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While I think the example does fit here, I am not 100% sure if it does or if it needs more info. Leaving the entry as commented out in case someone else knows what to do.

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%% ** Upon reaching level 5 in ''VideoGame/PokemonGO'', you're asked to pick which team you want to join. While you can refuse and continue playing as normal, not joining a team locks you out from the use of Pokémon Gyms and raid battles, which is what a good chunk of the game revolves around. Not being able to use the gyms means you can't earn coins and not being able to join raid battles means you'll miss out on catching rare and legendary Pokémon. You also miss out on big EXP gains and item rewards from raids. Not joining a team also means you can't get your Pokémon appraised for their stats, thus you won't know how strong they actually are. While a few people have managed to level up 40 (the old level cap before it was changed to 50) without joining a team at all, it takes so much grinding and time that most people would take the hint and join a team right away to reap the benefits.
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* Annoyingly used in ''VideoGame/Persona3''. Though you may be itching to spend time with a social link, your allies will occasionally pop up to ask you to do something with them or for them that will use up your "after school" hours. No matter how much you say "No" you'll be forced into the problem anyway.

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* Annoyingly used in ''VideoGame/Persona3''. Though you may be itching to spend time with a social link, your allies will occasionally pop up to ask you to do something with them or for them that will use up your "after school" hours. No matter how much you say "No" you'll be forced into the problem anyway. Made worse by the fact that each social link has a specific set of times when it's available, so if you're forced to skip Yuko on Wednesday, for example, you won't get another chance to spend time with her until Saturday.
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** In ''VideoGame/PokemonGoldAndSilver'', after you receive the Pokégear your mother will ask you if you know how to call people over it, and then explain it regardless of your answer. The remakes fix this.

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** In ''VideoGame/PokemonGoldAndSilver'', after you receive the Pokégear your mother will ask you if you know how to call people over it, and then explain it regardless of your answer.answer, only changing the first line of dialogue. The remakes fix this.
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* Around the end of ''VideoGame/Fallout3'', [[spoiler:the player is tasked with entering the irradiated chamber of Project Purity, exposing themself to a lethal blast of radiation while activating it. If the player has a companion that can withstand radiation (Fawkes the Super Mutant, Charon the Ghoul, or Sargent RL-3 the robot), they will refuse and insist you enter the chamber and activate the machine, even though there's no actual reason you and Sarah Lyons should be the only options]]. This was retconned in the "Broken Steel" add-on.
* In order to acquire the [[SummonMagic Guardian Force]] Bahamut in ''VideoGame/FinalFantasyVIII'', Squall must answer a series of dialogue prompts. The first has only one answer available; the second has two, one which allows Squall to proceed and one which ends the dialogue, requiring the player to start it over again in order to continue the sidequest. The third prompt is where things really get tricky: when Bahamut asks Squall why he wishes to fight, the two visible options both result in a fight with a pair of dragons and a repetition of the question afterwards, and it takes [[spoiler:[[InvisibleWriting picking a third, invisible dialogue option]]]] to proceed to the boss fight and complete the sidequest.

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* Around the end of ''VideoGame/Fallout3'', [[spoiler:the player is tasked with entering the irradiated chamber of Project Purity, exposing themself to a lethal blast of radiation while activating it. If the player has a companion that can withstand radiation (Fawkes the Super Mutant, Charon the Ghoul, or Sargent Sergeant RL-3 the robot), they will refuse and insist you enter the chamber and activate the machine, even though there's no actual reason you and Sarah Lyons should be the only options]]. This was retconned in the "Broken Steel" add-on.
add-on, though naturally the ending narration still treats you like a huge prick, as if you'd chosen to [[spoiler:send Lyons in and get her killed]].
* In order to acquire the [[SummonMagic Guardian Force]] Bahamut in ''VideoGame/FinalFantasyVIII'', Squall must answer a series of dialogue prompts. The first has only one answer available; the second has two, one which allows Squall to proceed and one which ends the dialogue, requiring the player to start it over again in order to continue the sidequest. The third prompt is where things really get tricky: when Bahamut asks Squall why he wishes to fight, the two visible options both result in a fight with a pair of dragons and a repetition of the question afterwards, and it takes [[spoiler:[[InvisibleWriting picking [[spoiler:picking [[InvisibleWriting a third, invisible dialogue option]]]] to proceed to the boss fight and complete the sidequest.



* {{Lampshade|Hanging}}d in an {{easter egg}} at the beginning of ''VideoGame/FinalFantasyIX'' At the Tantalus mission briefing the Leader asks Zidane who they're kidnapping to see if he knows what's going on. The two responses are Garnet and Queen Brahne. If you choose Brahne 64 times another Tantalus member inexplicably bursts out of a closet and demands you stop being so stubborn.

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* {{Lampshade|Hanging}}d in an {{easter egg}} at the beginning of ''VideoGame/FinalFantasyIX'' ''VideoGame/FinalFantasyIX''. At the Tantalus mission briefing the Leader asks Zidane who they're kidnapping to see if he knows what's going on. The two responses are Garnet and Queen Brahne. If you choose Brahne 64 times another Tantalus member inexplicably bursts out of a closet and demands you stop being so stubborn.



* This is one of the most common criticisms in ''VideoGame/Fallout4''. Due to the way the new dialogue system works, you only have four options: accept the quest, ''sarcastically'' accept the quest, say no (which only means putting it off until later), or ask about it (which leads to you having to pick the other three choices.)

to:

* This is one of the most common criticisms in ''VideoGame/Fallout4''. Due to the removal of the karma system and the way the new dialogue system works, you only have four options: options to any request: accept the quest, ''sarcastically'' accept the quest, say no (which only means putting it off until later), or ask about it (which leads loops back to you having to pick the other three choices.)initial choice anyway).



** The final story line quest counts if you side with the Railroad, Minutemen, or the Brotherhood of Steel. All of them require you to [[spoiler: blow up the Institute base,]] despite it being detrimental to the first two as [[spoiler: the technologies available will greatly assist the search and protection of synths for the former, and the general proliferation of scientific progress for both]], while completely contradicting the philosophies of the latter since [[spoiler: the Brotherhood does not destroy technology, but confiscate it to keep it falling into the wrong hands. Their scribes would also make much use of all the equipment lying around.]] All of this so that your character can witness [[spoiler: a nuclear explosion]] and make a speech about how "[[ArcWords War, war never changes.]]"

to:

** The final story line quest counts if you side with the Railroad, Minutemen, or the Brotherhood of Steel. All of them require you to [[spoiler: blow up the Institute base,]] despite it being detrimental to the first two as [[spoiler: the technologies available will greatly assist the search and protection of synths for the former, and the general proliferation of scientific progress for both]], while completely contradicting the philosophies of the latter since [[spoiler: the Brotherhood does not destroy technology, but confiscate it to keep it falling into the wrong hands. Their scribes would also make much use of all the equipment lying around.]] All of this so that your character can witness [[spoiler: a [[spoiler:a nuclear explosion]] and make a speech about how "[[ArcWords War, war never changes.]]"

Added: 12899

Changed: 1762

Removed: 10907

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removing positional phrasing and Word Cruft and rearranging the main series games by release order


