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Bonus Boss has been split.


* Is making the Pokédex mandatory something that makes sense and was bound to happen anytime soon, being the TropeNamer for GottaCatchEmAll, or does it turn the game into a collectathon? Progression in this game is directly tied to Pokédex completion, meaning players can find themselves catching Pokémon for the sake of advancing and not because they want to catch them, particularly since tasks can take a very long time to be fulfilled if you don't catch the Pokémon. This is especially relevant for [[spoiler:Arceus, which requires capturing one of every Pokémon (save for [[OldSaveBonus Darkrai and Shaymin]])]], meaning the player has to actively seek for Pokémon they don't like just to reach a BonusBoss.

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* Is making the Pokédex mandatory something that makes sense and was bound to happen anytime soon, being the TropeNamer for GottaCatchEmAll, or does it turn the game into a collectathon? Progression in this game is directly tied to Pokédex completion, meaning players can find themselves catching Pokémon for the sake of advancing and not because they want to catch them, particularly since tasks can take a very long time to be fulfilled if you don't catch the Pokémon. This is especially relevant for [[spoiler:Arceus, which requires capturing one of every Pokémon (save for [[OldSaveBonus Darkrai and Shaymin]])]], meaning the player has to actively seek for out Pokémon they don't like just to reach a BonusBoss.the TrueFinalBoss.
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* Whether or not Phione (which can only be obtained by breeding Manaphy, which is undisputably a Mythical) is a Mythical Pokémon is a hot-button debate. The fact that the franchise itself [[FlipFlopOfGod tends to flip-flop on the issue]] doesn't help much. Supporters will point out that it is typically banned from battle facilities (a trait shared only by Legendaries and Mythicals), is not required to complete the National Dex, and most handbooks refer to it as one. Deniers will point out its [[MasterOfNone unremarkable stats]] (80 across the board), the fact that it is easy to obtain multiple of, and being treated as a common Pokémon in ''VideoGame/PokemonRangerGuardianSigns'' and an episode of ''Anime/PokemonTheSeriesDiamondAndPearl''.
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** Generation V was the first generation to see significant change for the ''Pokémon'' franchise, mostly with a focus on deeper lore and more developed characters and stories, as well as a completely new, self-contained regional Pokédex with no older species. However, the games were met with glowing praise by some fans and apathy from others, resulting in lower sales than Gen IV; many of the changes and innovations Gen V introduced fell by the wayside in the subsequent (and differently polarizing) 3DS entries. Some fans (especially overzealous supporters of the generation) believe Gen V to be [[SacredCow perfect]] and point to "[[FirstInstallmentWins genwunners]]" as the main or sole reason why its innovations fell by the wayside. Others believe that the games' novelty was undermined by some of their creative decisions being out of touch with the fanbase at large -- such as with the extremely polarizing Unova Pokédex of ''VideoGame/PokemonBlackAndWhite'' -- and that Game Freak misattributed the blame to fans not liking Gen V in general, resulting in future games distancing themselves from Gen V as a whole. Others still believe Gen V [[http://twinfinite.net/2017/12/best-pokemon-generations-ranked/1/ to not have been as innovative or groundbreaking at many people claimed]], and in fact that its weak attempts at being "different" were already signs of ''Pokémon'' being desperate for new ideas and continuing along its path of being a FranchiseZombie -- and that, in fact, the games tried ''so'' hard to be different that they ended up alienating fans of the classic formula and Pokémon species.

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** Generation V was the first generation to see significant change for the ''Pokémon'' franchise, mostly with a focus on deeper lore and more developed characters and stories, as well as a completely new, self-contained regional Pokédex with no older species. However, the games were met with glowing praise by some fans and apathy from others, resulting in lower sales than Gen IV; many of the changes and innovations Gen V introduced fell by the wayside in the subsequent (and differently polarizing) 3DS entries. Some fans (especially overzealous supporters of the generation) believe Gen V to be [[SacredCow perfect]] and point to "[[FirstInstallmentWins genwunners]]" as the main or sole reason why its innovations fell by the wayside. Others believe that the games' novelty was undermined by some of their creative decisions being out of touch with the fanbase at large -- such as with the extremely polarizing Unova Pokédex of ''VideoGame/PokemonBlackAndWhite'' -- and that Game Freak misattributed the blame to fans not liking Gen V in general, resulting in future games distancing themselves from Gen V as a whole. Others still believe Gen V [[http://twinfinite.net/2017/12/best-pokemon-generations-ranked/1/ to not have been as innovative or groundbreaking at as many people claimed]], which by itself is also divisive - either people find it a good decision and in fact a very natural progression from the Generation IV games (making Generation V stand out as simply better rather than unique like every other generation does), or that its weak attempts at being "different" were already signs of ''Pokémon'' being desperate for new ideas and continuing along its path of being a FranchiseZombie -- and that, in fact, the games tried ''so'' hard to be different that they ended up alienating fans of the classic formula and Pokémon species.
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While people might quibble over certain aspects of Legends, overall the vast majority of the fanbase seems to like the game, which isn't enough for a Broken Base.


* Is the game a case of AuthorsSavingThrow, giving breaths of fresh air of a franchise that was growing stale, or a case of TheyChangedItNowItSucks in that the series needed not an overhaul, but just plain better games, and that ''Legends: Arceus'''s decent sales means that traditionally-designed Pokémon games may not come back. Detractors may find ''Legends: Arceus'' to be ''Pokémon'' InNameOnly and too similar to ''VideoGame/MonsterHunter''.
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** Unlocking Arceus requires having ''beaten'' ''Legends: Arceus'' and not just having a savegame (unlike every other case in the series) meaning you can't just borrow a copy for a few minutes, create some save data and return it, but rather buy a copy and play through it - and since ''Legends: Arceus'' is so different from all the other games, it might mean spending 60 dollars just to get a single Pokémon.
** The fact that ''Legends: Arceus'' ''already allows players to get an Arceus without the need of an event''[[note]]the only difference is the one in ''Brilliant Diamond and Shining Pearl'' [[PaletteSwap can be shiny]][[/note]], meaning that players that only purchase ''Legends: Arceus'' can get one Arceus, players that get both ''Legends: Arceus'' and ''Brilliant Diamond or Shining Pearl'' can get two, and players that only get ''Brilliant Diamond or Shining Pearl'' cannot get any.

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** Unlocking Arceus requires having ''beaten'' beaten ''Legends: Arceus'' and not just having a savegame (unlike every other case in the series) meaning you can't just borrow a copy for a few minutes, create some save data and return it, but rather buy a copy and play through it - and since ''Legends: Arceus'' is so different from all the other games, it might mean spending 60 dollars just to get a single Pokémon.
** The fact that ''Legends: Arceus'' ''already allows players to get an Arceus without the need of an event''[[note]]the only difference is that the one in ''Brilliant Diamond and Shining Pearl'' [[PaletteSwap can be shiny]][[/note]], meaning that players that only purchase ''Legends: Arceus'' can get one Arceus, players that get both ''Legends: Arceus'' and ''Brilliant Diamond or Shining Pearl'' can get two, and players that only get ''Brilliant Diamond or Shining Pearl'' cannot get any.



* The massively lower amount of trainer battles, and that most bosses are wild Pokémon. Does it flow better with the game, especially since you're not going to find sequences of trainers with very weak teams, or does it make too irrelevant [[spoiler:to be properly prepared for the battle against Volo]]? That the game tries to justify this by saying the people of Hisui had yet to trust Pokémon also causes a split in that whether it's a well-thought justification or just an excuse and that they could have had a way higher proportion of trainer battles if they wanted to.

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* The massively lower amount of trainer battles, and that most bosses are wild Pokémon. Does it flow better with the game, especially since you're not going to find sequences of trainers with very weak teams, or does it make teambuilding too irrelevant [[spoiler:to be properly prepared for the battle against Volo]]? That the game tries to justify this by saying the people of Hisui had yet to trust Pokémon also causes a split in that whether it's a well-thought justification or just an excuse and that they could have had a way higher proportion of trainer battles if they wanted to.
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TRS cleanup


Being officially called a "mainline game" despite [[AndNowForSomethingCompletelyDifferent being so drastically different]] than every other entry considered as such meant that ''Legends: Arceus'' was inevitably going to cause a fractured base. Outside of a small amount of specific points that are generally agreed on, virtually everything is fuel to the fire.

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Being officially called a "mainline game" despite [[AndNowForSomethingCompletelyDifferent being so drastically different]] different than every other entry considered as such meant that ''Legends: Arceus'' was inevitably going to cause a fractured base. Outside of a small amount of specific points that are generally agreed on, virtually everything is fuel to the fire.
Is there an issue? Send a MessageReason:
None


* Is the game a case of AuthorsSavingThrow, giving breaths of fresh air of a franchise that was growing stale, or a case of TheyChangedItNowItSucks in that the series needed not an overhaul, but just plain better games, and that ''Legends: Arceus'''s decent sales means that traditionally-designed Pokémon games may not come back. Detractors may find ''Legends: Arceus'' to be ''Pokémon'' InNameOnly and too similar to ''Franchise/MonsterHunter''.

to:

* Is the game a case of AuthorsSavingThrow, giving breaths of fresh air of a franchise that was growing stale, or a case of TheyChangedItNowItSucks in that the series needed not an overhaul, but just plain better games, and that ''Legends: Arceus'''s decent sales means that traditionally-designed Pokémon games may not come back. Detractors may find ''Legends: Arceus'' to be ''Pokémon'' InNameOnly and too similar to ''Franchise/MonsterHunter''.''VideoGame/MonsterHunter''.



* The game makes for a ''much'' higher focus on exploration, expanding on ''Sword and Shield'''s concept of Wild Areas so that the game's map is essentially a group of open areas. Defenders will say it's a necessary change and puts Pokémon closer to modern titles (even if it's not WideOpenSandbox), and that newer entries had become [[NoSidewaysNoExplorationNoFreedom too linear]] and had maps that were not engaging. Detractors often point the QuicksandBoxTrap ''Legends: Arceus'' is affected by, with non-linear maps and missions can make the player feel lost, forget there was a goal to begin with and not make any progress

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* The game makes for a ''much'' higher focus on exploration, expanding on ''Sword and Shield'''s concept of Wild Areas so that the game's map is essentially a group of open areas. Defenders will say it's a necessary change and puts Pokémon closer to modern titles (even if it's not WideOpenSandbox), and that newer entries had become [[NoSidewaysNoExplorationNoFreedom [[NoSidepathsNoExplorationNoFreedom too linear]] and had maps that were not engaging. Detractors often point the QuicksandBoxTrap QuicksandBox ''Legends: Arceus'' is affected by, with non-linear maps and missions can make the player feel lost, forget there was a goal to begin with and not make any progressprogress, and that linear maps let players keep the idea of where they should be heading.

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** One of the most intense debates, especially after Gen VIII, is whether the franchise should abandon its roots entirely and become a WideOpenSandbox and/or an ActionRPG. Supporters say that it is the best possible shakeup the franchise could use, and often cite games such as ''VideoGame/YoKaiWatch4'' as examples of "what Pokémon should have evolved into by now". Opponents think the franchise can innovate in other ways (such as story, see above), don't want the franchise to blindly FollowTheLeader for games like ''Breath of the Wild'', and prize ''Pokémon'' as a rare RPG franchise that hasn't moved away from turn-based gameplay. The reveal and subsequent release of ''VideoGame/PokemonLegendsArceus'' has united these groups to an extent (adding some aspects of a WideOpenSandbox, but keeping battles turn-based with some action aspects), but the debate still rages on in some circles.

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** One of the most intense debates, especially after Gen VIII, is whether the franchise should abandon its roots entirely and become a WideOpenSandbox and/or an ActionRPG. Supporters say that it is the best possible shakeup the franchise could use, and often cite games such as ''VideoGame/YoKaiWatch4'' as examples of "what Pokémon should have evolved into by now". Opponents think the franchise can innovate in other ways (such as story, see above), don't want the franchise to blindly FollowTheLeader for games like ''Breath of the Wild'', and prize ''Pokémon'' as a rare RPG franchise that hasn't moved away from turn-based gameplay. The reveal and subsequent release of ''VideoGame/PokemonLegendsArceus'' has united these groups to an extent (adding some aspects of a WideOpenSandbox, but keeping battles turn-based with some action aspects), but the debate still rages on in some circles. not helped matters.




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* The DifficultySpike once you get to the Elite Four and Cynthia. Players are either glad to see the Elite Four and Champion feel genuinely challenging for once, or annoyed by the fact practically everything before them was kept at a similar difficult to the original games, making the aforementioned spike way too noticeable.



