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* AccidentalHero: Their war against the AI's takes enough of the AI's attention off of humanity to keep it from wiping them out.
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* VillainousBreakdown: Although the AI doesn't have emotions as such, if you come close to [[spoiler:completing the Transceiver and reuniting the Spire fleet]], [[spoiler:repairing the Exodian Blade and sending it towards the AI Homeworld]], or [[spoiler:activating the Showdown Devices and shattering the AI's ability to travel intergalactically]], the AI will experience something similar to panic and will stop all other operations to rush you with all available forces.

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These civilians in AI territory have decided to rebel, and have erected a temporary invisibility cloak while they call for aid. When the cloak dissipates, they'll be vulnerable to attacks from the AI, [[IdiotBall and surely won't last long.]]

* RescueArc: Pretty much adds one to the campaign whenever they show up. If you don't rescue them, AIP skyrockets, but the game gives you a generous 2 hours to save them.

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These civilians in AI territory have decided to rebel, and have erected a temporary invisibility cloak while they call for aid. When the cloak dissipates, they'll be vulnerable to attacks from the AI, [[IdiotBall and surely won't last long.]]

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* RescueArc: Pretty much adds one to the campaign whenever they show up. If you don't rescue them, AIP skyrockets, but the game gives you a generous 2 two hours to save them.




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A ''very'' short lived race, most Neinzul don't live longer than a single day, however those that do can live for much longer, as evidenced by the Neinzul Mourners. The Neinzul are insectoid in nature and have a [[GeneticMemory Genetic Memory]] in order to work around their short lifespan. Most Neinzul have an Enclave Starship that they call home, and store their memories there, so that the next generation can pick up where the previous one died off on.

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A ''very'' short lived race, most Neinzul don't live longer than a single day, however day. However, those that do can live for much longer, as evidenced by the Neinzul Mourners. The Neinzul are insectoid in nature and have a [[GeneticMemory Genetic Memory]] GeneticMemory in order to work around their short lifespan. Most Neinzul have an Enclave Starship that they call home, and store their memories there, so that the next generation can pick up where the previous one died off on.
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* ShortLivedOrganism: While the Zenith and Spire are effectively biologically immortal, and humans still have a roughly eighty-year lifespan, most of these guys live for only a day at most! Some of them can "mature" into longer-lived forms, but most of them have to resort to depositing their GeneticMemory back at their Enclave so that the next generation can pick up where they left off.



* WeAreAsMayflies: While the Zenith and Spire are effectively biologically immortal, and humans still have a roughly 80 year lifespan, most of these guys live for only a day at most!

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* WeAreAsMayflies: While the Zenith and Spire are effectively biologically immortal, and humans still have a roughly 80 year lifespan, most of these guys live for only a day at most!



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!'''Unnamed Threat[[spoiler:/The Obscura]]'''

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!'''Unnamed Threat[[spoiler:/The Obscura]]'''Threat'''




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Trope was cut/disambiguated due to cleanup


* ForWantOfANail: According to the creators, the near-extinction of the Zenith is one of the reasons of Humanity's existence. In all the universes where the Zenith didn't collapse, humanity never existed because Earth was probably destroyed by a Zenith Miner before they ever evolved.



* ForWantOfANail: According to the creators, the near-extinction of the Zenith is one of the reasons of Humanity's existence. In all the universes where the Zenith didn't collapse, humans never existed.
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The equivalent of a radical environmentalist group, these Neinzul seek to preserve the "natural order" of the universe. Which apparently means not mining asteroids for metal. Since the AI sources it's resources outside the galaxy, they aren't attracting the attention of the Preservation Wardens. Since you are using Metal mines, you will draw their ire.

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The equivalent of a radical environmentalist group, these Neinzul seek to preserve the "natural order" of the universe. Which apparently means not mining asteroids for metal. Since the AI sources it's its resources outside the galaxy, they aren't attracting the attention of the Preservation Wardens. Since you are using Metal mines, you will draw their ire.



Giant bugs that go about harvesting metal, whether that be from metal mines or your ships and bringing it back to their Telia to create more macrophages. each Telium can control a certain amount of macrophages before it starts producing spores. If 2 spores from 2 different Telia on 2 different planets meet, they create a new Telium.

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Giant bugs that go about harvesting metal, whether that be from metal mines or your ships and bringing it back to their Telia to create more macrophages. each Each Telium can control a certain amount of macrophages before it starts producing spores. If 2 spores from 2 different Telia on 2 different planets meet, they create a new Telium.



A sort of grey goo that's on the loose, the Nanocaust seeks to infect everything around itself and subverts you, the AI and even other minor factions to increase its numbers. While unleashing these guys on the galaxy tends to end horribly if they are next to you, they DO take away the AI's attention from you, so maybe having a horrific killer blob of grey goo roaming the galaxy can be beneficial to you.

