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** In a completely different style, Danny Lewis (aka Technoman) made [[https://aubreyhodges.bandcamp.com/track/club-doom a speedcore theme for the secret level "Club Doom"]] which sets the mood for slaying demons in a dance club.

to:

** In a completely different style, this same OST, Danny Lewis (aka Technoman) made [[https://aubreyhodges.bandcamp.com/track/club-doom a speedcore theme for the secret level "Club Doom"]] which sets the mood for slaying demons in a dance club.
Is there an issue? Send a MessageReason:
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** In a completely different style, Danny Lewis aka Technoman made [[https://aubreyhodges.bandcamp.com/track/club-doom a speedcore theme for the secret level "Club Doom"]] which sets in the mood for slaying demons in a dance club.

to:

** In a completely different style, Danny Lewis aka Technoman (aka Technoman) made [[https://aubreyhodges.bandcamp.com/track/club-doom a speedcore theme for the secret level "Club Doom"]] which sets in the mood for slaying demons in a dance club.
Is there an issue? Send a MessageReason:
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** In a completely different style, Danny Lewis aka Technoman made [[https://aubreyhodges.bandcamp.com/track/club-doom a speedcore theme for the secret level "Club Doom"]] which sets in the mood for slaying demons in a dance club.
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* [[https://www.youtube.com/watch?v=BSsfjHCFosw At Doom's Gate]], a simple, effective, and powerful fast-tempo track, great for starting off your day at UAC with filling a zombie's face with pistol lead. It has also [[BootstrappedTheme become synonymous with the series in general]]. Not bad for a Music/{{Metallica}} influence.
* Nothing says facing your potentially final challenge more than [[https://www.youtube.com/watch?v=bYVX6b9svuE Sign of Evil]], the theme of [=E1M8=], a grim droning melody that plays undauntingly even when you're in the fight for your life against the Barons and their Spectre hordes on Ultra-Violence. The song itself even sounds like it's telling you in no uncertain terms that you're going to die even if it's going out swinging.
* [[https://www.youtube.com/watch?v=4iIrg4DM078 Nobody Told Me About Id]], the theme for [=E2M8=], is a slow-building theme encapsulating the shock and awe you get when you first lay eyes on the gargantuan Cyberdemon in that huge open field, and then into a proud, unyielding tempo as the two of you get down to one big, great rocket duel.
* [[https://www.youtube.com/watch?v=tEAYqiKFk9c Hiding the Secrets]] plays on [=E1M9=], [=E3M9=], and [=E4M9=], and is a loud ass-kicking melody also all but congratulating you for looking high and low by giving you a whole new playground to mutilate demons in.
* [[https://www.youtube.com/watch?v=43aj3ag3H1c Kitchen Ace (And Taking Names)]] for [=E1M4=] is one hell of a blood-pumping hard rock tune, all parts of which seem expertly timed to a chaingun's firing rate. And you just so happen to find one on this level as well!
* [[https://www.youtube.com/watch?v=vVRbEvPvF7A Intermission From DOOM]] serves as the end of level results theme, both congratulating you for a job well done and getting you ready for the next round of wholesale demon slaughter. And when it works as level music in itself in Episode 2, it's all but saying a competent player has already won.
* [[https://www.youtube.com/watch?v=WbhwHXKZDeA Sinister]] fully lives up to its title - quite possibly the most oppressive track in the game, this is ''not'' the music you want to hear when prowling the dark, gloomy labyrinth of this level, being caught out of nowhere by a Baron of Hell suddenly jumping out in front of you. The UsefulNotes/SuperNintendo [[https://youtu.be/xg6p9I5xU_A mix of the track]] also captures the sense of tension while delivering its own take on the track.

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* [[https://www.youtube.com/watch?v=BSsfjHCFosw [[https://youtu.be/BSsfjHCFosw At Doom's Gate]], a simple, effective, and powerful fast-tempo track, great for starting off your day at UAC with filling a zombie's face with pistol lead. It has also [[BootstrappedTheme become synonymous with the series in general]]. Not bad for a Music/{{Metallica}} influence.
* Nothing says facing your potentially final challenge more than [[https://www.youtube.com/watch?v=bYVX6b9svuE [[https://youtu.be/bYVX6b9svuE Sign of Evil]], the theme of [=E1M8=], a grim droning melody that plays undauntingly even when you're in the fight for your life against the Barons and their Spectre hordes on Ultra-Violence. The song itself even sounds like it's telling you in no uncertain terms that you're going to die even if it's going out swinging.
* [[https://www.youtube.com/watch?v=4iIrg4DM078 [[https://youtu.be/4iIrg4DM078 Nobody Told Me About Id]], the theme for [=E2M8=], is a slow-building theme encapsulating the shock and awe you get when you first lay eyes on the gargantuan Cyberdemon in that huge open field, and then into a proud, unyielding tempo as the two of you get down to one big, great rocket duel.
* [[https://www.youtube.com/watch?v=tEAYqiKFk9c [[https://youtu.be/tEAYqiKFk9c Hiding the Secrets]] plays on [=E1M9=], [=E3M9=], and [=E4M9=], and is a loud ass-kicking melody also all but congratulating you for looking high and low by giving you a whole new playground to mutilate demons in.
* [[https://www.youtube.com/watch?v=43aj3ag3H1c [[https://youtu.be/43aj3ag3H1c Kitchen Ace (And Taking Names)]] for [=E1M4=] is one hell of a blood-pumping hard rock tune, all parts of which seem expertly timed to a chaingun's firing rate. And you just so happen to find one on this level as well!
* [[https://www.youtube.com/watch?v=vVRbEvPvF7A [[https://youtu.be/vVRbEvPvF7A Intermission From DOOM]] serves as the end of level results theme, both congratulating you for a job well done and getting you ready for the next round of wholesale demon slaughter. And when it works as level music in itself in Episode 2, it's all but saying a competent player has already won.
* [[https://www.youtube.com/watch?v=WbhwHXKZDeA [[https://youtu.be/WbhwHXKZDeA Sinister]] fully lives up to its title - quite possibly the most oppressive track in the game, this is ''not'' the music you want to hear when prowling the dark, gloomy labyrinth of this level, being caught out of nowhere by a Baron of Hell suddenly jumping out in front of you. The UsefulNotes/SuperNintendo [[https://youtu.be/xg6p9I5xU_A mix of the track]] also captures the sense of tension while delivering its own take on the track.



* You might not have a good time on Slough of Despair, but its main theme, [[https://www.youtube.com/watch?v=Bg_5MEuDVLs Donna To The Rescue,]] keeps your spirits up while also sounding like it's clear how now things are equal between you and the demons and they're going to give you all they got. Better pray the Id Mom herself comes to rescue you as the title says.
* [[https://www.youtube.com/watch?v=gKHOiTE_2sM Dark Halls]] is among one of the more atmospheric tracks in the game, giving a calmer, albeit far more tense feel. And get this - you're still rather early in the game, and the music's already shifting gears this constantly, dumping one iconic song onto you after another. A ''gorgeous'' sign of what's to come!
* [[https://www.youtube.com/watch?v=re0A23CSvpw The Imp's Song]] is an ''intensely'' menacing track, immediately taking the soundtrack to a darker turn after the legendary ''At Doom's Gate''. Even with the dark tone, it still has a good beat, giving the feel of some sort of a demonic nightclub song. But even in spite of the march of the demons blaring in the background, you know it won't do a thing to save them from the real monster - '''you'''.
* [[https://www.youtube.com/watch?v=FMex4f8cwEY Suspense]] is a very tense theme which plays in the abandoned Phobos Lab, and much like a few other tracks it goes for a more SlasherMovie vibe - and it ''nails'' it, sounding almost sinister even as you shoot up hordes of demons, telling the player that they have a long, ''long'' way to go. This song was so infamous that it became the BigBad's {{Leitmotif}} in ''VideoGame/Doom2016'', and it winds up being a perfect fit.
* [[https://www.youtube.com/watch?v=S_6ChXTP9TA Episode 2, Mission 9]] (or E-3, M-1 if you never found Episode 2's secret level) literally called "Untitled." Yeah, it's a ripoff of a Music/{{Pantera}} song, but it doesn't matter. That riff. Kicks. ASS!
* [[https://www.youtube.com/watch?v=FPMVyp7LwIo Facing the Spider (E3M8)]] is the FinalBoss theme of the game, and hot ''damn'' does it sound climactic. It starts with a slow, imposing chord...before jumping right into high gear, going into a fast-paced, intense track that truly befits a final showdown against the Spider Mastermind. While not as iconic as other songs in the game, it's still definitely one of the ''best'' just because of how perfectly fitting the track is.

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* You might not have a good time on Slough of Despair, but its main theme, [[https://www.youtube.com/watch?v=Bg_5MEuDVLs [[https://youtu.be/Bg_5MEuDVLs Donna To The Rescue,]] keeps your spirits up while also sounding like it's clear how now things are equal between you and the demons and they're going to give you all they got. Better pray the Id Mom herself comes to rescue you as the title says.
* [[https://www.youtube.com/watch?v=gKHOiTE_2sM [[https://youtu.be/gKHOiTE_2sM Dark Halls]] is among one of the more atmospheric tracks in the game, giving a calmer, albeit far more tense feel. And get this - you're still rather early in the game, and the music's already shifting gears this constantly, dumping one iconic song onto you after another. A ''gorgeous'' sign of what's to come!
* [[https://www.youtube.com/watch?v=re0A23CSvpw [[https://youtu.be/re0A23CSvpw The Imp's Song]] is an ''intensely'' menacing track, immediately taking the soundtrack to a darker turn after the legendary ''At Doom's Gate''. Even with the dark tone, it still has a good beat, giving the feel of some sort of a demonic nightclub song. But even in spite of the march of the demons blaring in the background, you know it won't do a thing to save them from the real monster - '''you'''.
* [[https://www.youtube.com/watch?v=FMex4f8cwEY [[https://youtu.be/FMex4f8cwEY Suspense]] is a very tense theme which plays in the abandoned Phobos Lab, and much like a few other tracks it goes for a more SlasherMovie vibe - and it ''nails'' it, sounding almost sinister even as you shoot up hordes of demons, telling the player that they have a long, ''long'' way to go. This song was so infamous that it became the BigBad's {{Leitmotif}} in ''VideoGame/Doom2016'', and it winds up being a perfect fit.
* [[https://www.youtube.com/watch?v=S_6ChXTP9TA [[https://youtu.be/S_6ChXTP9TA Episode 2, Mission 9]] (or E-3, M-1 if you never found Episode 2's secret level) literally called "Untitled." Yeah, it's a ripoff of a Music/{{Pantera}} song, but it doesn't matter. That riff. Kicks. ASS!
* [[https://www.youtube.com/watch?v=FPMVyp7LwIo [[https://youtu.be/FPMVyp7LwIo Facing the Spider (E3M8)]] is the FinalBoss theme of the game, and hot ''damn'' does it sound climactic. It starts with a slow, imposing chord...before jumping right into high gear, going into a fast-paced, intense track that truly befits a final showdown against the Spider Mastermind. While not as iconic as other songs in the game, it's still definitely one of the ''best'' just because of how perfectly fitting the track is.



