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[[folder:In general]]
The creatures listed in the folders ahead are the monsters that the player can encounter in the wild and record into tapes in order to transform into them for combat. Different monsters inhabit different areas all over New Wirral.
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* ActuallyFourMooks: When you run into a monster in the overworld, the ensuing fight will generally be against two or even three monsters.
* FusionDance: Rogue Fusions, bosses that randomly spawn at fixed points in the world map, are the result of two wild monsters combining into one.
* OurAngelsAreDifferent: Early residents of New Wirral thought these creatures were angels due to how strange and incomprehensible they seemed. Unlike with the Archangels, who are still perceived as otherwordly, people eventually learned more about these creatures and how to deal with them, so they're simply called monsters now.
* PunnyName: A lot of monsters have names that are a play on words referencing the real life objects, creatures and folklore they're inspired by. For instance, Binvader is a garbage ''bin'' that summons allies to launch an ''invasion'', while Scubalrus is a ''walrus'' with ''SCUBA'' gear.
[[/folder]]



* SuperSwimmingSkills: Recording a Diveal will allow the player to swim through watery parts of New Wirral.

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* SuperSwimmingSkills: Recording a Diveal will allow the player to swim through watery parts across bodies of water in New Wirral.

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* CityMouse: She talks about how she misses her previous life in a metropolis in her conversation with Ianthe who responds to Heather that [[HatedHometown she has different opinions towards her own past life in the city]].

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* CityMouse: She talks with Ianthe about how she misses her previous life in a metropolis in her conversation with metropolis. Ianthe who responds to Heather replies that [[HatedHometown she has different opinions towards her own past life in the city]].



A new ranger recruit that only shows up after defeating Ianthe and becoming a Ranger Captain.

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A new ranger recruit that only shows up after defeating Ianthe and becoming a Ranger Captain. The player character becomes her mentor and gives her her first cassette tape.


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* JumpedAtTheCall: She's ''wildly'' enthusiastic about turning into monsters and doing heroics.

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* TheSquire: Squirey is themed after one, and able to transform into either ThePaladin by focusing on honor, or a BlackKnight by forsaking it for victory above all else.

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* TheSquire: Squirey is themed after one, and is able to transform into either ThePaladin by focusing on honor, or a BlackKnight by forsaking it for victory above all else.



* ArmlessBiped: Bulletino, Velocirifle, and Artillerex all don't have arms.

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* ArmlessBiped: Bulletino, Velocirifle, and Artillerex all don't have lack arms.



* SuperSwimmingSkills: Recording a Diveal will allow the player to gain the ability to traverse through oceanic parts of New Wirral.

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* SuperSwimmingSkills: Recording a Diveal will allow the player to gain the ability to traverse swim through oceanic watery parts of New Wirral.



* SecretArt: Spring-Load, a passive status move that turns your melee attacks into ranged attacks.

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* SecretArt: Spring-Load, a passive status move that turns your melee attacks into ranged attacks. attacks, and Suction Cup Dart, a move with [[PowerfulButInaccurate 120 Power but only 75% Accuracy]].



* SecretArt: Suit Up, which raises both of their defensive stats at once.



* FragileSpeedster: Boltam's speed at 150 is much higher than the rest of its stats at 90. Plasmantler becomes closer to a JackOfAllStats after remixing to Plasmantler, including a Ranged Defence equal to its speed, while Pinbolt takes it to a greater extreme, having even higher speed and ranged attack than before at the cost of its defences.

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* FragileSpeedster: Boltam's speed at 150 is much higher than the rest of its stats at 90. Plasmantler It becomes closer to a JackOfAllStats after remixing to Plasmantler, including a Ranged Defence equal to its speed, while Pinbolt takes it to a greater extreme, having even higher speed and ranged attack than before at the cost of its defences.

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* {{Retraux}}: [[AllThereInTheManual The art book states]] that Mourningstar was stylized to look like a boss from earlier 3D RPG games from [[MediaNotes/TheFifthGenerationOfConsoleVideoGames the 32/64 bit era]], which had a low polygon count and [[OurMonstersAreWeird rather abstract visuals]].

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* {{Retraux}}: [[AllThereInTheManual The art book states]] that Mourningstar was stylized to look like a boss from earlier 3D RPG games from [[MediaNotes/TheFifthGenerationOfConsoleVideoGames the 32/64 bit 32/64-bit era]], which had a low polygon count and [[OurMonstersAreWeird rather abstract visuals]].



* {{Expy}}: An EldritchAbomination appearing as an ever shifting geometric shape classified as an angel. [[Franchise/NeonGenesisEvangelion Ramiel, where's your laser?]]

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* {{Expy}}: An EldritchAbomination appearing as an ever shifting ever-shifting geometric shape classified as an angel. [[Franchise/NeonGenesisEvangelion Ramiel, where's your laser?]]



* StanceSystem: She has two exclusive moves that inflict unique status effects on herself, and are used every turn:

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* StanceSystem: She has two [[SecretArt exclusive moves moves]] that inflict unique status effects on herself, and are used every turn:



* MeaningfulName: Fitting for the incarnation of capitalism, it is named after the demon associated with the deadly sin of greed.

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* MeaningfulName: Fitting for the incarnation of capitalism, it is named after [[DemonLordsAndArchdevils the demon demon]] associated with the [[SevenDeadlySins deadly sin sin]] of greed.{{greed}}.



* EvilCannotComprehendGood: At the game's climax, Aleph is thrown off when the heroes reject his offer to spare their worlds if they allow him and his new troupe free to devastate other worlds besides their own homes.

