History CameraAbuse / VideoGames

10th Nov '16 11:22:40 AM ashlay
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* ''VideoGame/{{Persona 5}}'': The screen will momentarily "crack" whenever you perform an All-Out Attack.
1st Nov '16 6:40:39 PM Sterok
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* ''VideoGame/PokkenTournament'':
** Weavile will grab onto the camera in one of its intro animations.
** Garchomp in one of his intros will bite at the camera as it closes in, forcing it to shake and back off quickly.
24th Oct '16 4:31:49 PM LampKirby
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** Can happen to multiple Kirbies in ''VideoGame/KirbyFightersDeluxe''!
19th Sep '16 2:53:28 AM LucaEarlgrey
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** In ''VideoGame/FinalFantasyX2'', Shinra leaves [=CommSpheres=] around Spira, which can be viewed live from the ''Celsius''. This includes watching one recurring character pick up the [=CommSphere=] and then chuck it in annoyance into a nearby body of water while another finds and smashes the [=CommSphere=], leaving it in a state of SnowyScreenOfDeath for the rest of the game. A few others are abused in other ways, including one being hit by a blitzball.

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** In ''VideoGame/FinalFantasyX2'', Shinra leaves [=CommSpheres=] around Spira, which can be viewed live from the ''Celsius''. This includes watching one recurring character pick up the [=CommSphere=] and then chuck it in annoyance into a nearby body of water while another finds and smashes the [=CommSphere=], leaving it in a state of SnowyScreenOfDeath for the rest of the game. A few others are abused in other ways, including one being hit by a blitzball.blitzball by an unbelievably bad blitzball team ("They really suck.").
31st Aug '16 6:06:56 PM Malady
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* One of the most extreme uses of this trope, In the Experience 112, the entire game is based on running a security system and watching the main character, manipulating her through computer actions. The player directly control the cameras and lights of the abandoned base. These camera's interact with the environment in several ways, and are completely controllable with different types of lenses for different tasks, [[spoiler:they are even capable of controlling a submersible and a robot at some points]]. [[http://en.wikipedia.org/wiki/EXperience112 EXperience112 on Wikipedia.]].

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* One of the most extreme uses of this trope, In the Experience 112, ''VideoGame/TheExperiment'', the entire game is based on running a security system and watching the main character, manipulating her through computer actions. The player directly control the cameras and lights of the abandoned base. These camera's interact with the environment in several ways, and are completely controllable with different types of lenses for different tasks, [[spoiler:they are even capable of controlling a submersible and a robot at some points]]. [[http://en.wikipedia.org/wiki/EXperience112 EXperience112 on Wikipedia.]]. (The Experiment is its English name.)]].
8th Jul '16 9:00:41 AM Vir
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* ''VideoGame/PunchOut'': If [[AxeCrazy Aran Ryan]] wins, he'll shake the camera and smash the "screen" with his head.

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* ''VideoGame/PunchOut'': If [[AxeCrazy [[AxCrazy Aran Ryan]] wins, he'll shake the camera and smash the "screen" with his head.
2nd Jul '16 5:46:42 PM WillyFourEyes
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* Craig Marduk is noted for this in the ''Tekken'' series. He lampshades his penchant for camera grabbing/mugging/smacking somewhat with his opening line, "Get your cameras ready, folks! This won't take long!"
* Atari's 1980 classic ''Battlezone'' may well be the UrExample for video games, with the screen cracking when you get hit.

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* Craig Marduk is noted for this in the ''Tekken'' ''VideoGame/{{Tekken}}'' series. He lampshades his penchant for camera grabbing/mugging/smacking somewhat with his opening line, "Get your cameras ready, folks! This won't take long!"
* Atari's 1980 classic ''Battlezone'' ''VideoGame/{{Battlezone}}'' may well be the UrExample for video games, with the screen cracking when you get hit.



