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this number is not true as of scarlet and violet


** The regional Pokédex consists only of Unova's new 156 Pokémon, not any old ones. One side finds it not only to be a refreshing change of pace reminiscent of the original Game Boy games, but a great introduction to the new monsters, that helps both new and old players familiarize themselves with the selection (notably so as it remains the largest introduction of new Pokemon to date), with many finding the selection itself to be spectacular[[note]]almost all the Legendary Pokémon have been well-received, Serperior and Samurott are fairly popular as starters (especially after Serperior's Hidden Ability was released in ''ORAS''), and many of the more powerful fully-evolved Pokémon such as Haxorus and Bisharp are praised for their designs, movepools, and typings[[/note]]. The other side finds it to be a needless restriction that fails to capture the magic of when the original games did it, not helped by many Gen 5 Pokémon either being seen as SuspiciouslySimilarSubstitutes for older Pokémon[[note]]Zubat to Woobat, Geodude to Roggenrola, and Machop to Timburr, just to name a few. All of these pairs going to their final evolutions in exactly the same way certainly didn't help.[[/note]] or becoming some of the least popular Pokémon in the series ''period''[[note]]Emboar is the third Fire/Fighting starter in a row, the elemental monkeys are seen as a waste of Dex space, and the Trubbish, Klink, and Vanillite lines have been infamously criticized for being based on inanimate objects[[/note]]. Ostensibly in response to the backlash, this type of regional Pokédex has not been done in the mainline since (not even in the games' direct sequels); later ones would not introduce as many new Pokémon and take many cues from older ones. But this only made the change even more divisive with time: those in the former camp often accuse later Pokédexes of being overly derivative and pandering to nostalgia (especially for Kanto), blaming the outrage against the Pokédex on why future generations would be introducing less than 100 unique monsters from then on, while those in the latter camp point to the better balancing of the later regional Pokédexes as evidence of why limiting to only the new monsters was a poor idea.

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** The regional Pokédex consists only of Unova's new 156 Pokémon, not any old ones. One side finds it not only to be a refreshing change of pace reminiscent of the original Game Boy games, but a great introduction to the new monsters, that helps both new and old players familiarize themselves with the selection (notably so as it remains the largest introduction of new Pokemon to date), with many finding the selection itself to be spectacular[[note]]almost all the Legendary Pokémon have been well-received, Serperior and Samurott are fairly popular as starters (especially after Serperior's Hidden Ability was released in ''ORAS''), and many of the more powerful fully-evolved Pokémon such as Haxorus and Bisharp are praised for their designs, movepools, and typings[[/note]]. The other side finds it to be a needless restriction that fails to capture the magic of when the original games did it, not helped by many Gen 5 Pokémon either being seen as SuspiciouslySimilarSubstitutes for older Pokémon[[note]]Zubat to Woobat, Geodude to Roggenrola, and Machop to Timburr, just to name a few. All of these pairs going to their final evolutions in exactly the same way certainly didn't help.[[/note]] or becoming some of the least popular Pokémon in the series ''period''[[note]]Emboar is the third Fire/Fighting starter in a row, the elemental monkeys are seen as a waste of Dex space, and the Trubbish, Klink, and Vanillite lines have been infamously criticized for being based on inanimate objects[[/note]]. Ostensibly in response to the backlash, this type of regional Pokédex has not been done in the mainline since (not even in the games' direct sequels); later ones would not introduce as many new Pokémon and take many cues from older ones. But this only made the change even more divisive with time: those in the former camp often accuse later Pokédexes of being overly derivative and pandering to nostalgia (especially for Kanto), Kanto nostalgia), blaming the outrage against the ''Black/White'' Pokédex on why future generations would be introducing less than 100 unique fewer new monsters from then on, while those in the latter camp point to the better balancing of the later regional Pokédexes as evidence of why limiting to only the new monsters was a poor idea.



* Do the games break the trend of consistent quality with the mainline titles, or not? One's opinion of the game effectively hinges on their answer to this question, which has embroiled the fanbase in controversy since the games' release. People who like the games argue that the performance is not that bad or that despite the bad performance, the games still shine on their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the games wholesale, regardless of what they do well, and see the games as a sign that the franchise has fallen from grace. Some would go as far as to say that even when disregarding the technical performance issues, the games are still far below expectations.

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* Do the technical performance issues mean the games break the trend of consistent quality with the mainline titles, or not? One's opinion of the game effectively hinges on their answer to this question, which has embroiled the fanbase in controversy since the games' release. People who like the games argue that the performance is not that bad or that despite the bad performance, the games still shine on their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the games wholesale, regardless of what they do well, and see the games as a sign that the franchise has fallen from grace. Some would go as far as to say that even when disregarding the technical performance issues, the games are still far below expectations.

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a bit eh on this, but this seems to be what a lot of the palworld discourse represents.


* Using "Pokémon generators" or otherwise hacking teams for competitive play into the games is a particularly contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokémon are theoretically obtainable without hacking, and that getting competitive Pokémon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokémon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action. Lastly, the franchise is no stranger to TemporaryOnlineContent Pokémon that can only be obtained at specific real-world dates (and sometimes also specific real-world ''locations''), meaning that hacking can be literally ''the only way'' to get those Pokémon to use in battle and fill up the Pokédex. This argument is even hoisted by the people who ''don't'' play the games competitively, as they'll argue that "genning" being so commonplace at a high level is emblematic of all the reasons to not play at a high level.

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* Using "Pokémon generators" or otherwise hacking teams for competitive play into the games is a particularly contentious subject. The people OK with it argue that there isn't an unfair advantage because the they're not using illegitimate Pokémon are theoretically obtainable without hacking, and (and the few people that getting try it are quickly caught) and moreso trying to skip the often long grind involved with preparing a competitive Pokémon through normal gameplay is unreasonably time-consuming thanks team, due to the heavy RNG inherent in catching, breeding breeding, or finding trade partners, and/or financially expensive given that some and it avoids the prohibitive expenses in preparing tournament-viable Pokémon that can only be found in specific games and no other. transferred only in specific ways (a particularly common viewpoint for those who play older formats due to the online services of the older games depreciating). They also argue that how you obtain obtaining a competitive ready Pokémon is completely irrelevant to one thing, but knowing how well you battle with it. to use it effectively is another. People against it consider hacking it cheating and argue that hackers get it gives them an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]].ceiling[[/note]] and find the ubiquity of "genning" to be symptomatic of a bigger problem, feeling that Pokémon themselves should be easier to prepare for competitive play (something that has arguably been happening for generations, especially with the introductions of Hyper Training, Nature Mints, and the Mirror Herb, presumably to reduce the grind). Furthermore, the methods of hacking Pokémon into the games may not be readily accessible to someone, or they are simply against using mods or hacks in videogames altogether. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action. Lastly, the franchise is no stranger to TemporaryOnlineContent Pokémon that can only be obtained at specific real-world dates (and sometimes also specific real-world ''locations''), meaning that hacking can be literally ''the only way'' to get those Pokémon to use in battle and fill up the Pokédex. This argument is even hoisted by the people who ''don't'' play the games competitively, as they'll argue that "genning" being so commonplace at a high level is emblematic of all the reasons to not play at a high level.



* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Few will say that any of the mainline ''Pokémon'' games are bad video games; the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics to stay relevant, seeing the games' tried and true "8 Gyms and Champion" formula as extremely tired and dated. The other side argues that "if it ain't broke, don't fix it", saying ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to, and point to the series' attempts at changing it, including in spinoff titles, as for why the main series is fine with it. This being such a core concept of the games means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are commonly praised by the former camp but criticized by the latter camp, while Generations VI, VIII, and IX, with their focus on [[GottaCatchEmAll picking from a large variety of monsters]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction have resulted in every entry since the start of Gen V being a ContestedSequel one way or the other.

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* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Few will say that any of the mainline ''Pokémon'' games are bad video games; games (aside from ''Scarlet and Violet'', and even that is not a uniform opinion in the community); the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics to stay relevant, seeing the games' tried and true "8 Gyms and Champion" formula as extremely tired and dated. The other side argues that "if it ain't broke, don't fix it", saying ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to, and point to the series' attempts at changing it, including in spinoff titles, as for why the main series is fine with it. This being such a core concept of the games means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are commonly praised by the former camp but criticized by the latter camp, while Generations VI, VIII, and IX, with their focus on [[GottaCatchEmAll picking from a large variety of monsters]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction have resulted in every entry since the start of Gen V being a ContestedSequel one way or the other.



* The borderline monopoly ''Pokémon'' has over the monster collection genre leaves the series' fans divided. Many fans, even those who absolutely adore ''Pokémon'', are either frustrated or outright disgusted that nearly every game that even remotely resembles ''Pokémon'' in some abstract way gets upbraided for not being ''Pokémon'' and is doomed to have lackluster sales regardless of its merits, whilst the lack of any real competition means ''Pokémon'' can get away with severe design issues, some of which have plagued it for ages. Nevertheless, there are just as many fans who are okay with or even come to expect this, as other monster collectors tend to just be generic role players adhering to most of their standard tropes, especially when most of them do not emphasize or even have multiplayer, and/or have significant issues of their own that may ''also'' date back to earlier inceptions and get ignored precisely because they aren't ''Pokémon'', arguing the success of ''Pokémon'' is due to its effective formula and the generally consistent quality of its games, which receive more scrutiny due to the greater attention they get. Part of why there's such an intense FandomRivalry with ''{{VideoGame/Palworld}}'' is that it's by far the most successful of these "''Pokémon'' competitors" and has plenty merits to its name, with numerous players seeing ''Palworld'' less as a game and more as a way to finally loosen ''Pokemon'''s iron grasp on the genre.



* The release of the games came with massive controversy over their technical performance. People who like the games argue that the performance is not that bad or that despite the bad performance, the games still shine on their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the games wholesale, regardless of what they do well, and see the games as a sign that the franchise has fallen from grace. Some would go as far as to say that even when disregarding the technical performance issues, the games are still far below expectations.

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* The release of Do the games came break the trend of consistent quality with massive the mainline titles, or not? One's opinion of the game effectively hinges on their answer to this question, which has embroiled the fanbase in controversy over their technical performance.since the games' release. People who like the games argue that the performance is not that bad or that despite the bad performance, the games still shine on their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the games wholesale, regardless of what they do well, and see the games as a sign that the franchise has fallen from grace. Some would go as far as to say that even when disregarding the technical performance issues, the games are still far below expectations.
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* The release of the games came with massive controversy over their technical performance. People who like the games argue that the performance is not that bad or that despite the bad performance, the games still shine on their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the games wholesale, regardless of what they do well, and see the games as a sign that the franchise has fallen from grace. Some would go as fa as to say that even when disregarding the technical performance issues, the games are still far below expectations.

to:

* The release of the games came with massive controversy over their technical performance. People who like the games argue that the performance is not that bad or that despite the bad performance, the games still shine on their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the games wholesale, regardless of what they do well, and see the games as a sign that the franchise has fallen from grace. Some would go as fa far as to say that even when disregarding the technical performance issues, the games are still far below expectations.
Is there an issue? Send a MessageReason:
None


* The release of the games came with massive controversy over their technical performance. People who like the games argue that the performance is not that bad or that despite the bad performance, the games still shine on their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the games wholesale, regardless of what they do well, and see the games as a sign that the franchise has fallen from grace.

to:

* The release of the games came with massive controversy over their technical performance. People who like the games argue that the performance is not that bad or that despite the bad performance, the games still shine on their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the games wholesale, regardless of what they do well, and see the games as a sign that the franchise has fallen from grace. Some would go as fa as to say that even when disregarding the technical performance issues, the games are still far below expectations.

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splitting off most of this to a new entry as the bulk of it talks about oras, and moving it to general since it's about gen 6 as a whole really


* The soundtrack is noted for its heavy use of the french horn and trumpet samples and not much else, which many fans feel make the score sound homogenous, grating, and amateurish. Another group argues that these instruments are iconic, are serviceable for the Game Boy Advance, and give the score its distinct flavor. This argument only got worse when ''Omega Ruby and Alpha Sapphire'' released and updated the score to more modern standards: there were those that could not stand the original score and low quality samples and were glad to have [[RemadeAndImproved something that actually sounds good]] (with notable attention going to tracks such as Surfing, which has a whole new percussion line, and all the Contest tracks, which received drastic electronic reworks), and there were also those that [[TheyChangedItNowItSucks disliked the numerous alterations to the tracks]] (particularly with the Diving track, which is considerably slower and cuts out good chunks of the original) and the lack of their favorite instrument samples (save for the Primal Reversion Battle, which was deliberately mixed with the original).