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A sort of grey goo that's on the loose, the Nanocaust seeks to infect everything around itself and subverts you, the AI and even other minor factions to increase its numbers. While unleashing these guys on the galaxy tends to end horribly if they are next to you, they DO take away the AI's attention from you, you... so maybe having a horrific killer blob of grey goo roaming the galaxy can be beneficial to you.
you?



* GodzillaThreshold: Unleashing one of the few things the AI takes seriously in the galaxy is this. The potential possibility of it backfiring and killing everyone in the sector you're in is really high, but if you think it can increase your possibilities of victory, you can summon it.

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* GodzillaThreshold: Unleashing one of the few things the AI takes seriously in the galaxy is this. The potential possibility of it backfiring and killing everyone in the sector you're in is really ''really'' high, but if you think it can increase your possibilities of victory, you can summon it.



* ThemeNaming: Their names for weapons and ships mostly revolve around parasites, infection and disease

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* ThemeNaming: Their names for weapons and ships mostly revolve around parasites, infection and diseasedisease.



A former guardian of the Spire Emperor, and brother of the Exodian Blade, it was wrongly accused of treason and sent into exile into the Milky Way galaxy. Only to be studied upon by Humanity. Desiring revenge, The Core allowed itself to be analyzed and Humanity created the AIs. After biding it's time, The Core took control of both AIs, and used them to wipe out Humanity and start taking it's vengeance on the Imperial Spire.

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A former guardian of the Spire Emperor, and brother of the Exodian Blade, it was wrongly accused of treason and sent into exile into the Milky Way galaxy. Only to be studied upon discovered by Humanity.Humanity, who began to study it for their own ends. Desiring revenge, The Core allowed itself to be analyzed and Humanity created the AIs. After biding it's its time, The Core took control of both AIs, and used them to wipe out Humanity and start taking it's its vengeance on the Imperial Spire.



* NonActionBigBad: He'll never fight personally against you, knowing the risks it would pose to his survival, so he remains hidden beyond the extragalactic wormholes in the AI homeworlds. The only way he can be killed is by sending his brother through the wormhole.
* RetGone: It along with the Exodian Blade don't exist in the universe of AI War 2, due to their status as [[CreatorsPest Creator's Pests]].

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* NonActionBigBad: He'll never fight personally against you, knowing the risks it would pose to his survival, so he remains hidden beyond the extragalactic wormholes in the AI homeworlds. The only way he the Core can be killed is by sending his brother its sibling through the wormhole.
* RetGone: It along with the Exodian Blade don't exist in the universe of AI ''AI War 2, 2'', due to their status as [[CreatorsPest Creator's Pests]].



A former guardian of the Spire Emperor, and brother of The Core, it too was also wrongly accused of treason and sent into exile into the Milky Way galaxy. However unlike its more violent brother, it decided to take it's "punishment" in peace and went into hibernation. Disgusted at what its brother has done, the Exodian Blade requests materials to be repaired. Should you repair it, you will have the most powerful unit in the game. Obviously, the AI and The Core will not be happy seeing the Exodian Blade repaired and rearmed.

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A former guardian of the Spire Emperor, and brother sibling of The Core, it too was also wrongly accused of treason and sent into exile into the Milky Way galaxy. However unlike its more violent brother, it decided to take it's its "punishment" in peace and went into hibernation. Disgusted at what its brother has done, the Exodian Blade requests materials to be repaired. Should you repair it, you will have the most powerful unit in the game. Obviously, the AI and The Core will not be happy seeing the Exodian Blade repaired and rearmed.



* TakingYouWithMe: His plan to stop the AI is by entering and Extragalactic Wormhole and reaching his brother at the other side, and then self-destruct, killing each other in a massive explosion.
* RetGone: It along with The Core don't exist in the universe of AI War 2, due to their status as [[CreatorsPest Creator's Pests]].

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* TakingYouWithMe: His Its plan to stop the AI is by entering and Extragalactic Wormhole and reaching his brother sibling at the other side, and then self-destruct, killing each other in a massive explosion.
* RetGone: It along with The Core don't exist in the universe of AI ''AI War 2, 2'', due to their status as [[CreatorsPest Creator's Pests]].



Some exogalactic force outside of the Milky Way galaxy has the AI's attention, and is able to fight the AI on equal footing. Something not even The Spire can do. They are the reason why the AI hasn't simply wiped out humanity.

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Some exogalactic force outside of the Milky Way galaxy has the AI's attention, and is able to fight the AI on equal footing. Something footing... something not even The Spire can do. They are the reason why the AI hasn't simply wiped out humanity.



* TheDreaded: The AI fears them and focuses most of their war effort in fighting them.

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* TheDreaded: The AI fears them and focuses most of their war effort in fighting them. Wiping out humanity is basically just a nonessential chore compared to fighting this other force.