* [[https://www.youtube.com/watch?v=oQs48dvebck Hangarmageddon]] is an awesome version of "At Doom's Gate".
* [[https://www.youtube.com/watch?v=3v7cFGneuaw ZX Spectrum]] home port makes you wish you had that music on the original version.
* "Nobody Told Me About Id" is so good, it was used for the super-secret level of The Plutonia Experiment and gets a new remix for every community-made sequel for it. So far we have [[https://www.youtube.com/watch?v=K2x1dVkTdvc Nobody Told Me About Plutonia]] for Plutonia 2 and [[https://www.youtube.com/watch?v=rWYAue_uxMA I Already Know About Id]] for Plutonia Revisited. The latter is actually a remake of the [[https://www.youtube.com/watch?v=wMvbvuiwGxU SNES version]] of "Nobody Told Me About Id", though this doesn't detract from the awesomeness.
* Doom Metal. No, not DoomMetal, this is a bunch of [[https://www.youtube.com/watch?v=k5KpJ9Gazk0 remixed]] tracks, and ''they are awesome''.
* The music from the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] port of Doom deserves a mention. While the 3DO port itself is universally considered [[PortingDisaster one of the worst Doom ports out there due to framerate and other issues]], it's also universally agreed that it has the best ''music'' of any port, even putting the music of the original PC port to shame. A couple of good examples are the 3DO renditions of [[https://www.youtube.com/watch?v=EhadJjiBF2I At Doom's Gate]] and [[https://www.youtube.com/watch?v=0O8uBl0_PKQ The Imp's Song]].

to:

* [[https://www.youtube.com/watch?v=oQs48dvebck [[https://youtu.be/oQs48dvebck Hangarmageddon]] is an awesome version of "At Doom's Gate".
* [[https://www.youtube.com/watch?v=3v7cFGneuaw [[https://youtu.be/3v7cFGneuaw ZX Spectrum]] home port makes you wish you had that music on the original version.
* "Nobody Told Me About Id" is so good, it was used for the super-secret level of The Plutonia Experiment and gets a new remix for every community-made sequel for it. So far we have [[https://www.youtube.com/watch?v=K2x1dVkTdvc [[https://youtu.be/K2x1dVkTdvc Nobody Told Me About Plutonia]] for Plutonia 2 and [[https://www.youtube.com/watch?v=rWYAue_uxMA [[https://youtu.be/rWYAue_uxMA I Already Know About Id]] for Plutonia Revisited. The latter is actually a remake of the [[https://www.youtube.com/watch?v=wMvbvuiwGxU [[https://youtu.be/wMvbvuiwGxU SNES version]] of "Nobody Told Me About Id", though this doesn't detract from the awesomeness.
* Doom Metal. No, not DoomMetal, this is a bunch of [[https://www.youtube.com/watch?v=k5KpJ9Gazk0 [[https://youtu.be/k5KpJ9Gazk0 remixed]] tracks, and ''they are awesome''.
* The music from the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] port of Doom deserves a mention. While the 3DO port itself is universally considered [[PortingDisaster one of the worst Doom ports out there due to framerate and other issues]], it's also universally agreed that it has the best ''music'' of any port, even putting the music of the original PC port to shame. A couple of good examples are the 3DO renditions of [[https://www.youtube.com/watch?v=EhadJjiBF2I [[https://youtu.be/EhadJjiBF2I At Doom's Gate]] and [[https://www.youtube.com/watch?v=0O8uBl0_PKQ [[https://youtu.be/0O8uBl0_PKQ The Imp's Song]].



* Andrew Hulshult, the man behind the awesome remixed soundtrack of the ''VideoGame/RiseOfTheTriad'' Reboot, decided to tackle the original ''Doom''[='=]s soundtrack in his spare time. Behold: [[https://www.youtube.com/watch?v=AGK1dr-Ql0w IDKFA]]. Like Mick Gordon before him, Andrew would later become a PromotedFanboy and provide some music for ''Doom Eternal'''s DLC.
* Website/YouTube user [=MyNewSoundtrack=] managed to remix "Nobody Told Me About Id", "At Doom's Gate", "Hiding the Secrets", and "I Sawed the Demons" in the style of ''VideoGame/MegaManX'', and with how [[AwesomeMusic/MegaMan awesome the music that franchise is]], [[https://www.youtube.com/watch?v=YiyEKq63Y0Q it is as glorious as it sounds]].
* Behold, [[https://www.youtube.com/watch?v=3xF5J-LAjBk&t=544s "MEGALOVANIA" in the Style of "Doom E1M1"]]. It's [[WeirdCrossover surprisingly]] [[CrazyEnoughToWork catchy]].
* This [[https://www.youtube.com/watch?v=HfDDgekcoS8 medieval remix]] of BFG Division retains the intensity of the original while making it sound even more demonic.
** On the topic of medieval remixes, [[https://www.youtube.com/watch?v=A8LUfCxpY5w this amazing rendition]] of "The Only Thing They Fear is You".

to:

* Andrew Hulshult, the man behind the awesome remixed soundtrack of the ''VideoGame/RiseOfTheTriad'' Reboot, decided to tackle the original ''Doom''[='=]s soundtrack in his spare time. Behold: [[https://www.youtube.com/watch?v=AGK1dr-Ql0w [[https://youtu.be/AGK1dr-Ql0w IDKFA]]. Like Mick Gordon before him, Andrew would later become a PromotedFanboy and provide some music for ''Doom Eternal'''s DLC.
* Website/YouTube user [=MyNewSoundtrack=] managed to remix "Nobody Told Me About Id", "At Doom's Gate", "Hiding the Secrets", and "I Sawed the Demons" in the style of ''VideoGame/MegaManX'', and with how [[AwesomeMusic/MegaMan awesome the music that franchise is]], [[https://www.youtube.com/watch?v=YiyEKq63Y0Q [[https://youtu.be/YiyEKq63Y0Q it is as glorious as it sounds]].
* Behold, [[https://www.youtube.com/watch?v=3xF5J-LAjBk&t=544s [[https://youtu.be/3xF5J-LAjBk&t=544s "MEGALOVANIA" in the Style of "Doom E1M1"]]. It's [[WeirdCrossover surprisingly]] [[CrazyEnoughToWork catchy]].
* This [[https://www.youtube.com/watch?v=HfDDgekcoS8 [[https://youtu.be/HfDDgekcoS8 medieval remix]] of BFG Division retains the intensity of the original while making it sound even more demonic.
** On the topic of medieval remixes, [[https://www.youtube.com/watch?v=A8LUfCxpY5w [[https://youtu.be/A8LUfCxpY5w this amazing rendition]] of "The Only Thing They Fear is You".



** [[https://www.youtube.com/watch?v=41oQvjBW9VU Entering]]. The very first map, and it's got a very touching and sentimental track.
** [[https://www.youtube.com/watch?v=VrXgkhO7i64 Liquid Luck]], which alternates between a mellow, moody tune and heavy rocking.
** [[https://www.youtube.com/watch?v=JGAeqCYaL1s Faultline]] combines heavy metal guitar riffs and haunting atmosphere together with some sick bass work to create a work of art.
** [[https://www.youtube.com/watch?v=jNAuK1imXKQ 24]]. It may not be fast-pumping heavy metal, but it manages to sound mysterious, beautiful and a little tense.
** The haunting and mysterious [[https://www.youtube.com/watch?v=FVKG9fW8S1Q Mystproj]].
** [[https://www.youtube.com/watch?v=jInwJZtKbCQ Scattered Ashes]]. Someone described it as sounding like a badass cowboy theme, and it's an apt description.
** The highly intense [[https://www.youtube.com/watch?v=cBHyEF-hgT4 Ominus]].
** [[https://www.youtube.com/watch?v=HbZk9fmIHhQ Birdsong]] starts off as an atmospheric song with an uneasy mood... then about the 1-minute mark it becomes a tense, gloriously oppressive tune.
** [[https://www.youtube.com/watch?v=xy79LbrJEw8 Atomic]], a hard-driven metal tune perfect for pumping you up for the demon slaughter to come in the super secret level of episode 1, with two solos halfway through.

to:

** [[https://www.youtube.com/watch?v=41oQvjBW9VU [[https://youtu.be/41oQvjBW9VU Entering]]. The very first map, and it's got a very touching and sentimental track.
** [[https://www.youtube.com/watch?v=VrXgkhO7i64 [[https://youtu.be/VrXgkhO7i64 Liquid Luck]], which alternates between a mellow, moody tune and heavy rocking.
** [[https://www.youtube.com/watch?v=JGAeqCYaL1s [[https://youtu.be/JGAeqCYaL1s Faultline]] combines heavy metal guitar riffs and haunting atmosphere together with some sick bass work to create a work of art.
** [[https://www.youtube.com/watch?v=jNAuK1imXKQ [[https://youtu.be/jNAuK1imXKQ 24]]. It may not be fast-pumping heavy metal, but it manages to sound mysterious, beautiful and a little tense.
** The haunting and mysterious [[https://www.youtube.com/watch?v=FVKG9fW8S1Q [[https://youtu.be/FVKG9fW8S1Q Mystproj]].
** [[https://www.youtube.com/watch?v=jInwJZtKbCQ [[https://youtu.be/jInwJZtKbCQ Scattered Ashes]]. Someone described it as sounding like a badass cowboy theme, and it's an apt description.
** The highly intense [[https://www.youtube.com/watch?v=cBHyEF-hgT4 [[https://youtu.be/cBHyEF-hgT4 Ominus]].
** [[https://www.youtube.com/watch?v=HbZk9fmIHhQ [[https://youtu.be/HbZk9fmIHhQ Birdsong]] starts off as an atmospheric song with an uneasy mood... then about the 1-minute mark it becomes a tense, gloriously oppressive tune.
** [[https://www.youtube.com/watch?v=xy79LbrJEw8 [[https://youtu.be/xy79LbrJEw8 Atomic]], a hard-driven metal tune perfect for pumping you up for the demon slaughter to come in the super secret level of episode 1, with two solos halfway through.



