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* In ''VideoGame/RockBand'', sometimes the vocalist (player character or not) will kick the camera or otherwise abuse it.
** ''Everyone'' kicks the camera in ''VideoGame/RockBand''. Well, not the drummer, but everyone with their legs free.
*** Sometimes the drummer will just up and punch the camera.
** At least this falls under the "in-universe camera" proviso, as you are playing a concert with cameras all over the place.

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* In ''VideoGame/RockBand'', sometimes one of the vocalist band members (player character or not) will kick the camera or otherwise abuse it.
** ''Everyone'' kicks
the camera camera, or in ''VideoGame/RockBand''. Well, not the drummer, but everyone with their legs free.
*** Sometimes
case of the drummer will just up and punch the camera.
**
it. At least this falls under the "in-universe camera" proviso, as you are playing a concert with cameras all over the place.



* ''VideoGame/ConkersBadFurDay'' uses this, with water droplets sliding down the camera after swimming, or errant bullets causing cracks.
** Also one of the cutscenes has cave men knock over the camera running by it.

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* ''VideoGame/ConkersBadFurDay'' uses this, with water droplets sliding down the camera after swimming, or errant bullets causing cracks.
**
cracks. Also one of the cutscenes has cave men knock over the camera running by it.
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Added Yoshi's New Island since there's a camera abuse scene where the mallet can smash Yoshi's body into the camera before his loses his life

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* ''Yoshi's New Island'' In the level 1-4 Fort Bucket Booby Trap, there are Mallet traps, which if Yoshi gets under it as it swings, the mallet will send Yoshi's body flying into the screen where he will get stuck on the camera before falling off to his death.
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* ''VideoGame/{{Mega}}'': If the {{Kaiju}} attacks you, blood drops will spatter on the screen.
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* ''VideoGame/GoldenSun'''s final boss (in both games) ''cracks the screen'' because of how big it is.

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* ''VideoGame/GoldenSun'''s ''VideoGame/GoldenSun'' series: ''VideoGame/GoldenSun1'' and ''VideoGame/GoldenSunTheLostAge'': The final boss (in in both games) games ''cracks the screen'' because of how big it is.

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How To Write An Example: Good Examples Are Not General


* Many [[LightGunGame Light Gun Games]], from ''VideoGame/LethalEnforcers'' and ''VideoGame/Area51'' to ''VideoGame/VirtuaCop'' and ''VideoGame/TimeCrisis'', use this trope to indicate when the player takes damage, often in the form of bullet holes flashing on the screen when the player is shot.

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* Many [[LightGunGame Light Gun Games]], from ''VideoGame/LethalEnforcers'' and use this trope to indicate when the player takes damage.
*
''VideoGame/Area51'' use this trope to indicate when the player takes damage.
*
''VideoGame/VirtuaCop'' and use this trope to indicate when the player takes damage.
*
''VideoGame/TimeCrisis'', use this trope to indicate when the player takes damage, often in the form of bullet holes flashing on the screen when the player is shot.damage.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* In ''Brain Challenge'' the Authority games in the Stress category feature men from the slopes of the UncannyValley who deliver the twist on the games' usual objects (instead of writing the answer to an arithmetic question, for example, you'll have to write it in the box he tells you), and if you get it wrong or take too long, berates you and headbutts the screen, "cracking" it. It's swiftly and unobtrusively repaired, however.

