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* How much is the community to blame for the game's faults, and how much of them are the developers' fault? Jeff Kaplan released a video saying that attempting to resolve toxicity is pulling resources away from other content, that answering on the forums can be "scary" as devs go by their real names and can receive extreme backlash for what they say, and have to be very careful with their words. On the other hand, this is Blizzard Entertainment we're talking about, one of the biggest gaming company in the world, and some people feel that the above is Jeff attempting to shift the blame for insufficient content onto the playerbase.
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* Just about everything regarding Mercy's Season 6 rework[[labelnote:explanation]]Moving ''Ressurect'' to being a weaker basic ability and giving her a new SuperMode ultimate that greatly buffs her mobility, utility, survivability, and damage[[/labelnote]] is wildly contentious. Fair, considering she could undo a pentakill with just the press of a button in her old playstyle? Or highly hypocritical, considering most offense heroes' ultimate amount to "press a button for potential TeamKill"? Is her new ultimate a fair compromise that makes her gameplay more interesting but remains stable, or is it just making her pander more to players that just want to play DPS and makes other heroes (like Zenyatta or Orisa) redundant?

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* Just about everything regarding Mercy's Season 6 rework[[labelnote:explanation]]Moving ''Ressurect'' to being a weaker basic ability and giving her a new SuperMode ultimate that greatly buffs her mobility, utility, survivability, and damage[[/labelnote]] is wildly contentious. Fair, considering she could undo a pentakill with just the press of a button in her old playstyle? Or highly hypocritical, considering most offense heroes' ultimate amount to "press a button for potential TeamKill"? team kill"? Is her new ultimate a fair compromise that makes her gameplay more interesting but remains stable, or is it just making her pander more to players that just want to play DPS and makes other heroes (like Zenyatta or Orisa) redundant?
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Rewriting this a bit to trim this down, and it doesn't really seem the removal of "Heroes never die!" really fits this trope; it seems everyone is sore about its loss.


* D.Va's also in a questionable place, since her kit seems caught between two worlds; one of being a rocket-boosting, close-range diving brawler, or a mobile tank with an extremely powerful shield in ''Defense Matrix''. Blizzard can't quite seem to find a definitive place for her, and she's been all over the place as a result, having been an imperative JackOfAllTrades, [[TierInducedScrappy at least dominant and making other tanks/DPS heroes superfluous]], and a MasterOfNone[[note]]As of writing in August 2017, D.Va's a very powerful ''Defense Matrix''-based tank, and [[https://us.battle.net/forums/en/overwatch/topic/20758746118?page=2#post-30 there are internal tests of nerfing it in place of a completely new offensive ability to make her more aggressive again,]] which itself is already shaping to be a point of contention[[/note]]. As a result, players have been strongly debating exactly what unique identity she has within the game and how to properly tweak her, and also whether Blizzard is simply reacting to the new problematic contexts she's ending up in, or are just flat-out contradicting themselves and are going to make make more balancing mistakes.
* Mercy's Autumn 2017 rework, which changed her ultimate to a basic ability (with a 30 sec cooldown, and only applicable to one player at a time), boosted her damage, and gave her a SuperMode ultimate that gives her much greater mobilty, regeneration, damage, and the ability to chain heal/damage boost, the reasoning given that ''Ressurect'' was unfun to play against. Fair, considering she could undo a pentakill with just the press of a button? Or highly hypocritical, considering most offense heroes' ultimate amount to "press a button for potential TeamKill"? Then there's also those disappointed that her new ultimate seemingly cater more to the Offense players and makes her more generic, make Orisa's ult useless, Zenyatta completely redundant etc. There's also the fact that the iconic line "Heroes never die!" will no longer be in the game, despite being one of the most memorable lines in the franchise, which has also upset fans.

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* D.Va's also in a questionable place, since her kit seems caught between two worlds; one of being a rocket-boosting, close-range diving brawler, or and one of being a mobile tank with an extremely powerful shield in ''Defense Matrix''. Blizzard can't quite seem to find a definitive place identity and niche for her, her to fill, and she's been all over the place as a result, having been an imperative JackOfAllTrades, [[TierInducedScrappy at least dominant and making other tanks/DPS heroes superfluous]], and a MasterOfNone[[note]]As of writing in August 2017, D.Va's a very powerful ''Defense Matrix''-based tank, and [[https://us.battle.net/forums/en/overwatch/topic/20758746118?page=2#post-30 there are internal tests on the PTR, a rework is underway to cut down DM's power in favor of nerfing it in place of returning to being a completely diving aggressor by increasing her offensive capabilities, including a new offensive ability to make her more aggressive again,]] ability, which itself is already shaping to be a point of contention[[/note]]. very divisive[[/note]]. As a result, players have been strongly debating what exactly what unique identity she has within the game she's supposed to be and how to properly tweak her, and also whether Blizzard is making the right decisions with her, either simply reacting to the new problematic contexts she's ending up in, or are just flat-out contradicting themselves and are going making themselves prone to make make making more balancing mistakes.
* Just about everything regarding Mercy's Autumn 2017 rework, which changed her ultimate to a basic ability (with a 30 sec cooldown, and only applicable to one player at a time), boosted her damage, and gave her a SuperMode ultimate that gives her much greater mobilty, regeneration, damage, and the ability to chain heal/damage boost, the reasoning given that Season 6 rework[[labelnote:explanation]]Moving ''Ressurect'' was unfun to play against. being a weaker basic ability and giving her a new SuperMode ultimate that greatly buffs her mobility, utility, survivability, and damage[[/labelnote]] is wildly contentious. Fair, considering she could undo a pentakill with just the press of a button? button in her old playstyle? Or highly hypocritical, considering most offense heroes' ultimate amount to "press a button for potential TeamKill"? Then there's also those disappointed that Is her new ultimate seemingly cater a fair compromise that makes her gameplay more interesting but remains stable, or is it just making her pander more to the Offense players that just want to play DPS and makes her more generic, make Orisa's ult useless, other heroes (like Zenyatta completely redundant etc. There's also the fact that the iconic line "Heroes never die!" will no longer be in the game, despite being one of the most memorable lines in the franchise, which has also upset fans.
or Orisa) redundant?
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* Widowmaker tends to be a character that's appreciated more from a story standpoint than a gameplay one (having a MemeticLoser status for the bad players that insta-lock her). That said, even in her massive fanbase there's a divide as to ''how'' they appreciate her. While it's widely agreed that she has the [[TearJerker saddest backstory]] of the entire cast, being the innocent civilian HappilyMarried wife of an Overwatch agent as Amélie Lacroix, who was kidnapped by Talon and ForcedIntoEvil by no choice of her own via [[BrainwashedAndCrazy brainwashing and neural reconditioning]], and ultimately killing the one she loved most. The divide is where her future is: Many believe she should she break free from the brainwashing and do a HeelFaceTurn, helping to bring down Talon as a member of Overwatch while [[MyGodWhatHaveIDone dealing with the guilt]] [[HeelRealization of the many atrocities she committed as Widowmaker]]. However, there's also a vocal portion of the fanbase who believes that [[EvilIsCool being evil is a core part of her character]] as the iconic villainess of the franchise, and that her regretting murder and getting redeemed would be "cliche". In any case, the pro-redemption side has only gotten bigger as it's being hinted that [[FightingFromTheInside she's starting to feel again]].
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* Hanzo is in a similar camp as Pharah, being that he is considered to have a less-defined story and personality, and is overshadowed by a relative. He's often overlooked (when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains"), and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking mundane by contrast, but also the fact that Genji is much more active and involved with the current story of ''Overwatch''. He's a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc with more relations to other members such as [[TheMentor Zenyatta]], [[ShipTease Mercy]], [[SociallyAwkwardHero Winston]], Tracer, [[BashBrothers McCree]], [[BrokenPedestal Reaper]], and Doomfist, and was part of the Overwatch recall when the organization was reinstated, giving him even more potential for future stories. In comparison, Hanzo hasn't really done much after "killing" Genji besides leaving his clan, and canonically Genji is the only main character he's interacted with thus far. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that Hanzo was supposed to be the star in as well as the fact that said shorts doesn't paint him in the most sympathetic lights doesn't help (see his entry in UnintentionallyUnsympathetic). However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].

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* Hanzo is in a similar camp as Pharah, being that he is considered to have a less-defined story and personality, and is overshadowed by a relative. He's often overlooked (when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains"), and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking mundane by contrast, but also the fact that Genji is much more active and involved with the current story of ''Overwatch''. He's a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc with more relations connections to other members characters such as [[TheMentor Zenyatta]], [[ShipTease Mercy]], [[SociallyAwkwardHero Winston]], Tracer, [[BashBrothers McCree]], [[BrokenPedestal Reaper]], and Doomfist, and was part of the Overwatch recall when the organization was reinstated, giving him even more potential for future stories. In comparison, Hanzo hasn't really done much after "killing" Genji besides leaving his clan, and canonically Genji is the only main character he's interacted with thus far. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that Hanzo was supposed to be the star in as well as the fact that said shorts doesn't paint him in the most sympathetic lights doesn't help (see his entry in UnintentionallyUnsympathetic). However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].
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** Mei's Uprising Event spray [[https://res.cloudinary.com/pvplive/image/upload/fl_lossy,f_auto/article_images/mei_ow_summer_games.jpg seems to further confirm that she's relatively slim]].