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* EvilCannotComprehendGood: At the game's climax, Aleph is thrown off when the heroes reject his offer to spare their worlds if they allow him and his new troupe free freedom to devastate other worlds besides their own homes.



* HumanoidAbomination: Out of all the Archangels, he is the most humanoid, even being rendered as a regular sprite unlike the others which have [[NonStandardCharacterDesign more exotic art styles]]. The give away of his true nature is his mirror head.

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* HumanoidAbomination: Out of all the Archangels, he is the most humanoid, even being rendered as a regular sprite unlike the others which have [[NonStandardCharacterDesign more exotic art styles]]. The give away giveaway of his true nature is his mirror head.



* NeverMyFault: His last troupe fell apart after he killed his son Mordread. Aleph speaks of that incident as, "[[{{Understatement}} my old band got a tad dysfunctional]] and had to split".

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* NeverMyFault: His last troupe fell apart after [[OffingTheOffspring he killed his son Mordread.Mordread]]. Aleph speaks of that incident as, "[[{{Understatement}} my old band got a tad dysfunctional]] and had to split".


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* DeaderThanDead: Whatever Aleph did to him appears to have circumvented the ResurrectiveImmortality that Archangels usually have, though maybe he just hasn't had enough time to revive.

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--> Viola: [[spoiler:This future that has been written for me is but ''words on paper!'' I defy them!]]

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--> Viola: '''Viola:''' [[spoiler:This future that has been written for me is but ''words on paper!'' I defy them!]]



* AngelicAbomination: When you think of an Archangel, would you normally imagine a StopMotion skeleton, a satyr with a papery, UnmovingPlaid body, or a caped tentacle monster animated like an old inkblot cartoon?

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* AngelicAbomination: When you think of an Archangel, [[OurMonstersAreWeird would you normally imagine imagine]] a StopMotion skeleton, a satyr with a papery, UnmovingPlaid body, or a caped tentacle monster animated like an old inkblot cartoon? What really cements this is the Archangels [[NonStandardCharacterDesign intentionally clashing with the artstyle of the rest of the game]], to get across just how powerful and unusual they are.



* AsLongAsThereIsEvil: [[spoiler:Upon Aleph's defeat, the player character wonders if he's been killed for good, but Ms. Amber informs them that as the Archangels are born of human ideas, so long that people continue to find ways to kill each others, as the embodiment of Conquest, Aleph will always come back eventually.]]

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* AsLongAsThereIsEvil: [[spoiler:Upon Aleph's defeat, the player character wonders if he's been killed for good, but Ms. Amber informs them that as the Archangels are born of human ideas, so long that people continue to find ways to kill each others, other, as the embodiment of Conquest, Aleph will always come back eventually.]][[note]]Sure, the concept of conquest may be (mostly) on its way out in ''[[RealLife our]]'' [[RealLife world]], but New Wirral pulls from a multitude of dimensions. Who knows how many worlds are out there where people still engage in constant squabbles over territory?[[/note]]]]



* JerkassGods: The Archangels are the closest thing to gods on New Wirral, and to put it bluntly, a lot of them are ''dicks''. Given that they all [[AnthropomorphicPersonification embody aspects of humanity]], however, it's entirely plausible that the ones we happen to see and interact with are mostly comprised of [[EmbodimentOfVice the ones that embody negative qualities such as ignorance, consumerism, escapism, and conquest]], and most of [[EmbodimentOfVirtue the embodiments of positive qualities such as rationality, generosity, love, and peace]] [[TheGhost just happened to be absent from the events of the game]].



** Archangels make two moves per turn instead of one.
** They also are simply [[NoSell immune to status reductions]].

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** Archangels are still limited in how many actions they can take per turn, but they get to make two moves per turn instead of one.
** They also are simply [[NoSell simply immune to status stat reductions]].



* ArchEnemy: To Aleph, [[spoiler:motivated by the death of Mordread]]. As the Archangel of Conquest and Rebellion respectively, they are also naturally diatmetrically opposed.

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* ArchEnemy: To Aleph, [[spoiler:motivated by the death of Mordread]]. As the Archangel Archangels of Conquest and Rebellion respectively, they are also naturally diatmetrically diametrically opposed.



* MyDeathIsOnlyTheBeginning: [[spoiler:Twice. First defeating her in her injured form in the subway binds her to you. Defeating her again in the post-game reveals that she can count as a "sacrifice" to resurrect the other defeated Archangels.]]

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* MyDeathIsOnlyTheBeginning: [[spoiler:Twice. First First, defeating her in her injured form in the subway binds her to you. Defeating her again in the post-game reveals that she can count as a "sacrifice" to resurrect the other defeated Archangels.]]



* TokenGoodTeammate: She's the only Archangel (if you don't count [[spoiler:The Amber Lodge and the Mer-Line, who are TheUnfought]]) who is not a raging megalomaniac and is firmly on the heroes' side. [[spoiler:At least in the main story that is, since in the post game she turns against the heroes and tries to revive the other Archangels.]]

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* TokenGoodTeammate: She's the only Archangel (if you don't count [[spoiler:The Amber Lodge and the Mer-Line, who are TheUnfought]]) who is not a raging megalomaniac and is firmly on the heroes' side. [[spoiler:At least in the main story story, that is, since in the post game post-game she turns against the heroes and tries to revive the other Archangels.]]