* In ''VideoGame/PokemonRubyAndSapphire'', when you're asked to return the orb (red or blue depending on the version), the old lady will not stop asking you until you finally agree to hand it back over.
** At the beginning of ''VideoGame/PokemonRubyAndSapphire'', Professor Birch asks if you want to meet his kid. If you answer no, he says "Oh, don't be that way. You should go meet my kid" until you answer yes.
** Also in ''Ruby and Sapphire'', there is an old lady who lives in a house in between Mauville City and Fallabor Town. She will offer to let you rest in her house and heal your Pokémon. If you say Yes, your Pokémon are healed, and she then goes on to say "Oh, dear, dear. Are your Pokémon still tired? You should take another rest here. That's a fine idea. You should do that." Saying Yes will cause her to heal your Pokémon again and loop this message until you refuse, making this a But Thou Mustn't.
*** That lady or her twin also pops up in ''VideoGame/PokemonDiamondAndPearl[=/=]Platinum'', just outside Stark Mountain, and the same scenario ensues.
** In what can only be a LampshadeHanging, there's someone in Pacifidlog Town that you can answer Yes or No to... when they ask ''where you're from''. For the record, if you say Yes, the NPC remarks that he's never heard of "Yes Town", and if you say No, he says that you have to come from somewhere....
** Spoofed in ''VideoGame/PokemonDiamondAndPearl'' if the player refuses enough when offered the Pokédex; Professor Rowan will tell the player that he "can stand here all day without talking if I have to".
** Also, before the player receives the Pokédex from Rowan, there are two occasions where the player's Rival asks them a question which he will continually pose should the player tell him "No." At the second occurrence of this, he even remarks how "That joke is getting old."
** Also spoofed in ''Platinum''. Buck asks the player to investigate Stark Mountain because something funny is going on -- if the player responds with "No", Buck says "I'll just keep asking until you say yes!" and then repeats the question.
** Another weird place in ''Diamond'', ''Pearl'', and ''Platinum'' where this is spoofed is the Ribbon Society at the Resort Area. When you enter, you're stopped by a lady who tells you it's an exclusive club with very strict membership requirements. ''However'', if you actually meet said requirements [[spoiler:(your lead Pokémon must have at least ten Ribbons)]] she makes you a member, without even asking you if you want to join. The caption even ''says'' you weren't given a choice. (Of course, whether you take advantage of the membership benefits is entirely optional.)
** After using the Secret Potion to make the Psyduck move, Cynthia asks you to deliver a charm to her grandmother. Selecting "No" will cause Cynthia to say that she really wants you to deliver the charm to her grandmother, so you must choose take the charm.
** In the beginning of ''VideoGame/PokemonGoldAndSilver''/''Crystal'', your in-game mom asks you whether or not you know how the [=PokéGear=] works. Regardless of whether you answer yes or no, she says pretty much the same thing anyway; they changed the first sentence of the explanation from a statement to a question, but the rest is unchanged.
*** This one is sort of lampshaded in the later ''VideoGame/PokemonBlackAndWhite''. When Professor Juniper gives them to you, Bianca, and Cheren, Cheren clearly doesn't need it explained. ("That's the [=PokéGear=], right?" he asks, possibly meant to point out the absurdity of having it explained in every previous game.)
** Subverted in another incident in the same game/s, where one trainer in Cianwood City who gives you a Shuckle to hold onto temporarily will not keep on asking for it back if you refuse to give it back to him. He will, however, tell you that [[WhatTheHellPlayer what you're doing is akin to stealing.]] Keep in mind, that if you want it badly enough, [[spoiler:if its Friendship Level is high enough, he'll ''let'' you keep it]].
** ''Crystal'', ''[=HeartGold=]'', and ''[=SoulSilver=]'' have a more subtle subversion in the Dragon's Den, where a sage asks a few questions to test your morality as a trainer. If you get any of them wrong, he claims he didn't hear you and asks again until you get it right, and you always get the Dratini reward at the end. However, if you get all the questions right the first time, the Dratini will know [=ExtremeSpeed=], a move it can't learn otherwise. Any missteps will quietly overwrite that move with Leer. Seems he heard your mean comments after all.
** In the UpdatedRerelease, the first house on the route to Mr. Pokémon belongs to a man who explains apricorns to you and gives you a bag for carrying them. If you walk past his house, he'll come out of the house to demand why you're passing by his house and then explain apricorns to you and give you a bag for carrying them.
** In ''VideoGame/PokemonBlackAndWhite'', the only way you can defeat the Legendary Pokémon ''without'' capturing it before you fight N is if your PC Box does not have room for another Pokémon. Otherwise, defeating it by knocking it out will start the battle over. Fortunately, you have [[TakeYourTime all the time in the world]] and the place you're in has rooms where you can heal your Pokémon, swap them for other Pokémon, and even get free Ultra Balls. (Once you do catch it, you can add it to your team right there before you fight N, but this is ''not'' mandatory.)
** There's a fun one in ''VideoGame/PokemonBlack2AndWhite2'', where your mom asks you at the beginning of the game if you want a Pokémon, you have the option of saying no, but she just states that its a shock, and asks you again, same thing applies to when she asks you if you want a Pokédex, and when Bianca asks you to help fill the Pokédex.
*** Also in ''Black 2'' and ''White 2'', the only way to go to Nimbasa City is through Join Avenue, a new addition to the game. When you enter for the first time, the developer is going on a trip, and decides that you are the perfect person to manage the place while he is away. Any attempts to turn down the offer result in a dialogue loop until you accept.
** In ''VideoGame/PokemonXAndY'', you ''must'' have a battle in which Korrina gives you a Lucario to battle her own. This is meant to be a tutorial for Mega-Evolution. If you wanted to save beforehand or just don't want to do it, Korrina won't let you go until you battle her.
** You also can't 'pass' the battle without actually using the Mega Evolution. If you didn't activate it, Korrina will insist you do it again, and will keep doing so until you do it properly. It is possible to win without Mega Evolution, involving a fair bit of luck with the RNG, but the game still acts as though you have lost.
** Also in ''X and Y'', it is, much like the examples from ''Black and White'' listed above, impossible to continue the plot until you capture whichever legendary is the mascot for the version you own. If you defeat it, the battle will merely start over after a short cutscene. You cannot even bypass it using the full box trick this time; an additional PC Box is created right when you encounter the cover legendary to allow you to catch it.
*** This returns in ''VideoGame/PokemonSunAndMoon'' as well: you must catch the cover legendary to continue the story, as its capture is tied to the plot. Unlike the past two games; however, there is no cutscene or dialog for knocking it out this time. The game will just quietly fade out back into the overworld and act as if ''you never fought it''.

to:

* In ''VideoGame/PokemonRubyAndSapphire'', when you're asked to return the orb (red or blue depending on the version), the old lady will not stop asking you until you finally agree to hand it back over.
** At the beginning of ''VideoGame/PokemonRubyAndSapphire'', Professor Birch asks if you want to meet his kid. If you answer no, he says "Oh, don't be that way. You should go meet my kid" until you answer yes.
** Also in ''Ruby and Sapphire'', there is an old lady who lives in a house in between Mauville City and Fallabor Town. She will offer to let you rest in her house and heal your Pokémon. If you say Yes, your Pokémon are healed, and she then goes on to say "Oh, dear, dear. Are your Pokémon still tired? You should take another rest here. That's a fine idea. You should do that." Saying Yes will cause her to heal your Pokémon again and loop this message until you refuse, making this a But Thou Mustn't.
*** That lady or her twin also pops up in ''VideoGame/PokemonDiamondAndPearl[=/=]Platinum'', just outside Stark Mountain, and the same scenario ensues.
** In what can only be a LampshadeHanging, there's someone in Pacifidlog Town that you can answer Yes or No to... when they ask ''where you're from''. For the record, if you say Yes, the NPC remarks that he's never heard of "Yes Town", and if you say No, he says that you have to come from somewhere....
** Spoofed in ''VideoGame/PokemonDiamondAndPearl'' if the player refuses enough when offered the Pokédex; Professor Rowan will tell the player that he "can stand here all day without talking if I have to".
** Also, before the player receives the Pokédex from Rowan, there are two occasions where the player's Rival asks them a question which he will continually pose should the player tell him "No." At the second occurrence of this, he even remarks how "That joke is getting old."
** Also spoofed in ''Platinum''. Buck asks the player to investigate Stark Mountain because something funny is going on -- if the player responds with "No", Buck says "I'll just keep asking until you say yes!" and then repeats the question.
** Another weird place in ''Diamond'', ''Pearl'', and ''Platinum'' where this is spoofed is the Ribbon Society at the Resort Area. When you enter, you're stopped by a lady who tells you it's an exclusive club with very strict membership requirements. ''However'', if you actually meet said requirements [[spoiler:(your lead Pokémon must have at least ten Ribbons)]] she makes you a member, without even asking you if you want to join. The caption even ''says'' you weren't given a choice. (Of course, whether you take advantage of the membership benefits is entirely optional.)
** After using the Secret Potion to make the Psyduck move, Cynthia asks you to deliver a charm to her grandmother. Selecting "No" will cause Cynthia to say that she really wants you to deliver the charm to her grandmother, so you must choose take the charm.
** In the beginning of ''VideoGame/PokemonGoldAndSilver''/''Crystal'', your in-game mom asks you whether or not you know how the [=PokéGear=] works. Regardless of whether you answer yes or no, she says pretty much the same thing anyway; they changed the first sentence of the explanation from a statement to a question, but the rest is unchanged.
*** This one is sort of lampshaded in the later ''VideoGame/PokemonBlackAndWhite''. When Professor Juniper gives them to you, Bianca, and Cheren, Cheren clearly doesn't need it explained. ("That's the [=PokéGear=], right?" he asks, possibly meant to point out the absurdity of having it explained in every previous game.)
** Subverted in another incident in the same game/s, where one trainer in Cianwood City who gives you a Shuckle to hold onto temporarily will not keep on asking for it back if you refuse to give it back to him. He will, however, tell you that [[WhatTheHellPlayer what you're doing is akin to stealing.]] Keep in mind, that if you want it badly enough, [[spoiler:if its Friendship Level is high enough, he'll ''let'' you keep it]].
** ''Crystal'', ''[=HeartGold=]'', and ''[=SoulSilver=]'' have a more subtle subversion in the Dragon's Den, where a sage asks a few questions to test your morality as a trainer. If you get any of them wrong, he claims he didn't hear you and asks again until you get it right, and you always get the Dratini reward at the end. However, if you get all the questions right the first time, the Dratini will know [=ExtremeSpeed=], a move it can't learn otherwise. Any missteps will quietly overwrite that move with Leer. Seems he heard your mean comments after all.
** In the UpdatedRerelease, the first house on the route to Mr. Pokémon belongs to a man who explains apricorns to you and gives you a bag for carrying them. If you walk past his house, he'll come out of the house to demand why you're passing by his house and then explain apricorns to you and give you a bag for carrying them.
** In ''VideoGame/PokemonBlackAndWhite'', the only way you can defeat the Legendary Pokémon ''without'' capturing it before you fight N is if your PC Box does not have room for another Pokémon. Otherwise, defeating it by knocking it out will start the battle over. Fortunately, you have [[TakeYourTime all the time in the world]] and the place you're in has rooms where you can heal your Pokémon, swap them for other Pokémon, and even get free Ultra Balls. (Once you do catch it, you can add it to your team right there before you fight N, but this is ''not'' mandatory.)
** There's a fun one in ''VideoGame/PokemonBlack2AndWhite2'', where your mom asks you at the beginning of the game if you want a Pokémon, you have the option of saying no, but she just states that its a shock, and asks you again, same thing applies to when she asks you if you want a Pokédex, and when Bianca asks you to help fill the Pokédex.
*** Also in ''Black 2'' and ''White 2'', the only way to go to Nimbasa City is through Join Avenue, a new addition to the game. When you enter for the first time, the developer is going on a trip, and decides that you are the perfect person to manage the place while he is away. Any attempts to turn down the offer result in a dialogue loop until you accept.
** In ''VideoGame/PokemonXAndY'', you ''must'' have a battle in which Korrina gives you a Lucario to battle her own. This is meant to be a tutorial for Mega-Evolution. If you wanted to save beforehand or just don't want to do it, Korrina won't let you go until you battle her.
** You also can't 'pass' the battle without actually using the Mega Evolution. If you didn't activate it, Korrina will insist you do it again, and will keep doing so until you do it properly. It is possible to win without Mega Evolution, involving a fair bit of luck with the RNG, but the game still acts as though you have lost.
** Also in ''X and Y'', it is, much like the examples from ''Black and White'' listed above, impossible to continue the plot until you capture whichever legendary is the mascot for the version you own. If you defeat it, the battle will merely start over after a short cutscene. You cannot even bypass it using the full box trick this time; an additional PC Box is created right when you encounter the cover legendary to allow you to catch it.
*** This returns in ''VideoGame/PokemonSunAndMoon'' as well: you must catch the cover legendary to continue the story, as its capture is tied to the plot. Unlike the past two games; however, there is no cutscene or dialog for knocking it out this time. The game will just quietly fade out back into the overworld and act as if ''you never fought it''.
''Franchise/{{Pokemon}}'':



** Parodied in ''VideoGame/PokemonSunAndMoon'': Kiawe's trial is a "spot the differences" game involving dancing Marowak. While the changes in the minigame become more blatant as you go on, this trope comes to a head in the third instance, as literally every choice about the "difference" in the picture revolves around [[spoiler:the Totem Salazzle that interjected herself into the scene]]. As the entity that serves as the difference in every picture is your opponent in the coming battle...

to:

** Parodied ''VideoGame/PokemonGoldAndSilver[=/=]Crystal'':
*** In the beginning of the game, your in-game mom asks you whether or not you know how the [=PokéGear=] works. Regardless of whether you answer yes or no, she says pretty much the same thing anyway; they changed the first sentence of the explanation from a statement to a question, but the rest is unchanged.
**** This one is sort of lampshaded in the later ''VideoGame/PokemonBlackAndWhite''. When Professor Juniper gives them to you, Bianca, and Cheren, Cheren clearly doesn't need it explained. "That's the [=PokéGear=], right?" he asks, possibly meant to point out the absurdity of having it explained in every previous game.
*** Subverted in the incident where one trainer in Cianwood City who gives you a Shuckle to hold onto temporarily will not keep on asking for it back if you refuse to give it back to him. He will, however, tell you that [[WhatTheHellPlayer what you're doing is akin to stealing.]] Keep in mind, that if you want it badly enough, [[spoiler:if its Friendship Level is high enough, he'll ''let'' you keep it]].
*** A more subtle subversion happens in the Dragon's Den, where a sage asks a few questions to test your morality as a trainer. If you get any of them wrong, he claims he didn't hear you and asks again until you get it right, and you always get the Dratini reward at the end. However, if you get all the questions right the first time, the Dratini will know [=ExtremeSpeed=], a move it can't learn otherwise. Any missteps will quietly overwrite that move with Leer. Seems he heard your mean comments after all.
*** In the UpdatedRerelease, the first house on the route to Mr. Pokémon belongs to a man who explains apricorns to you and gives you a bag for carrying them. If you walk past his house, he'll come out of the house to demand why you're passing by his house and then explain apricorns to you and give you a bag for carrying them.
** ''VideoGame/PokemonRubyAndSapphire'':
*** When you're asked to return the orb (red or blue depending on the version), the old lady will not stop asking you until you finally agree to hand it back over.
*** At the beginning of the game, Professor Birch asks if you want to meet his kid. If you answer no, he says "Oh, don't be that way. You should go meet my kid" until you answer yes.
*** There is an old lady who lives in a house in between Mauville City and Fallabor Town. She will offer to let you rest in her house and heal your Pokémon. If you say Yes, your Pokémon are healed, and she then goes on to say "Oh, dear, dear. Are your Pokémon still tired? You should take another rest here. That's a fine idea. You should do that." Saying Yes will cause her to heal your Pokémon again and loop this message until you refuse, making this a But Thou Mustn't. That lady or her twin also pops up in ''VideoGame/PokemonDiamondAndPearl[=/=]Platinum'', just outside Stark Mountain, and the same scenario ensues.
*** In what can only be a LampshadeHanging, there's someone in Pacifidlog Town that you can answer Yes or No to... when they ask ''where you're from''. For the record, if you say Yes, the NPC remarks that he's never heard of "Yes Town", and if you say No, he says that you have to come from somewhere....
** ''VideoGame/PokemonDiamondAndPearl[=/=]Platinum'':
*** Spoofed at the start of the game if the player refuses enough when offered the Pokédex;. Professor Rowan will tell the player that he "can stand here all day without talking if I have to".
*** Before the player receives the Pokédex from Rowan, there are two occasions where the player's Rival asks them a question which he will continually pose should the player tell him "No." At the second occurrence of this, he even remarks how "That joke is getting old."
*** Spoofed in ''Platinum''. Buck asks the player to investigate Stark Mountain because something funny is going on -- if the player responds with "No", Buck says "I'll just keep asking until you say yes!" and then repeats the question.
*** This is spoofed is the Ribbon Society at the Resort Area. When you enter, you're stopped by a lady who tells you it's an exclusive club with very strict membership requirements. ''However'', if you actually meet said requirements [[spoiler:(your lead Pokémon must have at least ten Ribbons)]] she makes you a member, without even asking you if you want to join. The caption even ''says'' you weren't given a choice. Of course, whether you take advantage of the membership benefits is entirely optional.
*** After using the Secret Potion to make the Psyduck move, Cynthia asks you to deliver a charm to her grandmother. Selecting "No" will cause Cynthia to say that she really wants you to deliver the charm to her grandmother, so you must take the charm.
** ''VideoGame/PokemonBlackAndWhite'':
*** In the original games, the only way you can defeat the Legendary Pokémon ''without'' capturing it before you fight N is if your PC Box does not have room for another Pokémon. Otherwise, defeating it by knocking it out will start the battle over. Fortunately, you have [[TakeYourTime all the time in the world]] and the place you're in has rooms where you can heal your Pokémon, swap them for other Pokémon, and even get free Ultra Balls. (Once you do catch it, you can add it to your team right there before you fight N, but this is ''not'' mandatory.)
*** ''VideoGame/PokemonBlack2AndWhite2'':
**** There's a fun one where your mom asks you at the beginning of the game if you want a Pokémon, you have the option of saying no, but she just states that its a shock, and asks you again, same thing applies to when she asks you if you want a Pokédex, and when Bianca asks you to help fill the Pokédex.
**** The only way to go to Nimbasa City is through Join Avenue, a new addition to the game. When you enter for the first time, the developer is going on a trip, and decides that you are the perfect person to manage the place while he is away. Any attempts to turn down the offer result in a dialogue loop until you accept.
** ''VideoGame/PokemonXAndY'':
*** In ''VideoGame/PokemonXAndY'', you ''must'' have a battle in which Korrina gives you a Lucario to battle her own. This is meant to be a tutorial for Mega-Evolution. If you wanted to save beforehand or just don't want to do it, Korrina won't let you go until you battle her.
*** You can't 'pass' the battle without actually using the Mega Evolution. If you didn't activate it, Korrina will insist you do it again, and will keep doing so until you do it properly. It is possible to win without Mega Evolution, involving a fair bit of luck with the RNG, but the game still acts as though you have lost.
*** Much like the examples from ''Black and White'', it is impossible to continue the plot until you capture whichever legendary is the mascot for the version you own. If you defeat it, the battle will merely start over after a short cutscene. You cannot even bypass it using the full box trick this time; an additional PC Box is created right when you encounter the cover legendary to allow you to catch it.
**** This returns
in ''VideoGame/PokemonSunAndMoon'': you must catch the cover legendary to continue the story, as its capture is tied to the plot. Unlike the past two games; however, there is no cutscene or dialog for knocking it out this time. The game will just quietly fade out back into the overworld and act as if ''you never fought it''.
** ''VideoGame/PokemonSunAndMoon'':
*** Parodied in
Kiawe's trial trial, which is a "spot the differences" game involving dancing Marowak. While the changes in the minigame become more blatant as you go on, this trope comes to a head in the third instance, as literally every choice about the "difference" in the picture revolves around [[spoiler:the Totem Salazzle that interjected herself into the scene]]. As the entity that serves as the difference in every picture is your opponent in the coming battle...battle...
*** In the post-game of ''VideoGame/PokemonUltraSunAndUltraMoon'', once you meet Hau, Wicke, and the Ultra Recon Squad at Ancient Poni Path, and complete two encounters with Blacephalon or Stakataka, it sends you back home, where you are met by Sophocles. He takes you to Festival Plaza, which has been infiltrated by Team Rainbow Rocket. You have to help him beat them. He ''will not'' take no for an answer. The rest of the Team Rainbow Rocket arc after that can wait until you go to Aether Paradise.



