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** It's stated in the Alchemicals book that the Exalted can't create Alchemicals - that's a right reserved for specially-chosen ''mortals''. It then mentions that "mere impossibility has never stopped the Exalted."
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* In ''TabletopGame/MagicTheGathering'', permanents with the ability Indestructible should be, well, indestructible. For the most part this is true, as lethal damage and spells or effects that say "destroy" don't work, but there are still several ways to get rid of them anyway.

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* In ''TabletopGame/MagicTheGathering'', permanents with the ability Indestructible "Indestructible" should be, well, be indestructible. For the most part this is true, as lethal damage and spells or effects that say "destroy" don't work, but there are still several ways to get rid of them anyway.

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** The "Divine Intervention" card requires all clerics to take a level. This can be the winning level, even though the rules state that no card can override the rule that the winning level can only be gained by killing a monster. It was retconned with the zeroeth rule of most card games: "What the card ''specifically'' says takes precedence over the rules". if the card says that you can win with it, you can win with it.
* The Immunity power in ''TabletopGame/MutantsAndMasterminds'' allows a character to NoSell anything if they have enough points. You can even No Sell the DM [[JustifiedTrope If the DM has granted the player a hero point.]] Considering [[RuleZero The DM is always right]] this break internal logic in a weird kind of way.

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** The "Divine Intervention" card requires all clerics to take a level. This can be the winning level, even though the rules state that no card can override the rule that the winning level can only be gained by killing a monster. It was retconned with the zeroeth rule of most card games: "What the card ''specifically'' says takes precedence over the rules". if the card says that you can win with it, you can win with it.
* The Immunity power in ''TabletopGame/MutantsAndMasterminds'' allows a character to NoSell anything if they have enough points. You can even No Sell the DM [[JustifiedTrope If the DM has granted the player a hero point.]] Considering [[RuleZero The DM is always right]] this break breaks internal logic in a weird kind of way.


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* In ''TabletopGame/MagicTheGathering'', permanents with the ability Indestructible should be, well, indestructible. For the most part this is true, as lethal damage and spells or effects that say "destroy" don't work, but there are still several ways to get rid of them anyway.

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* The ''Film/BackToTheFuture'' edition of ''TabletopGame/{{Chrononauts}}'', except that there is one Ripplepoint early on that gets changed by ''future'' events. The way it's supposed to work is the other way around.

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* The ''Film/BackToTheFuture'' ''Franchise/BackToTheFuture'' edition of ''TabletopGame/{{Chrononauts}}'', except that there is one Ripplepoint early on that gets changed by ''future'' events. The way it's supposed to work is the other way around.



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* The Immunity power in ''MutantsAndMasterminds'' allows a character to NoSell anything if they have enough points. You can even No Sell the DM [[JustifiedTrope If the DM has granted the player a hero point.]] Considering [[RuleZero The DM is always right]] this break internal logic in a weird kind of way.

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* The Immunity power in ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' allows a character to NoSell anything if they have enough points. You can even No Sell the DM [[JustifiedTrope If the DM has granted the player a hero point.]] Considering [[RuleZero The DM is always right]] this break internal logic in a weird kind of way.



* {{Scion}}: Many, many years ago, Odin managed to kill Ymir. ''Odin killed the very concept of coldness.'' The universe freaked out so hard it caused the great flood in a desperate attempt to do a reset on that fatal error.

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* {{Scion}}: ''TabletopGame/{{Scion}}'': Many, many years ago, Odin managed to kill Ymir. ''Odin killed the very concept of coldness.'' The universe freaked out so hard it caused the great flood in a desperate attempt to do a reset on that fatal error.
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** Two notable subversions: All Abyssal Exalted ''know'' they can be redeemed, just not how (GMs are encouraged to make it up and make it ''hard''). Also, it is impossible to reach Malfeas (Hell...ish) in less than 5 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the five days it takes to get to Malfeas, because ''time itself'' needs five days to catch up.