* Being officially called a "mainline game" despite [[AndNowForSomethingCompletelyDifferent being so drastically different]] than every other entry considered as such was inevitably going to cause a fractured base. Outside of a small amount of specific points that are generally agreed on, virtually everything is fuel to the fire. Is the game and AuthorsSavingThrow, or a blatant case of TheyChangedItNowItSucks? Is the CombatantCooldownSystem better or worse than the traditional one? Is the increased focus on exploration better, or it makes players lose track of what they should be doing? Is making the Pokédex mandatory something that makes sense and was bound to happen anytime soon, being the TropeNamer for GottaCatchEmAll, or does it turn the game into a collectathon?

to:

* Being officially called a "mainline game" despite [[AndNowForSomethingCompletelyDifferent being so drastically different]] than every other entry considered as such meant that ''Legends: Arceus'' was inevitably going to cause a fractured base. Outside of a small amount of specific points that are generally agreed on, virtually everything is fuel to the fire. fire.

*
Is the game and a case of AuthorsSavingThrow, giving breaths of fresh air of a franchise that was growing stale, or a blatant case of TheyChangedItNowItSucks? TheyChangedItNowItSucks in that the series needed not an overhaul, but just plain better games, and that ''Legends: Arceus'''s decent sales means that traditionally-designed Pokémon games may not come back. Detractors may find ''Legends: Arceus'' to be ''Pokémon'' InNameOnly and too similar to ''Franchise/MonsterHunter''.
*
Is the CombatantCooldownSystem better or worse than the traditional one? Is This discussion generally revolves around whether the increased lack of an IKnowYouKnowIKnow prediction element in ''Legends: Arceus'' is a good change, and whether the Strong and Agile styles make for a good gimmick in this game. The game's lack of PlayerVersusPlayer features tends to be thrown around them.
* That the player character can take damage, black out from said damage and lose items as a result. An immersive change that finally gives the player character a role during a battle, or something that distracts from the battle and does not add anything good to the player experience?
* The massively lower amount of trainer battles, and that most bosses are wild Pokémon. Does it flow better with the game, especially since you're not going to find sequences of trainers with very weak teams, or does it make too irrelevant [[spoiler:to be properly prepared for the battle against Volo]]? That the game tries to justify this by saying the people of Hisui had yet to trust Pokémon also causes a split in that whether it's a well-thought justification or just an excuse and that they could have had a way higher proportion of trainer battles if they wanted to.
* The game makes for a ''much'' higher
focus on exploration better, or it makes players lose track exploration, expanding on ''Sword and Shield'''s concept of what they should be doing? Wild Areas so that the game's map is essentially a group of open areas. Defenders will say it's a necessary change and puts Pokémon closer to modern titles (even if it's not WideOpenSandbox), and that newer entries had become [[NoSidewaysNoExplorationNoFreedom too linear]] and had maps that were not engaging. Detractors often point the QuicksandBoxTrap ''Legends: Arceus'' is affected by, with non-linear maps and missions can make the player feel lost, forget there was a goal to begin with and not make any progress
*
Is making the Pokédex mandatory something that makes sense and was bound to happen anytime soon, being the TropeNamer for GottaCatchEmAll, or does it turn the game into a collectathon?collectathon? Progression in this game is directly tied to Pokédex completion, meaning players can find themselves catching Pokémon for the sake of advancing and not because they want to catch them, particularly since tasks can take a very long time to be fulfilled if you don't catch the Pokémon. This is especially relevant for [[spoiler:Arceus, which requires capturing one of every Pokémon (save for [[OldSaveBonus Darkrai and Shaymin]])]], meaning the player has to actively seek for Pokémon they don't like just to reach a BonusBoss.

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The entire lineup of Generation VIII games proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts debates that feels eerily like political {{Flame War}}s, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.



''Pokémon Sword and Shield'' along with ''Pokémon Brilliant Diamond and Shining Pearl'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts debates that feels eerily like political {{Flame War}}s, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.
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* Patch 1.3.0 allows players to, after 15 years, officially use the Azure Flute to reach the Hall of Origin and battle Arceus... [[OldSaveBonus so long as you have beaten the main story]] of ''Legends: Arceus''. While other games of the generation also provided bonuses from having save data from another game (including these very games themselves), and some people find it to neatly tie the plot between the two games, Arceus was particularly contentious for three reasons:
** ''Legends: Arceus'' was released after ''Brilliant Diamond and Shining Pearl'' (making it a "New Save Bonus" of sorts), and released in a mere two months after the latter games, meaning you might not be able to afford this bonus.
** Unlocking Arceus requires having ''beaten'' ''Legends: Arceus'' and not just having a savegame (unlike every other case in the series) meaning you can't just borrow a copy for a few minutes, create some save data and return it, but rather buy a copy and play through it - and since ''Legends: Arceus'' is so different from all the other games, it might mean spending 60 dollars just to get a single Pokémon.
** The fact that ''Legends: Arceus'' ''already allows players to get an Arceus without the need of an event''[[note]]the only difference is the one in ''Brilliant Diamond and Shining Pearl'' [[PaletteSwap can be shiny]][[/note]], meaning that players that only purchase ''Legends: Arceus'' can get one Arceus, players that get both ''Legends: Arceus'' and ''Brilliant Diamond or Shining Pearl'' can get two, and players that only get ''Brilliant Diamond or Shining Pearl'' cannot get any.


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* Being officially called a "mainline game" despite [[AndNowForSomethingCompletelyDifferent being so drastically different]] than every other entry considered as such was inevitably going to cause a fractured base. Outside of a small amount of specific points that are generally agreed on, virtually everything is fuel to the fire. Is the game and AuthorsSavingThrow, or a blatant case of TheyChangedItNowItSucks? Is the CombatantCooldownSystem better or worse than the traditional one? Is the increased focus on exploration better, or it makes players lose track of what they should be doing? Is making the Pokédex mandatory something that makes sense and was bound to happen anytime soon, being the TropeNamer for GottaCatchEmAll, or does it turn the game into a collectathon?
Is there an issue? Send a MessageReason:
None


''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts debates that feels eerily like political {{Flame War}}s, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.

to:

''Pokémon Sword and Shield'' along with ''Pokémon Brilliant Diamond and Shining Pearl'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts debates that feels eerily like political {{Flame War}}s, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.
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None

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!!'''BDSP'''

!!'''LA'''
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Mandotory is a poor choice of words


* EXP Share being mandatory. The changes to the EXP Share after Generation 6 were already a contentious topic for how it made the already easy games even easier, but with this change, the most common refute to it ("just turn it off") was no longer valid. The officially mentioned workaround by Game Freak to simply deposit Pokémon to not have them get EXP felt clunky compared to a simple toggle, which the newly added autosave feature had (something that garnered flack even from those neutral on the matter). Those defending the change argue that many RPG's had given EXP to all party members for ages and never had a problem with it: the general response to this is that Pokémon plays so differently from other RPG's that, even if the game was balanced around it, there wouldn't be much mileage out of mandatory EXP share. Furthermore, this was a holdover from the ''Let's Go!'' games, which were also decried by veterans for their lack of difficulty: though it was generally given a pass then due to ''Let's Go!'' being a much more explicitly entry level game, the promise that the next games would cater to more serious players made this retention difficult to ignore. Whether the final game's easy difficulty is a direct result of this change or not is base breaking in and of itself as well.

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* EXP Share being mandatory.permanent. The changes to the EXP Share after Generation 6 were already a contentious topic for how it made the already easy games even easier, but with this change, the most common refute to it ("just turn it off") was no longer valid. The officially mentioned workaround by Game Freak to simply deposit Pokémon to not have them get EXP felt clunky compared to a simple toggle, which the newly added autosave feature had (something that garnered flack even from those neutral on the matter). Those defending the change argue that many RPG's had given EXP to all party members for ages and never had a problem with it: the general response to this is that Pokémon plays so differently from other RPG's that, even if the game was balanced around it, there wouldn't be much mileage out of mandatory permanent EXP share. Furthermore, this was a holdover from the ''Let's Go!'' games, which were also decried by veterans for their lack of difficulty: though it was generally given a pass then due to ''Let's Go!'' being a much more explicitly entry level game, the promise that the next games would cater to more serious players made this retention difficult to ignore. Whether the final game's easy difficulty is a direct result of this change or not is base breaking in and of itself as well.
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None


* In Japan, the male dexholder/Prof. Oak's grandson is named green to match the Red and Green version, while the third dexholder introduced later on would be named Blue, since that was the third version of the game. However, their names were switched in translation [[{{Woolseyism}} as to match the dual version in the west]], i.e, Red & Blue. This leads to much confusion among the fanbase, with some preferring to use the original while the others prefer the English games. (Many would specify their gender when referring to the two, with Blue (M) for example)

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* In Japan, the male dexholder/Prof. Oak's grandson is named green Green to match the Red and Green version, while the third dexholder introduced later on would be named Blue, since that was the third version of the game. However, their names were switched in translation [[{{Woolseyism}} as to match the dual version in the west]], i.e, Red & Blue. This leads to much confusion among the fanbase, with some preferring to use the original while the others prefer the English games. (Many would specify their gender when referring to the two, with Blue (M) for example)
Is there an issue? Send a MessageReason:
None


** The promise to put Pokémon that "fit" the game already raised some eyebrows from the beginning, but the Galar Pokédex itself proved quite divisive. Of particular note was the omission of many fan favorites, such as Garchomp, Absol, and Ampharos, and the inclusion of some very unpopular Pokemon, mostly from [[VideoGame/PokemonBlackAndWhite Generation 5]], such as Basculin, Garbodor, Klinklang, and Vanilluxe[[note]]It's thought that James Turner, the art director of the game who started with ''Black'' and ''White'', has a bias for the generation similar to Creator/MasahiroSakurai's bias for ''VideoGame/KirbySuperStar'' in ''VideoGame/SuperSmashBros''. There is also how every creature he designed sans Shadow Lugia and the Ultra Beasts were in the base game.[[/note]]. This is base-breaking because every Pokémon is someone's favorite. Those who [[NostalgiaFilter grew up with these mons]] look at them fondly (in a way making this a case of OldGuardVersusNewBlood depending on age groups), [=YouTubers=] like LetsPlay/{{Chuggaaconroy}} are fans of Garbodor, and even ''[[TierInducedScrappy Basculin]]'' has a small but strong fanbase.

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** The promise to put Pokémon that "fit" the game already raised some eyebrows from the beginning, but the Galar Pokédex itself proved quite divisive. Of particular note was the omission of many fan favorites, such as Garchomp, Absol, and Ampharos, and the inclusion of some very unpopular Pokemon, mostly from [[VideoGame/PokemonBlackAndWhite Generation 5]], such as Basculin, Garbodor, Klinklang, and Vanilluxe[[note]]It's thought that James Turner, the art director of the game who started with ''Black'' and ''White'', has a bias for the generation similar to Creator/MasahiroSakurai's bias for ''VideoGame/KirbySuperStar'' in ''VideoGame/SuperSmashBros''. There is also how every creature he designed sans Shadow Lugia and the Ultra Beasts were in the base game.[[/note]]. This is base-breaking because every Pokémon is someone's favorite. Those who [[NostalgiaFilter grew up with these mons]] look at them fondly (in a way making this a case of OldGuardVersusNewBlood depending on age groups), [=YouTubers=] like LetsPlay/{{Chuggaaconroy}} are fans of Garbodor, and even ''[[TierInducedScrappy Basculin]]'' has a small but strong fanbase.fanbase (though this was before an evolution was introduced for it in ''VideoGame/PokemonLegendsArceus'').
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Grammar


** Generations 1-7 vs. Generation 8: Easily the most heated and infamous one. This one essentially boils down to the removal of certain Pokémon in the roster of ''Sword and Shield'' (as well as Mega Evolutions and Z-Moves). Older fans consider the roster exclusions to be insulting to fans of Pokémon that did not get into the newer games (even those that were added later as DLC), rallying under the hashtag [=#BringBackNationalDex=]. They also claim that [[ReplacementScrappy the replacement for the 3DS games' Mega Evolutions and Z-Moves,]] [[ScrappyMechanic Dynamaxing,]] [[GameBreaker is wildly overpowered,]] and consider Sword and Shield's $60 (now $40 as of October 2020) price tag (with $30 DLC) to be overpriced considering the price of earlier installments and the length of the base game being only around 20 hours. Conversely, fans of Generation 8 don't mind the roster cut, saying that it alters the competitive scene in an interesting way and makes 100% completion less of a tedious chore. Similarly, the price of the game has also been linked to the console the system was released on rather then the game itself. They also consider going the DLC route to be an improvement over older games [[CapcomSequelStagnation just repackaging earlier installments as a definitive version]] and selling the improved version at the same price, [[OneGameForThePriceOfTwo causing players to buy the same game twice.]]

