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* BigDamnHeroes: A walking store of items to the most dangerous places in the world! What's not to love?

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* BigDamnHeroes: BigDamnHeroes:
**
A walking store of items to the most dangerous places in the world! What's not to love?



* ChekhovsGunman: The Adventurer is extremely related to the story by the end of ''Second''.

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* ChekhovsGunman: ChekhovsGunman:
**
The Adventurer is extremely related to the story by the end of ''Second''.



* PetTheDog: In the [[LethalLavaLand Underflow]], her usual dialogue turns into concern for the party's safety.

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* PetTheDog: PetTheDog:
**
In the [[LethalLavaLand Underflow]], her usual dialogue turns into concern for the party's safety.



* TurnsRed: As she loses HP, she begins to Brave more, hitting you with multiple attacks a turn.

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* TurnsRed: TurnsRed:
**
As she loses HP, she begins to Brave more, hitting you with multiple attacks a turn.

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* EvilVirtues: She's dedicated and patient to an insane degree, considering that she's been manipulating the past versions of the protagonists and going through the same repetitive process for the last 1,100,000,000 years. Even if you delay her plan in the false ending, she's more than willing to do it all over again.



* VillainousVirtues: She's dedicated and patient to an insane degree, considering that she's been manipulating the past versions of the protagonists and going through the same repetitive process for the last 1,100,000,000 years. Even if you delay her plan in the false ending, she's more than willing to do it all over again.
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* VillainousVirtues: She's dedicated and patient to an insane degree, considering that she's been manipulating the past versions of the protagonists and going through the same repetitive process for the last 1,100,000,000 years.

to:

* VillainousVirtues: She's dedicated and patient to an insane degree, considering that she's been manipulating the past versions of the protagonists and going through the same repetitive process for the last 1,100,000,000 years. Even if you delay her plan in the false ending, she's more than willing to do it all over again.
Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: Possibly, with ''VideoGame/BravelyDefaultII''. Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Additionally, a secret ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, now unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.

to:

* AmbiguousSituation: Possibly, with ''VideoGame/BravelyDefaultII''. Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Additionally, a secret ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, now unable to go through with her plans, will go off to the player's world on world, having been ordered to sow chaos there by the Night's Nexus' order to spread chaos there. Nexus.
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* AmbiguousSituation: Possibly, with ''VideoGame/BravelyDefaultII''. Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, a rather dark ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.

to:

* AmbiguousSituation: Possibly, with ''VideoGame/BravelyDefaultII''. Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, Additionally, a rather dark secret ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, now unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.
Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: Possibly, with ''VideoGame/BravelyDefaultII''. Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book or rather, the transformed Librarian's Asterisk, respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, a rather dark ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.

to:

* AmbiguousSituation: Possibly, with ''VideoGame/BravelyDefaultII''. Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book or rather, the transformed Librarian's Asterisk, respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, a rather dark ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.
Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: Possibly, with ''Bravely Default II.'' Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book or rather, the transformed Librarian's Asterisk, respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, a rather dark ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.

to:

* AmbiguousSituation: Possibly, with ''Bravely Default II.'' ''VideoGame/BravelyDefaultII''. Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book or rather, the transformed Librarian's Asterisk, respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, a rather dark ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.

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* AmbiguousSituation: Possibly, with ''Bravely Default II.'' Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book or rather, the transformed Librarian's Asterisk, respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, a rather dark ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.



* DemotedToExtra: Possibly, with ''Bravely Default II.'' Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book or rather, the transformed Librarian's Asterisk, respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, a rather dark ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.
Is there an issue? Send a MessageReason:
None


* DemotedToExtra: Possibly, with ''Bravely Default II.'' Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book[[spoiler: or rather, the transformed Librarian's Asterisk]] respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained.

to:

* DemotedToExtra: Possibly, with ''Bravely Default II.'' Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book[[spoiler: book or rather, the transformed Librarian's Asterisk]] Asterisk, respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained. Beyond that, a rather dark ending you can get from beating Adam in his HopelessBossFight heavily implies that Edna, unable to go through with her plans, will go off to the player's world on the Night's Nexus' order to spread chaos there.
Is there an issue? Send a MessageReason:
None


