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* ''VideoGame/DeathlessHyperion'' begins and ends with a shot of outer space focusing on Saturn, respectively on the opening titles and credits.
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** Episode 2 begins and ends with Jorji and Lucas as the first customers, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu, while Jorji orders the same drink you served him on his first visit and Lucas orders the same Blue Pea Latte with art that Riona ordered on that first day.

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** Episode 2 begins and ends with Jorji and Lucas as the first customers, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu, while Jorji orders the same drink you served him on his first visit visit[[note]]unless you messed up, otherwise he'll order a Sweet Coffee[[/note]] and Lucas orders the same Blue Pea Latte with art that Riona ordered on that first day.
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* ''VideoGame/InBetween'' starts with the terminally-ill protagonist on his deathbed, deriding [[Creator/OrsonWelles Orson Welles]]' quote of "If you want a happy ending, that of course depends on where you stop your story", calling it rediculous. By the end of the game, after going through the FiveStagesOfGrief, [[spoiler: he ends up back at his deathbed and once again calls Welles an idiot, but is instead mocking the notion of there being endings at all, content with the fact that he will move on to become a part of something else after death.]]
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** Episode 2 begins and ends with Jorji and Lucas as the first customers, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu, while Jorji and Lucas order the same drinks that were served on their first meeting.

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** Episode 2 begins and ends with Jorji and Lucas as the first customers, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu, while Jorji orders the same drink you served him on his first visit and Lucas order orders the same drinks Blue Pea Latte with art that were served Riona ordered on their that first meeting.day.
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** Episode 2 begins and ends with Jorji as the first customer, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu, while Jorji orders from them the very first drink they served him on their first meeting.

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** Episode 2 begins and ends with Jorji and Lucas as the first customer, customers, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu, while Jorji orders from them and Lucas order the very first drink they same drinks that were served him on their first meeting.
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** Episode 2 begins and ends with Jorji as the first customer, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu.

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** Episode 2 begins and ends with Jorji as the first customer, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu.vu, while Jorji orders from them the very first drink they served him on their first meeting.
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crosswicking

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* ''VideoGame/CoffeeTalk'':
** The game starts with Freya as the first customer, thinking about writing her novel. The game ends with her as the last customer there, [[spoiler:having had her book draft accepted by the publisher]].
** Episode 2 begins and ends with Jorji as the first customer, meeting the Barista on a stormy night. The Barista {{lampshade|Hanging}}s it by saying that it feels like déjà vu.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



* A staple in the ''VideoGame/SuperMarioBros'' series:

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* A staple in the ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' series:
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Having "another example" doesn't justify misindentation


*** [[Videogame/PaperMario64 The first game]] has another example. The very first battle is a fight against Bowser in a hall of Peach's castle. The [[spoiler:second-to-last]] fight is another battle with Bowser in the same room.

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*** [[Videogame/PaperMario64 The first game]] has another example. ** ''Videogame/PaperMario64'': The very first battle is a fight against Bowser in a hall of Peach's castle. The [[spoiler:second-to-last]] fight is another battle with Bowser in the same room.
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* ''VideoGame/JediKnightDarkForcesII'' starts with Kyle watching a recording left behind by his father. In one of the endings, [[spoiler:namely, the Dark Side ending]], at the very end, he starts watching it again, [[spoiler:before crushing it under his boot]].
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* ''VideoGame/EarthBound'': After Ness returns home and goes back to bed after going to check out the meteorite, he gets woken up again by Porky/Pokey banging on the door and asking for you to help him find his brother Picky. After the credits, you get woken up by Picky, who arrives with a letter left behind by his brother that serves as a SequelHook for ''VideoGame/Mother3''.

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* ''VideoGame/EarthBound'': ''VideoGame/EarthBound1994'': After Ness returns home and goes back to bed after going to check out the meteorite, he gets woken up again by Porky/Pokey banging on the door and asking for you to help him find his brother Picky. After the credits, you get woken up by Picky, who arrives with a letter left behind by his brother that serves as a SequelHook for ''VideoGame/Mother3''.
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* ''VideoGame/{{Farpoint}}'' begins with a SwirlyEnergyThingy dragging the main characters from Jupiter - en route back home to Earth - all the way to an alien world, which turns out to be [[spoiler:3 billion years away from earth]]. It ends with the player character and SoleSurvivor entering another SwirlyEnergyThingy again, but this one [[spoiler:leads to a WhiteVoidRoom]]. The end.
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Bonus Boss was renamed by TRS


** If we include optional bosses, then the very first boss in the game is the Cleric Beast. The BonusBoss of the ''Old Hunters'' DLC is Laurence, the First Vicar, a Cleric Beast that's WreathedInFlames.