* ''VideoGame/PokemonRanger: Shadows of Almia'': After collecting the Yellow Gem, the third MacGuffin needed to stop the BigBad's plans of world domination, a member of the QuirkyMinibossSquad (who had been [[YouNoTakeCandle unconvincingly masquerading over voice transmissions as your rival]]) pops in and offers aforementioned rival in a HostageForMacGuffin scenario ''which you are given a Yes/No option for''. Now, despite the fact that it has been drilled into your head through most of the game that the titular Pokémon Rangers are focused on protecting people, Pokémon, AND nature, leading to a "needs of the many versus needs of the few" scenario... despite the fact that your rival is a Ranger easily as skilled as you and ''tells you to refuse''... despite the fact that YOUR RIVAL IS IN NO IMMINENT HARM SHORT OF BEING BOUND, [[StupidityIsTheOnlyOption selecting "No" simply leads to you being mocked and asked again]]. Apparently, [[HulkSpeak "Oh? You not care about Keith? Not a very good friend?"]] is the most compelling argument in all of history.

to:

* ** ''VideoGame/PokemonRanger: Shadows of Almia'': After collecting the Yellow Gem, the third MacGuffin needed to stop the BigBad's plans of world domination, a member of the QuirkyMinibossSquad (who had been [[YouNoTakeCandle unconvincingly masquerading over voice transmissions as your rival]]) pops in and offers aforementioned rival in a HostageForMacGuffin scenario ''which you are given a Yes/No option for''. Now, despite the fact that it has been drilled into your head through most of the game that the titular Pokémon Rangers are focused on protecting people, Pokémon, AND nature, leading to a "needs of the many versus needs of the few" scenario... despite the fact that your rival is a Ranger easily as skilled as you and ''tells you to refuse''... despite the fact that YOUR RIVAL IS IN NO IMMINENT HARM SHORT OF BEING BOUND, [[StupidityIsTheOnlyOption selecting "No" simply leads to you being mocked and asked again]]. Apparently, [[HulkSpeak "Oh? You not care about Keith? Not a very good friend?"]] is the most compelling argument in all of history.



* There's a scene in ''VideoGame/PokemonBlackAndWhite'' where N tells you that you're TheChosenOne, then asks if that surprises you. The "right" answer is yes. If you say no (which is probably the truth, unless [[GenreBlindness you're really new to RPGs]]), he'll get annoyed with you for one or two lines, then go on as if nothing happened.
** Also, when Alder, the Champion, tries to give you the Light Stone or Dark Stone, you are given a Yes or No option. If you refuse, he worries about you letting N fulfill his plans for a new world. If you still refuse, he'll say, "Still, I must ask you... Sincerely, I must ask you... Take this stone. Just in case it's needed!" until you say "Yes". In that case, what he says is a bit different from what he says if you just say yes the first or second time.
** Another example is in the Pokémon Theater in Nimbasa City. If you go in there with Bianca, the Musical director will give you a prop case and force you to pick a Pokémon to dress up. No matter how many times you try to exit out without choosing a Pokémon, he'll keep saying something along the lines of "No, don't be like that, I won't take no for an answer!".
** Reshiram and Zekrom are required to be caught. That is, if you don't have a full Party and full PC Boxes.
** After you first encounter Looker, he asks you to help find the Seven Sages. Selecting "No" will cause Looker to say that he will ask you again, and he does so until you choose "Yes."
** ''VideoGame/PokemonBlack2AndWhite2'' has this similar when you first battle Kyurem. Unlike ''Black and White'', which require you to catch the version mascot, ''defeating'' [[spoiler: Black Kyurem/White Kyurem]] is required to make the story advance this time; you cannot catch Kyurem until you [[spoiler: beat the game and catch N's Zekrom/Reshiram.]]
** In ''VideoGame/PokemonXAndY'', after defeating Xerosic inside Lysandre Labs, he presents you with two buttons linked to the [[spoiler: Ultimate Weapon of Kalos]], one of which will activate it, the other which will shut it down. If you press the red button, the [[spoiler: Ultimate Weapon]] activates. If you press the blue button, Xerosic activates it via remote control anyway.

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* There's a scene in ''VideoGame/PokemonBlackAndWhite'' where N tells you that you're TheChosenOne, then asks if that surprises you. The "right" answer is yes. If you say no (which is probably the truth, unless [[GenreBlindness you're really new to RPGs]]), he'll get annoyed with you for one or two lines, then go on as if nothing happened.
** Also, when Alder, the Champion, tries to give you the Light Stone or Dark Stone, you are given a Yes or No option. If you refuse, he worries about you letting N fulfill his plans for a new world. If you still refuse, he'll say, "Still, I must ask you... Sincerely, I must ask you... Take this stone. Just in case it's needed!" until you say "Yes". In that case, what he says is a bit different from what he says if you just say yes the first or second time.
** Another example is in the Pokémon Theater in Nimbasa City. If you go in there with Bianca, the Musical director will give you a prop case and force you to pick a Pokémon to dress up. No matter how many times you try to exit out without choosing a Pokémon, he'll keep saying something along the lines of "No, don't be like that, I won't take no for an answer!".
** Reshiram and Zekrom are required to be caught. That is, if you don't have a full Party and full PC Boxes.
** After you first encounter Looker, he asks you to help find the Seven Sages. Selecting "No" will cause Looker to say that he will ask you again, and he does so until you choose "Yes."
** ''VideoGame/PokemonBlack2AndWhite2'' has this similar when you first battle Kyurem. Unlike ''Black and White'', which require you to catch the version mascot, ''defeating'' [[spoiler: Black Kyurem/White Kyurem]] is required to make the story advance this time; you cannot catch Kyurem until you [[spoiler: beat the game and catch N's Zekrom/Reshiram.]]
** In ''VideoGame/PokemonXAndY'', after defeating Xerosic inside Lysandre Labs, he presents you with two buttons linked to the [[spoiler: Ultimate Weapon of Kalos]], one of which will activate it, the other which will shut it down. If you press the red button, the [[spoiler: Ultimate Weapon]] activates. If you press the blue button, Xerosic activates it via remote control anyway.
''Franchise/{{Pokemon}}'':