* DemotedToExtra: Possibly, with ''Bravely Default II.'' Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book[[spoiler: or rather, the transformed Librarian's Asterisk]] respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitlyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained.

to:

* DemotedToExtra: Possibly, with ''Bravely Default II.'' Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book[[spoiler: or rather, the transformed Librarian's Asterisk]] respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitlyFinalDungeon [[DefinitelyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemotedToExtra: Possibly, with ''Bravely Default II.'' Most of what the player has done in the other two games, such as reviving people near death or playing with time, is covered by the Wind Crystal with Seth and Elvis' book[[spoiler: or rather, the transformed Librarian's Asterisk]] respectively. While it is possible you are still the Guide as you are still playing the game, the most of a nod the player's interference seems to get is in the [[DefinitlyFinalDungeon Isle of Nothingness]] where the barriers Seth and the party comes across on the way to the final battle are mysteriously cleared up with messages you'd normally get from the Exploration logs that specifically mentions other players and their "chosen" Seths. Despite that, nothing is ever fully explained.

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The deity of the Celestial Realm and a rival to Ouroboros. He uses Anne as his proxy.

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The deity of the Celestial Realm and a rival to Ouroboros. He uses Anne as his proxy.
proxy to bring about the destruction of Luxendarc.



[[folder:The Player]]

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[[folder:The Player]]
One who Guides]]



[[folder:Vega]]

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[[folder:Vega]]
[[folder:The Star-Crossed]]




Altair's wife, a fellow scientist from the Celestial Realm.

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\nAltair's wife, a fellow scientist from the Celestial Realm.Realm, who failed to escape the destruction of her realm. Her despair however soon attracted the wicked deity Providence, who would use her for his ascension and scheme to destroy Luxendarc.



* BoyMeetsGirl: Altair met her for the first time when they were both taking a holiday at a ski resort. As they were sitting on the lift, a blizzard suddently hit and they were trapped together for a little while. Vega ran when Altair gave her a flower from a nearby tree, but the memory and Altair would be etched into her mind: It's implied she recognized Altair as the same boy she met at the ski resort when he was transferred to her workplace, and it was one of the memories turned into a Ba'al as a result of Providence's attempts to pervert her good memories and cause her despair.

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* BoyMeetsGirl: Altair met her for the first time when they were both taking a holiday at a ski resort. As they were sitting on the lift, a blizzard suddently suddenly hit and they were trapped together for a little while. Vega ran when Altair gave her a flower from a nearby tree, but the memory and Altair would be etched into her mind: It's implied she recognized Altair as the same boy she met at the ski resort when he was transferred to her workplace, and it was one of the memories turned into a Ba'al as a result of Providence's attempts to pervert her good memories and cause her despair.



[[folder:Deneb]]

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[[folder:Deneb]]
[[folder:The Adventurer]]



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* EvilAllAlong: Her role in the first game was to inspire the player to begin their journey, and urge them to see the game through to the end, acting as a hint towards getting the full ending and destroying Ouroboros, with the implication that Airy's sister was the good one, helping you put things right. In the second game, it is revealed that everything the player did in that game was simply to oust Ouroboros so that ''her'' master could take over.



* PlayingThePlayer: Her role in the first game was to inspire the player to begin their journey, and urge them to see the game through to the end, acting as a hint towards getting the full ending and destroying Ouroboros, with the implication that Airy's sister was the good one, helping you put things right. In the second game, it is revealed that everything the player did in that game was simply to oust Ouroboros so that ''her'' master could take over.

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* LightIsNotGood: He rules the Celestial Realm, but is just as nasty as those who'd invade it.

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* JumpScare: Providence's first form appears to be his final defeat, and the player's given control to run around the room as they like after a lengthy cutscene. Approaching the door instantly starts the battle with the second form with no indication beforehand that Providence is even still around. He does it again in the middle of the battle by switching his dialogue boxes into the ''tutorial'' boxes.
* LightIsNotGood: He rules the Celestial Realm, but is just as nasty as those who'd invade it. Appropriately, he's weak to Dark damage.


