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-> When the battle deity descends, the battlefield is wrapped in silence.
-> Oh light of the moon, give blessing to all of the warriors...... Moonlight Nocturne!



* Myth/GreekMythology
* LimitBreak
* {{Lunacy}}

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* Myth/GreekMythology
{{Expy}}: Looks to be Genesis' equivalent to Goddess of the Full Moon, Tsukuyomi. Both are named after a lunar deity and are Grade 3 units tied to a ride chain and have a skills which lets their player draw two cards, then put a card from their hand into the soul.
* LimitBreak
Myth/GreekMythology: Named after Artemis, the greek goddess of the hunt who is also associated with the moon.
* {{Lunacy}}LimitBreak: The original version of Battle Deit of the Night
* {{Lunacy}}: The lore refers to her as the "Goddess of the Moonlit Night" and the moon is featured in the card's artwork, referencing her namesake's association with the moon.



* BarrierMaiden

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* BarrierMaidenBarrierMaiden: Her duty involve creating protective barriers.



!!Omniscience Regalia, Minerva

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!!Omniscience Regalia, Minerva/Ultimate Regalia of Almighty, Minerva




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-> This is the conclusion that she "knew".



* LimitBreak: Has the ability.

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* LimitBreak: Has Omniscience Regalia has the ability.ability. Ultimate Regalia of Almighty does not have it but instead has a Generation Break 3 restriction for her second skill.
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* ArtShift: When Spectral Duke's art was revealed, comparisons were made to MagicTheGathering artwork due to the sheer shift in style from usual Vanguard art.

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* ArtShift: When Spectral Duke's art was revealed, comparisons were made to MagicTheGathering TabletopGame/MagicTheGathering artwork due to the sheer shift in style from usual Vanguard art.

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As a [[EvilCounterpart dark counterpart]] to the Royal Paladins, they use the [[EpicHail same swarming tactics]] but focus on [[WeHaveReserves sacrificing their superior numbers]] to fuel the skills of their primary Vanguards. The "Witch" subclan curses the opponent's field by replacing their Rearguards with Grade 0 units.

The Shadow Paladin keyword is Ritual: skills which are active if you have three or more Grade 1 cards in your drop zone.

In the V-Series, their retire mechanic is emphasized more this time. While they still sacrifice their own units, they will have effects to retire their opponents board at the same time in addition to their strong advantages. Their Imaginary Gift is ''Force''.

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As a [[EvilCounterpart dark counterpart]] to the Royal Paladins, they use the [[EpicHail same swarming tactics]] but focus on [[WeHaveReserves sacrificing their superior numbers]] to fuel the skills of their primary Vanguards. The "Witch" subclan curses the opponent's field by replacing their Rearguards with Grade 0 units and lowering the power of their units.

The Shadow Paladin keyword is Ritual: Ritual. It denotes skills which are active if you have three or more the player has a certain amount of Grade 1 cards in your the drop zone.

zone, with said amount varying from card to card. This synergizes with the clan's increased focus on Grade 1 cards.

In the V-Series, their ability to retire mechanic units is emphasized more this time. While time: they still sacrifice their own units, they will have effects to retire their opponents board but at the same time they also have effects which force the opponent to retire their own board in addition to their strong advantages.advantages. Additionally, they also support units that have low power for their grade, usually 5000, in exchange for strong abilities. Their Imaginary Gift is ''Force''.



* TronLines: Like their royal counterparts, many members of the Shadow Paldin have glowing lines, usually blue or red.



* WeakButSkilled: With the reboot, Shadow Paladins have started focusing on units that have power lower than the norm for their grade as a trade-off for their abilities.



* TronLines: blue ones.



* TronLines



* HeroesPreferSwords: Uses one.

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* HeroesPreferSwords: Uses one.Mordred wields a sword in both of his forms and is a more heroic figure than he was as Phantom Blaster Dragon.



* LimitBreak

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* LimitBreakLimitBreak: Both Mordred and Dragruler have this ability. Averteed with the retrained version of the former in the reboot.



* WeakButSkilled: Nemain has the lowest power of any grade 2 unit at 3000, but her skill makes for it.

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* WeakButSkilled: Nemain has the lowest power of any grade 2 unit at 3000, but her skill makes for it.
it by letting the player draw cards. This trope is still in effect with the new version of her original card in the V-series where she has 5000 Power as a Grade 1 but is able to call any other unit with that same base power from the de ck once each turn.



* BadassCape



* LimitBreak

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* LimitBreakLimitBreak: Not only does Raging Form has it but Raging rapt is one of the few G-Units to have a Limit Break ability.



* BigBad: At present.

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* BigBad: At present.For the storyline associated with the first four booster sets of the G-era.



They specialise in creating hand advantage by using effects that let them draw additional cards, as well as manipulate their regular draws by checking and reorganising cards from the top of the deck. G-Booster Set 5 introduced the "Oracle" ability, which grants an additional skill when the player has at least five cards in their hand.

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They specialise in creating hand advantage by using effects that let them draw additional cards, as well as manipulate their regular draws as wella s their drive checks by checking and reorganising cards from the top of the deck. G-Booster Set 5 introduced the "Oracle" ability, which grants an additional skill when the player has at least five cards in their hand.




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-> The hospital even emerges to the harshest of battles.
-> I must end this fight before the beds are all filled.




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* TookALevelInBadass: As noted above, the original version of Feather Palace suffered from being hard to use due to its main skill being a Megablast. Its rebooted version, on the other hand, is a powerful finisher and rather easy to use due to other cards helping with its skill.
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In the V-Series, Nova Grapplers are mostly the same as before with even more opportunities to go aggressive earlier in the fight as well as a return of countercharging as a sub-focus for the clan. Their Imaginary Gift is ''Accel''.

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In the V-Series, Nova Grapplers are mostly the same as before with even more opportunities to go aggressive earlier in the fight as well as a return of countercharging as a sub-focus for the clan. To add to their attacks, they now have effect to allow units to attack during the main phase, allowing them to adjust their strategies if needed. Their Imaginary Gift is ''Accel''.
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** The V-Series makes him more practical for use. Not only is it a single Counter-Blast and Soul-Blast to activate, it also activates on the player's turn and it remains in effect until the end of the opponent's turn. It also specifies that Critical Triggers lowers the critical score of the Vanguard(s) and Heal Triggers damage the Vanguard(s). Finally there is the Grade 4 Brandt Ringer who, in addition to reducing the cost to a single Counter-Blast, but adds in the reverse effects of the other triggers (except for Stand but Brandt is meant for V-Era triggers) Draw Triggers force the player to discard a card and Front Triggers give the power bonuses to the back row instead.

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** The V-Series makes him more practical for use. Not only is it a single Counter-Blast and Soul-Blast to activate, it also activates on the player's turn and it remains in effect until the end of the opponent's turn. It also specifies that Critical Triggers lowers the critical score of the Vanguard(s) and Heal Triggers damage the Vanguard(s). Finally there is the Grade 4 Brandt Ringer who, in addition to reducing the cost to a single Counter-Blast, but adds in the reverse effects of the other triggers (except for Stand but Brandt is meant for V-Era triggers) Draw Triggers force the player to discard a card and Front Triggers give the power bonuses to the back row instead.

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In the V-Series, they are focusing on the Deleter sub-clan, thus the emphasis is on Deletion and Vanish Delete, dropping the opponent's Vanguard to 0 power and binding their opponent's rear guard face-down respectively. Their Imaginary Gift is ''Force''

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In the V-Series, they are focusing based on the Deleter sub-clan, thus the emphasis is on Deletion specific sub-clans. Deleters operate similar to before, Deleting their opponents Vanguard and Vanish Delete, dropping the opponent's Vanguard to 0 power and binding Deleting their opponent's Rear Guards for control. Starhulks focus on Brandt's ability to reverse triggers with supporting cards assisting in attempting to force them out. And Messiahs retain their ability to lock their own rear guard face-down respectively.guards but instead attempts to build their formation with it. Design-wise, Link Joker as a whole no longer attempts to lock the opponent's rear guards as a means to control their opponent's board. Their Imaginary Gift is ''Force''



* LogicalWeakness: Brandt's ability to reverse trigger effects are strong, but that only matters if the player even hits triggers to begin with.




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** The V-Series makes him more practical for use. Not only is it a single Counter-Blast and Soul-Blast to activate, it also activates on the player's turn and it remains in effect until the end of the opponent's turn. It also specifies that Critical Triggers lowers the critical score of the Vanguard(s) and Heal Triggers damage the Vanguard(s). Finally there is the Grade 4 Brandt Ringer who, in addition to reducing the cost to a single Counter-Blast, but adds in the reverse effects of the other triggers (except for Stand but Brandt is meant for V-Era triggers) Draw Triggers force the player to discard a card and Front Triggers give the power bonuses to the back row instead.
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In the V-Series, Genesis is still focused on powerful Soul Blast abilities, but instead of over stuffing the soul, they have skills that reduce the soul blast costs of their abilities. In addition they can use soul for their Godly Equip Gauge, which takes a soul card and places it face down under specific units for effects. Their Imaginary Gift is ''Force''

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In the V-Series, Genesis is still focused on powerful Soul Blast abilities, but instead of over stuffing the soul, they have skills that reduce the soul blast costs of their abilities. In addition they can use soul for their Godly Equip Gauge, which takes a soul card and places it face down under specific units for effects. In the Shinemon prequel of the V-Series, they can also unlock a space known as the Astral Plane under the right conditions which allows them to call a unit known as Valkyrion the first Grade 5 Unit. Their Imaginary Gift is ''Force''

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Breaking up the articles into two pages due to length.


Characters appearing in the CollectibleCardGame of ''Anime/CardfightVanguard'', which is set on "an Earth-like planet" known as Cray.

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Characters appearing in the CollectibleCardGame of ''Anime/CardfightVanguard'', which is set on "an Earth-like planet" known as Cray.
Cray. This page contains characters whose clans are part of the United Sanctuary, Dragon Empire and Star Gate nations.



[[/folder]]

!!Magallanica
[[folder:Granblue]]
A clan of [[GhostPirate undead pirates]] who haunt the high seas.

They dump units into the Drop Zone so that they can be "resurrected" back into play, bolstered by their ability to use skills from the Drop Zone.

Granblue's keyword is Hollow: when units are called from the Drop Zone, you may have them become hollowed until end of turn. While this unlocks additional skills, it also forcibly retires the hollowed unit at the end of the turn.

In the V-Series, they are very much unchanged from before with additional effects when the drop zone is piled up. Their Imaginary Gift is ''Protect''.

!!Clan-wide Tropes:
* BackFromTheDead: The Ganblue's clan specialty is to call units from the drop zone.
* GhostPirate: Most of the Granblue units
* TheNecromancer: There are some amongst the Granblue clan, Cocytus being the most prominent one.

!!King of Demonic Seas, Basskirk
-> This is the door to the Demonic Seas. Open, Bermuda Gate!

!!!Tropes:
* AuthorityEqualsAsskicking: He's pretty much the strongest of the Grand Blue Clan.
* AwesomeButImpractical: You're more likely to use your Counterblasts on Captain Nightmist and other units. Prior to Booster Set 6 they had no method of unflipping damage outside of healing it off, making it very unlikely to pull this off all too much. And even after Booster Set 6 you’re still more likely to use your Counterblasts and Soulblasts on other units than on his Megablast.
* EpicHail: He has a powerful Megablast which allows him to fill the field with reinforcements from the Drop Zone.
* ShoutOut: He resembles Davy Jones from ''Franchise/PiratesOfTheCaribbean''.

!!Captain Nightmist/Lord of the Seven Seas, Nightmist/Loved by the Seven Seas, Nightmist.
-> Pirates can be resurrected any number of times!
-> You scallywags, raise the sails! Don't you dare look down on pirates!

!!!Tropes:
* BackFromTheDead: Each one of the Nightmist unit has an ability that either brings itself or other units from the drop zone back to the field.
** With a Counterblast and sacrificing a Grade 1 or higher Granblue, Nightmist can return himself to the field.
** His Break Ride form can resurrect two of his fellow Granblue units with an added 5000 power but will cause them to leave the field at the end of the turn.
** His Stride form can, once per turn, bring back two Seven Seas units but like his Break Ride form, they will leave once the turn ends.
** The retrained version of Captain Nightmist in the V-series can call a Grade 1 from the drop zone, unless the player already has ten or more cards in the drop in which case, he can call any unit instead.
* BadassLongcoat: Lord of the Seven Seas.
* {{Bishonen}}: He is good-looking.
* TheLeader: While each of the pirate crews that comprise Granblue have their own captain, Nightmist
* OurVampiresAreDifferent: A vampire pirate captain.
* TookALevelInBadass: Went from a grade 2 to a grade 3 unit and even got its own stride form.

!!Ice Prison Necromancer, Cocytus/Ice Prison Demonic Lord, Cocytus Я/Ice Prison Underworld God, Cocytus Negative
-> [[BackFromTheDead Awake, prisoners of Hades]]! Cocytus Servant!
-> You sinners of the Ice Prison, Lock... This is the name of the renewed Jail.

!!!Tropes:
* BackFromTheDead: Cocytus' skill can revive Granblue from the Drop Zone.
* TheCorruption: Cocytus Я
* DemBones: He's a skeleton.
* TheNecromancer: As you'd expect given the name of his card and his clan.
* OurLichesAreDifferent

[[/folder]]

[[folder: Bermuda Δ]]
[[IdolSinger Pop idol]] [[OurMermaidsAreDifferent mermaids]] with a bit of {{Moe}} mixed in.

Their main gimmick is returning their own units to the hand and calling them back to the field, allowing them to re-use their skills and gain additional attacks. Later units have the Harmony key word that allows them to use abilities when called on the same column going well with their gimmick.

PRISM units, when returning to the hand, often give power to another unit ultimately bringing them back for a stronger attack.

Duo units are units that dress in both Black and White outfits though their name stays the same (except for Legion units). Their main goal is to return a unit back into the hand and then get another copy of the same card from the deck to build on hand advantage.

Bermuda Δ's keyword is Harmony: when you call a unit in the same column as a unit with Harmony, both of those units enter Harmony state until end of turn, usually unlocking extra skills.

In the V-series, their Imaginary Gift is ''Force'' and the clan appears to have shifted focus toward a more beatdown-oriented strategy that requires the player to have a full field. They also have gained a new keyword called Melody which denotes abilities that can be shared with other units with Melody.

!!Clan-wide Tropes:
* ColorCodedForYourConvenience: [[http://sphotos.xx.fbcdn.net/hphotos-ash4/431598_10150560890807869_569177868_9142935_1145341749_n.jpg The Drive Quartet (trigger units)]]
* IdolSinger: All members are either idols or aiming to become idols.
* OurMermaidsAreDifferent: All known members of the clan belong to the Mermaid race.
* ThemeNaming: Nearly all members are named after oceans, seas, lakes, rivers and large water bodies.