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Please keep entries in alphabetical order as per the "Ignore articles at the beginnings of titles" rule. Refer to How To Alphabetize Things if you need a refresher. Spelling and grammar cleanup.


The [[AntagonistTitle titular antagonist]], the AI is the mechanical menace that now controls the entire Milky Way Galaxy. Created by Greenhaven and the Kyr-Sun Empire during the great human civil war, both AIs went rogue and cooperated with each other, seizing control of all automated assets of humanity and weilding it against them, driving them to near extinction over the course of a couple of weeks. They have now set their sights on something outside the galaxy, that being the Spire in the first game and something... extremely threatening in the second game.

* AIIsACrapshoot: In Fleet Command, [[spoiler: it was because of The Core that hijacked them, and not because the AIs themselves rebelled]]. 2 plays this straight.

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The [[AntagonistTitle titular antagonist]], the AI is the mechanical menace that now controls the entire Milky Way Galaxy. Created by Greenhaven and the Kyr-Sun Empire during the great human civil war, both AIs went rogue and cooperated with each other, seizing control of all automated assets of humanity and weilding wielding it against them, driving them to near extinction over the course of a couple of weeks. They have now set their sights on something outside the galaxy, that being the Spire in the first game and something... extremely threatening in the second game.

* AIIsACrapshoot: In Fleet Command, ''Fleet Command'', [[spoiler: it was because of The Core that hijacked them, and not because the AIs themselves rebelled]]. 2 plays this straight.



* TheDividual: The AI's intelligence is heavily decentralized. What the player is fighting in game is really just a monitoring subroutine of the AI keeping tabs on the Milky Way, which in an of itself is composed of subroutines such as Sentinels, Wardens, Hunters, Praetorian, Relentless and Exogalctic Strikeforce.



* TheDividual: The AI's intelligence is heavily decentralized. What the player is fighting in game is really just a monitering subroutine of the AI keeping tabs on the Milky Way, which in an of itself is composed of subroutines such as Sentinels, Wardens, Hunters, Praetorian, Relentless and Exogalctic Strikeforce.



* UnusableEnemyEquipment: The AI gets several units that you never will. Most pomenently, guardians.

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* UnusableEnemyEquipment: The AI gets several units that you never will. Most pomenently, prominently, guardians.



Astrotrains are heavily armed and armored trains that pass through AI territory, going from station to station, and eventually ending up at a depot to deposit their cargo. In Fleet Command, Astrotrains focus on either buffing the AI, or debuffing/disrupting you. While you can kill these trains, it isn't reccomended due to their monumental health pool. However, there are a few weaker trains, such as the cargo train, which you should stop, or else the AI gets some bonus units to use, the EMP Train which shuts down all hostile to AI units when it enters a planet's gravity well and the Nuke train, which straight up destroys the planet it's on if it ends up on a planet with a human command station. In 2, ALL trains are cargo trains, however they're nowhere near as annoying. They come in 3 varients. Tanker which is the slowest, but has by far the highest HP, Combat which can defend itself and excels in destroying any attackers that try to destroy it and Carrier which is blazing fast and deploys drones to distract would be attackers. It is very important to intercept these trains, or the AI will get some extremely nasty things to combat you with, ranging from Fortresses, golems, hunter/killers, prototype guardians and if you are extremely unlucky, [[spoiler: the Ravenous Shadow!]].

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Astrotrains are heavily armed and armored trains that pass through AI territory, going from station to station, and eventually ending up at a depot to deposit their cargo. In Fleet Command, ''Fleet Command'', Astrotrains focus on either buffing the AI, or debuffing/disrupting you. While you can kill these trains, it isn't reccomended recommended due to their monumental health pool. However, there are a few weaker trains, such as the cargo train, which you should stop, or else the AI gets some bonus units to use, the EMP Train which shuts down all hostile to AI hostile-to-AI units when it enters a planet's gravity well and the Nuke train, which straight up destroys the planet it's on if it ends up on a planet with a human command station. In 2, ALL trains are cargo trains, however they're nowhere near as annoying. They come in 3 varients.variants. Tanker which is the slowest, but has by far the highest HP, Combat which can defend itself and excels in destroying any attackers that try to destroy it and Carrier which is blazing fast and deploys drones to distract would be attackers. It is very important to intercept these trains, or the AI will get some extremely nasty things to combat you with, ranging from Fortresses, golems, hunter/killers, prototype guardians and if you are extremely unlucky, [[spoiler: the Ravenous Shadow!]].



A fearsome amalgam a Neinzul hive modified with AI tech. These Hybrids are quite dangerous and terrifying.

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A fearsome amalgam of a Neinzul hive modified with AI tech. These Hybrids are quite dangerous and terrifying.