** In ''VideoGame/PokemonXDGaleOfDarkness'', Miror B (a Pokémon thief, neutral to the main battle) asks you if you want to 'join my posse'. If you say 'Yes', he says he can tell you're not serious and asks again. This continues until you say 'No', at which point he gets mad at you for refusing!
*** There's a similar situation in the previous game, ''VideoGame/PokemonColosseum'' when Wes confronts Gonzap, his former boss from Team Snagem. When he asks you to rejoin the Team, you can say "Yes", but if you do that, he doesn't believe you, and gets angry. Whether you accept his offer or decline it, the result is the same: You have to battle him.
** ''VideoGame/PokemonSwordAndShield'' has an inversion in the fairy-type gym. During battles, you are given quiz questions; [[HandWave "fairy magic"]] increases or decreases your stats depending on whether you answer correctly. The first few questions are genuine, but during the battle with the leader herself, she weasels her way out of granting you the stat boost regardless of which answer you pick, so every answer offered is effectively ''incorrect''. A particularly silly one asks you her age; the only options are 16 and 88. She obviously isn't 16, but if you pick 88 she says you're technically correct but also [[WhatTheHellHero insensitive]], and you get debuffed.
*** Correct answers do lead to receiving a buff (rather than a debuff for incorrect answers) to your stats as intended. However, unlike the previous questions, during the leader battle with her, she starts asking questions you can't actually know the answer to ("What did I eat for breakfast this morning?", etc.), making it in essence a LuckBasedMission.



** The fangame ''Pokémon Infinite Fusion'' (whose story is basically a retelling of the [[VideoGame/PokemonRedAndBlue Gen I]] games but with [[FusionDance Pokémon fusion]] added) does this with the Team Rocket Grunt at the end of Nugget Bridge when he asks you if you'll join Team Rocket. This time you have a "Yes" and "No" option to choose from, but if you select "Yes", he then recognizes you as the one who messed up their plans at Mt. Moon, takes back the offer to join, and battles you anyway.

to:

** ''VideoGame/PokemonBlackAndWhite'':
*** There's a scene where N tells you that you're TheChosenOne, then asks if that surprises you. The "right" answer is yes. If you say no (which is probably the truth, unless [[GenreBlindness you're really new to RPGs]]), he'll get annoyed with you for one or two lines, then go on as if nothing happened.
*** When Champion Alder tries to give you the Light Stone or Dark Stone, you are given a Yes or No option. If you refuse, he worries about you letting N fulfill his plans for a new world. If you still refuse, he'll say, "Still, I must ask you... Sincerely, I must ask you... Take this stone. Just in case it's needed!" until you say "Yes". In that case, what he says is a bit different from what he says if you just say yes the first or second time.
*** If you go in the Pokémon Theater in Nimbasa City with Bianca, the Musical director will give you a prop case and force you to pick a Pokémon to dress up. No matter how many times you try to exit out without choosing a Pokémon, he'll keep saying something along the lines of "No, don't be like that, I won't take no for an answer!"
*** Reshiram and Zekrom are required to be caught. That is, if you don't have a full Party and full PC Boxes.
*** After you first encounter with Looker, he asks you to help find the Seven Sages. Selecting "No" will cause Looker to say that he will ask you again, and he does so until you choose "Yes."
*** ''VideoGame/PokemonBlack2AndWhite2'' has this when you first battle Kyurem. Unlike ''Black and White'', which require you to catch the version mascot, ''defeating'' [[spoiler:Black Kyurem/White Kyurem]] is required to make the story advance this time; you cannot catch Kyurem until you [[spoiler:beat the game and catch N's Zekrom/Reshiram.]]
** In ''VideoGame/PokemonXAndY'', after defeating Xerosic inside Lysandre Labs, he presents you with two buttons linked to the [[spoiler: Ultimate Weapon of Kalos]], one of which will activate it, the other which will shut it down. If you press the red button, the [[spoiler:Ultimate Weapon]] activates. If you press the blue button, Xerosic activates it via remote control anyway. This also happens in ''VideoGame/PokemonUltraSunAndUltraMoon''.
** ''VideoGame/PokemonSwordAndShield'' has an inversion in the Fairy-type Gym. During battles, you are given quiz questions; [[HandWave "fairy magic"]] increases or decreases your stats depending on whether you answer correctly. The first few questions are genuine, but during the battle with the leader herself, she weasels her way out of granting you the stat boost regardless of which answer you pick, so every answer offered is ''incorrect''. A particularly silly one asks you her age; the only options are 16 and 88. She obviously isn't 16, but if you pick 88 she says you're technically correct but also [[WhatTheHellHero insensitive]], and you get debuffed.
*** Correct answers do lead to receiving a buff (rather than a debuff for incorrect answers) to your stats as intended. However, unlike the previous questions, during the leader battle with her, she starts asking questions you can't actually know the answer to ("What did I eat for breakfast this morning?", etc.), making it in essence a LuckBasedMission.
** In ''VideoGame/PokemonColosseum'', when Wes confronts Gonzap, his former boss from Team Snagem. When he asks you to rejoin the Team, you can say "Yes", but if you do that, he doesn't believe you, and gets angry. Whether you accept his offer or decline it, the result is the same: You have to battle him.
** In ''VideoGame/PokemonXDGaleOfDarkness'', Miror B (a Pokémon thief, neutral to the main battle) asks you if you want to 'join my posse'. If you say 'Yes', he says he can tell you're not serious and asks again. This continues until you say 'No', at which point he gets mad at you for refusing!
** The fangame ''Pokémon Infinite Fusion'' (whose story is basically a retelling of the [[VideoGame/PokemonRedAndBlue Gen I]] games but with [[FusionDance Pokémon fusion]] added) does this with the Team Rocket Grunt at the end of Nugget Bridge when he asks you if you'll join Team Rocket. This time you have a "Yes" and "No" option to choose from, but if you select "Yes", he then recognizes you as the one who messed up their plans at Mt. Moon, takes back the offer to join, and battles you anyway.



* ''VideoGame/PokemonRedAndBlue'' has a random grunt, impressed by your skills, ask you if you would like to join the evil Team Rocket. Apparently, your HeroicMime character refuses, at which point the grunt responds to his unheard refusal, gets angry and attacks you.

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* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonRedAndBlue'' has a random grunt, impressed by your skills, ask you if you would like to join the evil Team Rocket. Apparently, your HeroicMime character refuses, at which point the grunt responds to his unheard refusal, gets angry and attacks you.

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* When you try to suck the JackassGenie back into its bottle in ''VideoGame/{{Miitopia}}'', he will beg you to let him go and promise he won't be a bother to the Neksdor citizens anymore, and you have the choice to listen to him or to continue sucking him. However, in the end, you are compelled to let him go as each time you select the "suck him" option, nothing will happen.

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* ''VideoGame/{{Miitopia}}'':
**
When you try to suck the JackassGenie back into its bottle in ''VideoGame/{{Miitopia}}'', bottle, he will beg you to let him go and promise he won't be a bother to the Neksdor citizens anymore, and you have the choice to listen to him or to continue sucking him. However, in the end, you are compelled to let him go as each time you select the "suck him" option, nothing will happen.happen.
** In the UpdatedReRelease for [[UsefulNotes/NintendoSwitch Switch]], saying no when the horse asks to join your party will cause it to become sad, at which point the game will give a new dialogue, asking if you want to have the horse join your party after all. Pressing no at this dialogue box merely makes the dialogue repeat itself continually until the player says yes.
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* ''VideoGame/OctopathTraveler'': In Olberic's third chapter, he has to "Challenge" a certain ten-star NPC to a fight. The usual Challenge prompt comes up, but you can only pick "Yes" to accept the challenge, and the game won't progress until you do.

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* ''VideoGame/OctopathTraveler'': In Olberic's third chapter, he has to "Challenge" a certain ten-star NPC NPC(namely [[spoiler:his former friend Erhardt, whom he's been looking for all this time]]) to a fight. The usual Challenge prompt comes up, but you can only pick "Yes" to accept the challenge, and the game won't progress until you do.