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** If we include optional bosses, then the very first boss in the game is the Cleric Beast. The BonusBoss {{Superboss}} of the ''Old Hunters'' DLC is Laurence, the First Vicar, a Cleric Beast that's WreathedInFlames.



*** The first Nobody, as well as the first member of the original Organization XIII, Sora ever fought was Xemnas in a BonusBoss added in ''Kingdom Hearts [[UpdatedRerelease Final Mix]]'', with Xemnas also being the final Nobody and original Organization XIII member Sora fights in this game.

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*** The first Nobody, as well as the first member of the original Organization XIII, Sora ever fought was Xemnas in a BonusBoss an OptionalBoss added in ''Kingdom Hearts [[UpdatedRerelease Final Mix]]'', with Xemnas also being the final Nobody and original Organization XIII member Sora fights in this game.



* The first thing you hear in ''VideoGame/Splatoon2: Octo Expansion'' is a the song "Calamari Inkantation" from the first ''VideoGame/Splatoon1'', as a [[{{Epigraph}} mysterious poem]] appears onscreen. The ''last'' thing you will hear in the ''Octo Expansion'' (assuming you get OneHundredPercentCompletion) is the song "Calamari Inkantation" once again, as the music that plays during [[spoiler:the BonusBoss fight against Inner Agent 3]].

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* The first thing you hear in ''VideoGame/Splatoon2: Octo Expansion'' is a the song "Calamari Inkantation" from the first ''VideoGame/Splatoon1'', as a [[{{Epigraph}} mysterious poem]] appears onscreen. The ''last'' thing you will hear in the ''Octo Expansion'' (assuming you get OneHundredPercentCompletion) is the song "Calamari Inkantation" once again, as the music that plays during [[spoiler:the BonusBoss OptionalBoss fight against Inner Agent 3]].
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Adding work links.


* A musical meta-example in ''Franchise/TouhouProject'' fangame ''Concealed the Conclusion'': the theme of the FinalBoss fight, after which Gensokyo [[DreamApocalypse ceases to exist]], contains a piece of the very first theme of the first ''Touhou'' game. In a way, [[WhatDoYouMeanItsNotSymbolic the same music that marked the beginning of Gensokyo, also marks its destruction]].

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* A musical meta-example in ''Franchise/TouhouProject'' fangame ''Concealed the Conclusion'': ''VideoGame/ConcealedTheConclusion'': the theme of the FinalBoss fight, after which Gensokyo [[DreamApocalypse ceases to exist]], contains a piece of the very first theme of [[VideoGame/TouhouReiidenHighlyResponsiveToPrayers the first ''Touhou'' game.first]] ''[[VideoGame/TouhouReiidenHighlyResponsiveToPrayers Touhou]]'' [[VideoGame/TouhouReiidenHighlyResponsiveToPrayers game]]. In a way, [[WhatDoYouMeanItsNotSymbolic the same music that marked the beginning of Gensokyo, also marks its destruction]].
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Fixed a typo.


* ''VideoGame/BlackMesa'', as FanRemake of the original ''VideoGame/HalfLife'', has the first and final encounters with the H.E.C.U. in the levels "We've Got Hostiles" and "Forget About Freeman". Both sequences are set at sundown and involve Gordon, who had just made his way up from an underground portion of the titular research complex, engaging a large group of soldiers before heading back underground, with Ospreys flying in the background. In the first confrontation, Gordon is forced to retreat due to the H.E.C.U. having an advantages in numbers, position, and artillery, with new troops FastRopinf into the battle via the Osprey to give you trouble. When Gordon faces them in "Forget About Freeman", however, they've been mauled ''very badly'' by a combination of the Black Mesa security personnel, the Xen Aliens, and [[OneManArmy Gordon himself]], such that he ends up wiping out the entire force sent to stop him. Even the framing of the fights is different - the former represents the H.E.C.U.'s initial thrust into Black Mesa, while the latter is their retreat.