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** Generations 1-7 vs. Generation 8: Easily the most heated and infamous one. This one essentially boils down to the removal of certain Pokémon in the roster of ''Sword and Shield'' (as well as Mega Evolutions and Z-Moves). Older fans consider the roster exclusions to be insulting to fans of Pokémon that did not get into the newer games (even those that were added later as DLC), rallying under the hashtag [=#BringBackNationalDex=]. They also claim that [[ReplacementScrappy the replacement for the 3DS games' Mega Evolutions and Z-Moves,]] [[ScrappyMechanic Dynamaxing,]] [[GameBreaker is wildly overpowered,]] and consider Sword and Shield's $60 (now $40 as of October 2020) price tag (with $30 DLC) to be overpriced considering the price of earlier installments and the length of the base game being only around 20 hours. Conversely, fans of Generation 8 don't mind the roster cut, saying that it alters the competitive scene in an interesting way and makes 100% completion less of a tedious chore. Similarly, the price of the game has also been linked to the console the system was released on rather then than the game itself. They also consider going the DLC route to be an improvement over older games [[CapcomSequelStagnation just repackaging earlier installments as a definitive version]] and selling the improved version at the same price, [[OneGameForThePriceOfTwo causing players to buy the same game twice.]]

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readding the DLC point from ages ago as it's been out for a while now, and revising the point about Legends Arceus not being open world


* The fanbase is hugely divided over which generations are the best or worst; with every new addition (or lack thereof) to the series, many people cry the entire franchise (or just a generation) ruined. Here are just a handful of the breaks:

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* The fanbase is hugely divided over which generations "Generation wars" are the best or worst; with every new addition (or lack thereof) franchise's biggest base breaker, owing to all the series, many people cry major and minor changes made throughout its life that have fans either praising the advances or decrying the Generation or even the entire franchise (or just a generation) ruined. Here ruined, to the point that it's borderline impossible to find someone that accepts all of them fully. We'd be here all day listing all the ways the Generation divides run, but here are just a handful some of the breaks:ones that run the deepest:



** There are many others; "Generations 1-2 and 5-7 vs. Generations 3-4", "Generations 1-4 vs. 5-7", "Generations 1-3 vs. 4-8", "Generations 2-4 vs. Generation 1 and 5-7", "Generations 1-3 and 6 vs. Generations 4-5 and 7", "Generations 6 and 7 vs. Generation 8", and so on. ''Pokémon'' has gone through so many changes throughout its history that it's difficult to find fans that fully accept every generation in the franchise.



* ''Pokémon HOME'', the successor to ''Pokémon Bank'', has been a divisive subject among the fandom ever since the announcement of "Dexit" back in June of 2019; just about the only thing agreed upon by both sides is that locking the Judge function behind a paywall is pointless, especially for Pokémon that can be transferred to a mainline title and have its individual values read that way. It has drawn the ire of many for locking away many features that were once part of the main series proper, namely the Global Trade Station and the National Pokédex. The removal of the latter, particularly, has led many to give the app derisive nicknames such as "Pokémon Prison", referencing how Pokémon transferred from before Generation 7 are stuck in ''HOME'' and cannot be taken out unless they are available in a mainline game. Others are more charitable to the app, particularly those who either did not care for or were okay with "Dexit" because of the massive workload involved with bringing every Pokémon forward in every mainline game, saying that HOME gives these "forgotten" Pokémon a centralized platform to be carried onto upon every periodic release. Some fans even use this to justify the shunting of the [=GTS=] to ''Pokémon HOME'', for it now being the only place that allows players to store all known Pokémon makes it the most sensible platform for trading them away. None of this even touches on the Premium Plan, which flares up almost any forum or social media post that dares to it: you'll find a whole spectrum of opinions, ranging from finding it to be a miniscule expense that should not matter to people buying 40 to 60 dollar games every year and something that actually makes the experience more centralized, to flabbergasted fans that think charging any more than an annual dollar for storing kilobytes of data on a server owned by one of the richest companies on the planet is outrageous.

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* ''Pokémon HOME'', the successor to ''Pokémon Bank'', has been a divisive subject among the fandom ever since the announcement of "Dexit" back in June of 2019; just about the only thing agreed upon by both sides is that locking the Judge function behind a paywall is pointless, especially for Pokémon that can be transferred to a mainline title and have its individual values read that way. It has drawn the ire of many for locking away many features that were once part of the main series proper, namely the Global Trade Station and the National Pokédex. The removal of the latter, particularly, has led many to give the app derisive nicknames such as "Pokémon Prison", referencing how Pokémon transferred from before Generation 7 are stuck in ''HOME'' and cannot be taken out unless they are available in a mainline game. Others are more charitable to the app, particularly those who either did not care for or were okay with "Dexit" because of the massive workload involved with bringing every Pokémon forward in every mainline game, saying that HOME ''HOME'' gives these "forgotten" Pokémon a centralized platform to be carried onto upon every periodic release. Some fans even use this to justify the shunting of the [=GTS=] to ''Pokémon HOME'', for it now being the only place that allows players to store all known Pokémon makes it the most sensible platform for trading them away. None of this even touches on the Premium Plan, which flares up almost any forum or social media post that dares to mention it: you'll find a whole spectrum of opinions, ranging from finding it to be a miniscule expense that should not matter to people buying 40 to 60 dollar games every year and something that actually makes the experience more centralized, to flabbergasted fans that think charging any more than an annual dollar for storing kilobytes of data on a server owned by one of the richest companies on the planet is outrageous.



** One of the most intense debates, especially after Gen VIII, is whether the franchise should abandon its roots entirely and become a WideOpenSandbox and/or an ActionRPG. Supporters say that it is the best possible shakeup the franchise could use, and often cite games such as ''VideoGame/YoKaiWatch4'' as examples of "what Pokémon should have evolved into by now". Opponents think the franchise can innovate in other ways (such as story, see above), don't want the franchise to blindly FollowTheLeader for games like ''Breath of the Wild'', and prize Pokémon as a rare RPG franchise that hasn't moved away from turn-based gameplay. The announcement of ''VideoGame/PokemonLegendsArceus'' has united these groups to an extent (being a WideOpenSandbox, but keeping battles turn-based with some action aspects), but the debate still rages on in some circles.

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** One of the most intense debates, especially after Gen VIII, is whether the franchise should abandon its roots entirely and become a WideOpenSandbox and/or an ActionRPG. Supporters say that it is the best possible shakeup the franchise could use, and often cite games such as ''VideoGame/YoKaiWatch4'' as examples of "what Pokémon should have evolved into by now". Opponents think the franchise can innovate in other ways (such as story, see above), don't want the franchise to blindly FollowTheLeader for games like ''Breath of the Wild'', and prize Pokémon ''Pokémon'' as a rare RPG franchise that hasn't moved away from turn-based gameplay. The announcement reveal and subsequent release of ''VideoGame/PokemonLegendsArceus'' has united these groups to an extent (being (adding some aspects of a WideOpenSandbox, but keeping battles turn-based with some action aspects), but the debate still rages on in some circles.



* Tying into EnjoyTheStorySkipTheGame, the games' main campaign, ditching the ExcusePlot of most of the previous games in favor of a more serious and overarching storyline and dialogue reminiscent of other [[EasternRPG JRPGs]]. Many fans adore the fleshed out story and characters, finding them a welcome and extremely engaging change to the ExcusePlot of old, and say that a serious story should be a part of the core experience from then on. Other fans think the campaign is an obtrusive slog that guards competitive play and PVP behind eons of frivolous text, citing the games as proof that the design of ''Pokémon'' games does not facilitate serious stories well. These changes also intensified the Gen 5/Gen 6 rivalry as the decreased focus on the main campaign and increased focus on endgame preparation for competitive monsters were huge points of contention in ''X'' and ''Y''. The implementation of said story and its quality is also a frequent point of debate, with ''Pokémon'' threads on social media constantly going back and forth about the long stretches of dialogue at each plot point (some of which is arguably unnecessary), the subsequent decreased focus on competitive battling improvements and map exploration (particularly from those who PlayTheGameSkipTheStory), the major players of the story's conflict being {{Base Breaking Character}}s (the biggest example being Lillie), and the questionable pacing of the campaign itself (particularly dealing with the third island).

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* Tying into EnjoyTheStorySkipTheGame, the games' main campaign, ditching the ExcusePlot of most of the previous games in favor of a more serious and overarching storyline and dialogue reminiscent of other [[EasternRPG JRPGs]]. Many fans adore the fleshed out story and characters, finding them a welcome and extremely engaging change to the ExcusePlot of old, and say that a serious story should be a part of the core experience from then on. Other fans think the campaign is an obtrusive slog that guards competitive play and PVP behind eons of frivolous text, citing the games as proof that the design of ''Pokémon'' games does not facilitate serious stories well. These changes also intensified the Gen 5/Gen 6 rivalry as the decreased focus on the main campaign and increased focus on endgame preparation for competitive monsters were huge points of contention in ''X'' and ''Y''. The implementation of said story and its quality is also a frequent point of debate, with ''Pokémon'' threads on social media constantly going back and forth about the long stretches of dialogue at each plot point (some of which is arguably unnecessary), the subsequent decreased focus on competitive battling improvements and map exploration (particularly from those who PlayTheGameSkipTheStory), {{Base Breaking Character}}s that comprise the major players of the story's conflict being {{Base Breaking Character}}s (the biggest example being Lillie), and the questionable pacing of the campaign itself (particularly dealing with the third island).



* Do '''not''' go onto a forum and ask people whether these games (and by extension Meltan and Melmetal, which made their core series debut in these games) are part of Generation 7 or Generation 8. Those who say the former often assert the game is a spin-off, citing the drastic changes made to the gameplay, the heavy inspiration from and integration with ''VideoGame/PokemonGO'', and the fact that no new Pokémon made their playable debut in these games (barring the tenuous nature of Meltan and Melmetal). Those claiming the latter note how the game is still a mostly authentic remake of Gen 1 for a modern audience, it preceded the debut of ''VideoGame/PokemonSwordAndShield'' on the Switch, and it retains enough of the core gameplay (including more than a few references to other mainline titles) to be an acceptable part of the mainline continuity, and even putting that all aside, it was still made by Game Freak, in contrast to other spinoffs, hoping to appeal to both mainline players and new ones. The debate is frequently marred by the controversy surrounding the game's simple and entry level nature, with many who don't like the games calling it Gen 7, and those who do calling it Gen 8. It certainly doesn't help that Game Freak seemingly has no interest in answering this question, seeing as Meltan and Melmetal are listed under "Unknown Origins" in ''Pokémon HOME'' as opposed to either Alola or Galar. Though [[https://www.youtube.com/watch?v=MpYtKRuKUXQ this video]] made for the 25th anniversary lists the games among the seventh generation right after ''VideoGame/PokemonUltraSunAndUltraMoon'', making it lean more on the 7th generation side.

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* Do '''not''' go onto a forum and ask people whether these games (and by extension Meltan and Melmetal, which made their core series debut in these games) are part of Generation 7 or Generation 8. Those who say the former often assert the game is a spin-off, citing the drastic changes made to the gameplay, the heavy inspiration from and integration with ''VideoGame/PokemonGO'', and the fact that no new Pokémon made their playable debut in these games (barring the tenuous nature of Meltan and Melmetal). Those claiming the latter note how the game is still a mostly authentic remake of Gen 1 for a modern audience, it preceded the debut of ''VideoGame/PokemonSwordAndShield'' on the Switch, and it retains enough of the core gameplay (including more than a few references to other mainline titles) to be an acceptable part of the mainline continuity, and even putting that all aside, it was still made by Game Freak, in contrast to other spinoffs, hoping to appeal to both mainline players and new ones. The debate is frequently marred by the controversy surrounding the game's simple and entry level nature, with many who don't like the games calling it Gen 7, and those who do calling it Gen 8. It certainly doesn't help that Game Freak seemingly has no interest in answering Given Generations are largely a fan construct, it is unlikely for this question, seeing as question to get a formal answer, especially given Meltan and Melmetal are listed under "Unknown Origins" in ''Pokémon HOME'' as opposed to either Alola or Galar. Though [[https://www.youtube.com/watch?v=MpYtKRuKUXQ this video]] made for the 25th anniversary lists the games among the seventh generation right after ''VideoGame/PokemonUltraSunAndUltraMoon'', making it lean more on the 7th generation side.