!!Top Idol, Flores
-> Let me give to you my voice! If you keep singing, surely you'll reach them!

!!!Tropes:
* ThemeNaming: [[http://en.wikipedia.org/wiki/Flores_Sea The Flores Sea, Indonesia]]

!!Top Idol, Pacifica/[[SuperMode Eternal Idol, Pacifica]]/Planet Idol, Pacifica/Twinkle Happiness, Pacifica
-> Everyone, let's sing together! You will surely feel the greatest happiness!
-> That is an everlasting dream, an admiration that lasts forever.
-> She will continue to evolve as usual. That is why she is the eternal idol.

!!!Tropes:
* CatchPhrase: "The Greatest Happiness is in yourself."
* CoolPet: The two penguins that follow her. According to her illustrator, Takuya Fujima, they're named Pen-kichi (The blue one) and Pen-mi (The pink one).
* LimitBreak: Eternal Idol and Planet Idol.
* MixAndMatch: Mermaid + IdolSinger + MagicalGirl
* TomBoy: Her nickname is the "Tomboyish Little Fairy of the Blue Sea."
* SuperMode : Eternal Idol, Pacifica.
* ThemeNaming: After the largest oceanic division of Earth, [[http://en.wikipedia.org/wiki/Pacific the Pacific Ocean]].
* TryToFitThatOnABusinessCard: Eternal Idol, Pacifica - Not titles but she has accomplished so many deeds, the title of "Top Idol" doesn't suit her anymore.

!!Angelic Star, Coral/Fresh Star, Coral/Shiny Star, Coral/Aurora Star, Coral/[[SuperMode Shangri-La Star, Coral]]
-> I'm not perfect. But I can aspire to be.
-> It was said that one of the judges was replaced by a stuffed animal.
-> That performance went live all over the world, and became a legend.
-> Her new song will certainly hit more than 2 million copies.
-> Her albums, are all valued as best-sellers.

!!!Tropes:
* BigEater: Fan artist like to portrait her as one.
* BreakthroughHit: SHINY STAR
* DareToBeBadass: Angelic Star.
* FaceYourFears: Done in a hilariously wrong way, by watching horror movies that is (To overcome her stage fright and crybaby nature).
* FanNickname: Burger-chan or Hamburger-chan, as depicted by [[http://www.pixiv.net/member_illust.php?mode=medium&illust_id=35315810 another art drawn by her illustrator.]] Also a joke as the reason why she has a "well endowed" body, which can overlap with HollywoodPudgy.
* GuinnessEpisode: Aurora Star. Her album's sales can only be broken by her and her alone.
* IHaveManyNames: Aurora Star. She has many titles with the most famous ones "Aurora Star" and "Aurora Diva."
* LethalChef: [[http://cardfight.wikia.com/wiki/Card_Lores:Fresh_Star,_Coral According to Fresh Star's lore]], for one of the things she did after getting over her crybaby nature, she made only one guest appearance on a cooking program. (Probably because of the [[ScrewballSerum "curry"/"stew"]] she made.)
* LimitBreak: Aurora Star and Shangri-La Star.
* NamesTheSame: With Coral Assault from the Aqua Force clan. Some fan artist even portrayed them as ChildhoodFriends. [[WordOfGod Bushiroad]] even clarify that Coral Assault can be use as the cost for Shangri-La Star's LimitBreak...[[MomentKiller until Clan Fight format was implemented]] but there's also Extreme Fight format. [[SarcasmMode Good luck trying to do that]].
* NeverASelfMadeWoman: Subverted, her rise to fame is actually cultimated from her hard work and sacrifice.
* PerformanceAnxiety: Angelic Star.
* TookALevelInBadass: From the newcomer Angelic Star who had [[PerformanceAnxiety stage fright]], she became the Visionary Diva, Aurora Star.
* TrademarkFavoriteFood: Burgers.
* UpToEleven: Her debut album sold 2.1 million copies on the first day!

!!Costume Change, Alk/Costume Idol, Alk
-> The path to a top idol is to start laying the right foundations.
-> That's right, she is, indeed the famous star who can stylishly wear a thousand different costumes.

!!!Tropes:
* LimitBreak: As Costume Idol she has a very useful limit break skill.
* TookALevelInBadass: From a simple rookie to a famous star idol (from Grade 0 to Grade 3).

[[/folder]]

[[folder: Aqua Force]]
--> ''[[BadassArmy Absolutely invincible!]] [[KnightTemplar Absolutely righteous!]] That's Aqua Force!''

A legendary naval power that once ruled the world of Cray ForGreatJustice, though [[KnightTemplar at times to extremes]].

Their units gain additional power and skills depending on the order and number of their attacks. To support this tactic, they have skills that let them reposition or Stand their own units to gain additional attacks. Later support would give this ability a keyword named Wave.

In the V-Series, they are still all about coordinated attacks with restands or repositions to unlock skills supplemented with their Imaginary Gifts. Their Imaginary Gift is ''Accel''.

!!Clan-wide Tropes:
* AttackAttackAttack: Many of their units have the ability to enable additional attacks through various means.
* AwesomeButImpractical: The general consensus amongst the professional scene is that Aqua Force is incredibly powerful but very hard to use in high-level play, requiring precise timing and a very keen ability to read the board.
* KnightTemplar: The admiral believes the only way to bring eternal peace to Cray is by conquering it.
* MakingASplash: As you'd expect from a clan named '''Aqua''' Force.
* ShoutOut: In terms of the appearance of their humanoid units and their obession with justice, they appear to be based on the Marines from ''Manga/OnePiece''.
* ThemeNaming: After ships and vessels in the US Navy.

!!Navalgazer Dragon
-> Listen to the lament of the blue dragon, which even makes the oceans boil!

!!!Tropes:
* AttackAttackAttack: His Limit Break allows him to stand your Aqua Force Rearguards when his attack hits.
* BladeOnAStick: Wields some kind of harpoon.
* HeroicSecondWind: With his LimitBreak, if his attack hits, he can stand up two Aqua Force rear-guards. His retrained version in the V series can only stand one unit but doesn't need to hit and is not tied to Limit Break.
* MakingASplash
* OurDragonsAreDifferent: This one featuring a narwhal-like form, a massive finned tail, shoulder spikes, and massive fangs.
* {{Pun}}: His name with regards to Japanese phonetics. It can also be translated as Naval Geyser, emphasizing the water theme, or [[ContemplateOurNavels Navel Gazer]].
* SpikesOfVillainy: Perhaps the first indication of Aqua Force's [[KnightTemplar true nature]] was Naval Gazer having massive spikes on his shoulders.
* TookALevelInBadass: The original Navalgazer was AwesomeButImpractical due to its Limit Break skill needing to have both the cost paid in advance and the attack hitting a vanguard. The retrained version from the V series, on the other hand, was seen as being just as good, if not better, than the retrained Maelstrom.

!!Blue Storm Dragon, Maelstrom/[[SuperMode Blue Storm Supreme Dragon, Glory Maelstrom]]/Blue Storm Karma Dragon, Maelstrom Я/Blue Storm Marshal Dragon, Admiral Maelstrom
-> Drain the chaos! Judgement Maelstrom!
-> This is the final judgment. Terminal Maelstrom!
-> Sink into the surging void! Reverse Maelstrom!
-> To ensure a peaceful voyage, we sail for the stormy seas.

!!!Tropes:
* AuthorityEqualsAsskicking: He's a Vice Admiral of Aqua Force. Later promoted to Admiral.
* AwesomePersonnelCarrier: He can carry 'countless' numbers of troops into battle via the pods on his back.
* BreathWeapon: Dark purple flames for Glory Maelstrom.
* TheCorruption:
** Glory Maelstrom is created when Maelstrom taps into the power of the sealed Admiral of Aqua Force, which infects Maelstrom with the Admiral's [[KnightTemplar ruthless desire to impose complete control on Cray]].
** [[spoiler:Maelstrom Я has been corrupted by Link Joker.]]
* DarkerAndEdgier: Compared to Maelstrom's relatively light coloration, Glory Maelstrom has darker scales, a dark violet face, and a much more horrific and monstrous appearance.
* DarkIsEvil: Glory Maelstrom with his really dark purple scales.
* ForGreatJustice
* FourStarBadass: The fact he's a dragon larger than a battleship might have something to do with it. But he's still a Vice Admiral.
* IdenticalStranger:
** Played for laughs where players noticed how similar Glory Maelstrom's appearance is to of all things, [[Franchise/{{Pokemon}} Whiscash.]] Perhaps it's the whiskers/feelers...
** [[spoiler: Maelstrom Я to [[VideoGame/LeagueOfLegends Arcade Hecarim]]. Here's a [[http://static4.wikia.nocookie.net/__cb20131229115109/cardfight/images/2/25/Hecarim-arcade.jpg pic]] of it.]]
* KnightTemplar
* LimitBreak: Taken UpToEleven by Glory Maelstrom, which is one of three Units to possess the LimitBreak 5 skill, Ultimate Break.
* MacrossMissileMassacre: The original Maelstrom's attack as depicted in the anime.
* MakingASplash
* MortonsFork: Maelstrom Я's LimitBreak is pretty much this, your opponent either don't guard its attack and take 2 damage, or guard it and have 1 of their rear guards retired and lets the player draw a card.
* NinjaPirateZombieRobot: Maelstrom Я is a Winged Centaur Robot Dragon.
* OurDragonsAreDifferent
* SuperMode: Glory Maelstrom
* TookALevelInBadass:
** Maelstrom was prone to being stonewalled by [[LuckilyMyShieldWillProtectMe Perfect Guard Sentinel Units]]. And then he became Glory Maelstrom, whose Ultimate Break prevents such Units from even being called to protect against his attack.
** [[spoiler: Maelstrom Я takes it to another level, it still allows [[LuckilyMyShieldWillProtectMe Perfect Guard Sentinel Units]] to be called but its Limit Break will go off if it is stonewalled.]]
* UnblockableAttack: Glory Maelstrom was the first unit to feature a skill that prevents perfect guards from being used. Later, it gains support in the form of a critical trigger that prevents the opponent from calling Grade 0s to the guardian circle from the hand when boosting Maelstrom, literally creating an unblockable attack.
** Now, combining the break ride incarnation of the original Maelstrom with Glory Maelstrom can produce the same result (The Breakride Skill stops Grade 0s, and Glory Maelstrom blocks all other grades).
* WaveMotionGun: [[spoiler: Maelstrom Я uses one to attack.]]

!!Thundering Ripple, Genovious
-> For absolute justice! Arise, children of the blue dragon!
-> Stand up for what's right, soldiers! Order of Justice!

!!!Tropes:
* TheCaptain: His rank
* AFatherToHisMen
* ForGreatJustice: One of the few units in the Clan to entirely fit this and not KnightTemplar.
* HeroesPreferSwords: His weapon is a large sword.
* HeroicSecondWind: His Persona Blast lets him stand all of his allies.
* HonorBeforeReason: 'Believing that doing the right thing is itself Justice, he doesn't follow the Navy's common belief that one must be cruel and ruthless.'
* ReasonableAuthorityFigure: He respects the individuality of his men, and only asks them about justice to give them the opportunity to find their own answer.
* SecretTestOfCharacter: He asks his men what justice is so that they can discover their own answer.
* TheStrategist: A famed one.
* TokenGoodTeammate: One of the member of Aqua Force that isn't a KnightTemplar.
* UriahGambit: Attempted by his superiors, but he survived.

!!Blue Wave Dragon, Tetra Drive Dragon/Blue Storm Wave Dragon, Tetra Burst Dragon/Blue Wave Marshal Dragon, Tetra Boil Dragon
-> The raging stream of battle spirit right back at you! Go wild, Storm Driver!
-> Rage forth the twin-headed storm, Dual Storm Driver!
-> This is...... This is what Storm Driver is!

!!!Tropes:
* BadassArmy: Its entire squadron, the Blue Wave Squadron.
* {{BFG}}: The Dual H-Cannon mounted on its shoulder. Note that it was normally used as a shipboard artillery.
* {{Catchphrase}}: "Adversity is the best occasion for advance"
* {{Determinator}}: Its entire squadron will not back out even if they are forced to fight in a disadvantage situation.
* FanNickname: A water type and 2 shoulder mounted cannons, it just took a minute for fans to nickname it "[[Franchise/{{Pokemon}} Blastoise]]."
** After the morphology of Tetra Boil Dragon is released, it quickly earned the nickname of "[[Series/MightyMorphinPowerRangers Titanus]]"
* {{Foreshadowing}}: In episode 94, Kyou stated that Leon's Vanguard, who has the Limit Break, can't stand anymore. Now Aqua Force gets their Vanguard that is able to restand itself.
* FourStarBadass: It's a Rear Admiral, only a rank below Maelstrom, who is the Vice Admiral.
* LimitBreak: As Tetra Drive.
* LongNeck: Tetra Boil.
* HeroicSecondWind: Its LimitBreak allows it to stand again for another attack. Tetra Boil does the same thing, albeit with different costs.
* MakingASplash: Is a Tear Dragon.
* MeaningfulName: Its LimitBreak allows you to do 4 drive checks, hence the name Tetra Drive.
* OurDragonsAreDifferent: Like the other dragons in Aqua Force, he is a Tear Dragon.
* ShoulderCannon: Has two of them.
* ThePowerOfFriendship: Tetra Burst can perform legion with Blue Storm Marine General, Starrus.

!!One Who Supasses the Storm, Thavas/Storm Dominator, Commander Thavas
-> The hero, has overcome the raging destiny.
-> One who rules the storm, that is, the ruler of the naval battle.

!!!Tropes:
* FourStarBadass: Thavas is a Rear Admiral like Tetra Drive, and is the first Aquaroid to hold such a rank. He eventually ascends to the position of Admiral.
* TheSoCalledCoward: Because he refuses to fight on the frontlines, he has been branded a coward. However, he started gaining more respect after revealing a portion of his true power.
* SuperPrototype: Thavas is an experimental model of the 555th Generation of Aquaroid and his power supasses that of other Aquaroids.

!!Breaking Ripple, Militiades
->The ripple roars out, and then it breaks.

!!!Tropes:
* HeroicSecondWind: Has the ability to stand one rearguard with his legion skill.
* ThePowerOfFriendship: Can perform Legion with Genovious.

!!Blue Wave Marshal, Valeos/Torrent of Determination, Valeos Revive
-> The "Absolute Justice" is none other than destruction by my master, Gyze.
-> Change your former habit to determination. The absolute justice is revived.

Before the war between Gyze and Messiah known as "The Cataclysm", it was Valeos who founded the navy of justice, Aqua Force. Gyze demanded the surrender of Aqua Force, and Valeos went to challenge the Dragon Deity of Destruction alone, only to be defeated. As he fell, Valeos was struck by a revelation of the absolute nature of Gyze's existence, a revelation which shook him to the core and led him to swear his allegiance to the cause of the god of destruction. Dragging Aqua Force to Gyze's side with him, Valeos fought as a loyal Apostle until he was defeated by the original wielder of Blazing Sword, Fides. He and Aqua Force were sealed away by Messiah in the aftermath of "The Cataclysm".