** [[https://www.youtube.com/watch?v=e3S6bbUori8 Rage]].
** The mysterious, haunting [[https://www.youtube.com/watch?v=pDEgIGCRuOw Under Death]].
** [[https://www.youtube.com/watch?v=Ib72f6TDRuA Lordly Might]] plays on the tenth map to amp you up, which is helpful because before the end of the level you will have your first showdown with a Cyberdemon.
** [[https://www.youtube.com/watch?v=9Q0bBOUluV0 Mesmarine]] plays at the intermission screen, on the first secret level and on the thirteenth map. And the thirteenth map has plenty of monster ambush spots, which fits - even more so if you're playing at the highest difficulty.

to:

** [[https://www.youtube.com/watch?v=e3S6bbUori8 [[https://youtu.be/e3S6bbUori8 Rage]].
** The mysterious, haunting [[https://www.youtube.com/watch?v=pDEgIGCRuOw [[https://youtu.be/pDEgIGCRuOw Under Death]].
** [[https://www.youtube.com/watch?v=Ib72f6TDRuA [[https://youtu.be/Ib72f6TDRuA Lordly Might]] plays on the tenth map to amp you up, which is helpful because before the end of the level you will have your first showdown with a Cyberdemon.
** [[https://www.youtube.com/watch?v=9Q0bBOUluV0 [[https://youtu.be/9Q0bBOUluV0 Mesmarine]] plays at the intermission screen, on the first secret level and on the thirteenth map. And the thirteenth map has plenty of monster ambush spots, which fits - even more so if you're playing at the highest difficulty.



** [[https://www.youtube.com/watch?v=HJnoQ5NMkl8 Recapture]] really sets up the mood for the first stage and retaking back a shuttle so you can use it to travel towards the eponymous space ship. And at the end, you can hear [[https://www.youtube.com/watch?v=ffl2ShaWyGM The Demon's Dead]] from ''Doom II''.
** [[https://www.youtube.com/watch?v=gPh0Q8_oUpc Map 04: Engineering]] gives off a perfect sci-fi feel and the feeling of unfamiliarity, since you're millions away from your home planet.
** [[https://www.youtube.com/watch?v=2zj90rXeh8k Map 10: Slow Evil]]. Slow as the title says, but still great enough for firing through hordes of demons.
** [[https://www.youtube.com/watch?v=3suPTiM3SG8 Map 11: Feeding Frenzy]]. This map has lots of enemies, and the tendency to encounter hiding Chaingunners and other monsters around the corner makes this map frantic as hell (pun intended). But thanks to this song, you can turn that frantic feeling into a helpful rage.
** [[https://www.youtube.com/watch?v=1oefjJmp2QU Map 32: Prestidigitation]]. A nice short relaxing jazz track for a short easy stage (the stage has more goodies than enemies, and the enemies and their placements aren't that hard).
** [[https://www.youtube.com/watch?v=E9gRVXtQ1PI Map 12, Hydroponics]]. The demons really ruined Icarus. The song tells you that you should make them pay for that! You can hear some parts that will make you think of space. Yeah, Doomguy has been into space but not that far away. You're actually near [[http://en.wikipedia.org/wiki/Beta_Pictoris Beta Pictoris]].
** [[https://www.youtube.com/watch?v=sNmA4f50xCI Map 25, Another Fine Mess]]. Ever wondered what would [[Music/MichaelJackson Thriller]] sounds like if it was remixed modernly and with beeps properly? This is the result.
* ''Valiant'': The song [[https://www.youtube.com/watch?v=gl7cfJN0IlI "Dark Angel"]], which begins slow but quickly turns into a frantic tune while you dare the challenge of [=MAP09=]'s "14 Angrier Archviles".
* ''Jenesis'': [[https://www.youtube.com/watch?v=-9eBZa5owVM "Sunset Over Babylon"]], a mysterious-sounding, exotic, grim tune.
* ''STRAIN'': [[https://www.youtube.com/watch?v=7Urn6OLzQ-o "TechnoDoom"]], a fast-paced dynamic song. Composed by the same guy who composed the music on ''Requiem''. And [[https://www.youtube.com/watch?v=3GqFosFiFhk "Promenade"]], which has a bit from [[https://www.youtube.com/watch?v=qURei6svd90 "Running from Evil"]] from the original ''Doom II'', and it gets pleasingly melodic in the middle.
* ''Memento Mori II'': [[https://www.youtube.com/watch?v=Qqq6OWa8ZHs "Give In (With Pressure)"]], a great relaxing upbeat tune. The same description goes with [[https://www.youtube.com/watch?v=ifBsQI3IYmY "Nothing So Cruel"]], and [[https://www.youtube.com/watch?v=hFwW4_FqHa0 "Backroad Wanderer"]].

to:

** [[https://www.youtube.com/watch?v=HJnoQ5NMkl8 [[https://youtu.be/HJnoQ5NMkl8 Recapture]] really sets up the mood for the first stage and retaking back a shuttle so you can use it to travel towards the eponymous space ship. And at the end, you can hear [[https://www.youtube.com/watch?v=ffl2ShaWyGM [[https://youtu.be/ffl2ShaWyGM The Demon's Dead]] from ''Doom II''.
** [[https://www.youtube.com/watch?v=gPh0Q8_oUpc [[https://youtu.be/gPh0Q8_oUpc Map 04: Engineering]] gives off a perfect sci-fi feel and the feeling of unfamiliarity, since you're millions away from your home planet.
** [[https://www.youtube.com/watch?v=2zj90rXeh8k [[https://youtu.be/2zj90rXeh8k Map 10: Slow Evil]]. Slow as the title says, but still great enough for firing through hordes of demons.
** [[https://www.youtube.com/watch?v=3suPTiM3SG8 [[https://youtu.be/3suPTiM3SG8 Map 11: Feeding Frenzy]]. This map has lots of enemies, and the tendency to encounter hiding Chaingunners and other monsters around the corner makes this map frantic as hell (pun intended). But thanks to this song, you can turn that frantic feeling into a helpful rage.
** [[https://www.youtube.com/watch?v=1oefjJmp2QU [[https://youtu.be/1oefjJmp2QU Map 32: Prestidigitation]]. A nice short relaxing jazz track for a short easy stage (the stage has more goodies than enemies, and the enemies and their placements aren't that hard).
** [[https://www.youtube.com/watch?v=E9gRVXtQ1PI [[https://youtu.be/E9gRVXtQ1PI Map 12, Hydroponics]]. The demons really ruined Icarus. The song tells you that you should make them pay for that! You can hear some parts that will make you think of space. Yeah, Doomguy has been into space but not that far away. You're actually near [[http://en.wikipedia.org/wiki/Beta_Pictoris Beta Pictoris]].
** [[https://www.youtube.com/watch?v=sNmA4f50xCI [[https://youtu.be/sNmA4f50xCI Map 25, Another Fine Mess]]. Ever wondered what would [[Music/MichaelJackson Thriller]] sounds like if it was remixed modernly and with beeps properly? This is the result.
* ''Valiant'': The song [[https://www.youtube.com/watch?v=gl7cfJN0IlI [[https://youtu.be/gl7cfJN0IlI "Dark Angel"]], which begins slow but quickly turns into a frantic tune while you dare the challenge of [=MAP09=]'s "14 Angrier Archviles".
* ''Jenesis'': [[https://www.youtube.com/watch?v=-9eBZa5owVM [[https://youtu.be/-9eBZa5owVM "Sunset Over Babylon"]], a mysterious-sounding, exotic, grim tune.
* ''STRAIN'': [[https://www.youtube.com/watch?v=7Urn6OLzQ-o [[https://youtu.be/7Urn6OLzQ-o "TechnoDoom"]], a fast-paced dynamic song. Composed by the same guy who composed the music on ''Requiem''. And [[https://www.youtube.com/watch?v=3GqFosFiFhk [[https://youtu.be/3GqFosFiFhk "Promenade"]], which has a bit from [[https://www.youtube.com/watch?v=qURei6svd90 [[https://youtu.be/qURei6svd90 "Running from Evil"]] from the original ''Doom II'', and it gets pleasingly melodic in the middle.
* ''Memento Mori II'': [[https://www.youtube.com/watch?v=Qqq6OWa8ZHs [[https://youtu.be/Qqq6OWa8ZHs "Give In (With Pressure)"]], a great relaxing upbeat tune. The same description goes with [[https://www.youtube.com/watch?v=ifBsQI3IYmY [[https://youtu.be/ifBsQI3IYmY "Nothing So Cruel"]], and [[https://www.youtube.com/watch?v=hFwW4_FqHa0 [[https://youtu.be/hFwW4_FqHa0 "Backroad Wanderer"]].



** The mellow jazz of [[https://www.youtube.com/watch?v=PmbwwaR7sSs "Web of Steel"]].
** The sinister [[https://www.youtube.com/watch?v=5SlTfqAhn3I "Basement"]].
** The mystical-sounding [[https://www.youtube.com/watch?v=PygK574-DOQ "Imaginarium"]].
* ''Resurgence'' actually has its own overarching {{Leitmotif}}: it starts [[https://www.youtube.com/watch?v=ngChlAUaRcY in the main menu]], grows more intense [[https://www.youtube.com/watch?v=y99ybscRJcA on the story text screens]], and culminates in the last level with [[https://www.youtube.com/watch?v=4-Rnco2-db8 a track aptly titled "The Resurgence"]].
* [[https://www.youtube.com/watch?v=mpnZzIJ9EMQ "Quickfast"]] from ''Sunlust'' (originally composed for ''NOVA: The Birth''), a song fit for an epic voyage with an uncertain end.

to:

** The mellow jazz of [[https://www.youtube.com/watch?v=PmbwwaR7sSs [[https://youtu.be/PmbwwaR7sSs "Web of Steel"]].
** The sinister [[https://www.youtube.com/watch?v=5SlTfqAhn3I [[https://youtu.be/5SlTfqAhn3I "Basement"]].
** The mystical-sounding [[https://www.youtube.com/watch?v=PygK574-DOQ [[https://youtu.be/PygK574-DOQ "Imaginarium"]].
* ''Resurgence'' actually has its own overarching {{Leitmotif}}: it starts [[https://www.youtube.com/watch?v=ngChlAUaRcY [[https://youtu.be/ngChlAUaRcY in the main menu]], grows more intense [[https://www.youtube.com/watch?v=y99ybscRJcA [[https://youtu.be/y99ybscRJcA on the story text screens]], and culminates in the last level with [[https://www.youtube.com/watch?v=4-Rnco2-db8 [[https://youtu.be/4-Rnco2-db8 a track aptly titled "The Resurgence"]].
* [[https://www.youtube.com/watch?v=mpnZzIJ9EMQ [[https://youtu.be/mpnZzIJ9EMQ "Quickfast"]] from ''Sunlust'' (originally composed for ''NOVA: The Birth''), a song fit for an epic voyage with an uncertain end.



