonLevel: Getting a gold medal in this stage requires that you contend with its dangers for ''almost 15 minutes''.
* {{Roboteching}}:
** The bullets that comprise the main threat of the stage turn 90 degrees to you and speed up once you're to their sides.
** Large orbs that repeatedly move to your position spawn in the stage.
* ShockAndAwe: [[spoiler:A rotating partial ring of diamonds enclosed by electricity will start spawning over twenty minutes into the stage.]]


Added DiffLines:

* WrapAround: Kite-shaped projectiles that spawn pass through opposite borders of the arena this way.
Is there an issue? Send a MessageReason:
None


* WrapAround: Kite-shaped projectiles that spawn pass through opposite borders of the arena this way.

to:

* WrapAround: Kite-shaped projectiles that spawn pass through opposite borders of the arena this way.

Added: 248

Changed: 47

Removed: 259

Is there an issue? Send a MessageReason:
None


* LeadTheTarget: [[spoiler:After the fourth miniboss's first appearance, the basic enemies can shoot projectiles that home in on where you're moving right to]].



* WeHaveReserves: The small enemy that spawns in certain waves can [[LampshadeHanging exclaim that]] its likeness will keep coming for you, no matter how many you kill.
!!!Basic Enemies
* LeadTheTarget: [[spoiler:After the fourth miniboss's first appearance, these enemies can shoot projectiles that home in on where you're moving right to]].

to:

* WeHaveReserves: The small enemy that spawns in certain waves basic enemies can [[LampshadeHanging exclaim that]] its likeness they will keep coming for you, no matter how many you kill.
!!!Basic Enemies
* LeadTheTarget: [[spoiler:After the fourth miniboss's first appearance, these enemies can shoot projectiles that home in on where you're moving right to]].
kill.



* PungeonMaster: Has several lines that use the word "time" ouside the stage's context.


Added DiffLines:

* PungeonMaster: Has several lines that use the word "time" outside the stage's context.

Added: 893

Changed: 282

Removed: 1517

Is there an issue? Send a MessageReason:
Removed tropes that don't pertain to the specific characters; some elements in bonus stages pertain to no enemy units in particular


!! Quartet

to:

!! QuartetQuartet Bosses



* AwesomeButImpractical: This stage starts with the official game's only Factory pickup near the bottom-left corner. The powerup allows you to slowly generate an infinite supply of Cannon items and sometimes other offensive powerups, making it ''the game's strongest powerup in the long run''. However, it is {{cursed| item}} and will cause a lengthy and damaging trail to be constantly emitted by you.



!! Crossfire

to:

!! CrossfireCrossfire Enemies



* BoomerangComeback: The first miniboss's aura attracts its otherwise stationary projectiles to it.

to:

* BoomerangComeback: The first miniboss's aura attracts its otherwise stationary projectiles to it.!!!In general



* EndlessGame: The goal of the stage they appear in is to survive for as long as possible. This makes it unusually important to take these things out efficiently.
* VillainsWantMercy: The standard enemies and the first two bosses can take back their bravado when their respective cores are attacked.
* WeHaveReserves: The small enemy that spawns in certain waves can [[LampshadeHanging exclaim that]] its likeness will keep coming for you, no matter how many you kill.
!!!Basic Enemies
* LeadTheTarget: [[spoiler:After the fourth miniboss's first appearance, these enemies can shoot projectiles that home in on where you're moving right to]].
!!!Minibosses
* BoomerangComeback: The first miniboss's aura attracts its otherwise stationary projectiles to it.



* EndlessGame: The goal is to survive for as long as possible.



* FastForwardMechanic: There are Fast Forward powerups that allow impatient players to go through parts of the stage ''faster''.



* LeadTheTarget:
** The fourth miniboss's homing projectiles accelerate in the direction you move.
** [[spoiler:After the fourth miniboss's first appearance, basic enemies can shoot a similar projectile]].
* MarathonLevel: For those who treat getting the gold medal (surviving for ''almost 15 minutes'') as their goal.
* MiniBoss: Four of these are present in the fight.

to:

* LeadTheTarget:
**
LeadTheTarget: The fourth miniboss's homing projectiles accelerate in the direction you move.
** [[spoiler:After the fourth miniboss's first appearance, basic enemies can shoot a similar projectile]].
* MarathonLevel: For those who treat getting the gold medal (surviving for ''almost 15 minutes'') as their goal.
* MiniBoss: Four of these are different single-form bosses present in the fight.stage.