While Aqua Force would later be unsealed, Valeos did not escape captivity alongside them. Without him, the navy took a different path from that which he intended, becoming defenders of Cray rather than servants of absolute destruction. However, Gastille eventually was able to free Valeos, who subjugated the special division "Blue Wave" with the aid of those soldiers who remained loyal to his ideal.

!!!Tropes:
* AFormYouAreComfortableWith: Although Valeos' most familiar face is that of an Aquaroid, his true identity is the largest Tear Dragon in the history of Cray. He adopts the Aquaroid body simply because his true form causes massive collateral damage just by moving.
* ExactWords: Valeos being the Admiral of Aqua Force ''seems'' like a ContinuitySnarl, since Thavas was noted as the first Aquaroid to hold even the rank of Rear Admiral. However, Valeos isn't actually an Aquaroid, he just uses the body of one, and is in truth a Tear Dragon.
* FaceHeelTurn: Valeos originally fought against Gyze, only to change sides when he realised the absoluteness of Gyze's nature.
* FallenHero: Once the founder and greatest warrior of Aqua Force, Valeos became a villain whose ideal is for Gyze to annihilate everything.
* {{Foreshadowing}}: Valeos' existence was foreshadowed as early as Set 9, as it was his power that Maelstrom tapped into to become Glory Maelstrom.
* KnightTemplar: As his FlavorText indicates, he believes that the only absolute justice is to have Gyze destroy everything.
* OurDragonsAreDifferent: The greatest Tear Dragon on Cray who prefers the form of an Aquaroid.
* OurFounder: He was the original founder of the Aqua Force Clan.
* PretenderDiss: Valeos considers the modern incarnation of Aqua Force to be nothing but a pale imitation of the armada he founded, mostly because under Maelstrom's command they no longer serve Gyze and instead protect Cray.

[[/folder]]

!!Dark Zone
[[folder: Dark Irregulars]]
A clan of demons and other dark beings.

Their tactic is to amass cards in the Soul, giving dramatic power boosts to certain units when enough cards have been stacked and using Soulblasts to power their skills.

The Dark Irregulars keyword is Darkness: skills which are active only if a card entered your Soul that turn.

In the V-Series, they are very much the same as before but their retiring ability gets more focus and they have gained an arrey of defensive skills to go with their ''Protect'' Imaginary Gift.

!!Poet of Darkness, Amon/Demon of Aspiration, Amon/Demon World Marquis, Amon/Demon Marquis, Amon Я
-> The whisper of the devil. A magical trap hidden behind sweet words.
-> These are true powers. But still, not enough.
-> This is the real power! Inferno Ritual!
-> Give it to me... your souls, your flesh, even the entire world.

!!!Tropes:
* AristocratsAreEvil: Well, he ''is'' a Marquis.
* TheClan: Set 12 gives Amon an archtype called "House of Amon".
* TheCorruption: [[spoiler: Demon Marquis, Amon Я has been corrupted by Link Joker.]]
* {{Depower}}: [[spoiler: After the defeat of Link Joker, Amon lost all of the power he gained from them.]]
* EldritchAbomination: [[spoiler: Demon Marquis, Amon Я, it's entire appearance looks like a demonic Christmas Tree.]]
* EvilOverlord
* EyesDoNotBelongThere: Has one in his abdomen.
* FanNickname: Christmas Tree, for [[spoiler: Demon Marquis, Amon Я]]
* PlayingWithFire
* RedAndBlackAndEvilAllOver: Demon World Marquis, Amon.
* SuperMode: Demon Marquis, Amon Я
* YouHaveOutlivedYourUsefulness:
** Adds your own Dark Irregulars to the Soul to not only retire an opponent's Rearguard, but power himself up as well.
** Plans to get rid of Astaroth once their conquest of Dark Zone is complete.

!!Demon Eater
-> Her beautiful black hair will prey even on the devil.

She's based on a [[Myth/JapaneseMythology futakuchi-onna]].

!!!Tropes:
* RapunzelHair
* YouGottaHaveBlueHair

!!Stil Vampire
-> Learn it with your body! Black Downfall!

!!!Tropes:
* AwesomeButImpractical: His Megablast depends fully on your opponent's field. For maximum effect you have to hope they leave out a Grade 0 Unit for whatever reason.
* {{Depower}}: His skill weakens your opponent.
* FinishingMove: ''Black Downfall''.
* KatanasAreJustBetter: Wields a pair of them.
* OurVampiresAreDifferent

!!Edel Rose
-> Let me dye you red! Scarlet Tear!

!!!Tropes:
* OurVampiresAreDifferent
* ZettaiRyouiki

!!Imprisoned Fallen Angel, Sarael
-> There's no point... Asking me... ... If you don't free me... ...

!!!Tropes:
* DistressedDamsel: She's clearly chained to something, which forbids her from attacking.
* FallenAngel

!!Blue Dust
-> One who approaches gets deprived of life, then turns to ice and shatters.

!!!Tropes:
* AnIcePerson
* FishOutOfWater: The only Human among Demons, Succubi, and Elves. Later subverted, as he's no longer the only one.
* KillItWithIce

!!Alluring Succubus
-> Hey, your life, can I taste it~?

!!!Tropes:
* CombatStilettos
* HornyDevils

!!March Rabbit of Nightmareland
-> Oh no, that won't do. It's not acceptable to disturb the tea party.

!!!Tropes:
* LuckilyMyShieldWillProtectMe: Completely blocks an attack aimed at a Dark Irregulars.
* ShoutOut: To the March Hare from ''Literature/AliceInWonderland''.
* SpotOfTea

!!Dark Queen of Nightmareland
-> Yes, let the end begin!

!!!Tropes:
* GodSaveUsFromTheQueen
* ShoutOut: To the Queen of Hearts from ''Literature/AliceInWonderland''.

!!King of Diptera, Beelzebub

!!!Tropes:
* BigCreepyCrawlies: Despite being a demon, he has several insect features. Probably a reference to Beelzebub's most famous name: 'Lord of the Flies'
* DarkIsEvil: Weeelll...
--> '''Tetsu''': Sinful king praying for dark prosperity... king who has embraced the despair of light in those wings...
* DemonLordsAndArchdevils: He is the lord of the Dark Irregulars Clan.
* EarlyBirdCameo: He was mentioned as leader of the Dark Irregulars in [[AllThereInTheManual English Clan Profiles]] several months before his release.
* EvilOverlord
* {{Greed}}: Mentioned in his Ride Chant in the anime, 'sinful king praying for dark prosperity'
* ReligionOfEvil: There are some overtones of this in his anime Ride Chant.
* WaveMotionGun: In the anime, his 'Deepest Corruption' manifests as a blast of energy which sends a freaking shockwave across the Nationals arena. For the record, this was just a hologram. ''A non'' HardLight ''hologram''.

!!Amon's Leader, Astaroth
-> O wandering soul, I bid you welcome to your doom.
-> My "ingenious scheme" that it is in confusion to unify this country.

!!!Tropes:
* BadWithTheBone / ChainPain: His weapon is a chain made of bone called Cocytus Imprison.
* ThePowerOfFriendship: Can perform legion with Amon. However, they are not friends, far from it.
* SoulPower: Can seal the soul of his victims and use their suffering to generate mana.
* YouHaveOutlivedYourUsefulness: Plans to get rid of Amon once their conquest of Dark Zone is complete.
* YourSoulIsMine: Thanks to the pattern on its abdomen, he can seal the souls of his victims.

!!Amon's Claw, Marchosias
-> It is said Amon has many fixers with overwhelming power.

!!!Tropes:
* BodyguardBetrayal: He and Amon's other fixers attempted this multiple times. It failed.
* FutureBadass: Comes from the future.
* RedBaron: Was known as the "Duke of Hellish Claw". After being subjugated by Amon, his title became "Amon's Claw".
* StatusBuff: His skill increases the power of two rearguards and himself by 3000 for each five cards in the soul.
* TheOnlyOneAllowedToDefeatYou: Wants to be the one to eliminate Amon.

!!Evil God Bishop, Gastille/Evil God Pontiff, Gastille Daimonas
-> When you ask for help from the void, the demon king becomes an Evil God Bishop.
-> The demon descends upon a world without deities. Laws no longer exist.

!!!Tropes:
%%* CoDragons: With Chaos Breaker Dragon for Gyze.
* DiscOneFinalBoss: In both the anime and the lore, Gastille is built up as the manipulator behind Gyze's revival and a true force to be reckoned with, worthy of being the BigBad. He is promptly defeated by Chrono, breaking his Diffride, and upon his return to Cray Chaos Breaker Dragon immediately usurps him.
* EvilMentor: He was the one who taught Shiranui the power of Dominate.
* ReligionOfEvil: After Gyze's defeat, Gastille founded a cult devoted to his worship, with its secret purpose being Gyze's revival.
%%* SinisterMinister
[[/folder]]

[[folder: Pale Moon]]
Vanguard's own CircusOfFear.

Like Dark Irregulars, they amass cards in the Soul, but instead use them to switch cards between the Soul and Rearguard to gain additional attacks. They can utilize the Magia skill to attack with additional power and retreats to the soul afterwards.

The Silver Thorn sub-clan allows them to call out several units from the soul and swarm the field with very little cost. They also have better control over the cards they soulcharge due to their skills allowing them to check the top cards of the deck.

Pale Moon's keyword is Magia: skills which call a unit from your Soul, but return that unit to the Soul at the end of the turn.

In the V-Series, they are mainly the same with a bit more emphasis on switching out units with the soul to allow for more attacks. Their Imaginary Gift is ''Accel''.

!!Clan-wide Tropes:
* CircusOfFear: Averted, seemingly. A few card lores suggest it to be extreme, but not evil. Then again...
* IFightForTheStrongestSide: They're a covert team of assassins who seem to kill for whoever's in power.

!!Crimson Beast Tamer/Turquoise Beast Tamer
-> Twin sisters that are the backbone of the circus.

!!!Tropes:
* AnIcePerson: Turquoise
* PlayingWithFire: Crimson
* WhipItGood

!!Nightmare Doll Alice

!!!Tropes
* AdaptationDyeJob: Blonde hair in Anime, but fanworks tend to depict her with green hair.
* AliceAllusion
* AttackOfThe50FootWhatever: Alice is a giant doll.
* RobotGirl: Technically, a doll rather than a robot.
* UncannyValleyGirl: In the anime.

!!Mistress Hurricane

!!!Tropes:
* AbsoluteCleavage
* CuteMonsterGirl: More like [[EvilIsSexy Sexy Monster Girl]]
* {{Dominatrix}}: At the very least, there are serious overtones of this in her overall design.
* EpicHail: When she appears, she can summon a Pale Moon Unit from your Soul for a Counterblast.
* MsFanservice: [[BlatantLies There's no reason at all for her cleavage to be prominently displayed in the anime. No reason at all.]]
* WhipItGood
* WingedHumanoid

!!Silver Thorn Dragon Tamer, Luquier/Silver Thorn Dragon Queen, Luquier Я/Silver Thorn Dragon Empress, Venus Luquier/Silver Thorn Dragon Master, Mystic Luquier
-> Go forth, Silver Thorn Serpents!
-> Be Reversed. Soon you too shall be my servant.
-> Come along with me, my Silver Thorn Servants!

The enigmatic leader of the Pale Moon Circus. Her EvilEye can hypnotise any creature into becoming her loyal servant. At the very start of the Star-Vasion War, she was caught by a surprise attack and [[TheVirus forcefully infused with the power of Void]], "Яeverse". Under its influence, she transformed into a cruel and capricious [[TheBaroness Baroness]] who used her empowered eye to [[{{Brainwashed}} dominate anyone who opposed her]]. She was one of the first to be returned to normal with the discovery of "Unlock", but her extensive time under Яeverse had tainted her soul to the point where her distinct raven-black hair had been turned silver. Far in the future, long after her hair had regained its colour, she would become known as the world-renowned "Mystic Luquier", a level of celebrity she appreciated aside from the inconvenience this added to her shadow life as an assassin.

!!!Tropes:
* TheCorruption: Silver Thorn Dragon Queen, Luquier Я has been corrupted by Link Joker.
* EpicHail: All of her forms have a LimitBreak that allows you to call units from the soul.
* FacialMarkings
* HypnoticEyes
* IcyBlueEyes: Luquier Я
* LimitBreak
* RedAndBlackAndEvilAllOver: Luquier Я
* RedEyesTakeWarning
* SuperMode: Silver Thorn Dragon Queen, Luquier Я
* TookALevelInKindness: After being freed, she became kinder to her Silver Thorn servants.
* WhipItGood: Is always carrying a whip.
* WomanInWhite: Venus Luquier.

!!Silver Thorn Hypnos, Lydia
-> Please sleep...... Deeper, yes, deeper......

!!!Tropes:
* UndyingLoyalty: To her Mistress, Luquier.

!!Masked Magician, Harri/Dragon Masquerade, Harri
-> Come, let the time of dreams begin!
-> I'm invincible! So long as I have my silk hat.

!!!Tropes:
* ChildProdigy: A young prodigy.
* CoolHat: A silk hat.
* EpicHail:
** Both of Masked Magician's effect allows him to call a unit from the soul, although one is only temporary.
** Dragon Masquerade, Harri can call up to three units from the soul for a turn.
* FutureBadass: Dragon Masquerade, Harri is Masked Magician, Harri's future self that was summoned to the present through use of Stride.
* OlderAndWiser: His future self is less cheeky than the present Harri.
* OlderThanTheyLook: Despite his child-like appearance, he is over thirty years old.
* StageMagician: His occupation.
[[/folder]]

[[folder: Spike Brothers]]
A demonic UsefulNotes/AmericanFootball team. Bloodball is the Dark Zone's sport of choice, and as far as rules go...well, [[AintNoRule if no-one can physically stop you, it must be allowed...]]

They ZergRush the opponent by calling additional Units from the hand or deck during the Battle Phase.

The Spike Brothers keyword is Charge: when units with Charge are called by a card effect, they become charging until end of turn, unlocking additional skills but returning them to your deck after they attack.

In the V-Series, while units still tag in and out from the deck, they are mostly sent to the soul after their attacks allowing for deck thinning to increase the chances of pulling a trigger. Their Imaginary Gift is ''Force''.

!!Juggernaut Maximum
-> Smash to smithereens, Defensive Tackle!

