History BookEnds / VideoGames

15th Apr '16 8:34:27 PM aye_amber
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* ''{{Transistor}}'' starts off with the protagonist's dead friend slumped against a fence, the titular weapon embedded in his body. After the final boss battle, she returns, [[spoiler:lies down by his body, and [[DrivenToSuicide jams the sword into her gut.]] ]]

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* ''{{Transistor}}'' ''VideoGame/{{Transistor}}'' starts off with the protagonist's dead friend slumped against a fence, the titular weapon embedded in his body. After the final boss battle, she returns, [[spoiler:lies down by his body, and [[DrivenToSuicide jams the sword into her gut.]] ]]
11th Apr '16 7:50:27 PM aye_amber
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* In intro cutscene of VideoGame/SystemShock, the Hacker hacks into the Tri-Optimum's Citadel Station's databases to look for the info on Military-Grade Neural Interface. At the ending cutscene, after refusing the job at Tri-Optimum (good move, considering the backstory of the sequel), he is back at the same building, same room as in the intro, hacking into Tetracorp's databases to look for the info on powered armor. Old habits die hard indeed.
** In addition, the last level of ''System Shock 2'' is a recreation of the first level of System Shock 1.
* ''VideoGame/ChronoTrigger'' can end with GoodMorningCrono... except [[spoiler: everybody's a Reptite]].

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* In the intro cutscene of VideoGame/SystemShock, the Hacker hacks into the Tri-Optimum's Citadel Station's databases to look for the info on Military-Grade Military Grade Neural Interface. At the ending cutscene, after refusing the job at Tri-Optimum (good move, considering the backstory of the sequel), he is back at the same building, same room as in the intro, hacking into Tetracorp's databases to look for the info on powered armor. Old habits die hard indeed.
** In addition, the last level of ''System Shock 2'' is a recreation of the first level of System ''System Shock 1.
1.''
* ''VideoGame/ChronoTrigger'' can end with GoodMorningCrono... except Except [[spoiler: everybody's a Reptite]].Reptite.]]



* ''TalesOfSymphoniaDawnOfTheNewWorld'': [[spoiler: the story begins and ends with Marta in Palmacosta near the same shop with Emil arriving soon afterwards fulfulling her wish.]]

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* ''TalesOfSymphoniaDawnOfTheNewWorld'': ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld:'' [[spoiler: the The story begins and ends with Marta in Palmacosta near the same shop with Emil arriving soon afterwards fulfulling fulfilling her wish.]]



* The title screen of ''{{Limbo}}'' shows a treehouse with a broken ladder and flies hovering over two small corpses. The end shows [[spoiler:the protagonist reuniting with his sister near the ladder of a treehouse]], then returns to the title screen for maximum impact.
* ''VideoGame/{{Psychonauts}}'' as well, which begins and ends [[spoiler:with Coach Oleander giving a speech in the campfire area (aided by Ford, the second time)]]... well, until that ''other'' [[SequelHook ending]]
* The first game in the GameAndWatch line was called ''Ball'' and featured a juggler. The final game, released 11 years later was titled ''[[SuperMario Mario]] the Juggler'', and featured the exact same gameplay.
* Done in ''VideoGame/InfiniteSpace'', although not in the beginning. During the first confrontation with [[TheEmpire Lugovalos]] near the end of Act 1, [[spoiler:Bastian blasted the Vasta star using Krebs exalaser]] to take down the enemies and prevent their advance to LMC. Ten years later near the end of Act 2, during the final confrontation, [[spoiler:Bastian's brother, Dietrich]] performed a HeroicSacrifice by doing the exact same thing to prevent the enemies from chasing Yuri.
* In ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'', the game starts with Phoenix having a nightmare where the Judge tells him he is not fit to be an attorney. Phoenix dismisses the dream as nervous jitters. The scene occurs again [[spoiler:near the end of the final case]], where its meaning to Phoenix is more relevant under his current circumstances.
* In ''VideoGame/BeyondGoodAndEvil'', the action begins with Jade opening her eyes during morning meditation and ends with her opening her eyes [[spoiler: unleashing her powers to revive everyone in the Great Crypt]].