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* ''VideoGame/BlackMesa'', as FanRemake of the original ''VideoGame/HalfLife'', has the first and final encounters with the H.E.C.U. in the levels "We've Got Hostiles" and "Forget About Freeman". Both sequences are set at sundown and involve Gordon, who had just made his way up from an underground portion of the titular research complex, engaging a large group of soldiers before heading back underground, with Ospreys flying in the background. In the first confrontation, Gordon is forced to retreat due to the H.E.C.U. having an advantages in numbers, position, and artillery, with new troops FastRopinf FastRoping into the battle via the Osprey to give you trouble. When Gordon faces them in "Forget About Freeman", however, they've been mauled ''very badly'' by a combination of the Black Mesa security personnel, the Xen Aliens, and [[OneManArmy Gordon himself]], such that he ends up wiping out the entire force sent to stop him. Even the framing of the fights is different - the former represents the H.E.C.U.'s initial thrust into Black Mesa, while the latter is their retreat.
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* ''VideoGame/BlackMesa'', as FanRemake of the original ''VideoGame/HalfLife'', has the first and final encounters with the H.E.C.U. in the levels "We've Got Hostiles" and "Forget About Freeman". Both sequences are set at sundown and involve Gordon, who had just made his way up from an underground portion of the titular research complex, engaging a large group of soldiers before heading back underground, with Ospreys flying in the background. In the first confrontation, Gordon is forced to retreat due to the H.E.C.U. having an advantages in numbers, position, and artillery, with new troops FastRopinf into the battle via the Osprey to give you trouble. When Gordon faces them in "Forget About Freeman", however, they've been mauled ''very badly'' by a combination of the Black Mesa security personnel, the Xen Aliens, and [[OneManArmy Gordon himself]], such that he ends up wiping out the entire force sent to stop him. Even the framing of the fights is different - the former represents the H.E.C.U.'s initial thrust into Black Mesa, while the latter is their retreat.

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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the first area you go to outside of the forest is Hyrule Castle after you are turned into a wolf and captured. Hyrule Castle is also the final dungeon of the game.

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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
*** The
first area you go to outside of the forest is Hyrule Castle after you are turned into a wolf and captured. Hyrule Castle is also the final dungeon of the game.



** ''VideoGame/TheLegendOfZeldaLinksAwakening'' had this in a sort of way. The game begins with Marin waking you up on Koholint Island, and the game ends with [[spoiler:Link waking up from the dream world of Koholint on a log in the middle of the ocean]].

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** ''VideoGame/TheLegendOfZeldaLinksAwakening'' had this in a sort of way. ''VideoGame/TheLegendOfZeldaLinksAwakening'': The game begins with Marin waking you up on Koholint Island, and the game ends with [[spoiler:Link waking up from the dream world of Koholint on a log in the middle of the ocean]].



** As a Meta example, ''Twilight Princess'' is a launch title for the Wii, while ''VideoGame/TheLegendOfZeldaSkywardSword'' is the final major release for the Wii.
*** If one groups the Wii and Wii U together as a sort-of "extended Wii family", ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was one of the first games released for the original Wii, while ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was the very last game Nintendo produced for the UsefulNotes/WiiU. Both games released on other consoles as well, with ''Twlight Princess'' releasing on the UsefulNotes/NintendoGameCube and ''Breath of the Wild'' launching on UsefulNotes/NintendoSwitch, making them serve as similar segues between console generations.

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** As a Meta example, ''Twilight Princess'' is a launch title for the Wii, while ''VideoGame/TheLegendOfZeldaSkywardSword'' is the final major release for the Wii.
***
Wii. If one groups the Wii and Wii U together as a sort-of "extended Wii family", ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was one of the first games released for the original Wii, while ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was the very last game Nintendo produced for the UsefulNotes/WiiU. Both games released on other consoles as well, with ''Twlight Princess'' releasing on the UsefulNotes/NintendoGameCube and ''Breath of the Wild'' launching on UsefulNotes/NintendoSwitch, making them serve as similar segues between console generations.

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** The ending where you [[spoiler:let the Illuminati rule the world as a shadow government has a conversation that mirrors the opening conversation.]]
** The game's opening conversation starts with an establishing shot of a statue of the globe with a hand curled around it. [[spoiler: All three endings close with an identical shot of the statue, this time accompanied by a quote reflecting which ending was chosen.]]

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** The ending where you [[spoiler:let the Illuminati rule the world as a shadow government government]] has a conversation that mirrors the opening conversation.]]
conversation. In the introductory scene, [[BigBad Bob Page]] speaks with [[TheDragon Walton Simons]] about the latter's new job as head of FEMA and how they will deal with those who stand in the way of their conspiracy. In the ending, [[spoiler:J.C. and Morgan Everett plan to use the Illuminati's power to fix the damage that Page caused]]. The parallels with the opening scene raise the question about whether anything has truly changed.
** The game's opening conversation starts with an establishing shot of a statue of the globe with a hand curled around it. [[spoiler: All three endings close with an identical shot of the statue, statue(with the aforementioned ending's final scene taking place in that room), this time accompanied by a quote reflecting which ending was chosen.]]