!!!Tropes:
* AttackOfThe50FootWhatever

!!Demonic Lord, Dudley Emperor

!!!Tropes:
* AttackOfThe50FootWhatever
* EpicHail: He can bring forth Spike Brothers Units from your deck, allowing you to either defend with Panzer Gale's S-Special Intercept, or go on a serious offensive with Units like Juggernaut Maximum.
* LimitBreak
* NamesToRunAwayFromReallyFast: 'Dudley' is the InUniverse title for the most brutal and skilled Bloodball players. ''Anyone'' with that title is someone to be feared.
* TookALevelInBadass: No, not Dudley himself, since he's a different person to Dudley Dan. Dudley Emperor represents one for the entire Spike Brothers Clan, turning them from a [[CListFodder bit of a joke]] into a [[WhosLaughingNow serious threat]] overnight.

!!Great Villain, Dirty Picaro
-> Oh my, it seems that the referee isn't looking.

!!!Tropes:
* BeatThemAtTheirOwnGame: He was badly injured by cheaters, and then returned to the game bribing the referees and breaking rules just as much as those who'd injured him.
* BloodbathVillainOrigin: He goes completely off the rails after learning of his ban from the game, killing several people before finally getting himself in a fight with a demon lord.
* EvenEvilHasStandards: Not him himself, but after he descended into cheating and foul play, his antics got so bad that the officials behind Gallows Ball were forced to ban him from the game.

[[/folder]]

[[folder:Gear Chronicle]]
An enigmatic Clan who appeared from the ruins of an lost civilization within Dark Zone. Gear Chronicle are comprised of the Gear Dragons and their allies, and harass temporal energies by using "Time Engines" to power their abilities. They seem to be working to counteract the effects of the "Space-Time Overlap Phenomenon" and "Stride" upon the Planet Cray.

They use cheap skills that send Rearguards to the Deck instead of retiring them, and rely upon Stride (and Generation Break) for a powerful endgame. From G-Booster Set 5 onwards, Gear Chronicle Units with the "Time Leap" ability can temporarily replace themselves with a Unit of one Grade higher from the Deck. Even later on, they gain the Ideal-drone and Deus Ex sub-group with the ability to permanently bind their own cards to power their abilities, as well as manipulate the Bind zone.

In the V-Series, they try to replicate the Stride mechanic by pulling out a Grade 4 unit from the deck, which also thins it out for the sake of triggers, and then recycling them for future use. They also bind themselves to allow for strong plays depending on the grades of the bound units. Their Imaginary Gift is ''Force''.

!!Clan-wide Tropes:
* TheAtoner: Originally, Gear Chronicle was created by the inhabitants of a world who had mastered space-time technology. This world's inhabitants, DrunkWithPower, had created a monstrous being to dominate all of existence, until a group among them rebelled and cast the being into a gap in space-time from which it could not escape, but only after it had already destroyed a countless number of worlds. In horror and shame at what their civilisation had tried to do, they founded an organisation that would work to harmonise space-time, this organisation being Gear Chronicle.
* ClockworkCreature: The gear beasts are mechanical creatures that resembles animals.
* ClockPunk: Clocks and gears are visible in many of their cards' artwork.
* Eastern Zodiac: They have a group of Grade 3's theme around this, [[spoiler: Including Chrono Dran]].
* MyGodWhatHaveIDone: The founders of Gear Chronicle, upon seeing Demiurge wipe out countless worlds, had this reaction, sealing Demiurge away and creating Gear Chronicle as time's guardians in shame.
* NiceJobBreakingItHero: Gear Chronicle underestimated how damaged the spacetime of Cray was, and their arrival caused the outbreak of stride to occur.
* SteamPunk: Several of their units evoke this style, specifically those with "Steam" in their name.
* TimeMaster: Their powers allow them to control time itself.
* TimeTravel: Due to their powers, they can travel through time. This is represented in-game by their ability to return units to the deck as well as the Time Leap mechanic.

!!Chronojet Dragon/Chronodragon Nextage/Chronodragon Gear Groovy/Chronojet Dragon G/Chronodragon Gearnext/Chronojet Dragon Z/Chronovisor Heritage
-> The new future begins now.
-> Let's go...... to greater heights.
-> The accrued thoughts, now become wings that head towards the future.
-> The connected bonds pass through time and space, and point towards a new tomorrow.
-> That one step of determination marks forever victory.
-> No matter when, a new future starts here.
-> Show me, the world that we truly desire---!

!!!Tropes:
* BookEnds: The very first Stride that Gear Chronicle was given, Mystery-flare Dragon, had an ExtraTurn-granting skill, and Chronovisor Heritage, the last Stride they receive during the ''G'' era, also has one.
* CoolSword: Wields a golden sword with gear motifs as Chronovisor Heritage
* ExtraTurn: Chronovisor Heritage can turn four of your face-up Zodiac Time Beast G-Units face-down to grant you an additional turn and automatically Stride itself during that additional turn.
* {{Foil}}: Chronovisor Heritage is one to the Zeroth Dragons: the latter seal away their player's future by excluding their G-Zone as a cost for their overwhelming power, while Heritage opens the future up again by turning previously used G-Units face-down, allowing them to be used once more.
* GodzillaThreshold: Claret Sword Dragon's actions causes Chronojet Dragon to release its power and become Chronodragon Nextage, even though it could interfere with the restoration of Cray.
* GoldAndWhiteAreDivine: After gaining increased power to become Chronojet Dragon Z, his previously blue, red and gold color scheme becomes gold and white for Z and Chronovisor Heritage.
* HeroicSacrifice: In the final battle, [[BigBad Gyze]] pulls a TakingYouWithMe, intent on self-destructing and destroying Cray. Chronojet is then forced to move himself and Gyze to a pocket in spacetime to contain the explosion, destroying them both.
* IAmNotLeftHanded: Done uniquely by Nextage, who can revert back to Chronojet after his attack ends for a second attack.
* TheLeader: Leads the force sent to restore Cray's spacetime
* OurDragonsAreDifferent: A high-ranking Gear Dragon.
* ShoulderCannon: Chronodragon Nextage has cannons hidden in the armor covering its shoulders.
* SuperMode: Chronodragon Nextage
* TimeStandsStill: Its ability to prevent Grade 1 or higher units from guarding its attack is it freezing time to stop the guardians from blocking it.
* TimeTravel:
** One of his powers sends enemy units back in time, represented by his ability to send a rear-guard to the bottom of the deck.
** Nextage's skill could also be interpreted as this, going back in time to when he was Chronojet Dragon for a second attack.

!!Interdimensional Dragon, Mystery Flare Dragon
-> Now is the time to show it, the world that I truly wish for-!

!!!Tropes:
* AwesomeButImpractical: Its skill might be powerful but it requires Mystery Flare Dragon's attack hitting a Vanguard, the top four cards of your deck having different grades, and a counterblast of 4.
* ExtraTurn: The first Vanguard unit to have the ability to grant one.
* OurDragonsAreDifferent: A Gear Dragon, just like the other dragons in Gear Chronicle.
* TimeMaster: His ability is described as accelerating time.

!!Steam Maiden, Uluru/Retroactive Time Maiden, Uluru
-> Even hourglasses have times that they want to turn back the clock, you know?

!!!Tropes:
* LuckilyMyShieldWillProtectMe: Her incarnation as a G Guardian.
* RidiculouslyHumanRobot: Despite being a Chrono Doll, Uluru looks like a human and possess emotions.
* RobotGirl: Uluru is a Chrono Doll, a forbidden weapon created by a MadScientist of Gear Chronicle.
* TeamMom: Acts as a mother figure toward the younger members of gear Chronicle.

!!Interdimensional Dragon, Chronoscommand Dragon/Interdimensional Dragon, Chronoscommand Revolution
-> Ah, yes. Let us return everything to nothingness.
-> Revolution. That is, the opening act of a new era.

!!!Tropes:
* GoneToTheFuture: Chronoscommand was sent to a future in a different time axis due to a teleportation accident which caused his disappearance in the present time.
* MassTeleportation: Chronoscommand has the ability to return all of the opponent's rearguards to the deck if it hits and Chronoscommand Revolution can returns every rearguards on the field, except two of yours if you have its previous form face-up in the generation zone, to the deck if it strides.
* MeaningfulName: Named after Cronos, a god associated with time.
* OurDragonsAreDifferent: A time-traveling dragon.
* SuperMode: Chronoscommand Revolution.

!!Chronofang Tiger/Chronotiger Rebellion/Chronofang Tiger G/Chronotiger Gear Glare
-> [[UtopiaJustifiesTheMeans For the ideal future, any sacrifices are allowed.]]
-> The likes of you, are not capable of bearing the fate of the world.
-> Those sharp fangs, are for walking together with the future.
-> Keeping history close to heart.

!!!Tropes:
* {{Brainwashed}}: Chronofang's actions are not of his own will. He is being controlled by Bind Time Dragon.
* EasternZodiac: He represents the Tiger among the Zodiac Time Beasts.
* PowerFist: Chronofang uses a fist-type armament as his main weapon.
* TigerVersusDragon: He has this dynamic with Chronojet Dragon.
* UtopiaJustifiesTheMeans: If the flavor text above is any indication,
* YouHaveOutlivedYourUsefulness: He sends your own cards to the bind zone permanently as costs for his skills. Flavor-wise, this is akin to stranding them in other times.

!!Interdimensional Dragon, Bind Time Dragon
-> Time is stopped. And the finale starts to move.

!!!Tropes:
* BigBad: Seems to be shaping up to be this.
* TheManBehindTheMan: He's the one behind Chronofang Tiger's actions.

!!Deus Ex Machina, Demiurge
-> The deity removes pain. Through a future of happiness without freedom.

!!!Tropes:
* AwesomeButImpractical: Demiurge's skill is almost certainly game-winning, but requires you to build your deck in a very precise manner to incorporate both twelve Zodiac Time Beasts and the support cards required to get them into the Bind Zone, leading to an inconsistent deck with a lot of elements involved.
* DeusExMachina: In more than name. Demiurge's skill allows you to turn a desperate situation into certain victory, akin to a god suddenly appearing to give the story a good ending.
* EasternZodiac: To use Demiurge's skill, you have to have gathered all twelve Zodiac Time Beasts in your bind zone.
* {{Expy}}: Of Star-vader, Omega Glendios. Both are colossal artificial beings who require you to build your deck around a specific series of cards to unlock a game-winning effect once a certain condition is met. Meta-wise, they're also the final ace cards of the antagonists of the third series of each anime. Its lore cements it even more, with Demiurge being created to destroy worlds throughout space and time like how Glendios was Link Joker's ultimate world-destroying weapon. Lastly, both are illustrated by Masami Obari.
* InstantWinCondition: Subverted in spite of its obvious status as a Glendios {{Expy}}. Demiurge's effect, while almost certainly game-ending, isn't actually an instant victory.
* MultiversalConqueror: Demiurge was created with the intention of dominating all existing worlds throughout space and time.
* SealedEvilInACan: The ones who would eventually found Gear Chronicle sealed Demiurge in a gap in space and time from which it couldn't escape alone.
* WindsOfDestinyChange: Its skill allows you to stack any twelve cards from your drop zone on top of your deck, effectively changing your future.
* WorldOfSilence: His flavor text implies that this is what Demiurge would create, a world where everyone is happy because they have no free will and are ''forced'' to be happy.
[[/folder]]

!!Zoo
[[folder:Megacolony]]
[[TheMafia The insect mafia.]]

They forbid the opponent's Units from Standing on your opponent's next Stand Phase, reducing their options and offensive power.

Machining units originally had a similar playstyle to Pale Moon with the ability to call units from there. Later units gave the sub-clan the ability to stun rear-guards it originally lacked while keeping the original focus.

Megacolony's keyword is Dark Device: abilities which are active so long as your opponent has no standing units in the same column as the unit with Dark Device.

In the V-Series, they still have their paralysis mechanic but include power draining the opponent to make theirs easier to hit with. They are able to support their field through utility based calling and searching. Their Imaginary Gift is ''Protect''.

!!Clan-wide Tropes:
* BigCreepyCrawlies: Megacolony units are all insects and they are all bigger than a normal insect.
* DemotedToExtra: Megacolony was already one of the lesser clans before the introduction of the Link Joker clan, whose "Lock" ability basically does the exact same thing as Megacolony but ''better''. WordOfGod has stated that Megacolony will receive additional support in future expansions to compensate for this.
* TookALevelInBadass: And they certainly did get support with the ''Infinite Rebirth'' expansion. Their Break Ride unit switches ''all'' of the opponent's Units (including the Vanguard) to Rest ''and'' prevents them from standing. This makes them the only clan that can lock down a ''Vanguard'', at least if the opponent can't (or won't) Ride a new one during their next Ride Phase.
** Newer cards even prevent the opponent from Riding a new Vanguard on their next Ride Phase. This locks out Stride as well, as Stride Units inherit the position (Stand or Rest) of the Heart.

!!Martial Arts Mutant, Master Beetle
-> Bow before my might! Gravity Aura!
-> I'll only fight those that can get back up, Gravity Aura!

!!!Tropes:
* BFS: His swords are huge.
* GravityMaster: Possess an ability called Gravity Aura that increases gravity around those with weak hearts. It's apparently generated by his own fighting spirit.
* DualWielding: His weapons are two swords attached to his forearms.

!!Unrivaled Blade Rogue, Cyclomatooth
-> Become the rust of my blade. With you as a stepping stone, I shall rise even higher.
-> You think you are special because you are a hero? You stink of mud too.

!!!Tropes:
* AnArmAndALeg: Lost both arms during his fight against the Link Joker squad. However, the mutations done to him by the syndicate seems to have given him new ones.
* Badass: Took on a squad of Link Joker alone and manged to defeat them.
* DualWielding: Uses two swords in combat.
* LimitBreak: The Megacolony's breakride unit.
* WasOnceAMan: He used to be a human but has been transformed by the Megacolony syndicate into an insectoid mutant.

!!Raging Spear Mutant Deity, Stun Beetle
-> Crawl. Such an unsightly form is perfect for you.

!!!Tropes:
* Badass: Single-handedly defeated Neo Nectar's defence line and managed to stand up against the combined forces of the Dimension Police and the knights of the Sanctuary.
** FutureBadass: Comes from a distant future.
* DiedStandingUp: His body remained standing on the ground even after his death.
* HoistByHisOwnPetard: Was killed by his own laser weapon exploding.
* MixAndMatchCritters: Stun Beetle is a mutant that was modified with genes from multiple species.

!!Evil Governor, Darkface Gredora/Guilty Empress, Darkface Gredora
-> For the prosperity of my precious children, I would even destroy the world.
-> I take care of my resplendent children. This is their favorite place too.

!!!Tropes:
* HundredPercentAdorationRating: The only thing the lawless and egotistical Megacolony mutants can agree on is that the Queen is supreme: without her, they'd have destroyed each other ages ago.
* GodSaveUsFromTheQueen: Averted in regard to her subjects. Otherwise, played straight when it comes to her enemies.
* ManaDrain: Her main ability turn opponent's damage zone cards face-down, restricting Counterblast, while Countercharging her own.
* TimeAbyss: As one of the original Apostles of Gyze, she was present during the battle between Messiah and the latter which took place eons ago.