* In ''VideoGame/NarutoClashOfNinja'' 2 Anko grabs the camera and shakes it in one of her winning animations.
* Being a "game version" of an amateur film, ''VideoGame/StrongBadsCoolGameForAttractivePeople Episode 4: Dangeresque 3: The Criminal Projective'', has several of these. Most notably is when Strong Bad accidently walks into the camera while "walking away" from a scene.

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* In ''VideoGame/NarutoClashOfNinja'' 2 ''VideoGame/NarutoClashOfNinja 2'', Anko grabs the camera and shakes it in one of her winning animations.
* Being a "game version" of an amateur film, ''VideoGame/StrongBadsCoolGameForAttractivePeople Episode 4: Dangeresque 3: The Criminal Projective'', has several of these. Most notably is when Strong Bad accidently accidentally walks into the camera while "walking away" from a scene.



* In ''GhostRecon: Advanced Warfighter'', your HUD gets fuzzy and glitchy near ECM devices, or if you're about to wander off the battlefield. In another mission, your helmet and HUD get damaged.

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* In ''GhostRecon: ''VideoGame/GhostRecon: Advanced Warfighter'', your HUD gets fuzzy and glitchy near ECM devices, or if you're about to wander off the battlefield. In another mission, your helmet and HUD get damaged.



** Hol Horse weaponizes this in one of his supers where he shoots the camera three times, and if the opponent is caught in one of the cracks and hasn't blocked it, they're pinned to the ground and stabbed by Hanged Man (J. Geil's Stand). Hol Horse also shoots the camera in one of his winposes anyway just to be a dick, and Hanged Man crawls up said camera to glare at the player.

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** Hol Horse weaponizes this in one of his supers where he shoots the camera three times, and if the opponent is caught in one of the cracks and hasn't blocked it, they're pinned to the ground and stabbed by Hanged Man (J. Geil's Stand). Hol Horse also shoots the camera in one of his winposes win poses anyway just to be a dick, and Hanged Man crawls up said camera to glare at the player.


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* In ''VideoGame/RhythmHeaven Fever'', the batter in Exhibition Match launches a home run near the end of the song that breaks a camera in the distance.
16th Jun '16 3:14:22 AM Rorosilky5
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* ''Franchise/{{Kirby}}'':
** Introduced in ''VideoGame/KirbyTripleDeluxe'' are obstacles that usually does this to Kirby onto the top screen, resulting in this Trope. It's so hilarious to look at.
** It makes a return in ''VideoGame/KirbyPlanetRobobot'', now with the Robobot Armor joining in. Unlike the last game above, when on the armor, the screen 'cracks' briefly.
28th May '16 8:57:02 AM Sharlee
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* In ''VideoGame/TheLostCrownAGhostHuntingAdventure'', when Nigel is navigating a catacomb with his night-vision video camera, malignant ghosts start tossing rocks at the lens. [[spoiler: They don't actually score a direct hit on the lens, but you hear the clack of stones bouncing off the camera.]]

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* In ''VideoGame/TheLostCrownAGhostHuntingAdventure'', ''VideoGame/TheLostCrown'', when Nigel is navigating a catacomb with his night-vision video camera, malignant ghosts start tossing rocks at the lens. [[spoiler: They don't actually score a direct hit on the lens, but you hear the clack of stones bouncing off the camera.]]
28th May '16 8:56:22 AM Sharlee
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* In ''The Lost Crown'', when Nigel is navigating a catacomb with his night-vision video camera, malignant ghosts start tossing rocks at the lens. [[spoiler: They don't actually score a direct hit on the lens, but you hear the clack of stones bouncing off the camera.]]

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* In ''The Lost Crown'', ''VideoGame/TheLostCrownAGhostHuntingAdventure'', when Nigel is navigating a catacomb with his night-vision video camera, malignant ghosts start tossing rocks at the lens. [[spoiler: They don't actually score a direct hit on the lens, but you hear the clack of stones bouncing off the camera.]]
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http://tvtropes.org/pmwiki/article_history.php?article=CameraAbuse.VideoGames