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** Mei's Uprising Event spray [[https://res.cloudinary.com/pvplive/image/upload/fl_lossy,f_auto/article_images/mei_ow_summer_games.jpg seems to further confirm that she's relatively slim]]. The shorts ''Rise and Shine'' seems to finally put this to rest.
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* Hanzo is in a similar camp as Pharah, being that he is considered to have a less-defined story and personality, and is overshadowed by a relative. He's often overlooked (when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains"), and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking mundane by contrast, but also the fact that Genji is much more active and involved with the current story of ''Overwatch''. He's a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc with more relations to other members such as [[TheMentor Zenyatta]], [[ShipTease Mercy]], [[SociallyAwkwardHero Winston]], Tracer, [[BashBrothers McCree]], [[BrokenPedestal Reaper]], and Doomfist, and was part of the Overwatch recall when the organization was reinstated, giving him even more potential for future stories. In comparison, Hanzo hasn't really done much after "killing" Genji besides leaving his clan, and canonically Genji is the only main character he's interacted with thus far. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that Hanzo was supposed to be the star in as well as the fact that said shorts doesn't exactly paints him in the most sympathetic lights doesn't help (see his entry in UnintentionallyUnsympathetic below). However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].

to:

* Hanzo is in a similar camp as Pharah, being that he is considered to have a less-defined story and personality, and is overshadowed by a relative. He's often overlooked (when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains"), and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking mundane by contrast, but also the fact that Genji is much more active and involved with the current story of ''Overwatch''. He's a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc with more relations to other members such as [[TheMentor Zenyatta]], [[ShipTease Mercy]], [[SociallyAwkwardHero Winston]], Tracer, [[BashBrothers McCree]], [[BrokenPedestal Reaper]], and Doomfist, and was part of the Overwatch recall when the organization was reinstated, giving him even more potential for future stories. In comparison, Hanzo hasn't really done much after "killing" Genji besides leaving his clan, and canonically Genji is the only main character he's interacted with thus far. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that Hanzo was supposed to be the star in as well as the fact that said shorts doesn't exactly paints paint him in the most sympathetic lights doesn't help (see his entry in UnintentionallyUnsympathetic below).UnintentionallyUnsympathetic). However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].
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* Hanzo is in a similar camp as Pharah, being that he is considered to have a less-defined story and personality, and is overshadowed by a relative. He's often overlooked (when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains"), and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking mundane by contrast, but also the fact that Genji is much more active and involved with the current story of ''Overwatch''. He's a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc with more relations to other members such as Zenyatta, Mercy, Winston, Tracer, [=McCree=], Reaper, and Doomfist, and was part of the Overwatch recall when the organization was reinstated, giving him even more potential for future stories. In comparison, Hanzo hasn't really done much after "killing" Genji besides leaving his clan, and canonically Genji is the only main character he's interacted with thus far. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that Hanzo was supposed to be the star in. However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].

to:

* Hanzo is in a similar camp as Pharah, being that he is considered to have a less-defined story and personality, and is overshadowed by a relative. He's often overlooked (when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains"), and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking mundane by contrast, but also the fact that Genji is much more active and involved with the current story of ''Overwatch''. He's a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc with more relations to other members such as Zenyatta, Mercy, Winston, [[TheMentor Zenyatta]], [[ShipTease Mercy]], [[SociallyAwkwardHero Winston]], Tracer, [=McCree=], Reaper, [[BashBrothers McCree]], [[BrokenPedestal Reaper]], and Doomfist, and was part of the Overwatch recall when the organization was reinstated, giving him even more potential for future stories. In comparison, Hanzo hasn't really done much after "killing" Genji besides leaving his clan, and canonically Genji is the only main character he's interacted with thus far. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that Hanzo was supposed to be the star in.in as well as the fact that said shorts doesn't exactly paints him in the most sympathetic lights doesn't help (see his entry in UnintentionallyUnsympathetic below). However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].
Is there an issue? Send a MessageReason:
None


* Hanzo is in a similar camp as Pharah. He's often overlooked when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains", and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking more mundane by contrast, but also the fact that Genji is much more active to the current story of ''Overwatch'', being a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc, and was part of the Overwatch recall when Winston reinstated the organization. In comparison, Hanzo hasn't really done much other than being the catalyst that started it when he "killed" him. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that he was supposed to be the star in. However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].

to:

* Hanzo is in a similar camp as Pharah. Pharah, being that he is considered to have a less-defined story and personality, and is overshadowed by a relative. He's often overlooked when (when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains", mains"), and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking more mundane by contrast, but also the fact that Genji is much more active to and involved with the current story of ''Overwatch'', being ''Overwatch''. He's a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc, arc with more relations to other members such as Zenyatta, Mercy, Winston, Tracer, [=McCree=], Reaper, and Doomfist, and was part of the Overwatch recall when Winston reinstated the organization. organization was reinstated, giving him even more potential for future stories. In comparison, Hanzo hasn't really done much other than being after "killing" Genji besides leaving his clan, and canonically Genji is the catalyst that started it when he "killed" him.only main character he's interacted with thus far. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that he Hanzo was supposed to be the star in. However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].
Is there an issue? Send a MessageReason:
None



to:

* Hanzo is in a similar camp as Pharah. He's often overlooked when he doesn't have a MemeticLoser status for the derogatory insult "Hanzo mains", and tends to get overshadowed by his younger brother Genji. Partially, this is because his CyberNinja design helps him stand out more compared to Hanzo looking more mundane by contrast, but also the fact that Genji is much more active to the current story of ''Overwatch'', being a former Overwatch/Blackwatch agent with all sorts of adventures, has a more developed character arc, and was part of the Overwatch recall when Winston reinstated the organization. In comparison, Hanzo hasn't really done much other than being the catalyst that started it when he "killed" him. All of this is despite the fact that he is technically the ''main focus'' of ''Dragons'', considered one of the best shorts. But again, Genji completely stole the show in the short that he was supposed to be the star in. However, as with Pharah, he is [[LGBTFanbase wildly popular]] in certain [[BaraGenre ships]].
Is there an issue? Send a MessageReason:
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* Mercy's Autumn 2017 rework, which changed her ultimate to a basic ability (with a 30 sec cooldown, and only applicable to one player at a time), boosted her damage, and gave her a SuperMode ultimate that gives her much greater mobilty, regeneration, damage, and the ability to chain heal/damage boost, the reasoning given that ''Ressurect'' was unfun to play against. Fair, considering she could undo a pentakill with just the press of a button? Or highly hypocritical, considering most offense heroes' ultimate amount to "press a button for potential TeamKill"? Then there's also those disappointed that her new ultimate seemingly cater more to the Offense players and makes her more generic, make Orisa's ult useless, etc...

to:

* Mercy's Autumn 2017 rework, which changed her ultimate to a basic ability (with a 30 sec cooldown, and only applicable to one player at a time), boosted her damage, and gave her a SuperMode ultimate that gives her much greater mobilty, regeneration, damage, and the ability to chain heal/damage boost, the reasoning given that ''Ressurect'' was unfun to play against. Fair, considering she could undo a pentakill with just the press of a button? Or highly hypocritical, considering most offense heroes' ultimate amount to "press a button for potential TeamKill"? Then there's also those disappointed that her new ultimate seemingly cater more to the Offense players and makes her more generic, make Orisa's ult useless, etc...
Zenyatta completely redundant etc. There's also the fact that the iconic line "Heroes never die!" will no longer be in the game, despite being one of the most memorable lines in the franchise, which has also upset fans.
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* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphasis there is on the characters and the story, having to search and sit through different websites, interviews, shorts, twitters, etc. is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of writing (August 2017), the game's present-day story still hasn't progressed terribly far in the since launch, taking nearly a year and a half for any sign of Overwatch PuttingTheBandBackTogether in any real sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons (the latter of which took nearly a year-and-a-half after ''Recall'' was released to get definite confirmation, as she initially wasn't one of the agents that received the recall), Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lúcio, still have no actual links to any of the rest of the cast.

to:

* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphasis there is on the characters and the story, having to search and sit through different websites, interviews, shorts, twitters, etc. is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of writing (August 2017), the game's present-day story still hasn't progressed terribly far in the since launch, taking nearly a year and a half for any sign of Overwatch PuttingTheBandBackTogether in any real sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons (the latter of which took nearly a year-and-a-half year and a half after ''Recall'' was released to get definite confirmation, as she initially wasn't one of the agents that received the recall), Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lúcio, still have no actual links to any of the rest of the cast.
Is there an issue? Send a MessageReason:
None


* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphasis there is on the characters and the story, having to search and sit through different websites, interviews, shorts, twitters, etc. is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of writing (August 2017), the game's present-day story still hasn't progressed terribly far in the since launch, taking nearly a year and a half for any sign of Overwatch PuttingTheBandBackTogether in any real sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons, Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lúcio, still have no actual links to any of the rest of the cast.

to:

* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphasis there is on the characters and the story, having to search and sit through different websites, interviews, shorts, twitters, etc. is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of writing (August 2017), the game's present-day story still hasn't progressed terribly far in the since launch, taking nearly a year and a half for any sign of Overwatch PuttingTheBandBackTogether in any real sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons, summons (the latter of which took nearly a year-and-a-half after ''Recall'' was released to get definite confirmation, as she initially wasn't one of the agents that received the recall), Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lúcio, still have no actual links to any of the rest of the cast.
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* Sahr Ngaujah as Doomfist. While most will say his performance is good, there's a divide in the fanbase due to the fact that Doomfist isn't played by Creator/TerryCrews, the guy ''everyone'' wanted him to be played by. Some say that Sahr's voice acting fits Doomfist better, giving him an applicable accent and a [[ColdHam stone-cold yet bombastic performance]]. Compared to Crews' audition which was [[LargeHam very hammy]], [[NotEvenBotheringWithTheAccent but lacked the accent]]. They also argue that it avoids turning Doomfist into another "meme character" like D.Va and Mei, given that his characterization is as one of Talon's leaders, they say it would be hard for him to be taken seriously if played by Crews. However, Crews was [[OneOfUs such a]] [[BigNameFan big fan]] of ''VideoGame/{{Overwatch}}'' and was so passionate about the idea, that many feel it was a missed opportunity. Not to mention that Crews is proven as an actor and would be likely be able to capture Doomfist's character. In any case, Crews congratulated Sahr for his performance on the role, so it evidently doesn't bother him.