* The visuals. While from the onset the games were never seen as the most beautiful thing on the Switch, something that many expected owing to Game Freak's own inexperience with the modern home console, the statement that the National Pokédex cull allowed Game Freak to more fine tune the game's graphics immediately led to heavy scrutiny and criticism for seemingly not being worth the tradeoff. A now infamous meme comparing the trees in the Wild Area to the ones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became the poster child for graphics complaints. The claims that the Pokemon were made to be more "expressive" also drew many unsavory comparisons to other home console Pokémon titles such as ''VideoGame/PokemonStadium'' games and ''VideoGame/PokemonBattleRevolution'', which were seen as more "expressive" despite releasing years prior on much less powerful hardware. While many are turned off by the low resolution textures, the short draw distance, the poor scaling of monsters during battle, and the reuse of some of the worst animations from the 3DS days (particularly those from ''X and Y'''s Sky Battles), those who do not see it as a weak point cite how many other high profile first party Switch games, such as ''VideoGame/FireEmblemThreeHouses'' and ''VideoGame/SuperSmashBrosUltimate'', have similar graphical bugs and inconsistencies that do not incur any flack and thus by complainers' logic should not be exculpated for these problems (this usually devolves into a debate about the overall quality of ''those'' games in relation to ''Sword and Shield'' which is a whole other topic). About the image of the tree in the Wild Area, opponents to this point bring up how the image itself was horribly compressed before being put on the internet (which some suspect [[ManipulativeEditing was done on purpose]]) and that it simply hadn't loaded all the way in due to the intensity of the Wild Area. They also bring up animations from ''Stadium'' and ''Battle Revolution'' that opponents to the new games would completely rip into if they were in ''Sword and Shield'', such as Doduo using Fly and [[{{Gonk}} Golbat's model]].

to:

* The visuals. While from the onset the games were never seen as the most beautiful thing on the Switch, something that many expected owing to Game Freak's own inexperience with the modern home console, the statement that the National Pokédex cull allowed Game Freak to more fine tune the game's graphics immediately led to heavy scrutiny and criticism for seemingly not being worth the tradeoff. A now infamous meme comparing the trees in the Wild Area to the ones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became the poster child for graphics complaints. The claims that the Pokemon Pokémon were made to be more "expressive" also drew many unsavory comparisons to other home console Pokémon titles such as ''VideoGame/PokemonStadium'' games and ''VideoGame/PokemonBattleRevolution'', which were seen as more "expressive" despite releasing years prior on much less powerful hardware. While many are turned off by the low resolution textures, the short draw distance, the poor scaling of monsters during battle, and the reuse of some of the worst animations from the 3DS days (particularly those from ''X and Y'''s Sky Battles), those who do not see it as a weak point cite how many other high profile first party Switch games, such as ''VideoGame/FireEmblemThreeHouses'' and ''VideoGame/SuperSmashBrosUltimate'', have similar graphical bugs and inconsistencies that do not incur any flack and thus by complainers' logic should not be exculpated for these problems (this usually devolves into a debate about the overall quality of ''those'' games in relation to ''Sword and Shield'' which is a whole other topic). About topic).
** Upon
the image announcement of Dexit and part of the tree reason for it to help with improving the game's graphics, a now infamous meme comparing the trees in the Wild Area, opponents Area to this the ones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became the poster child for graphics complaints. Those decrying the graphics often point bring to the fact that the image exists at all is proof enough of the game's lackluster visual quality, and call it fully deserved in light of Game Freak's attempts to justify the Dex exclusions with the graphics. Opponents refute it as ConfirmationBias, bringing up how the image itself was horribly compressed before being put on the internet (which some suspect [[ManipulativeEditing was done on purpose]]) and that it simply hadn't loaded all the way in due to the intensity of the Wild Area. They also bring up animations from ''Stadium'' and ''Battle Revolution'' that opponents to those complaining about the new games graphics would completely rip into if they were in ''Sword and Shield'', such as Doduo using Fly and [[{{Gonk}} Golbat's model]].[[{{Gonk}} hideous model]].
* The Expansion Pass DLC is praised for finally obviating needing to buy an entirely separate, full-priced game for marginally improved/additional content, while circumventing some of the issues present in the base game, most notably making the process of getting Gigantamax Factor Pokémon more simple and practical. However, it also gets some flak due to feelings that it is "removing features and selling them back later" due to the nature of its content, such as containing the only way to have Pokémon follow the protagonist in the overworld, and the fact that it doesn't touch the base campaign at all, resulting in the issues people had with it going completely unaddressed. The existence of two Expansion Passes, one for ''Sword'' and one for ''Shield'', is also either a good or bad thing depending on whether one views it as unnecessary due to the series' habit of making both versions nearly identical (this issue is further exacerbated for those that own both versions and thus need to buy the DLC separately for each if they want the content in both), or justifiable owing to the differences that do exist, especially in ''Sword and Shield'', being quite significant.
** On a related note, the fact that 221 Pokémon were added back into the game via the DLC. It is praised due to lessening the blow of the initial exclusions, as well as adding back a number of fan favorites such as the aforementioned Gible line and Absol. Detractors feel it is too little, too late; decry it for "removing features and selling them back later"; and argue that only a complete reversal of the decision would ever begin to make up for it. This also cleaved the competitive fandom in two, as many are critical of the subsequent PowerCreep that was initially subverted with Dexit, while others say that more diversity is always a good thing.
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!''Manga/PokemonAdventures''
* In Japan, the male dexholder/Prof. Oak's grandson is named green to match the Red and Green version, while the third dexholder introduced later on would be named Blue, since that was the third version of the game. However, their names were switched in translation [[{{Woolseyism}} as to match the dual version in the west]], i.e, Red & Blue. This leads to much confusion among the fanbase, with some preferring to use the original while the others prefer the English games. (Many would specify their gender when referring to the two, with Blue (M) for example)
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** Generations 1-7 vs. Generation 8: Easily the most heated and infamous one. This one essentially boils down to the removal of certain Pokémon in the roster of Sword and Shield (as well as Mega Evolutions and Z-Moves). Older fans consider the roster exclusions to be insulting to fans of Pokémon that did not get into the newer games (even those that were added later as DLC), rallying under the hashtag [=#BringBackNationalDex=]. They also claim that [[ReplacementScrappy the replacement for the 3DS games' Mega Evolutions and Z-Moves,]] [[ScrappyMechanic Dynamaxing,]] [[GameBreaker is wildly overpowered,]] and consider Sword and Shield's $60 (now $40 as of October 2020) price tag (with $30 DLC) to be overpriced considering the price of earlier installments and the length of the base game being only around 20 hours. Conversely, fans of Generation 8 don't mind the roster cut, saying that it alters the competitive scene in an interesting way and makes 100% completion less of a tedious chore. Similarly, the price of the game has also been linked to the console the system was released on rather then the game itself. They also consider going the DLC route to be an improvement over older games [[CapcomSequelStagnation just repackaging earlier installments as a definitive version]] and selling the improved version at the same price, [[OneGameForThePriceOfTwo causing players to buy the same game twice.]]

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** Generations 1-7 vs. Generation 8: Easily the most heated and infamous one. This one essentially boils down to the removal of certain Pokémon in the roster of Sword ''Sword and Shield Shield'' (as well as Mega Evolutions and Z-Moves). Older fans consider the roster exclusions to be insulting to fans of Pokémon that did not get into the newer games (even those that were added later as DLC), rallying under the hashtag [=#BringBackNationalDex=]. They also claim that [[ReplacementScrappy the replacement for the 3DS games' Mega Evolutions and Z-Moves,]] [[ScrappyMechanic Dynamaxing,]] [[GameBreaker is wildly overpowered,]] and consider Sword and Shield's $60 (now $40 as of October 2020) price tag (with $30 DLC) to be overpriced considering the price of earlier installments and the length of the base game being only around 20 hours. Conversely, fans of Generation 8 don't mind the roster cut, saying that it alters the competitive scene in an interesting way and makes 100% completion less of a tedious chore. Similarly, the price of the game has also been linked to the console the system was released on rather then the game itself. They also consider going the DLC route to be an improvement over older games [[CapcomSequelStagnation just repackaging earlier installments as a definitive version]] and selling the improved version at the same price, [[OneGameForThePriceOfTwo causing players to buy the same game twice.]]
Is there an issue? Send a MessageReason:
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''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts debates that feels eerily like political [[FlameWar Flame Wars]], and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.

to:

''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts debates that feels eerily like political [[FlameWar Flame Wars]], {{Flame War}}s, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.



* The visuals. While from the onset the games were never seen as the most beautiful thing on the Switch, something that many expected owing to Game Freak's own inexperience with the modern home console, the statement that the National Pokédex cull allowed Game Freak to more fine tune the game's graphics immediately led to heavy scrutiny and criticism for seemingly not being worth the tradeoff. A now infamous meme comparing the trees in the Wild Area to the ones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became the poster child for graphics complaints. The claims that the Pokemon were made to be more "expressive" also drew many unsavory comparisons to other home console Pokémon titles such as ''VideoGame/PokemonStadium'' games and ''VideoGame/PokemonBattleRevolution'', which were seen as more "expressive" despite releasing years prior on much less powerful hardware. While many are turned off by the low resolution textures, the short draw distance, the poor scaling of monsters during battle, and the reuse of some of the worst animations from the 3DS days (particularly those from ''X and Y'''s Sky Battles), those who do not see it as a weak point cite how many other high profile first party Switch games, such as ''VideoGame/FireEmblemThreeHouses'' and ''VideoGame/SuperSmashBrosUltimate'', have similar graphical bugs and inconsistencies that do not incur any flack and thus by complainers' logic should not be exculpated for these problems (this usually devolves into a debate about the overall quality of ''those'' games in relation to ''Sword and Shield'' which is a whole other topic). About the image of the tree in the wild area, opponents to this point bring up how the image itself was horribly compressed before being put on the internet (which some suspect [[ManipulativeEditing was done on purpose]]) and that it simply hadn't loaded all the way in due to the intensity of the Wild Area. They also bring up animations from ''Stadium'' and ''Battle Revolution'' that opponents to the new games would completely rip into if they were in ''Sword and Shield'', such as Doduo using Fly and [[{{Gonk}} Golbat's model]].

to:

* The visuals. While from the onset the games were never seen as the most beautiful thing on the Switch, something that many expected owing to Game Freak's own inexperience with the modern home console, the statement that the National Pokédex cull allowed Game Freak to more fine tune the game's graphics immediately led to heavy scrutiny and criticism for seemingly not being worth the tradeoff. A now infamous meme comparing the trees in the Wild Area to the ones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became the poster child for graphics complaints. The claims that the Pokemon were made to be more "expressive" also drew many unsavory comparisons to other home console Pokémon titles such as ''VideoGame/PokemonStadium'' games and ''VideoGame/PokemonBattleRevolution'', which were seen as more "expressive" despite releasing years prior on much less powerful hardware. While many are turned off by the low resolution textures, the short draw distance, the poor scaling of monsters during battle, and the reuse of some of the worst animations from the 3DS days (particularly those from ''X and Y'''s Sky Battles), those who do not see it as a weak point cite how many other high profile first party Switch games, such as ''VideoGame/FireEmblemThreeHouses'' and ''VideoGame/SuperSmashBrosUltimate'', have similar graphical bugs and inconsistencies that do not incur any flack and thus by complainers' logic should not be exculpated for these problems (this usually devolves into a debate about the overall quality of ''those'' games in relation to ''Sword and Shield'' which is a whole other topic). About the image of the tree in the wild area, Wild Area, opponents to this point bring up how the image itself was horribly compressed before being put on the internet (which some suspect [[ManipulativeEditing was done on purpose]]) and that it simply hadn't loaded all the way in due to the intensity of the Wild Area. They also bring up animations from ''Stadium'' and ''Battle Revolution'' that opponents to the new games would completely rip into if they were in ''Sword and Shield'', such as Doduo using Fly and [[{{Gonk}} Golbat's model]].
Is there an issue? Send a MessageReason:
None


''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts some kind of debate, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.

to:

''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts some kind of debate, debates that feels eerily like political [[FlameWar Flame Wars]], and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.