* {{Roboteching}}:
** The bullets that comprise the main threat of the stage turn 90 degrees to you and speed up once you're to their sides.
** Large orbs that repeatedly move to your position spawn in the stage.
* ShockAndAwe: [[spoiler:A rotating partial ring of diamonds enclosed by electricity will start spawning over twenty minutes into the stage.]]



* VillainsWantMercy: The standard enemies and the first two bosses can take back their bravado when their respective cores are attacked.
* WeHaveReserves: The small enemy that spawns in certain waves can [[LampshadeHanging exclaim that]] its likeness will keep coming for you, no matter how many you kill.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/544e950b_fdb9_47bd_80d3_c0d6711590e9.jpeg]]
[[caption-width-right:350:Fight your way through the Chippy credits]]

to:

[[quoteright:350:https://static.%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/544e950b_fdb9_47bd_80d3_c0d6711590e9.jpeg]]
%% [[caption-width-right:350:Fight your way through the Chippy credits]]credits]]
* {{CAPS LOCK}}: All of its speech letters are capital letters.
* {{Counterspell}}: I will Erase at any Slice or Omnislice projectiles you fire.
Is there an issue? Send a MessageReason:
None


* {{Cyborg}}: It has robotic guns and appendages that it uses to its aid.

to:

* {{Cyborg}}: It Despite being organic at its core, it has robotic guns and appendages that it uses to its aid.



* GrappleMove: It spawns tethers that can temporarily anchor your movement.

to:

* GrappleMove: It spawns can spawn a grid of tethers that can temporarily anchor your movement.

Added: 107

Changed: 86

Is there an issue? Send a MessageReason:
Phobia's last mechanic isn't dangerous enough to be considered a major spoiler.


* BlackoutBasement: [[spoiler:When its final form has no guns protecting its core, your vision is reduced to a sizable spotlight area that surrounds you.]]

to:

* BlackoutBasement: [[spoiler:When When its final form has no guns protecting its core, your vision is reduced to a sizable spotlight area that surrounds you.]]



* TurnsRed: [[spoiler:It doesn't [[BlackoutBasement darken your surroundings]] until it loses all its third form's guns.]]

to:

* TurnsRed: [[spoiler:It It doesn't [[BlackoutBasement darken your surroundings]] until it loses all its third form's guns.]]



* TheAnnouncer: Its speech consists of commentary on the players' development and the game's circumstances.



* AntagonistTitle: The campaign's description notes that its namesake is the upcoming FinalBoss.

to:

* AntagonistTitle: The campaign's description notes that its the namesake Champion is the upcoming FinalBoss.



* YouCantFightFate: Part of its ramblings.

to:

* YouCantFightFate: Part The belief that the future can't be changed is part of its ramblings.

Added: 496

Changed: 1321

Removed: 5406

Is there an issue? Send a MessageReason:
The Ball Pit and Credits stages aren't sufficiently centered around the living units' characterization to be troped in a character sheet.


!! Chippette
%%[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/e66f4f8b_fc67_4d35_8952_285dced6d8dd.jpeg]]
* ColorCodedMultiplayer: Its body is green, to distinguish it as player two in [[CoOpMultiplayer co-op stages]] and [[CompetitiveMultiplayer the Ball Pit]].
* PinkGirlBlueBoy: {{Downplayed| Trope}}. It has a more feminine design than the standard blue PlayerCharacter, and its sclera blinks a pink color.



* {{Cyborg}}: It has robotic guns and appendages that it uses to its aid.



!! Ball Pit

to:

!! Ball PitPit Server



* AllWebbedUp: The reusable Web item allows a player to fire a web that can anchor the two players towards each other.
* AwesomeButImpractical:
** The Gutter Money pickup permanently gives some chance of your balls hitting your gutter to turn into money pickups. The pickup, however, costs so much money to get that making an actual profit off of it is very unlikely to occur. And your opponent may even grab some of the money pickups...
** The Autoball and Bump Spawn pickups allow you to spawn small balls... which will knock you around a bit due to them being bumped upon spawning, making tight maneuvers more dangerous.
* BoringButPractical: Each Insurance pickup grants you one dollar[[note]]This is also the only money-granting powerup whose money pickups are attracted to you and have practically no risk of being stolen[[/note]] every time you lose a Shield with it. For each pickup level, losing a Shield three times after buying it is enough for you to make a profit.
* {{CAPS LOCK}}: The ball-firing unit's speech consists solely of capital letters.
* CompetitiveMultiplayer: This mode is the BulletHell equivalent of 1v1 dodgeball combined with air hockey, where you must be the first to score 10 points. Each point is scored and the round won when one's opponent is hit by an enemy ball while they have no Shield or Teleport pickups.
* CounterAttack: The Revenge pickup causes the bearer to fire balls in all directions upon losing a Shield.
* CrosshairAware: Snipe items allow the player to place a damaging burst at a displayed crosshair that moves with the user.
* DeathOrGloryAttack: {{Downplayed|Trope}} with the Ultimatum item, which stops the user's movement (but not direction) and makes them continuously fire balls forward. While this attack can be extremely powerful, the user becomes more vulnerable to a well-aimed attack from their opponent, and the item's effect will stop if its user gets hit.
* EnergyWeapon:
** The Laser item spawns a temporary laser beam from the player's location at the item's use.
** The Railgun item fires a short-lived blast from the user.
* GrappleMove: The Tether item spawns a circle on the opponent's side that anchors their movement on contact.
* HighlySpecificCounterplay: The Scatter pickup can make ball movement more dangerous for its user just as easily as it can make them safer. Its sole reliable use is to counter the opponent Redirecting their balls in a ''vertical'' direction.
* HomingProjectile: The Homing item sends a homing orb the opponent's way.
* InterfaceScrew: The reusable Confuse item allows a player to launch a projectile that temporarily inverts the opponent's controls.



* LauncherMove: The Bubbles item launches knockback-inflicting bubbles from the user.
* LootBoxes: Using the Booster Pack item spawns several powerups for the user to collect.
* LuckManipulationMechanic:
** The Luck pickup increases the odds of the bearer's pickups' random outcomes being desirable for them.
** The Bigger Shop pickup gives each shop kiosk one more powerup to choose from, increasing the odds of you being able to get a certain powerup you want.
* MoneyMultiplier: The stage has four purchasable items that are solely used to obtain more money. They are, from most to least common: Insurance, Endow, Abundance, and Gutter Money.
* MultiplayerOnlyItem: The majority of this 2-player-exclusive stage's powerups are unique to it.
* ProjectileWebbing: As opposed to the beam used by Phobia and Nightmare Goliath, the Web item shoots a small projectile.
* RedSkyTakeWarning: In the main phases of later rounds, the background will be redder.
* SingleUseShield: The Teleport pickup acts like a higher layer of Shields, but with almost no MercyInvincibility and the player teleporting to a random spot on their side upon getting hit.
* SprintShoes: Downplayed with the Faster Movement pickup, which ever-so-slightly increases the bearer's movement speed for the remainder of the game.
* UnstableEquilibrium: {{Zigzagg|ing Trope}}ed:
** At the end of each round, the winner earns five more dollars than the loser does, allowing them to buy more and/or better items to aid them further.
** However, [[InvertedTrope the above is significantly tempered by]] more Shields being given to respawning players that are losing, as well as "pity bonuses" being given to any player who loses at least three rounds in a row.
* VideoGameStealing: The Steal item allows the user to teleport a powerup from their opponent's side to their own.

!! Credits

to:

* LauncherMove: The Bubbles item launches knockback-inflicting bubbles from the user.
* LootBoxes: Using the Booster Pack item spawns several powerups for the user to collect.
* LuckManipulationMechanic:
** The Luck pickup increases the odds of the bearer's pickups' random outcomes being desirable for them.
** The Bigger Shop pickup gives each shop kiosk one more powerup to choose from, increasing the odds of you being able to get a certain powerup you want.
* MoneyMultiplier: The stage has four purchasable items that are solely used to obtain more money. They are, from most to least common: Insurance, Endow, Abundance, and Gutter Money.
* MultiplayerOnlyItem: The majority of this 2-player-exclusive stage's powerups are unique to it.
* ProjectileWebbing: As opposed to the beam used by Phobia and Nightmare Goliath, the Web item shoots a small projectile.
* RedSkyTakeWarning: In the main phases of later rounds, the background will be redder.
* SingleUseShield: The Teleport pickup acts like a higher layer of Shields, but with almost no MercyInvincibility and the player teleporting to a random spot on their side upon getting hit.
* SprintShoes: Downplayed with the Faster Movement pickup, which ever-so-slightly increases the bearer's movement speed for the remainder of the game.
* UnstableEquilibrium: {{Zigzagg|ing Trope}}ed:
** At the end of each round, the winner earns five more dollars than the loser does, allowing them to buy more and/or better items to aid them further.
** However, [[InvertedTrope the above is significantly tempered by]] more Shields being given to respawning players that are losing, as well as "pity bonuses" being given to any player who loses at least three rounds in a row.
* VideoGameStealing: The Steal item allows the user to teleport a powerup from their opponent's side to their own.