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* Sahr Ngaujah as Doomfist. While most will say few have any problems with his performance is good, on its own merits, there's a divide in the fanbase due to the fact that Doomfist isn't played by Creator/TerryCrews, the guy ''everyone'' wanted him that had a gigantic internet campaign to be played by.voice Doomfist, and he himself said he would love to play the character. Some say that Sahr's voice acting fits Doomfist better, giving him an applicable accent and a [[ColdHam stone-cold yet bombastic performance]]. Compared to Crews' mock audition which was [[LargeHam very hammy]], [[NotEvenBotheringWithTheAccent but lacked the accent]]. They also argue that it avoids turning Doomfist into another "meme character" like D.Va and Mei, given that his characterization is as one of Talon's leaders, they say it would be hard for him to be taken seriously if played by Crews. Also, ''Overwatch'' had primarily cast [[DarkhorseCasting lesser-knowns]] with even the best-known actors in the cast being nowhere near as famous as Crews, and having a CelebrityVoiceActor would be too distracting. However, Crews was [[OneOfUs such a]] [[BigNameFan big fan]] of ''VideoGame/{{Overwatch}}'' and was so passionate about the idea, that many feel it was a missed opportunity. Not opportunity, not to mention that the campaign to get Crews to voice Doomfist was what [[AscendedFanon elevated him to becoming playable]] to begin with[[note]]Blizzard originally had no intention of making Doomfist playable in the game[[/note]]. Also, Crews is proven as an actor and it's argued he would be likely be able to capture Doomfist's character. In any case, Crews congratulated Sahr for his performance on the role, so it evidently doesn't bother him.
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* Mercy's Autumn 2017 rework, which changed her ultimate to a basic ability (with a 30 sec cooldown, and only applicable to one player at a time), boosted her damage, and gave her a SuperMode ultimate that gives her much greater mobilty, regeneration, damage, and the ability to chain heal/damage boost, the reasoning given that ''Ressurect'' was unfun to play against. Fair, considering she could undo a pentakill with just the press of a button? Or highly hypocritical, considering most offense heroes' ultimate amount to "press a button for potential TeamKill"? Then there's also those disappointed that her new ultimate seemingly cater more to the Offense players and makes her more generic, make Orisa's ult useless, etc...
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Mei has a journal that seems to take place canonically after the events of Rise and Shine, where she appears to have reunited with Winston and is now on some missions.


** Mei's new spray for the Uprising Event [[https://res.cloudinary.com/pvplive/image/upload/fl_lossy,f_auto/article_images/mei_ow_summer_games.jpg seems to further confirm that she's relatively slim]].

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** Mei's new spray for the Uprising Event spray [[https://res.cloudinary.com/pvplive/image/upload/fl_lossy,f_auto/article_images/mei_ow_summer_games.jpg seems to further confirm that she's relatively slim]].



* As with any work with LoadsAndLoadsOfCharacters, you'll have fans arguing with each other about whether or not a character receives [[SpotlightStealingSquad too much focus]], [[OutOfFocus not]] [[TheyWastedAPerfectlyGoodCharacter enough]], or a balanced amount of attention. Of further debate is whether or not any of these outcomes are a problem. The characters that have been accused of taking too much focus so far include Tracer[[note]]for her prominence on the game's promotional works, being in a confirmed relationship, having legendary or epic skins in every event except for "Halloween", having her own Origin video, and having a major role in two animated shorts (The original reveal trailer and "Alive") and two comics ("Reflections" and "Uprising")[[/note]], Genji[[note]]for being closely connected to Overwatch, Zenyatta and Hanzo, and for having major ShipTease with Mercy[[/note]] and Ana[[note]]for having extensive history with all of the original Overwatch team members and several others, ShipTease with several other characters, her own Origins video and a major role in three comics ("Legacy", "Old Soldiers" and "Uprising")[[/note]]. Those that have been cited as having too little focus so far include Lúcio[[note]]for not having any role so far in any of the comics, animations, or in-game story events, and for having a small number of event-based skins (until the Anniversary event, at least)[[/note]], D.Va[[note]]for the same reasons, although her Lunar New Year Skin, [[FairCop "Officer D.Va" Skin]], and "Cruiser" Skin were all well-received and helped alleviate the problem[[/note]], and Zarya [[note]]again, for the same reasons, [[WTHCostumingDepartment especially regarding the quality of her skins]][[/note]]. Ironically, a number of these characters HAVE received focus...in Heroes of the Storm.

to:

* As with any work with LoadsAndLoadsOfCharacters, you'll have fans arguing with each other about whether or not a character receives [[SpotlightStealingSquad too much focus]], [[OutOfFocus not]] [[TheyWastedAPerfectlyGoodCharacter enough]], or a balanced amount of attention. Of further debate is whether or not any of these outcomes are a problem. The characters that have been accused of taking too much focus so far include Tracer[[note]]for her prominence on the game's promotional works, being in a confirmed relationship, having legendary or epic skins in every event except for "Halloween", having her own Origin video, and having a major role in two animated shorts (The original reveal trailer and "Alive") and two comics ("Reflections" and "Uprising")[[/note]], Genji[[note]]for being closely connected to Overwatch, Zenyatta and Hanzo, and for having major ShipTease with Mercy[[/note]] and Ana[[note]]for having extensive history with all of the original Overwatch team members and several others, ShipTease with several other characters, her own Origins video and a major role in three comics ("Legacy", "Old Soldiers" and "Uprising")[[/note]]. Those that have been cited as having too little focus so far include Lúcio[[note]]for not having any role so far in any of the comics, animations, or in-game story events, and for having a small number of event-based skins (until the Anniversary event, at least)[[/note]], D.Va[[note]]for the same reasons, although her Lunar New Year Skin, [[FairCop "Officer D.Va" Skin]], and "Cruiser" Skin were all well-received and helped alleviate the problem[[/note]], and Zarya [[note]]again, for the same reasons, [[WTHCostumingDepartment especially regarding the quality of her skins]][[/note]]. Ironically, a number of Funnily enough, the latter three these characters HAVE received focus...focus... in Heroes of the Storm.''VideoGame/HeroesOfTheStorm''.



* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis there is on the characters and the story, having to search and sit through differents websites, interviews, shorts, twitters,etc... is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of this writing, the game's story still hasn't progressed terribly far in the since launch, taking nearly a year and a half for any sign of Overwatch PuttingTheBandBackTogether in any real sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons (the latter of which hasn't reached Winston yet as far as we know, and which was revealed a year after launch), Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lucio, still have no actual links to any of the rest of the cast.

to:

* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis emphasis there is on the characters and the story, having to search and sit through differents different websites, interviews, shorts, twitters,etc...twitters, etc. is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of this writing, writing (August 2017), the game's present-day story still hasn't progressed terribly far in the since launch, taking nearly a year and a half for any sign of Overwatch PuttingTheBandBackTogether in any real sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons (the latter of which hasn't reached Winston yet as far as we know, and which was revealed a year after launch), summons, Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lucio, Lúcio, still have no actual links to any of the rest of the cast.
Is there an issue? Send a MessageReason:
None


* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis there is on the characters and the story, having to search and sit through differents webbsites, interviews, shorts, twitter,etc... is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of this writing, the game's story still hasn't progressed terribly far in the first year since launch, which took nearly a year and a half for any sign of Overwatch PuttingTheBandBackTogether in any real sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons (the latter of which hasn't reached Winston yet as far as we know), Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lucio, still have no actual links to any of the rest of the cast.

to:

* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis there is on the characters and the story, having to search and sit through differents webbsites, websites, interviews, shorts, twitter,etc...twitters,etc... is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of this writing, the game's story still hasn't progressed terribly far in the first year since launch, which took taking nearly a year and a half for any sign of Overwatch PuttingTheBandBackTogether in any real sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons (the latter of which hasn't reached Winston yet as far as we know), know, and which was revealed a year after launch), Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lucio, still have no actual links to any of the rest of the cast.
Is there an issue? Send a MessageReason:
I think we're finally reaching that point with Rise and Shine.


* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis there is on the characters and the story, having to search and sit through differents webbsites, interviews, shorts, twitter,etc... is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of this writing, the game's story still hasn't progressed terribly far in the first year since launch, with no sign of Overwatch GettingTheBandBackTogether in any real sense anytime soon, as thus far NONE of the original Overwatch members outside Tracer have responded to Winston's summons, Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lucio, still have no actual links to any of the rest of the cast.

to:

* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis there is on the characters and the story, having to search and sit through differents webbsites, interviews, shorts, twitter,etc... is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of this writing, the game's story still hasn't progressed terribly far in the first year since launch, with no which took nearly a year and a half for any sign of Overwatch GettingTheBandBackTogether PuttingTheBandBackTogether in any real sense anytime soon, sense, as thus far NONE of the original Overwatch members outside Tracer and Mei have been confirmed to have responded to Winston's summons, summons (the latter of which hasn't reached Winston yet as far as we know), Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lucio, still have no actual links to any of the rest of the cast.
Is there an issue? Send a MessageReason:
None


* As with any work with LoadsAndLoadsOfCharacters, you'll have fans arguing with each other about whether or not a character receives [[SpotlightStealingSquad too much focus]], [[OutOfFocus not]] [[TheyWastedAPerfectlyGoodCharacter enough]], or a balanced amount of attention. Of further debate is whether or not any of these outcomes are a problem. The characters that have been accused of taking too much focus so far include Tracer[[note]]for her prominence on the game's promotional works, being in a confirmed relationship, having legendary or epic skins in every event except for "Halloween", having her own Origin video, and having a major role in two animated shorts (The original reveal trailer and "Alive") and two comics ("Reflections" and "Uprising")[[/note]], Genji[[note]]for being closely connected to Overwatch, Zenyatta and Hanzo, and for having major ShipTease with Mercy[[/note]] and Ana[[note]]for having extensive history with all of the original Overwatch team members and several others, ShipTease with several other characters, her own Origins video and a major role in three comics ("Legacy", "Old Soldiers" and "Uprising")[[/note]]. Those that have been cited as having too little focus so far include Lúcio[[note]]for not having any role so far in any of the comics, animations, or in-game story events, and for having a small number of event-based skins (until the Anniversary event, at least)[[/note]], D.Va[[note]]for the same reasons, although her Lunar New Year Skin, [[FairCop "Officer D.Va" Skin]], and "Cruiser" Skin were all well-received and helped alleviate the problem[[/note]], and Zarya [[note]]again, for the same reasons, [[WTHCostumingDepartment especially regarding the quality of her skins]][[/note]].

to:

* As with any work with LoadsAndLoadsOfCharacters, you'll have fans arguing with each other about whether or not a character receives [[SpotlightStealingSquad too much focus]], [[OutOfFocus not]] [[TheyWastedAPerfectlyGoodCharacter enough]], or a balanced amount of attention. Of further debate is whether or not any of these outcomes are a problem. The characters that have been accused of taking too much focus so far include Tracer[[note]]for her prominence on the game's promotional works, being in a confirmed relationship, having legendary or epic skins in every event except for "Halloween", having her own Origin video, and having a major role in two animated shorts (The original reveal trailer and "Alive") and two comics ("Reflections" and "Uprising")[[/note]], Genji[[note]]for being closely connected to Overwatch, Zenyatta and Hanzo, and for having major ShipTease with Mercy[[/note]] and Ana[[note]]for having extensive history with all of the original Overwatch team members and several others, ShipTease with several other characters, her own Origins video and a major role in three comics ("Legacy", "Old Soldiers" and "Uprising")[[/note]]. Those that have been cited as having too little focus so far include Lúcio[[note]]for not having any role so far in any of the comics, animations, or in-game story events, and for having a small number of event-based skins (until the Anniversary event, at least)[[/note]], D.Va[[note]]for the same reasons, although her Lunar New Year Skin, [[FairCop "Officer D.Va" Skin]], and "Cruiser" Skin were all well-received and helped alleviate the problem[[/note]], and Zarya [[note]]again, for the same reasons, [[WTHCostumingDepartment especially regarding the quality of her skins]][[/note]]. Ironically, a number of these characters HAVE received focus...in Heroes of the Storm.



* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis there is on the characters and the story, having to search and sit through differents webbsites, interviews, shorts, twitter,etc... is too tedious and would prefer the plot and lore to be more centralized.

to:

* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis there is on the characters and the story, having to search and sit through differents webbsites, interviews, shorts, twitter,etc... is too tedious and would prefer the plot and lore to be more centralized. Compounding onto this problem is due to the game's extremely large character roster, focus can never be given equally to all of them without bouncing focus all over the place, a problem exacerbated by the fact that the character roster is still growing. As of this writing, the game's story still hasn't progressed terribly far in the first year since launch, with no sign of Overwatch GettingTheBandBackTogether in any real sense anytime soon, as thus far NONE of the original Overwatch members outside Tracer have responded to Winston's summons, Talon seems to only JUST starting work on their evil plan with Doomfist at the helm, and several characters, such as D.Va and Lucio, still have no actual links to any of the rest of the cast.
Is there an issue? Send a MessageReason:
None


* D.Va's also in a questionable place, since her kit seems caught between two worlds; one of being a rocket-boosting, close-range diving brawler, or a mobile tank with an extremely powerful shield in ''Defense Matrix''. Blizzard can't quite seem to find a definitive place for her, and she's been all over the place as a result, having been an imperative JackOfAllTrades, [[TierInducedScrappy at least dominant and making other tanks/DPS heroes superfluous]], and a MasterOfNone[[note]]As of writing in August 2017, D.Va's a very powerful ''Defense Matrix''-based tank, and [[https://us.battle.net/forums/en/overwatch/topic/20758746118?page=2#post-30 there are internal tests of nerfing it in place of a completely new offensive ability to make her more aggressive,]] which itself is already shaping to be a point of contention[[/note]]. As a result, players have been strongly debating exactly what unique identity she has within the game and how to properly tweak her, and also whether Blizzard is simply reacting to the new problematic contexts she's ending up in, or are just simply contradicting themselves and are going to make make more balancing mistakes.

to:

* D.Va's also in a questionable place, since her kit seems caught between two worlds; one of being a rocket-boosting, close-range diving brawler, or a mobile tank with an extremely powerful shield in ''Defense Matrix''. Blizzard can't quite seem to find a definitive place for her, and she's been all over the place as a result, having been an imperative JackOfAllTrades, [[TierInducedScrappy at least dominant and making other tanks/DPS heroes superfluous]], and a MasterOfNone[[note]]As of writing in August 2017, D.Va's a very powerful ''Defense Matrix''-based tank, and [[https://us.battle.net/forums/en/overwatch/topic/20758746118?page=2#post-30 there are internal tests of nerfing it in place of a completely new offensive ability to make her more aggressive,]] aggressive again,]] which itself is already shaping to be a point of contention[[/note]]. As a result, players have been strongly debating exactly what unique identity she has within the game and how to properly tweak her, and also whether Blizzard is simply reacting to the new problematic contexts she's ending up in, or are just simply flat-out contradicting themselves and are going to make make more balancing mistakes.
Is there an issue? Send a MessageReason:
None


* D.Va's also in a questionable place, since her kit seems caught between two worlds; one of being a rocket-boosting, close-range diving brawler, or a mobile tank with an extremely powerful shield in ''Defense Matrix''. Blizzard can't quite seem to find a definitive place for her, and she's been all over the place as a result, either being an imperative JackOfAllTrades, [[TierInducedScrappy at least dominant and making other tanks/DPS heroes superfluous]], or a MasterOfNone[[note]]As of writing in August 2017, D.Va's a very powerful ''Defense Matrix''-based tank, and [[https://us.battle.net/forums/en/overwatch/topic/20758746118?page=2#post-30 there are internal tests of nerfing it in place of a completely new offensive ability to make her more aggressive,]] which itself is already shaping to be a point of contention[[/note]]. As a result, players have been strongly debating exactly what unique identity she has within the game and how to properly tweak her, and also whether Blizzard is simply reacting to the new problematic contexts she's ending up in, or are just simply contradicting themselves and are going to make make more balancing mistakes.

to:

* D.Va's also in a questionable place, since her kit seems caught between two worlds; one of being a rocket-boosting, close-range diving brawler, or a mobile tank with an extremely powerful shield in ''Defense Matrix''. Blizzard can't quite seem to find a definitive place for her, and she's been all over the place as a result, either being having been an imperative JackOfAllTrades, [[TierInducedScrappy at least dominant and making other tanks/DPS heroes superfluous]], or and a MasterOfNone[[note]]As of writing in August 2017, D.Va's a very powerful ''Defense Matrix''-based tank, and [[https://us.battle.net/forums/en/overwatch/topic/20758746118?page=2#post-30 there are internal tests of nerfing it in place of a completely new offensive ability to make her more aggressive,]] which itself is already shaping to be a point of contention[[/note]]. As a result, players have been strongly debating exactly what unique identity she has within the game and how to properly tweak her, and also whether Blizzard is simply reacting to the new problematic contexts she's ending up in, or are just simply contradicting themselves and are going to make make more balancing mistakes.

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* Following massive damage nerfs to Roadhog in June 2017, just about everybody agreed that it was too much and he needs to be fixed, but there's been a heated discussion about how to go about it in regards to [[MechanicallyUnusualFighter his unusual design philosophy and place in the meta]][[note]]Unlike every other hero and especially other Tanks, he acts as an extremely beefy one-shotter whose threat comes not from shielding abilities, but kill potential [[DrawAggro and drawing attention]]. Several feel that without his kill potential, he effectively just becomes [[TheLoad a damage sponge for enemies to farm ult charge off of]][[/note]]. What abilities should be buffed in compensation? Were his nerfs ever necessary and should they be reverted? Or should he just be overhauled altogether?
* D.Va's also in a questionable place, since her kit seems caught between two worlds; one of being a rocket-boosting, close-range diving brawler, or a mobile tank with an extremely powerful shield in ''Defense Matrix''. Blizzard can't quite seem to find a definitive place for her, and she's been all over the place as a result, either being an imperative JackOfAllTrades, [[TierInducedScrappy at least dominant and making other tanks/DPS heroes superfluous]], or a MasterOfNone[[note]]As of writing in August 2017, D.Va's a very powerful ''Defense Matrix''-based tank, and [[https://us.battle.net/forums/en/overwatch/topic/20758746118?page=2#post-30 there are internal tests of nerfing it in place of a completely new offensive ability to make her more aggressive,]] which itself is already shaping to be a point of contention[[/note]]. As a result, players have been strongly debating exactly what unique identity she has within the game and how to properly tweak her, and also whether Blizzard is simply reacting to the new problematic contexts she's ending up in, or are just simply contradicting themselves and are going to make make more balancing mistakes.



