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*** Oskar Fevras is an arrogant EccentricArtist held prisoner by the Zhentarim ThievesGuild. Despite being a literal slave, if approached for a portrait he'll demand that they pay for his release first before reappearing in Act 3 and railroading them into ThatOneLevel.
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* In ''VideoGame/{{Undertale}}'', the dates you can go on with Papyrus, Undyne and Alphys in the Pacifist route all function like this. With Papyrus, you can ignore or outright insult him, and he'll interpret it as you being shy or so honest with your feelings that it overwhelms his passions. Undyne requires you select some tea to proceed with her, which the game blatantly tells you is the correct choice, and picking anything else has her refuse or make a snide comment. Finally, Alphys will always come to the same conclusions no matter which choices you make, and the final choice made after the date doesn't affect the game at all.

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* In ''VideoGame/{{Undertale}}'', the dates you can go on with Papyrus, Undyne and Alphys in the Pacifist route all function like this. With Papyrus, you can ignore or outright insult him, and he'll interpret it as you being shy or so honest with your feelings that it overwhelms his passions. (Before this, if you try to call Papyrus a loser after sparing him, he interprets it as self-deprecation and decides to be your friend anyway.) Undyne requires you select some tea to proceed with her, which the game blatantly tells you is the correct choice, and picking anything else has her refuse or make a snide comment. Finally, Alphys will always come to the same conclusions no matter which choices you make, and the final choice made after the date doesn't affect the game at all.
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*** MysteriousProtector Withers is intent on keeping the party alive whether they want him to or not; if the party skips his tomb he simply shows up with no context and invites himself along. If attacked, he'll NoSell it and lightly mock your [[DidWeJustHaveTeaWithCthulhu futile attempts at harming him]] before going right back to being helpful as always.
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* ''VideoGame/ExpeditionsRome'' has a very branching structure depending on your choices. There are usually multiple ways to accomplish an objective, frequently ones which involve [[CulturalPosturing proudly explaining why a Roman would do it that way]]. Yet in the final act of the game you're faced with something that would be abhorrent to Roman sensibilities ([[spoiler:HumanSacrifice]]) but it must be done for the story to proceed, your only choice being the exact details.

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* ''VideoGame/BaldursGateIIShadowsOfAmn'': Anything but accepting Gaelan's offer will result in you going in circle through the same dialogues. It is also a railroading of another railroading: for further details see also the below section with the examples where giving the "wrong" answer leads anyway to the same result.
* ''VideoGame/BaldursGateIIThroneOfBhaal'':
** You can't ignore [[spoiler:Sarevok]]. You get the ability to leave the pocket plane only after you restore him, even if you shouldn't have.
** More or less the first person you meet in Saradush will do this, the conversation going in a circle until you agree to do what they want. Especially jarring since the sole reason you are supposed to trust the person is that they ask for pity on starving people. However, if you ask about them and their knowledge of you, they give a [[MostDefinitelyNotAVillain completely unconvincing and uninformative answer]] that would arouse immediate suspicion in anyone, let alone the constantly-betrayed child of Bhaal. There is also nothing the character offers in return for your services.
** {{Lampshade|Hanging}}d later with several dialogue options with a Solar about what they have to do because destiny give the player the choice of grumbling that they never get a choice in these sorts of matters.

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* ''Franchise/BaldursGate'':
**
''VideoGame/BaldursGateIIShadowsOfAmn'': Anything but accepting Gaelan's offer will result in you going in circle through the same dialogues. It is also a railroading of another railroading: for further details see also the below section with the examples where giving the "wrong" answer leads anyway to the same result.
* ** ''VideoGame/BaldursGateIIThroneOfBhaal'':
** *** You can't ignore [[spoiler:Sarevok]]. You get the ability to leave the pocket plane only after you restore him, even if you shouldn't have.
** *** More or less the first person you meet in Saradush will do this, the conversation going in a circle until you agree to do what they want. Especially jarring since the sole reason you are supposed to trust the person is that they ask for pity on starving people. However, if you ask about them and their knowledge of you, they give a [[MostDefinitelyNotAVillain completely unconvincing and uninformative answer]] that would arouse immediate suspicion in anyone, let alone the constantly-betrayed [[AntiAntichrist child of Bhaal.Bhaal]]. There is also nothing the character offers in return for your services.
** *** {{Lampshade|Hanging}}d later with several dialogue options with a Solar about what they have to do because destiny give the player the choice of grumbling that they never get a choice in these sorts of matters.matters.
** ''VideoGame/BaldursGateIII'':
*** If the PlayerCharacter [[StupidEvil decides to be edgy]] and reject [[TokenEvilTeammate Shadowheart]]'s pleas to team up (alongside the ClingyMacGuffin that drives the entire plot), she shows up again BrainwashedAndCrazy, forcing the player to either let her tag along or claim the MacGuffin from her corpse.
*** In Act 3, TagalongKid Yenna [[TheThingThatWouldNotLeave refuses to stop stalking the party]] regardless of how many times she's told off [[WouldHurtAChild or even attacked and can't be killed]] [[spoiler:because there has to be ''someone'' for [[PsychoKnifeNut Orin the Red]] to kidnap. Although [[KickTheDog you don't have to actually save her]]]].
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* Averted entirely by Canopus in the original ''VideoGame/OgreBattle''; when asked what you're fighting for, the PlayerCharacter is offered first one option with a yes/no dialogue, then (upon saying 'no') a second option, and finally a third, at which point, if the Player ''still'' says 'no,' [[spoiler:Canopus erupts in fury, saying that you're just barbarians fighting with no cause, your KarmaMeter takes a big hit, and you can't ever get either Canopus or his buddy Gilbert to fight for you]].