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* BeliefMakesYouStupid: Lightly implied by ''[[BadBoss this]] [[SatanicArchetype thing]]'' being the embodiment of religious devotion. However, it's just as likely if not more so to be a TakeThat against [[{{Cult}} cults]] and [[TheFundamentalist fundamentalism]] ''specifically'', without any admonishment against [[GodBeforeDogma religious people who don't allow their religion to consume their lives and drive them to oppress others]].
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* LightningBruiser: Triphinx boasts a whopping 190 Ranged Attack, with an alright 140 in all other stats save for a [[SquishyWizard pitiful Melee Attack of 50]]. Even then, it learns Shield Bash and Brace For Impact to target opponents' Melee Defense if needed.


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* MightyGlacier: An impressive HP of 200, along with a respectable Ranged Attack of 160, but everything else is subpar at 110.
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The term Archangel is capitalized in the game.


* OptionalCharacterScene: Each partner has different dialogue for story events that don't have a RequiredPartyMember. If you beat an archangel with Barkley as your partner, Kayleigh will talk about the latest clue in Morgante's Song at Gramophone Café instead.

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* OptionalCharacterScene: Each partner has different dialogue for story events that don't have a RequiredPartyMember. If you beat an archangel Archangel with Barkley as your partner, Kayleigh will talk about the latest clue in Morgante's Song at Gramophone Café instead.



* EmptyShell: [[spoiler:They're superficially human but are actually husks created by the archangel Mammon to spread greed throughout New Wirral]].

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* EmptyShell: [[spoiler:They're superficially human but are actually husks created by the archangel Archangel Mammon to spread greed throughout New Wirral]].



* AngelicAbomination: When you think of an archangel, would you normally imagine a StopMotion skeleton, a satyr with a papery, UnmovingPlaid body, or a caped tentacle monster animated like an old inkblot cartoon?

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* AngelicAbomination: When you think of an archangel, Archangel, would you normally imagine a StopMotion skeleton, a satyr with a papery, UnmovingPlaid body, or a caped tentacle monster animated like an old inkblot cartoon?



* TheHeartless: Some of the archangels are based on negative traits of humanity such as greed, zealotry, and egotism. The Nowhere Monarch is the bluntest about it, claiming it will consume Meredith’s emptiness before its battle.

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* TheHeartless: Some of the archangels Archangels are based on negative traits of humanity such as greed, zealotry, and egotism. The Nowhere Monarch is the bluntest about it, claiming it will consume Meredith’s emptiness before its battle.



* HumanoidAbomination: Out of all the archangels, he is the most humanoid, even being rendered as a regular sprite unlike the others which have [[NonStandardCharacterDesign more exotic art styles]]. The give away of his true nature is his mirror head.

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* HumanoidAbomination: Out of all the archangels, Archangels, he is the most humanoid, even being rendered as a regular sprite unlike the others which have [[NonStandardCharacterDesign more exotic art styles]]. The give away of his true nature is his mirror head.



* NonIronicClown: Gwen looks downright adorable as far as clowns go... in human form, that is. In her true archangel form, she looks like a deformed balloon that barely resembles a clown with one arm and one wing.

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* NonIronicClown: Gwen looks downright adorable as far as clowns go... in human form, that is. In her true archangel Archangel form, she looks like a deformed balloon that barely resembles a clown with one arm and one wing.

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* InYourNatureToDestroyYourselves: [[DiscussedTrope Holds this opinion]] during her conversation with Ianthe after she told Clee-0 that humans are more driven by emotions than logic, though Ianthe assures her that her service is appreciated until that happens.

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* InYourNatureToDestroyYourselves: [[DiscussedTrope [[ConversationalTroping Holds this opinion]] during her conversation with Ianthe after she told Clee-0 that humans are more driven by emotions than logic, though logic to her frustration. Ianthe assures her that her service is appreciated until that happens.


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* CityMouse: She talks about how she misses her previous life in a metropolis in her conversation with Ianthe who responds to Heather that [[HatedHometown she has different opinions towards her own past life in the city]].


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* TheHeartless: Some of the archangels are based on negative traits of humanity such as greed, zealotry, and egotism. The Nowhere Monarch is the bluntest about it, claiming it will consume Meredith’s emptiness before its battle.
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* SuperPersistentPredator: {{Exaggerated|Trope}}. According to the bestiary, Huntorch can track prey that's several miles away, while Hedgeherne can go as far as burning down a whole forest in order to catch a worthy target.

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* SuperPersistentPredator: {{Exaggerated|Trope}}. According to the bestiary, Huntorch can track prey that's several miles away, while Hedgeherne can go as far as burning ''burning down a whole forest forest'' in order to catch a worthy target.
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* SuperPersistentPredator: {{Exaggerated|Trope}}. According to the bestiary, Huntorch can track prey that's several miles away, while Hedgeherne can go as far as burning down a whole forest in order to catch a worthy target.

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* TheUndead: Subverted by Bansheep, but played straight with its remasters. If the player chooses to cling to earth, Bansheep is remastered into the Earth-type zombified Zombleat and later Capricorpse. If they choose to pass on, they become the spectral Wooltergeist and later Ramtasm.

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* TheUndead: Subverted by Bansheep, who is explicitly stated by the bestiary to be a regular living creature; but played straight with its remasters. If the player chooses to cling to earth, Bansheep is remastered into the Earth-type zombified Zombleat and later Capricorpse. If they choose to pass on, they become the spectral Wooltergeist and later Ramtasm.


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* PowerCordTail: Cat-5 has two power cords as tails.


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* CreepyCrows: They're crow-like monsters with plague masks and dark cloaks, and their element is poison. Apocrowlypse gets even creepier by looking like a crow riding an undead horse.


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* HorsemenOfTheApocalypse: Apocrowlypse takes after the biblical horsemen, both having a name that's a play on "apocalypse" and wearing a belt with a skull on it to create the illusion of riding an undead horse.