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* In ''Brain Challenge'' the Authority games in the Stress category feature men from the slopes of the UncannyValley who deliver the twist on the games' usual objects (instead of writing the answer to an arithmetic question, for example, you'll have to write it in the box he tells you), and if you get it wrong or take too long, berates you and headbutts the screen, "cracking" it. It's swiftly and unobtrusively repaired, however.
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* ''VideoGame/PlanetZoo'' has several opening animations with different animals interacting with the camera and the "Frontier" logo.
** The Mandrill and the Grey Seal wander in, sniff at the camera enough to fog it up, then stroll/waddle away.
** The Polar Bear wipes a big cloud of snow off the camera lens, sniffs at it, then wanders off.
** The Ostrich runs past fast enough to shake the camera.
** The baby Elephant takes the cake, smashing through the "Frontier" logo and shattering it before knocking the camera to the floor.
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* ''VideoGame/{{Extinction}}'' have the screen cracking apart if you suffer a GiantFootOfStomping by the massive, kaiju-sized Ravenii monsters.
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* The first ''VideoGame/ThunderHoop'' ends with your titular character throwing the "Game Over" sign at the camera. Complete with breaking glass!
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* ''VideoGame/DustyRevenge'' and its prequel, ''VideoGame/DustyRagingFist'', have the camera becoming increasingly red with each hit received by the player.
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* ''VideoGame/SaintsRowIV'' has Johnny Gat forcibly punching the camera in the final cutscene due to his dancing.

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* ''VideoGame/SaintsRowIV'' has Johnny Gat forcibly punching the camera in the final cutscene due to his dancing.[[ICantDance terrible dancing]].



* Every time the Ghostrunner from ''VideoGame/Ghostrunner'' kills an enemy up-close, the camera is splattered with their blood.

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* Every time the Ghostrunner from ''VideoGame/Ghostrunner'' ''VideoGame/{{Ghostrunner}}'' kills an enemy up-close, the camera is splattered with their blood.
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* In ''VideoGame/StreetFighterIV'', [[SNKBoss Seth's]] Ultra Combo sucks the enemy into the yin-yang sphere in his chest, then shoots them out at high speeds, bouncing off the camera in the process. If the attack knocks out the opponent, they instead [[https://i.imgur.com/Jo2ZTwI.jpg splat against the screen]] and slowly slide down to the floor.

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* In ''VideoGame/StreetFighterIV'', [[SNKBoss Seth's]] Ultra Combo sucks the enemy into the yin-yang sphere sphere[[note]]called the "Tanden Engine"[[/note]] in his chest, stomach, then shoots them out at high speeds, bouncing off the camera in the process. If the attack knocks out the opponent, they instead [[https://i.imgur.com/Jo2ZTwI.jpg splat against the screen]] and slowly slide down to the floor.
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* ''[[VideoGame/MarioParty Mario Party 5]]'': Head Waiter, a minigame, has two players [[GrenadeHotPotato passing a Bowser-shaped bomb to each other until it explodes]]. When it does, the character holding it flies into the screen, causing the camera to tilt... and it even stays that way when the other character celebrates their victory. [[https://www.youtube.com/watch?v=eHOr0mC4qc4 See for yourself!]]

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* ''[[VideoGame/MarioParty Mario Party 5]]'': ''VideoGame/MarioParty5'': Head Waiter, a minigame, has two players [[GrenadeHotPotato passing a Bowser-shaped bomb to each other until it explodes]]. When it does, the character holding it flies into the screen, causing the camera to tilt... and it even stays that way when the other character celebrates their victory. [[https://www.youtube.com/watch?v=eHOr0mC4qc4 See for yourself!]]
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* One stage in ''VideoGame/MightyGoose'' starts on a barren alien world, with a random mole in the middle of the screen. Then your spaceship lands within the area, causing the mole to ''hit the camera''.
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* ''VideoGame/VivaPinata'': In Professor Pester's introduction cinematic, he hits the screen, the view falls to the ground and the screen goes black as if it were a camera.
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* In ''VideoGame/GhostRecon: Advanced Warfighter'', your HUD gets fuzzy and glitchy near ECM devices, or if you're about to wander off the battlefield. In another mission, your helmet and HUD get damaged.

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* In ''VideoGame/GhostRecon: Advanced Warfighter'', ''VideoGame/GhostReconAdvancedWarfighter'', your HUD gets fuzzy and glitchy near ECM devices, or if you're about to wander off the battlefield. In another mission, your helmet and HUD get damaged.
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* Several characters in ''VideoGame/{{Overwatch}}'' have highlight intros that will abuse the camera: for example, Roadhog will hook the camera and pull it towards him, cracking the glass, [=McCree=] will roll and shoot the camera several times, leaving bullet holes, or Symmetra will frown at the crooked camera and then straighten it.