** Just after you defeat the FinalBoss, Sae meets with you and reveals that [[spoiler:in order to ensure that Shido is brought to justice, and prevent his cronies from coming after your friends and allies, you must turn yourself in to the police]]. You then have two choices -- one says you'll do it to change society, and another says you'll do it to protect your friends.

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** Just In the original game, or if you did not unlock th third term in ''Royal'', just after you defeat the FinalBoss, Sae meets with you and reveals that [[spoiler:in order to ensure that Shido is brought to justice, justice and prevent his cronies from coming after your friends and allies, you must turn yourself in to the police]]. You then have two choices -- one says you'll do it to change society, and another says you'll do it to protect your friends.



* PlayedForLaughs in ''VideoGame/{{Undertale}}'' during Mettaton's quiz show. One of the questions asks if you would smooch a ghost. Your choices?

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* PlayedForLaughs in ''VideoGame/{{Undertale}}'' during Mettaton's Mettaton's[[note]]Who turns out to be a ghost possessing a robot body[[/note]] quiz show. One of the questions asks if you would smooch a ghost. Your choices?

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** In ''VideoGame/ShinMegamiTenseiV'', during the cutscene leading up to the second fight with Lahmu, you will have two choices as to what takes priority- killing Lahmu or saving [[spoiler:Sahori]], whom Lahmu is possessing. No matter what you choose, [[PlayerCharacter the Nahobino]] will motion Tao to stay back as Lahmu absorbs [[spoiler:Sahori]] and then attack him once he's done. The ultimate outcome- [[spoiler:Lahmu is killed, but at the cost of Tao and Sahori's lives]]- is the same regardless of your choice.

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** In ''VideoGame/ShinMegamiTenseiV'', during ''VideoGame/ShinMegamiTenseiV'':
*** During
the cutscene leading up to the second fight with Lahmu, you will have two choices as to what takes priority- killing Lahmu or saving [[spoiler:Sahori]], whom Lahmu is possessing. No matter what you choose, [[PlayerCharacter the Nahobino]] will motion Tao to stay back as Lahmu absorbs [[spoiler:Sahori]] and then attack him once he's done. The ultimate outcome- [[spoiler:Lahmu is killed, but at the cost of Tao and Sahori's lives]]- is the same regardless of your choice.choice.
*** In a late-game quest involving Amanozako, a Kurama Tengu will demand that you hand Amanozako over to him. If you say yes, Amanozako will protest that she should have some say in it. The Kurama Tengu will interpret this as you refusing and respond the same way as he would to a no answer-- attacking you alongside Zaou-Gongen.
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*** The {{Trope Namer|s}}: the princess asks you to let her accompany you on your travels, which inevitably leads to her marrying you, and if you answer no, she simply says "But thou must." and gives you the choices again. You can keep hitting "No" until the cows come home, but she just won't take it for an answer. (Telling the Dragon Lord "Yes" when he asks you to join him, however, is a NonstandardGameOver. [[note]]This is only true in the NES version. Agreeing his offer in the Super Famicom and GBC remakes return you to Rimuldar's inn.[[/note]])

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*** The {{Trope Namer|s}}: the princess asks you to let her accompany you on your travels, which inevitably leads to her marrying you, and if you answer no, she simply says "But thou must." and gives you the choices again. You can keep hitting "No" until the cows come home, but she just won't take it for an answer. (Telling the Dragon Lord "Yes" when he asks you to join him, however, is a NonstandardGameOver. [[note]]This is only true in the NES version. Agreeing to his offer in the Super Famicom and GBC remakes return returns you to Rimuldar's inn.[[/note]])
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Nerd is now a redirect to an index per TRS decision


--> '''Carrie:''' So you think [[{{Nerd}} Francis]] is an awesome irresistible guy? Basically, a stallion? Well... imagine that! You and I feel the same way about him!

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--> '''Carrie:''' So you think [[{{Nerd}} Francis]] Francis is an awesome irresistible guy? Basically, a stallion? Well... imagine that! You and I feel the same way about him!
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ''VideoGame/SuikodenTierkreis'' uses this over and over, typically as a choice between "Yes, I know what to do" and "No, please tell me what to do" with you doing the same thing either way. Then, ''very'' far into the game, it subverts this with a default answer that [[KillEmAll kills the entire cast]] if chosen, with no indication this choice is any different from the others. Here's hoping you were roleplaying rather than just skipping through the conversations to get to the combat.

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* ''VideoGame/SuikodenTierkreis'' uses this over and over, typically as a choice between "Yes, I know what to do" and "No, please tell me what to do" with you doing the same thing either way. Then, ''very'' far into the game, it subverts this with a default answer that [[KillEmAll kills the entire cast]] cast if chosen, with no indication this choice is any different from the others. Here's hoping you were roleplaying rather than just skipping through the conversations to get to the combat.
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** In ''VideoGame/ShinMegamiTenseiV'', during the cutscene leading up to the second fight with Lahmu, you will have two choices as to what takes priority- killing Lahmu or saving [[spoiler:Sahori]], whom Lahmu is possessing. No matter what you choose, [[PlayerCharacter the Nahobino]] will motion Tao to stay back as Lahmu absorbs [[spoiler:Sahori]] and then attack him once he's done. The ultimate outcome- [[spoiler:Lahmu is killed, but at the cost of Tao and Sahori's lives]]- is the same regardless of your choice.

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* In ''VideoGame/DissidiaFinalFantasy'', during the "Distant Glory: Heroes" segment, the third map opens with [[VideoGame/FinalFantasyXI Shantotto]] offering the player a job. You can see two opposing choices, (which basically amount to "yes" and "no, shorty") but you literally can't move the cursor to the "No" option, so it may as well not be there. Upon giving up and choosing the yes option, Shantotto delivers the {{lampshad|eHanging}}ing quote seen at the top of the page.

to:

* In ''VideoGame/DissidiaFinalFantasy'', during the "Distant Glory: Heroes" segment, the third map opens with [[VideoGame/FinalFantasyXI Shantotto]] offering the player a job. You can see two opposing choices, (which basically amount to "yes" and "no, shorty") but you literally can't move the cursor to the "No" option, so it may as well not be there. Upon giving up and choosing the yes option, Shantotto delivers the {{lampshad|eHanging}}ing quote seen at the top of the page.



** For the series in general, if a Trainer spots you, you ''must'' battle them and are not given an option to say no. Some Trainers also lampshade the whole thing before battling you.



In addition. The timer on this question counts upwards instead of counting down to 0. Meaning that sitting until the timer runs out isn't an option.

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In addition. The ** And the timer on this question counts upwards instead of counting down to 0. Meaning 0, meaning that sitting still until the timer runs out isn't an option.

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* ''VideoGame/MassEffect1'': In your first attempt to convince the Council that Saren is behind the attack on the human colony on Eden Prime, they blow you off, saying you've got no proof. You can only storm off, calling them unreasonable, and the only difference between the Renegade and Paragon options is whether you call them assholes while at it.
** Many conversations in the series play out like this, with minimal dialogue adjustments after Shepard's initial response, and often having the first reply to them written to fit all three. However most players don't notice this, because even if they ''do'' decide to replay the game, it'll have been at minimum 50 hours since they were last in the conversation.
* ''VideoGame/MassEffect2'':
** At the beginning of the game you are forced to join the supremacist, terrorist group that (depending on what background story you chose) may have been responsible for deaths of your former comrades, with not even a scene of Shepard being on the fence before reluctantly saying yes. This wouldn't be ''too'' noticeable if every returning character didn't [[BlamedForBeingRailroaded call Shepard out on it]].
** In the "Arrival" DLC, Shepard can ask Admiral Hackett why s/he can't take squadmates (up to and including a master thief that can [[InvisibilityCloak hide in broad daylight]] and an expert assassin with [[GameplayAndStorySegregation supposedly incredible speed and silent movement]]) on the covert mission to rescue Amanda Kenson, but Hackett simply responds with a statement that "if the batarians notice a squad of soldiers, they'll kill her". Shepard has no choice but to comply, setting up his/her eventual capture on the asteroid.
* ''VideoGame/MassEffect3'':
** A large portion of what made the Catalyst [[TheScrappy so disliked]] is that Shepard has no option in the original ending but to take one of the three given choices for how to reformat most of existence, rather than, say, tell the Catalyst that [[InsaneTrollLogic its plan is incredibly stupid and horrible and makes no sense]], or better yet, [[ShutUpHannibal attack it]]. The Extended Cut DLC gave the ability to refuse the Catalyst's offer, but while Shepard does make a big to-do about the importance of choosing one's fate, this is generally treated as the worst possible answer because literally every character in the game dies. And while the Extended Cut does have more focus on Shepard questioning the Catalyst's logic (especially if you played the Leviathan DLC earlier in the game), they're unable to intellectually spar with them and convince them they're wrong.
** If your EMS is too low when you reach the Crucible, you are forced into one specific ending depending on whether or not you destroyed the Collector base at the end of ''2'' (Destroy if you destroyed the base, Control if you saved it).