* Following massive damage nerfs to Roadhog in June 2017, just about everybody agreed that it was too much and he needs to be fixed, but there's been a heated discussion about how to go about it in regards to [[MechanicallyUnusualFighter his unusual design philosophy and place in the meta]][[note]]Unlike every other hero and especially other Tanks, he acts as an extremely beefy one-shotter whose threat comes not from shielding abilities, but kill potential [[DrawAggro and drawing attention]]. Several feel that without his kill potential, he effectively just becomes [[TheLoad a damage sponge for enemies to farm ult charge off of]][[/note]]. What abilities should be buffed in compensation? Were his nerfs ever necessary and should they be reverted? Or should he just be overhauled altogether?
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to:

* The fact that the lore is spread around in many different places. Some are happy with it, as they feel the game is still extremely fun on its own, while others feel that, considering how much emphazis there is on the characters and the story, having to search and sit through differents webbsites, interviews, shorts, twitter,etc... is too tedious and would prefer the plot and lore to be more centralized.
Is there an issue? Send a MessageReason:
None


* Reaper, the game's DarkerAndEdgier hero, has several divided camps. There are those who unironically appreciate his edgy design, those who appreciate it from a [[NarmCharm cheesy-but-effective perspective]] or an unintentionally-hilarious perspective, and those who find him obnoxious and annoying.

to:

* Reaper, the game's DarkerAndEdgier "grimdark" hero, has several divided camps. There are those who unironically appreciate his edgy design, those who appreciate it from a [[NarmCharm cheesy-but-effective perspective]] or an unintentionally-hilarious perspective, and those who find him obnoxious and annoying.



* Junkrat became this after the Orisa Patch buffed him so that he no longer takes damage from his own explosions. Prior to this his detractors might have considered him annoying, but relatively balanced. But after the buff, he is now either a fun character with a kit that allows him to deny area very well, or an overpowered mess of a character who had one of his main balancing factors taken away and deals way too much damage for the amount of skill required.

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* Junkrat became this after the Orisa Patch buffed him so that he no longer takes damage from his own explosions. Prior to this this, his detractors might have considered him annoying, annoying but relatively balanced. But after the buff, he is now either a fun character with a kit that allows him to deny area very well, or an overpowered mess of a character who had one of his main balancing factors taken away and deals way too much damage for the amount of skill required.



* Following massive damage nerfs to Roadhog in June 2017, just about everybody agreed that it was too much and he needs to be fixed, but there's been a heated discussion about how to go about it in regards to [[MechanicallyUnusualFighter his unusual design philosophy and place in the meta]][[note]]Unlike every other hero and especially other Tanks, he acts as an extremely beefy one-shotter whose threat comes not from shielding abilities, but kill potential [[DrawAggro and drawing attention]]. Without his kill potential, he most of the time, he effectively just becomes [[TheLoad a damage sponge for enemies to farm ult charge off of]][[/note]]. What abilities should be buffed in compensation? Were his nerfs ever necessary and should they be reverted? Or should he just be overhauled altogether?

to:

* Following massive damage nerfs to Roadhog in June 2017, just about everybody agreed that it was too much and he needs to be fixed, but there's been a heated discussion about how to go about it in regards to [[MechanicallyUnusualFighter his unusual design philosophy and place in the meta]][[note]]Unlike every other hero and especially other Tanks, he acts as an extremely beefy one-shotter whose threat comes not from shielding abilities, but kill potential [[DrawAggro and drawing attention]]. Without Several feel that without his kill potential, he most of the time, he effectively just becomes [[TheLoad a damage sponge for enemies to farm ult charge off of]][[/note]]. What abilities should be buffed in compensation? Were his nerfs ever necessary and should they be reverted? Or should he just be overhauled altogether?
Is there an issue? Send a MessageReason:
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* The reveal that Tracer [[BadassGay is a lesbian]] has led to a few broken bases: Before the reveal, Blizzard had released the fact that (at least) a character was gay for quite some time. The fact that it turned out to be Tracer has led to a few major camps: those that are ecstatic that the fact that the face of the franchise (rather than a relatively minor one) is the character in question, making a huge point for representation; those that are disappointed that the reveal is that the character is the [[LipstickLesbian young, attractive woman]], claiming that it's a relatively "safe" choice and it can be pandering to those that think GirlOnGirlIsHot rather than actual representation; and those that are upset because for the opposite reason as the first group, and believe that the reveal is pandering to "social justice." Overlapping with all three groups are [[DieForOurShip shippers]] who have mixed feelings about Emily herself, making her a BaseBreakingCharacter. Depending on where you are, the reveal has been received very differently. The [=US=] forums were lit aflame, with dozens of topic created to discuss it, argue for/against, etc. The [=EU=]'s forum reaction? "Cool, and what about gameplay updates?"

to:

* The reveal that Tracer [[BadassGay is a lesbian]] lesbian has led to a few broken bases: Before the reveal, Blizzard had released the fact confirmed that (at least) a at least one playable character was gay for quite some time. The fact that it turned out to be Tracer has led to a few major camps: those that are ecstatic that the fact that the face of the franchise (rather than a relatively minor one) is the character in question, making a huge point for representation; those that are disappointed that the reveal is that the character is the [[LipstickLesbian young, attractive woman]], claiming that it's a relatively "safe" choice and it can be pandering to those that think GirlOnGirlIsHot rather than actual representation; and those that are upset because for the opposite reason as the first group, and believe that the reveal is pandering to "social justice." Overlapping with all three groups are [[DieForOurShip shippers]] who have mixed feelings about Emily herself, making her a BaseBreakingCharacter. Depending on where you are, the reveal has been received very differently. The [=US=] forums were lit aflame, with dozens of topic created to discuss it, argue for/against, etc. The [=EU=]'s forum reaction? "Cool, and what about gameplay updates?"



* Mei gets a lot of both love and hate before she was even released for a variety of reason (see below), but this problem intensifies after she was released. In gameplay, she's seen as simultaneously a nuisance and a benefit to both teams. If she catches an enemy unaware with her freeze ray, they'll usually be frozen before they can escape (even the ninja brothers have their wall-climbing disabled while being frozen). Her icicles can snipe almost as well (and in some cases ''better'') than Hanzo's arrows or Widowmaker's ''sniper rifle''. And her Blizzard is one of the better team-killing attacks, doing a similar job to Graviton Surge except enemies can't attack while affected by it. And finally, her Ice Wall gets hate from ''both'' sides, because it not only hinders the enemy but allies as well. Her ambushes in particular are so infuriating that a [[https://www.reddit.com/r/WatchMeiDie subreddit]] [[ComedicSociopathy specifically dedicated to videos of her being killed]] garnered 5000 subscribers.

to:

* Mei gets got a lot of both love and hate before she was even released for a variety of reason reasons (see below), above), but this problem intensifies intensified after she was released. In gameplay, she's seen as simultaneously a nuisance and a benefit to both teams. If she catches an enemy unaware with her freeze ray, they'll usually be frozen before they can escape (even the ninja brothers have their wall-climbing disabled while being frozen). Her icicles can snipe almost as well as (and in some cases ''better'') than ''better'' than) Hanzo's arrows or Widowmaker's ''sniper rifle''. And her Blizzard is one of the better team-killing attacks, doing a similar job to Graviton Surge except enemies can't attack while affected by it. And finally, her Ice Wall gets hate from ''both'' sides, because it not only hinders the enemy but allies as well. Her ambushes in particular are so infuriating that a [[https://www.reddit.com/r/WatchMeiDie subreddit]] [[ComedicSociopathy a subreddit specifically dedicated to videos of her being killed]] garnered 5000 subscribers.
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''Videogame/{{Overwatch}}'' has enough divisive [[Brokenbase elements]] and [[BaseBreakingCharacter characters]] to warrant a page of its own.