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* {{Cumulonemesis}}: They're living clouds that attack with lightning.

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* EarlyBirdCameo: One of the Landkeeper offices features a partial image of Mammon on the whiteboard.



* FauxAffablyEvil: Aleph speaks in a polite and gentlemanly tone, but he is a multi-dimensional war mounger who makes it a priority to invade the heroes' worlds after they refused his deal because [[{{Sadist}} they will be the most fun for him to break]].
* FinalBoss: He's the final challenge of the main quest, and the credits roll & NewGamePlus unlocks after his defeat.
* HumanoidAbomination: Out of all the archangels, he is the most humaniod up to being rendered as a regular sprite unlike the others which have more exotic styles. The give away of his true nature is his mirror head.

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* FauxAffablyEvil: Aleph speaks in a polite and gentlemanly tone, but he is a multi-dimensional war mounger warmonger who makes it a priority to invade the heroes' worlds after they refused refuse his deal because [[{{Sadist}} they will be the most fun for him to break]].
* FinalBoss: He's the final challenge of the main quest, and the quest. The credits roll & and the PlayableEpilogue and NewGamePlus unlocks unlock after his defeat.
* HumanoidAbomination: Out of all the archangels, he is the most humaniod up to humanoid, even being rendered as a regular sprite unlike the others which have [[NonStandardCharacterDesign more exotic styles.art styles]]. The give away of his true nature is his mirror head.



* NonHumanHead: Aleph has a humanoid body, but with a floating triangle for a head.
* OffingTheOffspring: The main story implies that he killed his own son, Mordread, as Morgante talks to Mordread's casket in Night's Bridge Station that justice will come to Aleph, and The Mer-Line reveals that Aleph and Morgante had a son once. ''Pier of the Unknown'' confirms this with Gwen revealing that Aleph slayed his own kin.

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* NonHumanHead: Aleph has a humanoid body, but with a floating floating, reflective triangle for a head.
* OffingTheOffspring: The main story implies that he killed his own son, Mordread, as Morgante talks to Mordread's casket in Night's Bridge Station that justice will come to Aleph, and The Mer-Line reveals that Aleph and Morgante had a son once. ''Pier of the Unknown'' confirms this this, with Gwen revealing that Aleph slayed his own kin.



* SeenItAll: He admits during the final battle that he has this viewpoint, being a dimension-hopping and ageless abomination, so [[WowingCthulhu he was genuinely surprised and impressed with the heroes' newfound fusion powers]] up to trying it himself with his new team.

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* SeenItAll: He admits during the final battle that he has this viewpoint, being a dimension-hopping and ageless abomination, so abomination. [[WowingCthulhu he was He is genuinely surprised and impressed with the heroes' newfound fusion powers]] up to powers]], going as far as trying it himself with his new team.



* {{Leitmotif}}: Instead of the usual Archangel theme, she has her own theme, [[https://youtu.be/DewpbrM67nE?si=4cNUJ3tYxL6kawMt Your Inception]].

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* {{Leitmotif}}: Instead of the usual Archangel theme, she has her own theme, theme: [[https://youtu.be/DewpbrM67nE?si=4cNUJ3tYxL6kawMt Your Inception]].Inception]], a remix of her game's title theme.



* RestingRecovery: Their SecretArt is called Hibernate, which puts them to sleep but also heals them for a lot of health every turn.

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* RestingRecovery: Their SecretArt is called Hibernate, which puts them to sleep but also heals them for a lot fair chunk of health every turn.



* DanceBattler: Regensea's bestiary entry mentions its ballet-like movements, and it learns the SecretArt Water Dance, which uses its Speed instead of its Melee Attack to calculate damage.

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* DanceBattler: Regensea's bestiary entry mentions its ballet-like movements, Both are based on ballerinas, and it Regensea learns the SecretArt Water Dance, which uses its Speed instead of its Melee Attack to calculate damage.



* JackOfAllStats: All of its stats are equal at a respectable 130, save for its Speed at 150. This lets you build Picksie towards many different styles of battling.



* SignatureMove: Energy Reserves, which gives a 50% chance to transfer 1 AP to a random ally at the end of the user's turn.

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* SignatureMove: SecretArt: Energy Reserves, which gives a 50% chance to transfer 1 AP to a random ally at the end of the user's turn.



* SecretArt: Their Hardback sticker reduces damage from most attacks, but [[KillItWithFire renders them especially vulnerable to Fire attacks, even nullifying Air's usual resistance to Fire]].

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* SecretArt: ArmoredButFrail: Their Hardback sticker stickers help bolster their survivability despite their middling HP and weak Ranged Defense.
* SecretArt: Hardback, which
reduces damage from most attacks, but [[KillItWithFire renders them especially vulnerable to Fire attacks, attacks]], even nullifying Air's usual resistance to Fire]].Fire.


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* MightyGlacier: Its stats are respectable-to-high, save for its poor Speed.
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* ActionBomb: Enemy Bulletino come equipped with the Self-Destruct passive move, which causes them to explode when defeated, hitting allies and enemies indiscriminately. You can level up your own Bulletino five times to get the move yourself.
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* FragileSpeedster: Bulletino sports an impressive 200 Speed, coupled with a serviceable (for a first stage monster) Ranged Attack of 100, but very weak defenses. They actually get slower as they remaster until their final forms' Speed is nothing special, but Velocirifle still maintains a {{downplayed|Trope}} version of this stat spread with 160 Speed, 140 Ranged Attack and 100 across all remaining stats.
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* TheFaceless: The face hiding past Nevermort's mask is a mystery, one that according to the bestiary is better left undiscovered.