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* The title screen of ''{{Limbo}}'' ''VideoGame/{{Limbo}}'' shows a treehouse with a broken ladder and flies hovering over two small corpses. The end shows [[spoiler:the [[spoiler: the protagonist reuniting with his sister near the ladder of a treehouse]], treehouse,]] then returns to the title screen for maximum impact.
* ''VideoGame/{{Psychonauts}}'' as well, which begins and ends [[spoiler:with [[spoiler: with Coach Oleander giving a speech in the campfire area (aided by Ford, the second time)]]... well, Well, until that ''other'' [[SequelHook ending]]
ending.]]
* The first game in the GameAndWatch line was called ''Ball'' and featured a juggler. The final game, released 11 years later was titled ''[[SuperMario Mario]] the Juggler'', Juggler,'' and featured the exact same gameplay.
* Done in ''VideoGame/InfiniteSpace'', ''VideoGame/InfiniteSpace,'' although not in the beginning. During the first confrontation with [[TheEmpire Lugovalos]] near the end of Act 1, [[spoiler:Bastian [[spoiler: Bastian blasted the Vasta star using Krebs exalaser]] to take down the enemies and prevent their advance to LMC. Ten years later near the end of Act 2, during the final confrontation, [[spoiler:Bastian's [[spoiler: Bastian's brother, Dietrich]] performed a HeroicSacrifice by doing the exact same thing to prevent the enemies from chasing Yuri.
* In ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'', ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll,'' the game starts with Phoenix having a nightmare where the Judge tells him he is not fit to be an attorney. Phoenix dismisses the dream as nervous jitters. The scene occurs again [[spoiler:near [[spoiler: near the end of the final case]], case,]] where its meaning to Phoenix is more relevant under his current circumstances.
* In ''VideoGame/BeyondGoodAndEvil'', ''VideoGame/BeyondGoodAndEvil,'' the action begins with Jade opening her eyes during morning meditation and ends with her opening her eyes [[spoiler: unleashing her powers to revive everyone in the Great Crypt]].Crypt.]]



** The first level you play in is [[spoiler:Dark Beauty Castle, where you meet Gus, and learn to play.]] The final level is [[spoiler:Dark Beauty Castle, where you must meet with Oswald and set up some fireworks.]]
** The opening cinematic of the game shows [[spoiler:Mickey going through his bedroom mirror into Yen Sid's study.]] The ending cinematic shows [[spoiler:Mickey returning through his mirror, into his bedroom.]]
* VideoGame/{{Persona}} 4 begins with the protagonist arriving in the town of Inaba on a train, and ends with him leaving the town of Inaba on a train.
* ''VideoGame/SaGa2'' begins with the protagonist's father explaining to him/her/it that he needs to leave on a mission, before exiting the house through an open window and abandoning both his child and wife. It ends with him explaining to the protagonist that he needs to leave on a new adventure, but this time, all three family members agree to go together, and all exit through the open window. The 2009 remake adds ''another'' bookend, with a pre-title screen sequence that parallels the ending's BoringReturnJourney.
* The first three games of the ''VideoGame/DragonQuest'' series form the Loto trilogy. The trilogy begins and ends in much the same way. The last third or so of ''VideoGame/DragonQuestIII'', a prequel to the first two, almost exactly mirrors the plot of the first game, taking place in the same world [[spoiler: in the past]] with essentially the same plot.
** The beginning of ''VideoGame/DragonQuestVII'' is during the Amitt Harvest... and so is the end. Each time, you also are woken up by your mother to get out of bed and bring a fish sub to your father. That also happens at one other point in the game, but not during the festival.

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** The first level you play in is [[spoiler:Dark [[spoiler: Dark Beauty Castle, where you meet Gus, and learn to play.]] The final level is [[spoiler:Dark [[spoiler: Dark Beauty Castle, where you must meet with Oswald and set up some fireworks.]]
** The opening cinematic of the game shows [[spoiler:Mickey [[spoiler: Mickey going through his bedroom mirror into Yen Sid's study.]] The ending cinematic shows [[spoiler:Mickey [[spoiler: Mickey returning through his mirror, into his bedroom.]]
* VideoGame/{{Persona}} 4 VideoGame/Persona4 begins with the protagonist arriving in the town of Inaba on a train, and ends with him leaving the town of Inaba on a train.
* ''VideoGame/SaGa2'' begins with the protagonist's father explaining to him/her/it him / her/ it that he needs to leave on a mission, before exiting the house through an open window and abandoning both his child and wife. It ends with him explaining to the protagonist that he needs to leave on a new adventure, but this time, all three family members agree to go together, and all exit through the open window. The 2009 remake adds ''another'' bookend, with a pre-title screen sequence that parallels the ending's BoringReturnJourney.
* The first three games of the ''VideoGame/DragonQuest'' series form the Loto trilogy. The trilogy begins and ends in much the same way. The last third or so of ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIII,'' a prequel to the first two, almost exactly mirrors the plot of the first game, taking place in the same world [[spoiler: in the past]] with essentially the same plot.
** The beginning of ''VideoGame/DragonQuestVII'' is during the Amitt Harvest... and And so is the end. Each time, you also are woken up by your mother to get out of bed and bring a fish sub to your father. That also happens at one other point in the game, but not during the festival.



* The first dungeon in ''VideoGame/SkiesOfArcadia'' is Shrine Island, an ancient, ruined temple. You come back to it at the end of the game [[spoiler:to enter the final dungeon, Soltis, which Shrine Island was originally a part of.]]

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* The first dungeon in ''VideoGame/SkiesOfArcadia'' is Shrine Island, an ancient, ruined temple. You come back to it at the end of the game [[spoiler:to [[spoiler: to enter the final dungeon, Soltis, which Shrine Island was originally a part of.]]