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* The soundtrack is noted for its heavy use of the french horn and trumpet samples and not much else, samples, which many fans feel make the score sound homogenous, grating, and amateurish. Another group argues that these instruments are iconic, are serviceable for the Game Boy Advance, and give the score its distinct flavor. This argument only got worse when ''Omega Ruby and Alpha Sapphire'' released and updated the score to more modern standards: there were those that could not stand the original score and low quality samples and were glad to have [[RemadeAndImproved something that actually sounds good]] (with notable attention going to tracks such as Surfing, which has a whole new percussion line, and all the Contest tracks, which received drastic electronic reworks), and there were Nostalgia also those that [[TheyChangedItNowItSucks disliked the numerous alterations tends to the tracks]] (particularly with the Diving track, which is considerably slower and cuts out good chunks be a pretty significant factor in a fan's opinion of the original) and music, making both halves of the lack of their favorite instrument samples (save for the Primal Reversion Battle, which was deliberately mixed with the original).
debate even more heated.



* The music of Generation 6 has a noticeably distinct sound profile from what came before and after it, likely a result of the absence of longtime series composer Go Ichinose, who was working on ''VideoGame/PocketCardJockey'' during the time of Generation 6 and thus was unable to contribute to it, leading to continued debates about whether the music is good or not. Many fans, especially those of Ichinose-san, find the music painfully bland and devoid of any distinct character, especially when the scores of later games featured him as a composer and received more unified praise from the public (likely since most of the ''XY'' composers, except for Shota Kageyama who left Game Freak in 2014, would be working with him). Fans of Generation 6 and of the other composers in general argue that the games' scores have a more defined sound pallete while later game scores are inconsistent and hit-or-miss with their sound direction, praising Generation 6 for making the transition from sequenced to streamed audio relatively well despite the circumstances.
** One side finds the soundtrack of ''XY'' to be a solid entry in the series with how fresh and mature it sounds, with particular praise going towards the game's use of orchestral instruments, and even more praise going towards the tracks that employ more varied sound pallete such as Cyllage City, Anistar City, and Kalos Power Plant, to name a few. Others despise it, decrying themes such as the Trainer Battle and Lumiose City for their simplistic percussion and melodies, criticizing the Rival Battle and Gym Leader battle for droning for too long with no sense of progression, and overall veering too hard into generic JRPG style instead of the more experimental style of old. The end credits song "KISEKI", in particular, is seen as either heartwarming and beautiful or pretentious and unfitting, particularly as its lyrics aren't actually sung; many fans agree that the concept of a Nintendo song with lyrics was built upon better with "[[VideoGame/FireEmblemFates Lost in Thoughts All Alone]]", "[[VideoGame/SuperMarioOdyssey Jump Up, Super Star!]]", "[[VideoGame/SuperSmashBrosUltimate Lifelight]]", "[[VideoGame/XenobladeChronicles2 Drifting Soul", "One Last You]]" and "[[VideoGame/FireEmblemThreeHouses The Edge of Dawn]]", all of which have sung lyrics and varying moods.
** Remaking the already divisive music of ''Ruby and Sapphire'' was inevitably going to cause arguments. There were those that could not stand the original score and low quality samples and were glad to have [[RemadeAndImproved something that actually sounds good]] (with notable attention going to tracks such as Surfing, which has a whole new percussion line, and all the Contest tracks, which received drastic electronic reworks), and there were also those that [[TheyChangedItNowItSucks disliked the numerous alterations to the tracks]] (particularly with the Diving track, which is considerably slower and cuts out good chunks of the original) and the lack of their favorite instrument samples (save for the Primal Reversion Battle, which was deliberately mixed with the original).



* The music's notably different sound profile from past games, likely a result of the absence of longtime series composer Go Ichinose, who was working on ''VideoGame/PocketCardJockey'' during the time of Generation 6 and thus was unable to contribute to it. Some find the soundtrack to be a solid entry in the series with how fresh and mature it sounds, with particular praise going towards the game's use of orchestral instruments, and even more praise going towards the tracks that employ more varied sound pallete such as Cyllage City, Anistar City, and Kalos Power Plant, to name a few. Others despise it, decrying themes such as the Trainer Battle and Lumiose City for being overly basic, criticizing the Rival Battle and Gym Leader battle for droning for too long with no sense of progression, and overall veering too hard into generic JRPG style instead of the more experimental style of old. The end credits song "KISEKI", in particular, is seen as either heartwarming and beautiful or pretentious and unfitting, particularly as its lyrics aren't actually sung; many fans agree that the concept of a Nintendo song with lyrics was built upon better with "[[VideoGame/FireEmblemFates Lost in Thoughts All Alone]]", "[[VideoGame/SuperMarioOdyssey Jump Up, Super Star!]]", "[[VideoGame/SuperSmashBrosUltimate Lifelight]]", "[[VideoGame/XenobladeChronicles2 Drifting Soul", "One Last You]]" and "[[VideoGame/FireEmblemThreeHouses The Edge of Dawn]]", all of which have sung lyrics and varying moods.

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expanding the RSE section as there's definitely a lot more to discuss. also if i recall correctly there are gts exploits that let you send pokemon into the ds games without cheat codes, so generalizing it a bit.


* Hacking teams for competitive play into the games is another contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokémon are theoretically obtainable without hacking, and that getting competitive Pokémon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokémon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action. Lastly, the franchise is no stranger to TemporaryOnlineContent Pokémon that can only be obtained at specific real-world dates (and sometimes also specific real-world ''locations''), meaning that hacking can be literally ''the only way'' to get those Pokémon to use in battle and fill up the Pokédex.

to:

* Hacking Using "Pokémon generators" or otherwise hacking teams for competitive play into the games is another a particularly contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokémon are theoretically obtainable without hacking, and that getting competitive Pokémon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokémon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action. Lastly, the franchise is no stranger to TemporaryOnlineContent Pokémon that can only be obtained at specific real-world dates (and sometimes also specific real-world ''locations''), meaning that hacking can be literally ''the only way'' to get those Pokémon to use in battle and fill up the Pokédex. This argument is even hoisted by the people who ''don't'' play the games competitively, as they'll argue that "genning" being so commonplace at a high level is emblematic of all the reasons to not play at a high level.



* There are copious arguments about whether the Hoenn games are good, or even ''the best ever'' or ''worst ever''. Pros include the ''gorgeous'' diversity of the region. It's packed with so many different kinds of places to explore, such as a shipwreck, meteor falls, volcanoes, etc. The storyline is also widely praised, as well as the introduction of Battle Frontier. The most common complaints are easy to sum up: Surf and trumpets. Hoenn has the most abundant and expansive bodies of water of all the regions, causing people to complain about how you need the HM move Surf at your disposal so often and as soon as you can. Hoenn defenders have noted that this is a case of RealityIsUnrealistic, although the fact that the Pokémon universe is hardly reality also bears consideration. The trumpets just refer to the trumpet-heavy soundtrack.

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* There are copious arguments about whether the Hoenn games are good, good or bad, or even ''the best ever'' or ''worst ever''. Pros include the ''gorgeous'' diversity ever'', especially with fans of the region. It's packed "early modern" era becoming increasingly vocal in their displeasure with so many different kinds later entries. These games cleaned up the code of the original games immensely, and made several introductions that have gone on to become series staples such as Abilities and Multi Battles, creating a pipeline still in use over 20 years later. Hoenn as a region is widely praised for having an incredibly diverse range of places to explore, such as a shipwreck, meteor falls, volcanoes, etc. The storyline and the like. ''Emerald'' in particular is also praised for having two evil teams, leading to a very engaging main campaign, and introducing the Battle Frontier, widely praised, seen as well as one of the introduction best forms of Battle Frontier. postgame content in mainline ''Pokémon''. However, these games are also seen as an AudienceAlienatingEra due to coming at the tail-end of "Pokémania" and their lack of connectivity with the Game Boy titles, with ''Ruby and Sapphire'' lacking over half of the total number of Pokémon at the time. Furthermore, despite the technical overhaul that began with these games, they are also blamed for [[FranchiseOriginalSin embodying or codifying a number of trends that would get out of hand in future entries]], such as version-exclusive Legendary Pokémon that required either buying both games or finding someone willing to give up their exclusive, increasingly convoluted Evolution mechanics that [[GuideDangIt cannot be deduced without a guide]], and rival characters that are either overly friendly or simply uninteresting and unengaging.
*
The most common games' heavy use of Surf is a very sticky discussion point. Unlike the lakes and rivers in both past and future entries, Hoenn gives players a literal ''ocean'' to explore, prompting complaints are easy to sum up: Surf and trumpets. Hoenn has the most abundant and expansive bodies of water of all the regions, causing people to complain about how you need the HM move Surf at your disposal so needing to use Hidden Machines, already considered a ScrappyMechanic, way more often and as soon as you can. Hoenn defenders possible (which resurfaced in ''Omega Ruby and Alpha Sapphire'' and [[MemeticMutation led to the infamous "too much water" meme]]), and that it is far too easy to get lost trying to explore it. Defenders instead find it a way to redeem the HM mechanic and like that it's needed beyond a limited number of locations, seeing how easy it is to get lost as a good thing as it makes the region expansive and free-roaming[[note]]Some have noted that this is a case of RealityIsUnrealistic, although the fact that the Pokémon universe is hardly reality also bears consideration. consideration[[/note]].
*
The trumpets just refer soundtrack is noted for its heavy use of the french horn and trumpet samples and not much else, which many fans feel make the score sound homogenous, grating, and amateurish. Another group argues that these instruments are iconic, are serviceable for the Game Boy Advance, and give the score its distinct flavor. This argument only got worse when ''Omega Ruby and Alpha Sapphire'' released and updated the score to more modern standards: there were those that could not stand the original score and low quality samples and were glad to have [[RemadeAndImproved something that actually sounds good]] (with notable attention going to tracks such as Surfing, which has a whole new percussion line, and all the Contest tracks, which received drastic electronic reworks), and there were also those that [[TheyChangedItNowItSucks disliked the numerous alterations to the trumpet-heavy soundtrack.
tracks]] (particularly with the Diving track, which is considerably slower and cuts out good chunks of the original) and the lack of their favorite instrument samples (save for the Primal Reversion Battle, which was deliberately mixed with the original).
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None


* Hacking teams for competitive play into the games is another contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokémon are theoretically obtainable without hacking, and that getting competitive Pokémon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokémon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action. Lastly, the franchise is no stranger to [[TemporaryOnlineContent Pokémon usable in the games but only obtainable at very specific real-life dates]], meaning that hacking can sometimes be literally ''the only way'' to get those Pokémon to use them and fill up the Pokédex.

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* Hacking teams for competitive play into the games is another contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokémon are theoretically obtainable without hacking, and that getting competitive Pokémon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokémon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action. Lastly, the franchise is no stranger to [[TemporaryOnlineContent TemporaryOnlineContent Pokémon usable in the games but that can only obtainable be obtained at very specific real-life dates]], real-world dates (and sometimes also specific real-world ''locations''), meaning that hacking can sometimes be literally ''the only way'' to get those Pokémon to use them in battle and fill up the Pokédex.
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** Generations 1-7 vs. Generation 8-9: Easily the most heated and infamous one currently. Generation 8 marked several radical changes to the Pokémon formula, both in game design and release, that really brought the overall debate to the forefront and made forums a near constant FlameWar-torn battlefield. In particular, ''Sword and Shield'' marked the beginning of not all Pokémon being able to own in a single game (as in, you literally can't even trade in certain Pokémon, they don't exist in the game files); ''Legends: Arceus'' did away with PVP battling and shifted more focus to capturing monsters and completing the regional dex; and ''Scarlet and Violet'' marked a shift to an outright WideOpenSandbox, putting much more emphasis on non-linear exploration than even ''Legends: Arceus''. To make a long story short: you have people who like the changes, feeling that not having to get every single Pokémon makes 100 percent completion less of a chore whilst inviting ways to better design each game individually instead of releasing what is more or less the same game over and over again, praising ''Sword and Shield'' for bringing more attention to the Pokémon that ''were'' there and praising ''Legends: Arceus'' and ''Scarlet and Violet'' for taking the formula of catching Pokémon to its logical conclusion. But you also have those that utterly loathe the changes, with people finding the Dex exclusions insulting and only giving more passage to the things that caused the series' design issues in the first place, whilst going down ''hard'' on ''Sword and Shield'' for its lackluster campaign and DLC that some felt was overpriced and didn't resolve any of the game's core issues; criticizing ''Legends: Arceus'' for going hard in the other direction and throwing away the formula entirely in favor of something that didn't even feature PVP gameplay; and dismissing ''Scarlet and Violet'' for seeming to focus on making the world ''large'' over making it ''immersive'' ("wide as an ocean, deep as a puddle"), noting that Paldea's vast size can make it difficult to find certain Pokémon, and pointing to the abundant glitches and lacking polish as proof that the games needed more time in the oven. This isn't even mentioning the people that don't quite fit into either of these, including those that criticized ''Sword and Shield'' for obeying the series' StrictlyFormula [[ItsTheSameNowItSucks to a fault]] whilst praising ''Legends: Arceus'' and ''Scarlet and Violet'' for doing something new and refreshing, as well as those that praised ''Sword and Shield'' for continuing to refine the classic formula and slamming ''Legends: Arceus'' and ''Scarlet and Violet'' for [[TheyChangedItNowItSucks their radical alterations to the experience]].
* The CasualCompetitiveConflict of Pokémon is also a common source for breaks in the fandom. It isn't as bad as other fandoms, as most competitive gamers also play casually, and the vast majority of people on both sides just kinda wanna have fun playing the game their own way, but there's enough dicks on either side (competitive gamers who are insistent that it makes them smarter to play the game this way, regarding casual gamers as incompetent noobs and "not real fans", and casual gamers who treat competitive gamers as though they're abusing real animals instead of game data and then hypocritically scorn competitive gamers for taking the game 'too seriously' (as if [[MeasuringTheMarigolds wanting to know deeply about something makes it impossible to enjoy it]]) to make it a touchy subject at times. This also merges with the aforementioned "Generation wars" as how seriously one takes the games tends to factor heavily into which entries they prefer.