[[/folder]]

[[folder: Great Nature]]
A university of highly [[IntellectualAnimal intelligent animals]].

They specialise in ExplosiveOverclocking of their own Units, granting incredible power boosts at the cost of being forced to retire those Units after battle.

Great Nature's keyword is Success: When your rear-guard reaches or exceeds a stated amount of Power, the unit with Success becomes successful until end of turn, which unlocks additional skills.

In the V-Series, the skills they utilize are based on what they drop from the top of the deck acquiring effects based on if said card was a Normal or Trigger unit, Trigger effects are obviously stronger to compensate the loss of the trigger. Their Imaginary Gift is ''Accel''.

!!Clan-wide Tropes:
* CivilizedAnimal: They have a university and some can be seen wearing clothes.
* ExplosiveOverclocking: The clan's mechanic in a nutshell. They increase the power of their own units, but they are retired when the turn ends.
* IntellectualAnimal: Many of them are teachers or scientists.

!!Scientist Monkey, Rue
-> Filled with genius, filled with power! Mad medicine!

!!!Tropes:
* ChemistryCanDoAnything
* IntellectualAnimal

!!School Hunter, Leo-Pald/School Punisher, Leo-pald Я
-> Researchers run through the plains of knowledge hunting for the truth.
-> Yes, that "was" the ultimate truth. From now on, this is the truth!

!!!Tropes:
* BackFromTheDead: His LimitBreak can return one of your rear-guard to the field but only if it was sent to the Drop Zone during the end phase.
** [[spoiler: Leo-pald Я can do the same for two rear-guards.]]
* TheCorruption: Leo-Pald Я has been corrupted by Link Joker.
* LimitBreak: Leo-Pald and Leo-Pald &#1071 both have the ability.
* PantheraAwesome: A leopard, to be exact.
* SuperMode: School Punisher, Leo-Pald Я

!!Pencil Squire, Hammsuke/Pencil Knight, Hammsuke/Pencil Hero, Hammsuke

!!Battler of the Twin Brush, Polaris
-> Second Wind, let's show them the power that lies beyond the limits!

!!!Tropes:
* BearsAreBadNews
* {{Expy}}: Looks surprisingly similar to [[VideoGame/LeagueOfLegends Volibear.]] [[https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash2/530395_4884952769027_2053829573_n.jpg Here's a comparison picture.]]
* HeroicSecondWind: Its Limit Break allows you to stand one of your rear guards with a power boost. Lampshaded in its flavour text.
* LimitBreak

!!Omniscience Dragon, Managarmr
-> Omniscience, is to know the ignorance of eternity.

!!!Tropes:
* MixAndMatchCritters: A wolf dragon.
* OurDragonsAreDifferent: A wolf that turned into a dragon.
* StatusBuff: His skill allows him to increase the power of two rear-guards and grant them additional skills.
* UnblockableAttack: Not really unblockable, but the skills he gives to rear-guards prevent the opponent from defending with grade 1 or higher cards from his hand.

[[/folder]]

[[folder:Neonectar]]
A clan of [[NatureSpirit sentient]] [[PlantPerson plants]]. They are responsible for managing almost all of the planet Cray's food supply.

They focus on consistent field advantage, "planting" their own units back into the Deck in order to Superior Call more powerful ones. They also focus on calling copies of their own units and gain benefits from having multiple copies on the field.

The Musketeers sub-clan uses a different approach, retiring their own units and replacing them to fill before returning cards from the drop zone to the deck as a cost for their vanguard's skills.

Neo Nectar's keyword is Bloom: When you call a unit with the same name as a unit with Bloom, the Bloom ability activates.

In the V-Series, Neo Nectar units are supported by Plant Tokens (Grade 0, 5000 Power, 0 Shield, 1 Critical) that allows players to build their board without committing their hand mostly. Supporting cards not only strengthen these tokens, but can also use them as resources and as they are simply tokens, they are not put into any piled zone upon being removed from rear-guard. Their Imaginary Gift is ''Force''.

!!Clan-wide Tropes:
* DifficultButAwesome: The deck in the G-Era, requires a lot of setup and awareness of the situation. In addition, the deck has a lot of difficulty dealing with decks who have hard control like Narukami and Link Joker. But with proper setup, control and foresight, your rear-guard units can reach astronomical levels.
* GreenThumb: Neo Nectar units have control over the flora.
* MesACrowd: One of their main mechanic is to copy their units.
* NatureSpirit: The dryads are spirits born from plants with mana stored inside them.
* OurDragonsAreDifferent: Neo Nectar's dragons are called forest dragons and comes into two types: the fairy dragons with insect-like wings, and the grass dragons with plant-like bodies.
* Planimal: Some of Neo Nectar's fauna is part vegetal.
* PlantPerson: The bioroids, humanoid plants who were created through technology. Some of the dryads are also humanoid in appearance.

!!Knight of Harvest, Gene

!!!Tropes:
* EpicHail: Can call two younger versions of himself from the Deck by returning himself to the deck.

!!Aroros Dragon, Ratoon/Arboros Dragon, Branch/Arboso Dragon, Timber/Arboros Dragon, Sephirot/Arboros Dragon, Ein Soph Ohr
-> Small as it may be, it's still a magic wand.
-> Dragons are the closest clan to the source of all magic.
-> A dragon of the forest will raise magic, nurture it, and spread it all over the world.
-> Descend, Flower Drift! Blessings on all living creatures!
-> Where there are lives, I am. Where I am, there are praises!

!!Tropes:
* AllLovingHero: He never hesitates to protect others, even being willing to sacrifice himself to save another.
* BigGood: He is the guardian dragon for the whole nation of Zoo.
* GeniusLoci: He is practically an embodiment of Neo Nectar.
* GreenThumb
* GuardianEntity
* LimitBreak
* MeaningfulName: The Sephirot is a concept from Judaism, also commonly known as the Tree of Life. Ein Soph Ohr is also a Judaic concept referring to the pure light of God.
* OurDragonsAreDifferent: A flower-dragon merged with a colossal tree, with a magical staff.
* ThePowerOfFriendship: Sephirot's LimitBreak allows him to power up his allies, so long as there are two or more copies of each in play.

!!White Lily Musketeer, Cecilia/White Lily Musketeer Captain, Cecilia
-> Now, for the prayer of life! Blessed Reincarnation!
-> I present to you a bouquet…… of pure white lilies.
-> Dignity, Chastity, Purity, and Sweetness.

!!!Tropes:
* TheCaptain: Become the captain of the Musketeer in a possible future.
* DualWielding: As the White lily Musketeer Captain, she dual wields rapiers.
* EpicHail: Has the ability to call oter units with her skills.
* FoolishSiblingResponsibleSibling: With her brother Hermann. Out of the two, she's the responsible one.
* FutureBadass: White Lily Musketeer Captain, Cecilia comes from the future.
* LimitBreak: Her original incarnation has the ability.
* MagicKnight: In addition to her skill with swords and firearms, she is profficient in the use of magic.
* MesACrowd: Her LimitBreak can call up to two copy of herself from the deck.
* TheMusketeer: A Master swordswoman who is also skilled in the use of guns.
* ReallySevenHundredYearsOld: White Lily Musketeer Captain, Cecilia is over a millenia old.
* WhoWantsToLiveForever: In the future where she became the captain of the Musketeer, she has been alive for over a Millenia and has lost many of her friends.

!!Ranunculus Flower Maiden, Ahsha/Dream-spinning Ranunculus, Ahsha/Ranunculus in Glorious Bloom, Ahsha
-> And now, the future blooms.
-> If you continue spinning, the dream will never end.
-> The dream is now, in glorious bloom.

!!!Tropes:
* BlueBlood: Ahsha is descended from the first Bioroid, making her akin to nobility in Neo Nectar.
* EpicHail: Both of her cards have skills with the ability to call units.
* ThePowerOfFriendship:
** Ahsha's skill grants all unit on the field 5000 Power for each other unit on the field that has the same name.
** Dream-spinning Ranunculus, Ahsha increases the power of units in the front row by 5000 if there are three or more unit with the same name on the field.
* SinisterScythe: Ahsha's weapon is a scythe.
* SuperMode: In order to help Gavrail, Ahsha summoned and hosted her own future within herself though Stride Fusion, becoming Dream-spinning Ranunculus, Ahsha.

[[/folder]]

!!Other
[[folder: Touken Ranbu]]
A special crossover clan featuring characters from ''VideoGame/ToukenRanbu'', a game [[{{Mons}} where you raise and train]] the [[CastFullOfPrettyBoys handsome]] {{Anthropomorphic Personification}}s of historical Japanese swords.

They have two unique abilities: ''Shinken Hissatsu'' ("True Sword Finisher") gives their Vanguards and Rearguards additional skills when the player has three or more damage. ''Homare'' ("Glory") skills are incredibly powerful, but you can only activate one ''Homare'' skill per turn. They later gained a third ability called ''Nitou Kaigan'' ("Two-Sword Enlightenment"), which activates when a Touken Danshi - Uchigatana unit is or was boosted by a Touken Danshi - Wakizashi unit.
[[/folder]]

[[folder: Cray Elementals]]
The Cray Elementals are primordial spirits that have existed on Planet Cray since the dawn of time, originally manifesting as formless concepts like "Energy" or "Magic". They have recently gained the ability to take on temporary physical forms by tapping into a mysterious power deep within the planet, responding to the wishes of those dwelling upon Planet Cray.

Cray Elementals belong to every Clan and Nation simultaneously, and can thus be included in any Deck without restriction. The majority of them are Grade 4 "G Units" (as opposed to "Normal Units"), which can only be brought to the field by using the "Stride" skill to summon them from the "G Zone" for one turn.
[[/folder]]

[[folder: Messiah]]
A powerful god of creation and positive emotions, Messiah is the BigGood of the ''Vanguard'' setting, embodying the antithesis of the Void and its master Gyze. In ancient times, Messiah waged war against Gyze in "The Cataclysm", calling countless warriors of light to its cause to fight against its enemy's Zeroth Dragons and Apostles. After a long and arduous struggle, Messiah was victorious, casting Gyze down and imprisoning it.

Messiah resurfaced in the form of Harmonics Messiah, which embraced the Link Joker soldiers who had been slain in the Great Star-vasion War and cleansed them of the influence of Void, taking them as newborn children of Cray as they reincarnated. As part of doing so, Messiah itself took form as Neon Messiah, who grew to become the leader of this new faction of Link Joker.

!!!Tropes:
* BigGood: Messiah is the representation of all that is good in the world.
* CantLiveWithoutYou: Due to their duality, Messiah and Gyze are linked in such a way that if one ceases to be, as Gyze does by performing its suicide attack, the other will slowly wither away.
* CCGImportanceDissonance: Messiah received perhaps the most lackluster representation of any major lore figure in the setting, particularly given its divine nature: its original card, Harmonics Messiah, was a promo vanilla Stride whose only distinction was being the very first Stride card in the game.
* LightIsGood: It's associated with light and is the purest embodiment of good in the setting.
* MeaningfulName: The ultimate being of good in the setting is called "Messiah", reflecting its divine and benevolent nature.
* MessianicArchetype: In more than name, its Harmonics Messiah incarnation was the first card in the game to belong to all Clans and Nations, and it implicitly forged alliances between many different groups during the Cataclysm.
* OurDragonsAreDifferent: It possesses a draconic appearance.
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: Is shown to have long green hair.
[[/folder]]

[[folder:Void]]
A mysterious dark force that acts as the BigBad to Cray, and by extension, the series itself. Void is described as "[[PowerOfTheVoid the power of nothingness]]": a nihilistic force that spreads across the universe without cause or consciousness, robbing the planets it conquers of life and light. The "Link Joker" clan and their "Lock" ability are said to be physical manifestations of Void.

A being infected with the power of Void is granted incredible strength: unleashing their repressed desires, granting supernatural powers (such as telekinesis) and enhancing their existing abilities. This property of Void would later be refined into a process known as "Reverse", which does not grant additional powers but [[MoreThanMindControl completely twists a victim's personality into one that unquestioningly follows the will of Void]].

!!Tropes:
* BigBad: It acts like this to Planet Cray, and by extension, the entire series.
* TheCorruption: "Reverse".
* EldritchAbomination
* EmptyEyes: In contrast to Psyqualia's GlowingEyesOfDoom, a Reversed fighter displays this.
* HiddenAgendaVillain
* OutsideContextProblem: InUniverse ''and'' in real life. InUniverse, Void simply appeared one day and began to threaten Planet Cray, inadvertently setting the anime's plot into motion. In real life, everyone expected Phantom Blaster Overlord to be the BigBad on Cray (like in the card game lore), but instead the mysterious force took that role while Phantom Blaster Overlord didn't even appear.
* NotHisSled: Phantom Blaster Overlord isn't the Cray plot's BigBad in the anime. The "Mysterious Force" is.
* PowerOfTheVoid: Literally.
* TheVirus: "Reverse". When a Reverse Fighter defeats a normal Cardfighter, the loser becomes a Reverse Fighter as well.
[[/folder]]

[[folder:Gyze and the Zeroth Dragons]]
!!Dragon Deity of Destruction, Gyze
--> The world will be silenced.
The Deity of Destruction who once ruled over Cray until he was defeated by his rival Messiah, the Deity of Creation and sealed away.

!!Tropes:
* AwesomeButImpractical: To even play Gyze, you need to have scored 5 triggers throughout the entire fight, and used his skill as Neon Gyze to bind 5 Zeroth Dragons from the G-Zone. His base form as Neon Gyze is also lacking Forerunner and does not increase any of your unit's power with triggers while face-up in the G-Zone, so you'll suffer defensively and offensively until it's time to play Gyze without a deck dedicated entirely to it. But if you get him out, he's a 30k power Vanguard that no normal deck would be able to even SCRATCH, is immune to almost all card effects along with the Zeroth Dragons, protects the rear-guards by making them unable to be attacked, and can [[InstantWinCondition give the opponent one turn before they lose]].
* BadassCreed: A recurring line spoken by his Apostles [[spoiler: and Gyze himself while Diffriding Kazuma]] is "The world will be silenced!", a perfect description of Gyze's ultimate end.
* BrightIsNotGood: In his true form, Gyze is a pure white mecha-dragon, but it's a god of destruction which seeks to annihilate everything.
* EvilCounterpart: To Messiah, being the god of negative emotion and destruction to its positive emotion and creation. It's taken further by their card incarnations, with both possessing a "Neon" starter Vanguard form.
* {{Foreshadowing}}: The teaser text given for Gyze's card incarnation was "Overturning the common sense of Vanguard". One of Gyze's defining features is that he's a ''double-sided'' card that turns over from Neon Gyze to Dragon Deity of Destruction, Gyze.
* GodOfEvil: He is the god of negative thoughts and destruction who opposes Messiah.
* GreaterScopeVillain: His actions, and by extension, his minions are responsible for all the troubles Cray and Earth are going though.
* InstantWinCondition: When your turn starts, he automatically deals one damage to the opponent for every Zeroth Dragon rear-guard you have. Not enough to end the game ''unconditionally'' but damn well close enough.
* OmnicidalManiac: Right there in his name and in the recurring BadassCreed spoken by his Apostles. If released, Gyze would begin to destroy all things in existence, as he did by creating the Zeroth Dragons in ancient times.
* TakingYouWithMe: Attempts to pull this on the verge of defeat. It doesn't work.
* SealedEvilInACan: After he was defeated in the Cataclysm, Messiah sealed him away.
* WorldOfSilence: If left unchecked, Gyze would eradicate all life to leave only a silent world.