!! CreditsCredits Boss



* AllTheWorldsAreAStage: The parts encountered launch various attacks used by official bosses.
* BreakablePowerUp: The Laser Sight pickup, like the Spawner pickup, is lost upon taking a hit.
* {{CAPS LOCK}}: The boss's speech consists solely of capital letters.
* {{Counterspell}}: The boss will Erase at any Slice or Omnislice projectiles you fire.
* FastForwardMechanic: Fast Forward powerups appear, and due to the Credits stage's time-attack mode preventing the timer from being affected by the in-arena flow of time, each use of the item will ultimately shave a couple seconds off your stage time.
* LaserSight: The boss fought at the end can fire this stage's unique namesake pickup, which causes you to emit a thin beam that deals very light damage and assists in aiming.
* MarathonLevel: Getting a gold medal in this stage (a difficult feat which requires the use of Fast Forward items) requires the stage the be beaten in under ''ten minutes''.
* MiniGameCredits: You get to battle units that contain the names of the Chippy development team and the top 10 players of the latest legacy version.
* MultiDirectionalBarrage: The Omnislice item, which launches a 360-degree spread of ''nine Slice projectiles'', does not appear in any official stages besides this one.
* NoItemUseForYou: Getting hit by the boss's spark projectiles will briefly stun you and forcefully eject all of your droppable powerups.
* PictorialSpeechBubble: A heart in a speech bubble follows all that the boss thanks, and a skull follows its addressment to its opponent.
* SpecialThanks: The boss hands these out to all who contributed to Chippy's development.
* SpreadShot: The Triple Cannon, also exclusive here, fires a spread of three Cannon projectiles.
* ThankingTheViewer: {{Inverted| Trope}}; the last speech bubbles of the boss at the end are an addressment to the Chippy fighting it and a lone skull emoji.

to:

* AllTheWorldsAreAStage: The parts encountered launch various attacks used by official bosses.
* BreakablePowerUp: The Laser Sight pickup, like the Spawner pickup, is lost upon taking a hit.
* {{CAPS LOCK}}: The boss's speech consists solely of capital letters.
* {{Counterspell}}: The boss will Erase at any Slice or Omnislice projectiles you fire.
* FastForwardMechanic: Fast Forward powerups appear, and due to the Credits stage's time-attack mode preventing the timer from being affected by the in-arena flow of time, each use of the item will ultimately shave a couple seconds off your stage time.
* LaserSight: The boss fought at the end It can fire this stage's unique namesake pickup, which causes you to emit a thin beam that deals very light damage and assists in aiming.
* MarathonLevel: Getting a gold medal in this stage (a difficult feat which requires the use of Fast Forward items) requires the stage the be beaten in under ''ten minutes''.
* MiniGameCredits: You get to battle units that contain the names of the Chippy development team and the top 10 players of the latest legacy version.
* MultiDirectionalBarrage: The Omnislice item, which launches a 360-degree spread of ''nine Slice projectiles'', does not appear in any official stages besides this one.
*
NoItemUseForYou: Getting hit by the boss's its spark projectiles will briefly stun you and forcefully eject all of your droppable powerups.
* PictorialSpeechBubble: A heart in a speech bubble follows all that the whom this boss thanks, and a skull follows its addressment to its opponent.
* SpecialThanks: The boss Its hands these out to all who contributed to Chippy's development.
* SpreadShot: The Triple Cannon, also exclusive here, fires a spread of three Cannon projectiles.
*
ThankingTheViewer: {{Inverted| Trope}}; the last speech bubbles of the this boss at the end are an addressment to the Chippy fighting it and a lone skull emoji.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SprintShoes: Downplayed with the Faster Movement pickup, which ever-so-slightly increases the bearer's movement speed for the remainder of the game.

Top