** The cited reasons for the Dex exclusions also proved extremely controversial. While there was a general understanding that continuing to maintain nearly 1000 unique entities was no easy task, many fans were skeptical of Game Freak being able to keep its promise on improving the graphics and game balance due to their history of failing with it. Come the game's release, and the game's central gimmick of Dynamaxing was seen as a total GameBreaker within the first few weeks. Smogon's decision to ban it was proof enough for many that Game Freak failed to keep their promise, even when keeping the increased scrutiny of the game as a result of the Dex exclusions and the much larger install base in mind. One side praises the smaller number of variables and the removal of many historic game breakers such as Therian Landorus and Mega Rayquaza, and the other side believes that it is far less entertaining and only further reinforces the ComplacentGamingSyndrome.

to:

** The cited reasons for the Dex exclusions also proved extremely controversial. While there was a general understanding that continuing to maintain nearly 1000 unique entities was no easy task, many fans were skeptical of Game Freak being able to keep its promise on improving the graphics and game balance due to their history of failing with it. Come the game's release, and the game's central gimmick of Dynamaxing was seen as a total GameBreaker within the first few weeks. Smogon's decision to ban it early on was either proof enough for many among the fanbase that Game Freak failed to keep their promise, even when keeping the increased scrutiny of the game as a result of the Dex exclusions and the much larger install base in mind.mind, or that Smogon just bans everything better than Magikarp. One side praises the smaller number of variables and the removal of many historic game breakers such as Therian Landorus and Mega Rayquaza, and the other side believes that it is far less entertaining and only further reinforces the ComplacentGamingSyndrome.



* Dynamax and Gigantamax. Reception to them was already cold from the start thanks to being partially to blame for the Dex exclusions as well as being seen as an uninspired combination of Mega Evolutions and Z-Moves, neither of which returned in these games, resulting in the mechanic being seen as a big-time ReplacementScrappy for those mechanics by many people. On the one hand, many enjoy the simplicity of the mechanic and how much the additional effects of Max Moves add to the battle dynamics (especially in doubles), while rectifying issues that both Megas (being usable by only forty-two Pokémon) and Z-Moves (being strictly one-time use) had (both mechanics also required giving up the Pokémon's held item, with one exception) and being set as a more fitting and time appropriate spectacle in the game's story. On the other hand, others see Dynamax as unoriginal and boring, as well as horridly unbalanced in practice (especially in singles), with people disliking the numerous benefits Dynamax Pokémon gain for what is seen as little to lose (the big one being their ability to set up a number of beneficial field effects and stat boosts ''and'' deal hefty damage to opponents at the same time).
* The visuals. While from the onset the games were never seen as the most beautiful thing on the Switch, something that many expected owing to Game Freak's own inexperience with the modern home console, the statement that the National Pokédex cull allowed Game Freak to more fine tune the game's graphics immediately led to heavy scrutiny and criticism for seemingly not being worth the tradeoff. A now infamous meme comparing the trees in the Wild Area to the ones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became the poster child for graphics complaints. The claims that the Pokemon were made to be more "expressive" also drew many unsavory comparisons to other home console Pokémon titles such as ''VideoGame/PokemonStadium'' games and ''VideoGame/PokemonBattleRevolution'', which were seen as more "expressive" despite releasing years prior on much less powerful hardware. While many are turned off by the low resolution textures, the short draw distance, the poor scaling of monsters during battle, and the reuse of some of the worst animations from the 3DS days (particularly those from ''X and Y'''s Sky Battles), those who do not see it as a weak point cite how many other high profile first party Switch games, such as ''VideoGame/FireEmblemThreeHouses'' and ''VideoGame/SuperSmashBrosUltimate'', have similar graphical bugs and inconsistencies that do not incur any flack and thus by complainers' logic should not be exculpated for these problems (this usually devolves into a debate about the overall quality of ''those'' games in relation to ''Sword and Shield'' which is a whole other topic).

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* Dynamax and Gigantamax. Reception to them was already cold from the start thanks to being partially to blame for the Dex exclusions as well as being seen as an uninspired combination of Mega Evolutions and Z-Moves, neither of which returned in these games, resulting in the mechanic being seen as a big-time ReplacementScrappy for those mechanics by many people. On the one hand, many enjoy the simplicity of the mechanic and how much the additional effects of Max Moves add to the battle dynamics (especially in doubles), while rectifying issues that both Megas (being usable by only forty-two Pokémon) and Z-Moves (being strictly one-time use) had (both mechanics also required giving up the Pokémon's held item, with one exception) exception, meaning that this game encourages players to experiment with other held items that this game has to offer) and being set as a more fitting and time appropriate spectacle in the game's story. On the other hand, others see Dynamax as unoriginal and boring, as well as horridly unbalanced in practice (especially in singles), with people disliking the numerous benefits Dynamax Pokémon gain for what is seen as little to lose (the big one being their ability to set up a number of beneficial field effects and stat boosts ''and'' deal hefty damage to opponents at the same time).
* The visuals. While from the onset the games were never seen as the most beautiful thing on the Switch, something that many expected owing to Game Freak's own inexperience with the modern home console, the statement that the National Pokédex cull allowed Game Freak to more fine tune the game's graphics immediately led to heavy scrutiny and criticism for seemingly not being worth the tradeoff. A now infamous meme comparing the trees in the Wild Area to the ones in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became the poster child for graphics complaints. The claims that the Pokemon were made to be more "expressive" also drew many unsavory comparisons to other home console Pokémon titles such as ''VideoGame/PokemonStadium'' games and ''VideoGame/PokemonBattleRevolution'', which were seen as more "expressive" despite releasing years prior on much less powerful hardware. While many are turned off by the low resolution textures, the short draw distance, the poor scaling of monsters during battle, and the reuse of some of the worst animations from the 3DS days (particularly those from ''X and Y'''s Sky Battles), those who do not see it as a weak point cite how many other high profile first party Switch games, such as ''VideoGame/FireEmblemThreeHouses'' and ''VideoGame/SuperSmashBrosUltimate'', have similar graphical bugs and inconsistencies that do not incur any flack and thus by complainers' logic should not be exculpated for these problems (this usually devolves into a debate about the overall quality of ''those'' games in relation to ''Sword and Shield'' which is a whole other topic). About the image of the tree in the wild area, opponents to this point bring up how the image itself was horribly compressed before being put on the internet (which some suspect [[ManipulativeEditing was done on purpose]]) and that it simply hadn't loaded all the way in due to the intensity of the Wild Area. They also bring up animations from ''Stadium'' and ''Battle Revolution'' that opponents to the new games would completely rip into if they were in ''Sword and Shield'', such as Doduo using Fly and [[{{Gonk}} Golbat's model]].

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splurging info from the base breaking character page about the fairy type, and added a point about HOME, since more than one page describes it as a controversial topic in the fandom.


Being one of the biggest franchises with decades worth of content and games, it's not surprising that some aspects of the franchise have proven divisive.

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Being one of the biggest franchises with decades worth of content and games, it's not surprising that some aspects of the franchise have proven divisive.so divisive that they routinely start hours-long arguments.



* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Few will tell you that any of the mainline ''Pokémon'' games are bad video games; the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics to stay relevant, while another side argues that "if it ain't broke, don't fix it" and that ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to. This being such a core concept of the games means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are commonly praised by the former camp but criticized by the latter camp, while Generations VI and VIII, with their focus on [[GottaCatchEmAll picking from a large variety of monsters]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction have resulted in every entry since the start of Gen V being a ContestedSequel one way or the other.

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* ''Pokémon HOME'', the successor to ''Pokémon Bank'', has been a divisive subject among the fandom ever since the announcement of "Dexit" back in June of 2019; just about the only thing agreed upon by both sides is that locking the Judge function behind a paywall is pointless, especially for Pokémon that can be transferred to a mainline title and have its individual values read that way. It has drawn the ire of many for locking away many features that were once part of the main series proper, namely the Global Trade Station and the National Pokédex. The removal of the latter, particularly, has led many to give the app derisive nicknames such as "Pokémon Prison", referencing how Pokémon transferred from before Generation 7 are stuck in ''HOME'' and cannot be taken out unless they are available in a mainline game. Others are more charitable to the app, particularly those who either did not care for or were okay with "Dexit" because of the massive workload involved with bringing every Pokémon forward in every mainline game, saying that HOME gives these "forgotten" Pokémon a centralized platform to be carried onto upon every periodic release. Some fans even use this to justify the shunting of the [=GTS=] to ''Pokémon HOME'', for it now being the only place that allows players to store all known Pokémon makes it the most sensible platform for trading them away. None of this even touches on the Premium Plan, which flares up almost any forum or social media post that dares to it: you'll find a whole spectrum of opinions, ranging from finding it to be a miniscule expense that should not matter to people buying 40 to 60 dollar games every year and something that actually makes the experience more centralized, to flabbergasted fans that think charging any more than an annual dollar for storing kilobytes of data on a server owned by one of the richest companies on the planet is outrageous.
* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Few will tell you that any of the mainline ''Pokémon'' games are bad video games; the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics to stay relevant, while another seeing the games' tried and true "8 Gyms and Champion" formula as extremely tired and dated. The other side argues that "if it ain't broke, don't fix it" and that it", saying ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to.to, and point to the series' attempts at changing it, including in spinoff titles, as for why the main series is fine with it. This being such a core concept of the games means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are commonly praised by the former camp but criticized by the latter camp, while Generations VI and VIII, with their focus on [[GottaCatchEmAll picking from a large variety of monsters]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction have resulted in every entry since the start of Gen V being a ContestedSequel one way or the other.



* A common debate is whether ''X'' and ''Y'' or ''Omega Ruby'' and ''Alpha Sapphire'' are the superior Gen VI games. Supporters of ''X'' and ''Y'' tend to enjoy the hugely expanded Pokédex and the return of Gen I favorites, Trainer customization, the Friend Safari and the Kalos region itself. Supporters of ''ORAS'' cite the wider variety of features, more balanced difficulty, greater level of polish, more extensive postgame, wider variety of obtainable starters and Legendaries, and the Delta Episode. Of note is the fact that both sets of games [[PanderingToTheBase attempt to pander to nostalgic fans]], albeit in different ways, and also have deeper and more involved stories than previous ''Pokémon'' games.

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* A common debate is whether ''X'' and ''Y'' or ''Omega Ruby'' and ''Alpha Sapphire'' are the superior Gen VI games. Supporters of ''X'' and ''Y'' tend to enjoy the hugely expanded Pokédex and the return of Gen I favorites, Trainer customization, the Friend Safari and the Kalos region itself. Supporters of ''ORAS'' cite the wider variety of features, more balanced difficulty, greater level of polish, more extensive postgame, wider variety of obtainable starters and Legendaries, and the Delta Episode. Of note is the fact that both sets of games [[PanderingToTheBase attempt to pander to nostalgic fans]], albeit in different ways, and also have deeper and more involved stories than previous ''Pokémon'' games.ways.



* ''Pokémon X and Y'' also introduced the all new Fairy-type, [[WordOfGod explicitly]] to [[ObviousRulePatch balance]] the increasingly overpowered Dragon-type. Opinions of this type vary wildly:
** There are the purists, who hate that a new type is being added at all, as it shatters years of continuity (for the most part, disliking the type for this reason is understandable, considering how complex the franchise is).
** There are people who like the Fairy-type and consider it a much-needed addition to the franchise.
** There are people who would be fine with a new type but think the Fairy-type sounds stupid.
** There are people who do not like how Fairy-type focuses mainly on small, cute and mostly feminine Pokémon and completely ignores TheFairFolk (though some Pokédex entries do mention that some are mischievous).
** There are people who are fine with the Fairy-type but don't think it should be effective against Dragon-types (mainly hardcore Dragon-type fans who are upset that their favorite type is now only weaker).
** And, finally, there are those who feel the type has utterly ruined others, lamenting the fact that now Ice-type Pokémon are rendered almost useless, since that type possess mostly slow Pokémon and harbor no less than 4 weaknesses against very common types, including the Rock-type (including the Stealth Rock move mentioned above), only resist its own type, and was mostly use to counter Dragon-type Pokémon. Now that the Fairy-type is here and can do the job far better, there is very little reason to use Ice-type Pokémon in X/Y. It also greatly weakened the already weak Dark-type, giving it three weaknesses and two strengths, and also weakened the Bug-type, another weak type (the already-weak Grass-type was also not improved in Generation 6). It also gave the Fire-type another resistance, and since this type is strong against Ice, Bug and Grass, those types are now even weaker. And, after going through such lengths to make Dragon-types weaker, Mega Garchomp was introduced[[note]]Ironically, Mega Garchomp is considered a PowerUpLetDown in practice by the competitive community, for the following reasons: it loses 10 points in its Speed stat, taking away its niche to outspeed the average Pokémon and hit hard, making its 40 Attack Stat boost moot, it loses its ability Rough Skin, meaning it loses chip damage done to physical attackers in exchange for Sand Force, which is far more situational and only activates in a sandstorm, and the most important reason: it sacrifices the Mega Evolution slot (and a hold-able item) for a more useful Mega Evolution [[/note]].