!!Zeroth Dragons
--> ''"Devour my future and manifest!"''
Six powerful dragons created when Gyze drove the "Dragon Bone of Destruction" into lands abundant with spirits. The spirits coalesced and became the Zeroth Dragons, Gyze's mightiest servants, who defeated and slew countless warriors of light. However, they were in turn defeated by the forces of Messiah, who sealed them away with Gyze.

Each Zeroth Dragon embodies a Nation and can be called upon by any Clan within that Nation, counting as belonging to all such Clans. They are summoned by Ultimate Stride, requiring the player to discard a card with the same name as their vanguard while at Generation Break 3 or greater. They possess incredible power but come with an equally incredible drawback: when they return to the G Zone at the end of the turn, they exclude themselves and every card in the player's G Zone from the game, completely sealing Strides, G-Guardians and Generation Break for the remainder of the fight.

!!Tropes:
* AllYourPowersCombined: The skills of the Zeroth Dragons combine elements of the playstyles from the clans of the respective nations. Apart from Dust: none of its skills use the soul in any way, a trademark tactic of Dark Zone.
** Megiddo calls units from the hand (Bermuda Triangle) and drop zone (Granblue), and gives them the ability to switch places with another rear-guard after attacking (Aqua Force).
** Drachma retires all of your opponent's units (Kagero and Narukami), binds the retired cards (Narukami and Nubatama) and forces your opponent to discard cards from their hand (Nubatama).
** Zoa's ability to set a unit's Power to 99999 is inspired by the high-power rear-guard tactics of Neo Nectar and Great Nature.
** Stark's ability to attack multiple times without resting combines the restanding style of Nova Grapplers with the high-power Vanguard tactics of Dimension Police.
** Ultima calls cards from the deck (a combination of all three Paladin clans) and stacks cards on top of the deck (Oracle Think Tank and Genesis).
* DeathOrGloryAttack:
** A Generation Break deck that includes its Nation's Zeroth Dragon has this in mind: either the dragon's power will win them the game that turn, or they will lose their Strides, G-Guardians and Generation Break, condemning them to near-certain defeat.
** In the anime it's even worse, if you actually lose, ''all of your stride cards burn to ash'', literally representing destroying your future.
* DetonationMoon: Zeroth Dragon of Destroy Star, Stark was powerful enough to destroy one of Cray's satellites when it fully unleashed its firepower.
* TheDreaded: As Gyze's greatest servants, the Zeroth Dragons are hated and feared for the terrible devastation they caused. Zoa's lore mentions a custom in Zoo where wooden idols of it are burnt in gratitude towards the ancestors.
* ElementalEmbodiment: Each embodies an element befitting the nation they were born of: [[MakingASplash Distant Sea]], [[PlayingWithFire Inferno]], [[GreenThumb Death Garden]], [[CastingAShadow End of the World]], [[ExtraOreDinary Destroy Star]], and [[LightEmUp Zenith Peak]].
* EvilCounterpart: Like Harmonics Messiah and Cray Elementals, they serve as generic support cards available to multiple clans.
* HeroKiller: In their time, the Zeroth Dragons slew many brave warriors who opposed them. Ultima in particular was only defeated by the sacrifice of a brave warrior.
* LightIsNotGood: Zeroth Dragon of Zenith Peak, Ultima embodies the United Sanctuary nation and thus the power of light, but is as much a servant of Gyze as its brethren. Its lore mentions the residents of the Sanctuary mistaking it for a guardian dragon up until it started killing them.
* OneHitKill: Zeroth Dragon of Death Garden, Zoa can call a unit from your hand, set it's power to 99999 and you win if they deal even one damage.
* OnlyKnownByTheirNickname: Most historical records use the titles of the Zeroth Dragons (Distant Sea, Inferno, etc) rather than their individual names (Megiddo, Drachma, etc), as the former were the names given to them by Messiah's forces who wrote the records.
* PersonOfMassDestruction: Each dragon is effectively a superweapon with a tremendous amount of power. Drachma burnt half of Dragon Empire to the ground single-handedly, and it's rumoured that Megiddo flooded Magallanica by destroying mountain ranges with a sweep of its tail.
* PowerAtAPrice: The Zeroth Dragons effectively have the power of a Generation Break 8 card at half the requirement, but in turn have a stricter Stride cost (which also prevents the use of free Stride skills like Dragheart, Luard's Ritual) and the far more crippling drawback of removing their player's ability to use Strides, G-Guardians and Generation Break if they don't win that turn.
* RedBaron: Their individual titles (Inferno, Distant Sea etc) were given to them by Messiah's forces, who didn't know the actual names of the Zeroth Dragons.
* SealedEvilInACan: The six were sealed away by Messiah when Gyze was defeated, [[spoiler: with the lore hinting that they were sealed away on Earth due to Cray being so devastated by Gyze that it could not contain them.]]
* ShroudedInMyth: Because of the sheer power of the Zeroth Dragons and the ages that passed since the Cataclysm, there are many rumors about them, with Megiddo in particular having no solid record of its defeat and thus theories about what became of it.
* SigilSpam: Each Zeroth Dragon has Gyze's six-pointed star mark somewhere on their body.
* WalkingWasteland: Zeroth Dragon of Death Garden, Zoa absorbed the most spirits of any Zeroth Dragon and continued to do so even after its birth, to the point that it almost left Zoo as a lifeless wasteland by devouring all of its spirits.
[[/folder]]

[[folder:Progenitor Dragons]]
Six Dragons G-Units who, like the Zeroth Dragons before them, belong to each nations of cray instead of a specific clans. Unlike normal stride units, they require the player to discard a card with the same name as their vanguard as the cost for stride, similarly to Ultimate Stride. Each of them has a continuous abilty which prevents them from being turned face-up by effects but in exchange allow the player to stride without paying the cost once they're face-up in the G Zone.
!!Tropes:
* {{Foil}}: To the Zeroth Dragons. The latter are meant to be played as finishers and will lock you out of using your G-Zone for the rest of the game after the turn in which whereas the Progenitors are utility cards which allow the player to stride without paying the cost while they're face-up in the G Zone, encouraging them the player to use them as soon as possible.
** Megaloma, the Progenitor Dragon of Zoo, has the ability to prevent the player from losing which is the opposite of Zoa's own ability to grant a rearguard the ability to instantly win the game if its attack hits.
* LoopholeAbuse: Averted in that the Progenitor Dragons cannot be turned face-up in the G Zone through effects, so the player has to stride them them first in order to benefit from their skills which makes all further use of Stride free. However, said skill can be applied to other copies of themselves since, in spite of the cost, they have Stride rather than Ultimate Stride.
* NoSell: Megaloma is the first unit in Vanguard with the ability to prevent a player from losing the game.
* OurDragonsAreDifferent: Each of the Progenitor Dragon is of a different type of dragon and as such have varied appearances, from the whale-like Balanerena to the alien-looking Origorem.
* PersonOfMassDestruction: Gilgal's skill gives it the ability to battle all of the opponent's units at once, allowing him to potentially wipe the opponent's entire field.
* StatusAilment: Origorem's skill makes the power of all of the opponent's units become zero until the end of the turn.
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* LethalChef: [[http://cardfight.wikia.com/wiki/Card_Lores:Fresh_Star,_Coral According to Fresh Star's lore]], for one of the things she did after getting over her crybaby nature, she made only one guest appearance on a cooking program. ([[CaptainObvious Probably because of the]] [[ScrewballSerum "curry"/"stew"]] [[CaptainObvious she made]].)

to:

* LethalChef: [[http://cardfight.wikia.com/wiki/Card_Lores:Fresh_Star,_Coral According to Fresh Star's lore]], for one of the things she did after getting over her crybaby nature, she made only one guest appearance on a cooking program. ([[CaptainObvious Probably (Probably because of the]] the [[ScrewballSerum "curry"/"stew"]] [[CaptainObvious she made]].made.)

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!!Origin Mage, Ildona

to:

!!Origin Mage, Ildona/Mage of Enticement, Ildona




to:

-> That long arm hauls desires too.



* DarkIsEvil

to:

* DarkIsEvilDarkIsEvil: Firmly aligned with the Shadow Paladins at first due to his despair at the world.
** DarkIsNotEvil: Post-redemption, he retains his dark powers, but uses them to try and steer Luard down the righteous path.



* MeaningfulName: Ildona seems to be a rendering of Il Dana, a title for Lugh, a major god in Myth/CelticMythology.

to:

* HeelFaceTurn: Due to being imprisoned by Zenon and watching the people of Cray struggle valiantly over the centuries, Ildona came to renounce his evil ways and resolve to help them once again.
* MeaningfulName: Ildona seems to be a rendering of Il Dana, a title for Lugh, a major god in Myth/CelticMythology.Myth/CelticMythology.
* SealedEvilInACan: After the civil war, Zenon imprisoned him in a space outside of time from which Ildona could watch Cray, causing him to ultimately regain his faith in people and repent for his sins.



* WhiteHairBlackHeart

to:

* WhiteHairBlackHeartWhiteHairBlackHeart: Initially, but as Mage of Enticement, he regained his sense of righteousness.



!!Sunrise Ray Knight, Gurguit/Sunrise Ray Bright Sword, Gurguit

to:

!!Sunrise Ray Knight, Gurguit/Sunrise Ray Bright Sword, GurguitGurguit/Golden Holy Sword, Gurguit/Holy Sword of Heavenly Law, Gurguit/Master Swordsman of First Light, Gurguit Helios




to:

-> The shining sun. That light even flashes to the end of the world.
-> The glowing sunlight protects allies and creates hope.
-> Responding to those who step towards the future, the sun shines boundlessly.
-> The brightness of the first light will repel the darkness of despair.



!!Blue Wave Marshal, Valeos

to:

!!Blue Wave Marshal, ValeosValeos/Torrent of Determination, Valeos Revive




to:

-> Change your former habit to determination. The absolute justice is revived.



!!Evil God Bishop, Gastille

to:

!!Evil God Bishop, Gastille
Gastille/Evil God Pontiff, Gastille Daimonas
-> When you ask for help from the void, the demon king becomes an Evil God Bishop.
-> The demon descends upon a world without deities. Laws no longer exist.



* DiscOneFinalBoss: In both the anime and the lore, Gastille is built up as the manipulator behind Gyze's revival and a true force to be reckoned with, worthy of being the BigBad. He is promptly defeated by Chrono, breaking his Diffride, and upon his return to Cray Chaos Breaker Dragon immediately usurps him.



* ReligionOfEvil: After Gyze's defeat, Gastille founded a cult devoted to his worship, with its secret purpose being Gyze's revival.



!!Evil Governor, Darkface Gredora

to:

!!Evil Governor, Darkface Gredora/Guilty Empress, Darkface Gredora




to:

-> I take care of my resplendent children. This is their favorite place too.


Added DiffLines:

* CantLiveWithoutYou: Due to their duality, Messiah and Gyze are linked in such a way that if one ceases to be, as Gyze does by performing its suicide attack, the other will slowly wither away.
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[[/folder]]

[[folder:Progenitor Dragons]]
Six Dragons G-Units who, like the Zeroth Dragons before them, belong to each nations of cray instead of a specific clans. Unlike normal stride units, they require the player to discard a card with the same name as their vanguard as the cost for stride, similarly to Ultimate Stride. Each of them has a continuous abilty which prevents them from being turned face-up by effects but in exchange allow the player to stride without paying the cost once they're face-up in the G Zone.
!!Tropes:
* {{Foil}}: To the Zeroth Dragons. The latter are meant to be played as finishers and will lock you out of using your G-Zone for the rest of the game after the turn in which whereas the Progenitors are utility cards which allow the player to stride without paying the cost while they're face-up in the G Zone, encouraging them the player to use them as soon as possible.
** Megaloma, the Progenitor Dragon of Zoo, has the ability to prevent the player from losing which is the opposite of Zoa's own ability to grant a rearguard the ability to instantly win the game if its attack hits.
* LoopholeAbuse: Averted in that the Progenitor Dragons cannot be turned face-up in the G Zone through effects, so the player has to stride them them first in order to benefit from their skills which makes all further use of Stride free. However, said skill can be applied to other copies of themselves since, in spite of the cost, they have Stride rather than Ultimate Stride.
* NoSell: Megaloma is the first unit in Vanguard with the ability to prevent a player from losing the game.
* OurDragonsAreDifferent: Each of the Progenitor Dragon is of a different type of dragon and as such have varied appearances, from the whale-like Balanerena to the alien-looking Origorem.
* PersonOfMassDestruction: Gilgal's skill gives it the ability to battle all of the opponent's units at once, allowing him to potentially wipe the opponent's entire field.
* StatusAilment: Origorem's skill makes the power of all of the opponent's units become zero until the end of the turn.
Is there an issue? Send a MessageReason:
Linking directly instead of through redirect.


* RoyalRapier: [[LaserSword BEAM rapier.]] Ashlei Я later dual wields a pair of those that looks similarly to [[Anime/StarDriver the Star Swords]] with a physical hilt.

to:

* RoyalRapier: [[LaserSword [[LaserBlade BEAM rapier.]] Ashlei Я later dual wields a pair of those that looks similarly to [[Anime/StarDriver the Star Swords]] with a physical hilt.
Is there an issue? Send a MessageReason:
How To Write An Example - Do Not Pothole the Trope Name


* LaserSword: Of a rapier variant. [[spoiler: Ashlei Я later dual wields a pair of those.]]

to:

* LaserSword: LaserBlade: Of a rapier variant. [[spoiler: Ashlei Я later dual wields a pair of those.]]



* [[MasterSwordsman Master Swordswoman]]: Her skills with the sword are said to rival [[TheAce Blaster Blade]].

to:

* [[MasterSwordsman MasterSwordsman: Master Swordswoman]]: Swordswoman: Her skills with the sword are said to rival [[TheAce Blaster Blade]].

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to:

--> I'll erase your existence from this universe!



* AwesomeButImpractical: The original Schwarzschild's Limit Break allowed the player to lock three of the opponent's rearguards at once on top of giving it an extra 10000 power and a critical. However, doing so required three counterblasts and a persona blast which is a hefty cost on top of requiring four damage in order to be activated.