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''Videogame/{{Overwatch}}'' has enough divisive [[Brokenbase [[BrokenBase elements]] and [[BaseBreakingCharacter characters]] to warrant a page of its own.
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''Videogame/{{Overwatch}}'' has enough divisive [[Brokenbase elements]] and [[BaseBreakingCharacter characters]] to warrant a page of its own.
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* Following massive damage nerfs to Roadhog in June 2017, just about everybody agreed that it was too much and he needs to be fixed, but there's been a heated discussion about how to go about it in regards to [[MechanicallyUnusualFighter his unusual design philosophy and place in the meta]][[note]]Unlike every other hero and especially other Tanks, he acts as an extremely beefy one-shotter whose threat comes not from shielding abilities, but kill potential [[DrawAggro and drawing attention]]. Without his kill potential, he most of the time, he effectively just becomes [[TheLoad a damage sponge for enemies to farm ult charge off of]][[/note]]. What abilities should be buffed in compensation? Were his nerfs ever necessary and should they be reverted? Or should he just be overhauled altogether?
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[[folder: Story and Lore]]
!! '''BaseBreakingCharacter'''
* Reaper, the game's DarkerAndEdgier hero, has several divided camps. There are those who unironically appreciate his edgy design, those who appreciate it from a [[NarmCharm cheesy-but-effective perspective]] or an unintentionally-hilarious perspective, and those who find him obnoxious and annoying.
* While some applauded Zarya for being of a different build than all of the other female characters, others criticized her for being a stereotypical HuskyRusskie woman with a far more simple and generic design than all of the other characters. Given the view that she was designed to appease feminist criticism of the game, debates regarding her can get quite heated. [[WhatTheHellIsThatAccent Her accent]] also doesn't do her any favor for Russian fans.
* Tracer. More than a few players don't like her Cockney accent, and a whole team of Tracers spell one hell of a session for any players due to her style of gameplay being geared towards pestering the enemy. Others find her frantic, highly mobile style of play to be fun and are enamored with her cheerful, friendly personality. Some are also split on her status as the SeriesMascot. There are those who think Blizzard should've tried to put more than one character on the box art (as this is a game with more than 20 colorful characters), and some go as far as to think she "doesn't deserve" this status to other Heroes.
* D.Va's personality is something fans have been split on liking, mostly depending on whether you find her competitive GamerChick persona bratty and obnoxious or endearing and cute. [[TakeAThirdOption Or both]]. Even those who do like her personality are [[http://i0.kym-cdn.com/photos/images/newsfeed/001/131/321/f12.jpg split on exactly]] ''what'' that personality is. Is she an ultra-cute and sexy {{Moe}} anime "waifu", or is she a foul-mouthed, Dorito-munching, Mountain Dew-drinking gamer? What we see of her in-game personality supports ''both'' interpretations; she's definitely cute and conventionally attractive, but she also has massive egotistical, immature and competitive streaks as well.
* Mei gets a lot of both love and hate for a list of reasons. Before she was even released, she was criticized by fans (particularly Chinese ones) for not being sufficiently "Chinese", with some fans disliking her for ''possibly'' being the only "pudgy" girl in the game. On the other hand, Japanese fans love her cuteness, and "body-posi" fans enjoy the idea of a heavyset heroine. This got even worse when she was actually released (see above).
* Emily, Tracer's girlfriend, who was first revealed in the ''Reflections'' comic. People either love her for confirming that Tracer [[BadassGay is a lesbian]] or hate her because she's already established as Tracer's girlfriend, and thus [[DieForOurShip gets in the way of a lot of pairings]], with [[FoeYayShipping Widowtracer]] shippers in particular being miffed.
* Symmetra's position in the lore makes her into an example of this. One camp considers her a sympathetic [[TheWoobie woobie]] who was deceived by Vishkar since childhood and a compelling NobleTopEnforcer with autism. Another camp believes that merely serving Vishkar (considered an evil [[{{Hypocrite}} hypocritical]] MegaCorp) and going along with or justifying their ideals (combined with a smug attitude) makes her one-dimensional, delusional, unsympathetic and annoying. Since she can be given both DracoInLeatherPants and RonTheDeathEater treatments, it's hard to find a middle ground for her.
* Pharah is sometimes considered to have one of the least-defined personalities in the game, and doesn't interact a lot with other characters outside of inquiring about what Overwatch was like (when speaking to former Overwatch members) or talking about her mother. While she usually isn't hated to the point of being TheScrappy, her detractors often don't find a lot interesting about her character or place in the world of Overwatch (especially compared to her mother Ana), and though she has her own comic, characters with less story attention (D.Va, Zarya, and Lúcio are usually cited) can seem to stand out more. On the other hand, [[LGBTFanbase among]] certain [[AmazonChaser circles]], she's wildly popular.

!! '''BrokenBase'''
* Are the more Omnic-phobic characters (such as Zarya, Torbjörn, and Roadhog) justified in their FantasticRacism because of the fear that [[AIIsACrapshoot Omnics will cause another crisis]], or are they just overreacting and being unnecessarily harsh on the likes of Bastion and Zenyatta?
** Spinning off from this, Torbjörn's CharacterDevelopment in the "Binary" comic. On the one hand there are definitely fans who are happy Torb didn't let his distrust of Omnics blind him to Bastion's true nature, and like the OddFriendship that seems to be forming between the two. But there are also fans who feel it's way too early in the story for Torb to be getting over his major character flaw, and that having him form a bond with Bastion this soon robs us of a more interesting conflict between the two down the line. Still others agree with the general premise of the comic, but feel Torbjörn changed his mind about Bastion way too quickly for it to be believable.
* Is Overwatch returning a good thing? Sure, the game is named after them, and they're unambiguously the good guys, but how far does that justify how badly it failed last time? Winston, Reinhardt, and Mei are all excited by the prospect of Overwatch returning while Mercy and Soldier: 76 are skeptical. Was Overwatch a good idea that only failed because of one bad egg (Reyes) or was their downfall inevitable for a group only held in check by the ethics of its members?
* The Sombra [[AlternateRealityGame ARG]]. It's either a fun and exciting way to slowly introduce the character into the game, as well as continue the idea of Overwatch being a cross-media franchise, or a frustratingly long and needlessly complex process to introduce what is, in effect, just one more character to an already large roster, and one that could potentially backfire by creating too much hype for the character to live up to.
* Mei's waistline. There's been a lot of fanart of Mei without her jacket. Some artists make her fat while others make her not much wider than most of the girls, but also sporting large breasts and wide hips. Which one's more in canon is up for debate as all of her in-game models feature her wearing very heavy coats obscuring her figure and the only art of her without her jacket is an [[http://www.pcgamesn.com/overwatch/overwatchs-new-heroes-and-the-design-behind-them early concept piece]] which may not fully apply to how her final version is supposed to be. However, during the Summer Games, one of the new sprays includes Mei without her jacket, and (in that art, at least), she's pretty slim.
** Fast-forward to the Lunar New Year event where Mei is given 2 new skins that shows she's on the slim side, but now the question becomes how slim is too slim? One base is upset that Blizzard is trying to stealthily make the character the perceived to be fat more sexy for the general audience while the other side say it's not far-fetched due to her heavy winter clothing and that there are already several images of the character without her coat (sprays and player icons) that show her as fairly slender. Turns out, Blizzard says Mei's skins '''are''' bugged, which causes her to appear slimmer than usual[[note]](The part of her jacket below the belt does appear to be floating, giving her the tiny waist look)[[/note]], which just brought out another group claiming it's all a lie so Blizzard doesn't take flak for crumbling to demands a la the Tracer incident.
** Mei's new spray for the Uprising Event [[https://res.cloudinary.com/pvplive/image/upload/fl_lossy,f_auto/article_images/mei_ow_summer_games.jpg seems to further confirm that she's relatively slim]].
* Sombra's OlderThanSheLooks design has sparked a big debate in the fandom with varying degree of reception and reaction. Some are adamant about this, citing a similar situation with Mercy. Some think that the first group is overreacting and point out that it isn't that far-fetched for her to be 30 years old. Others believe that the profile is just misleading, considering Sombra's history of hiding from a powerful organization and hacking skills.
* The reveal that Tracer [[BadassGay is a lesbian]] has led to a few broken bases: Before the reveal, Blizzard had released the fact that (at least) a character was gay for quite some time. The fact that it turned out to be Tracer has led to a few major camps: those that are ecstatic that the fact that the face of the franchise (rather than a relatively minor one) is the character in question, making a huge point for representation; those that are disappointed that the reveal is that the character is the [[LipstickLesbian young, attractive woman]], claiming that it's a relatively "safe" choice and it can be pandering to those that think GirlOnGirlIsHot rather than actual representation; and those that are upset because for the opposite reason as the first group, and believe that the reveal is pandering to "social justice." Overlapping with all three groups are [[DieForOurShip shippers]] who have mixed feelings about Emily herself, making her a BaseBreakingCharacter. Depending on where you are, the reveal has been received very differently. The [=US=] forums were lit aflame, with dozens of topic created to discuss it, argue for/against, etc. The [=EU=]'s forum reaction? "Cool, and what about gameplay updates?"
* Much like with Tracer being revealed to be a lesbian, Symmetra being confirmed to be autistic by [[WordOfGod Jeff Kaplan himself]] (it was implied in lore but not outright stated). Some don't see how it's important and accuse Blizzard of PanderingToTheBase rather than working her autism smoothly into her character and the overall picture. Others are happy to see the autistic community see representation, something that is rarely done effectively in media all the while arguing that her gameplay is reflected of symptoms of autism. Others still are happy, but concerned that players who dislike her could use it as license to mistreat autistic players, already seen as AcceptableTargets within gaming communities.
* As with any work with LoadsAndLoadsOfCharacters, you'll have fans arguing with each other about whether or not a character receives [[SpotlightStealingSquad too much focus]], [[OutOfFocus not]] [[TheyWastedAPerfectlyGoodCharacter enough]], or a balanced amount of attention. Of further debate is whether or not any of these outcomes are a problem. The characters that have been accused of taking too much focus so far include Tracer[[note]]for her prominence on the game's promotional works, being in a confirmed relationship, having legendary or epic skins in every event except for "Halloween", having her own Origin video, and having a major role in two animated shorts (The original reveal trailer and "Alive") and two comics ("Reflections" and "Uprising")[[/note]], Genji[[note]]for being closely connected to Overwatch, Zenyatta and Hanzo, and for having major ShipTease with Mercy[[/note]] and Ana[[note]]for having extensive history with all of the original Overwatch team members and several others, ShipTease with several other characters, her own Origins video and a major role in three comics ("Legacy", "Old Soldiers" and "Uprising")[[/note]]. Those that have been cited as having too little focus so far include Lúcio[[note]]for not having any role so far in any of the comics, animations, or in-game story events, and for having a small number of event-based skins (until the Anniversary event, at least)[[/note]], D.Va[[note]]for the same reasons, although her Lunar New Year Skin, [[FairCop "Officer D.Va" Skin]], and "Cruiser" Skin were all well-received and helped alleviate the problem[[/note]], and Zarya [[note]]again, for the same reasons, [[WTHCostumingDepartment especially regarding the quality of her skins]][[/note]].
* Sahr Ngaujah as Doomfist. While most will say his performance is good, there's a divide in the fanbase due to the fact that Doomfist isn't played by Creator/TerryCrews, the guy ''everyone'' wanted him to be played by. Some say that Sahr's voice acting fits Doomfist better, giving him an applicable accent and a [[ColdHam stone-cold yet bombastic performance]]. Compared to Crews' audition which was [[LargeHam very hammy]], [[NotEvenBotheringWithTheAccent but lacked the accent]]. They also argue that it avoids turning Doomfist into another "meme character" like D.Va and Mei, given that his characterization is as one of Talon's leaders, they say it would be hard for him to be taken seriously if played by Crews. However, Crews was [[OneOfUs such a]] [[BigNameFan big fan]] of ''VideoGame/{{Overwatch}}'' and was so passionate about the idea, that many feel it was a missed opportunity. Not to mention that Crews is proven as an actor and would be likely be able to capture Doomfist's character. In any case, Crews congratulated Sahr for his performance on the role, so it evidently doesn't bother him.