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* ''Pokémon X and Y'' also introduced the all new Fairy-type, [[WordOfGod explicitly]] to [[ObviousRulePatch balance]] the increasingly overpowered Dragon-type. Opinions Ever since, a whole spectrum of this type vary wildly:
opinions have been lugged at it:
** There are the purists, who hate The fact that a new type is being was added at all, as it shatters years of continuity (for all is a touchy subject on its own. Some welcomed the most part, disliking Type with open arms, as the type for series had not seen any more since the introductions of the [[CombatPragmatist Dark]] and [[ExtraOreDinary Steel]] types in ''Gold and Silver'', with many in this reason is understandable, considering how complex the franchise is).
** There are people who like the Fairy-type and consider it a much-needed addition to the franchise.
** There are people who would be fine with
crowd saying that a new type but think was long overdue and the Fairy-type sounds stupid.
Fairy type was a much needed addition. Others argue that the series already had enough types and has done fine without adding more for years, arguing that the Dark and Steel introduction was more justifiable owing to the less developed and refined system of the original games.
** There are people who do not like how Fairy-type focuses How it was introduced is also contentious. Its assignment to mainly on small, cute and mostly feminine Pokémon and completely ignores drew ire from some fans for a supposed disregard for TheFairFolk (though some Pokédex entries for Fairy type Pokémon do mention that that they can be mischievous), while others feel it is an appropriate contrast to the Dragon types they were explicitly designed to counteract, as they are usually depicted as powerful and brooding ([[https://www.pidgi.net/wiki/File:Sylveon_vs_Hydreigon_-_Pokemon_X_and_Y.jpeg this piece of official artwork]] best demonstrates that point). For that matter, the fact that a new Type was introduced just to balance another adds to the division, with many fans, particularly those whose favorite Pokémon were weak to Fairy type, lamenting the diminished utility of their favorite monsters (doubly so for hitting a number of fan favorites, such as Heracross, Salamence, Haxorus, and Hydreigon), and other fans citing the aforementioned introduction of Steel and Dark in Generation 2 to balance the then unbalanced Psychic type as precedent for the introduction being warranted. Its prominence in the marketing of ''X and Y'' also led many fans to accuse the type of having WolverinePublicity, while others will say it was justified as it helped more of the series' audience to be introduced to the new type.
** Being retconned onto pre-existing Pokémon families is a point of contention within itself. Pokémon such as the Clefairy, Snubbull families and Togepi were all made pure-Fairy type, while Jigglypuff, Mr. Mime, Marill, Ralts, Mawile, Cottonee, and several others were made secondary type, which can trigger DamnYouMuscleMemory when trying to, say attack a once Normal-type Clefairy with a Fighting-type move, or a once pure Psychic-type Ralts with a Dark-type move. In ''Gold and Silver'', Steel was only retroactively added to the Magnemite family, and no pre-existing family was given the Dark-type later on ([[UndergroundMonkey Alolan forms]] notwithstanding), which makes
some wonder why Game Freak couldn't have just made more new Fairy-type Pokémon instead of retconning no less than twenty Pokémon to be an entirely different type. Others are mischievous).
** There are people who are fine with
more understanding since the Fairy-type but don't think was introduced much later than the Steel and Dark-type, bringing something new to many forgotten Pokémon such as Clefable and Granbull, covering potential remakes with the choice to add Fairy-types, and adding a majority of new Pokémon as Fairy-types would have made newer Pokémon much less anticipated.
** The fact that it's specifically called the "Fairy" type is controversial for some. Part of this is due to how
it should be is also super effective against Dragon-types (mainly hardcore Dragon-type the Dark type, leading some fans who are upset to say that their favorite it should have been christened the long desired "Light" type, especially when many Fairy type moves use light as a power source (most notably "Light of Ruin", the SecretArt of the unreleased Eternal Flower Floette). Other fans will be quick to remind those they are debating with that this makes little sense due to being LostInTranslation, since the Dark type is now only weaker).
** And, finally, there are those who feel
known in Japan as the type has utterly ruined others, lamenting "Evil" type, and so the strength Fairy types have over Dark types is a larger result of Fairy types' somewhat natural association with fairy tale motifs.
** However, unarguably the most divisive and longest lasting point out of all of these is the overhaul it brought to [=PVP=] balance. Coming off the heels of the Generation V, whose metagame is often derided for capstoning the increasing degeneracy of [=PVP=] strategies, ''many'' fans breathed a sigh of relief that the overcentralizing Dragon types could ''finally'' be put in their corner, relished
the fact that now Ice-type the new type was able to hold its own in competitive, and, combined with the other changes Generation 6 brought, namely the nerfing of weather Abilities, which were another commonly derided aspect of Gen 5's meta, declared the post Gen 6 meta to be far more balanced and enjoyable. The greater amount of people actually willing to partake in it is argued as evidence of this point. On the flip side, there are just as many fans who blame the Fairy type for completely ruining the metagame. Firstly, its advantage against Dragon types made using Ice types, already and still the rarest Type, even less desireable, as Ice types were used largely ''just'' to counter Dragon types and had little utility otherwise due to having no resistances other than itself and being weak to ''four'' other Types (including Rock, which makes it a big victim to Stealth Rock). Secondly, its resistances to Dark and Bug, two types already considered weak, as well as the still powerful Fire type's new resistance to Fairy, are chastised for balancing in the wrong direction, especially so as Fire types resist Ice and Bug as well. Lastly, the Pokémon are rendered almost useless, since that type possess mostly slow had the Type, such as Clefable, Togekiss, Azumarill, and Mega Mawile, and the Pokémon and harbor no less than 4 weaknesses against very common types, that would eventually get it, including Mimikyu, Magearna, and the Rock-type (including the Stealth Rock move mentioned above), only resist its own type, and was mostly use to counter Dragon-type Pokémon. Now that the Fairy-type is here and can do the job far better, there is very little reason to use Ice-type Pokémon in X/Y. It also greatly weakened the already weak Dark-type, giving it three weaknesses and two strengths, and also weakened the Bug-type, another weak type (the already-weak Grass-type was also not improved in Generation 6). It also gave the Fire-type another resistance, and since this type is strong against Ice, Bug and Grass, those types are now even weaker. And, after going through such lengths to make Dragon-types weaker, Mega Garchomp was introduced[[note]]Ironically, Mega Garchomp is considered a PowerUpLetDown in practice by the Tapu, began dominating competitive community, for with all the following reasons: it loses 10 points in its Speed stat, taking away its niche to outspeed the average Pokémon leeway they had, and hit hard, making its 40 Attack Stat boost moot, it loses its ability Rough Skin, meaning it loses chip damage done to physical attackers in exchange for Sand Force, which is far more situational and only activates in a sandstorm, and were some of the most important reason: it sacrifices commonly used Pokemon in [=PVP=] (at the Mega Evolution slot (and a hold-able item) end of ''Ultra Sun and Ultra Moon'''s competitive life, Magearna and all four Tapu remained in [=OverUsed=]). As such, while the Fairy type is praised for a more useful Mega Evolution [[/note]].removing the centralization of Dragon types, many think the increasing centralization of Fairy types is even ''worse'', and even has some clamoring for Fairy types to get another weakness so it can be balanced out.

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expanding the bw section


* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Few will tell you that any of the mainline ''Pokémon'' games are bad video games; the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics to stay relevant, while another side argues that "if it ain't broke, don't fix it" and that ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to. This being such a core concept of the games means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are commonly praised by the former camp but criticized by the latter camp, while Generations VI and VIII, with their focus on [[GottaCatchEmAll catching 'em all]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction have resulted in every entry since the start of Gen V being a ContestedSequel one way or the other.

to:

* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Few will tell you that any of the mainline ''Pokémon'' games are bad video games; the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics to stay relevant, while another side argues that "if it ain't broke, don't fix it" and that ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to. This being such a core concept of the games means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are commonly praised by the former camp but criticized by the latter camp, while Generations VI and VIII, with their focus on [[GottaCatchEmAll catching 'em all]] picking from a large variety of monsters]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction have resulted in every entry since the start of Gen V being a ContestedSequel one way or the other.



** Generation VI marked a general shift towards streamlined, casualized and linear main plots, gimmicks such as Mega Evolution, Z-Moves, and Dynamaxing, larger regional Pokédexes that rely heavily on past generations (especially [[VideoGame/PokemonRedAndBlue Gen I]]), and more user-friendly competitive breeding and training in favor of fewer postgame features, a shift which has largely persisted through the series since. Some fans highly enjoyed these changes, as shown by the greater sales and mainstream attention of games from ''VideoGame/PokemonXAndY'' onwards; the increased focus on classic Pokémon helped [[WinBackTheCrowd win back]] those who were alienated by the Unova games, and many fans highly appreciated how Game Freak finally acknowledged and helped players deal with GuideDangIt competitive mechanics like [=EV's=] and [=IV's=]. Other fans did not enjoy this new direction for the franchise, mostly for making the games less engaging for fans invested in single-player campaigns, sidequests/exploration, and postgame facilities. This divide wasn't at all helped by the many design and technical flubs in the games since, such as highly inefficient programming (resulting in framerate drops), oversights in Pokémon movesets and mechanics, underwhelming visuals, and of course the infamous Pokédex and move exclusions. Overall, fans in the latter category accused the games of transitioning from self-contained creative endeavors to an unpolished, MerchandiseDriven arm meant to advertise the rest of the franchise and establish Pokémon as marketing icons, much like [[Anime/PokemonTheSeries the anime]].[[note]]Coincidentally, the corresponding seasons of the anime are viewed as significant improvements over its adaptations of Generations III through V, but suffer from many of the same complaints, leading to accusations that effort is "divided more evenly" between the anime and games than before.[[/note]]

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** Generation VI marked a general shift towards streamlined, casualized and linear main plots, gimmicks such as Mega Evolution, Z-Moves, and Dynamaxing, larger regional Pokédexes that rely heavily on past generations (especially [[VideoGame/PokemonRedAndBlue Gen I]]), and more user-friendly competitive breeding and training in favor of fewer postgame features, a shift which has largely persisted through the series since. Some fans highly enjoyed these changes, as shown by the greater sales and mainstream attention of games from ''VideoGame/PokemonXAndY'' onwards; the increased focus on classic Pokémon helped [[WinBackTheCrowd win back]] those who were alienated by the Unova games, and many fans highly appreciated how Game Freak finally acknowledged and helped players deal with GuideDangIt competitive mechanics like [=EV's=] and [=IV's=]. Other fans did not enjoy this new direction for the franchise, mostly for making the games less engaging for fans invested in single-player campaigns, sidequests/exploration, and postgame facilities. This divide wasn't at all helped by the many design and technical flubs in the games since, such as highly inefficient programming (resulting in framerate drops), oversights in Pokémon movesets and mechanics, underwhelming visuals, and of course the infamous Pokédex and move exclusions. Overall, fans in the latter category accused the games of transitioning from self-contained creative endeavors to an unpolished, MerchandiseDriven arm meant to advertise the rest of the franchise and establish Pokémon as marketing icons, much like [[Anime/PokemonTheSeries the anime]].[[note]]Coincidentally, the corresponding seasons of the anime are viewed as significant improvements over its adaptations of Generations III through V, but suffer from many of the same complaints, leading to accusations that effort is "divided more evenly" between the anime and games than before.[[/note]]



* There have been serious debates over the designs of the [=PCs=], whether the starters are awesome or not, and the animations of the sprites. Some people hate the idea of triple battles.
* Also, some don't like the fact that there are no Pokémon from the older generations in the Regional Dex, whereas some think that it is a refreshing idea. Not helping matters is the fact that many fans feel that the Gen V newcomers contain some of the best[[note]]almost all the Legendary Pokémon have been well-received, Serperior and Samurott are fairly popular as starters (especially after Serperior's Hidden Ability was released in ''ORAS''), and many of the more powerful fully-evolved Pokémon such as Haxorus and Bisharp are praised for their designs, movepools, and typings[[/note]] ''and'' worst[[note]]Emboar is the third Fire/Fighting starter in a row, the elemental monkeys are seen as a waste of Dex space, and the Trubbish, Klink, and Vanillite lines have been infamously criticized[[/note]] concepts in the series.
* This extends to the postgame, where only a limited number of older Pokémon can be caught, and [[https://www.serebii.net/blackwhite/unobtainable.shtml a huge number of fan-favorites]] (including ''[[SeriesMascot Pikachu]]'') can't be found in the game. Does it matter in the first place, given that they only appear once the story is complete? Was it a consequence of trying to [[SequelDisplacement reinforce the newcomers as a new "baseline" for the franchise]], or does it just come across as neglectful towards the franchise's past?
* On the competitive side of things, there has been a backlash over the fact that when battling via Wi-Fi or console link, the opponent's entire team (and their nicknames) are all revealed, without an option to turn this feature off (in the manner of the ''VideoGame/PokemonStadium'' series). Some see it as a welcome addition to competitive tactics, and others believe that it will ruin the metagame forever. Also serves as a premature nerf to Zoroark, due to its unique ability becoming less effective.