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* YouBastard: Attempts to pull this on the player during the fight with the second form, claiming that playing the game means the player is enslaving the characters and making them suffer and die over and over for your own amusement.
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[[caption-width-right:340:Diety of the Celestial Realm]]

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[[caption-width-right:340:Diety [[caption-width-right:340:Deity of the Celestial Realm]]
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* HappilyMarried: To Altair, who confirms that they tied the knot before they were separated.

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* MesACrowd: She can set up multiple copies of herself with Now You See Me that can fool even [[EnemyScan Examine]]. Attacking any of the fakes will be met with a painful counterattack, making dealing with them using area of effect moves a ''very'' bad idea.

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* MesACrowd: She can set up multiple copies of herself with Subverted; Now You See Me sets up multiple targets that can fool even [[EnemyScan Examine]].are all classified as Anne and share the same HP level she had beforehand, but the visuals are more reminiscent of OneToMillionToOne. Attacking any of the fakes will be met with a painful counterattack, making dealing with them using area of effect moves a ''very'' bad idea.


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* ViolationOfCommonSense: When she uses Now You See Me, six targets appear listed as "Anne". The only way to tell them apart is statuses or stat buffs/debuffs. She ''opens the fight'' with Now You See Me, which can make finding the real her a challenge... unless you can tag her with something faster than she can disappear. And the Astrologian's Prescience gives ActionInitiative to ''buffing'' spells, which means that the best way to keep track of the real Anne is to ''buff'' her.

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Deneb's Bestiary entry has Altair call her an old friend, so the situation isn't ambiguous. Am I the only one who read that? I certainly hope I'm not the only one who beat her, because the strategy I used wasn't mine.


* AmbiguousSituation: ''All over the place'' when further details are revealed in ''Bravely Second''. Given her MeaningfulName, their overt thankfulness towards Tiz for saving Altair and Vega's souls from Providence, and her true identity as a Celestial all provide interesting implications of her connections to Altair and Vega, almost as if she's possibly their daughter, or a relative/dear friend of either of them.



* NarratorAllAlong: She narrates every appearance of the Duchy asterisk holders in ''Second''.

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* NarratorAllAlong: In ''Second'', she serves as the narrator in AttractMode and at the transitions between the first four chapters. She also narrates every appearance of the intro cutscenes for the Duchy asterisk holders in ''Second''.

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I feel very stupid for that.


* KillItWithWater: Does not take well to Water attacks. Interestingly his servant, Airy, operates on this same principle being classified as an insect and being weak to fire.

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* KillItWithWater: Does not take well to Water attacks. Interestingly his servant, Airy, operates on this same principle being classified as an insect and being weak to fire.



* KillItWithFire: Like her sister, she's weak to fire attacks in both her forms.



* TreacherousAdvisor: For Kaiser Oblivion. She sent him two-hundred years into the future instead of the past with the compass.

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* TreacherousAdvisor: For Kaiser Oblivion. She sent encourages him to pursue his goals of changing the past and denying Luxendarc as it currently is... and then, before he could use the compass, she affected it to send him two-hundred years into the future instead of the past with the compass.''future'' instead.



* TimeMaster: What your abilities amount to, being able to [[SaveScumming begin a battle again if things go wrong]] and decide when to initiate [[TimeStandsStill Bravely Second]]. In ''Default'', [[spoiler:if you destroy a crystal and follow the false ending, [[HoistByHisOwnPetard Airy reveals that Ouroboros will try again after this result]]; you are then returned to just before the boss fight you went through to trigger it, and can follow the true ending through to stop Ouroboros for good.]] In ''Second'', [[spoiler:the NewGamePlus option allows you to bring Edea, Magnolia, and Tiz to Yew's initial fight with Kaiser Oblivion, thus allowing them to thoroughly dismantle Anne's manipulations before they can get underway.]]