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* At the start of ''VideoGame/EternalDarkness'', [[TheHeavy Pious Augustus]] narrates, "To think that once I could not see beyond the veil of our reality... To see those who dwell behind. My life now has purpose, for I have learned the frailty of flesh and bone... I was once a fool." At the end of the game, [[TheHero Alex Roivas]] narrates, "To think that once I could not see beyond the veil of reality, to see those who dwell behind... I was once a fool."
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** ''VideoGame/FireEmblemThreeHouses'': The introductory cutscene of the game shows the final battle in the war against Nemesis, with Seiros defeating and killing Nemesis, with the soldiers under her command cheering once the battle is won. The ending cutscene of Verdant Wind(the Golden Deer/Alliance route) has [[spoiler:Byleth and Claude defeat Nemesis]], and the Alliance forces cheer once the battle is won.
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* In the first cutscene of ''VideoGame/UncleAlbertsFabulousVoyage'', Uncle Albert tries to take a picture of himself with the village's children, but the camera falls before the picture is taken. In the final cutscene, Uncle Albert tries to take the same picture, with more success this time.
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[[BookEnds So you played the game from beginning to end...]]

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[[BookEnds [[{{Bookends}} So you played the game from beginning to end...]]



* The stage themes in ''VideoGame/CoolSpot'' take Book Ends to its logical conclusion: The entire latter half of the game's stages are the first half stage's, only in reverse.

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* The stage themes in ''VideoGame/CoolSpot'' take Book Ends {{Bookends}} to its logical conclusion: The entire latter half of the game's stages are the first half stage's, only in reverse.



* ''VideoGame/TrailsSeries'': A few games in the series have book ends especially since the series is a LongRunner.

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* ''VideoGame/TrailsSeries'': A few games in the series have book ends bookends especially since the series is a LongRunner.



** ''VideoGame/TheLegendOfZeldaMajorasMask'' actually has four book ends:

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** ''VideoGame/TheLegendOfZeldaMajorasMask'' actually has four book ends:bookends:



** The Refusal Ending for ''VideoGame/MassEffect3'' is a book-end to the inciting incident with the Prothean Beacon in Mass Effect 1. To wit: in ME 1, Shepard finds a warning by an extinct civilization which had fought and been wiped out by the Reapers. It sets off the first effort to stop the Reapers in this cycle. In the Refusal ending, after Shepard [[spoiler: has refused to cooperate with the Catalyst in any way]], pretty much the same thing happens - all advanced civilizations are wiped out but a few warnings were sent out. However, the creator of the new warning [[spoiler: Liara]] has learned from the mistakes of this go-around. Cut to [[spoiler: an unknown race]] thousands of years in the future defeating the Reapers because the warnings left for them were easy to understand and contained vast amounts of scientific and technical data.

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** The Refusal Ending for ''VideoGame/MassEffect3'' is a book-end bookend to the inciting incident with the Prothean Beacon in Mass Effect 1. To wit: in ME 1, Shepard finds a warning by an extinct civilization which had fought and been wiped out by the Reapers. It sets off the first effort to stop the Reapers in this cycle. In the Refusal ending, after Shepard [[spoiler: has refused to cooperate with the Catalyst in any way]], pretty much the same thing happens - all advanced civilizations are wiped out but a few warnings were sent out. However, the creator of the new warning [[spoiler: Liara]] has learned from the mistakes of this go-around. Cut to [[spoiler: an unknown race]] thousands of years in the future defeating the Reapers because the warnings left for them were easy to understand and contained vast amounts of scientific and technical data.



*** Which also stands as a book end to the entire MythArc. Both the WhenItAllBegan story of ''Snake Eater'' and the GrandFinale story of ''Guns of the Patriots'' end with [[spoiler:Big Boss saluting The Boss at her grave, fifty years apart]].

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*** Which also stands as a book end bookend to the entire MythArc. Both the WhenItAllBegan story of ''Snake Eater'' and the GrandFinale story of ''Guns of the Patriots'' end with [[spoiler:Big Boss saluting The Boss at her grave, fifty years apart]].