A horrific amalgamation of alien flesh and AI technology, these guys serve as the spiritual successors to the Neinzul Hybrid Hives in Fleet Command. They are composed of various races from the Arcenverse, namely the Thoraxians, Peltians, Evucks, Neinzul, Burlusts and if things get out of hand, the Spire.

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A horrific amalgamation of alien flesh and AI technology, these guys serve as the spiritual successors to the Neinzul Hybrid Hives in Fleet Command.''Fleet Command''. They are composed of various races from the Arcenverse, namely the Thoraxians, Peltians, Evucks, Neinzul, Burlusts and if things get out of hand, the Spire.



* JackOfAllTrades: This AI isn't particularly strong or dedicated to one type of stratergy compared to other AI types, but that also means it isn't as exploitable as the other AI types, since it has access to everything.

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* JackOfAllTrades: This AI isn't particularly strong or dedicated to one type of stratergy strategy compared to other AI types, but that also means it isn't as exploitable as the other AI types, since it has access to everything.



* GlassCannon: Its combat doctrine gives it superior range, but its units tend to be quite low on hp, and vulnerable to units with cloaking, radar dampening, swarmers, or very fast move speed.



* GlassCannon: But said units tend to be quite low on hp, and vulnerable to units with cloaking, radar dampening, swarmers, or very fast move speed.



* HeroKiller: Orbital Mass Drivers excell at murdering anything bigger than a fleetship or strikecraft. Don't expect to see your [[HeroUnit Shadow Champions]] survive more than a single hit and Golems more than three.

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* HeroKiller: Orbital Mass Drivers excell excel at murdering anything bigger than a fleetship or strikecraft. Don't expect to see your [[HeroUnit Shadow Champions]] survive more than a single hit and Golems more than three.



* DavidVersusGoliath: In which case the AI plays the role of Goliath, as most of its planets has a Golem patrolling them. Good luck trying to take one down with only mark 3 ships at best.

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* DavidVersusGoliath: In which Invoked since in this case the AI plays the role of Goliath, as most of its planets has a Golem patrolling them. Good luck trying to take one down with only mark 3 ships at best.



* EliteArmy:The Vanguard AI uses guardians instead of fleetships for almost all purposes. The sequel renames it to Royal, which makes extensive use of Royal Guardians. They have twice as much health as normal Guardians.

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* EliteArmy:The EliteArmy: The Vanguard AI uses guardians instead of fleetships for almost all purposes. The sequel renames it to Royal, which makes extensive use of Royal Guardians. They have twice as much health as normal Guardians.



* DisproportionateRetribution:Lose a few ships on this AI's planets? Prepare to die via MASSIVE reprisal wave.

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* DisproportionateRetribution:Lose DisproportionateRetribution: Lose a few ships on this AI's planets? Prepare to die via MASSIVE reprisal wave.



* ConfusionFu: Every now and then, this AI will switch to a different AI type. One moment, you could be fighting for your life against a Vicious Raider... and then the AI will begin shoring up reinforcements as a Turtle in preperation for you counterattack.

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* ConfusionFu: Every now and then, this AI will switch to a different AI type. One moment, you could be fighting for your life against a Vicious Raider... and then the AI will begin shoring up reinforcements as a Turtle in preperation preparation for you counterattack.



* EnemyExchangeProgram: Since this AI uses units that inflict Nanocaustation instead of Zombification, The Beast AI can completely control your units, instead of having them become mindless zombies

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* EnemyExchangeProgram: Since this AI uses units that inflict Nanocaustation instead of Zombification, The Beast AI can completely control your units, instead of having them become mindless zombieszombies.



* AllYourPowersCombined: This AI can use literally ANY ship from ANY of the minor factions. This can make it insanely hard to counter due to the sheer variety of units it can send your way

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* AllYourPowersCombined: This AI can use literally ANY ship from ANY of the minor factions. This can make it insanely hard to counter due to the sheer variety of units it can send your wayway.



* DoomedByCanon: AI War takes place before Stars Beyond Reach, The Last Federation and Starward Rogue. Humanity is completely absent from those games, and the creators say that Humans are very much "dead" in terms of being a united civilization. However, in the timelines where they win the AI War they survive as a species, much like the Zenith.

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* DoomedByCanon: AI War ''AI War'' takes place before Stars ''Stars Beyond Reach, The Reach'', ''The Last Federation Federation'' and Starward Rogue.''Starward Rogue''. Humanity is completely absent from those games, and the creators say that Humans are very much "dead" in terms of being a united civilization. However, in the timelines where they win the AI War they survive as a species, much like the Zenith.



* WeakButSkilled: Humanity can never beat the AI in a straight up fight. However, they can rely on their extreme maneuverability, underhanded tactics, adaptability and the AI's underestimation of human tenacity.