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* TimeMaster: What your abilities amount to, being able to [[SaveScumming begin a battle again if things go wrong]] and decide when to initiate [[TimeStandsStill Bravely Second]]. In ''Default'', [[spoiler:if if you destroy a crystal and follow the false ending, [[HoistByHisOwnPetard Airy reveals that Ouroboros will try again after this result]]; you are then returned to just before the boss fight you went through to trigger it, and can follow the true ending through to stop Ouroboros for good.]] good. In ''Second'', [[spoiler:the the NewGamePlus option allows you to bring Edea, Magnolia, and Tiz to Yew's initial fight with Kaiser Oblivion, thus allowing them to thoroughly dismantle Anne's manipulations before they can get underway.]]
Is there an issue? Send a MessageReason:
Airy's attack is [mis]spelled as Zeta Flare: two words, one T, no hyphen.


* {{Combos}}: In her final battle, Airy loves to use a very simple but devastating combo. She'll default one turn, and then brave the next, using Acedia and [[KillItWithFire Zetta Flare]] in sequence. Acedia not only strips all buffs from the party, it places weaknesses upon the party against all elements. Like fire, for example. Even if you know it's coming, it can be ''very'' hard to survive.

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* {{Combos}}: In her final battle, Airy loves to use a very simple but devastating combo. She'll default Default one turn, and then brave Brave the next, using Acedia and [[KillItWithFire Zetta Zeta Flare]] in sequence. Acedia not only strips all buffs from the party, it places weaknesses upon the party against all elements. Like fire, for example. Even if you know it's coming, it can be ''very'' hard to survive.



* KillItWithFire: All of her forms are weak against Fire. Ironically, she's also able to inflict massive damage to you by debilitating you against all elements and casting her own Fire spells: Flare or Zetta-Flare.

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* KillItWithFire: All of her forms are weak against Fire. Ironically, she's also able to inflict massive damage to you by debilitating you against all elements and casting her own Fire spells: Flare or Zetta-Flare.Zeta Flare.



* PlayingWithFire: The second form knows Flare. The third form knows Zetta-Flare.

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* PlayingWithFire: The second form knows Flare. The third form knows Zetta-Flare.Zeta Flare.



* SignatureMove: Slaughter for Airy's first form, Flare for her second. Her final form utilizes both Slaughter and an upgraded Flare known as Zetta Flare.

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* SignatureMove: Slaughter for Airy's first form, Flare for her second. Her final form utilizes both Slaughter and an upgraded Flare known as Zetta Zeta Flare.



* UpToEleven: The previous high standard we had on "flare" spells was [[VideoGame/FinalFantasyXIII2 Jet Bahamut]]'s Exaflare[[labelnote:*]]'exa' being the SI prefix for 10^18[[/labelnote]]. Airy's final form goes a few levels past that, right into ''Zetta'' Flare[[labelnote:**]]'zetta' being the SI prefix for 10^21[[/labelnote]], a feat which has since only been replicated [[VideoGame/KingdomHeartsIII once.]]

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* UpToEleven: The previous high standard we had on "flare" spells was [[VideoGame/FinalFantasyXIII2 Jet Bahamut]]'s Exaflare[[labelnote:*]]'exa' being the SI prefix for 10^18[[/labelnote]]. Airy's final form goes a few levels past that, right into ''Zetta'' ''Zeta'' Flare[[labelnote:**]]'zetta' being the SI prefix for 10^21[[/labelnote]], a feat which has since only been replicated [[VideoGame/KingdomHeartsIII once.]]

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* OurDragonsAreDifferent: More EldritchAbomination God than a dragon but this is nonetheless his type.

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* OurDragonsAreDifferent: More Despite his EldritchAbomination God than appearance, he is classified as a dragon but this is nonetheless his type.in terms of damage discrimination.