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* TheFaceless: The face hiding past inside Nevermort's mask is a mystery, one that according to the bestiary is better left undiscovered.
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* TheFaceless: The face hiding past Nevermort's mask is a mystery, one that according to the bestiary is better left undiscovered.


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* LivingToys: Clocksley is an animate wind-up toy.


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* WindUpKey: Clocksley is a wind-up toy, and the additional info on their bestiary entry provides some facts about such toys.
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* NeverMyFault: His last troupe fell apart after he killed his son Mordread. Aleph speaks of that incident as, "[[{{Understatement}} my old band got a tad dysfunctional]] and had to split".
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* TheArcher: He's seen holding a bow suggesting that he's a hunter.

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* TheArcher: He's seen holding a bow suggesting that he's a hunter.
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* ScrewDestiny: [[spoiler:Upon learning her origins as a fictional character from Robin Goodfellow, Viola refuses to let it drive her to despair, and rejects the idea that her future is already written.]]
--> Viola: [[spoiler:This future that has been written for me is but ''words on paper!'' I defy them!]]
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* BroughtToYouByTheLetterS: His current name and his past names as historic/mythologic rulers all start with the letter A.


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* FauxAffablyEvil: Aleph speaks in a polite and gentlemanly tone, but he is a multi-dimensional war mounger who makes it a priority to invade the heroes' worlds after they refused his deal because [[{{Sadist}} they will be the most fun for him to break]].


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* HumanoidAbomination: Out of all the archangels, he is the most humaniod up to being rendered as a regular sprite unlike the others which have more exotic styles. The give away of his true nature is his mirror head.
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* SignatureMon: He particularly favours the Startigrade line, using both Startigrade and its remaster Galagor in his first fight.

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* SignatureMon: He particularly favours the Startigrade Stardigrade line, using both Startigrade Stardigrade and its remaster Galagor in his first fight.



* AchillesHeel: Her strategy is entirely reliant on reaching 10 AP for Last Rites as frequently as possible. The issue is that almost all of the tapes she uses are vulnerable to AP Drain one way or another (Astral for Lilygator, Air for Danylion/Blossomaw, Plastic for Galagor; Grampus/Faerious have to be hit with a Fire attack before they become weak to Astral), and outside of Last Rites, her only attack is Smack/Spit, potentially buying you time to take her down before she can attack.

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* AchillesHeel: Her strategy is entirely reliant on reaching 10 AP for Last Rites as frequently as possible. The issue is that almost all of the tapes she uses are vulnerable to AP Drain one way or another (Astral for Lilygator, Liligator, Air for Danylion/Blossomaw, Dandylion/Blossomaw, Plastic for Galagor; Grampus/Faerious have to be hit with a Fire attack before they become weak to Astral), and outside of Last Rites, her only attack is Smack/Spit, potentially buying you time to take her down before she can attack.

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* EvilCannotComprehendGood: At the game's climax, Aleph was thrown off that the heroes rejected his offer of letting him and his new troupe devaste other worlds besides their own homes.

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* EvilCannotComprehendGood: At the game's climax, Aleph was is thrown off that when the heroes rejected reject his offer of letting to spare their worlds if they allow him and his new troupe devaste free to devastate other worlds besides their own homes.


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* SealedEvilInACan: He's just as trapped on New Wirral as everyone else. It's implied the Mer-Line has trapped everyone specifically to stop Aleph from escaping.
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* PrimalStance: Its default pose is standing on all fours, which combined with its long arms and bent legs makes it very creepy.


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* WickedToymaker: It can make dolls out of its clay-like body, and also deems the player characters "new toys".


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* WarGod: The incarnation of conquest who was worshipped as a god during his multiple campagins throughout the multiverse.
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* SignatureMove: Energy Reserves, which gives a 50% chance to transfer 1 AP to a random ally at the end of the user's turn.


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* SupportPartyMember: Amphare's natural moveset enforces their role as supportive monsters, with Magnet to redirect attacks, Energy Reserves to allow allies access to stronger attacks sooner [[spoiler:(as demonstrated with the initial Umbrahella encounter)]], Ionised Air to inflict Conductive on the opponent's side, and Zoomies to chip at the opponent.

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Removed: 1919

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[[folder:#045 - #046: Diveal and Scubalrus]]

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[[folder:#045 - #046: Diveal #046, #122: Diveal, Scubalrus and Scubalrus]]
Diveberg]]






[[folder:#059 - #060: Salamagus and Pyromeleon]]

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[[folder:#059 - #060: Salamagus #060, #123: Salamagus, Pyromeleon and Pyromeleon]]
Adeptile]]



* SquishyWizard: Salamagus' and Pyromeleon's ranged stats are much higher than their melee stats.



* StoneWall: Adeptile keeps the same Speed and Ranged Attack as it did as Salamagus, but is much bulkier in comparison to Pyromeleon, especially on Melee Defence.






[[folder:#071 - #072: Boltam and Plasmantler]]

to:

[[folder:#071 - #072: Boltam #072, #121: Boltam, Plasmantler and Plasmantler]]Pinbolt]]



* FragileSpeedster: Boltam's speed at 150 is much higher than the rest of its stats at 90. Becomes closer to a JackOfAllStats after remixing to Plasmantler, including a much higher Ranged Defence, but its speed is still its most prominent stat.

to:

* FragileSpeedster: Boltam's speed at 150 is much higher than the rest of its stats at 90. Becomes Plasmantler becomes closer to a JackOfAllStats after remixing to Plasmantler, including a much Ranged Defence equal to its speed, while Pinbolt takes it to a greater extreme, having even higher Ranged Defence, but its speed is still and ranged attack than before at the cost of its most prominent stat.defences.