to:

* ''Franchise/MassEffect'':
**
''VideoGame/MassEffect1'': In your first attempt to convince the Council that Saren is behind the attack on the human colony on Eden Prime, they blow you off, saying you've got no proof. You can only storm off, calling them unreasonable, and the only difference between the Renegade and Paragon options is whether you call them assholes while at it.
** *** Many conversations in the series play out like this, with minimal dialogue adjustments after Shepard's initial response, and often having the first reply to them written to fit all three. However most players don't notice this, because even if they ''do'' decide to replay the game, it'll have been at minimum 50 hours since they were last in the conversation.
* ** ''VideoGame/MassEffect2'':
** *** At the beginning of the game you are forced to join the supremacist, terrorist group that (depending on what background story you chose) may have been responsible for deaths of your former comrades, with not even a scene of Shepard being on the fence before reluctantly saying yes. This wouldn't be ''too'' noticeable if every returning character didn't [[BlamedForBeingRailroaded call Shepard out on it]].
** *** In the "Arrival" DLC, Shepard can ask Admiral Hackett why s/he can't take squadmates (up to and including a master thief that can [[InvisibilityCloak hide in broad daylight]] and an expert assassin with [[GameplayAndStorySegregation supposedly incredible speed and silent movement]]) on the covert mission to rescue Amanda Kenson, but Hackett simply responds with a statement that "if the batarians notice a squad of soldiers, they'll kill her". Shepard has no choice but to comply, setting up his/her eventual capture on the asteroid.
* ** ''VideoGame/MassEffect3'':
** *** A large portion of what made the Catalyst [[TheScrappy so disliked]] is that Shepard has no option in the original ending but to take one of the three given choices for how to reformat most of existence, rather than, say, tell the Catalyst that [[InsaneTrollLogic its plan is incredibly stupid and horrible and makes no sense]], or better yet, [[ShutUpHannibal attack it]]. The Extended Cut DLC gave the ability to refuse the Catalyst's offer, but while Shepard does make a big to-do about the importance of choosing one's fate, this is generally treated as the worst possible answer because literally every character in the game dies. And while the Extended Cut does have more focus on Shepard questioning the Catalyst's logic (especially if you played the Leviathan DLC earlier in the game), they're unable to intellectually spar with them and convince them they're wrong.
** *** If your EMS is too low when you reach the Crucible, you are forced into one specific ending depending on whether or not you destroyed the Collector base at the end of ''2'' (Destroy if you destroyed the base, Control if you saved it).
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** A variation on this trope happens in the Rank 9 event of the Tower Social Link. You realize that it's Shu's birthday, and you decide to throw a party. Regardless of whether you choose a grand or modest celebration, the game will ask you what you need- cake, presents or guests. If you choose the former two, you know that local department store Junes is the place to get them, resulting in you calling Yosuke(a party member and the son of the manager), while the latter leads to you calling Yosuke. Basically, no matter what you choose, the protagonist invites the entire Investigation Team to celebrate Shu's birthday.
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* Shortly after regaining control of Ryu after Nina is captured, the Winlan guards ask for Ryu's help rescuing the princess. If you tell them no, they'll explain that there is gas that weakens them and ask you for your help again. Saying no again does exactly the same thing, resulting in an endless loop until you say yes.
* Equally, there is a part later in the game where one of your team asks to run off with a crazy amount of money from your stores (or just all of it) -- an unreasonable request at the best of times -- and he won't let you refuse.

to:

* ** Shortly after regaining control of Ryu after Nina is captured, the Winlan guards ask for Ryu's help rescuing the princess. If you tell them no, they'll explain that there is gas that weakens them and ask you for your help again. Saying no again does exactly the same thing, resulting in an endless loop until you say yes.
* ** Equally, there is a part later in the game where one of your team asks to run off with a crazy amount of money from your stores (or just all of it) -- an unreasonable request at the best of times -- and he won't let you refuse.

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* In the original ''VideoGame/{{Breath of Fire|I}}'' game, there is a part where you're in control of Nina and two soldiers from her kingdom will repeatedly insist upon escorting her. Granted, you might not make it without them, but it's still a non-choice. Equally, there is a part later in the game where one of your team asks to run off with a crazy amount of money from your stores (or just all of it) -- an unreasonable request at the best of times -- and he won't let you refuse.

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* In the original ''VideoGame/{{Breath of Fire|I}}'' game, there is a part where you're in control of Nina and two soldiers from her kingdom will repeatedly insist upon escorting her. Granted, you might not make it without them, but it's still a non-choice. Equally, non-choice.
* Shortly after regaining control of Ryu after Nina is captured, the Winlan guards ask for Ryu's help rescuing the princess. If you tell them no, they'll explain that there is gas that weakens them and ask you for your help again. Saying no again does exactly the same thing, resulting in an endless loop until you say yes.
*Equally,
there is a part later in the game where one of your team asks to run off with a crazy amount of money from your stores (or just all of it) -- an unreasonable request at the best of times -- and he won't let you refuse.
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*** That lady or her twin also pops up in ''VideoGame/PokemonDiamondAndPearl''/ Platinum, just outside Stark Mountain, and the same scenario ensues.

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*** That lady or her twin also pops up in ''VideoGame/PokemonDiamondAndPearl''/ Platinum, ''VideoGame/PokemonDiamondAndPearl[=/=]Platinum'', just outside Stark Mountain, and the same scenario ensues.



** Also, before the player receives the Pokedex from Rowan, there are two occasions where the player's Rival asks them a question which he will continually pose should the player tell him "No." At the second occurrence of this, he even remarks how "That joke is getting old."

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** Also, before the player receives the Pokedex Pokédex from Rowan, there are two occasions where the player's Rival asks them a question which he will continually pose should the player tell him "No." At the second occurrence of this, he even remarks how "That joke is getting old."



** In the UpdatedRerelease, the first house on the route to Mr. Pokemon belongs to a man who explains apricorns to you and gives you a bag for carrying them. If you walk past his house, he'll come out of the house to demand why you're passing by his house and then explain apricorns to you and give you a bag for carrying them.

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** In the UpdatedRerelease, the first house on the route to Mr. Pokemon Pokémon belongs to a man who explains apricorns to you and gives you a bag for carrying them. If you walk past his house, he'll come out of the house to demand why you're passing by his house and then explain apricorns to you and give you a bag for carrying them.
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crosswicking

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* ''VideoGame/GreedFall'':
** During Aphra's initial quest, Síora will argue against [[spoiler:sneaking after the Native leaders to learn their secrets]], but the player doesn't get the option to agree with her and must carry on.
** The player is not given the option ''not'' to interfere [[spoiler:during the election of the new islander king]]. Even if De Sardet has already earned the trust of all three contenders, thus it wouldn't really matter [[spoiler:who gets chosen since none will refuse a meeting with the island god]], it is still mandatory to get involved [[spoiler:and obtain the ancient crown]].
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* ''YakuzaLikeADragon'': An inversion occurs if you try to walk down one of several streets that lead to the center of Koreatown before you've progressed to a certain point in the game. Ichiban will simply say "I don't have any reason to go this way" and turn around, without any in-game explanation for why he refuses to go down that street specifically.

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* ''YakuzaLikeADragon'': ''VideoGame/YakuzaLikeADragon'': An inversion occurs if you try to walk down one of several streets that lead to the center of Koreatown before you've progressed to a certain point in the game. Ichiban will simply say "I don't have any reason to go this way" and turn around, without any in-game explanation for why he refuses to go down that street specifically.
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** At the beginning of the game you are forced to join the supremacist, terrorist group that (depending on what background story you chose) may have been responsible for deaths of your former comrades, with not even a scene of Shepard being on the fence before reluctantly saying yes. This wouldn't be ''too'' noticeable if every returning character didn't [[WhatTheHellPlayer call Shepard out on it]].