** How do you introduce [[VideoGame/{{Marathon}} Durandal]] to the audience? By doing an even more rocking version of [[https://www.youtube.com/watch?v=EZbFILO-UTs Marathon 2's main theme]].
** Then there's [[https://www.youtube.com/watch?v=C-OF5bs2YLk "Slipgate"]] the even more hard-rocking cover of ''VideoGame/QuakeI''[='=]s main theme.
** The Quake II representation is well-covered thanks to the covers of the already awesome [[https://www.youtube.com/watch?v=n3nKetZj4T8 "Quad Machine"]] and [[https://www.youtube.com/watch?v=6-5tJTbNB6E "Descent Into Cerberon"]]
** [[VideoGame/ShadowWarrior Lo Wang's]] reveal trailer used the swell mix between oriental music and rock that is [[https://www.youtube.com/watch?v=fibnZC0bxNc "Main Theme Remake"]] by Konstantin "Kerranswell" Tsikolenko.

to:

** How do you introduce [[VideoGame/{{Marathon}} Durandal]] to the audience? By doing an even more rocking version of [[https://www.youtube.com/watch?v=EZbFILO-UTs [[https://youtu.be/EZbFILO-UTs Marathon 2's main theme]].
** Then there's [[https://www.youtube.com/watch?v=C-OF5bs2YLk [[https://youtu.be/C-OF5bs2YLk "Slipgate"]] the even more hard-rocking cover of ''VideoGame/QuakeI''[='=]s main theme.
** The Quake II representation is well-covered thanks to the covers of the already awesome [[https://www.youtube.com/watch?v=n3nKetZj4T8 [[https://youtu.be/n3nKetZj4T8 "Quad Machine"]] and [[https://www.youtube.com/watch?v=6-5tJTbNB6E [[https://youtu.be/6-5tJTbNB6E "Descent Into Cerberon"]]
** [[VideoGame/ShadowWarrior Lo Wang's]] reveal trailer used the swell mix between oriental music and rock that is [[https://www.youtube.com/watch?v=fibnZC0bxNc [[https://youtu.be/fibnZC0bxNc "Main Theme Remake"]] by Konstantin "Kerranswell" Tsikolenko.



*** [[https://www.youtube.com/watch?v=2WTyyCfT2VI "Nightmare"]], [[VideoGame/QuakeI Ranger's]] theme, an even heavier and more industrial version of ''Quake''[='=]s main theme which begins with ranger exiting out of a level.
*** The tribalistic and heavy [[https://www.youtube.com/watch?v=Q69lBprgBAI "Bull Rush"]], Scalebearer's theme.
*** Want to know how [[GenreMashup Industrial Punk]] would sound like? Take a look at the Music/WhiteZombie[=/=]Music/RobZombie-influenced [[https://www.youtube.com/watch?v=gBBrAkBrn8w "Punk's Not Dead"]], Anarki's theme.
*** The ominous and highly industrial [[https://www.youtube.com/watch?v=y5dzVqhqZH4 "For the Makron!"]], Strogg & Peeker's theme, even includes a fragment of ''VideoGame/QuakeII''[='=]s "Descent into Cerberon" at some points, as well as the main theme of the oft-forgotten ''VideoGame/EnemyTerritoryQuakeWars''.
* ''Sunder'''s [=MAP32=] music, [[https://www.youtube.com/watch?v=a7uic6Nk26c&t=32s "Aorta"]], a fantastic, gloomy and oppressive tune. It was originally composed for ''Panophobia'', an in-progress mod themed around phobias and fear, and it fits the "fear" atmosphere very well.
* "[[https://www.youtube.com/watch?v=ZUedGNuk6Zg Eviternity]]", the bombastic grand finale to the mod ''Eviternity''. As a bonus, it's deliberately composed to go into high gear right at the moment the giant demon horde is revealed.

to:

*** [[https://www.youtube.com/watch?v=2WTyyCfT2VI [[https://youtu.be/2WTyyCfT2VI "Nightmare"]], [[VideoGame/QuakeI Ranger's]] theme, an even heavier and more industrial version of ''Quake''[='=]s main theme which begins with ranger exiting out of a level.
*** The tribalistic and heavy [[https://www.youtube.com/watch?v=Q69lBprgBAI [[https://youtu.be/Q69lBprgBAI "Bull Rush"]], Scalebearer's theme.
*** Want to know how [[GenreMashup Industrial Punk]] would sound like? Take a look at the Music/WhiteZombie[=/=]Music/RobZombie-influenced [[https://www.youtube.com/watch?v=gBBrAkBrn8w [[https://youtu.be/gBBrAkBrn8w "Punk's Not Dead"]], Anarki's theme.
*** The ominous and highly industrial [[https://www.youtube.com/watch?v=y5dzVqhqZH4 [[https://youtu.be/y5dzVqhqZH4 "For the Makron!"]], Strogg & Peeker's theme, even includes a fragment of ''VideoGame/QuakeII''[='=]s "Descent into Cerberon" at some points, as well as the main theme of the oft-forgotten ''VideoGame/EnemyTerritoryQuakeWars''.
* ''Sunder'''s [=MAP32=] music, [[https://www.youtube.com/watch?v=a7uic6Nk26c&t=32s [[https://youtu.be/a7uic6Nk26c&t=32s "Aorta"]], a fantastic, gloomy and oppressive tune. It was originally composed for ''Panophobia'', an in-progress mod themed around phobias and fear, and it fits the "fear" atmosphere very well.
* "[[https://www.youtube.com/watch?v=ZUedGNuk6Zg "[[https://youtu.be/ZUedGNuk6Zg Eviternity]]", the bombastic grand finale to the mod ''Eviternity''. As a bonus, it's deliberately composed to go into high gear right at the moment the giant demon horde is revealed.



* The ''Doom 3'' [[https://www.youtube.com/watch?v=SzI7DLR0DPU heavy theme]]. Reason being that besides the startup, you'll only ever hear it again when you're victorious, and almost invariably at the end of any ''Doom 3'' mod episode too. It's effectively an awesome music of crowning.
* From ''TNT: Evilution'', we have [[https://www.youtube.com/watch?v=cYwZzqXRPSM Sadistic]], [[https://www.youtube.com/watch?v=0Be7ZoJjPoI Death's Bells]] and [[https://www.youtube.com/watch?v=nF8jztAHVA8 Into The Beast's Belly]]. The music from [=MAP14=] (Steel Works) may not be the best song ever (mainly because it's a short, cool-sounding riff surrounded by several minutes of dull bass), but [[https://www.youtube.com/watch?v=5duf0obKdD8 its remix]] by [=TheWeekle=] manages to make it epic. [[https://www.youtube.com/watch?v=zFT0We5tKnM Legion of the Lost]], its intermission theme, is probably the most peaceful (and saddest) ''Doom'' track ever made!

to:

* The ''Doom 3'' [[https://www.youtube.com/watch?v=SzI7DLR0DPU [[https://youtu.be/SzI7DLR0DPU heavy theme]]. Reason being that besides the startup, you'll only ever hear it again when you're victorious, and almost invariably at the end of any ''Doom 3'' mod episode too. It's effectively an awesome music of crowning.
* From ''TNT: Evilution'', we have [[https://www.youtube.com/watch?v=cYwZzqXRPSM [[https://youtu.be/cYwZzqXRPSM Sadistic]], [[https://www.youtube.com/watch?v=0Be7ZoJjPoI [[https://youtu.be/0Be7ZoJjPoI Death's Bells]] and [[https://www.youtube.com/watch?v=nF8jztAHVA8 [[https://youtu.be/nF8jztAHVA8 Into The Beast's Belly]]. The music from [=MAP14=] (Steel Works) may not be the best song ever (mainly because it's a short, cool-sounding riff surrounded by several minutes of dull bass), but [[https://www.youtube.com/watch?v=5duf0obKdD8 [[https://youtu.be/5duf0obKdD8 its remix]] by [=TheWeekle=] manages to make it epic. [[https://www.youtube.com/watch?v=zFT0We5tKnM [[https://youtu.be/zFT0We5tKnM Legion of the Lost]], its intermission theme, is probably the most peaceful (and saddest) ''Doom'' track ever made!

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[[folder:Doom]]

to:

[[folder:Doom]]!! ''Doom''
[[folder:The vanilla game]]



[[folder:Other Games]]
* The ''Doom 3'' [[https://www.youtube.com/watch?v=SzI7DLR0DPU heavy theme]]. Reason being that besides the startup, you'll only ever hear it again when you're victorious, and almost invariably at the end of any ''Doom 3'' mod episode too. It's effectively an awesome music of crowning.
* From ''TNT: Evilution'', we have [[https://www.youtube.com/watch?v=cYwZzqXRPSM Sadistic]], [[https://www.youtube.com/watch?v=0Be7ZoJjPoI Death's Bells]] and [[https://www.youtube.com/watch?v=nF8jztAHVA8 Into The Beast's Belly]]. The music from [=MAP14=] (Steel Works) may not be the best song ever (mainly because it's a short, cool-sounding riff surrounded by several minutes of dull bass), but [[https://www.youtube.com/watch?v=5duf0obKdD8 its remix]] by [=TheWeekle=] manages to make it epic. [[https://www.youtube.com/watch?v=zFT0We5tKnM Legion of the Lost]], its intermission theme, is probably the most peaceful (and saddest) ''Doom'' track ever made!
* Ever wondered what would happen if Bobby Prince decided to chip in during the development of ''The Plutonia Experiment''? [[https://www.doomworld.com/forum/topic/63561-plutonia-midi-pack-project-idgames-link-available/ James Paddock did as well.]]
** Lippeth's contributions, "Death Mask" and "Always Watching", are fantastic compositions that fit with the atmosphere of the levels they were intended to be used in.
** "Plunge Saw." Oh, what's that? You want a fast-paced remix of "Nobody Told Me About ID?" Well, say no more, buddy.
* ''Doom 64'' may not have much in the way of rocking tunes (only the opening and ending themes could be considered traditional music), but what it does have is an incredibly creepy and atmospheric ambiance that really helps set it as the most Survival Horror-y game in the series until ''Doom 3'' came along (especially when you reach Hell). [[https://aubreyhodges.bandcamp.com/track/the-rotted-foul-level-breakdown Here's one of the creepier stage themes]] if you need an example.
* The [[VideoGame/DoomZenStudios pinball adaptation]] of the ''DOOM'' reboot doesn't just play like the game, it also sounds and speaks like it too, drawing upon Mick Gordon's well-scored soundtrack at appropriate moments. Several examples:
** Enjoy hearing the high-energy "At Doom's Gate" when you're in lockdown during a mission where demonic presence hits unsafe levels, and you have to fight your way out to keep going.
** When you've started the "Hell on Mars" side mode, the table [[RedFilterOfDoom glows red with terror]] - and the heavy-metal rage of a sample of "Rust, Dust and Guts" befits the peril that awaits as demons assault you.
** The rocking energy of "Harbinger" keeps the mood tense in the "Observe, Repeat" mission as you try to remember several hologram trails that flash on the table and try to get the ball through them to escape the facility.
** Escaping "The Pit"? Let the passive, but rising, frightening tune of "Incantation" guide you as you ascend it level by level.
** Activated a 2-ball multiball (Super Shotgun or Experimental)? "RIP & TEAR" for some high scoring action!
** Who knew that the screaming, loud and fast-paced "BFG Division" could work as a victory celebration for [[WizardMode defeating the Cyberdemon]], or great background music for a 3-ball Deathmatch Multiball round?
[[/folder]]