* MagicKnight: Hedgeherne's Melee and Ranged Attack stats are equal at 140.



[[folder:#121: Pinbolt]]
A remaster of Boltam added in the Version 1.2 update.

to:

[[folder:#121: Pinbolt]]
A remaster of Boltam
[[folder:#124 - #125: Trapwyrm and Wyrmaw]]
Trapwyrms are serpents that hide underground and wait for prey to be caught in their beartrap-like jaws, encountered in the Marshland Caves, a new area
added in the Version 1.2 update.update, as well as added to the Marshland itself. They can be remastered into Wyrmaws, lindworms too big to hide underground that must now draw in prey by appearing decorative.



* FragileSpeedster: Taken to a greater extreme than Plasmantler, having even higher speed and ranged attack at the cost of its defences.

to:

* FragileSpeedster: Taken AmbushingEnemy: Trapwyrms hide almost entirely underground, waiting to a greater extreme than Plasmantler, having even higher speed and ranged attack lunge out at anyone who walks close. It's possible to spot the cost tips of its defences.their jaws sticking out of the ground, but it's a fairly small sprite to begin with that often blends in with the mud of the Marshlands.



[[folder:#122: Diveberg]]
A remaster of Diveal added in the Version 1.2 update.

to:

[[folder:#122: Diveberg]]
A remaster of Diveal added
[[folder:#126 - #127: Ferriclaw and Auriclaw]]
Ferriclaws are metallic arachnids that live underground
in the Version 1.2 update.Marshland Caves, that decorate themselves by wearing the death masks taken from long-forgotten tombs. They can be remastered into Auriclaws, whose maturity causes a alchemical reaction that turns the iron on them, including their masks, into gold.



* AllWebbedUp: Their SecretArt Web Wrap inflicts the Tape Jam effect, preventing its target from voluntarily switching to another tape. They also naturally learn Sticky Spray, which nullifies its target's evasion.



[[folder:#123: Adeptile]]
A new remaster of Salamagus added in the Version 1.2 update.

to:

[[folder:#123: Adeptile]]
A new remaster of Salamagus added
[[folder:#128: Picksie]]
Earthen fairies that adorn themselves with the gemstones they mine. Once one has been encountered
in the Version 1.2 update.Marshland Caves (which immediately runs from the player), they will start appearing throughout New Wirral's caves and stations.



* StoneWall: Compared to Pyromeleon, it has significantly lower Speed and Ranged Attack, but is much bulkier in comparison, especially on Melee Defence.

to:

* StoneWall: Compared to Pyromeleon, it SecretArt: Has two: [[LootMakingAttack Treasure Dig]], which has significantly lower Speed a chance of digging up resources that are collected by the battle's winner, and Ranged Attack, but is much bulkier in comparison, especially on Melee Defence.Gemstone Wall, which creates a special Earth-type wall that also generates AP for the monster it protects.



[[folder:#124 - #125: Trapwyrm and Wyrmaw]]
Trapwyrms are serpents that hide underground and wait for prey to be caught in their beartrap-like jaws, encountered in the Marshland Caves, a new area added in the Version 1.2 update, as well as added to the Marshland itself. They can be remastered into Wyrmaws, lindworms too big to hide underground that must now draw in prey by appearing decorative.

to:

[[folder:#124 !!!''Pier of the Unknown'' DLC Roster
[[folder:#???
- #125: Trapwyrm #???: Charlequin, Blunderbusk, and Wyrmaw]]
Trapwyrms are serpents that hide underground and wait for prey to be caught in their beartrap-like jaws, encountered in the Marshland Caves, a new area added in the Version 1.2 update, as well as added to the Marshland itself. They can be remastered into Wyrmaws, lindworms too big to hide underground that must now draw in prey by appearing decorative.
Fragliacci]]
A family of Fire-type species based on clowns.



* AmbushingEnemy: Trapwyrms hide almost entirely underground, waiting to lunge out at anyone who walks close. It's possible to spot the tips of their jaws sticking out of the ground, but it's a fairly small sprite to begin with that often blends in with the mud of the Marshlands.

to:

* AmbushingEnemy: Trapwyrms hide almost entirely underground, waiting to lunge out at anyone who walks close. It's possible to spot ConfusionFu: These monsters are the tips of only line with natural access to Prismatic, which changes their jaws sticking out type at the end of each round.
* MonsterClown: They're all Clown {{Mon}}sters, but Fragliacci leans hardest into this trope. When remastering a Charlequin, deciding the purpose of a clown is "to terrify" results in what's essentially a walking cannon with a clown face on the end
of the ground, but it's a fairly small sprite to begin with that often blends in with the mud of the Marshlands.barrel.



[[folder:#126 - #127: Ferriclaw and Auriclaw]]
Ferriclaws are metallic arachnids that live underground in the Marshland Caves, that decorate themselves by wearing the death masks taken from long-forgotten tombs. They can be remastered into Auriclaws, whose maturity causes a alchemical reaction that turns the iron on them, including their masks, into gold.

to:

[[folder:#126 [[folder:#??? - #127: Ferriclaw #???: Amphare and Auriclaw]]
Ferriclaws are metallic arachnids that live underground in the Marshland Caves, that decorate themselves by wearing the death masks taken from long-forgotten tombs. They can be remastered into Auriclaws, whose maturity causes a alchemical reaction that turns the iron on them, including their masks, into gold.
Lapacitor]]
A line of Lightning-type living batteries.