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** At the beginning of the game you are forced to join the supremacist, terrorist group that (depending on what background story you chose) may have been responsible for deaths of your former comrades, with not even a scene of Shepard being on the fence before reluctantly saying yes. This wouldn't be ''too'' noticeable if every returning character didn't [[WhatTheHellPlayer [[BlamedForBeingRailroaded call Shepard out on it]].

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ButThouMust in role-playming games.

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ButThouMust in role-playming role-playing games.



* In ''VideoGame/FireEmblemThreeHouses'', the Flame Emperor will approach you at the end of Chapter 8 and ask for your assistance. If you say yes, the Flame Emperor will accuse you of lying and withdraw. Granted, it is possible to later join the Flame Emperor if you meet certain conditions.



** In ''Persona 4: Golden'', they take it a step up. [[spoiler: Nanako]] makes you a dish which appears to be BLUE and has a shape most resembling gelatin. She says it's supposed to be chocolate and that the [[LethalChef girls taught her how to make it]]. Expectantly, she looks to you to eat it. The game LITERALLY SAYS YOU HAVE NO OPTIONS.

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** In ''Persona 4: Golden'', they take it a step up. [[spoiler: Nanako]] makes you a dish which appears to be BLUE blue and has a shape most resembling gelatin.the Slime Persona. She says it's supposed to be chocolate and that the [[LethalChef girls taught her how to make it]]. Expectantly, she looks to you to eat it. The game LITERALLY SAYS YOU HAVE NO OPTIONS.''literally'' says you have no options.



** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', one quest involves investigating a series of robberies for the town watch. A group of women have been luring men to a remote cabin with promises of a good time, only to take all their possessions once the men have removed their gear. If you go to a local inn soon afterwards, you will meet the women. If the player character is male, they will attempt to lure him to the cabin with the aforementioned promises. If the PC is female, however, they will offer her a place in their gang. That evening, the quest calls for you to join them at the cabin. No matter whether the PC is male or female, your only dialogue options involve revealing your status as a mole, then taking out the whole gang by yourself in combat. As a female character (who may even be a member of the Thieves Guild and/or Dark Brotherhood and whose railroaded behaviour therefore makes little sense), this seems like [[TheyWastedAPerfectlyGoodPlot a waste of a good plot]].

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** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', one quest involves investigating a series of robberies for the town watch. A group of women have been luring men to a remote cabin with promises of a good time, only to take all their possessions once the men have removed their gear. If you go to a local inn soon afterwards, you will meet the women. If the player character is male, they will attempt to lure him to the cabin with the aforementioned promises. If the PC is female, however, they will offer her a place in their gang. That evening, the quest calls for you to join them at the cabin. No matter whether the PC is male or female, your only dialogue options involve revealing your status as a mole, then taking out the whole gang by yourself in combat. As a female character (who may even be a member of the Thieves Guild and/or Dark Brotherhood and whose railroaded behaviour behavior therefore makes little sense), this seems like [[TheyWastedAPerfectlyGoodPlot a waste of a good plot]].



** This happens again at a later point. Lucina realizes that [[spoiler: the Avatar under DemonicPossession is the one who killed her father in the BadFuture and decides to kill them to prevent it from happening again. You're given the choice of either accepting her judgement or refusing and fighting back, but Chrom interrupts and stops her no matter which one you choose]].

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** This happens again at a later point. Lucina realizes that [[spoiler: the Avatar under DemonicPossession is the one who killed her father in the BadFuture and decides to kill them to prevent it from happening again. You're given the choice of either accepting her judgement or refusing and fighting back, but Chrom interrupts and stops her no matter which one you choose]].choose. If you're Lucina's mother or husband, she'll be unable to go through with killing you]].


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* In ''VideoGame/JadeEmpire'', midway through the Arena questline, Kai Lan the Serpent will ask you to help him take over the Guild. Unlike other quests that feature an evil route, you cannot say yes to him; Black Whirlwind will barge into the meeting and pull you aside for a private discussion. Kai Lan's lackey Lucky Cho will then attack you, forcing you to kill him and resulting in Kai Lan planning to have you
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* In ''VideoGame/{{Monark}}'', the game will oftentimes give the player different options about how the PlayerCharacter, the Vice-President of the True Student Council, will react to a situation or what they'll say. Sometimes, you're given choices that are dead-ends if you want to continue the game or 3 different ways to say "No".
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** In ''VideoGame/ShinMegamiTenseiIIINocturne'', a sidequest has two Manikins trying to summon a demon that will help them get revenge. However, Baphomet tells them summoning this demon takes some time. They ask you to convince him to hurry up, even though they've been warned it would be a bad idea. If you refuse, you're just kicked out of the building, stopping the sidequest until you return (which will just lead to the Manikins asking you again if Baphomet should hurry up). If you accept, [[GagPenis Mara]] is summoned, but is turned into a phallic-looking BlobMonster due to the ritual not being done correctly, and goes berserk, leading to a battle.
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Hollywood Nerd has been disambig'd


--> '''Carrie:''' So you think [[HollywoodNerd Francis]] is an awesome irresistible guy? Basically, a stallion? Well... imagine that! You and I feel the same way about him!

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--> '''Carrie:''' So you think [[HollywoodNerd [[{{Nerd}} Francis]] is an awesome irresistible guy? Basically, a stallion? Well... imagine that! You and I feel the same way about him!
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** In ''VideoGame/PokemonLegendsArceus'', Professor Laventon asks you if you'd like to help him complete the Pokédex when you arrive in Hisui at the beginning of the game. You can turn his offer down, but since Pokédex completion is what the main gameplay loop revolves around, he'll just ask again if you do. You don't even get a new line of dialogue for it.
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* The obscure UsefulNotes/GameBoy RPG ''Great Greed'' has a scene in which a bad guy [[WeCanRuleTogether asks you to join their side]]. If you say "yes" you get a [[FissionMailed fake]] NonstandardGameOver -- your NPC ally [[CutscenePowerToTheMax blasts you with a lightning bolt]], you see a GameOver screen for a moment, and then she says that it was a demonstration of what would have happened if you were serious. You are then returned to the game as it was just before you talked to the boss.

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* The obscure UsefulNotes/GameBoy RPG ''Great Greed'' ''VideoGame/GreatGreed'' has a scene in which a bad guy [[WeCanRuleTogether asks you to join their side]]. If you say "yes" you get a [[FissionMailed fake]] NonstandardGameOver -- your NPC ally [[CutscenePowerToTheMax blasts you with a lightning bolt]], you see a GameOver screen for a moment, and then she says that it was a demonstration of what would have happened if you were serious. You are then returned to the game as it was just before you talked to the boss.
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* In ''VideoGame/ChronoTrigger'', [[RebelliousPrincess Marle]] will keep asking you to reconsider not accompanying her after running into her at the beginning of the game; furthermore, after witnessing Lavos destroy the world, your other two party members are all gung-ho about stopping it (or, in Lucca's case, [[ShipperOnDeck about Crono looking cool in front of the other girl]]), and won't take no for an answer.

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* In ''VideoGame/ChronoTrigger'', [[RebelliousPrincess Marle]] will keep asking you to reconsider not accompanying her after running into her at the beginning of the game; furthermore, game. The same thing happens when Frog shows up and Lucca asks if you want to join him. Furthermore, after witnessing Lavos destroy the world, your other two party members are all gung-ho about stopping it (or, in Lucca's case, [[ShipperOnDeck about Crono looking cool in front of the other girl]]), and won't take no for an answer.
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* ''YakuzaLikeADragon'': An inversion occurs if you try to walk down one of several streets that lead to the center of Koreatown before you've progressed to a certain point in the game. Ichiban will simply say "I don't have any reason to go this way" and turn around, without any in-game explanation for why he refuses to go down that street specifically.

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** You also can't 'pass' the battle without actually using the Mega Evolution. If you didn't activate it and lost (it is impossible to win without it) Korrina will insist you do it again, and will keep doing so until you do it properly.
*** Except that it is possible to win without Mega Evolution, involving a fair bit of luck with the RNG. Not that it changes anything, the game still acts as though you have lost.

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** You also can't 'pass' the battle without actually using the Mega Evolution. If you didn't activate it and lost (it is impossible to win without it) it, Korrina will insist you do it again, and will keep doing so until you do it properly.
*** Except that it
properly. It is possible to win without Mega Evolution, involving a fair bit of luck with the RNG. Not that it changes anything, RNG, but the game still acts as though you have lost.

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