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** Two notable subversions: All Abyssal Exalted ''know'' they can be redeemed, just not how (GMs ([=GMs=] are encouraged to make it up and make it ''hard''). Also, it is impossible to reach Malfeas (Hell...ish) in less than 5 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the five days it takes to get to Malfeas, because ''time itself'' needs five days to catch up.
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** In the RPG adaptation, ''Dark Heresy'', permanently expending a Fate Point will allow your character to survive ''anything'' -- any one attack or situation that could prove fatal, doesn't (although just barely). For instance, a character may spend a point to downgrade a lethal lascannon shot to "merely" dealing tons of damage and knocking them out. The rulebook mentions that this can apply to any situation where one might die, no matter how outlandish, and [[DeadpanSnarker conversationally suggests]] that it might require a bit of odd justification to avoid dying ''on a ship that [[CriticalExistenceFailure explodes]] while in [[HyperspaceIsAScaryPlace Warp transit]]''.

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** In the RPG adaptation, ''Dark Heresy'', ''TabletopGame/DarkHeresy'', permanently expending a Fate Point will allow your character to survive ''anything'' -- any one attack or situation that could prove fatal, doesn't (although just barely). For instance, a character may spend a point to downgrade a lethal lascannon shot to "merely" dealing tons of damage and knocking them out. The rulebook mentions that this can apply to any situation where one might die, no matter how outlandish, and [[DeadpanSnarker conversationally suggests]] that it might require a bit of odd justification to avoid dying ''on a ship that [[CriticalExistenceFailure explodes]] while in [[HyperspaceIsAScaryPlace Warp transit]]''.

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I think that should be in literature.


* ''{{Warcraft}}'': One of the novels reveals that after the War of the Ancients, Deathwing tried mating with his consorts; his deformed, fiery body was so hot he burned three of them to death and horrifically scarred the fourth. For reference, black dragons are immune to fire and regularly take baths in molten lava.



* The ''Film/BackToTheFuture'' edition of ''Chrononauts'', except that there is one Ripplepoint early on that gets changed by ''future'' events. The way it's supposed to work is the other way around.

to:

* The ''Film/BackToTheFuture'' edition of ''Chrononauts'', ''TabletopGame/{{Chrononauts}}'', except that there is one Ripplepoint early on that gets changed by ''future'' events. The way it's supposed to work is the other way around.
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** Two notable subversions: All Abyssal Exhalted ''know'' they can be redeemed, just not how (GMs are encouraged to make it up and make it ''hard''). Also, it is impossible to reach Malfeas (Hell...ish) in less than 5 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the five days it takes to get to Malfeas, because ''time itself'' needs five days to catch up.

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** Two notable subversions: All Abyssal Exhalted Exalted ''know'' they can be redeemed, just not how (GMs are encouraged to make it up and make it ''hard''). Also, it is impossible to reach Malfeas (Hell...ish) in less than 5 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the five days it takes to get to Malfeas, because ''time itself'' needs five days to catch up.

Changed: 194

Removed: 197

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** The "Divine Intervention" card requires all clerics to take a level. This can be the winning level, even though the rules state that no card can override the rule that the winning level can only be gained by killing a monster.
*** It was retconned with the zeroeth rule of most card games: "What the card ''specifically'' says takes precedence over the rules". if the card says that you can win with it, you can win with it.

to:

** The "Divine Intervention" card requires all clerics to take a level. This can be the winning level, even though the rules state that no card can override the rule that the winning level can only be gained by killing a monster.
***
monster. It was retconned with the zeroeth rule of most card games: "What the card ''specifically'' says takes precedence over the rules". if the card says that you can win with it, you can win with it.
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*** It was retconned with the zeroeth rule of most card games: "What the card ''specifically'' says takes precedence over the rules". if the card says that you can win with it, you can win with it.
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** The "Divine Intervention" card requires all clerics to take a level. This can be the winning level, even though the rules state that no card can override the rule that the winning level can only be gained by killing a monster.
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This is not the badass page


** Wazdakka Gutsmek, ork biker, once took out a Titan by ramping his bike through its shields and slaughtering the crew, keeping their flaming skulls as trophies. Yes, flaming. They're still on fire to this day.
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** Wazdakka Gutsmek, ork biker, once took out a Titan by ramping his bike through its shields and slaughtering the crew, keeping their flaming skulls as trophies. Yes, flaming. They're still on fire to this day.
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** The card called "Cheat" allows you to disregard all restrictions when attached to an item card. Depending on how loosely your group interprets the rules, this may lead to physically impossible things (such as wielding more weapons than you have hands).