[[/folder]]

[[folder:Gameplay]]

!! '''BaseBreakingCharacter'''
* Soldier: 76 has received a mixed-to-negative response in term of gameplay, which has been deried due to its similarity to common FPS games such as ''VideoGame/CallOfDuty'' and ''{{VideoGame/Halo}}''. Next to the extremely colourful cast with their varied and interesting abilities, Soldier: 76 is extremely plain with his standard assault rifle and mundane sprint. Furthermore, his ultimate ability is essentially an in-game aimbot which removes the necessity of aiming and got ''worse'' the better you play at him, further damning his status among fans. This has split the fanbase, as some accept the character as a gateway for newer players to make Overwatch more accessible, while others condemn him for the same reasons.
* Mei gets a lot of both love and hate before she was even released for a variety of reason (see below), but this problem intensifies after she was released. In gameplay, she's seen as simultaneously a nuisance and a benefit to both teams. If she catches an enemy unaware with her freeze ray, they'll usually be frozen before they can escape (even the ninja brothers have their wall-climbing disabled while being frozen). Her icicles can snipe almost as well (and in some cases ''better'') than Hanzo's arrows or Widowmaker's ''sniper rifle''. And her Blizzard is one of the better team-killing attacks, doing a similar job to Graviton Surge except enemies can't attack while affected by it. And finally, her Ice Wall gets hate from ''both'' sides, because it not only hinders the enemy but allies as well. Her ambushes in particular are so infuriating that a [[https://www.reddit.com/r/WatchMeiDie subreddit]] [[ComedicSociopathy specifically dedicated to videos of her being killed]] garnered 5000 subscribers.
* Bastion. A team entirely of Bastions can halt a game to a nigh-crawl, and its style of combat is considered to be lazy and a way to farm Plays of the Game. The existence of strategies to deal with it only make matters worse, since they create a divide between players who think Bastion needs to be {{nerf}}ed and players who think Bastion is fine and that those struggling against it just need to learn how to counter it.
* Lúcio. He is either a character with a fun and unique playstyle that doesn't rely on aiming and dealing damage but on positioning, escaping and cooldown management or a boring low impact aurabot that is only considered a must pick since launch because of his speed boost. Of further debate is whether or not his rework has removed, alleviated, worsen or done nothing to this problem to the people who hates him or alienate his original fanbase.
* Junkrat became this after the Orisa Patch buffed him so that he no longer takes damage from his own explosions. Prior to this his detractors might have considered him annoying, but relatively balanced. But after the buff, he is now either a fun character with a kit that allows him to deny area very well, or an overpowered mess of a character who had one of his main balancing factors taken away and deals way too much damage for the amount of skill required.
* Pharah. After her flight got a buff, allowing her to stay in the air longer, the fanbase has been fairly divided about her. Some say she's impossible to hit due to her aerial mobility limiting what attacks can reach her, rendering some characters almost entirely ineffective against her. some say the complainers are just whining because they can't aim, that her pickrates at higher ranks do not support the argument that she's overpowered, and that her ultimate[[note]]While Barrage is powerful, it makes Pharah completely immobile, resulting in a lot of deaths while using it[[/note]],overall damage per second when compared to other characters and inability to inflict headshots balances out her advantages. some say she's fine until a Mercy comes into play[[note]] Mercy is just about the only support hero who can synergize well with Pharah, since her ability to fly to any hero and passive that lets her float slowly down instead of falling straight down let Pharah and Mercy fly together well, which, combined with Mercy's ability to boost the damage of any hero, has made for a famously good combination.[[/note]], and some say that she doesn't fit in Overwatch at all. The amount of threads on the official forums about her number in the hundreds.
* Doomfist. Many are happy to see him after months of teasing, falling in love with [[ScaryBlackMan his design]], his [[PowerFist abilities]], and his [[BigBadEnsemble lore implications]]. Others are tired/angry of seeing yet another Offense-class hero that will potentially make Defense and Tank heroes useless.