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** Generations 1-7 vs. Generation 8-9: Easily the most heated and infamous one currently. Generation 8 marked several radical changes to the Pokémon formula, both in game design and release, that really brought the overall debate to the forefront and made forums a near constant FlameWar-torn battlefield. In particular, ''Sword and Shield'' marked the beginning of not all Pokémon being able to own in a single game (as in, you literally can't even trade in certain Pokémon, they don't exist in the game files); ''Legends: Arceus'' did away with PVP battling and shifted more focus to capturing monsters and completing the regional dex; and ''Scarlet and Violet'' marked a shift to an outright WideOpenSandbox, putting much more emphasis on non-linear exploration than even ''Legends: Arceus''. To make a long story short: short, you have people who like the changes, feeling that not having to get every single Pokémon makes 100 percent completion less of a chore whilst inviting ways to better design each game individually instead of releasing what is more or less the same game over and over again, praising ''Sword and Shield'' for bringing more attention to the Pokémon that ''were'' there and praising ''Legends: Arceus'' and ''Scarlet and Violet'' for taking the formula of catching Pokémon to its logical conclusion. But you also have those that utterly loathe the changes, with people finding the Dex exclusions insulting and only giving more passage to the things that caused the series' design issues in the first place, whilst going down ''hard'' on ''Sword and Shield'' for its lackluster campaign and DLC that some felt was overpriced and didn't resolve any of the game's core issues; criticizing ''Legends: Arceus'' for going hard in the other direction and throwing away the formula entirely in favor of something that didn't even feature PVP gameplay; and dismissing ''Scarlet and Violet'' for seeming to focus on making the world ''large'' over making it ''immersive'' ("wide as an ocean, deep as a puddle"), noting that Paldea's vast size can make it difficult to find certain Pokémon, and pointing to the abundant glitches and lacking polish as proof that the games needed more time in the oven. This isn't even mentioning the people that don't quite fit into either of these, including those that criticized ''Sword and Shield'' for obeying the series' StrictlyFormula [[ItsTheSameNowItSucks to a fault]] whilst praising ''Legends: Arceus'' and ''Scarlet and Violet'' for doing something new and refreshing, as well as those that praised ''Sword and Shield'' for continuing to refine the classic formula and slamming ''Legends: Arceus'' and ''Scarlet and Violet'' for [[TheyChangedItNowItSucks their radical alterations to the experience]].
* The CasualCompetitiveConflict of Pokémon is also a common source for breaks in the fandom. It isn't as bad as other fandoms, as most competitive gamers also play casually, and the vast majority of people on both sides just kinda wanna have fun playing the game their own way, but there's there are enough dicks on either side (competitive gamers who are insistent that it makes them smarter to play the game this way, regarding casual gamers as incompetent noobs and "not real fans", and casual gamers who treat competitive gamers as though they're abusing real animals instead of game data and then hypocritically scorn competitive gamers for taking the game 'too seriously' (as if [[MeasuringTheMarigolds wanting to know deeply about something makes it impossible to enjoy it]]) to make it a touchy subject at times. This also merges with the aforementioned "Generation wars" as how seriously one takes the games tends to factor heavily into which entries they prefer.



* A common argument among the fandom is whether dragon-like Pokémon that aren't Dragon-type, such as (non-Mega X) Charizard, Gyarados, Aerodactyl, Thundurus-Therian and (non-Mega) Sceptile, count as dragons or not, and whether they were intended to be dragons in the first place. [[https://www.youtube.com/watch?v=sK6ycwaSjZ8 This video]] has more on the issue, and concludes that the lack of Dragon typing was simply in order to prevent Charizard from being overpowered (similar arguments can apply to Gyarados and Sceptile), and [[https://drm.pokemontcg.com/en-us/ the TCG website]] confirms that such Pokémon are "inspired by" dragons of various kinds. Some people look to the franchise's SpiritualAntithesis ''VideoGame/MonsterHunter'' for the answer: while most monsters in that series are dragons,[[note]]most of which are referred to as "wyverns" in the English localization,[[/note]] there is also a ''Pokémon''-like "Dragon" elemental typing that only applies to a subset of powerful monsters (some of which aren't traditionally draconic), bringing up the possibility of "Dragon" as an elemental classification rather than an animal descriptor. The issue isn't limited to dragonlike Pokémon, as there are other species with appearances, habits and movepools that defy their typing, such as the fairylike Celebi not being Fairy-type, Midnight Form Lycanroc looking and acting like a textbook Dark-type but being pure Rock, the antlion-based Trapinch line not being Bug-type despite being in the Bug egg group, and quite a few aquatic Pokémon (such as Lugia, Stunfisk and Dragalge) not being Water-type.

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* A common argument among the fandom is whether dragon-like Pokémon that aren't Dragon-type, such as (non-Mega X) Charizard, Gyarados, Aerodactyl, Thundurus-Therian Thundurus-Therian, and (non-Mega) Sceptile, count as dragons or not, and whether they were intended to be dragons in the first place. [[https://www.youtube.com/watch?v=sK6ycwaSjZ8 This video]] has more on the issue, and concludes that the lack of Dragon typing was simply in order to prevent Charizard from being overpowered (similar arguments can apply to Gyarados and Sceptile), and [[https://drm.pokemontcg.com/en-us/ the TCG website]] confirms that such Pokémon are "inspired by" dragons of various kinds. Some people look to the franchise's SpiritualAntithesis ''VideoGame/MonsterHunter'' for the answer: while most monsters in that series are dragons,[[note]]most of which are referred to as "wyverns" in the English localization,[[/note]] there is also a ''Pokémon''-like "Dragon" elemental typing that only applies to a subset of powerful monsters (some of which aren't traditionally draconic), bringing up the possibility of "Dragon" as an elemental classification rather than an animal descriptor. The issue isn't limited to dragonlike Pokémon, as there are other species with appearances, habits habits, and movepools that defy their typing, such as the fairylike Celebi not being Fairy-type, Midnight Form Lycanroc looking and acting like a textbook Dark-type but being pure Rock, the antlion-based Trapinch line not being Bug-type despite being in the Bug egg group, and quite a few aquatic Pokémon (such as Lugia, Stunfisk Stunfisk, and Dragalge) not being Water-type.



* Any time a mechanic or content featured in the tail-end game(s) of a generation (such as Move Tutors that teach a wider variety of moves or a greater/more readily-accessible amount of Mega Evolutions) is removed from the first two games of the next one, often only to be added back in when that gen's tail-end games are released. Some defend this practice as Game Freak has to convince people to buy the next games somehow, and it gives them the opportunity to improve on the first two. Others find it to be an egregious case of planned obsolesence (why bother buying the first two games when there'll always be an UpdatedRerelease or [[{{Sequel}} rough]] [[VideoGameRemake equivalent]] that'll have more things in it?), and point out that taking something out of a game only to add it back into a new game later on does not an improvement make.

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* Any time a mechanic or content featured in the tail-end game(s) of a generation (such as Move Tutors that teach a wider variety of moves or a greater/more readily-accessible amount of Mega Evolutions) is removed from the first two games of the next one, often only to be added back in when that gen's tail-end games are released. Some defend this practice as Game Freak has to convince people to buy the next games somehow, and it gives them the opportunity to improve on the first two. Others find it to be an egregious case of planned obsolesence obsolescence (why bother buying the first two games when there'll always be an UpdatedRerelease or [[{{Sequel}} rough]] [[VideoGameRemake equivalent]] that'll have more things in it?), and point out that taking something out of a game only to add it back into a new game later on does not an improvement make.



* Datamining, [[ContentLeak the act of going through the game's code to suss out every secret and tidbit the game has on file]]. On one hand, people appreciate plumbing the depths of the game's coding because [[GuideDangit so many mechanics on how the game functions is largely unexplained by the game itself]][[note]]Without datamining, things such as Pokémon stats, movepools, egg groups, effort values and individual values would be completely unknown without tedious trial and error as they are intentionally kept secret by the developers to make the experience more "organic"[[/note]]. On the other hand, it also inadvertently reveals a great number of spoilers (story related or Pokémon related), which some people unscrupulously post everywhere upon revelation. It's nearly impossible to go into the newest generation of games completely blind unless you've actively avoided all social media or the internet in general (which is increasingly harder to do as time goes on). It also spoils when things such as a new mythical Pokémon is officially revealed by the company; [[ItWasHisSled the fanbase already found out about it months in advance]], thus the shock factor of the reveal that the company wanted is completely lost. A portion of the fanbase feel the need to put on a {{Kayfabe}} of sorts (pretending that the information isn't known) while a portion does not and treat the spoilers as common knowledge (without consideration for those who do not want to be spoiled). It also puts fan websites, wikis (including this one), gaming news sites and Website/YouTube channels in a bind where their creators and maintainers want to enjoy the product spoiler-free but need to post ''something'' about the revealed information. Gen VIII would rectify some of this by leaving its mythicals out of the game entirely at launch, only adding them in with an update after the reveal. (Though that said, when the first DLC was released lots of data for the ''second'' DLC was found to be in the files as well.)

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* Datamining, [[ContentLeak the act of going through the game's code to suss out every secret and tidbit the game has on file]]. On one hand, people appreciate plumbing the depths of the game's coding because [[GuideDangit so many mechanics on how the game functions is largely unexplained by the game itself]][[note]]Without datamining, things such as Pokémon stats, movepools, egg groups, effort values and individual values would be completely unknown without tedious trial and error as they are intentionally kept secret by the developers to make the experience more "organic"[[/note]]. On the other hand, it also inadvertently reveals a great number of spoilers (story related or Pokémon related), which some people unscrupulously post everywhere upon revelation. It's nearly impossible to go into the newest generation of games completely blind unless you've actively avoided all social media or the internet in general (which is increasingly harder to do as time goes on). It also spoils when things such as a new mythical Pokémon is officially revealed by the company; [[ItWasHisSled the fanbase already found out about it months in advance]], thus the shock factor of the reveal that the company wanted is completely lost. A portion of the fanbase feel the need to put on a {{Kayfabe}} of sorts (pretending that the information isn't known) while a portion does not and treat the spoilers as common knowledge (without consideration for those who do not want to be spoiled). It also puts fan websites, wikis (including this one), gaming news sites and Website/YouTube channels in a bind where their creators and maintainers want to enjoy the product spoiler-free but need to post ''something'' about the revealed information. Gen VIII This would rectify some of this by leaving its mythicals change starting with the Switch games: ''Sword and Shield'' left the Mythical Zarude out of the game entirely at launch, only adding them it in with an update after the reveal. (Though reveal, and both they and ''Scarlet and Violet'' would leave out Pokémon in the base release to be added in future revisions. Though that said, this created ''another'' problem, as when the first DLC was released these updates release lots of data for the ''second'' DLC was ''later'' updates are found to be as well (such as ''every returning Pokémon'' in the files as well.)''Scarlet and Violet'' being discovered before either wave launched).