!!Anne the Fairy, Airy's Sister

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!!Anne the Fairy, Airy's Sister!!Anne



[[folder:God of Celestial Realm]]

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[[folder:God of Celestial Realm]]Despair]]



* MeaningfulName: Providence refers to providing protective or spiritual care, or timely preparation for future eventualities. Given that he was fine with Ouroboros's defeat, both interpretations suit him. The name could also be a reference to the ''Eye of Providence'', considering his second form's central motif.

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* MeaningfulName: Providence refers to providing protective or spiritual care, or timely preparation for future eventualities. Given The latter suits him well, considering that he was fine with Ouroboros's defeat, both interpretations suit him. defeat. The former has a thick dose of cruel irony, given that his 'care' of Vega's spirit involves torment from which to gain power. The name could also be a reference to the ''Eye of Providence'', considering his second form's central motif.motif.
* MyRulesAreNotYourRules: The [[AvertedTrope aversion]] of this trope is the biggest threat of his second form. Providence's rules ''are'' your rules - specifically, your rules about [[TimeStandsStill Bravely Second]].



* TheComputerIsACheatingBastard: By all appearances his final form operates on a different battle system from you entirely: the old Active Time Battle system from Final Fantasies 4 - 9. This way he can periodically activate Bravely Second and attack the party even as they're inputting commands. For context, the player builds up one SP over the course of a few hours; the time between Providence firing off New World Order is best measured in ''seconds''. He still does turn-based actions, mind you, but they always take the form of casting either Dispel or "Ruin or Salvation?"

to:

* TheComputerIsACheatingBastard: By all appearances his final form operates on Providence has access to a different battle system from you entirely: the old Active Time Battle system from Final Fantasies 4 - 9. This way he can periodically activate Bravely Second and attack effect identical to the party even as they're inputting commands. For context, player's... save for the SP accumulation. The player builds up one SP over the course of a few hours; eight hours without using SP drinks; the time between Providence firing off New World Order is best measured in ''seconds''. He still does turn-based actions, mind you, but they always take the form of casting either Dispel or "Ruin or Salvation?"''seconds''.



* GodsHandsAreTied: Beyond guiding the heroes along there is little the player can do to take direct action against enemies. Your primary offensive ability is your control over time: it's implied that Bravely Second is powered by the player, and events you reset by reloading a save file or using NewGamePlus are so thoroughly undone that only Deneb can perceive what you've done.

to:

* GodsHandsAreTied: Beyond guiding the heroes along in battle and exploration, there is little the player can do to take direct action against enemies. Your primary offensive ability is your control over time: time; it's implied that Bravely Second is powered by the player, and events you reset by reloading a save file or using NewGamePlus are so thoroughly undone that only Deneb can perceive what you've done.


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* TimeMaster: What your abilities amount to, being able to [[SaveScumming begin a battle again if things go wrong]] and decide when to initiate [[TimeStandsStill Bravely Second]]. In ''Default'', [[spoiler:if you destroy a crystal and follow the false ending, [[HoistByHisOwnPetard Airy reveals that Ouroboros will try again after this result]]; you are then returned to just before the boss fight you went through to trigger it, and can follow the true ending through to stop Ouroboros for good.]] In ''Second'', [[spoiler:the NewGamePlus option allows you to bring Edea, Magnolia, and Tiz to Yew's initial fight with Kaiser Oblivion, thus allowing them to thoroughly dismantle Anne's manipulations before they can get underway.]]

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* DestroyerDeity: His title is "God of Destruction."



* GodOfEvil: His title is "God of Destruction".

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!!Providence



!!Providence
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!!!The Evil One, Piercer of Boundaries, Airy the Fairy

to:

!!!The Evil One, !!Airy, Piercer of Boundaries, Airy the FairyBoundaries



* AlmightyJanitor: One must wonder why your party has to save the world when it turns out the walking save point is so strong that she could casually kill them in a single turn if she felt like it. Not only that, but as the end of ''Bravely Second'' reveals, she is a Celestial, capable of traveling with ease through time and to other realms]].

to:

* AlmightyJanitor: One must wonder why your party has to save the world when it turns out the walking save point is so strong that she could casually kill them in a single turn if she felt like it. Not only that, but as the end of ''Bravely Second'' reveals, she is a Celestial, capable of traveling with ease through time and to other realms]].realms.