!! '''BrokenBase'''
* The art-style of the game has the fan-base split. Some feel it suits Blizzard standard while others accuse it of attempting to [[FollowTheLeader ape other popular game franchises]] (''VideoGame/TeamFortress2'' and ''VideoGame/LeagueOfLegends'' in particular) don't help.
* Comparing this game with ''VideoGame/{{Battleborn}}'' can set some people off. Not only does it simplify both games far more than it should, but the gameplay styles are different enough that the comparison is almost totally superficial as is.
* The fact that the game itself has no story mode. Some are fine with that since they can play the games consequence free, while also enjoying the comics, books and videos for the lore. Others who prefer games to have a story mode state that the game isn't worth the price if it's just an online playground. Some people are just upset the game doesn't have a single player-mode at all, meaning you not only ''have'' to play with and rely on others, but you also need an internet connection.
* The loot box system has proven somewhat divisive. Some are perfectly okay with the fact that loot boxes can be purchased with real money, as the game is already fairly generous with them if one plays regularly, while others feel that the inclusion of such an element tarnishes the game's otherwise fairly spotless business model and that the system can be extremely frustrating if good things refuse to drop. The fact that all drops are purely cosmetic does help soften the blow a little, as does the fact that duplicate items give credits that can be used to acquire specific or desired items.
** Magnified with the Summer Games event, where new event cosmetics could ONLY be acquired through loot boxes. Combined with the limited time, some people don't mind the stronger rarity making those cosmetics more special, others take issue that the system clearly targets getting people to buy boxes with cash because there's no way to increase your chances (coins are blocked off and duplicates are still present, so only straight RNG is in play) and the limited window means that taking your time with free boxes isn't optimal. [[WinBackTheCrowd This was slightly dampened with future events]] where cosmetics were made available using in-game coins (albeit at ''triple'' the price), but some players who don't have enough coins are still peeved by the system.
** The ''Uprising'' and ''Anniversary'' cosmetics also suffer from this problem as the events were also limited in time, and has been a sore spot for those complaining about how much things are restricted to events, even lore events not tied to any real-world date, or anniversaries intended to celebrate the game's existence.
* Some players are upset at Torbjörn's turret nerf being exclusive to consoles, believing that Blizzard is catering to console players at the expense of PC players. Others feel that Torb's turret is just fine in the PC version and that the nerf being console-exclusive is necessary due to console [=FPSes=] inherently lacking the aiming precision and speed of a mouse. Regardless of feelings on Torbjörn's turret nerf, most agree that the similar nerf made to Symmetra's turrets was unjustified, due to said turrets being [[OneHitPointWonder incredibly frail]] and rather weak unless all six are placed in the same general area.
* [[https://www.youtube.com/watch?v=rFUWNuAHu2I A patch released in August]] causes "gg ez" chat messages, often used by {{Troll}}s and {{Griefer}}s, to be filtered and replaced with some comedically childish phrases. This feature has split the fandom into four factions. One part of the fandom thinks it's [[Funny/{{Overwatch}} comedy gold]]. Another part thinks that it's pointless and that Blizzard should focus on patching "more serious issues". The third part argues that it's outright censorship, while the fourth argues that Blizzard should make it stricter, changing the filter from "gg ez" to just "ez", among other things.
* Due to the variety of playable characters with unique playstyles, many players often disagree on a few characters' places under Overwatch's [[AnAdventurerIsYou Offense/Defense/Tank/Support]] labelling system, which is a problem especially for competitive players due to the importance of team composition. Is Symmetra a Support or a Defense hero? Is Mei a Defense or an off-tank? Is Zenyatta a Support or an Offense with a healing ability like Soldier: 76? Is Sombra really an Offense with her low damage or an aggressive and unique Support? Conflicts like this can be troubling when forming proper team compositions, due to equal parts of players who try to form teams on individual attributes to players who follow the game's recommendation system to a T.
* Auto-aim weapons like Symmetra and Winston's primary fire. Players either have little problem with this mechanic or widely despise it; either it is an appropriate and balanced choice given the characters that have it (Winston needs to stick to targets to get his damage off and is very vulnerable to focus-fire, while Symmetra's only other damaging ability is a slow-moving orb), or reduces those characters to [[AttackAttackAttack mindless attackers for whom the best strategy is to rush directly at the enemy.]]
* The Lúcio rework at March 2017[[labelnote:Explanation]]his healing and speed boost now have a radius of ten meters (down from thirty) but his healing will recieve a fifty percent boost both normally and when using Amp It Up, his projectile speed has been increased to fifty (up from forty), his Soundwave can now move targets vertically, and he now moves thirty percent faster while wall riding and recieves a brief boost of speed when he jumps off of the wall, and his Sound Barrier now has a radius of twenty meters (down from thirty)[[/labelnote]] on the PTR has caused some debate. Some argue that it was a long time coming, and that Lúcio was WAY [[ComplacentGamingSyndrome too dominant]] at higher levels of play and needed to be brought back into balance, and also argue that he was a very boring character to play (see BaseBreakingCharacter above). Others argue that this will severely hurt Lúcio's ability to do his job as a healer/speed booster, and that the solution wasn't a rework, it was to either create a hero who could also fill his niche or create a hero who more effectively countered his speed, and some are also worried that the much-reviled Triple-Tank Meta could be brought back with the changes to his healing.
* Vampire Symmetra: Whitewashing? Or sensible considering vampires are usually depicted to be pale and the first group is overreacting? A few members of the latter camp often point out that it's just a halloween costume and that Symmetra is likely just wearing makeup, but those who argue the former claim there is no good reason for Blizzard to give the darkest-skinned character in the game such a light skin, and that they should have gone for a darker greyscale.
* Zarya's skins, Legendary skins in particular have been very contentious among the playerbase, simply on whether they're [[SoOkayItsAverage just okay]] to [[WTHCostumingDepartment just plain ugly and gaudy.]] Zarya's "Cyberian" legendary released during the 1st Anniversary event is one of the most impressively divisive skins, with half the fanbase seeing it as Zarya being once-again cheated in the skin department, and the other half saying "Finally, Zarya's got a good legendary skin!"
* Tracer's abundance of skins, especially Legendary skins: Perfectly acceptable since she's the SeriesMascot and her skins tend to be seen as high-quality, or a waste of time since she already has so many skins already while other heroes could use some attention?
* Some skins require playing ''VideoGame/HeroesOfTheStorm'' on the same Blizzard account to unlock. This is pretty much a non-issue for those who play both games, and there are those who like that it encourages people to play ''Heroes'' especially since the game is free to start, but others [[ScrappyMechanic dislike]] the notion of having to play a dramatically different game just to unlock skins. Then it was announced that the Oni Genji and Officer D.Va skins would be coming to normal loot boxes less than a month after the release of the latter. Some were happy that they didn't have to play ''Heroes'', others were pissed feeling that their hard work went to waste.
* The validity of the Public Testing Region (PTR) has been a major point of contention among players. While the function of letting players beta-test features and balance changes before they go live has been looked at favorably, a major complaint is that their feedback is typically disregarded, and the new changes almost always make it live untouched, [[https://www.reddit.com/r/Overwatch/comments/5yj2zk/ama_request_jeff_kaplan/dew569w/?utm_content=permalink&utm_medium=front&utm_source=reddit&utm_name=Overwatch with the dev team's reasoning being that PTR games tend to be too poor-quality to be useful for balance,]] and as well, [[UnpleasableFanbase they'd probably get flack for doing just about anything.]] Some players think the PTR is a dead cause since their feedback usually ends up moot (especially regarding the [[GameBreaker Season 4 Bastion rework)]], but others think it ''could'' work (some arguing that that mindset is [[SelfDefeatingProphecy self-defeating]]), but it needs more incentive for players to participate and give more accurate samplings. There's also a group of people who simply see it not as a place for balance feedback, but for catching and fixing bugs, but the validity of that sentiment is also frequently questioned.
* [[CasualCompetitiveConflict Competitive Mode.]] Is it more enjoyable than Quick Play due to encouraging players to take the game more seriously and work together, as well as giving incentives for players to do well and bringing the game into the UsefulNotes/ProfessionalGaming spotlight? Or does it bring out the worst in players, encouraging SoreLoser mentality and hurling abuse at players perceived as TheLoad, as well as being effectively [[LuckBasedMission luck-based]] for players who don't have friends they can group up with (let alone a full six-person group) and thus have to go through the dreaded "solo queue" and pray that they get good teammates?
** Players are split on the changes made to Competitive Mode's ranking and Matchmaking systems. One of the biggest complaints in Season 1 was that ranking down resulted in being matched with increasingly incompetent teammates in solo queue, even if an individual player was doing well. Blizzard is trying to fix this with a new "tier" system whereas players who are "Silver", "Gold" or "Diamond" won't feel frustrated because their tier will fluctuate very little, and players can't be matched up, or form groups with, players who are 500 ranks[[note]]5 ranks by Season 1 standards[[/note]] above or below them. These changes have created tons of debate on whether they're just right, too much, not enough, or completely ignoring what the real problems of the ranking system are.
** Overwatch has such a ''huge'' skill gap between optimal play and casual play that a character can be either loved or hated based on the skill of the person using them. For example, Ana was widely considered to be one of the best characters in the game shortly after her release...''if'' the player knew what they were doing and had good aim. And that's a big "if". In online competitive, Ana players can have all sorts of hate leveled at them just for picking the character, and if their team is losing, their team will [[TheScapegoat certainly blame them]] even if the player using them is a ''professional'' and one of the best Ana's in the business. This problem also extends to the Meta: what makes a "good" counter pick or a "good" strategy completely depends on what a player is good at. Someone may know what a "good" composition or strategy is, but not realize that their team (and possibly themselves) don't have the execution or awareness to pull it off.
** On the Battle.net forums, there are two sides: people who believe in "Elo Hell", and those who don't. Elo Hell, a term carried over from ''Videogame/LeagueOfLegends'' matchmaking, has a variety of meanings, but can be summed up as frustration with Competitive ranking due to being matched up with bad teammates. On the side that believes in it, players share horror stories of being matched up with five or six [[RageQuit leavers]] in a row and dropping in rank because of it or being matched up with someone who only "mained" a single Hero that contributed nothing to their match. On the other side, the non-believers call the former group a bunch of whiners who think they're better than they are and share stories about themselves or people they know who've climbed from lower ranks to higher ones, "proving" that there's nothing holding players back. Of note, a Top 500-ranked player and pro-match commentator named "Ster" deliberately threw his placement matches to be placed in the lowest rank and then climbed to the upper ranks in a single day to "prove" that Elo Hell doesn't exist. This threw gasoline on the already existing debate, with "Believer" camps arguing that [[http://us.battle.net/forums/en/overwatch/topic/20749255999 he's a bad example that proves nothing]] and "Non-believer" camps [[http://us.battle.net/forums/en/overwatch/topic/20749245847 mocking them as being totally in denial]].
** Related to above sentiments, many players are judging the quality of SR calculations, especially with many reports in Season 4 that support players get less SR than tanks or DPS. Whether it's fair or not is difficult to debate since the exact calculation methods are made secret for security/abuse reasons, but it's evidently based off ''a lot'' of different factors (how much the player sticks to one hero, how many "on fire" points they get, how often they use their ults, what is the average performance of ''other players'' with the same hero like, etc.[[note]]And there are also a lot of things it ''can't'' detect and factor in, such as clutch plays, being focused-fired, having set-up combos or either team throwing or feeding for example[[/note]]), and just about every single thing about the vague system is actively argued over.
** The Skill Rating (SR) Decay system. If you have a Competitive SR above 3000 [[labelnote:note]]Diamond and above[[/labelnote]], then unless you play seven competitive games a week, your SR will decay down until it reaches 3000. Some like this system, claiming that it will make maintaining multiple high-level accounts more difficult, and that it makes those high SR scores more meaningful. They also argue that seven games a week isn't a big deal, as it basically averages out to one game a day. It is also argued that it really isn't that big of a deal, as only your displayed SR changes, but your hidden MMR[[labelnote:note]]Matchmaking Rating, a number that determines who you get matched against[[/labelnote]] doesn't actually change, so even if your SR decays, you won't matched with or against different players than you otherwise would. Others claim that they system punishes people who have life obligations such as school and/or work who may not have time for one game a day, pointing out that some people like to play one or two warm-up games of quick play before jumping into Competitive play, thus inflating the amount of games they need to play. That crowd also points out that if someone has the time to get multiple accounts into diamond and above, then playing seven games a week on each of those accounts isn't really much of an obstacle. Changes to the system have been proposed by the playerbase, such as allowing players to bank games, making the SR decay less aggressive, changing the threshhold so it only kicks in at 3500 instead of 3000, making it a tiered system where lower ranked players only have to play one to three games a week, and that the amount of games needed to keep your SR increases as your rank does.
** The lack of an SR/MMR reset with each new competitive season is a big one. Some argue that every season is supposed to be a fresh start, and that it could allow players stuck in lower ranks an opportunity to climb out of them. Others argue that a complete MMR reset would do nothing but create incredibly unbalanced teams, as you could have bronze and silver players matched with/against Grandmaster and Top 500 players, creating a situation where unskilled players could get carried to higher ranks than they deserve while dragging down high-skill players to ranks where they would [[CurbStompBattle Curb Stomp]] everyone they played.
** The Season 5 placement calculations, which tended to rank players much lower than where they ended Season 4[[note]]As mentioned above, previous seasons tended to place players right around where they left off the previous season, give or take 100 or so SR.[[/note]]. Horror stories of massive rank drops abound, such as players who ended season 4 in upper Platinum being placed in mid Bronze in Season 5, despite winning most of their placement matches. Bizarrely, though, not everyone was affected, with many players getting placed right around where they left off. This, of course, has led those who experienced the massive dropoff to accuse the ranking system of being ''even more'' broken.
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