* The Memory Link cutscene with the Shadow Triad and the Striaton Trio really ruffled up the fanbase, as it disconfirmed a popular fan theory that they were one and the same. It restarted the issue that many players had about the Striaton Trio about why they didn't accompany the other Gym Leaders in storming N's Castle (though in ''Black and White'' Bianca mentions she did try to reach them...right before Cheren admits to letting Ghetsis and the Shadow Triad escape). Some either ignore the scene outright or still insist that they are the same, arguing that [[UnreliableExpositor the Striaton Trio were just lying]]. Other fans were happy about it and glad those who believed in it could finally shut up, seeing the original fan theory as baseless FanWank that did not match with either of their characters and was based merely around coincidence (even down to their appearances in ''Manga/PokemonAdventures''). It doesn't help that the Shadow Triad themselves admit they had no reason to appear before the Striaton trio, making some wonder if their presence in the scene was just to discredit the theory (something highly unusual for the mainline games, which generally [[ShrugOfGod do not give hard answers to unknowns]] and prefer that fans devise their own explanations).

to:

* The Memory Link cutscene with the Shadow Triad and the Striaton Trio really ruffled up the fanbase, as it disconfirmed a popular fan theory that they were one and the same. It restarted the issue that many players had about the Striaton Trio about why they didn't accompany the other Gym Leaders in storming N's Castle (though in ''Black and White'' Bianca mentions she did try to reach them...right before Cheren admits to letting Ghetsis and the Shadow Triad escape). Some either ignore the scene outright or still insist that they are the same, arguing that [[UnreliableExpositor the Striaton Trio were just lying]]. Other fans were happy about it and glad those who believed in it could finally shut up, seeing the original fan theory as baseless FanWank that did not match with either of their characters and was based merely around coincidence (even down to their appearances in ''Manga/PokemonAdventures''). It doesn't help that the Shadow Triad themselves admit they had no reason to appear before the Striaton trio, making some wonder if their presence in the scene was just to discredit the theory (something highly unusual for the mainline games, which generally [[ShrugOfGod [[RiddleForTheAges do not give hard answers to unknowns]] and prefer that fans devise their own explanations).



Generation VIII proved to have some of the most controversial titles in the franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. At the fore of it all is ''VideoGame/PokemonSwordAndShield'', a game so polarizing that nearly every facet of the game starts debates that feel eerily like political {{Flame War}}s, and then came ''Brilliant Diamond and Shining Pearl'' fans and ''Legends: Arceus'', two games releasing close together but with such wildly different executions that their fanbases barely intersect and frequently butt heads. And all that's left is the lone agreement that these games took the already piecemeal fandom and shattered it into tiny pieces, representing a cautionary tale about brand power and merchandising over their own works.

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Generation VIII proved to have some of the most controversial titles in the franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. At the fore of it all is ''VideoGame/PokemonSwordAndShield'', a game so polarizing that nearly every facet of the game starts debates that feel eerily like political {{Flame War}}s, and then came ''Brilliant Diamond and Shining Pearl'' fans and ''Legends: Arceus'', two games with similar settings releasing close together but with such wildly different executions that their fanbases barely intersect and frequently butt heads. And all that's left is the lone agreement that these games took the already piecemeal fandom and shattered it into tiny pieces, representing a cautionary tale about brand power and merchandising over their own works.
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* Red's Espeon being replaced with a Lapras, a change that has been kept in all of Red's subsequent appearances. Some fans like the change, finding the Lapras received in Silph Co. more iconic than the Eevee received in Celadon City, thinking it fits Red better to only use Kanto Pokémon, and because it gives him a Pokémon immune to Mt Silver's newly added hailstorm. Others preferred Espeon due to how Red having a friendship evolution showed that beneath his outward appearance as TheStoic, he has a deep, genuine love for his companions, and dislike Lapras for adding type redundancy with Blastoise and resulting in half of his team (Blastoise, Charizard and now Lapras) being weak to Electric, and argue that the hailstorm on Mt Silver wasn't necessary and could simply not have been added to begin with.

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* Red's Espeon being replaced with a Lapras, a change that has been kept in all of Red's subsequent appearances. Some fans like the change, finding the Lapras received in Silph Co. more iconic than the Eevee received in Celadon City, thinking it fits Red better to only use Kanto Pokémon, and because it gives him a Pokémon immune to Mt Silver's newly added hailstorm. Others preferred Espeon due to how Red having a friendship evolution showed [[ShowDontTell showed]] that beneath his outward appearance as TheStoic, he has a deep, genuine love for his companions, and dislike Lapras for adding type redundancy with Blastoise and resulting in half of his team (Blastoise, Charizard and now Lapras) being weak to Electric, and argue that the hailstorm on Mt Silver wasn't necessary and could simply not have been added to begin with.
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Added example(s)

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* Red's Espeon being replaced with a Lapras, a change that has been kept in all of Red's subsequent appearances. Some fans like the change, finding the Lapras received in Silph Co. more iconic than the Eevee received in Celadon City, thinking it fits Red better to only use Kanto Pokémon, and because it gives him a Pokémon immune to Mt Silver's newly added hailstorm. Others preferred Espeon due to how Red having a friendship evolution showed that beneath his outward appearance as TheStoic, he has a deep, genuine love for his companions, and dislike Lapras for adding type redundancy with Blastoise and resulting in half of his team (Blastoise, Charizard and now Lapras) being weak to Electric, and argue that the hailstorm on Mt Silver wasn't necessary and could simply not have been added to begin with.
Is there an issue? Send a MessageReason:
None


* Hacking teams for competitive play into the games is another contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokémon are theoretically obtainable without hacking, and that getting competitive Pokémon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokémon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action.

to:

* Hacking teams for competitive play into the games is another contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokémon are theoretically obtainable without hacking, and that getting competitive Pokémon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokémon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action. Lastly, the franchise is no stranger to [[TemporaryOnlineContent Pokémon usable in the games but only obtainable at very specific real-life dates]], meaning that hacking can sometimes be literally ''the only way'' to get those Pokémon to use them and fill up the Pokédex.
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* In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/PokemonTheSeries anime]], of the [[Manga/PokemonAdventures manga]], and of the [[TabletopGame/{{Pokemon}} card game]] are largely separate. Chances are if someone says they're a fan of ''Pokémon'', they're only a fan of one of the above and range between a passing interest to vile disgust at the rest of them.
** The feud between fans of the anime and fans of the manga is particularly nasty. The latter will constantly talk up how the manga has been overall far better received than the anime ever has due to [[DarkerAndEdgier its willingness to discuss more mature subject matter]] compared to the anime, claiming people who actually prefer it are nothing more than butt-hurt, nostalgia-blind Mareep with no taste. The former praise the anime precisely for its more lighthearted tone, finding it more appropriate for a franchise meant to appeal to all ages and thus much easier to digest, and decry the manga for [[AngstDissonance being too "edgy"]] and abhor its fans for assuming dark automatically means good.

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* In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/PokemonTheSeries anime]], ''Anime/PokemonTheSeries'', of the [[Manga/PokemonAdventures manga]], ''Manga/PokemonAdventures'', and of the [[TabletopGame/{{Pokemon}} card game]] are largely separate. Chances are if someone says they're a fan of ''Pokémon'', they're only a fan of one of the above and range between a passing interest to vile disgust at the rest of them.
** The feud between fans of the anime and fans of the ''Pokémon Adventures'' manga is particularly nasty. The latter will constantly talk up how the manga ''Adventures'' has been overall far better received than the anime ever has due to [[DarkerAndEdgier its willingness to discuss more mature subject matter]] compared to the anime, claiming people who actually prefer it are nothing more than butt-hurt, nostalgia-blind Mareep with no taste. The former praise the anime precisely for its more lighthearted tone, finding it more appropriate for a franchise meant to appeal to all ages and thus much easier to digest, and decry the manga ''Adventures'' for [[AngstDissonance being too "edgy"]] and abhor its fans for assuming dark automatically means good.



* The Memory Link cutscene with the Shadow Triad and the Striaton Trio really ruffled up the fanbase, as it disconfirmed a popular fan theory that they were one and the same. It restarted the issue that many players had about the Striaton Trio about why they didn't accompany the other Gym Leaders in storming N's Castle (though in ''Black and White'' Bianca mentions she did try to reach them...right before Cheren admits to letting Ghetsis and the Shadow Triad escape). Some either ignore the scene outright or still insist that they are the same, arguing that [[UnreliableExpositor the Striaton Trio were just lying]]. Other fans were happy about it and glad those who believed in it could finally shut up, seeing the original fan theory as baseless FanWank that did not match with either of their characters and was based merely around coincidence (even down to their appearances in the manga). It doesn't help that the Shadow Triad themselves admit they had no reason to appear before the Striaton trio, making some wonder if their presence in the scene was just to discredit the theory (something highly unusual for the mainline games, which generally [[ShrugOfGod do not give hard answers to unknowns]] and prefer that fans devise their own explanations).

to:

* The Memory Link cutscene with the Shadow Triad and the Striaton Trio really ruffled up the fanbase, as it disconfirmed a popular fan theory that they were one and the same. It restarted the issue that many players had about the Striaton Trio about why they didn't accompany the other Gym Leaders in storming N's Castle (though in ''Black and White'' Bianca mentions she did try to reach them...right before Cheren admits to letting Ghetsis and the Shadow Triad escape). Some either ignore the scene outright or still insist that they are the same, arguing that [[UnreliableExpositor the Striaton Trio were just lying]]. Other fans were happy about it and glad those who believed in it could finally shut up, seeing the original fan theory as baseless FanWank that did not match with either of their characters and was based merely around coincidence (even down to their appearances in the manga).''Manga/PokemonAdventures''). It doesn't help that the Shadow Triad themselves admit they had no reason to appear before the Striaton trio, making some wonder if their presence in the scene was just to discredit the theory (something highly unusual for the mainline games, which generally [[ShrugOfGod do not give hard answers to unknowns]] and prefer that fans devise their own explanations).
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* The open-world design. Some fans find it to be a welcome departure from the usual linear design of the previous mainline games and like the relative freedom that the games offer, but others find it to be lacking or think that the world design is not appealing enough to make the open-world approach work. Yet another groups likes the idea of an open-world Pokémon game but thinks Game Freak didn't go far enough with it; as trainers, wild Pokémon, and Gym Leaders/Titans/Team Star leaders are always at set levels, there's still an "intended" order that can cause SchizophrenicDifficulty, instead of having LevelScaling that allows players to truly tackle the game however they want.

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* The open-world design. Some fans find it to be a welcome departure from the usual linear design of the previous mainline games and like the relative freedom that the games offer, but others find it to be lacking or think that the world design is not appealing enough to make the open-world approach work. Yet another groups likes the idea of an open-world Pokémon game but thinks Game Freak didn't go far enough with it; as trainers, wild Pokémon, and Gym Leaders/Titans/Team Star leaders are always at set levels, there's still an "intended" order that can cause SchizophrenicDifficulty, instead of having LevelScaling that allows players to truly tackle the game however they want.
want. Generally, in this aspect, the groups tend to overlap with those of ''Legends: Arceus'', with a group that thinks that the changes could have been beneficial had they been done better, and another that these changes would hurt the franchise's core elements and fun factor no matter how they'd been done, and thus should have sticked with the traditional style.
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** Generations 1-5 vs. Generation 6-9: Some fans dislike and refuse to acknowledge the sixth generation onward for three main reasons: the emphasis on additional battle mechanics like Mega Evolutions, Z-Moves, and Terastallizing which are often treated like gimmicks instead of changes to the core experience; the shrinking of postgame features (no Battle Frontier in ''ORAS'', the ''Sword/Shield'' postgame being boring and repetitive, and the complete absence of the Battle Tower in ''Scarlet and Violet''); and [[FirstInstallmentWins pandering for Gen 1]] (Kanto starters in Generation 6, only Kanto Pokémon getting Alolan Forms in Generation 7, the mere existence of ''Pokémon Let's Go: Pikachu and Eevee'', and most of the Pokémon with Gigantamax versions in Generation 8 being either Kanto Pokémon or Galar newcomers), which inflames the aforementioned "Genwunners" debate. Naturally none of this sits well with the fans of these generations, who enjoy the increased attention and relevance the Kanto saga has received (with many old-school players coming back because of them), prefer the decreased focus on the postgame due to more effort going to the maingames (especially with the Alola games), and perceive the pre Gen 6 games as stepping stones just there to polish the gameplay experience into what it is now (hence the greater emphasis on "gimmicks" once it was fully polished). As Generation 6 also marked the introduction of the controversial Fairy type, which changed the balance set for over a decade, whether one likes the post Gen 6 games or not tends to hinge on their opinion of the type as well.