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* There have been serious debates over The main campaign is the designs game's biggest base breaker, in two ways no less:
** The regional Pokédex consists only
of the [=PCs=], whether the starters are awesome or not, and the animations of the sprites. Some people hate the idea of triple battles.
* Also, some don't like the fact that there are no Pokémon from the older generations in the Regional Dex, whereas some think that
Unova's new 156 Pokémon, not any old ones. One side finds it is not only to be a refreshing idea. Not helping matters is the fact that many fans feel that the Gen V newcomers contain some change of pace reminiscent of the best[[note]]almost original Game Boy games, but a great introduction to the new monsters, that helps both new and old players familiarize themselves with the selection (notably so as it remains the largest introduction of new Pokemon to date), with many finding the selection itself to be spectacular[[note]]almost all the Legendary Pokémon have been well-received, Serperior and Samurott are fairly popular as starters (especially after Serperior's Hidden Ability was released in ''ORAS''), and many of the more powerful fully-evolved Pokémon such as Haxorus and Bisharp are praised for their designs, movepools, and typings[[/note]] ''and'' worst[[note]]Emboar typings[[/note]]. The other side finds it to be a needless restriction that fails to capture the magic of when the original games did it, not helped by many Gen 5 Pokémon either being seen as SuspiciouslySimilarSubstitutes for older Pokémon[[note]]Zubat to Woobat, Geodude to Roggenrola, and Machop to Timburr, just to name a few. All of these pairs going to their final evolutions in exactly the same way certainly didn't help.[[/note]] or becoming some of the least popular Pokémon in the series ''period''[[note]]Emboar is the third Fire/Fighting starter in a row, the elemental monkeys are seen as a waste of Dex space, and the Trubbish, Klink, and Vanillite lines have been infamously criticized[[/note]] concepts criticized for being based on inanimate objects[[/note]]. Ostensibly in response to the backlash, this type of regional Pokédex has not been done in the series.
* This extends to
mainline since (not even in the postgame, where only a limited number of older games' direct sequels); later ones would not introduce as many new Pokémon can be caught, and take many cues from older ones. But this only made the change even more divisive with time: those in the former camp often accuse later Pokédexes of being overly derivative and pandering to nostalgia (especially for Kanto), blaming the outrage against the Pokédex on why future generations would be introducing less than 100 unique monsters from then on, while those in the latter camp point to the better balancing of the later regional Pokédexes as evidence of why limiting to only the new monsters was a poor idea.
** The games' more involved story and plot compared to past titles. Many praise it for not only being a refreshing change from the ExcusePlot of old, but being surprisingly engaging, especially since this was the first and to this day only mainline ''Pokémon'' game in which the FinalBoss of the game is not the Champion, with the player character's rivals also being seen as good {{Foil}}s and fitting perfectly with the theme of the story. However, there are just as many people who ridicule the games' story and plot for being a slog that wasn't that good in the first place, arguing that the story goes down to its most tired straits once [[spoiler:Ghetsis is revealed to have just wanted to liberate Pokémon from all Trainers just to leave himself as the sole person with them]] and that the plot forces the game and by extension the Unova region itself to be extremely linear compared to previous games. Similar to the above, this debate would also grow more intense with time as later ''Pokémon'' games would dial the story and plot back, especially ''VideoGame/PokemonXAndY'' and ''VideoGame/PokemonSwordAndShield''; even the games' direct sequels featured a markedly less involved plot. Many lament that the backlash to ''Black and White'' made Game Freak hesitant to make a serious story standard, while others argue that the main series has never needed one and has continued to do fine without it.
* Relating to the regional Pokédex, only
[[https://www.serebii.net/blackwhite/unobtainable.shtml a huge number handful]] of fan-favorites]] (including ''[[SeriesMascot Pikachu]]'') can't be found older Pokémon are available in the game. Does it matter in postgame; this notably excludes SeriesMascot ''Pikachu'', making ''Black and White'' the first place, given that mainline games (and the only mainline games aside from their sequels) in which it is unobtainable without transferring or Mystery Gift events. Fans are torn whether this matters or not, as while they only appear once when the story game is complete? Was completed and thus players have access to the Poké Transfer Lab, some feel it still comes off as a consequence of trying try-hard attempt to [[SequelDisplacement reinforce have the newcomers as new Unova Pokémon set a new "baseline" for the franchise]], or does it just come across as neglectful towards the franchise's past?
* On the competitive side of things, there has been a backlash over the fact
series]] that neglects much of the series' past.
* Starting with these games,
when battling via Wi-Fi or console link, the opponent's entire team (and their nicknames) are all revealed, without an option to turn and this feature off cannot be disabled (in the manner of the ''VideoGame/PokemonStadium'' series). Some see it as a welcome addition to competitive tactics, and others believe that it will ruin ruined the metagame forever. Also It also notably serves as a premature nerf to Zoroark, Zoroark due to its unique ability becoming less effective.



* A common debate is whether these ''X'' and ''Y'' or ''Omega Ruby'' and ''Alpha Sapphire'' are the superior Gen VI games. Supporters of ''X'' and ''Y'' tend to enjoy the hugely expanded Pokédex and the return of Gen I favorites, Trainer customization, the Friend Safari and the Kalos region itself. Supporters of ''ORAS'' cite the wider variety of features, more balanced difficulty, greater level of polish, more extensive postgame, wider variety of obtainable starters and Legendaries, and the Delta Episode. Of note is the fact that both sets of games [[PanderingToTheBase attempt to pander to nostalgic fans]], albeit in different ways, and also have deeper and more involved plots than previous ''Pokémon'' games.

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* A common debate is whether these ''X'' and ''Y'' or ''Omega Ruby'' and ''Alpha Sapphire'' are the superior Gen VI games. Supporters of ''X'' and ''Y'' tend to enjoy the hugely expanded Pokédex and the return of Gen I favorites, Trainer customization, the Friend Safari and the Kalos region itself. Supporters of ''ORAS'' cite the wider variety of features, more balanced difficulty, greater level of polish, more extensive postgame, wider variety of obtainable starters and Legendaries, and the Delta Episode. Of note is the fact that both sets of games [[PanderingToTheBase attempt to pander to nostalgic fans]], albeit in different ways, and also have deeper and more involved plots stories than previous ''Pokémon'' games.

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tried to generalize some points


* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Many players want to see ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics, seeing the games as extremely similar and derivative, and those who don't want to fix what isn't broken, as the games in spite of this are of generally good and consistent quality. Major changes in creative direction were made twice -- first in Gen V, then in Gen VI, the latter lasting through Gen VIII -- and both times evoked mixed reactions in the fanbase, with different demographics.

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* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Many players want to see Few will tell you that any of the mainline ''Pokémon'' games are bad video games; the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics, seeing the games as extremely similar and derivative, and those who mechanics to stay relevant, while another side argues that "if it ain't broke, don't want to fix what isn't broken, as it" and that ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to. This being such a core concept of the games in spite of means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are of generally good commonly praised by the former camp but criticized by the latter camp, while Generations VI and consistent quality. Major changes VIII, with their focus on [[GottaCatchEmAll catching 'em all]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction were made twice -- first have resulted in every entry since the start of Gen V, then in Gen VI, V being a ContestedSequel one way or the latter lasting through Gen VIII -- and both times evoked mixed reactions in the fanbase, with different demographics. other.



** Generations VI, VII, and VIII marked a general shift towards streamlined, casualized and linear main plots, gimmicks such as Mega Evolution, Z-Moves, and Dynamaxing, larger regional Pokédexes that rely heavily on past generations (especially [[VideoGame/PokemonRedAndBlue Gen I]]), and more user-friendly competitive breeding and training in favor of fewer postgame features. Some fans highly enjoyed these changes, as shown by the greater sales and mainstream attention of games from ''VideoGame/PokemonXAndY'' onwards; the increased focus on classic Pokémon helped [[WinBackTheCrowd win back]] those who were alienated by the Unova games, and many fans highly appreciated how Game Freak finally acknowledged and helped players deal with GuideDangIt competitive mechanics like [=EV's=] and [=IV's=]. Other fans did not enjoy this new direction for the franchise, mostly for making the games less engaging for fans invested in single-player campaigns, sidequests/exploration, and postgame facilities. This divide wasn't at all helped by the many design and technical flubs in the Gen VI, VII, and VIII games, such as highly inefficient programming (resulting in framerate drops), oversights in Pokémon movesets and mechanics, underwhelming visuals, and of course the infamous Pokédex and move exclusions. Overall, fans in the latter category accused the games of transitioning from self-contained creative endeavors to an unpolished, MerchandiseDriven arm meant to advertise the rest of the franchise and establish Pokémon as marketing icons, much like [[Anime/PokemonTheSeries the anime]].[[note]]Coincidentally, the corresponding seasons of the anime are viewed as significant improvements over its adaptations of Generations III through V, but suffer from many of the same complaints, leading to accusations that effort is "divided more evenly" between the anime and games than before.[[/note]]
** The intense extremes between the above have led fans to debate whether the main series should go in a more story-driven direction like Generations V and VII, or stick to an ExcusePlot like the older games and Generations VI and VIII, and make the game more about [[GottaCatchEmAll catching 'em all]] and exploration.
** One of the most intense debates, especially after Gen VIII, is whether the franchise should abandon its roots entirely and become a WideOpenSandbox and/or an ActionRPG. Supporters feel that the franchise has become stagnant and hasn't innovated in decades and that a big shake-up to the core formula is necessary, and often cite games such as ''VideoGame/YoKaiWatch4'' as examples of "what Pokémon should have evolved into by now". Opponents take an "if it isn't broken, don't fix it" stance on the current battle system, think the franchise can innovate in other ways (such as story, see above), don't want the franchise to blindly FollowTheLeader for games like ''Breath of the Wild'' and prize Pokémon as a rare RPG franchise that hasn't moved away from turn-based gameplay. The announcement of ''VideoGame/PokemonLegendsArceus'' has united these groups to an extent (being a WideOpenSandbox, but keeping battles turn-based with some action aspects), but the debate still rages on in some circles.