Added DiffLines:

!!Other games

[[folder:Other Games]]
* The ''Doom 3'' [[https://www.youtube.com/watch?v=SzI7DLR0DPU heavy theme]]. Reason being that besides the startup, you'll only ever hear it again when you're victorious, and almost invariably at the end of any ''Doom 3'' mod episode too. It's effectively an awesome music of crowning.
* From ''TNT: Evilution'', we have [[https://www.youtube.com/watch?v=cYwZzqXRPSM Sadistic]], [[https://www.youtube.com/watch?v=0Be7ZoJjPoI Death's Bells]] and [[https://www.youtube.com/watch?v=nF8jztAHVA8 Into The Beast's Belly]]. The music from [=MAP14=] (Steel Works) may not be the best song ever (mainly because it's a short, cool-sounding riff surrounded by several minutes of dull bass), but [[https://www.youtube.com/watch?v=5duf0obKdD8 its remix]] by [=TheWeekle=] manages to make it epic. [[https://www.youtube.com/watch?v=zFT0We5tKnM Legion of the Lost]], its intermission theme, is probably the most peaceful (and saddest) ''Doom'' track ever made!
* Ever wondered what would happen if Bobby Prince decided to chip in during the development of ''The Plutonia Experiment''? [[https://www.doomworld.com/forum/topic/63561-plutonia-midi-pack-project-idgames-link-available/ James Paddock did as well.]]
** Lippeth's contributions, "Death Mask" and "Always Watching", are fantastic compositions that fit with the atmosphere of the levels they were intended to be used in.
** "Plunge Saw." Oh, what's that? You want a fast-paced remix of "Nobody Told Me About ID?" Well, say no more, buddy.
* ''Doom 64'' may not have much in the way of rocking tunes (only the opening and ending themes could be considered traditional music), but what it does have is an incredibly creepy and atmospheric ambiance that really helps set it as the most Survival Horror-y game in the series until ''Doom 3'' came along (especially when you reach Hell). [[https://aubreyhodges.bandcamp.com/track/the-rotted-foul-level-breakdown Here's one of the creepier stage themes]] if you need an example.
* The [[VideoGame/DoomZenStudios pinball adaptation]] of the ''DOOM'' reboot doesn't just play like the game, it also sounds and speaks like it too, drawing upon Mick Gordon's well-scored soundtrack at appropriate moments. Several examples:
** Enjoy hearing the high-energy "At Doom's Gate" when you're in lockdown during a mission where demonic presence hits unsafe levels, and you have to fight your way out to keep going.
** When you've started the "Hell on Mars" side mode, the table [[RedFilterOfDoom glows red with terror]] - and the heavy-metal rage of a sample of "Rust, Dust and Guts" befits the peril that awaits as demons assault you.
** The rocking energy of "Harbinger" keeps the mood tense in the "Observe, Repeat" mission as you try to remember several hologram trails that flash on the table and try to get the ball through them to escape the facility.
** Escaping "The Pit"? Let the passive, but rising, frightening tune of "Incantation" guide you as you ascend it level by level.
** Activated a 2-ball multiball (Super Shotgun or Experimental)? "RIP & TEAR" for some high scoring action!
** Who knew that the screaming, loud and fast-paced "BFG Division" could work as a victory celebration for [[WizardMode defeating the Cyberdemon]], or great background music for a 3-ball Deathmatch Multiball round?
[[/folder]]
Is there an issue? Send a MessageReason:
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* Website/YouTube user MyNewSoundtrack managed to remix "Nobody Told Me About Id", "At Doom's Gate", "Hiding the Secrets", and "I Sawed the Demons" in the style of ''VideoGame/MegaManX'', and with how [[AwesomeMusic/MegaMan awesome the music that franchise is]], [[https://www.youtube.com/watch?v=YiyEKq63Y0Q it is as glorious as it sounds]].

to:

* Website/YouTube user MyNewSoundtrack [=MyNewSoundtrack=] managed to remix "Nobody Told Me About Id", "At Doom's Gate", "Hiding the Secrets", and "I Sawed the Demons" in the style of ''VideoGame/MegaManX'', and with how [[AwesomeMusic/MegaMan awesome the music that franchise is]], [[https://www.youtube.com/watch?v=YiyEKq63Y0Q it is as glorious as it sounds]].

Added: 846

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None


* ''Doom 64'' may not have much in the way of rocking tunes (only the opening and ending themes could be considered traditional music), but what it does have is an incredibly creepy and atmospheric ambiance that really helps set it as the most Survival Horror-y game in the series until ''Doom 3'' came along (especially when you reach Hell). [[https://www.youtube.com/watch?v=gsZP80NKbBA Here's one of the creepier stage themes]] if you need an example.
* [[https://youtu.be/atdyHvLhJXo The intro theme to Doom PS1]] is so ''damn'' epic that many cite it to be the ''true'' theme song of the series, being a very dark and sinister take on your typical "heroic triumph" orchestral theme. This track appears in any Doom port or game that has Aubrey Hodges' music in it, meaning that it's on ''Final Doom'' and ''Doom 64''. It's even better when it plays at the end of ''64'', becoming a perfect capoff for the original trilogy, In the end, the one who saved Earth from Hell was no hero or man - but just something that happened to be worse than them. [[HumansAreWarriors The embodiment of DOOM.]]

to:

* ''Doom 64'' may not have much in the way of rocking tunes (only the opening and ending themes could be considered traditional music), but what it does have is an incredibly creepy and atmospheric ambiance that really helps set it as the most Survival Horror-y game in the series until ''Doom 3'' came along (especially when you reach Hell). [[https://www.youtube.com/watch?v=gsZP80NKbBA [[https://aubreyhodges.bandcamp.com/track/the-rotted-foul-level-breakdown Here's one of the creepier stage themes]] if you need an example.
* [[https://youtu.be/atdyHvLhJXo The intro theme to Doom PS1]] is so ''damn'' epic that many cite it to be the ''true'' theme song of the series, being a very dark and sinister take on your typical "heroic triumph" orchestral theme. This track appears in any Doom port or game that has Aubrey Hodges' music in it, meaning that it's on ''Final Doom'' and ''Doom 64''. It's even better when it plays at the end of ''64'', becoming a perfect capoff for the original trilogy, In the end, the one who saved Earth from Hell was no hero or man - but just something that happened to be worse than them. [[HumansAreWarriors The embodiment of DOOM.]]
example.



* [[https://www.youtube.com/watch?v=oQs48dvebck Hangarmageddon]] is an awesome version of "At Doom's Gate". And whilst we're on the subject, [[https://www.youtube.com/watch?v=YJB0gfP-GRY the Playstation version intro]], whilst the title rises slowly from a sea of flames, can send shivers up your spine.

to:

* [[https://www.youtube.com/watch?v=oQs48dvebck Hangarmageddon]] is an awesome version of "At Doom's Gate". And whilst we're on the subject, [[https://www.youtube.com/watch?v=YJB0gfP-GRY the Playstation version intro]], whilst the title rises slowly from a sea of flames, can send shivers up your spine.



* While completely different from the original score, the UsefulNotes/PlayStation version's soundtrack (composed by Aubrey Hodges, who also scored ''Doom 64'') is worthy of praise in its own right. Jettisoning the predominant heavy metal vibe of the original, the new score is more ambient and ominous, focuses entirely on building up immersion and suspense, and makes ''Doom'' feel even more like a horror game. [[HellIsThatNoise And it]] [[NightmareFuel works]]. In addition to the menu theme above, check out [[https://www.youtube.com/watch?v=GV5UnANIj3c Hangar]], [[https://www.youtube.com/watch?v=C0q68FwPVWY Plant]] and [[https://www.youtube.com/watch?v=CIBf1Mgf2CQ Toxin Refinery]] for a good sampler.

to:

* While completely different from the original score, the UsefulNotes/PlayStation version's soundtrack (composed by Aubrey Hodges, who also scored ''Doom 64'') ''VideoGame/Doom64'') is worthy of praise in its own right. Jettisoning the predominant heavy metal vibe of the original, the new score is more ambient and ominous, focuses entirely on building up immersion and suspense, and makes ''Doom'' feel even more like a horror game. [[HellIsThatNoise And it]] [[NightmareFuel works]]. In addition to the menu theme above, below, check out [[https://www.youtube.com/watch?v=GV5UnANIj3c [[https://aubreyhodges.bandcamp.com/track/retribution-dawns-level-hangar Hangar]], [[https://www.youtube.com/watch?v=C0q68FwPVWY [[https://aubreyhodges.bandcamp.com/track/the-broken-ones-level-plant Plant]] and [[https://www.youtube.com/watch?v=CIBf1Mgf2CQ [[https://aubreyhodges.bandcamp.com/track/sanitys-edge-level-toxin-refinery Toxin Refinery]] for a good sampler. sampler.
** [[https://aubreyhodges.bandcamp.com/track/doom-playstation-main-theme The intro theme to Doom PS1]] is so ''damn'' epic that many cite it to be the ''true'' theme song of the series, being a very dark and sinister take on your typical "heroic triumph" orchestral theme: it will send shivers up your spine when you'll hear it while seeing the title slowly rising from a sea of flames. This track appears in any Doom port or game that has Aubrey Hodges' music in it, meaning that it's on ''VideoGame/FinalDoom'', and ''Doom 64'' (albeit in a slightly different version). It's even better when it plays at the end of ''64'', becoming a perfect capoff for the original trilogy, In the end, the one who saved Earth from Hell was no hero or man - but just something that happened to be worse than them. [[HumansAreWarriors The embodiment of DOOM.]]
Is there an issue? Send a MessageReason:
tropen't


*** Want to know how [[NeoclassicalPunkZydecoRockabilly Industrial Punk]] would sound like? Take a look at the Music/WhiteZombie[=/=]Music/RobZombie-influenced [[https://www.youtube.com/watch?v=gBBrAkBrn8w "Punk's Not Dead"]], Anarki's theme.

to:

*** Want to know how [[NeoclassicalPunkZydecoRockabilly [[GenreMashup Industrial Punk]] would sound like? Take a look at the Music/WhiteZombie[=/=]Music/RobZombie-influenced [[https://www.youtube.com/watch?v=gBBrAkBrn8w "Punk's Not Dead"]], Anarki's theme.
Is there an issue? Send a MessageReason:
Track titles do not go in italics. They go in quotes.