* ''Franchise/{{Metroid}}'':
** In ''VideoGame/SuperMetroid'', the first and second bosses are Ridley and then Torizo. The final bosses before the FinalBoss are [[UndergroundMonkey Golden]] Torizo and then Ridley. Also, Mother Brain is the first boss you see, as a memory of Samus from the events of the original ''Metroid''.

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* ''Franchise/{{Metroid}}'':
''Franchise/{{Metroid}}:''
** In ''VideoGame/SuperMetroid'', ''VideoGame/SuperMetroid,'' the first and second bosses are Ridley and then Torizo. The final bosses before the FinalBoss are [[UndergroundMonkey Golden]] Torizo and then Ridley. Also, Mother Brain is the first boss you see, as a memory of Samus from the events of the original ''Metroid''.''Metroid.''
7th Apr '16 7:18:14 AM salvadorfranz
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* ''VideoGame/SuperRobotWarsZ'' starts off its plot with [[Anime/SuperDimensionCenturyOrguss Kei Katsuragi]] detonating the Space Time Oscillation Bomb. 4 games later into the series, he's the guy who says the last voiced line of of the ''Z'' saga, ''Third SuperRobotWarsZ Heaven's Chapter''.
3rd Apr '16 5:59:36 AM storymasterb
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* The last spoken line in the intro cinematic to ''VideoGame/StarcraftII'' is Tychus saying "hell, it's about time". The last spoken line of the last cinematic is Raynor saying the same thing.
1st Apr '16 11:16:21 AM thatmadork
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** Comes up in the [[KillEmAll Genocide Run]] if you [[spoiler:kill the WakeUpCallBoss Papyrus by offering to give him a hug and then walloping him when his guard is down. The FinalBoss, his vengeful brother Sans, will use the same tactic on you: offering you mercy and then hitting you with a OneHitKill if you accept.]]
26th Mar '16 12:19:46 AM TheSinful
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** Garrosh Hellscream makes his first appearance in ''Burning Crusade'' as the depressed chieftain of the Mag'har in the town of Garadar, but was shaken out of it by Thrall. [[spoiler:In ''Warlords of Draenor'', Thrall challenges him to a Mak'gora, which he agrees to on one condition: That it happens where it all started, on the future location of Garadar.]]
* The ''Mists of Pandaria'' expansion begins and ends with a Pandaren asking "[[ArmorPiercingQuestion Why do we fight?]]". The first time, Chen Stormstout states states that the real question is "What is worth fighting for?". The second, Emperor Shaohao explains why we fight and what is worth fighting for.
-->'''Emperor Shaohao''': "But the question still remains... why do we fight? I trust you have learned: to fight out of fear or anger is to fight a war that never ends. Face your fears. Calm your hatreds. Find peace within yourself, so that you may share it with the world around you. These are the greatest treasures in life. Surely they... are worth fighting for."



* In ''VideoGame/WorldOfWarcraft'', Garrosh Hellscream makes his first appearance in ''Burning Crusade'' as the depressed chieftain of the Mag'har in the town of Garadar, but was shaken out of it by Thrall. [[spoiler:In ''Warlords of Draenor'', Thrall challenges him to a Mak'gora, which he agrees to on one condition: That it happens where it all started, on the future location of Garadar.]]
25th Mar '16 1:47:18 PM Rytex
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** ''VideoGame/KingdomHeartsChainOfMemories'' starts with Sora and co. walking down a sunlit path and finding Castle Oblivion, and the gameplay involves ascending it (while having their memories tampered with) and then going to sleep so that their memories can be restored. The second section of the game, featuring Riku, inverts this, by having him awaken from sleep, ascend Castle Oblivion's basement, and then leave following that same path under the cover of night.


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*** The Organization XIII saga started with Sora and Riku both [[VideoGame/KingdomHeartsChainOfMemories climbing a white castle under the control of the Nobodies so that Sora can reunite with a friend and Riku can banish his inner demons regarding how darkness controls him.]] Come the end of ''VideoGame/KingdomHearts2'', [[TheVeryDefinitelyFinalDungeon the final level]] is essentially this in miniature.
16th Mar '16 12:34:51 AM ZombieAladdin
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* The stage themes in ''VideoGame/CoolSpot'' take Book Ends to its logical conclusion: The entire latter half of the game's stages are the first half stage's, only in reverse.
29th Feb '16 11:08:41 AM ElectricBoogaloo
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* In ''Videogame/AceCombatZeroTheBelkanWar'', as Pixy's opening narration points out, "it was a cold and snowy day" when it all started, the game's first mission, when him and Cipher (the player character) first fought together as buddies in the Belkan War. Fast forward to the last mission, [[spoiler:where he's the final boss, about to start [[AirJousting their final duel]]]], he [[LampshadeHanging lampshades]] this. "Here comes the snow..."
23rd Feb '16 9:55:16 AM AsForMyHandle
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** Should you play the Genocide Route, Flowey is the first character you meet, [[spoiler:and the last character you kill.]]
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