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** Generations VI, VII, and VIII Generation VI marked a general shift towards streamlined, casualized and linear main plots, gimmicks such as Mega Evolution, Z-Moves, and Dynamaxing, larger regional Pokédexes that rely heavily on past generations (especially [[VideoGame/PokemonRedAndBlue Gen I]]), and more user-friendly competitive breeding and training in favor of fewer postgame features.features, a shift which has largely persisted through the series since. Some fans highly enjoyed these changes, as shown by the greater sales and mainstream attention of games from ''VideoGame/PokemonXAndY'' onwards; the increased focus on classic Pokémon helped [[WinBackTheCrowd win back]] those who were alienated by the Unova games, and many fans highly appreciated how Game Freak finally acknowledged and helped players deal with GuideDangIt competitive mechanics like [=EV's=] and [=IV's=]. Other fans did not enjoy this new direction for the franchise, mostly for making the games less engaging for fans invested in single-player campaigns, sidequests/exploration, and postgame facilities. This divide wasn't at all helped by the many design and technical flubs in the Gen VI, VII, and VIII games, games since, such as highly inefficient programming (resulting in framerate drops), oversights in Pokémon movesets and mechanics, underwhelming visuals, and of course the infamous Pokédex and move exclusions. Overall, fans in the latter category accused the games of transitioning from self-contained creative endeavors to an unpolished, MerchandiseDriven arm meant to advertise the rest of the franchise and establish Pokémon as marketing icons, much like [[Anime/PokemonTheSeries the anime]].[[note]]Coincidentally, the corresponding seasons of the anime are viewed as significant improvements over its adaptations of Generations III through V, but suffer from many of the same complaints, leading to accusations that effort is "divided more evenly" between the anime and games than before.[[/note]]
** The intense Generation VII is interesting because it somehow managed to be a hybrid of ''both'' of these extremes between and yet ''still'' be incredibly divisive. It drew the above have led fans ire of many of those that gave Gen V flak due to debate whether its greater emphasis on story and plot that seemingly came at the main series should go in a more story-driven direction like Generations V expense of gameplay, and VII, or stick to an ExcusePlot like as such were torn apart by those who did not care for the older story and wanted just to complete it to participate in competitive play. However, it ''also'' managed to piss off those that criticized Gen VI for its [[FirstInstallmentWins Kanto-pandering]] and focus on gimmicks instead of raw changes to the core experience, resulting in it being torn apart by many of those that wanted a serious story to begin with. The sales trends also mimicked what happened with Generation V, with the games selling worse than the previous generation overall and Generations VI and VIII, and make the game being more about [[GottaCatchEmAll catching 'em all]] and exploration.
popular in Japan than overseas, resulting in a number of discussion points brought up in the Gen V era resurfacing during the Gen VII era.
** One of the most intense debates, especially after Gen VIII, is whether the franchise should abandon its roots entirely and become a WideOpenSandbox and/or an ActionRPG. Supporters feel say that it is the best possible shakeup the franchise has become stagnant and hasn't innovated in decades and that a big shake-up to the core formula is necessary, could use, and often cite games such as ''VideoGame/YoKaiWatch4'' as examples of "what Pokémon should have evolved into by now". Opponents take an "if it isn't broken, don't fix it" stance on the current battle system, think the franchise can innovate in other ways (such as story, see above), don't want the franchise to blindly FollowTheLeader for games like ''Breath of the Wild'' Wild'', and prize Pokémon as a rare RPG franchise that hasn't moved away from turn-based gameplay. The announcement of ''VideoGame/PokemonLegendsArceus'' has united these groups to an extent (being a WideOpenSandbox, but keeping battles turn-based with some action aspects), but the debate still rages on in some circles.



* A common debate is whether these games or ''Omega Ruby'' and ''Alpha Sapphire'' are the superior Gen VI games. Supporters of ''X'' and ''Y'' tend to enjoy the hugely expanded Pokédex and the return of Gen I favorites, Trainer customization, the Friend Safari and the Kalos region itself. Supporters of ''ORAS'' cite the wider variety of features, more balanced difficulty, greater level of polish, more extensive postgame, wider variety of obtainable starters and Legendaries, and the Delta Episode. Of note is the fact that both sets of games [[PanderingToTheBase attempt to pander to nostalgic fans]], albeit in different ways, and also have deeper and more involved plots than previous ''Pokémon'' games.

to:

* A common debate is whether these games ''X'' and ''Y'' or ''Omega Ruby'' and ''Alpha Sapphire'' are the superior Gen VI games. Supporters of ''X'' and ''Y'' tend to enjoy the hugely expanded Pokédex and the return of Gen I favorites, Trainer customization, the Friend Safari and the Kalos region itself. Supporters of ''ORAS'' cite the wider variety of features, more balanced difficulty, greater level of polish, more extensive postgame, wider variety of obtainable starters and Legendaries, and the Delta Episode. Of note is the fact that both sets of games [[PanderingToTheBase attempt to pander to nostalgic fans]], albeit in different ways, and also have deeper and more involved plots than previous ''Pokémon'' games.



* Tying into EnjoyTheStorySkipTheGame, the games' main campaign, ditching the ExcusePlot of most of the previous games in favor of a more serious and overarching storyline and dialogue reminiscent of other [[EasternRPG JRPGs]]. Many fans adore the fleshed out story and characters, finding them a welcome and extremely engaging change to the ExcusePlot of old, and say that a serious story should be a part of the core experience from then on. Other fans think the campaign is an obtrusive slog that guards competitive play and PVP behind eons of frivolous text, citing the games as proof that the design of ''Pokémon'' games does not facilitate serious stories well. These changes also intensified the Gen 5/Gen 6 rivalry as the decreased focus on the main campaign and increased focus on endgame preparation for competitive monsters were huge points of contention in ''X'' and ''Y''. The implementation of said story and its quality is also a frequent point of debate, with ''Pokémon'' threads on social media constantly going back and forth about the long stretches of dialogue at each plot point (some of which is arguably unnecessary), the subsequent decreased focus on competitive battling improvements and map exploration (particularly from those who PlayTheGameSkipTheStory), the major players of the story's conflict being {{Base Breaking Character}}s (the biggest example being Lillie), and the questionable pacing of the campaign itself (particularly dealing with the third island).
** The Gym-less gameplay in particular has also been a divisive change regarding the campaign. Many people liked the formula being shaken up a bit and bringing a new idea to the table. Others cried that [[TheyChangedItNowItSucks they changed the formula]] and [[ItsShortSoItSucks it makes the game feel even shorter]]. ''Others'' don't think enough changed, arguing that the Island Challenge was still too similar to Gyms (both involve beating a strong opponent of a certain type specialty and their underlings), aside from a few elements such as the Totem calling an ally Pokémon.



* The Gym-less gameplay has had some levels of this thrown at it. Many people liked the formula being shaken up a bit and bringing a new idea to the table. Others cried that [[TheyChangedItNowItSucks they changed the formula]] and [[ItsShortSoItSucks it makes the game feel even shorter]]. ''Others'' don't think enough changed, arguing that the Island Challenge was still too similar to Gyms (both involve beating a strong opponent of a certain type specialty and their underlings), aside from a few elements such as the Totem calling an ally Pokémon.



* Tying into EnjoyTheStorySkipTheGame, the games' main campaign, ditching the ExcusePlot of previous games (aside from Gen 5) in favor of a more serious and overarching storyline and dialogue reminiscent of other [[EasternRPG JRPGs]], which notably reverses the Gen 5/Gen 6 rivalry. Many fans love it due to giving the plot more significance and fleshing out the characters and story more, particularly against ''VideoGame/PokemonXAndY'' which were often criticized for lacking in these regards. On the other hand, other fans find it a case of TheyChangedItNowItSucks, as the ExcusePlot was a keystone of Pokémon games in the past and they feel the design of Pokémon games does not facilitate serious stories well. The implementation of said story and its quality is also a frequent point of debate, with Pokémon threads on social media constantly going back and forth about the long stretches of dialogue at each plot point (some of which is arguably unnecessary), the subsequent decreased focus on competitive battling improvements and map exploration (particularly from those who PlayTheGameSkipTheStory), the major players of the story's conflict being {{Base Breaking Character}}s (the biggest example being Lillie), and the questionable pacing of the campaign itself (particularly dealing with the third island). And that doesn't even get into the replacement of Gyms with trials...

to:

* Tying into EnjoyTheStorySkipTheGame, the games' main campaign, ditching the ExcusePlot of previous games (aside from Gen 5) in favor of a more serious and overarching storyline and dialogue reminiscent of other [[EasternRPG JRPGs]], which notably reverses the Gen 5/Gen 6 rivalry. Many fans love it due to giving the plot more significance and fleshing out the characters and story more, particularly against ''VideoGame/PokemonXAndY'' which were often criticized for lacking in these regards. On the other hand, other fans find it a case of TheyChangedItNowItSucks, as the ExcusePlot was a keystone of Pokémon games in the past and they feel the design of Pokémon games does not facilitate serious stories well. The implementation of said story and its quality is also a frequent point of debate, with Pokémon threads on social media constantly going back and forth about the long stretches of dialogue at each plot point (some of which is arguably unnecessary), the subsequent decreased focus on competitive battling improvements and map exploration (particularly from those who PlayTheGameSkipTheStory), the major players of the story's conflict being {{Base Breaking Character}}s (the biggest example being Lillie), and the questionable pacing of the campaign itself (particularly dealing with the third island). And that doesn't even get into the replacement of Gyms with trials...
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** One of the most intense debates, especially after Gen VIII, is whether the franchise should abandon its roots entirely and become a WideOpenSandbox and/or an ActionRPG. Supporters feel that the franchise has become stagnant and hasn't innovated in decades and that a big shake-up to the core formula is necessary, and often cite games such as ''VideoGame/YoKaiWatch4'' as examples of "what Pokémon should have evolved into by now". Opponents take an "if it isn't broken, don't fix it" stance on the current battle system, think the franchise can innovate in other ways (such as story, see above), don't want the franchise to blindly FollowTheLeader for games like ''Breath of the Wild'' and prize Pokémon as a rare RPG franchise that hasn't moved away from turn-based gameplay. The announcement of ''VideoGame/PokemonLegendsArceus'' has united these groups to an extent (being a WideOpenSandbox, but keeping battles turn-based with some action aspects), but the debate still rages on in some circles.
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Dewicking Anime/Pokemon, as the contents have been reorganized under Pokemon The Series.


* There is a notable BrokenBase as to the Pokémon's cries, due to how they differ across incarnations. Fans argue over whether the synthesized animal noises of the games, the PokemonSpeak of the [[Anime/{{Pokemon}} anime]] and numerous spinoffs, or the voiced animal noises of ''Anime/PokemonOrigins'' and the ''[=B2W2=]'' animated trailer are the best and should be used in media. While PokemonSpeak was once more widely criticized due to its heavy association with the anime, it became more accepted as the norm as it was used in more media (most notably the live-action ''Film/PokemonDetectivePikachu''), to the point that some reviewers such as [[WebVideo/{{Jimquisition}} Jim Sterling]] criticized its absence in the games in favor of the digitized cries they always used.

to:

* There is a notable BrokenBase as to the Pokémon's cries, due to how they differ across incarnations. Fans argue over whether the synthesized animal noises of the games, the PokemonSpeak of the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]] and numerous spinoffs, or the voiced animal noises of ''Anime/PokemonOrigins'' and the ''[=B2W2=]'' animated trailer are the best and should be used in media. While PokemonSpeak was once more widely criticized due to its heavy association with the anime, it became more accepted as the norm as it was used in more media (most notably the live-action ''Film/PokemonDetectivePikachu''), to the point that some reviewers such as [[WebVideo/{{Jimquisition}} Jim Sterling]] criticized its absence in the games in favor of the digitized cries they always used.



* In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/{{Pokemon}} anime]], and of the [[TabletopGame/{{Pokemon}} Trading Card Game]] are largely separate. Chances are if someone says they're a fan of Pokémon, they're only a fan of one of the above and range between a passing interest to vile disgust at the other two.

to:

* In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]], and of the [[TabletopGame/{{Pokemon}} Trading Card Game]] are largely separate. Chances are if someone says they're a fan of Pokémon, they're only a fan of one of the above and range between a passing interest to vile disgust at the other two.



* Sabrina's redesign. Either it is an unexpected but refreshing revamp of her or it takes away the [[EvilIsCool menacing charm]] given by her original design and the [[AdaptationalVillainy outright]] [[Anime/{{Pokemon}} malicious]] [[Manga/PokemonAdventures counterparts]] associated with them.

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* Sabrina's redesign. Either it is an unexpected but refreshing revamp of her or it takes away the [[EvilIsCool menacing charm]] given by her original design and the [[AdaptationalVillainy outright]] [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries malicious]] [[Manga/PokemonAdventures counterparts]] associated with them.
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From what I've seen, N w/ Zekrom vs N w/ Reshiram debates can get very heated.



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* Which Legendary Dragon suits N the best: Zekrom or Reshiram? Debates about this can get surprisingly heated, especially due to the large amount of story focus on N and his goals along with the different interpretations of Ideals and Truth.
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''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts some kind of debate, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom. But one thing that stands out on both sides of the fandom are a cautionary tale about brand power and merchandising over their own works.

to:

''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts some kind of debate, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom. But one thing that stands out on both sides of the fandom are which leads to a cautionary tale about brand power and merchandising over their own works.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts some kind of debate, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom. But what stands out on both sides of the fandom are cautionary tales about brand power and merchandising over their own works and importance of social media to the world.

to:

''Pokémon Sword and Shield'' proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts some kind of debate, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom. But what one thing that stands out on both sides of the fandom are a cautionary tales tale about brand power and merchandising over their own works and importance of social media to the world.works.

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