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* Several characters in ''VideoGame/{{Overwatch}}'' have highlight intros that will abuse the camera: for example, Roadhog will hook the camera and pull it towards him, cracking the glass, [=McCree=] Cassidy will roll and shoot the camera several times, leaving bullet holes, or Symmetra will frown at the crooked camera and then straighten it.
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* Similarly, in ''VideoGame/QuestForGloryII'', throwing a dagger at Julanar will cause it to bounce off and crack the screen, killing you.

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* Similarly, in ''VideoGame/QuestForGloryII'', throwing a dagger dagger, rock, or offensive spell at Julanar will cause it to bounce off and crack the screen, killing you.
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* ''VideoGame/BurgerAndFrights'': If you hit an obstacle, a blood stain will flash on the screen briefly. If you die, the whole screen gets covered in blood.
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* ''VideoGame/ExitLimboOpening'' throws assorted {{gorn}} at the camera thanks to the game's excessively violent nature. From blood to guts to body parts...
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** ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' brings this mechanic back. Like ''Turtles in Time'' for the SNES, there is a boss that you use this specific move against.

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Some reorganization


* In the ''VideoGame/MetroidPrimeTrilogy'', the game is played from behind Samus's visor. Thus, long falls or other heavy hits shake the screen, raindrops bead up on the "camera", condensed steam obscures the view, ice attacks frost the screen, electric attacks and shockwaves cause {{Interface Screw}}s and so on. Bright lights even allow you to see the protagonist's face reflected from the visor.
** The most dramatic example in ''VideoGame/MetroidPrime2Echoes'' with the Rezbits in the Sanctuary Fortress. One of their attacks is to remotely hack Samus's visor, forcing her to reboot her entire suit for one whopper of an InterfaceScrew. The multiplayer game has a "Hacker Mode" item that lets a player's Scan Visor do the same to opponents.
* During the HumanSnowball sequence in ''VideoGame/TheLegendaryStarfy'', the snowball-bound Starfy will run into snowman-making penguins which will be sent splatting on the screen.
** In ''Densetsu no Stafy 2'' and ''3'', getting sucked up by Ogura's final form will cause him to spit Starfy at the screen.

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* In the ''VideoGame/MetroidPrimeTrilogy'', the game is ''VideoGame/MetroidPrimeTrilogy'':
** All games are
played from behind Samus's visor. Thus, long falls or other heavy hits shake the screen, raindrops bead up on the "camera", condensed steam obscures the view, ice attacks frost the screen, electric attacks and shockwaves cause {{Interface Screw}}s and so on. Bright lights even allow you to see the protagonist's face reflected from the visor.
** ''VideoGame/MetroidPrime2Echoes'': The most dramatic example in ''VideoGame/MetroidPrime2Echoes'' with the Rezbits in the Sanctuary Fortress. One of their attacks is to remotely hack Samus's visor, forcing her to reboot her entire suit for one whopper of an InterfaceScrew. The multiplayer game has a "Hacker Mode" item that lets a player's Scan Visor do the same to opponents.
* During the HumanSnowball sequence in ''VideoGame/TheLegendaryStarfy'', the snowball-bound Starfy will run into snowman-making penguins which will be sent splatting on the screen.
** In
screen. And in ''Densetsu no Stafy 2'' and ''3'', getting sucked up by Ogura's final form will cause him to spit Starfy at the screen.



** In ''Melee'' and ''Brawl'' characters thrown off the top of the screen could bump into the camera on their way back down.
** Brawl introduces the Assist Trophy, an item that might summon a cute ''VideoGame/{{Nintendog|s}}'' puppy that proceeds to jump up on the camera for a few seconds.
** The fourth game ups the ante, with characters [[http://i1.kym-cdn.com/photos/images/newsfeed/000/772/732/924.gif going splat against the TV screen.]]