** There's even a sort of ''middle'' Book End. It is explained in other series media that the player lives on Earth. At the beginning of ''Myst'', you link to Myst from a book on Earth, which is where the fissure leads and where you're trying to get at the end of ''Riven''. But in between, you [[spoiler: rescue Atrus by taking his missing page to D'ni/K'veer, which is a cavern underneath the surface ... of Earth.]]

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** There's even a sort of ''middle'' Book End.{{Bookend}}. It is explained in other series media that the player lives on Earth. At the beginning of ''Myst'', you link to Myst from a book on Earth, which is where the fissure leads and where you're trying to get at the end of ''Riven''. But in between, you [[spoiler: rescue Atrus by taking his missing page to D'ni/K'veer, which is a cavern underneath the surface ... of Earth.]]



** Even the original ''VideoGame/SuperMarioBros1'' has some sort of Book Ends: The game's second world apparantly features an underwater level followed by a level taking place on top of a broken bridge, and the third world apparantly takes place at night. This is actually reversed for the game's sixth and seventh worlds. And while at the end of World 1-4, the fake Bowser is revealed to be a gray Goomba, at the beginning of World 8-4, a trio of gray Goombas can be seen in a hallway.

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** Even the original ''VideoGame/SuperMarioBros1'' has some sort of Book Ends: {{Bookends}}: The game's second world apparantly features an underwater level followed by a level taking place on top of a broken bridge, and the third world apparantly takes place at night. This is actually reversed for the game's sixth and seventh worlds. And while at the end of World 1-4, the fake Bowser is revealed to be a gray Goomba, at the beginning of World 8-4, a trio of gray Goombas can be seen in a hallway.



** ''VideoGame/TrialsOfMana'' begins and ends in the Sanctuary of Mana -- in fact, the Sanctuary even acts as a DiscOneFinalDungeon, making for a Book Middle, as it were. Each character's story also begins and ends in their own home town.

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** ''VideoGame/TrialsOfMana'' begins and ends in the Sanctuary of Mana -- in fact, the Sanctuary even acts as a DiscOneFinalDungeon, making for a Book Middle, Book-middle, as it were. Each character's story also begins and ends in their own home town.



[[BookEnds ...want to go try for]] a NewGamePlus?

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[[BookEnds ...[[{{Bookends}} ...want to go try for]] a NewGamePlus?
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* VideoGame/MinecraftStoryMode:

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* VideoGame/MinecraftStoryMode:''VideoGame/MinecraftStoryMode'':
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* VideoGame/MinecraftStoryMode:
** Episode eight has Jesse, Petra, and Lukas all die and respawn without their armour and in their original clothes. Considering that this is the outfits the audience was introduced to them in and we haven't seen them wear them since episode three (for Jesse) and episode four (for Lukas and Petra), it creates a nice contrast for the final episode in the season.
** PlayedForLaughs. The series begins with Jesse and Olivia conversing about what they'd prefer to fight; chickens the size of zombies, or zombies the size of chickens. [[spoiler:TheStinger of Episode 8 ends with Hadrian and Mevia having played that game, and stuck in a world with either actual chickens the size of zombies, or actual zombies the size of chickens, depending on what you picked all the way back in episode 1. Incidentally, if you let the timer run out and didn't answer Olivia's question in episode 1, then the episode 8 stinger will default to the "chickens the size of zombies" choice.]]
** [[spoiler:The opening sequence for both Episodes 1 and 5 mirror each other.]]
** In Episode 1, you have a choice to put Radar in charge while your at the sea temple. In Episode 5, [[spoiler:if you decide to hit the road, you can make Radar [[YouAreInCommandNow Beacon Town's new Hero in Residence.]]]]
** After meeting with Petra in the mines, you race each other. [[spoiler:If you choose to hit the road in Episode 5, Petra challenges you to a race again.]]
** When you meet Jack for the first time, you tell Petra to either be herself, or play it cool. Later in Episode 5, [[spoiler: Jack has a similar reaction to meeting Ivor. And you're given the same two options again. Bonus points for being in the same building]]
** The main story begins with Jesse getting a gauntlet stuck to their hand. [[spoiler: You defeat Romeo by using a different gauntlet to take his admin powers away.]]
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* The first stage of ''VideoGame/NinjaCommando'' is in BigBad Spider's private base, where you defeat the villain's private army, including the first boss, only for Spider to escape via TimeMachine. You uncover another prototype time machine in the same base, pursues Spider through several time periods to prevent Spider from [[MakeWrongWhatOnceWentRight rewriting history]], and finally made it to the final stage, Spider's base where it all started.
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* ''VideoGame/MonkeyIsland'' has one spanning the entire series: one of the first things Guybrush has to do at the beginning of ''VideoGame/TheSecretOfMonkeyIsland'' is shoot himself out of a circus cannon. The objective of the final major puzzle in ''VideoGame/TalesOfMonkeyIsland'', the final game in the series, is to get Guybrush into a cannon so that he can shoot himself out of it. He even grabs a nearby pot and uses it as a helmet in the latter case, calling back to him doing the same thing in the former.