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** Generations 1-5 vs. Generation 6-9: Some fans dislike and refuse to acknowledge the sixth generation onward for three main reasons: the emphasis on additional battle mechanics like Mega Evolutions, Z-Moves, and Terastallizing which are often treated like gimmicks instead of changes to the core experience; the shrinking of postgame features (no Battle Frontier in ''ORAS'', the ''Sword/Shield'' postgame being boring and repetitive, and the complete absence of the Battle Tower in ''Scarlet and Violet''); and [[FirstInstallmentWins pandering for Gen 1]] (Kanto starters in Generation 6, only Kanto Pokémon getting Alolan Forms in Generation 7, the mere existence of ''Pokémon Let's Go: Pikachu and Eevee'', and most of the Pokémon with Gigantamax versions in Generation 8 being either Kanto Pokémon or Galar newcomers), which inflames the aforementioned "Genwunners" debate. Naturally none of this sits well with the fans of these generations, who enjoy the increased attention and relevance the Kanto saga has received (with many old-school players coming back because of them), prefer the decreased focus on the postgame due to more effort going to the maingames main games (especially with the Alola and Paldea games), and perceive the pre Gen pre-Gen 6 games as stepping stones just there to polish the gameplay experience into what it is now (hence the greater emphasis on "gimmicks" once it was fully polished). As Generation 6 also marked the introduction of the controversial Fairy type, which changed the balance that had been set for over a decade, whether one likes the post Gen 6 games or not tends to hinge on their opinion of the type as well.
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expanding the striaton trio entry as it was a one sided entry with little context. also i wouldn't say Gen 8 as a whole is controversial (especially not after Gen 9), as opinions about BDSP are mostly uniform and the divides about their direction are confined mostly between them and legends.


* The CasualCompetitiveConflict of Pokémon is also a common source for breaks in the fandom. It isn't as bad as other fandoms, as most competitive gamers also play casually, and the vast majority of people on both sides just kinda wanna have fun playing the game their own way, but there's enough dicks on either side (competitive gamers who are insistent that it makes them smarter to play the game this way, regarding casual gamers as incompetent noobs and "not real fans", and casual gamers who treat competitive gamers as though they're abusing real animals instead of game data and then hypocritically scorn competitive gamers for taking the game 'too seriously' (as if [[MeasuringTheMarigolds wanting to know deeply about something makes it impossible to enjoy it]]) to make it a touchy subject at times.

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* The CasualCompetitiveConflict of Pokémon is also a common source for breaks in the fandom. It isn't as bad as other fandoms, as most competitive gamers also play casually, and the vast majority of people on both sides just kinda wanna have fun playing the game their own way, but there's enough dicks on either side (competitive gamers who are insistent that it makes them smarter to play the game this way, regarding casual gamers as incompetent noobs and "not real fans", and casual gamers who treat competitive gamers as though they're abusing real animals instead of game data and then hypocritically scorn competitive gamers for taking the game 'too seriously' (as if [[MeasuringTheMarigolds wanting to know deeply about something makes it impossible to enjoy it]]) to make it a touchy subject at times. This also merges with the aforementioned "Generation wars" as how seriously one takes the games tends to factor heavily into which entries they prefer.



** The feud between fans of the anime and fans of the manga is particularly nasty. The latter will constantly talk up how the manga has been overall far better received than the anime ever has due to [[TrueArtIsAngsty its willingness to discuss more mature subject matter]] compared to the anime, claiming people who actually prefer it are nothing more than butt-hurt, nostalgia-blind Mareep with no taste. The former praise the anime precisely for its more lighthearted tone, finding it more appropriate for a franchise meant to appeal to all ages and thus much easier to digest, and decry the manga for [[AngstDissonance being too "edgy"]] and abhor its fans for assuming dark automatically means good.

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** The feud between fans of the anime and fans of the manga is particularly nasty. The latter will constantly talk up how the manga has been overall far better received than the anime ever has due to [[TrueArtIsAngsty [[DarkerAndEdgier its willingness to discuss more mature subject matter]] compared to the anime, claiming people who actually prefer it are nothing more than butt-hurt, nostalgia-blind Mareep with no taste. The former praise the anime precisely for its more lighthearted tone, finding it more appropriate for a franchise meant to appeal to all ages and thus much easier to digest, and decry the manga for [[AngstDissonance being too "edgy"]] and abhor its fans for assuming dark automatically means good.



* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Few will tell you that any of the mainline ''Pokémon'' games are bad video games; the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics to stay relevant, seeing the games' tried and true "8 Gyms and Champion" formula as extremely tired and dated. The other side argues that "if it ain't broke, don't fix it", saying ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to, and point to the series' attempts at changing it, including in spinoff titles, as for why the main series is fine with it. This being such a core concept of the games means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are commonly praised by the former camp but criticized by the latter camp, while Generations VI, VIII, and IX, with their focus on [[GottaCatchEmAll picking from a large variety of monsters]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction have resulted in every entry since the start of Gen V being a ContestedSequel one way or the other.

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* The overall structure of the main series has been slowly but surely causing more and more rifts in the playerbase, with there being numerous points of contention. Few will tell you say that any of the mainline ''Pokémon'' games are bad video games; the fanbase largely agrees that they are all of generally good and consistent quality. However, opinions are '''very''' split over what makes a good or bad ''Pokémon'' game. One side argues that the series is a stagnant relic of the 90s that has long suffered from age and is in dire need of ''some'' sort of noticeably distinct change to the plot mechanism and/or battle mechanics to stay relevant, seeing the games' tried and true "8 Gyms and Champion" formula as extremely tired and dated. The other side argues that "if it ain't broke, don't fix it", saying ''Pokémon'' has managed to persevere through polishing a formula the developers have found to work, something that not many series can attest to, and point to the series' attempts at changing it, including in spinoff titles, as for why the main series is fine with it. This being such a core concept of the games means that this commonly reflects in how the fanbase reacts to specific games and the design choices made in them. For instance, Generations V and VII, with their more linear campaigns and story driven experiences coming at the expense of PVP gameplay that the series was then largely known for, are commonly praised by the former camp but criticized by the latter camp, while Generations VI, VIII, and IX, with their focus on [[GottaCatchEmAll picking from a large variety of monsters]] and exploration that downplayed the need for serious stories, are commonly praised by the latter camp but criticized by the former camp. These major shifts in creative direction have resulted in every entry since the start of Gen V being a ContestedSequel one way or the other.



* The revelation that the Shadow Triad are not the Striaton Trio. Some fans still insist that they are, despite the flashback that shows them all together. Some fans seem to believe that [[UnreliableExpositor the Striaton Trio were just lying]].

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* The revelation that Memory Link cutscene with the Shadow Triad are not and the Striaton Trio. Trio really ruffled up the fanbase, as it disconfirmed a popular fan theory that they were one and the same. It restarted the issue that many players had about the Striaton Trio about why they didn't accompany the other Gym Leaders in storming N's Castle (though in ''Black and White'' Bianca mentions she did try to reach them...right before Cheren admits to letting Ghetsis and the Shadow Triad escape). Some fans either ignore the scene outright or still insist that they are, despite are the flashback that shows them all together. Some fans seem to believe same, arguing that [[UnreliableExpositor the Striaton Trio were just lying]].lying]]. Other fans were happy about it and glad those who believed in it could finally shut up, seeing the original fan theory as baseless FanWank that did not match with either of their characters and was based merely around coincidence (even down to their appearances in the manga). It doesn't help that the Shadow Triad themselves admit they had no reason to appear before the Striaton trio, making some wonder if their presence in the scene was just to discredit the theory (something highly unusual for the mainline games, which generally [[ShrugOfGod do not give hard answers to unknowns]] and prefer that fans devise their own explanations).



* N's backstory being revealed has also caused this in part of FanDislikedExplanation. While some fans feel that N being [[ConvenientlyAnOrphan an orphan who was abandoned by his parents]] and [[RaisedByWolves raised by Pokémon until Ghetsis took him in]] suits N (and, in addition, plays into how easily N was manipulated into believing that Pokémon trainers were evil), some feel it to be anti-climatic and were disappointed that Ghetsis really hadn't stolen him from his parents, nor was he his real child.

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* N's backstory being revealed has also caused this in part of FanDislikedExplanation. While some fans feel that N being [[ConvenientlyAnOrphan an orphan who was abandoned by his parents]] and [[RaisedByWolves raised by Pokémon until Ghetsis took him in]] suits N (and, in addition, plays into how easily N was manipulated into believing that Pokémon trainers were evil), some feel it to be anti-climatic anti-climactic and were disappointed that Ghetsis really hadn't stolen him from his parents, nor was he his real child.



** The fact that it's specifically called the "Fairy" type is controversial for some. Part of this is due to how it is also super effective against the Dark type, leading some fans to say that it should have been christened the long desired "Light" type, especially when many Fairy type moves use light as a power source (most notably "Light of Ruin", the SecretArt of the unreleased Eternal Flower Floette). Other fans will be quick to remind those they are debating with that this makes little sense due to being LostInTranslation, since the Dark type is known in Japan as the "Evil" type, and so the strength Fairy types have over Dark types is a larger result of Fairy types' somewhat natural association with fairy tale motifs.

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** The fact that it's specifically called the "Fairy" type is controversial for some. Part of this Aside from debates about if the name is due to how stupid or not, the fact that it is also super effective against the Dark type, leading type leads some fans to say that it should have been christened the long desired "Light" type, especially when many Fairy type moves use light as a power source (most notably "Light of Ruin", the SecretArt of the unreleased Eternal Flower Floette). Other fans will be quick to remind those they are debating with that this makes little sense due to being LostInTranslation, since the Dark type is known in Japan as the "Evil" type, and so the strength Fairy types have over Dark types is a larger result of Fairy types' somewhat natural association with fairy tale motifs.



** Also in dispute is how Z-Moves balance the game. Defenders claim that they help make many, many weaker Pokemon competitively useful, even in higher tier play, and unlike Megas, are a single use item that can turn the tides in interesting ways. Others claim, however, that they make offensively-minded Pokemon, especially those already powerful, become absolute beasts that can smash down even the StoneWall Pokemon meant to counter them, making more defensive Pokemon like Chansey struggle to find a use at all, and Arceus help you if they get a stat boost beforehand. It doesn't help that Z-Moves can break through protection moves.

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** Also in dispute is how Z-Moves balance the game. Defenders claim that they help make many, many weaker Pokemon Pokémon competitively useful, even in higher tier play, and unlike Megas, are a single use item that can turn the tides in interesting ways. Others claim, however, that they make offensively-minded Pokemon, Pokémon, especially those already powerful, become absolute beasts that can smash down even the StoneWall Pokemon Pokémon meant to counter them, making more defensive Pokemon Pokémon like Chansey struggle to find a use at all, and Arceus help you if they get a stat boost beforehand. It doesn't help that Z-Moves can break through protection moves.



The entire lineup of Generation VIII games proved themselves to be the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly every facet of the game starts debates that feels eerily like political {{Flame War}}s, and just about the only thing Pokémon fans can agree on is that these games completely shattered the fandom which leads to a cautionary tale about brand power and merchandising over their own works.

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The entire lineup of Generation VIII games proved themselves to be have some of the most controversial titles in the entire franchise since ''Pokémon Black and White'', thanks to a number of design choices that not only [[OldGuardVersusNewBlood greatly shifted the priorities of the games]], but [[FranchiseOriginalSin brought several long held problems with the series to a head]]. Nearly At the fore of it all is ''VideoGame/PokemonSwordAndShield'', a game so polarizing that nearly every facet of the game starts debates that feels feel eerily like political {{Flame War}}s, and just about the only thing Pokémon then came ''Brilliant Diamond and Shining Pearl'' fans can agree on and ''Legends: Arceus'', two games releasing close together but with such wildly different executions that their fanbases barely intersect and frequently butt heads. And all that's left is the lone agreement that these games completely took the already piecemeal fandom and shattered the fandom which leads to it into tiny pieces, representing a cautionary tale about brand power and merchandising over their own works.
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* The open-world design. Some fans find it to be a welcome departure from the usual linear design of the previous mainline games and like the relative freedom that the games offer, but others find it to be lacking or think that the world design is not appealing enough to make the open-world approach work.

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* The open-world design. Some fans find it to be a welcome departure from the usual linear design of the previous mainline games and like the relative freedom that the games offer, but others find it to be lacking or think that the world design is not appealing enough to make the open-world approach work.
work. Yet another groups likes the idea of an open-world Pokémon game but thinks Game Freak didn't go far enough with it; as trainers, wild Pokémon, and Gym Leaders/Titans/Team Star leaders are always at set levels, there's still an "intended" order that can cause SchizophrenicDifficulty, instead of having LevelScaling that allows players to truly tackle the game however they want.
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adding details from rs' page.


** Generations 4/5-9 vs Generations 1-4/5: This is largely a debate about Pokémon designs, as starting in the DS era some fans felt that they became unoriginal, derivative and a sign of the designers running out of ideas. Just mentioning the word "unoriginal" angers fans of the newer Pokémon to no end, with them accusing fans of seeing things through a NostalgiaFilter, pointing out how many older Pokemon are just as, if not less, inspired than the newer ones. Some even go the complete opposite route and ignore the ''older'' Pokémon because they find the newer ones far more interesting. Even ''when'' exactly Pokémon designs "became unoriginal" is a point of contention: some claim it was Generation 4 for introducing several Pokémon that were just preevolutions or evolutions of others (or ''both'' in Roselia's case), while others claim it was Generation 5 for its SuspiciouslySimilarSubstitutes of many older Pokémon.