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* Averted entirely by Canopus in the original ''VideoGame/OgreBattle''; when asked what you're if they're fighting for, for a selfless cause, the PlayerCharacter is offered first one option with a yes/no dialogue, then (upon saying 'no') a second option, and finally a third, at which point, if the Player ''still'' says 'no,' [[spoiler:Canopus erupts in fury, saying that you're just barbarians fighting with no cause, your KarmaMeter takes a big hit, and you can't ever get either Canopus or his buddy Gilbert to fight for you]].
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** In the UpdatedReRelease for [[UsefulNotes/NintendoSwitch Switch]], saying no when the horse asks to join your party will cause it to become sad, at which point the game will give a new dialogue, asking if you want to have the horse join your party after all. Pressing no at this dialogue box merely makes the dialogue repeat itself continually until the player says yes.

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** In the UpdatedReRelease for [[UsefulNotes/NintendoSwitch [[Platform/NintendoSwitch Switch]], saying no when the horse asks to join your party will cause it to become sad, at which point the game will give a new dialogue, asking if you want to have the horse join your party after all. Pressing no at this dialogue box merely makes the dialogue repeat itself continually until the player says yes.

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** In ''VideoGame/PokemonScarletAndViolet'', you ''cannot'' deny Nemona's repeated attempts for a battle or even turn down her wish to be rivals. She only gets annoyed, but she ''will'' get what she wants out of you. This is also used on Bede in the "We Should Battle" event in ''VideoGame/PokemonMasters'', where Nemona refuses to back down until Bede says "yes" to her request to form a team with her after Bede says "no" the first two times.
*** In the first half of its DLC ''The Teal Mask'', losing (or throwing) the final battle against Kieran [[spoiler:doesn't mean that he can keep Ogerpon]], despite the pre-battle text explicitly stating that this was at stake - similarly to the Sun and Moon example, you get a standard white-out and, upon reaching him again, the dialogue progresses as though the battle never happened.

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** In ''VideoGame/PokemonScarletAndViolet'', you ''VideoGame/PokemonScarletAndViolet'' (plus ''Teal Mask'' and ''Indigo Disk''):
*** You
''cannot'' deny Nemona's repeated attempts for a battle or even turn down her wish to be rivals. She only gets annoyed, but she ''will'' get what she wants out of you. This is also used on Bede in the "We Should Battle" event in ''VideoGame/PokemonMasters'', where Nemona refuses to back down until Bede says "yes" to her request to form a team with her after Bede says "no" the first two times.
*** In the first half of its DLC ''The Teal Mask'', losing (or throwing) the final battle against Kieran [[spoiler:doesn't mean that he can keep Ogerpon]], despite the pre-battle text explicitly stating that this was at stake - similarly to the Sun and Moon example, you get a standard white-out and, upon reaching him again, the dialogue progresses as though the battle never happened.happened.
*** [[InvokedTrope Invoked]] during the climax of ''Indigo Disk'': [[spoiler:after you and Kieran (fresh off a JerkassRealization kickstarted by him inadvertently causing Terapagos to go on a rampage after losing his temper and capturing it in a Master Ball against its will when it started to approach you) finally wear down Terapagos, the standard Catch-Don't Catch prompt that shows up at the end of a Tera Raid battle appears. Nothing stops you from choosing "Don't Catch" to let Keiran catch Terapagos, but if you do, Kieran will shake his head and tell you that ''you'' need to be the one to catch Terapagos, not him, as feels that he forfeited the right to catch Terapagos after the inciting incident. You then go directly to the Pokéball selection screen to choose a ball to catch Terapagos with.]]

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** ...And it's then played utterly straight when you meet Madison, even if you're playing an utterly paranoid character, you have to take her back to your safehouse to keep her...er, safe.
* ''VideoGame/BaldursGateIIShadowsOfAmn'': Anything but accepting Gaelan's offer will result in you going in circle through the same dialogues. It is also a railroading of another railroading: for further details see also the below section with the examples where giving the "wrong" answer leads anyway to the same result.



** {{Lampshade|Hanging}}d later with several dialogue options with a Solar about what they have to do because destiny give the player the choice of grumbling that they never get a choice in these sorts of matters. See also the other sections below for different types of examples.
** ...And it's then played utterly straight when you meet Madison, even if you're playing an utterly paranoid character, you have to take her back to your safehouse to keep her...er, safe.

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** {{Lampshade|Hanging}}d later with several dialogue options with a Solar about what they have to do because destiny give the player the choice of grumbling that they never get a choice in these sorts of matters. See also the other sections below for different types of examples.\n** ...And it's then played utterly straight when you meet Madison, even if you're playing an utterly paranoid character, you have to take her back to your safehouse to keep her...er, safe.

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