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* WeakButSkilled: Humanity can never beat the AI in a straight up fight. However, they can rely on their extreme maneuverability, underhanded tactics, adaptability and the AI's underestimation of human tenacity.tenacity to ''eventually'' eke out a victory.



* DirtyCoward: They attack the weakest faction available. That's usually either a Human economic world, or a recently neutered AI world.

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* DirtyCoward: They attack the weakest faction available. That's usually either a Human economic world, or a recently neutered AI world.
world. They will never help you out and fight the AI.



Ancient beings who have been around the galaxy far longer than since the Earth was just starting to bear life. Weirdly enough, [[LivingShip they are their own spaceships]], [[StarfishAliens meaning every Zenith ship you see is]] [[BizarreAlienBiology actually a Zenith organism.]] Effectively ageless, they used to have a galaxy wide spanning empire of their own, before they decayed into nothing but remnants and individual Zenith. The player can find some broken Zenith automatons called "Golems" which can be repaired and used to fight the AI, However, some Zenith still roam the galaxy.

* ADayInTheLimelight: Fleet Command introduces them with the ''The Zenith Remnant'' DLC, while the sequel gives them the ''Zenith Onslaught'' to show them in all their glory.

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Ancient beings who have been around the galaxy far longer than since the Earth was just starting to bear life. Weirdly enough, [[LivingShip they are their own spaceships]], [[StarfishAliens meaning every Zenith ship you see is]] [[BizarreAlienBiology actually a Zenith organism.]] Effectively ageless, they used to have a galaxy wide spanning galaxy-spanning empire of their own, before they decayed into nothing but remnants and individual Zenith. The player can find some broken Zenith automatons called "Golems" which can be repaired and used to fight the AI, AI. However, some Zenith still roam the galaxy.

* ADayInTheLimelight: Fleet Command introduces them with the ''The Zenith Remnant'' DLC, while the sequel gives them the ''Zenith Onslaught'' to show them in all their glory.
galaxy.



** The Zenith Trader will sell it's wares to both you and the AI. Business is business.
** The Zenith Miners will eat any planet they can reach, and simply don't care who owns it.

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** The Zenith Trader will sell it's its wares to both you and the AI. Business is business.
** The Zenith Miners will eat any planet they can reach, and simply don't care who owns it. They are after materials, it's your fault for not evacuating the planet before they get started.



** The Architraves are not happy with the current state of the universes where their people went nearly extinct, and seek to rectify that mistake by colonizing them and taking over.

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** The Architraves are not happy with the current state of the universes where their people went are nearly extinct, and seek to rectify that mistake by colonizing them and taking over.over.
* ADayInTheLimelight: Fleet Command introduces them with the ''The Zenith Remnant'' DLC, while the sequel gives them the ''Zenith Onslaught'' to show them in all their glory.



* MeleeATrois: If the player doesn't immedietly spawncamp them, the Dark Zenith can ''VERY'' quickly turn the game from one vs one into a three way free for all.

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* MeleeATrois: If the player doesn't immedietly immedietely spawncamp them, the Dark Zenith can ''VERY'' quickly turn the game from one vs one into a three way free for all.



* WeSellEverything: From Superfortresses and Orbital Mass Drivers in Fleet Command, to Tamed Macrophages and ''enslaved Dark Spire Eidolons'', The Zenith Trader has a wide variety of items it can sell to you and the AI.

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* WeSellEverything: From Superfortresses and Orbital Mass Drivers in Fleet Command, ''Fleet Command'', to Tamed Macrophages and ''enslaved Dark Spire Eidolons'', The Zenith Trader has a wide variety of items it can sell to you and the AI.
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Names The Same has been disambiguated per TRS.


* NamesTheSame: Not to be confused with [[spoiler: The Core]]
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Spiritual Successor is about a work generally being seen as resembling another work.


A horrific amalgamation of alien flesh and AI technology, these guys serve as the [[SpiritualSuccessor Spiritual Successor]] to the Neinzul Hybrid Hives in Fleet Command. They are composed of various races from the Arcenverse, namely the Thoraxians, Peltians, Evucks, Neinzul, Burlusts and if things get out of hand, the Spire.

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A horrific amalgamation of alien flesh and AI technology, these guys serve as the [[SpiritualSuccessor Spiritual Successor]] spiritual successors to the Neinzul Hybrid Hives in Fleet Command. They are composed of various races from the Arcenverse, namely the Thoraxians, Peltians, Evucks, Neinzul, Burlusts and if things get out of hand, the Spire.
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* PlanetOfHats: Averted. While all the other races (except Neinzul) are to some degree mono personality, the Zenith are very indvidualistic, and personalities can vary quite wildly. Some, like the Citadel Ascendant and the Dark Zenith are supremacists, while others like the Dyson Sphere and the Shattered Pillar are cooperative and wish to study human culture.