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* ''VideoGame/MonkeyIsland'' has one spanning the entire series: several games: one of the first things Guybrush has to do at the beginning of ''VideoGame/TheSecretOfMonkeyIsland'' is shoot himself out of a circus cannon. The objective of the final major puzzle in ''VideoGame/TalesOfMonkeyIsland'', the final game in the series, series[[note]]Until the SeriesHiatus was broken in 2022 by the sixth game, VideoGame/ReturnToMonkeyIsland[[/note]], is to get Guybrush into a cannon so that he can shoot himself out of it. He even grabs a nearby pot and uses it as a helmet in the latter case, calling back to him doing the same thing in the former.
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* ''VideoGame/MonkeyIsland'' has one spanning the entire series: one of the first things Guybrush has to do at the beginning of ''VideoGame/SecretOfMonkeyIsland'' is shoot himself out of a circus cannon. The objective of the final major puzzle in ''VideoGame/TalesOfMonkeyIsland'', the final game in the series, is to get Guybrush into a cannon so that he can shoot himself out of it. He even grabs a nearby pot and uses it as a helmet in the latter case, calling back to him doing the same thing in the former.

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* ''VideoGame/MonkeyIsland'' has one spanning the entire series: one of the first things Guybrush has to do at the beginning of ''VideoGame/SecretOfMonkeyIsland'' ''VideoGame/TheSecretOfMonkeyIsland'' is shoot himself out of a circus cannon. The objective of the final major puzzle in ''VideoGame/TalesOfMonkeyIsland'', the final game in the series, is to get Guybrush into a cannon so that he can shoot himself out of it. He even grabs a nearby pot and uses it as a helmet in the latter case, calling back to him doing the same thing in the former.
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* ''VideoGame/MonkeyIsland'' has one spanning the entire series: one of the first things Guybrush has to do at the beginning of ''VideoGame/SecretOfMonkeyIsland'' is shoot himself out of a circus cannon. The objective of the final major puzzle in ''VideoGame/TalesOfMonkeyIsland'', the final game in the series, is to get Guybrush into a cannon so that he can shoot himself out of it. He even grabs a nearby pot and uses it as a helmet in the latter case, calling back to him doing the same thing in the former.
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*The prologue of ''Videogame/AceCombat7SkiesUnknown'' sees "Scrap Queen" Avril Mead raise her arm to the sky with fingers spread in an open palm while blocking the sun's view. The epilogue sees Erusean Princess Rosa Cossette d'Elise do that very same pose, but with the Space Elevator in front of her.
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* On Mocktropica Island from ''VideoGame/{{Poptropica}}'', the first achievement you get is titled "Achiever." The last one, which you earn after destroying the achievement system altogether, is "Ultimate Achiever."
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** Chaos presents this twofold. ''VideoGame/SonicAdventure'' begins and ends with Sonic fighting him, in their normal and super forms, respectively. Things come even more to a full circle from a narrative standpoint by ''VideoGame/SonicFrontiers'': [[spoiler:Not only are Chaos's origins explored, but the being whose actions set his tragic destiny in motion has been defeated, his desire to protect and avenge his kin has been fulfilled by the one who saved him from himself (Sonic), and all the characters who were involved in his story can now progress forward with their own separate paths, just as his actions helped shape their separate stories previously. The long journey begins, ends, and begins again with Chaos]].

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** Chaos presents this twofold. ''VideoGame/SonicAdventure'' begins and ends with Sonic fighting him, in their normal and super forms, respectively. Things come even more to a full circle from a narrative standpoint by ''VideoGame/SonicFrontiers'': [[spoiler:Not only are Chaos's Chaos' origins explored, but the being whose actions set his tragic destiny in motion has been defeated, his desire to protect and avenge his kin has been fulfilled by the one who saved him from himself (Sonic), and all the characters who were involved in his story can now progress forward with their own separate paths, just as his actions helped shape their separate stories previously. The long journey begins, ends, and begins again with Chaos]].

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