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** Generations 4/5-9 vs Generations 1-4/5: This is largely a debate about Pokémon designs, as starting in the DS era some fans felt that they became unoriginal, derivative derivative, and a sign of the designers running out of ideas. Just mentioning the word "unoriginal" angers fans of the newer Pokémon to no end, with them accusing fans of seeing things through a NostalgiaFilter, pointing out how many older Pokemon are just as, if not less, inspired than the newer ones. Some even go the complete opposite route and ignore the ''older'' Pokémon because they find the newer ones far more interesting. Even ''when'' exactly Pokémon designs "became unoriginal" is a point of contention: some claim it was Generation 4 for introducing several Pokémon that were just preevolutions or evolutions of others (or ''both'' in Roselia's case), while others claim it was Generation 5 for its SuspiciouslySimilarSubstitutes of many older Pokémon.



* A common debate is whether ''X'' and ''Y'' or ''Omega Ruby'' and ''Alpha Sapphire'' are the superior Gen VI games. Supporters of ''X'' and ''Y'' tend to enjoy the hugely expanded Pokédex and the return of Gen I favorites, Trainer customization, the Friend Safari and the Kalos region itself. Supporters of ''ORAS'' cite the wider variety of features, more balanced difficulty, greater level of polish, more extensive postgame, wider variety of obtainable starters and Legendaries, and the Delta Episode. Of note is the fact that both sets of games [[PanderingToTheBase attempt to pander to nostalgic fans]], albeit in different ways.

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* A common debate is whether ''X'' and ''Y'' or ''Omega Ruby'' and ''Alpha Sapphire'' are the superior Gen VI games. Supporters of ''X'' and ''Y'' tend to enjoy the hugely expanded Pokédex and the return of Gen I favorites, Trainer customization, the Friend Safari Safari, and the Kalos region itself. Supporters of ''ORAS'' cite the wider variety of features, more balanced difficulty, greater level of polish, polish in the graphics and framerate, the more coherent and and better-paced plot (allowing the characters to be more fleshed out), more extensive postgame, wider variety of obtainable starters and Legendaries, and the Delta Episode. Of note is the fact that both sets of games [[PanderingToTheBase attempt to pander to nostalgic fans]], albeit in different ways.
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* Pokéstar Studios. It's either a waste of time like the Pokémon Musical that players desperately try to get through in the main storyline as quickly as possible (even if it means completely butchering the mandatory first film and looking like a complete joke) and never return again, or it's an addicting side feature that the player will have a blast making movies with for amusement.

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* Pokéstar Studios. It's either a waste of time like the Pokémon Musical that players desperately try to get through in the main storyline as quickly as possible (even if it means completely butchering the mandatory first film and looking like a complete joke) and never return again, or it's an addicting side feature that the player will have a blast making movies with for amusement.
amusement. There’s also the question of whether it fits into the [[BigApplesauce New York City-inspired]] Unova region: some say that, since New York City isn’t really known for its film industry, the concept of making films with Pokémon should have been saved for a California- or India-based region, while others argue it’s a reference to [[GeniusBonus the important role New York and New Jersey played in the early development of film, before Hollywood even existed]], and yet others claim Unova is based on America in general (despite being geographically and aesthetically based on New York City specifically) and that Pokestar Studios and the town it’s adjacent to (Virbank City) are the Pokémon equivalent of Los Angeles, despite Virbank City clearly being based on [[{{Joisey}} northern New Jersey]] rather than LA.

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merging info from the fandom rivalry page, since that page has internal examples while fandom rivalry is for external examples. a lot of them already read like broken base entries anyway.


** There's also a FandomRivalry between fans of Flygon (an antlion [[OurDragonsAreDifferent that is somehow a dragon]]) and Garchomp (a land shark... that is also somehow a dragon.) Flygon fans viciously and relentlessly bash Garchomp for being overrated, overpowered, outclassing Flygon in every way, having an ugly and overcomplicated design, and getting "special treatment" from Creator/GameFreak while Flygon's been left in the dust ''since the generation of its debut'', ''especially'' after Garchomp got a [[SuperMode Mega Evolution]] and Flygon didn't[[labelnote:note]]Game Freak's actually pretty much MisBlamed on that last bit; they genuinely tried to come up with Mega Evolutions for ''both'' Pokémon, and while they succeeded with Garchomp, even after several attempts during the development of ''VideoGame/PokemonXAndY'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' they couldn't get a design for Mega Flygon down they felt was good enough[[/labelnote]]. Garchomp fans just want Flygon fans to stop complaining and leave them and their landshark be, are just as prone to playing the "overrated" card as their opposition, and sometimes claim ''they'' and their Pokémon of choice are the ''real'' underdogs fandom-wise (the last two being fueled by the fact people who prefer Flygon actually seem to outnumber them by a good margin).

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** There's also a FandomRivalry rivalry between fans of Flygon (an antlion [[OurDragonsAreDifferent that is somehow a dragon]]) and Garchomp (a land shark... that is also somehow a dragon.) Flygon fans viciously and relentlessly bash Garchomp for being overrated, overpowered, outclassing Flygon in every way, having an ugly and overcomplicated design, and getting "special treatment" from Creator/GameFreak while Flygon's been left in the dust ''since the generation of its debut'', ''especially'' after Garchomp got a [[SuperMode Mega Evolution]] and Flygon didn't[[labelnote:note]]Game Freak's actually pretty much MisBlamed on that last bit; they genuinely tried to come up with Mega Evolutions for ''both'' Pokémon, and while they succeeded with Garchomp, even after several attempts during the development of ''VideoGame/PokemonXAndY'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'' they couldn't get a design for Mega Flygon down they felt was good enough[[/labelnote]]. Garchomp fans just want Flygon fans to stop complaining and leave them and their landshark be, are just as prone to playing the "overrated" card as their opposition, and sometimes claim ''they'' and their Pokémon of choice are the ''real'' underdogs fandom-wise (the last two being fueled by the fact people who prefer Flygon actually seem to outnumber them by a good margin).



** As a result of Greninja successfully becoming a BreakoutCharacter in Generation VI, a fierce rivalry started between Decidueye fans and Incineroar fans over which of their starters should get the same treatment. Decidueye fans cite Rowlet's popularity and Decidueye's playable appearance in ''[[VideoGame/PokkenTournament Pokkén Tournament DX]]'', while Incineroar fans cite its competitive success in doubles, its increased prominence in the anime, and Incineroar's playable appearance in ''VideoGame/SuperSmashBrosUltimate''. Primarina fans, on the other hand, are just disappointed at the species' lack of representation in media, though Primarina being chosen as the Water-type partner of Music/HatsuneMiku for ''Project Voltage'' made things better somewhat.



* In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/PokemonTheSeries anime]], and of the [[TabletopGame/{{Pokemon}} Trading Card Game]] are largely separate. Chances are if someone says they're a fan of Pokémon, they're only a fan of one of the above and range between a passing interest to vile disgust at the other two.

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* In a different direction, the fanbase for ''Pokémon'' had already been broken right from Day 1. Fans of the video games, of the [[Anime/PokemonTheSeries anime]], of the [[Manga/PokemonAdventures manga]], and of the [[TabletopGame/{{Pokemon}} Trading Card Game]] card game]] are largely separate. Chances are if someone says they're a fan of Pokémon, ''Pokémon'', they're only a fan of one of the above and range between a passing interest to vile disgust at the other two.rest of them.
** The feud between fans of the anime and fans of the manga is particularly nasty. The latter will constantly talk up how the manga has been overall far better received than the anime ever has due to [[TrueArtIsAngsty its willingness to discuss more mature subject matter]] compared to the anime, claiming people who actually prefer it are nothing more than butt-hurt, nostalgia-blind Mareep with no taste. The former praise the anime precisely for its more lighthearted tone, finding it more appropriate for a franchise meant to appeal to all ages and thus much easier to digest, and decry the manga for [[AngstDissonance being too "edgy"]] and abhor its fans for assuming dark automatically means good.


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!!General
*Considering their similar premises of exploring Sinnoh, but with ''vastly'' different means of doing so, not helped by being announced on the same day and releasing a mere two months apart from each other, ''Brilliant Diamond and Shining Pearl'' fans and ''Legends: Arceus'' fans do not get along. There's very little overlap between them, to the point you'd be lucky to find someone that bought both (and not with the purpose of obtaining [[BraggingRightsReward a shiny Arceus]] in the former from having beaten the latter). The latter group roundly criticizes ''BDSP'' for being the epitome of the series' StrictlyFormula, obeying the auspices of the original to a very massive fault and thus having flaws that have no business being in modern ''Pokémon''. The former group argues that ''Legends'' is a perfect example of how the series has strayed far too off course from its design, and dismiss such a radically different game as being overhyped and overrated.
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* Opinions on the various battle gimmicks (Mega Evolution, Z-Moves, Dynamax, and Terastallization) are very mixed across the fanbase. On top of those fans who simply do not like having them at all and prefer when the franchise didn't have them, there is also a lot of arguments about which gimmick is best. One such divide existing between fans who prefer Mega Evolution, preferring the targeted focus on specific mons to give them a new design and stat changes that often help often beloved Pokémon stand out again or for the first time, and those who prefer the other methods which can be applied to every Pokémon and makes playing less predictable.

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* Opinions on the various battle gimmicks (Mega Evolution, Z-Moves, Dynamax, and Terastallization) are very mixed across the fanbase. On top of those fans who simply do not like having them at all and prefer wish they'd just go away, preferring when the franchise didn't have them, there is also a lot of arguments about which gimmick is best. One such divide existing between fans who prefer Mega Evolution, preferring the targeted focus on specific mons to give them a new design and stat changes that often help often beloved Pokémon stand out again or for the first time, and those who prefer the other methods which can be applied to every Pokémon and makes make playing less predictable.



* Dynamax and Gigantamax. Reception to them was already cold from the start thanks to being partially to blame for the Dex exclusions as well as being seen as an uninspired combination of Mega Evolutions and Z-Moves, neither of which returned in these games, resulting in the mechanic being seen as a big-time ReplacementScrappy for those mechanics by many people. On the one hand, many enjoy the simplicity of the mechanic and how much the additional effects of Max Moves add to the battle dynamics (especially in doubles), while rectifying issues that both Megas (being usable by only forty-two Pokémon) and Z-Moves (being strictly one-time use) had (both mechanics also required giving up the Pokémon's held item, with one exception, meaning that this game encourages players to experiment with other held items that this game has to offer) and being set as a more fitting and time appropriate spectacle in the game's story. On the other hand, others see Dynamax as unoriginal and boring, as well as horridly unbalanced in practice (especially in singles), with people disliking the numerous benefits Dynamax Pokémon gain for what is seen as little to lose (the big one being their ability to set up a number of beneficial field effects and stat boosts ''and'' deal hefty damage to opponents at the same time).

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* Dynamax and Gigantamax. Reception to them was already cold from the start thanks to being partially to blame for the Dex exclusions as well as being seen as an uninspired combination of Mega Evolutions and Z-Moves, neither of which returned in these games, resulting in the mechanic being seen as a big-time ReplacementScrappy for those mechanics by many people. On the one hand, many Many enjoy the simplicity of the mechanic and how much the additional effects of Max Moves add to the battle dynamics (especially in doubles), while rectifying issues that both Megas (being usable by only forty-two Pokémon) and Z-Moves (being strictly one-time use) had (both mechanics also required giving up the Pokémon's held item, with one exception, meaning that this game encourages players to experiment with other held items that this game has to offer) and being set as a more fitting and time appropriate spectacle in the game's story. On the other hand, others Others see Dynamax as unoriginal and boring, as well as horridly unbalanced in practice (especially in singles), with people disliking the numerous benefits Dynamax Pokémon gain for what is seen as little to lose (the big one being their ability to set up a number of beneficial field effects and stat boosts ''and'' deal hefty damage to opponents at the same time).



* The Expansion Pass DLC is praised for finally obviating needing to buy [[CapcomSequelStagnation an entirely separate, full-priced game for marginally improved/additional content]] (although due to the increase of price of the games, buying one of swsh and it's dlc is nearly as much as buying another generation's initial offerings and third version), while circumventing some of the issues present in the base game, most notably making the process of getting Gigantamax Factor Pokémon more simple and practical. However, it also gets some flak due to feelings that it is "removing features and selling them back later" due to the nature of its content, such as containing the only way to have Pokémon follow the protagonist in the overworld, and the fact that it doesn't touch the base campaign at all, resulting in the issues people had with it going completely unaddressed. The existence of two Expansion Passes, one for ''Sword'' and one for ''Shield'', is also either a good or bad thing depending on whether one views it as unnecessary due to the series' habit of making both versions nearly identical (this issue is further exacerbated for those that own both versions and thus need to buy the DLC separately for each if they want the content in both), or justifiable owing to the differences that do exist, especially in ''Sword and Shield'', being quite significant. And of course, you can't forget the people that either think the DLC is overpriced or is just right.