** Lippeth's contributions, ''Death Mask'' and ''Always Watching'' are fantastic compositions that definitely fit with the atmosphere of the levels they were intended to be used in.
** ''Plunge Saw.'' Oh, what's that? You want a fast-paced remix of ''Nobody Told Me About ID?'' Well, say no more, buddy.

to:

** Lippeth's contributions, ''Death Mask'' "Death Mask" and ''Always Watching'' "Always Watching", are fantastic compositions that definitely fit with the atmosphere of the levels they were intended to be used in.
** ''Plunge "Plunge Saw.'' " Oh, what's that? You want a fast-paced remix of ''Nobody "Nobody Told Me About ID?'' ID?" Well, say no more, buddy.
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Added DiffLines:

*Ever wondered what would happen if Bobby Prince decided to chip in during the development of ''The Plutonia Experiment''? [[https://www.doomworld.com/forum/topic/63561-plutonia-midi-pack-project-idgames-link-available/ James Paddock did as well.]]
**Lippeth's contributions, ''Death Mask'' and ''Always Watching'' are fantastic compositions that definitely fit with the atmosphere of the levels they were intended to be used in.
**''Plunge Saw.'' Oh, what's that? You want a fast-paced remix of ''Nobody Told Me About ID?'' Well, say no more, buddy.
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Added: 24

Removed: 479

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* AwesomeMusic/{{Sigil}}



* John Romero's very own unofficial Episode 5 for the first game, ''Sigil'', gives players a choice between a MIDI soundtrack by James Paddock and a full-on heavy metal OST by Buckethead. If you go for the Paddock music, the very first level sets your ass ablaze and gets you rearing for all new demon-slaying action with "[[https://www.youtube.com/watch?v=6hXpWWl4GRw Hate Machine]]", a rip-roaring dark metal piece designed to start your adventure in ''Sigil'' off with a bang.
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[[index]]
* AwesomeMusic/DoomII
* AwesomeMusic/Doom2016
* AwesomeMusic/DoomEternal
[[/index]]




Added: 891

Changed: 7952

Removed: 25069

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[[folder:Doom II]]
* [[https://youtu.be/qURei6svd90 Running From Evil]] is an excellent starting track for the game, setting the mood with its driving beat and OminousPipeOrgan.
* [[https://www.youtube.com/watch?v=S4HEJdTH50s Message For The Archvile]] will indeed make you want to send a message to those accursed Archviles...a message full of ''lead'', of course. This track is one of the more metal-based ones, starting off dark and pounding before slowly graduating to having a ''badass'' guitar solo.
* [[https://www.youtube.com/watch?v=bQe4lb9aQ78 Getting Too Tense]], used in [[Awesome/VideoGameLevels MAP28]] of Doom II, 'The Spirit World'. Its martial beat and ominous synth tones truly make you feel like you're getting close to the climax of the game.
* [[https://www.youtube.com/watch?v=TnzRBZd5_uA Waiting for Romero to Play,]] which sounds like "This Love" by Pantera. Its tense and atmospheric feel goes great with MAP27.
* [[https://www.youtube.com/watch?v=PkhCNx-8Qos Into Sandy's City]], one of the most memorable tracks in the game, in no small part due to its use of harpsichord. Some regard this as the signature track of the game, even above "Running From Evil".
* [[https://www.youtube.com/watch?v=Pbh3ZYuTBDY Opening to Hell]] is the theme for the Icon of Sin's map. It's strikingly minimalist compared to the entire OST but what's there is low, all-encompassing and ''pissed'' at you considering you're now facing the monster that can spawn every possible demon at you. A final battle track that nonetheless promises you pain and pandemonium like nothing else in Hell. It's no wonder it got remixed for ''DOOM: Eternal''.
* [[https://www.youtube.com/watch?v=veJp8Qjcymo Evil Incarnate]] plays for the ''Wolfenstein'' bonus level, and was conceived through Bobby Prince watching a film centered around Josef Mengele. Its ''extremely'' oppressive tone combined with what sounds like armies marching is a perfect match for one hell of a catharsis - ''you killing Nazis''.
* [[https://www.youtube.com/watch?v=Jf3UlZCBhOE Endgame]] is a dark yet triumphant orchestral piece that plays after MAP30, finally epitomizing the fact that not only was the Earth saved for good and that life will thrive again, but in the end, the forces of Hell were no match for the ultimate monster, the unstoppable beast that paves his way with the blood of the wicked. [[VideoGame/DoomEternal In the end, the only thing they feared was]] '''[[ImplacableMan you.]]'''
* [[https://www.youtube.com/watch?v=jeOGqrWLOrE The Dave D. Taylor Blues.]] Perfect for fighting a Cyberdemon while under the effect of an invulnerability powerup.

to:

[[folder:Doom II]]



[[folder:Other Games]]
* The ''Doom 3'' [[https://www.youtube.com/watch?v=SzI7DLR0DPU heavy theme]]. Reason being that besides the startup, you'll only ever hear it again when you're victorious, and almost invariably at the end of any ''Doom 3'' mod episode too. It's effectively an awesome music of crowning.
* From ''TNT: Evilution'', we have [[https://www.youtube.com/watch?v=cYwZzqXRPSM Sadistic]], [[https://www.youtube.com/watch?v=0Be7ZoJjPoI Death's Bells]] and [[https://www.youtube.com/watch?v=nF8jztAHVA8 Into The Beast's Belly]]. The music from [=MAP14=] (Steel Works) may not be the best song ever (mainly because it's a short, cool-sounding riff surrounded by several minutes of dull bass), but [[https://www.youtube.com/watch?v=5duf0obKdD8 its remix]] by [=TheWeekle=] manages to make it epic. [[https://www.youtube.com/watch?v=zFT0We5tKnM Legion of the Lost]], its intermission theme, is probably the most peaceful (and saddest) ''Doom'' track ever made!
* ''Doom 64'' may not have much in the way of rocking tunes (only the opening and ending themes could be considered traditional music), but what it does have is an incredibly creepy and atmospheric ambiance that really helps set it as the most Survival Horror-y game in the series until ''Doom 3'' came along (especially when you reach Hell). [[https://www.youtube.com/watch?v=gsZP80NKbBA Here's one of the creepier stage themes]] if you need an example.
* [[https://youtu.be/qURei6svd90 Running From Evil]] be/atdyHvLhJXo The intro theme to Doom PS1]] is an excellent starting track for so ''damn'' epic that many cite it to be the game, setting ''true'' theme song of the mood with its driving beat series, being a very dark and OminousPipeOrgan.
* [[https://www.youtube.com/watch?v=S4HEJdTH50s Message For The Archvile]] will indeed make you want to send a message to those accursed Archviles...a message full of ''lead'', of course.
sinister take on your typical "heroic triumph" orchestral theme. This track is one of the more metal-based ones, starting off dark and pounding before slowly graduating to having a ''badass'' guitar solo.
* [[https://www.youtube.com/watch?v=bQe4lb9aQ78 Getting Too Tense]], used
appears in [[Awesome/VideoGameLevels MAP28]] of any Doom II, 'The Spirit World'. Its martial beat port or game that has Aubrey Hodges' music in it, meaning that it's on ''Final Doom'' and ominous synth tones truly make you feel like you're getting close to the climax of the game.
* [[https://www.youtube.com/watch?v=TnzRBZd5_uA Waiting for Romero to Play,]] which sounds like "This Love" by Pantera. Its tense and atmospheric feel goes great with MAP27.
* [[https://www.youtube.com/watch?v=PkhCNx-8Qos Into Sandy's City]], one of the most memorable tracks in the game, in no small part due to its use of harpsichord. Some regard this as the signature track of the game, even above "Running From Evil".
* [[https://www.youtube.com/watch?v=Pbh3ZYuTBDY Opening to Hell]] is the theme for the Icon of Sin's map.
''Doom 64''. It's strikingly minimalist compared to the entire OST but what's there is low, all-encompassing and ''pissed'' at you considering you're now facing the monster that can spawn every possible demon at you. A final battle track that nonetheless promises you pain and pandemonium like nothing else in Hell. It's no wonder even better when it got remixed for ''DOOM: Eternal''.
* [[https://www.youtube.com/watch?v=veJp8Qjcymo Evil Incarnate]]
plays for at the ''Wolfenstein'' bonus level, and was conceived through Bobby Prince watching a film centered around Josef Mengele. Its ''extremely'' oppressive tone combined with what sounds like armies marching is end of ''64'', becoming a perfect match for one hell of a catharsis - ''you killing Nazis''.
* [[https://www.youtube.com/watch?v=Jf3UlZCBhOE Endgame]] is a dark yet triumphant orchestral piece that plays after MAP30, finally epitomizing the fact that not only was the Earth saved for good and that life will thrive again, but in the end, the forces of Hell were no match
capoff for the ultimate monster, the unstoppable beast that paves his way with the blood of the wicked. [[VideoGame/DoomEternal original trilogy, In the end, the only thing they feared was]] '''[[ImplacableMan you.]]'''
* [[https://www.youtube.com/watch?v=jeOGqrWLOrE
one who saved Earth from Hell was no hero or man - but just something that happened to be worse than them. [[HumansAreWarriors The Dave D. Taylor Blues.]] Perfect embodiment of DOOM.]]
* The [[VideoGame/DoomZenStudios pinball adaptation]] of the ''DOOM'' reboot doesn't just play like the game, it also sounds and speaks like it too, drawing upon Mick Gordon's well-scored soundtrack at appropriate moments. Several examples:
** Enjoy hearing the high-energy "At Doom's Gate" when you're in lockdown during a mission where demonic presence hits unsafe levels, and you have to fight your way out to keep going.
** When you've started the "Hell on Mars" side mode, the table [[RedFilterOfDoom glows red with terror]] - and the heavy-metal rage of a sample of "Rust, Dust and Guts" befits the peril that awaits as demons assault you.
** The rocking energy of "Harbinger" keeps the mood tense in the "Observe, Repeat" mission as you try to remember several hologram trails that flash on the table and try to get the ball through them to escape the facility.
** Escaping "The Pit"? Let the passive, but rising, frightening tune of "Incantation" guide you as you ascend it level by level.
** Activated a 2-ball multiball (Super Shotgun or Experimental)? "RIP & TEAR"
for fighting a Cyberdemon while under some high scoring action!
** Who knew that
the effect of an invulnerability powerup.screaming, loud and fast-paced "BFG Division" could work as a victory celebration for [[WizardMode defeating the Cyberdemon]], or great background music for a 3-ball Deathmatch Multiball round?



[[folder:Doom (2016)]]
-->Demons are red,
-->Plasma is blue,
-->When the beat dropped,
-->My empty magazine did too.
-->-- Youtube comment about the game's soundtrack

Creator/IdSoftware got Music/MickGordon to do the soundtrack, and it is awesome indeed.