* AllWebbedUp: Their SecretArt Web Wrap inflicts the Tape Jam effect, preventing its target from voluntarily switching to another tape. They also naturally learn Sticky Spray, which nullifies its target's evasion.

to:

* AllWebbedUp: Their SecretArt Web Wrap inflicts the Tape Jam effect, preventing its target from voluntarily switching to another tape. LivingBattery: They also naturally learn Sticky Spray, which nullifies its target's evasion.are living batteries that form limbs by suspending scrap iron in the air around their body.
* StoneWall: Neither of their offensive stats are particularly high, while their defences are significantly more usable.



[[folder:#128: Picksie]]
Earthen fairies that adorn themselves with the gemstones they mine. Once one has been encountered in the Marshland Caves (which immediately runs from the player), they will start appearing throughout New Wirral's caves and stations.

to:

[[folder:#128: Picksie]]
Earthen fairies that adorn themselves with the gemstones they mine. Once one has been encountered in the Marshland Caves (which immediately runs from the player), they will start appearing throughout New Wirral's caves
[[folder:#??? - #???: Littlered, Rosehood, and stations.Scarleteeth]]



* SecretArt: Has two: [[LootMakingAttack Treasure Dig]], which has a chance of digging up resources that are collected by the battle's winner, and Gemstone Wall, which creates a special Earth-type wall that also generates AP for the monster it protects.

to:

* SecretArt: Has two: [[LootMakingAttack Treasure Dig]], which has MaleMightFemaleFinesse: A variant; the more feminine Rosehood is oriented towards Speed and Ranged Attack, while the relatively more masculine Scarleteeth is oriented towards defences and Melee Attack.
* ShoutOut: The entire family is
a chance of digging up resources that reference to ''Literature/LittleRedRidingHood''. Littlered and Rosehood are collected by based on the battle's winner, and Gemstone Wall, which creates a special Earth-type wall that also generates AP for titular character, while Scarleteeth is based on the monster it protects.Big Bad Wolf.



!!!''Pier of the Unknown'' DLC Roster
[[folder:#??? - #???: Charlequin, Blunderbusk, and Fragliacci]]
A family of Fire-type species based on clowns.

to:

!!!''Pier of the Unknown'' DLC Roster
[[folder:#??? - #???: Charlequin, Blunderbusk, and Fragliacci]]
A family of Fire-type
[[folder:#???: Hauntome]]
An Air-type
species based on clowns.that resembles a book possessed by a restless spirit.



* ConfusionFu: These monsters are the only line with natural access to Prismatic, which changes their type at the end of each round.
* MonsterClown: They're all Clown {{Mon}}sters, but Fragliacci leans hardest into this trope. When remastering a Charlequin, deciding the purpose of a clown is "to terrify" results in what's essentially a walking cannon with a clown face on the end of the barrel.

to:

* ConfusionFu: These monsters are the only line with natural access to Prismatic, which changes their type at the end of each round.
* MonsterClown: They're all Clown {{Mon}}sters,
SecretArt: Their Hardback sticker reduces damage from most attacks, but Fragliacci leans hardest into this trope. When remastering a Charlequin, deciding the purpose of a clown is "to terrify" results in what's essentially a walking cannon with a clown face on the end of the barrel.[[KillItWithFire renders them especially vulnerable to Fire attacks, even nullifying Air's usual resistance to Fire]].



[[folder:#??? - #???: Amphare and Lapacitor]]
A line of Lightning-type living batteries.

to:

[[folder:#??? - #???: Amphare Minortom and Lapacitor]]
Majortom]]
A line of Lightning-type living batteries.novelty automatons that have gained mechanical sentience.



* LivingBattery: They are living batteries that form limbs by suspending scrap iron in the air around their body.

to:

* LivingBattery: They are living batteries that form limbs by suspending scrap iron in ShoutOut: The entire line is named after Major Tom, the air around their body.character from Music/DavidBowie's song "Music/SpaceOddity".



[[folder:#??? - #???: Littlered, Rosehood, and Scarleteeth]]

to:

[[folder:#??? - #???: Littlered, Rosehood, and Scarleteeth]][[folder:#???: Umbrahella]]
A living umbrella whose appearance is considered a bad omen.



* ShoutOut: The entire family is a reference to ''Literature/LittleRedRidingHood''. Littlered and Rosehood are based on the titular character, while Scarleteeth is based on the Big Bad Wolf.

to:

* ShoutOut: The entire family is SecretArt: Bad Forecast, a reference to ''Literature/LittleRedRidingHood''. Littlered move that negates the target's evasion and Rosehood are based sets a random weather on the titular character, while Scarleteeth is based field.
* UniqueEnemy: There's only one Umbrahella. Finding all the Prize Tickets and defeating the boss of the main quest of the ''Pier of the Unknown'' DLC allows you to purchase the key to its cage in the warehouse. Opening the cage releases Umbrahella. After you defeat it in a battle, it will begin roaming New Wirral, occasionally taking the place of a Rogue Fusion.
* WeatherManipulation: Uses this fairly heavily and has two whole {{Secret Art}}s dedicated to it. Not only does its Bad Forecast skill outright change the weather (along with possibly negating a target's Evasion), but its Butterfly Effect skill changes type and effects depending
on the Big Bad Wolf.current weather.