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* PlanetOfHats: Averted. While all the other races (except Neinzul) are to some degree mono personality, the Zenith are very indvidualistic, individualistic and their personalities can vary quite wildly. Some, like the Citadel Ascendant and the Dark Zenith are supremacists, while others like the Dyson Sphere and the Shattered Pillar are cooperative and wish to study human culture.

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cut Up To Eleven entries because it's no longer a trope; removed trivia wicks; corrected spelling


* TinMan: The AI and its subroutines explicitly don't have emotions, not that you'd know from its snide, sarcastic and contempt-filled taunts. WordOfGod mentions the AI understands psychological warfare enough to actively emulate these emotions just for the sake of manipulating human opponents.

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* TinMan: The AI and its subroutines explicitly don't have emotions, not that you'd know from its snide, sarcastic and contempt-filled taunts. WordOfGod mentions The creators have mentioned the AI understands psychological warfare enough to actively emulate these emotions just for the sake of manipulating human opponents.



* UpToEleven: Is this to the Starfleet Commander. Instead of going for just extra starships, it uses them as guards, Special Forces, etc.
!'''Shadow Master (Fleet Command exclusive)'''
* UpToEleven: Is this to the Stealth Master. In addition to unlocking all cloaked units like the Stealth Master, each planet owned by this AI has a Planetary Cloaking Device, which cloaks ALL friendly to AI units.



* VillainTeleportation: Every single one of this AI's ships is equiped with a jump drive, meaning they are not reliant on warp gates to send waves. Even your homeworld is not safe. However, this does not mean that every unit has teleport capabilities.

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* VillainTeleportation: Every single one of this AI's ships is equiped equipped with a jump drive, meaning they are not reliant on warp gates to send waves. Even your homeworld is not safe. However, this does not mean that every unit has teleport capabilities.



* AesopAmnesia: Post AI War, WordOfGod is that Humanity after reconnecting with itself will have a cold war at best, and descend into civil war once again at worst.

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* AesopAmnesia: According to background information, this trope eventually happens. Post AI War, WordOfGod is that Humanity after reconnecting with itself will have a cold war at best, and descend into civil war once again at worst.



* DoomedByCanon: AI War takes place before Stars Beyond Reach, The Last Federation and Starward Rogue. Humanity is completely absent from those games, and WordOfGod says that Humans are very much "dead" in terms of being a united civilization. However, in the timelines where they win the AI War they survive as a species, much like the Zenith.

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* DoomedByCanon: AI War takes place before Stars Beyond Reach, The Last Federation and Starward Rogue. Humanity is completely absent from those games, and WordOfGod says the creators say that Humans are very much "dead" in terms of being a united civilization. However, in the timelines where they win the AI War they survive as a species, much like the Zenith.



* EasilyForgiven: WordOfGod notes that the Imperial Spire do not hold a grudge against Humanity for creating the AI that very nearly wiped them out.
* ForWantOfANail: According to WordOfGod, the near-extinction of the Zenith is one of the reasons of Humanity's existence. In all the universes where the Zenith didn't collapse, humanity never existed because Earth was probably destroyed by a Zenith Miner before they ever evolved.

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* EasilyForgiven: WordOfGod notes The creators note that the Imperial Spire do not hold a grudge against Humanity for creating the AI that very nearly wiped them out.
* ForWantOfANail: According to WordOfGod, the creators, the near-extinction of the Zenith is one of the reasons of Humanity's existence. In all the universes where the Zenith didn't collapse, humanity never existed because Earth was probably destroyed by a Zenith Miner before they ever evolved.



* ForWantOfANail: According to WordOfGod, the near-extinction of the Zenith is one of the reasons of Humanity's existence. In all the universes where the Zenith didn't collapse, humans never existed.

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* ForWantOfANail: According to WordOfGod, the creators, the near-extinction of the Zenith is one of the reasons of Humanity's existence. In all the universes where the Zenith didn't collapse, humans never existed.



* StrongerWithAge: Zenith start their lives as human-sized. They grow bigger and bigger as they age, eventually ending up as planetoid-sized living fortresses (According to WordOfGod, the average Zenith Golem is ~800 kilometers long).

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* StrongerWithAge: Zenith start their lives as human-sized. They grow bigger and bigger as they age, eventually ending up as planetoid-sized living fortresses (According to WordOfGod, the creators, the average Zenith Golem is ~800 kilometers long).



* DimensionalTraveler: These Zenith developed a device known as a Dark Matter Drive, which allows them to travel to other universes. WordOfGod says any civilization that becomes advanced enough develop these devices.

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* DimensionalTraveler: These Zenith developed a device known as a Dark Matter Drive, which allows them to travel to other universes. WordOfGod says The creators say any civilization that becomes advanced enough develop these devices.