* GameplayAndStoryIntegration: Schwarzschild's lore revealed that he was the one who masterminded the disappearance of the Three Heroes. Fittingly, one of his skills lets him lock three units at once.
** This also applies to his reboot counterpart who has the ability to bind opposing rearguards face-down and then turn all cards in the opponent's bind zone face-up and prevent the opponent from normal calling units with the same name as the bound cards.



* TheStrategist

to:

* TheStrategist
TheStrategist: Is described as such in his lore.
* TookALevelInBadass: The original Schwarzschild had a strong Limit Break ability but was hampered by said skill's cost and the card not being a Star-vader meant a deck including it. Its retrained version in the reboot has a more unique but equally powerful ability which synergizes well with the rest of the clan on top of having cards that supports it.

Changed: 505

Removed: 56

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In the V-Series, Nova Grapplers are mostly the same as before with even more opportunities to go aggressive earlier in the fight. Their Imaginary Gift is ''Accel''.

to:

In the V-Series, Nova Grapplers are mostly the same as before with even more opportunities to go aggressive earlier in the fight.fight as well as a return of countercharging as a sub-focus for the clan. Their Imaginary Gift is ''Accel''.



* SuperMode

to:

* SuperMode
SuperMode: Illuminal Dragon is a crossride unit for Azure Dragon.



* SigilSpam
* TronLines

to:

* SigilSpam
* TronLines



* SigilSpam: He is surrounded by black rings.



* TronLines

to:

* TronLines



* OurDragonsAreDifferent

to:

* OurDragonsAreDifferentOurDragonsAreDifferent: A four-armed cybernetic dragon from outer space.



Their Imaginary Gift is ''Force''.

to:

Their In the V-series, their Imaginary Gift is ''Force''.
''Force'' and the clan appears to have shifted focus toward a more beatdown-oriented strategy that requires the player to have a full field. They also have gained a new keyword called Melody which denotes abilities that can be shared with other units with Melody.



* CivilizedAnimal: They have a university.

to:

* CivilizedAnimal: They have a university.university and some can be seen wearing clothes.

Added: 641

Changed: 1653

Removed: 11

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!!Fantasy Petal Storm, Shirayuki/Cosmetic Snowfall, Shirayuki

to:

!!Fantasy Petal Storm, Shirayuki/Cosmetic Snowfall, Shirayuki/Six Flowers of Phantasms, Shirayuki/Sweetly Smilling Ice Petal, Shirayuki



* {{Depower}}: Her LimitBreak can decrease an attacking unit's power.

to:

* {{Depower}}: Her LimitBreak can decrease an attacking unit's power.DivergentCharacterEvolution: The original Shirayuki was a stronger version of Mandala Lord but with the downside of its skill being restricted by Limit Break. With the reboot, both units were remade and Mandala Lord now focuses on the cloning aspect of the clan while Shirayuki kept her focus on decreasing the power of her opponent's unit.



* TheLeader: Shirayuki is the chieftain of all Yuki-Onna belonging to the Dragon Empire.
* LimitBreak: Fantasy Petal Storm has the ability.
* MasterOfIllusions: Her appearance as a young girl is just an illusion.

to:

* TheLeader: Not of the clan itself but Shirayuki is the chieftain of all Yuki-Onna belonging to the Dragon Empire.
* LimitBreak: The original version of Fantasy Petal Storm has the ability.
* MasterOfIllusions: MasterOfIllusion: Her appearance as a young girl is just an illusion.



* StatusAilment: The Shirayuki units, with the exception of Cosmetic Snowfall, all share the ability to temporarily decrease the power of an opposing unit. While the original Shirayuki's skill was for defensive purposes only, later units can also use their power-decreasing ability during their turn.



* FutureBadass: Nayuta.
* LimitBreak: Has the ability.

to:

* FutureBadass: Nayuta.
Nayuta, the reincarantion of the original Hyakki Vogue.
* LimitBreak: Has Hyakki Vogue Reverse has the ability.



In the V-Series, they are focusing on the Deleter sub-clan, thus the emphasis is on Deletion and Vanish Delete, dropping the opponent's Vanguard to 0 power and binding their opponent's rear guard respectively. Their Imaginary Gift is ''Force''

to:

In the V-Series, they are focusing on the Deleter sub-clan, thus the emphasis is on Deletion and Vanish Delete, dropping the opponent's Vanguard to 0 power and binding their opponent's rear guard face-down respectively. Their Imaginary Gift is ''Force''



* TronLines

to:

* TronLines
TronLines: Present on many of their units, usually red ones.



* HopeCrusher

to:

* HopeCrusherHopeCrusher: Chaos Breaker loves snatching away the hopes of his victims. This even translates into gameplay as described below.



* LimitBreak

to:

* LimitBreak LimitBreak: Chaos Breaker Dragon has the ability.



* NamesToRunAwayFromReallyFast

to:

* NamesToRunAwayFromReallyFast NamesToRunAwayFromReallyFast: Chaos Breaker sure sounds [[SarcasmMode nice and friendly]], right?



* OurDragonsAreDifferent

to:

* OurDragonsAreDifferentOurDragonsAreDifferent: A scythe-wielding cybernetic dragon from outer space who also happens to a scientist and whose hobby is taking away people's hopes.



* SigilSpam



!!Captain Nightmist/Lord of the Seven Seas, Nightmist

to:

!!Captain Nightmist/Lord of the Seven Seas, NightmistNightmist/Loved by the Seven Seas, Nightmist.



* BackFromTheDead:

to:

* BackFromTheDead:BackFromTheDead: Each one of the Nightmist unit has an ability that either brings itself or other units from the drop zone back to the field.



** His Break Ride form can resurrect his fellow Granblue.

to:

** His Break Ride form can resurrect two of his fellow Granblue.Granblue units with an added 5000 power but will cause them to leave the field at the end of the turn.
** His Stride form can, once per turn, bring back two Seven Seas units but like his Break Ride form, they will leave once the turn ends.
** The retrained version of Captain Nightmist in the V-series can call a Grade 1 from the drop zone, unless the player already has ten or more cards in the drop in which case, he can call any unit instead.



* {{Bishonen}}
* OurVampiresAreDifferent
* TookALevelInBadass

to:

* {{Bishonen}}
{{Bishonen}}: He is good-looking.
* OurVampiresAreDifferent
TheLeader: While each of the pirate crews that comprise Granblue have their own captain, Nightmist
* TookALevelInBadass
OurVampiresAreDifferent: A vampire pirate captain.
* TookALevelInBadass: Went from a grade 2 to a grade 3 unit and even got its own stride form.



* TheNecromancer

to:

* TheNecromancerTheNecromancer: As you'd expect given the name of his card and his clan.



In the V-Series, they are very much the same as before. Their Imaginary Gift is ''Protect''.

to:

In the V-Series, they are very much the same as before. Their before but their retiring ability gets more focus and they have gained an arrey of defensive skills to go with their ''Protect'' Imaginary Gift is ''Protect''.
Gift.

Added: 361

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Removed: 127

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Gyze being the master of Void is a mistranslation.


* AttackAttackAttack: Many of their units have the ability to enable additional attacks through various means.



* MakingASplash: As you'd expect from a clan named '''Aqua''' Force.



!!Naval Gazer Dragon

to:

!!Naval Gazer !!Navalgazer Dragon



* HeroicSecondWind: With his LimitBreak, if his attack hits, he can stand up two Aqua Force rear-guards.

to:

* HeroicSecondWind: With his LimitBreak, if his attack hits, he can stand up two Aqua Force rear-guards. His retrained version in the V series can only stand one unit but doesn't need to hit and is not tied to Limit Break.




to:

* TookALevelInBadass: The original Navalgazer was AwesomeButImpractical due to its Limit Break skill needing to have both the cost paid in advance and the attack hitting a vanguard. The retrained version from the V series, on the other hand, was seen as being just as good, if not better, than the retrained Maelstrom.



* LimitBreak

to:

* LimitBreakLimitBreak: As Tetra Drive.



* MakingASplash

to:

* MakingASplashMakingASplash: Is a Tear Dragon.



* ShoulderCannon

to:

* ShoulderCannonShoulderCannon: Has two of them.



* FourStarBadass: Thavas is a Rear Admiral like Tetra Drive, and is the first Aquaroid to hold such a rank.

to:

* FourStarBadass: Thavas is a Rear Admiral like Tetra Drive, and is the first Aquaroid to hold such a rank. He eventually ascends to the position of Admiral.



* AttackOfThe50FootWhatever
* RobotGirl

to:

* AttackOfThe50FootWhatever
AttackOfThe50FootWhatever: Alice is a giant doll.
* RobotGirlRobotGirl: Technically, a doll rather than a robot.



* TimeAbyss: As one of the original Apostles of Gyze, she was present during the battle between Messiah and the latter which took place eons ago.



* CivilizedAnimal

to:

* CivilizedAnimalCivilizedAnimal: They have a university.



* IntellectualAnimal

to:

* IntellectualAnimal
IntellectualAnimal: Many of them are teachers or scientists.



* BackFromTheDead:
** His LimitBreak can return one of your rear-guard to the field but only if it was sent to the Drop Zone during the end phase.

to:

* BackFromTheDead:
**
BackFromTheDead: His LimitBreak can return one of your rear-guard to the field but only if it was sent to the Drop Zone during the end phase.



* LimitBreak
* PantheraAwesome

to:

* LimitBreak
LimitBreak: Leo-Pald and Leo-Pald &#1071 both have the ability.
* PantheraAwesomePantheraAwesome: A leopard, to be exact.
















to:

[[/folder]]

[[folder:Gyze and the Zeroth Dragons]]



The true form of the master of the Void. Gyze was an old god who used to rule Cray long ago till he was sealed. He created Chaos Breaker Dragon and is the god that Gastille worships.

to:

The true form Deity of the master of the Void. Gyze was an old god Destruction who used to rule once ruled over Cray long ago till until he was sealed. He created Chaos Breaker Dragon defeated by his rival Messiah, the Deity of Creation and is the god that Gastille worships.
sealed away.

Added: 5219

Changed: 54

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None


In the V-Series, Royal Paladins haven't really changed much, however, more emphasis was placed on specific units, namely Blaster Blade and the various units the support him or are supported by him. Their Imaginary Gift is ''Force''.



In the V-Series, their retire mechanic is emphasized more this time. While they still sacrifice their own units, they will have effects to retire their opponents board at the same time in addition to their strong advantages. Their Imaginary Gift is ''Force''.



In the V-Series, they are largely unchanged with a bit more emphasis on looking at what you are about to draw. Their Imaginary Gift is ''Protect''.



In the V-Series, they are basically the same as before though their abilities are made easier with Imaginary Gifts. Their Imaginary Gift is Accel.



The Angel Feather keyword is Rescue, which makes you take a Damage then heal one Damage.

to:

The Angel Feather keyword is Rescue, which makes you take a Damage heal and then heal one Damage.
damage yourself with the chance to trigger.

In the V-Series, they play very similar to before, but skills allow damage swapping easier as they don't specify face down cards. Their Imaginary Gift is ''Protect''.


Added DiffLines:

In the V-Series, Genesis is still focused on powerful Soul Blast abilities, but instead of over stuffing the soul, they have skills that reduce the soul blast costs of their abilities. In addition they can use soul for their Godly Equip Gauge, which takes a soul card and places it face down under specific units for effects. Their Imaginary Gift is ''Force''


Added DiffLines:

In the V-Series, they are mostly the same as before, strong retire abilities with skills that supplement or are reinforced by retires alongside powerful Vanguards. Their Imaginary Gift is Force.


Added DiffLines:

In the V-Series, they now come with Armed Equip Gauge, allowing Rear Guards to have cards under them like soul to pay for skills alongside their old mechanic of removing themselves to empower their skills with skills to replenish those losses. Their Imaginary Gift is ''Accel''.


Added DiffLines:

In the V-Series, they put emphasis on bouncing cards to hand alongside ways to protect their hand leaving the opponent fewer targets to attack. Their Imaginary Gift is ''Protect''.


Added DiffLines:

In the V-Series, cloning is still a major mechanic with some cards acting as another's clone. They also have a strong emphasis on restraining the opponent, usually with the ''Arrester'' cards. Their Imaginary Gift is ''Accel''.


Added DiffLines:

In the V-Series, Narukami's skills combine both abilities from the original series and the G-Series, allowing units to remove their opponent's board via Bind and gaining advantage through an open field, even manipulating the opponent's formations to force an open field. Their Imaginary Gift is ''Accel''


Added DiffLines:

In the V-Series, Nova Grapplers are mostly the same as before with even more opportunities to go aggressive earlier in the fight. Their Imaginary Gift is ''Accel''.


Added DiffLines:

In the V-Series, they are still about maintaining a high power threshold to activate skills, though greater emphasis was also given to helping rear-guards achieve high power. Their Imaginary Gift is ''Force''.


Added DiffLines:

In the V-Series, they are focusing on the Deleter sub-clan, thus the emphasis is on Deletion and Vanish Delete, dropping the opponent's Vanguard to 0 power and binding their opponent's rear guard respectively. Their Imaginary Gift is ''Force''


Added DiffLines:

In the V-Series, they are very much unchanged from before with additional effects when the drop zone is piled up. Their Imaginary Gift is ''Protect''.


Added DiffLines:

Their Imaginary Gift is ''Force''.


Added DiffLines:

In the V-Series, they are still all about coordinated attacks with restands or repositions to unlock skills supplemented with their Imaginary Gifts. Their Imaginary Gift is ''Accel''.


Added DiffLines:

In the V-Series, they are very much the same as before. Their Imaginary Gift is ''Protect''.


Added DiffLines:

In the V-Series, they are mainly the same with a bit more emphasis on switching out units with the soul to allow for more attacks. Their Imaginary Gift is ''Accel''.


Added DiffLines:

In the V-Series, while units still tag in and out from the deck, they are mostly sent to the soul after their attacks allowing for deck thinning to increase the chances of pulling a trigger. Their Imaginary Gift is ''Force''.


Added DiffLines:

In the V-Series, they try to replicate the Stride mechanic by pulling out a Grade 4 unit from the deck, which also thins it out for the sake of triggers, and then recycling them for future use. They also bind themselves to allow for strong plays depending on the grades of the bound units. Their Imaginary Gift is ''Force''.


Added DiffLines:

In the V-Series, they still have their paralysis mechanic but include power draining the opponent to make theirs easier to hit with. They are able to support their field through utility based calling and searching. Their Imaginary Gift is ''Protect''.


Added DiffLines:

In the V-Series, the skills they utilize are based on what they drop from the top of the deck acquiring effects based on if said card was a Normal or Trigger unit, Trigger effects are obviously stronger to compensate the loss of the trigger. Their Imaginary Gift is ''Accel''.


Added DiffLines:

In the V-Series, Neo Nectar units are supported by Plant Tokens (Grade 0, 5000 Power, 0 Shield, 1 Critical) that allows players to build their board without committing their hand mostly. Supporting cards not only strengthen these tokens, but can also use them as resources and as they are simply tokens, they are not put into any piled zone upon being removed from rear-guard. Their Imaginary Gift is ''Force''.