[[folder:#???: Hauntome]]
An Air-type species that resembles a book possessed by a restless spirit.
----
* SecretArt: Their Hardback sticker reduces damage from most attacks, but [[KillItWithFire renders them especially vulnerable to Fire attacks]].
[[/folder]]

[[folder:#??? - #???: Minortom and Majortom]]
A line of novelty automatons that have gained mechanical sentience.
----
* ShoutOut: The entire line is named after Major Tom, the character from Music/DavidBowie's song "Music/SpaceOddity".
[[/folder]]

[[folder:#???: Umbrahella]]
A living umbrella whose appearance is considered a bad omen.
----
* SecretArt: Bad Forecast, a move that negates the target's evasion and sets a random weather on the field.
* UniqueEnemy: There's only one Umbrahella. Finding all the Prize Tickets and defeating the boss of the main quest of the ''Pier of the Unknown'' DLC allows you to purchase the key to its cage in the warehouse. Opening the cage releases Umbrahella. After you defeat it in a battle, it will begin roaming New Wirral, occasionally taking the place of a Rogue Fusion.
* WeatherManipulation: Uses this fairly heavily and has two whole {{Secret Art}}s dedicated to it. Not only does its Bad Forecast skill outright change the weather (along with possibly negating a target's Evasion), but its Butterfly Effect skill changes type and effects depending on the current weather.
[[/folder]]

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Removed: 4

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Removed: 34

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* SignatureMon: Arguably Gearyu, given that it's the monster she uses the first time you see her fight, her lead in the fight against her, and is likely the only major opponent that uses one to begin with.



* PunnyName: "'''Wall'''ace" specializes in Wall abilities.

to:

* PunnyName: "'''Wall'''ace" specializes specialises in Wall abilities.



'''"Meditator"'''



'''"Meditator"'''



* MeditationPowerup: His strategy involves using Hibernate and Meditate to power himself up in battle, and his partner's monsters are designed around mitigating the drawbacks of being asleep.

to:

* MeditationPowerup: His strategy involves using Hibernate and Meditate to power himself up in battle, and his partner's monsters are designed around mitigating the drawbacks of being asleep.asleep, primarily with Sure-Fire.



* SignatureMon: He particularly favours the Startigrade line, using both Startigrade and its remaster Galagor in his first fight.



'''Survivalist'''



'''Survivalist'''



* AchillesHeel: Her strategy is entirely reliant on reaching 10 AP for Last Rites as frequently as possible. The issue is that almost all of the tapes she uses are vulnerable to AP Drain one way or another (Astral for Lilygator, Air for Danylion/Blossomaw, Plastic for Galagor; Grampus/Faerious have to be hit with a Fire attack before they become weak to Astral), and outside of Last Rites, her only attack is Smack/Spit, potentially buying you time to take her down before she can attack.



* ManaMeter: Her strategy involves maxing out her AP meter as quickly as possible to launch out high-AP attacks such as Last Rites frequently, often by [[ManaDrain stealing AP from your monsters]].

to:

* ManaMeter: Her strategy involves maxing out her AP meter as quickly as possible to launch out high-AP attacks such as Last Rites frequently, often by [[ManaDrain stealing AP from your monsters]].monsters]], and her partner using AP donate to speed up the process.



[[folder:Frankie]]
-->'''Voiced by:'''
A new ranger recruit that only shows up after defeating Ianthe and becoming a Ranger Captain.




to:

* {{Fangirl}}
[[/folder]]

----
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Added DiffLines:

* PungeonMaster: Sprinkles plenty of electricity puns in his dialogue.
--> Lodestein: Forgive me for the puns - it's a force of habit.

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* ArchEnemy: Kayleigh's personal quest is to deal with them directly, because [[spoiler:she used to be the right-hand girl of its leader Dorian before realizing how messed up it was and escaping]].

to:

* ArchEnemy: Kayleigh's personal quest is to deal with them directly, because [[spoiler:she used to be the right-hand girl of its leader Dorian before realizing how messed up it the cult was and escaping]].escaping]].
* BriefcaseFullOfMoney: One is present in the cabin in the very back of the compound. Presumably it's Dorian's -- evidently he doesn't subscribe to the PracticalCurrency system that the rest of New Wirral uses.



* HasAType: Dorian does, probably, considering [[spoiler:after Kayleigh leaves the Mourningtown cult, he replaces his #2 with Jacqueline, who not only look nearly identical, but also seems to have a very similar personality in the post-game]].

to:

* HasAType: Dorian probably does, probably, considering [[spoiler:after Kayleigh leaves the Mourningtown cult, he replaces his #2 her with Jacqueline, who not only look looks nearly identical, but also seems to have a very similar personality in the post-game]].post-game]].
* KilledMidSentence: [[spoiler:Dorian, in a variant. While he technically gets all the way through his last sentence before getting vaporized, the text box automatically closes without any input. [[FreezeFrameBonus It's fast enough that most players won't get the chance to read the whole thing without taking a well-timed screenshot or watching a pausable video]].]]

Added: 632

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[[caption-width-right:150:The Red King of Conquest]]



* AstonishinglyAppropriateAppearance: He wears a red coat similar to what the English military used, and represents conquest.



* EvilCannotComprehendGood: At the game's climax, Aleph was thrown off that the heroes rejected his offer of letting him and his new troupe devaste other worlds besides their own homes.



* SeenItAll: He admits during the final battle that he has this viewpoint, being a dimension-hopping and ageless abomination, so [[WowingCthulhu he was genuinely surprised and impressed with the heroes' newfound fusion powers]] up to trying it himself with his new team.



* WeHardlyKnewYe: We don't learn what concept he embodies, and we only even vaguely know what he looks like from a photo in the Amber Lodge.

to:

* WeHardlyKnewYe: We don't learn what concept he embodies, and we only even vaguely know what he looks like from a photo FormerFriendsPhoto in the Amber Lodge.

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