* TheArtifact: He's from ''4 Heroes of Light'', the game ''Bravely Default'' began development as a sequel to.
* ArtificialStupidity: If she has a free turn, she will ''always'' revive his fox companion rather than attack. This is easy to exploit -- the fox only has 50,000 HP, so with a surefire way to keep killing it every turn (very easily done with a Ranger's Beast Slayer ability and some other damage), you can severely slow her down. Made even easier in ''Second'', with Winter Storm negating all healing, effectively rendering her helpless.

to:

* TheArtifact: He's She's from ''4 Heroes of Light'', the game ''Bravely Default'' began development as a sequel to.
* ArtificialStupidity: If she has a free turn, she will ''always'' revive his her fox companion companion, without Braving, rather than attack. This is easy to exploit -- the fox only has 50,000 HP, so with a surefire way to keep killing it every turn (very easily done with a Ranger's Beast Slayer ability and some other damage), you can severely slow her down. Made even easier in ''Second'', with Winter Storm negating all healing; as her revival action counts as healing, it effectively rendering renders her helpless.



** That one time he was wearing green in ''Default''? She was traveling back in time.

to:

** That one time he she was wearing green in ''Default''? She was traveling back in time.



* LimitedWardrobe: Wears his iconic red outfit all the time. Strangely enough, a wary player will notice that he is seen wearing green in ''Default'' the first time Tiz meets him but after that will wear red all the time. It turns out the Adventurer was traveling to the ''past'' that one time (wearing green) to give Tiz the Bravely Second hourglass the party had been carrying to fill it with wishes in order to revive Tiz.

to:

* LimitedWardrobe: Wears his her iconic red outfit all the time. Strangely enough, a wary player (who is not colourblind) will notice that he she is seen wearing green in ''Default'' the first time Tiz meets him her, but after that will wear red all the time. It turns out the Adventurer was traveling to the ''past'' that one time (wearing green) to give Tiz the Bravely Second hourglass the party had been carrying to fill it with wishes in order to revive Tiz.



* NoNameGiven: Naturally, "Adventurer" is not his actual name. Averted with the ending of ''Bravely Second'' where the adventurer turns out to be a [[SamusIsAGirl "She".]] Her name is Deneb.
* PetTheDog: In the [[LethalLavaLand Underflow]], his usual dialogue turns into concern for the party's safety.

to:

* NoNameGiven: Naturally, "Adventurer" is not his actual name. She goes unnamed throughout ''Default''. Averted with the ending of ''Bravely Second'' where the adventurer turns out to be a [[SamusIsAGirl "She".]] Her name is Second'',where she introduces herself properly as Deneb.
* PetTheDog: In the [[LethalLavaLand Underflow]], his her usual dialogue turns into concern for the party's safety.



* TurnsRed: As she loses HP, he begins to Brave more, hitting you with multiple attacks a turn.
** Taken to its logical conclusion in ''Second'', where an entirely new boss battle is tacked onto the end of the first where she's over all more difficult to deal with.

to:

* TurnsRed: As she loses HP, he she begins to Brave more, hitting you with multiple attacks a turn.
** Taken to its logical conclusion in ''Second'', where an entirely new boss battle is tacked onto the end of the first where she's over all overall more difficult to deal with.