* PunyEarthlings: While they aren't malevolent (outside of the Dark Spire), WordOfGod is that the Spire don't really think much of humanity, saying that the Spire sees humanity as how humanity sees a squirrel. Amusing for a bit, then forgotten about later. The only reason they work with humanity is to simply stop the AI from continuing its campaign of Spire genocide and free their trapped members.

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* PunyEarthlings: While they aren't malevolent (outside of the Dark Spire), WordOfGod is the creators say that the Spire don't really think much of humanity, saying that the Spire sees humanity as how humanity sees a squirrel. Amusing for a bit, then forgotten about later. The only reason they work with humanity is to simply stop the AI from continuing its campaign of Spire genocide and free their trapped members.



* TheSpook: There's little information about them. According to WordOfGod, they're intended to be the meanest and scariest Spire faction, with only the main Imperial Spire being stronger than them.

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* TheSpook: There's little information about them. According to WordOfGod, the creators, they're intended to be the meanest and scariest Spire faction, with only the main Imperial Spire being stronger than them.



* CanonCharacterAllAlong: [[spoiler:WordOfGod revealed they were the Obscura from ''VideoGame/TheLastFederation''.]]

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* CanonCharacterAllAlong: [[spoiler:WordOfGod [[spoiler:The creators revealed they were the Obscura from ''VideoGame/TheLastFederation''.]]
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* MonsterProgenitor: They created the Chromatic Horror.


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!'''Chromatic Horror'''
A massive Spire that rivals the Devourer Golem in strength.

* WeaponizedTeleportation: Its main weaponry teleports any ship near it while also hurting them. It can scramble entire armadas all over a gravity well.
* WildCard: It doesn't care for the conflicts or struggles of its people, instead simply wandering the galaxy and shooting anything that might threaten its survival.

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* TheBusCameBack: They're set to return in an upcoming overhaul to the second game's ''The Spire Rises'' expansion that will expand it up to par with the other two.

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* TheBusCameBack: They're set to return They returned in an upcoming overhaul to the second game's ''The 4.0 update.
* DysonSphere: They live in one known as the Pleiades, a massive crystal mass that grows around a star.
* InterspeciesFriendship: Of all
Spire Rises'' expansion factions, they're the only ones that will expand it up to par are truly friendly with humans. In campaigns where they appear, they're allies to you.
* NuclearOption: They are
the other two.ones who developed the warheads humanity uses. In the second game, they can be obtained from them by hacking the Pleiades after helping them enough in a Splintering Spire scenario.



* EldritchStarship: They resemble crystalline aquatic creatures.

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* EldritchStarship: They resemble crystalline aquatic creatures.creatures with intense colorful glows.



* TheSpook: Currently there's little information about them. According to WordOfGod, they're intended to be the meanest and scariest Spire faction, potentially even worse than the Dark Spire.

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* TheSpook: Currently there's There's little information about them. According to WordOfGod, they're intended to be the meanest and scariest Spire faction, potentially even worse with only the main Imperial Spire being stronger than the Dark Spire.them.

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* ADayInTheLimelight: Fleet Command introduces them with the Zenith Remnants DLC, while the sequel gives them the Zenith Onslaught to show them in all their glory.

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* ADayInTheLimelight: Fleet Command introduces them with the ''The Zenith Remnants Remnant'' DLC, while the sequel gives them the Zenith Onslaught ''Zenith Onslaught'' to show them in all their glory.



** The Architraves are not happy with the current state of the universes where their people went nearly extinct, and seek to rectify that mistake by colonizing them and taking over.



* StrongerWithAge: Zenith start their lives as human-sized. They grow bigger and bigger as they age, eventually ending up as kilometer-sized living fortresses.

to:

* StrongerWithAge: Zenith start their lives as human-sized. They grow bigger and bigger as they age, eventually ending up as kilometer-sized planetoid-sized living fortresses.
fortresses (According to WordOfGod, the average Zenith Golem is ~800 kilometers long).



* HostileTerraforming:Dark Zenith Spawn structures on planets they conquer that "zenithforms" the planet in question. If it survives long enough, it permanently zenithforms the planet, speeding up Dark Zenith and their allies, while slowing down hostiles to them.

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* HostileTerraforming:Dark HostileTerraforming: Dark Zenith Spawn structures on planets they conquer that "zenithforms" the planet in question. If it survives long enough, it permanently zenithforms the planet, speeding up Dark Zenith and their allies, while slowing down hostiles to them.



* OutsideContextProblem: If the player is not prepared for their arrival, they can quickly take over half the galaxy in a short timeframe, which will caues the AI in turn to start sending Exowar units against them, quickly changing the balance of power between the AI and the player.

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* OutsideContextProblem: If the player is not prepared for their arrival, they can quickly take over half the galaxy in a short timeframe, which will caues cause the AI in turn to start sending Exowar units against them, quickly changing the balance of power between the AI and the player.