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** The card called "Cheat" allows you to disregard all restrictions when attached to an item card. Depending on how loosely your group interprets the rules, this may lead to physically impossible things (such as [[Manga/OnePiece wielding more weapons than you have hands).hands]]).
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* {{Scion}}: Many, many years ago, Odin managed to kill Ymir. ''Odin killed the very concept of coldness.'' The universe freaked out so hard it caused the great flood in a desperate attempt to do a reset on that fatal error.
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Not an example; more applied phlebotinum or simple in-fiction physics. For example, the Shadow in the Warp is part of a hive consciousness\'s interference, not actually beyond the impossible.


** The mass of Tyranids in the hive fleet is so incredibly huge, the subconscious buzz of all their minds adds up to ''drown out the Warp.'' This renders all FTL travel and communications impossible, and presumably also makes Daemons shit themselves.
** The Necrons are an entire race of (mostly) humanoid automatons made of regenerative metal who carry theoretically impossible molecular flaying energy weapons.



** The Eldar orgied so hard that they created a NegativeSpaceWedgie and an EldritchAbomination at the same time. You heard that right.

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Adding trope example and correcting/clarifying


** Two notable subversions: All Abyssal Exhalted ''know'' they can be redeemed, just not how (GMs are encouraged to make it up and make it ''hard''). Also, it is impossible to reach Malfeas (Hell...ish) in less than 3 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the three days it takes to get to Malfeas.

to:

** Two notable subversions: All Abyssal Exhalted ''know'' they can be redeemed, just not how (GMs are encouraged to make it up and make it ''hard''). Also, it is impossible to reach Malfeas (Hell...ish) in less than 3 5 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the three five days it takes to get to Malfeas.Malfeas, because ''time itself'' needs five days to catch up.


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** An example similar to the [[OurTitansAreDifferent Primordials]] above occurs in ''Return of the Scarlet Empress.'' [[spoiler: The book explicitly states that [[BigGood The Unconquered Sun]] cannot be killed, then immediately goes into detail about how such a thing might happen (including through the actions of a group of VillainProtagonist player characters) and what the repercussions would be.]]
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irrelevant to the trope and crosses with Everyone Has Standards


*** They first met Yarrick during the Second War for Armageddon. During the same war, the Human defenders of Hive Helsreach fought so ferociously that the attacking Orks started considering the battle too bloody even for them. For reference, Orks usually consider this kind of battles as a funny game.
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*** They first met Yarrick during the Second War for Armageddon. During the same war, the Human defenders of Hive Helsreach fought so ferociously that the attacking Orks started considering the battle too bloody even for them. For reference, Orks usually consider this kind of battles as a funny game.
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None

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** In the RPG adaptation, ''Dark Heresy'', permanently expending a Fate Point will allow your character to survive ''anything'' -- any one attack or situation that could prove fatal, doesn't (although just barely). For instance, a character may spend a point to downgrade a lethal lascannon shot to "merely" dealing tons of damage and knocking them out. The rulebook mentions that this can apply to any situation where one might die, no matter how outlandish, and [[DeadpanSnarker conversationally suggests]] that it might require a bit of odd justification to avoid dying ''on a ship that [[CriticalExistenceFailure explodes]] while in [[HyperspaceIsAScaryPlace Warp transit]]''.

Added: 277

Changed: 12

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** Two notable subversions: All Abyssal Exhalted *know* they can be redeemed, just not how (GMs are encouraged to make it up and make it *hard*). Also, it is impossible to reach Malfeas (Hell...ish) in less than 3 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the three days it takes to get to Malfeas.

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** Two notable subversions: All Abyssal Exhalted *know* ''know'' they can be redeemed, just not how (GMs are encouraged to make it up and make it *hard*).''hard''). Also, it is impossible to reach Malfeas (Hell...ish) in less than 3 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the three days it takes to get to Malfeas.Malfeas.
** This is how Solars Exalt. A mortal realizes a task is impossible, then does it anyway. Other Exalted have elements of this in their own Exaltations (Lunars have to reach the DespairEventHorizon and [[{{Determinator}} keep going anyway]]), but Solars are the most explicit.

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* ''TabletopGame/{{Munchkin}}'': Two of the cards that can be played to make combat difficult are [[LastOfHisKind Last of Its Race]] and And Its Clone. They can both be played on the same monster.