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** Averted in the V era where Misaki does not switch clan and keep using Oracle Think Tank.



* AnimalMotifs: Lions

to:

* AnimalMotifs: LionsLions.



* DualWielding

to:

* DualWieldingDivergentCharacterEvolution: Ezel started out as Gold Paladin's equivalent to King of Knights, Alfred due to their similar skills. In the V era, the Ezel units went down a different road and isntead focus on superior riding the grade 3 Ezel units in order to get a headstart on their opponent.
* DualWielding: Wields two swords as Blond and Mithril Ezel and two scissors as Grand Ezel Scissors.



* {{Expy}}: Of King of Knights, Alfred.

to:

* {{Expy}}: Of King of Knights, Alfred. Both have a skill which grant them power based on the number of units on the field as well as another skill which let them call an ally from the deck and served as the main grade 3 ace unit of Aichi's deck.



* TheHero

to:

* TheHeroTheHero: Of the Sacred Beast Armors part of the lore.



* SuperMode: Platina Ezel and Grand Ezel Scissors.

to:

* SuperMode: Platina Ezel and Ezel, Grand Ezel Scissors.Scissors and Raven-haired Ezel.



* SpellMyNameWithAnS: Berfore her official english name was revealed, her name had been written as Gavriel, Gabrie among others.

to:

* SpellMyNameWithAnS: Berfore her official english name was revealed, her name had been written as Gavriel, Gabrie Gabriel among others.



* MindControl: Their Dominate Keyword. It forces an enemy Rearguard to attack their own Vanguard, incrasing the number attacks without risking their own units. They can also ''force call units from their drop zone to ensure it goes off.''

to:

* HitAndRunTactics: Nubatama gained the ability to do this thanks to their Afterimage keyword which returned units with it to the hand when a bound card was returned to the opponent's hand, allowing a player to call units to the field to attack with and get them back at the end of the turn. This continues in the V era where returning units to the hand has become one of the clan's main mechanic.
* MindControl: Their Dominate Keyword. It forces an enemy Rearguard to attack their own Vanguard, incrasing the number attacks without risking their own units. They can also ''force call units from their drop zone zone or hand to ensure it goes off.''
''




* OurDragonsAreDifferent

to:

* OurDragonsAreDifferent
OurDragonsAreDifferent: A three-eyed dragon ninja.
* WeakButSkilled: The original Voidmaster was a Grade 3 with only 9000 power when 10000 and 11000 were the norm but was one of the few cards who could make the opponent discard.



* SelfDuplication: Their main mechanic is to call multiple copies of their units from the deck for a turn.

to:

* SelfDuplication: Their main mechanic is to call multiple copies of their units from the deck for a turn. As of the V era, they lost the "for a turn" part.



* OurDragonsAreDifferent

to:

* OurDragonsAreDifferent
OurDragonsAreDifferent: A dragon swordsman who belongs to a clan of ninja.
* TookALevelInBadass: The original ZANBAKU forced the opponent to discard a card if they wanted to ride a unit while they already had a Grade 3 vanguard. Its retrained version in the V era can flat-out prevents the opponent from riding instead on top of gaining power and calling an Arrester unit from the deck.
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-> [[TryingToCatchMeFightingDirty Oh my, it seems that the referee isn't looking.]]

to:

-> [[TryingToCatchMeFightingDirty Oh my, it seems that the referee isn't looking.]]
looking.
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None


* [[spoiler: HeroicSacrifice: In the final battle, [[BigBad Gyze]] pulls a TakingYouWithMe, intent on self-destructing and destroying Cray. Chronojet is then forced to move himself and Gyze to a pocket in spacetime to contain the explosion, destroying them both.]]

to:

* [[spoiler: * HeroicSacrifice: In the final battle, [[BigBad Gyze]] pulls a TakingYouWithMe, intent on self-destructing and destroying Cray. Chronojet is then forced to move himself and Gyze to a pocket in spacetime to contain the explosion, destroying them both.]]



* TakingYouWithMe: Attempts to pull this on the verge of defeat. [[spoiler: It doesn't work.]]

to:

* TakingYouWithMe: Attempts to pull this on the verge of defeat. [[spoiler: It doesn't work.]]
Is there an issue? Send a MessageReason:
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Added DiffLines:

* [[spoiler: HeroicSacrifice: In the final battle, [[BigBad Gyze]] pulls a TakingYouWithMe, intent on self-destructing and destroying Cray. Chronojet is then forced to move himself and Gyze to a pocket in spacetime to contain the explosion, destroying them both.]]


Added DiffLines:

* TakingYouWithMe: Attempts to pull this on the verge of defeat. [[spoiler: It doesn't work.]]

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-> The dragon has awakened for the second time.
-> When you gaze into the abyss, the abyss too will gaze back into you.

to:

-> The dragon has awakened for the second time.
awakens again.
-> When you gaze peek into the abyss, the abyss too will gaze peeks back into you.
you too.



* ArtificialHuman: [[spoiler: Luard was created by a fragment of Gyze's mana to serve as Gyze's vessel.]]



* LoveRedeems: [[spoiler: Luard was originally born from the mana of Gyze, a GodOfEvil, created to be Gyze's vessel, and suffered terribly during his childhood. But despite this, the love and affection Dagda showed him was able to give him a heart and hope.]]




to:

!!Dragfencer, Dagda
-> Remember. You are not alone.

A knight of the Shadow Paladins who adopted Luard and served as a brotherly figure to him. Dagda's murder at the hands of Shiranui sent Luard on a fanatical quest for vengeance. [[spoiler: In truth, he was murdered by Gastille, who used Domination to frame Shiranui for the murder in order to guide Luard back to his destiny of being Gyze's vessel. Dagda's soul was trapped within Void Relics, but was released by a miraculous light of hope, reuniting with Luard long enough to impart his final words.]]

!!!Tropes:
* BrilliantButLazy: Despite his incredible skill with the blade and Dragshift magic, Dagda was known for being apathetic and showing no enthusiasm for anything until he adopted Luard.
* FamousLastWords: [[spoiler: "Because of you, I noticed the value of protecting someone."]]
* MagicKnight: Dagda incorporated Dragshift magic into his fighting style alongside his swordsmanship, hence his title.
* MasterSwordsman: Dagda was renowned in his time for his skill with the sword.
* PlotTriggeringDeath: Luard's quest for revenge begins with Dagda's death.
* SmallRoleBigImpact: [[spoiler: Dagda unknowingly adopted what was essentially a fragment of the setting's equivalent of ''the Devil'', and through the kindness and compassion he showed Luard, he managed to derail the plans of Gyze and Gastille.]]
* YouAreNotAlone: Invoked by his card's flavor text.

Is there an issue? Send a MessageReason:
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Added DiffLines:

* BadFuture: "Omega Loop" Glendios originated from one timeline where he evolved into the most horrific form after destroying all planets including Cray and absorbing their cores.


Added DiffLines:

** "Omega Loop" is Glendios from alternate future where it eventually [[TurnedAgainstTheirMasters annihilated its own creator "Link Joker"]].


Added DiffLines:

* TurnedAgainstTheirMasters: "Omega Loop" Glendios eventually annihilated its own creator "Link Joker".
Is there an issue? Send a MessageReason:
Dagda isn't Luard's Father. He's his brother.


* FallenHero: Luard started as a young man just trying to avenge his adoptive father and became a monster consumed by his thirst for vengeance.
* HeelRealization: Luard breaks down in tears when [[spoiler: Chronojet shows him the truth of his adoptive father Dagda's death and makes him realize that his revenge-fueled rampage was aimed at the wrong person all along]].

to:

* FallenHero: Luard started as a young man just trying to avenge his adoptive father brother and became a monster consumed by his thirst for vengeance.
* HeelRealization: Luard breaks down in tears when [[spoiler: Chronojet shows him the truth of his adoptive father brother Dagda's death and makes him realize that his revenge-fueled rampage was aimed at the wrong person all along]].



* {{Revenge}}: He abandoned the way of the sword and began learning the secret Dragshift arts to seek vengeance on Shiranui, who killed his adoptive father Dagda.

to:

* {{Revenge}}: He abandoned the way of the sword and began learning the secret Dragshift arts to seek vengeance on Shiranui, who killed his adoptive father brother Dagda.



* BrainwashedAndCrazy: His power of Domination allows him to control those who meet the gaze of his evil eye. [[spoiler: His murder of Luard's adoptive father was actually due to being put under such a state by Gastille.]]
* CreateYourOwnHero: The entire reason that Luard gains the power that he does is Shiranui killing his adoptive father, giving Luard a motivation to grow as strong as possible while seeking revenge. [[spoiler: Except Shiranui wasn't actually responsible.]]

to:

* BrainwashedAndCrazy: His power of Domination allows him to control those who meet the gaze of his evil eye. [[spoiler: His murder of Luard's adoptive father brother was actually due to being put under such a state by Gastille.]]
* CreateYourOwnHero: The entire reason that Luard gains the power that he does is Shiranui killing his adoptive father, brother, giving Luard a motivation to grow as strong as possible while seeking revenge. [[spoiler: Except Shiranui wasn't actually responsible.]]

Added: 474

Changed: 1920

Removed: 63

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[[folder: Harmonics Messiah]]
->''Shining on the darkness of chaos, oh grand light of truth---!''

The third Grade 4 card in the game. In the ''Neon Messiah'' film, it is the legendary Messiah which will be given to the winner of the Messiah Scramble tournament.

to:

[[folder: Messiah]]
A powerful god of creation and positive emotions, Messiah is the BigGood of the ''Vanguard'' setting, embodying the antithesis of the Void and its master Gyze. In ancient times, Messiah waged war against Gyze in "The Cataclysm", calling countless warriors of light to its cause to fight against its enemy's Zeroth Dragons and Apostles. After a long and arduous struggle, Messiah was victorious, casting Gyze down and imprisoning it.

Messiah resurfaced in the form of
Harmonics Messiah]]
->''Shining on
Messiah, which embraced the darkness of chaos, oh grand light of truth---!''

The third Grade 4 card
Link Joker soldiers who had been slain in the game. In Great Star-vasion War and cleansed them of the ''Neon Messiah'' film, it is the legendary influence of Void, taking them as newborn children of Cray as they reincarnated. As part of doing so, Messiah which will be given itself took form as Neon Messiah, who grew to become the winner leader of the Messiah Scramble tournament.
this new faction of Link Joker.



* DeusExMachina: Given Harmonics' incredible power and divine nature, it's likely that its appearance via Stride is meant to evoke this.
* LightIsGood
* MeaningfulName: The Harmonics part of its name is clearly derived from 'Harmony', reflecting how it belongs to all Clans and Nations at once.
** Stride is written with kanji that literally mean 'transcendence', reflecting Harmonics Messiah's status as a divine entity.
* MessianicArchetype: In more than name, it is the first card in the game which is in every Clan at once.
* OlympusMons
* OrderVersusChaos: Alluded to by its flavor text.

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* DeusExMachina: Given Harmonics' incredible power and BigGood: Messiah is the representation of all that is good in the world.
* CCGImportanceDissonance: Messiah received perhaps the most lackluster representation of any major lore figure in the setting, particularly given its
divine nature, it's likely that nature: its appearance via Stride is meant to evoke this.
* LightIsGood
* MeaningfulName: The
original card, Harmonics part of its name is clearly derived from 'Harmony', reflecting how it belongs to all Clans and Nations at once.
**
Messiah, was a promo vanilla Stride is written with kanji that literally mean 'transcendence', reflecting Harmonics Messiah's status as a divine entity.whose only distinction was being the very first Stride card in the game.
* LightIsGood: It's associated with light and is the purest embodiment of good in the setting.
* MeaningfulName: The ultimate being of good in the setting is called "Messiah", reflecting its divine and benevolent nature.
* MessianicArchetype: In more than name, it is its Harmonics Messiah incarnation was the first card in the game which is in every Clan at once.
* OlympusMons
* OrderVersusChaos: Alluded
to by its flavor text.belong to all Clans and Nations, and it implicitly forged alliances between many different groups during the Cataclysm.



-> The world will be silenced.

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-> --> The world will be silenced.



* EvilCounterpart: To Messiah.

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* BrightIsNotGood: In his true form, Gyze is a pure white mecha-dragon, but it's a god of destruction which seeks to annihilate everything.
* EvilCounterpart: To Messiah.Messiah, being the god of negative emotion and destruction to its positive emotion and creation. It's taken further by their card incarnations, with both possessing a "Neon" starter Vanguard form.
* {{Foreshadowing}}: The teaser text given for Gyze's card incarnation was "Overturning the common sense of Vanguard". One of Gyze's defining features is that he's a ''double-sided'' card that turns over from Neon Gyze to Dragon Deity of Destruction, Gyze.

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Changed: 4

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-> The world will be silenced.



* BadassCreed: A recurring line spoken by his Apostles [[spoiler: and Gyze himself while Diffriding Kazuma]] is "The world will be silent!", a perfect description of Gyze's ultimate end.

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* BadassCreed: A recurring line spoken by his Apostles [[spoiler: and Gyze himself while Diffriding Kazuma]] is "The world will be silent!", silenced!", a perfect description of Gyze's ultimate end.
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* AwesomeButImpractical: To even play Gyze, you need to have scored 5 triggers throughout the entire fight, and used his skill as Neon Gyze to bind 5 Zeroth Dragons from the G-Zone. His base form as Neon Gyze is also lacking Forerunner and does not increase any of your unit's power with triggers while face-up in the G-Zone, so you'll suffer defensively and offensively until it's time to play Gyze without a deck dedicated entirely to it. But if you get him out, he's a 30k power Vanguard that no normal deck would be able to even SCRATCH, is immune to almost all card effects along with the Zeroth Dragons, protects the rear-guards by making them unable to be attacked, and can [[InstantWinCondition give the opponent one turn before they lose]].


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* InstantWinCondition: When your turn starts, he automatically deals one damage to the opponent for every Zeroth Dragon rear-guard you have. Not enough to end the game ''unconditionally'' but damn well close enough.
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* CloningGambit: Crisis and Close are clones of the true Chaos Breaker Dragon, perfected after centuries of research.
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** Megiddo calls units from the hand (Bermuda Triangle) and drop zone (Granblue), and gives them the ability to switch places with another rear-guard after attacking (Aqua Force).
** Drachma retires all of your opponent's units (Kagero and Narukami), binds the retired cards (Narukami and Nubatama) and forces your opponent to discard cards from their hand (Nubatama).
** Zoa's ability to set a unit's Power to 99999 is inspired by the high-power rear-guard tactics of Neo Nectar and Great Nature.
** Stark's ability to attack multiple times without resting combines the restanding style of Nova Grapplers with the high-power Vanguard tactics of Dimension Police.
** Ultima calls cards from the deck (a combination of all three Paladin clans) and stacks cards on top of the deck (Oracle Think Tank and Genesis).

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