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* The Expansion Pass DLC is praised for finally obviating needing to buy [[CapcomSequelStagnation an entirely separate, full-priced game for marginally improved/additional content]] (although due to the increase of price of the games, buying one of swsh game and it's dlc its DLC is nearly as much as buying another generation's initial offerings and third version), while circumventing some of the issues present in the base game, most notably making the process of getting Gigantamax Factor Pokémon more simple and practical. However, it also gets some flak due to feelings that it is "removing features and selling them back later" due to the nature of its content, such as containing the only way to have Pokémon follow the protagonist in the overworld, and the fact that it doesn't touch the base campaign at all, resulting in the issues people had with it going completely unaddressed. The existence of two Expansion Passes, one for ''Sword'' and one for ''Shield'', is also either a good or bad thing depending on whether one views it as unnecessary due to the series' habit of making both versions nearly identical (this issue is further exacerbated for those that own both versions and thus need to buy the DLC separately for each if they want the content in both), or justifiable owing to the differences that do exist, especially in ''Sword and Shield'', being quite significant. And of course, you can't forget the people that either think the DLC is overpriced or is just right.

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expanding the gens 1-5 to >6 entry since it just read like a one sided sequelitis entry, which is already on the main page. also fleshing out the xy music point (go ichinose not being in it is by far the most common criticism i've heard about it), and touching up a few other things, like moving the emerald vs oras point to rs' page. i'm not sure if geeta really breaks the fanbase, but if she does, then her entry should go on the base breaking character subpage.


* Hacking teams for competitive play into the games is an extremely contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokemon are theoretically obtainable without hacking, and that getting competitive Pokemon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokemon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action.



** Generations 1-5 vs. Generation 6-9: Some fans dislike and refuse to acknowledge the sixth generation onward for three main reasons: the introduction of the "Fairy" type and gimmicks like Mega Evolutions, Z-Moves, and Terastallizing. Later generations have also been accused of [[NostalgiaFilter grossly frequent Generation 1 pandering]] (Kanto starters in Generation 6, only Kanto Pokémon getting Alolan Forms in Generation 7, the mere existence of ''Pokémon Let's Go: Pikachu and Eevee'', and most of the Pokémon with Gigantamax versions in Generation 8 being either Kanto Pokémon or Galar newcomers).

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** Generations 1-5 vs. Generation 6-9: Some fans dislike and refuse to acknowledge the sixth generation onward for three main reasons: the introduction of the "Fairy" type and gimmicks emphasis on additional battle mechanics like Mega Evolutions, Z-Moves, and Terastallizing. Later generations have also been accused Terastallizing which are often treated like gimmicks instead of [[NostalgiaFilter grossly frequent Generation 1 pandering]] changes to the core experience; the shrinking of postgame features (no Battle Frontier in ''ORAS'', the ''Sword/Shield'' postgame being boring and repetitive, and the complete absence of the Battle Tower in ''Scarlet and Violet''); and [[FirstInstallmentWins pandering for Gen 1]] (Kanto starters in Generation 6, only Kanto Pokémon getting Alolan Forms in Generation 7, the mere existence of ''Pokémon Let's Go: Pikachu and Eevee'', and most of the Pokémon with Gigantamax versions in Generation 8 being either Kanto Pokémon or Galar newcomers).newcomers), which inflames the aforementioned "Genwunners" debate. Naturally none of this sits well with the fans of these generations, who enjoy the increased attention and relevance the Kanto saga has received (with many old-school players coming back because of them), prefer the decreased focus on the postgame due to more effort going to the maingames (especially with the Alola games), and perceive the pre Gen 6 games as stepping stones just there to polish the gameplay experience into what it is now (hence the greater emphasis on "gimmicks" once it was fully polished). As Generation 6 also marked the introduction of the controversial Fairy type, which changed the balance set for over a decade, whether one likes the post Gen 6 games or not tends to hinge on their opinion of the type as well.



* Competitive players themselves are also very divided on many subjects, with numerous divisions among those as well. You got those who denounce people who plug numbers into battle simulators or "Pokémon generators" instead of taking the time to raise their own team, those who swear themselves off of "cheap" strategies as well as those who will use anything that is part of the game, and of course you can't forget those who see no value in Pokémon games aside from the competitive battling aspect of it and perceive the main campaign as little more than padding[[note]]You usually only have access to the tools needed to create competitive monsters only after completing the main story, which can be a huge slog for those who only pick up the game for the competitive battling aspect.[[/note]]. It's telling how much fragmentation there is in the Pokémon metagame, both inside and outside of the Smogon community.

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* Competitive players themselves are also very divided on many subjects, with numerous divisions among those as well. You got those who denounce people who plug numbers into battle simulators or "Pokémon generators" instead of taking the time to raise their own team, those who swear themselves off of "cheap" strategies as well as those who will use anything that is part of the game, and of course you can't forget those who see no value in Pokémon games aside from the competitive battling aspect of it and perceive the main campaign as little more than padding[[note]]You usually only have access to the tools needed to create competitive monsters only after completing the main story, which can be a huge slog for those who only pick up the game for the competitive battling aspect.[[/note]]. It's telling how much fragmentation This division is well known in the notoriously argumentative Smogon community.
* Hacking teams for competitive play into the games is another contentious subject. The people OK with it argue that
there is in isn't an unfair advantage because the Pokémon metagame, both inside are theoretically obtainable without hacking, and outside that getting competitive Pokémon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokémon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the Smogon community.same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action.



* There is also a divide regarding Pokémon designs in general. Namely: do the newer ones suck? Were the old ones always bad? Was it acceptable back then, or not? It's common for fans of the older games to ridicule later designs for being "unoriginal and "uninspired", often because of NostalgiaFilter, but some feel that the newer designs focus less on being "monsters" and more just abstract representations of various concepts. Needless to say, this pisses off fans of the newer 'mons to no end, to the point that some go out of their way to meticulously pick apart older designs for lacking just as much if not more "originality" or "inspiration" compared to the newer monsters, finding the designs of the newer ones to have more thought and care put into them. Others are just sick of the debate altogether as it starts up nearly every time a new Pokémon is introduced, and the people who decry the newer designs often come out of the woodworks just to say the 'mons before them are far superior, even when said previous mons include the ones they complained about.[[note]]This can be called the "Zelda Cycle", which is also very prominent in that series' fanbase.[[/note]]

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* There is also a divide regarding Pokémon designs in general. Namely: do the newer ones suck? Were the old ones always bad? Was it acceptable back then, or not? It's common for fans of the older games to ridicule later designs for being "unoriginal "unoriginal" and "uninspired", often because of NostalgiaFilter, but some feel that the newer designs focus less on being "monsters" and more just abstract representations of various concepts. Needless to say, this pisses off fans of the newer 'mons to no end, to the point that some go out of their way to meticulously pick apart older designs for lacking just as much if not more "originality" or "inspiration" compared to the newer monsters, finding the designs of the newer ones to have more thought and care put into them. Others are just sick of the debate altogether as it starts up nearly every time a new Pokémon is introduced, and the people who decry the newer designs often come out of the woodworks just to say the 'mons before them are far superior, even when said previous mons include the ones they complained about.[[note]]This can be called the "Zelda Cycle", which is also very prominent in that series' fanbase.[[/note]]



** Generation IX saw ''Scarlet and Violet'' follow the precedent ''Legends: Arceus'' set by making the series more open and nonlinear, in this case by making all of Paldea one large WideOpenSandbox. Those who support the decision love the sense of exploration and non-linearity it provides in letting players essentially go anywhere, talk to everyone, and catch anything whenever they want, seeing it as the logical conclusion of ''Pokémon'' moving to home consoles, and in some ways what ''Sword and Shield'' should have been. Detractors point to the tendency for players to get lost in the QuicksandBox and the relative ineffectiveness of the game's attempts to alleviate this, the lack of interiors and dungeons making Paldea feel less full than it could be, the series still making use of "soft" {{railroading}} by having Gym Leaders use only one team with the average levels of each increasing as they did previously, and the [[ObviousBeta frequent glitches]] and SpecialEffectFailure as a sign that Game Freak is spreading itself too thin by trying to make an open-world game without the manpower to make it polished. And of course, "Dexit" critics disliked ''Scarlet and Violet'' on principle since they still don't have every Pokémon or move in the code (although whether the redone graphics and size of the game world justify this is up for debate).

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** Generation IX saw ''Scarlet and Violet'' follow the precedent ''Legends: Arceus'' set by making the series more open and nonlinear, in this case by making all of Paldea one large WideOpenSandbox. Those who support the decision love the sense of exploration and non-linearity it provides in letting players essentially go anywhere, talk to everyone, and catch anything whenever they want, seeing it as the logical conclusion of ''Pokémon'' moving to home consoles, and in some ways what ''Sword and Shield'' should have been. Detractors point to the tendency for players to get lost in the QuicksandBox and the relative ineffectiveness of the game's attempts to alleviate this, the lack of interiors and dungeons making Paldea feel less full than it could be, the series still making use of "soft" {{railroading}} by having Gym Leaders use only one team with the average levels of each increasing as they did previously, and the [[ObviousBeta frequent glitches]] and SpecialEffectFailure as a sign that Game Freak is spreading itself too thin by trying to make an open-world game without the manpower time to make it polished.polish it. And of course, "Dexit" critics disliked ''Scarlet and Violet'' on principle since they still don't have every Pokémon or move in the code (although whether the redone graphics and size of the game world justify this is up for debate).



* Opinions on the various gimmicks (Mega Evolution, Z-Moves, Dynamax, and Terastallization) are very mixed across the fanbase. On top of those fans who simply do not like having them at all and would prefer a generation without them, there is also a lot of arguments about which gimmick is best. One such divide existing between fans who prefer Mega Evolution, preferring the targeted focus on specific mons to give them a new design and stat changes that often help often beloved Pokemon stand out again or for the first time, and those who prefer the other methods which can be applied to every Pokemon and makes playing less predictable.

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* Opinions on the various battle gimmicks (Mega Evolution, Z-Moves, Dynamax, and Terastallization) are very mixed across the fanbase. On top of those fans who simply do not like having them at all and would prefer a generation without when the franchise didn't have them, there is also a lot of arguments about which gimmick is best. One such divide existing between fans who prefer Mega Evolution, preferring the targeted focus on specific mons to give them a new design and stat changes that often help often beloved Pokemon Pokémon stand out again or for the first time, and those who prefer the other methods which can be applied to every Pokemon Pokémon and makes playing less predictable.



* The music. Some think ''Pokémon X'' and ''Y''[='=]s soundtrack a solid entry in the series, while others find it painfully bland compared to that of other games. The end credits song "KISEKI", in particular, is seen as either heartwarming and beautiful or pretentious and unfitting, particularly as its lyrics aren't actually sung; many fans agree that the concept of a Nintendo song with lyrics was built upon better with "[[VideoGame/FireEmblemFates Lost in Thoughts All Alone]]", "[[VideoGame/SuperMarioOdyssey Jump Up, Super Star!]]", "[[VideoGame/SuperSmashBrosUltimate Lifelight]]", "[[VideoGame/XenobladeChronicles2 Drifting Soul", "One Last You]]" and "[[VideoGame/FireEmblemThreeHouses The Edge of Dawn]]", all of which have sung lyrics and varying moods.

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* The music. music's notably different sound profile from past games, likely a result of the absence of longtime series composer Go Ichinose, who was working on ''VideoGame/PocketCardJockey'' during the time of Generation 6 and thus was unable to contribute to it. Some think ''Pokémon X'' and ''Y''[='=]s find the soundtrack to be a solid entry in the series, while others find series with how fresh and mature it painfully bland compared to sounds, with particular praise going towards the game's use of orchestral instruments, and even more praise going towards the tracks that employ more varied sound pallete such as Cyllage City, Anistar City, and Kalos Power Plant, to name a few. Others despise it, decrying themes such as the Trainer Battle and Lumiose City for being overly basic, criticizing the Rival Battle and Gym Leader battle for droning for too long with no sense of other games.progression, and overall veering too hard into generic JRPG style instead of the more experimental style of old. The end credits song "KISEKI", in particular, is seen as either heartwarming and beautiful or pretentious and unfitting, particularly as its lyrics aren't actually sung; many fans agree that the concept of a Nintendo song with lyrics was built upon better with "[[VideoGame/FireEmblemFates Lost in Thoughts All Alone]]", "[[VideoGame/SuperMarioOdyssey Jump Up, Super Star!]]", "[[VideoGame/SuperSmashBrosUltimate Lifelight]]", "[[VideoGame/XenobladeChronicles2 Drifting Soul", "One Last You]]" and "[[VideoGame/FireEmblemThreeHouses The Edge of Dawn]]", all of which have sung lyrics and varying moods.