* VillainTeamUp: If the Dark Spire are active, they will be allies with each other.

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* VillainTeamUp: If the Dark Spire are active, they will be allies with each other. This team-up is known as a "Dark Alliance".




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* DimensionalTraveler: These Zenith developed a device known as a Dark Matter Drive, which allows them to travel to other universes. WordOfGod says any civilization that becomes advanced enough develop these devices.
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* DoomedByCanon: AI War takes place before Stars Beyond Reach, The Last Federation and Starward Rogue. Humanity is completely absent from those games, and WordOfGod says that Humans are very much "dead" in terms of being a united civilization, in the timelines where they win the AI War they survive as a species, much like the Zenith.

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* DoomedByCanon: AI War takes place before Stars Beyond Reach, The Last Federation and Starward Rogue. Humanity is completely absent from those games, and WordOfGod says that Humans are very much "dead" in terms of being a united civilization, civilization. However, in the timelines where they win the AI War they survive as a species, much like the Zenith.

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!'''Unnamed Threat'''

to:

!'''Unnamed Threat'''Threat[[spoiler:/The Obscura]]'''



* BigBad: [[spoiler:They're the main antagonists in ''The Last Federation'''s Invasion Mode.]]



* GreatOffscreenWar: Is currently having one with the AI(s). You know how the Flenser is supposed to be the end of all arguments? The Unnamed Threat can fight them on even ground.

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* GreatOffscreenWar: Is currently having one with the AI(s). The AIs have fought them for over 400 years, even before they turned on humanity. You know how the Flenser is supposed to be the end of all arguments? The Unnamed Threat can fight them on even ground.ground.
* GreaterScopeVillain: [[spoiler:They're the reason the AIs betrayed humanity. Apparently the human colonies and settlements were releasing such an intense signal that the Obscura were charging en-masse towards the Milky Way, leaving the AIs no choice but to turn on their makers and cull them, to stop their war from becoming even more hopeless.]]
* OmnicidalManiac: [[spoiler:The Obscura hate all life that isn't themselves and want nothing but to kill everything else.]]
* StarfishAliens: [[spoiler:They're particle-based life.]]




to:

* WalkingSpoiler: Their true identity and the true cause of the AI War makes them this.

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You. Reduced to a single (or multiple) planet, It's up to you to destroy the AI(s) that currently control the galaxy and lead humanity to victory. Don't mind the metal tide of AI ships heading your way or the (potentially) hostile aliens!

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You. Reduced to a single (or multiple) planet, planet(s), It's up to you to destroy the AI(s) that currently control the galaxy and lead humanity to victory. Don't mind the metal tide of AI ships heading your way or the (potentially) hostile aliens!



* DoomedByCanon: AI War takes place before Stars Beyond Reach, The Last Federation and Starward Rogue. Humanity is completely absent from those games, and WordOfGod says that Humans, while not ''completely'' extinct between AI war and The Last Federation, are very much "dead" in terms of being a civilization.

to:

* DoomedByCanon: AI War takes place before Stars Beyond Reach, The Last Federation and Starward Rogue. Humanity is completely absent from those games, and WordOfGod says that Humans, while not ''completely'' extinct between AI war and The Last Federation, Humans are very much "dead" in terms of being a civilization.united civilization, in the timelines where they win the AI War they survive as a species, much like the Zenith.
* EarthThatWas: Earth was destroyed somewhere between the 29th and 35th centuries. By the time they became cut off from the rest of humanity, Earth was a devastated and polluted wasteland ruled by oppressive megacorps that further ruined the world with nuclear warfare.
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* ForWantOfANail: According to WordOfGod, the near-extinction of the Zenith is one of the reasons of Humanity's existence. In all the universes where the Zenith didn't collapse, humanity never existed because Earth was probably destroyed by a Zenith Miner before they ever evolved.


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* ForWantOfANail: According to WordOfGod, the near-extinction of the Zenith is one of the reasons of Humanity's existence. In all the universes where the Zenith didn't collapse, humans never existed.


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* TheRemnant: The Zenith civilization collapsed 2 billion years before the game, nearly leading to their extinction.
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* RetGone: It along with the Exodian Blade don't exist in the universe of AI War 2, due to their status as {{Creator's Pest}}s.

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* RetGone: It along with the Exodian Blade don't exist in the universe of AI War 2, due to their status as {{Creator's Pest}}s.[[CreatorsPest Creator's Pests]].



* RetGone: It along with The Core don't exist in the universe of AI War 2, due to their status as {{Creator's Pest}}s.

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* RetGone: It along with The Core don't exist in the universe of AI War 2, due to their status as {{Creator's Pest}}s.
[[CreatorsPest Creator's Pests]].

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