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* ''TabletopGame/{{Munchkin}}'': Two ''TabletopGame/{{Munchkin}}'':
**Two
of the cards that can be played to make combat difficult are [[LastOfHisKind Last of Its Race]] and And Its Clone. They can both be played on the same monster. [[note]] There's also Mate and Brood, both of which would be rather illogical to play on a monster that had been made Last Of Its Race. Munchkin Cthulhu also adds "...and its Spawn." Or Last Of Its Race and [[LukeIAmYourFather Is Your Father]]... Or just Is Your Father, period, given some of the monsters you can throw it on. Like a ''comfy chair''. Or the aforementioned 3,872 Orcs. All of them are your father. [[/note]]
** "Cheat With Both Hands" (the seventh expansion for the main game) is this trope in card game form. Along with the titular card (which lets you cheat for two items), there are cards which provide extra or even unlimited Races and Classes.
** The card called "Cheat" allows you to disregard all restrictions when attached to an item card. Depending on how loosely your group interprets the rules, this may lead to physically impossible things (such as wielding more weapons than you have hands).
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* TabletopGame/{{Warhammer 40000}}:

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* TabletopGame/{{Warhammer 40000}}:''TabletopGame/{{Warhammer 40000}}'':
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* TabletopGame/{{Munchkin}}: Two of the cards that can be played to make combat difficult are [[LastOfHisKind Last of Its Race]] and And Its Clone. They can both be played on the same monster.
* {{Warcraft}}: One of the novels reveals that after the War of the Ancients, Deathwing tried mating with his consorts; his deformed, fiery body was so hot he burned three of them to death and horrifically scarred the fourth. For reference, black dragons are immune to fire and regularly take baths in molten lava.

to:

* TabletopGame/{{Munchkin}}: ''TabletopGame/{{Munchkin}}'': Two of the cards that can be played to make combat difficult are [[LastOfHisKind Last of Its Race]] and And Its Clone. They can both be played on the same monster.
* {{Warcraft}}: ''{{Warcraft}}'': One of the novels reveals that after the War of the Ancients, Deathwing tried mating with his consorts; his deformed, fiery body was so hot he burned three of them to death and horrifically scarred the fourth. For reference, black dragons are immune to fire and regularly take baths in molten lava.



* The ''Film/BackToTheFuture'' edition of ''Chorononauts'', except that there is one Ripplepoint early on that gets changed by ''future'' events. The way it's supposed to work is the other way around.

to:

* The ''Film/BackToTheFuture'' edition of ''Chorononauts'', ''Chrononauts'', except that there is one Ripplepoint early on that gets changed by ''future'' events. The way it's supposed to work is the other way around.
Is there an issue? Send a MessageReason:
None

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** Two notable subversions: All Abyssal Exhalted *know* they can be redeemed, just not how (GMs are encouraged to make it up and make it *hard*). Also, it is impossible to reach Malfeas (Hell...ish) in less than 3 days. There is a charm allowing a Solar to punch somebody straight through the sky and immediately into Malfeas...where the person lies in stasis for the three days it takes to get to Malfeas.
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** The Eldar orgied so hard that they created a NegativeSpaceWedgie and an EldritchAbomination at the same time. You heard that right.
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awesome yes. impressive yes but strictly speaking impossible? no


** A story about a [[FragileSpeedster Nightwing formation]] that recorded 66 confirmed kills in one week. Said formation consisted of [[AcePilot four planes]]. Not particularly implausible at first glance, considering that said pilots are [[OurElvesAreBetter psychic space elves]], but during a full-blown Chaos incursion, without taking any casualties, while outnumbered many times it becomes more impressive. Not to mention that [[GameplayAndStorySegregation according to the tabletop rules]] that's six hundred points' worth of Nightwings killing almost eight thousand points worth of Chaos fighters...
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** A story about a [[FragileSpeedster Nightwing formation]] that recorded 66 confirmed kills in one week. Said formation consisted of [[AcePilot four planes]]. Not particularly implausible at first glance, considering that said pilots are [[OurElvesAreBetter psychic space elves]], but during a full-blown Chaos incursion, without taking any casualties, while outnumbered many times it becomes more impressive. Not to mention that [[GameplayAndStorySegregation according to the tabletop rules]] that's six hundred points' worth of Nightwings killing almost eight thousand points worth of Chaos fighters...
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**The 6th edition Chaos Space Marine codex mentions that Warp Talons have blades so sharp that ''they can slice the very fabric of reality itself''.

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