* The Delta Episode. There are those who think it's a fantastic addition to the game, with an engaging story, and are happy that it focuses on a tragic and interesting character like Zinnia. Then there are those who think it's incredibly tedious - (not to mention the constant back and forth travels between locations, just for someone to tell you something they could have easily told you over the phone) - and that it should have focused on a character that is less irritating and creepy. [[TakeAThirdOption And some fans]] like the story, but still hate all the backtracking involved.
* Similarly, fans are divided on whether ''Emerald'' or ''ORAS'' are the definitive Hoenn games, thanks to the latter games not reflecting most of the changes from ''RS'' in the former outside of a few {{Mythology Gag}}s. The merged storyline, ability to get all three mascot Legendaries, higher difficulty, rematchable Gym Leaders, and, of course, the Battle Frontier are cited in ''Emerald'''s favor, while the separate but expanded storylines, later-generation improvements, expanded Dex, improved Pokénav, Secret Bases and Contests, enormous selection of postgame starters and Legendaries and Soaring are seen as the better trade-off for ''ORAS'' fans.



* The Delta Episode. There are those who think it's a fantastic addition to the game, with an engaging story, and are happy that it focuses on a tragic and interesting character like Zinnia. Then there are those who think it's incredibly tedious - not to mention the constant back and forth travels between locations, just for someone to tell you something they could have easily told you over the phone - and that it should have focused on a character that is less irritating and creepy. [[TakeAThirdOption And some fans]] like the story, but still hate all the backtracking involved.



* As the "poster child" for Dexit and the design shift it would bring, the games' overall quality, and the fact that the base product excludes 465 Pokémon, over half of what the roster totaled to then, is the biggest divider. Detractors feel that Dexit did nothing but highlight how flawed the games are, with its barren campaign clocking in at around 20 hours, Dynamax being a GameBreaker and ReplacementScrappy, and the overall experience being of similar scale, if not smaller, compared to its predecessors despite costing 50 percent more than them. Nevertheless, the games have been showered with praise for shedding what many believed was holding the series back, and consider what the game does have to fit in with the region and the story, whilst lauding all of the quality-of-life changes that resolve some long-held issues with the series, and disregarding the issue of price since it was more a result of the console it released on released on rather than the game itself.

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* As the "poster child" for Dexit and the design shift it would bring, the games' overall quality, and the fact that the base product excludes 465 455 Pokémon, over half of what the roster totaled to then, is the biggest divider. Detractors feel that Dexit did nothing but highlight how flawed the games are, with its barren campaign clocking in at around 20 hours, Dynamax being a GameBreaker and ReplacementScrappy, and the overall experience being of similar scale, if not smaller, compared to its predecessors despite costing 50 percent more than them. Nevertheless, the games have been showered with praise for shedding what many believed was holding the series back, and consider what the game does have to fit in with the region and the story, whilst lauding all of the quality-of-life changes that resolve some long-held issues with the series, and disregarding the issue of price since it was more a result of the console it released on released on rather than the game itself.



!!'''BDSP'''

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!!'''BDSP'''!!''BDSP''



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!!'''SV'''!!''SV''



* Geeta. Some find her to be a severe AntiClimaxBoss and not worthy of beign seen as "Champion", while others see the battle with her as more of a formality while ''Nemona'' is the TrueFinalBoss of the Pokémon Gym storyline with a much more competently built team.

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* Geeta. Some find her to be a severe AntiClimaxBoss and not worthy of beign seen as "Champion", while others see the battle with her as more of a formality while ''Nemona'' is the TrueFinalBoss of the Pokémon Gym storyline with a much more competently built team.
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** Generation 1 vs. Generations 2-9: This one even got a derisive nickname, "Genwunners", for those who insist [[FirstInstallmentWins the first generation of Pokémon games are the only good ones]]. These types of fans refuse to acknowledge any part of the franchise after the first generation, usually due to childhood nostalgia, and decry all changes made since the original games as overcomplicating what was a more "pure" experience. Consequently, other fans became sick of the original games and outright refuse to admire them, often bashing the somewhat dated designs of the earliest Pokémon and pointing out how the newer battle system, though somewhat complicated, is a vast improvement over the infamously buggy and flawed battle system of old. Expect to hear "There are only 151 real Pokémon", both seriously and [[MemeticMutation satirically]]. Because the video game series was at one point planned to end after [[VideoGame/PokemonGoldAndSilver GSC]], the argument sometimes gets expanded into Gens 1-2 vs. Gens 3-Present.

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** Generation 1 vs. Generations 2-9: This one even got a derisive nickname, "Genwunners", for those who insist [[FirstInstallmentWins the first generation of Pokémon games are the only good ones]]. These types of fans refuse to acknowledge any part of the franchise after the first generation, usually due to childhood nostalgia, and decry all changes made since the original games as overcomplicating what was a more "pure" experience. Consequently, other fans became sick of the original games and outright refuse to admire them, often bashing the somewhat dated designs of the earliest Pokémon and pointing out how the newer battle system, though somewhat complicated, is a vast improvement over the infamously buggy and flawed battle system of old. Expect to hear "There are only 151 real Pokémon", both seriously and [[MemeticMutation satirically]]. Because Due to a common (though [[PopCultureUrbanLegends most likely false]]) rumor that the video game series was at one point originally planned to end after [[VideoGame/PokemonGoldAndSilver GSC]], the argument sometimes gets expanded into Gens 1-2 vs. Gens 3-Present.
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* Geeta. Some find her to be a severe AntiClimaxBoss and not worthy of beign seen as "Champion", while others see the battle with her as more of a formality while ''Nemona'' is the TrueFinalBoss of the Pokémon Gym storyline with a much more competently built team.
Is there an issue? Send a MessageReason:
None


* The release of the games came with massive controversy over their technical performance. People who like the game argue that the performance is not that bad or that despite the bad performance, the game still shines on its own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the game wholesale, regardless of what it does well, and see the games as a sign that the franchise has fallen from grace.

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* The release of the games came with massive controversy over their technical performance. People who like the game games argue that the performance is not that bad or that despite the bad performance, the game games still shines shine on its their own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the game games wholesale, regardless of what it does they do well, and see the games as a sign that the franchise has fallen from grace.
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Added DiffLines:


[[folder:Gen IX]]
!!'''SV'''
* The release of the games came with massive controversy over their technical performance. People who like the game argue that the performance is not that bad or that despite the bad performance, the game still shines on its own merits. On the other hand, detractors find the bugs, glitches, and poor graphics to be enough to dismiss the game wholesale, regardless of what it does well, and see the games as a sign that the franchise has fallen from grace.
* The open-world design. Some fans find it to be a welcome departure from the usual linear design of the previous mainline games and like the relative freedom that the games offer, but others find it to be lacking or think that the world design is not appealing enough to make the open-world approach work.

[[/folder]]
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yeah, you got me fucked up, not even gonna try to hide my pro-genning opinion


* Hacking teams for competitive play into the games is an extremely contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokemon are theoretically obtainable without hacking, and that getting competitive Pokemon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokemon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action.

to:

* Hacking teams for competitive play into the games is an extremely contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokemon are theoretically obtainable without hacking, and that getting competitive Pokemon through normal gameplay is unreasonably time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokemon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately.legitimately[[note]]the main retort against this being that if everyone just hacked in their mons, everyone gets the same amount of time to practice, resulting in a higher skill ceiling[[/note]]. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action.
Is there an issue? Send a MessageReason:
None


* Hacking teams for competitive play into the games is an extremely contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokemon are theoretically obtainable without hacking, and that getting competitive Pokemon through normal gameplay is unreasonably time-consuming. They also argue that how you obtain a Pokemon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately.

to:

* Hacking teams for competitive play into the games is an extremely contentious subject. The people OK with it argue that there isn't an unfair advantage because the Pokemon are theoretically obtainable without hacking, and that getting competitive Pokemon through normal gameplay is unreasonably time-consuming.time-consuming thanks to heavy RNG inherent in catching, breeding or finding trade partners, and/or financially expensive given that some tournament-viable Pokémon can only be found in specific games and no other. They also argue that how you obtain a Pokemon is completely irrelevant to how well you battle with it. People against it consider hacking cheating and argue that hackers get an unfair amount of time to practice due to how quickly they obtained their teams compared to people who got them legitimately. There is also the issue with trading with strangers such as via Surprise Trade, as it's entirely possible that a genuine player gets a competitive mon that seems legitimate only to learn later that it's a hacked one, resulting in the genuine player getting banned due to someone else's action.
Is there an issue? Send a MessageReason:
In Canada the price of one of swsh and it's dlc is around $120, the prices of the games used to be about $45 each so three of them would run about $135, a price difference of $15. Now the comparison of swsh isn't even considering the fact that, there are two versions cause it's pokemon, if you want to get everything, it's not just $120, it's $240. Assuming that hgss were $55 instead of $45, all of gen 4 would be $245 a difference of $5 compared to just swsh and their dlc, not including the price of nso, pokemon home, and the other gen 8 games.
Is there an issue? Send a MessageReason:
In Canada the price of one of swsh and it's dlc is around $120, the prices of the games used to be about $45 each so three of them would run about $135, a price difference of $15. Now the comparison of swsh isn't even considering the fact that, there are two versions cause it's pokemon, if you want to get everything, it's not just $120, it's $240. Assuming that hgss were $55 instead of $45, all of gen 4 would be $245 a difference of $5 compared to just swsh and their dlc, not including the price of nso, pokemon home, and the other gen 8 games.


* The Expansion Pass DLC is praised for finally obviating needing to buy [[CapcomSequelStagnation an entirely separate, full-priced game for marginally improved/additional content]], while circumventing some of the issues present in the base game, most notably making the process of getting Gigantamax Factor Pokémon more simple and practical. However, it also gets some flak due to feelings that it is "removing features and selling them back later" due to the nature of its content, such as containing the only way to have Pokémon follow the protagonist in the overworld, and the fact that it doesn't touch the base campaign at all, resulting in the issues people had with it going completely unaddressed. The existence of two Expansion Passes, one for ''Sword'' and one for ''Shield'', is also either a good or bad thing depending on whether one views it as unnecessary due to the series' habit of making both versions nearly identical (this issue is further exacerbated for those that own both versions and thus need to buy the DLC separately for each if they want the content in both), or justifiable owing to the differences that do exist, especially in ''Sword and Shield'', being quite significant. And of course, you can't forget the people that either think the DLC is overpriced or is just right.

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* The Expansion Pass DLC is praised for finally obviating needing to buy [[CapcomSequelStagnation an entirely separate, full-priced game for marginally improved/additional content]], content]] (although due to the increase of price of the games, buying one of swsh and it's dlc is nearly as much as buying another generation's initial offerings and third version), while circumventing some of the issues present in the base game, most notably making the process of getting Gigantamax Factor Pokémon more simple and practical. However, it also gets some flak due to feelings that it is "removing features and selling them back later" due to the nature of its content, such as containing the only way to have Pokémon follow the protagonist in the overworld, and the fact that it doesn't touch the base campaign at all, resulting in the issues people had with it going completely unaddressed. The existence of two Expansion Passes, one for ''Sword'' and one for ''Shield'', is also either a good or bad thing depending on whether one views it as unnecessary due to the series' habit of making both versions nearly identical (this issue is further exacerbated for those that own both versions and thus need to buy the DLC separately for each if they want the content in both), or justifiable owing to the differences that do exist, especially in ''Sword and Shield'', being quite significant. And of course, you can't forget the people that either think the DLC is overpriced or is just right.
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* A small but vocal group are the people who dislike the localization of the names of Pokémon, characters, and places, and would rather all international versions retain the Japanese names for everything. This, of course, doesn't sit well with the people who were introduced to Pokémon via names in their country's language or otherwise prefer their own country's localization over the original Japanese versions, and as what's essentially a SubbingVsDubbing debate, conversations get dicey really quickly.

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* A small but vocal group (notably including Dogasu, the creator of the anime comparison website Dogasu's Backpack) are the people who dislike the localization of the names of Pokémon, characters, and places, and would rather all international versions retain the Japanese names for everything. This, of course, doesn't sit well with the people who were introduced to Pokémon via names in their country's language or otherwise prefer their own country's localization over the original Japanese versions, and as what's essentially a SubbingVsDubbing debate, conversations get dicey really quickly.

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