* [[https://www.youtube.com/watch?v=nJI8JDnLH3Y Hellwalker]], the glorious menu theme that is based on a few tracks from the originals.
* [[https://www.youtube.com/watch?v=Sc0dbQktjHE The game's title theme.]] Take [=E1M1=], remix it, and make the main instrument a ''synthesized chainsaw'', and you get some of the most badass title music you'll hear.
* [[https://www.youtube.com/watch?v=i6LeyX5ogwI Damnation]], mixing Industrial and Metal with some demonic choir for the perfect soundtrack to the Hell levels.
* [[https://youtu.be/GMmTrCnCMfI Transistor Fist]] is a fast and vicious track with an ''awesome'' metal riff, and bassy synths booming in your ears even in the cooldown bits. Pay close attention and you'll pick up a badass CallBack to "Kitchen Ace (And Taking Names)"!
* [[https://www.youtube.com/watch?v=EJD557TPdf4 The Beginning]], played upon acquiring the [[PoweredArmor Praetor Suit]] and getting into your first big fight. Welcome back, Doom Marine.
* [[https://www.youtube.com/watch?v=Jly9qp40rfw At Doom's Gate]], the music for [=E1M1=], the first stage of the original Doom game remixed and done justice. It's made even more badass when the Doomguy's DramaticGunCock synchronises with the last two chords of the song at the beginning of the level "The UAC". It returns for ''Eternal'', '''closing''' out the events of the game with something rather appropriate: the defeat of a resurrected and upgraded Icon of Sin.
* [[https://www.youtube.com/watch?v=zZMg9ryeWOw Rip & Tear]] and [[https://www.youtube.com/watch?v=QHRuTYtSbJQ BFG Division]] are standout combat pieces, with the former having some of the most aggressive metal you're likely to hear in a video game, and the latter having some of the most blood-pumping guitar riffs and instrumentation in the game's soundtrack. The former sounds like Music/{{Slipknot}}, whereas the latter has clear Music/{{Meshuggah}} influences, both also having some Music/FearFactory on the side. "BFG Division" seems to have become something of the game's signature song, being used in [[https://www.youtube.com/watch?v=AoFZkc7E8gs commercials]] for the series since, and is the only ''2016'' song to make a full gameplay comeback in ''Eternal'', during the only real fight in the Fortress of Doom.
* [[https://youtu.be/gqiSz5yf934 DAKHMA]] is a haunting piece that brims with despair and sadness. The fact that it only plays in Hell after killing all the demons in an area indicates that it's the demons of Hell ''mourning the deaths of their brethren while fearing they will soon join them''. Knowing that makes the song even better as you feel like you truly are a demon's worst nightmare.
* [[https://www.youtube.com/watch?v=XeYGdZSt5l0 Mastermind]], while not including heavy guitars, is a hellishly intense piece of Industrial/Glitch that even incorporates an [[DarkReprise even much darker version of BFG Division]], fitting for the FinalBoss.
* [[https://www.youtube.com/watch?v=rSJxGmF-_GA Hell Guard]] boss battle theme is just as intense as the fight itself while being a remix of the [[https://www.youtube.com/watch?v=FKnoTbg2qtI music used in the QuakeCon 2014 and E3 2015 demos]].
* [[https://www.youtube.com/watch?v=hFrzOMinwKU Authorization; Olivia Pierce]], the remix of [=E1M5=]'s "Suspense" which is played when you see the BigBad for the first time. It's downright chilling.
* [[https://www.youtube.com/watch?v=GfqcRQlFVpM SkullHacker]] provides eardrum-shattering Music/{{Djent}} riffs throughout major fights.
* [[https://www.youtube.com/watch?v=eH9Xmq8-yOM Cyberdemon]] boss fight theme nails it as another piece of Industrial, sounding very imposing and outright primal at the same time. When passed through a Spectrogram, the beginning sequence of the song [[https://www.youtube.com/watch?v=yzFit0nldf4 is revealed to contain several Pentagrams and 666'es]] which tell you enough about all the attention paid to detail.
* [[https://www.youtube.com/watch?v=VYVFXYEm_Mw Flesh & Metal]]. Just...''yes.'' It features quite possibly the heaviest and intense metal beat, using Doom 3's menu theme in a glorious way. It's a masterpiece.
* [[https://www.youtube.com/watch?v=Jm932Sqwf5E The official soundtrack was released]]. If anything, the mixes on the soundtrack are even ''more'' awesome than the in-game ones, and are broken down by chapters of the [[ApocalypticLog Slayer's Testament]] for extra atmosphere.
* It may be a FilkSong, but we'd be remiss to not mention [[http://youtu.be/kjIVkl34Vig Hell To Pay]] by Music/MiracleOfSound. This song is pure molten-metal awesomeness and serves as a ''fantastic'' reminder of just why this game is great; 'cause it revels in the hyper-violence and RatedMForManly set pieces.
-->Keep rushing and a running, running\\
The drumming of the buckshot pumping\\
Got molten metal in my veins\\
''(click click boom boom)''\\
Keep rushing and a running, running\\
A reckoning of lead is coming\\
I'm kicking in the gates of hell again\\
BRINGER OF PAIN!
* Similar to "Hell to Pay", we have Music/JTMusic's rap, [[https://youtu.be/hauVRrgEXl8 "Fight Like Hell".]] A dramatic, cinematic underscoring begins it, and it only gets better from there, with an epic chorus and rap verses that could compare to Music/{{Eminem}} in ability. The song was [[https://youtu.be/GeYGHFMu9lI remastered]] in 2019.
-->They told me to go to hell! So you know what? '''''[[VideoGame/Doom2016 I did!]]'''''
* They later brought Doomguy back for a [[https://www.youtube.com/watch?v=UzaOHxTgFFM rap battle]], having found him a WorthyOpponent. The song makes it pretty clear who's the winner: Doomguy.
-->'''Doomguy:''' I gotta hand it to you, [[Franchise/{{Halo}} Chief]], you'll be my greatest [[SuddenlyShouting GLORY KILL!]]
* The Game Awards 2016 featured [[https://www.youtube.com/watch?v=5a9E3n_VZRQ a live performance]] of the game's soundtrack by Mick Gordon, [[VideoGame/QuakeII Sonic Mayhem]], and [[Music/{{Periphery}} Matt Halpern]]. It is every bit as awesome as you could imagine it. As an extra bonus, they also briefly perform "Descent into Cerberon" from ''Quake II''.
* And this is all made even more badass when you realize that Mick Gordon was [[http://ocremix.org/remix/OCR01385 doing Doom covers back in 2005]] for the fun of it. That's pretty much the definition of living the dream.

to:

[[folder:Doom (2016)]]
-->Demons are red,
-->Plasma is blue,
-->When the beat dropped,
-->My empty magazine did too.
-->-- Youtube comment about the game's soundtrack

Creator/IdSoftware got Music/MickGordon to do the soundtrack,
[[folder:Ports and it is awesome indeed.