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A mysterious figure from the Celestial Realm, whose main motive is to save Altair and Vega's souls from Providence's grasp. She can be read about in the [[Characters/BravelyDefaultOthers Others]] section.

to:

A mysterious figure from the Celestial Realm, whose main motive is to save Altair and Vega's souls from Providence's grasp. She
----
* AlmightyJanitor: One must wonder why your party has to save the world when it turns out the walking save point is so strong that she could casually kill them in a single turn if she felt like it. Not only that, but as the end of ''Bravely Second'' reveals, she is a Celestial, capable of traveling with ease through time and to other realms]].
* AmbiguousSituation: ''All over the place'' when further details are revealed in ''Bravely Second''. Given her MeaningfulName, their overt thankfulness towards Tiz for saving Altair and Vega's souls from Providence, and her true identity as a Celestial all provide interesting implications of her connections to Altair and Vega, almost as if she's possibly their daughter, or a relative/dear friend of either of them.
* TheArtifact: He's from ''4 Heroes of Light'', the game ''Bravely Default'' began development as a sequel to.
* ArtificialStupidity: If she has a free turn, she will ''always'' revive his fox companion rather than attack. This is easy to exploit -- the fox only has 50,000 HP, so with a surefire way to keep killing it every turn (very easily done with a Ranger's Beast Slayer ability and some other damage), you
can be read about severely slow her down. Made even easier in ''Second'', with Winter Storm negating all healing, effectively rendering her helpless.
* BigDamnHeroes: A walking store of items to the most dangerous places
in the [[Characters/BravelyDefaultOthers Others]] section.world! What's not to love?
** She resurrected Tiz through manipulating space and time to deliver the hourglass to Tiz in the past so that Agnes could give it to him.
* BonusBoss: Fighting her is entirely optional. Unusually for the series, it isn't even obvious you can fight her in the first game -- you must walk through a wall to find a hidden passage where she waits for you.
* BoringYetPractical: She only uses Meteor when weak, so her only offense is a normal attack and her Mass Slash attack, which is basically a physical attack on all four party members. It's all she needs to do to be challenging, because Mass Slash deals upwards of 5,000 damage even to a Level 99 party with the best equipment in the game.
* ChekhovsGunman: The Adventurer is extremely related to the story by the end of ''Second''.
** That one time he was wearing green in ''Default''? She was traveling back in time.
* ColonyDrop: She has access to the Meteor spell, and can upgrade it with Spellcraft in the sequel to Meteor Rain.
* GlassCannon: Starts behaving this way as she loses HP. While she begins to Brave more often and attacks several times a turn, she'll go into the negative BP to do so, leaving her very vulnerable and giving you several turns to heal from the onslaught if you survive it.
* LimitedWardrobe: Wears his iconic red outfit all the time. Strangely enough, a wary player will notice that he is seen wearing green in ''Default'' the first time Tiz meets him but after that will wear red all the time. It turns out the Adventurer was traveling to the ''past'' that one time (wearing green) to give Tiz the Bravely Second hourglass the party had been carrying to fill it with wishes in order to revive Tiz.
* MeaningfulName: Her real name, [[https://en.wikipedia.org/wiki/Deneb Deneb]], refers to one of the brightest stars in the night sky, as well as one stars of the asterism which forms the [[https://en.wikipedia.org/wiki/Summer_Triangle Summer Triangle]], the other two being ''Altair and Vega''.
* NarratorAllAlong: She narrates every appearance of the Duchy asterisk holders in ''Second''.
* NoNameGiven: Naturally, "Adventurer" is not his actual name. Averted with the ending of ''Bravely Second'' where the adventurer turns out to be a [[SamusIsAGirl "She".]] Her name is Deneb.
* PetTheDog: In the [[LethalLavaLand Underflow]], his usual dialogue turns into concern for the party's safety.
** She saves Tiz as thanks for freeing Vega and Altair's souls.
* SadBattleMusic: During the second half of the BonusBoss fight with Deneb, she removes her hat, comes back with even more hit points, starts using attacks introduced in ''Second'', and [[https://www.youtube.com/watch?v=Fv9kV5Mqen8&list=PLx7mP-9E-Nn2GszUVfd99YbfRsc3Zuycz&index=26 Altair and Vega's theme starts to play.]]
* SamusIsAGirl: Only at the end of ''Second'' you find out the guy is a gal.
* SavePoint: Her main function.
* SimultaneousBladeSpam: Her main attack, Mass Slash, is a rapid series of sword attacks.
* TookAShortcut: No matter the dungeon, you can always find her deep in its depths ready to help you out. Justified as of ''Second'', as she is shown to have a mysterious ability that lets her teleport at whim through rifts in time and space.
* TurnsRed: As she loses HP, he begins to Brave more, hitting you with multiple attacks a turn.
** Taken to its logical conclusion in ''Second'', where an entirely new boss battle is tacked onto the end of the first where she's over all more difficult to deal with.
* WalkingSpoiler: Don't go thinking this is just some random individual seemingly stalking you or something.
* WeHaveReserves: No matter how many times you kill her fox companion, she'll summon a new one next turn. The reason why is the fox can ''also'' invoke this, reviving the Adventurer if given a turn to do so.