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** In ''Melee'' and ''Brawl'' ''VideoGame/SuperSmashBrosMelee'': Starting from this game, characters thrown off the top of the screen could can bump into the camera on their way back down.
** Brawl ''VideoGame/SuperSmashBrosBrawl'': The game introduces the Assist Trophy, an item that might summon a cute ''VideoGame/{{Nintendog|s}}'' puppy that proceeds to jump up on the camera for a few seconds.
** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': The fourth game ups the ante, ante is upped with characters [[http://i1.kym-cdn.com/photos/images/newsfeed/000/772/732/924.gif going splat against the TV screen.]]



** Introduced in ''VideoGame/KirbyTripleDeluxe'' are obstacles that usually do this to Kirby onto the top screen, resulting in this trope. It's so hilarious to look at.
*** Some minibosses also do this when defeated. It's similarly hilarious.

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** Introduced in ''VideoGame/KirbyTripleDeluxe'' are obstacles that usually do this to Kirby onto the top screen, resulting in this trope. It's so hilarious to look at.
***
at. Some minibosses also do this when defeated. It's similarly hilarious.
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* ''VideoGame/ApexLegends'': Mad Maddie's animation when selected has her toss her Wrecking Ball at the camera to break it, and then her kicking out the rest of the glass.

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* ''VideoGame/ApexLegends'': Mad Maddie's Maggie's animation when selected has her toss her Wrecking Ball at the camera to break it, and then her kicking out the rest of the glass.

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* In the baseball minigame in VideoGame/WarioLand4 getting a home run causes a ball with wario's face on it to smash through the 'screen'

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* In the baseball minigame in VideoGame/WarioLand4 ''VideoGame/WarioLand4'' getting a home run causes a ball with wario's Wario's face on it to smash through the 'screen''screen'.


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* ''VideoGame/ApexLegends'': Mad Maddie's animation when selected has her toss her Wrecking Ball at the camera to break it, and then her kicking out the rest of the glass.
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* Every time the Ghostrunner from ''VideoGame/Ghostrunner'' kills an enemy up-close, the camera is splattered with their blood.
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* ''VideoGame/AnarchyReigns'': When you select Mathilda, [[MaleGaze the camera zooms in on her ass]]... until she notices and punches the fourth wall, literally breaking it.

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* ''VideoGame/AnarchyReigns'': When you pick Mathilda in the character select Mathilda, menu, [[MaleGaze the camera zooms in on her ass]]... until she notices and punches the fourth wall, literally breaking it.
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* ''VideoGame/AnarchyReigns'': When you select Mathilda, [[MaleGaze the camera zooms in on her ass]]... until she notices and punches the fourth wall, literally breaking it.
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Direct link to the specific game (instead of the series page)


* Dante kicks over the camera during the intro movie of ''VideoGame/DevilMayCry 3''.

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* Dante kicks over the camera during the intro movie of ''VideoGame/DevilMayCry 3''.''VideoGame/DevilMayCry3DantesAwakening''.
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* VideoGame/StreetFighterV has seen Seth come back and [[https://static.wikia.nocookie.net/streetfighter/images/5/58/HDPVRPRO60_20200214_170916_001.JPG/revision/latest?cb=20200215065240 still makes his opponents suffer the same way]].

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* VideoGame/StreetFighterV ''VideoGame/StreetFighterV'' has seen Seth come back and [[https://static.wikia.nocookie.net/streetfighter/images/5/58/HDPVRPRO60_20200214_170916_001.JPG/revision/latest?cb=20200215065240 still makes his opponents suffer the same way]].

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* The [[VideoGame/StreetFighterV sequel]] has seen Seth come back and [[https://static.wikia.nocookie.net/streetfighter/images/5/58/HDPVRPRO60_20200214_170916_001.JPG/revision/latest?cb=20200215065240 still makes his opponents suffer the same way]].

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* The [[VideoGame/StreetFighterV sequel]] VideoGame/StreetFighterV has seen Seth come back and [[https://static.wikia.nocookie.net/streetfighter/images/5/58/HDPVRPRO60_20200214_170916_001.JPG/revision/latest?cb=20200215065240 still makes his opponents suffer the same way]].way]].
** The last hit of Abigail's Abigail Special flings the opponent against the screen, ''cracking'' it.

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