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Decided to add different names. Do you like it or no?


[[folder:Ouroboros]]
!!!Ouroboros
[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/ouroboros_bd_3751.jpg]]

to:

[[folder:Ouroboros]]
!!!Ouroboros
[[quoteright:199:https://static.
[[folder:God of Destruction]]
!!Ouroboros
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/ouroboros_bd_3751.jpg]]org/pmwiki/pub/images/ouroboros_bravely_default.png]]
[[caption-width-right:350:Serpent that devours the horizon]]



[[folder:Anne]]
!!!Anne the Fairy, Airy's Sister

to:

[[folder:Anne]]
!!!Anne
[[folder:The Herald]]
!!Anne
the Fairy, Airy's Sister



[[folder:Providence]]

to:

[[folder:Providence]]
[[folder:God of Celestial Realm]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/providence_first_form_bravely_second.png]]
[[caption-width-right:340:Diety of the Celestial Realm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/providence_second_form_bravely_second.png]]
[[caption-width-right:350:New World Order]]
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* TheDragon: [[GreaterScopeVillain Ouroboros']] most effective agent, whom she uses the heroes for during his inactivity and ends up being the final battle before he tires of her failures and devours her before facing the heroes himself.

to:

* TheDragon: [[GreaterScopeVillain Ouroboros']] Ouroboros's]] most effective agent, whom she uses the heroes for during his inactivity and ends up being the final battle before he tires of her failures and devours her before facing the heroes himself.



%%* BigBad: Anne is this to ''Bravely Second'', just as Airy was to the first game.

to:

%%* * BigBad: Anne is this to in ''Bravely Second'', just having manipulated Kaiser Oblivion as Airy was to the first game.part of her plan.



%%* TheDragon: For Providence.

to:

%%* * TheDragon: For Providence.As [[GreaterScopeVillain Providence's]] main agent, pulling strings to ensure Providence's success.

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Wrong trope.


* DemonicPossession: To Tiz in ''Default'' and to Yew in ''Second'' (which also keeps them alive after their opening disasters, though Yew [[NewGamePlus recovers from needing it]] later on). It's implied that the player is the one who's subconsciously guiding the party to where they need/want them to go through said possessions. Though it's more of a heroic example compared to what is commonly seen as you are technically helping them to the right path.


Added DiffLines:

* SymbioticPossession: Of Tiz in ''Default'' and of Yew in ''Second'' (which also keeps them alive after their opening disasters, though Yew [[NewGamePlus recovers from needing it]] later on). It's implied that the player is the one who's subconsciously guiding the party to where they need/want them to go through said possessions.
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A mysterious figure from the Celestial Realm, whose motives involve saving Altair and Vega's souls from Providence. She can be read about in the [[Characters/BravelyDefaultOthers Others]] section.

to:

A mysterious figure from the Celestial Realm, whose motives involve saving main motive is to save Altair and Vega's souls from Providence.Providence's grasp. She can be read about in the [[Characters/BravelyDefaultOthers Others]] section.

Added: 230

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[[folder: Vega]]

to:

[[folder: Vega]]
[[folder:Vega]]


Added DiffLines:

[[/folder]]

[[folder:Deneb]]

!!Deneb

A mysterious figure from the Celestial Realm, whose motives involve saving Altair and Vega's souls from Providence. She can be read about in the [[Characters/BravelyDefaultOthers Others]] section.

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