remixes]]
* [[https://www.youtube.com/watch?v=nJI8JDnLH3Y Hellwalker]], com/watch?v=oQs48dvebck Hangarmageddon]] is an awesome version of "At Doom's Gate". And whilst we're on the glorious menu theme that is based on a few tracks subject, [[https://www.youtube.com/watch?v=YJB0gfP-GRY the Playstation version intro]], whilst the title rises slowly from the originals.
a sea of flames, can send shivers up your spine.
* [[https://www.youtube.com/watch?v=Sc0dbQktjHE com/watch?v=3v7cFGneuaw ZX Spectrum]] home port makes you wish you had that music on the original version.
* "Nobody Told Me About Id" is so good, it was used for the super-secret level of
The game's title theme.]] Take [=E1M1=], Plutonia Experiment and gets a new remix it, and make the main instrument a ''synthesized chainsaw'', and you get some of the most badass title music you'll hear.
*
for every community-made sequel for it. So far we have [[https://www.youtube.com/watch?v=i6LeyX5ogwI Damnation]], mixing Industrial com/watch?v=K2x1dVkTdvc Nobody Told Me About Plutonia]] for Plutonia 2 and Metal with some demonic choir for the perfect soundtrack to the Hell levels.
* [[https://youtu.be/GMmTrCnCMfI Transistor Fist]] is a fast and vicious track with an ''awesome'' metal riff, and bassy synths booming in your ears even in the cooldown bits. Pay close attention and you'll pick up a badass CallBack to "Kitchen Ace (And Taking Names)"!
*
[[https://www.youtube.com/watch?v=EJD557TPdf4 com/watch?v=rWYAue_uxMA I Already Know About Id]] for Plutonia Revisited. The Beginning]], played upon acquiring latter is actually a remake of the [[PoweredArmor Praetor Suit]] and getting into your first big fight. Welcome back, Doom Marine.
*
[[https://www.youtube.com/watch?v=Jly9qp40rfw At Doom's Gate]], com/watch?v=wMvbvuiwGxU SNES version]] of "Nobody Told Me About Id", though this doesn't detract from the music for [=E1M1=], the first stage of the original awesomeness.
*
Doom game remixed and done justice. It's made even more badass when the Doomguy's DramaticGunCock synchronises with the last two chords Metal. No, not DoomMetal, this is a bunch of the song at the beginning of the level "The UAC". It returns for ''Eternal'', '''closing''' out the events of the game with something rather appropriate: the defeat of a resurrected and upgraded Icon of Sin.
*
[[https://www.youtube.com/watch?v=zZMg9ryeWOw Rip & Tear]] com/watch?v=k5KpJ9Gazk0 remixed]] tracks, and ''they are awesome''.
* The music from the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] port of Doom deserves a mention. While the 3DO port itself is universally considered [[PortingDisaster one of the worst Doom ports out there due to framerate and other issues]], it's also universally agreed that it has the best ''music'' of any port, even putting the music of the original PC port to shame. A couple of good examples are the 3DO renditions of
[[https://www.youtube.com/watch?v=QHRuTYtSbJQ BFG Division]] are standout combat pieces, with the former having some of the most aggressive metal you're likely to hear in a video game, com/watch?v=EhadJjiBF2I At Doom's Gate]] and the latter having some of the most blood-pumping guitar riffs and instrumentation in the game's soundtrack. The former sounds like Music/{{Slipknot}}, whereas the latter has clear Music/{{Meshuggah}} influences, both also having some Music/FearFactory on the side. "BFG Division" seems to have become something of the game's signature song, being used in [[https://www.youtube.com/watch?v=AoFZkc7E8gs commercials]] for com/watch?v=0O8uBl0_PKQ The Imp's Song]].
* While completely different from
the series since, original score, the UsefulNotes/PlayStation version's soundtrack (composed by Aubrey Hodges, who also scored ''Doom 64'') is worthy of praise in its own right. Jettisoning the predominant heavy metal vibe of the original, the new score is more ambient and is the only ''2016'' song to make a full gameplay comeback in ''Eternal'', during the only real fight in the Fortress of Doom.
* [[https://youtu.be/gqiSz5yf934 DAKHMA]] is a haunting piece that brims with despair
ominous, focuses entirely on building up immersion and sadness. The fact that it only plays in Hell after killing all the demons in an area indicates that it's the demons of Hell ''mourning the deaths of their brethren while fearing they will soon join them''. Knowing that suspense, and makes the song ''Doom'' feel even better as you feel more like you truly are a demon's worst nightmare.
*
horror game. [[HellIsThatNoise And it]] [[NightmareFuel works]]. In addition to the menu theme above, check out [[https://www.youtube.com/watch?v=XeYGdZSt5l0 Mastermind]], while not including heavy guitars, is a hellishly intense piece of Industrial/Glitch that even incorporates an [[DarkReprise even much darker version of BFG Division]], fitting for the FinalBoss.
*
com/watch?v=GV5UnANIj3c Hangar]], [[https://www.youtube.com/watch?v=rSJxGmF-_GA Hell Guard]] boss battle theme is just as intense as the fight itself while being a remix of the com/watch?v=C0q68FwPVWY Plant]] and [[https://www.youtube.com/watch?v=FKnoTbg2qtI music used in com/watch?v=CIBf1Mgf2CQ Toxin Refinery]] for a good sampler.
* Andrew Hulshult,
the QuakeCon 2014 and E3 2015 demos]].
*
man behind the awesome remixed soundtrack of the ''VideoGame/RiseOfTheTriad'' Reboot, decided to tackle the original ''Doom''[='=]s soundtrack in his spare time. Behold: [[https://www.youtube.com/watch?v=hFrzOMinwKU Authorization; Olivia Pierce]], the com/watch?v=AGK1dr-Ql0w IDKFA]]. Like Mick Gordon before him, Andrew would later become a PromotedFanboy and provide some music for ''Doom Eternal'''s DLC.
* Website/YouTube user MyNewSoundtrack managed to
remix of [=E1M5=]'s "Suspense" which is played when you see "Nobody Told Me About Id", "At Doom's Gate", "Hiding the BigBad for Secrets", and "I Sawed the first time. It's downright chilling.
*
Demons" in the style of ''VideoGame/MegaManX'', and with how [[AwesomeMusic/MegaMan awesome the music that franchise is]], [[https://www.youtube.com/watch?v=GfqcRQlFVpM SkullHacker]] provides eardrum-shattering Music/{{Djent}} riffs throughout major fights.
com/watch?v=YiyEKq63Y0Q it is as glorious as it sounds]].
* Behold, [[https://www.youtube.com/watch?v=eH9Xmq8-yOM Cyberdemon]] boss fight theme nails it as another piece of Industrial, sounding very imposing and outright primal at com/watch?v=3xF5J-LAjBk&t=544s "MEGALOVANIA" in the same time. When passed through a Spectrogram, the beginning sequence Style of the song "Doom E1M1"]]. It's [[WeirdCrossover surprisingly]] [[CrazyEnoughToWork catchy]].
* This
[[https://www.youtube.com/watch?v=yzFit0nldf4 is revealed to contain several Pentagrams and 666'es]] which tell you enough about all com/watch?v=HfDDgekcoS8 medieval remix]] of BFG Division retains the attention paid to detail.
*
intensity of the original while making it sound even more demonic.
** On the topic of medieval remixes,
[[https://www.youtube.com/watch?v=VYVFXYEm_Mw Flesh & Metal]]. Just...''yes.'' It features quite possibly the heaviest and intense metal beat, using Doom 3's menu theme in a glorious way. It's a masterpiece.
* [[https://www.youtube.com/watch?v=Jm932Sqwf5E The official soundtrack was released]]. If anything, the mixes on the soundtrack are even ''more'' awesome than the in-game ones, and are broken down by chapters of the [[ApocalypticLog Slayer's Testament]] for extra atmosphere.
* It may be a FilkSong, but we'd be remiss to not mention [[http://youtu.be/kjIVkl34Vig Hell To Pay]] by Music/MiracleOfSound. This song is pure molten-metal awesomeness and serves as a ''fantastic'' reminder of just why
com/watch?v=A8LUfCxpY5w this game is great; 'cause it revels in the hyper-violence and RatedMForManly set pieces.
-->Keep rushing and a running, running\\
The drumming
amazing rendition]] of the buckshot pumping\\
Got molten metal in my veins\\
''(click click boom boom)''\\
Keep rushing and a running, running\\
A reckoning of lead is coming\\
I'm kicking in the gates of hell again\\
BRINGER OF PAIN!
* Similar to "Hell to Pay", we have Music/JTMusic's rap, [[https://youtu.be/hauVRrgEXl8 "Fight Like Hell".]] A dramatic, cinematic underscoring begins it, and it only gets better from there, with an epic chorus and rap verses that could compare to Music/{{Eminem}} in ability. The song was [[https://youtu.be/GeYGHFMu9lI remastered]] in 2019.
-->They told me to go to hell! So you know what? '''''[[VideoGame/Doom2016 I did!]]'''''
*
"The Only Thing They later brought Doomguy back for a [[https://www.youtube.com/watch?v=UzaOHxTgFFM rap battle]], having found him a WorthyOpponent. The song makes it pretty clear who's the winner: Doomguy.
-->'''Doomguy:''' I gotta hand it to you, [[Franchise/{{Halo}} Chief]], you'll be my greatest [[SuddenlyShouting GLORY KILL!]]
* The Game Awards 2016 featured [[https://www.youtube.com/watch?v=5a9E3n_VZRQ a live performance]] of the game's soundtrack by Mick Gordon, [[VideoGame/QuakeII Sonic Mayhem]], and [[Music/{{Periphery}} Matt Halpern]]. It
Fear is every bit as awesome as you could imagine it. As an extra bonus, they also briefly perform "Descent into Cerberon" from ''Quake II''.
* And this is all made even more badass when you realize that Mick Gordon was [[http://ocremix.org/remix/OCR01385 doing Doom covers back in 2005]] for the fun of it. That's pretty much the definition of living the dream.
You".



[[folder:Doom Eternal]]
->No offense but this is not music,

->This is the sound of Wrath incarnate.
-->-- Youtube comment about the game's soundtrack

* Once again, Mick Gordon is back as ''Doom Eternal''[='=]s soundtrack designer. And his music, right along with the game, has been turned UpToEleven since the previous installment. This time, he brought an entire [[https://www.youtube.com/watch?v=Zx55zOYnlEg choir]] of heavy metal vocalists to help him out with some of the music and let us tell you something, hearing those demonic sounding, foreign guttural growls and chants while battling hordes of demons or even [[https://www.youtube.com/watch?v=tThlQmGBR_Y when just exploring your surroundings is chilling]].
* The title theme, simply titled [[https://www.youtube.com/watch?v=_WnP1wKxW4M DOOM Eternal]], a foreboding remix of "Opening To Hell," the original Icon of Sin theme with lots and lots of guitars. The very game itself starts off with a violently blood-pumping track, as well it should for a track once called "[[MeaningfulName Opening]] To Hell."
* [[https://www.youtube.com/watch?v=ZPb0X2u0pb4 The Doom Hunter's theme]], a pounding electronic soundtrack for the chaotic battle against cyborg monstrosities built only to hunt you down. The cybernetic throat-singing midway through the track is just the icing on the cake.
* [[https://www.youtube.com/watch?v=Aqk7x_w1H98 The Only Thing They Fear is You]], the combat track for ARC Complex, manages to encapsulate the entire feeling of demon-slaughtering in one song. For bonus points, it plays the heaviest part for [[DemonicSpiders the Marauder]]'s first encounter.
* [[https://www.youtube.com/watch?v=8nZyemRSN-A Super Gore Nest]] is the harder and faster brother to 2016's "Rip and Tear," making you, as the Slayer, ''want'' to decorate the Gore Nest with even more gore!
* [[https://www.youtube.com/watch?v=RnMa_uk8Nk4 Welcome Home Great Slayer]] is the ambient theme for Sentinel Prime, and is unlike ''all'' themes in the game that came before it. Incorporating an incredibly haunting violin and an intense synthesizer, it both sounds tragic and sinister; hammering home how badly Argent D'Nur had fallen, just how '''evil''' the Khan Maykr is for enabling its demise, and furthermore sums up the TragicHero that is the Doom Slayer. The Fortress of Doom's ambience is a quieter version of this, making for a chilling and almost villainous background tune.
* The soundtrack for the [[https://www.youtube.com/watch?v=aD31rEtjmCI Gladiator]] fight is absolutely insane. Amidst the ''heavy'' synths, you can hear the aforementioned choir, who were made to sound like an audience cheering the fight on and calling for blood.[[note]]In fact, the voices in the background are chanting "Kar En Tuk!", which recurs in the soundtrack and is confirmed to be Sentinel/Argenta for [[ArcWords "Rip and Tear!"]] (in fact, they straight-up start chanting "Rip and Tear" in the latter parts of the song)[[/note]] Later on in the song, the choir gets even more fast-paced, as if they were shouting right in your ear!
* The theme to the [[https://www.youtube.com/watch?v=20HXdyo1pHc Cultist Base]] takes no prisoners with its incredibly heavy and hard-hitting composition. Sandwiching a synth interlude, the drum and guitar combine to create a rage-inducing and frenetic song. The synth itself is reportedly an extremely distorted ''lawnmower'', in a similar vein to "Hellwalker"'s chainsaw pad. The perfect backdrop to the Doom Slayer destroying an entire outpost of demons.
* Getting to the [[https://www.youtube.com/watch?v=fahcCePs9O0 BFG 10,000]] hits you with immediate, mind-breaking awesome and intense guitar shredding that makes BFG Division from the prior game almost feel like child's play by comparison.
* Once you enter Exultia and Taras Nabad, [[https://www.youtube.com/watch?v=Fw21lF9chYE Meathook]] smashes into your ears with some of the heaviest riffs this side of Argent D'Nur, giving you even more motivation to rip and tear through the hordes of demons.
* [[https://www.youtube.com/watch?v=JX_uZmS-hCY&t=307s Doom Hunted]] is one of the combat themes for Doom Hunter Base, essentially an even ''far'' angrier version of Cultist Base. It also winds up being one of the ''absolute'' most intense, chaotic, downright ferocious tracks to ever come from ''Doom''. Insanely fast pace with furious heavy metal shreds and some of the most aggressive and rage-filled synths you might ever hear, it's topped off by occasional ''screaming demonic choir!'' To make the song stand out even further, this is one of the very few tracks that don't have any quieter cooldown periods, meaning that the track is non-stop ferocity from the literal second it begins. If you can only hear one ''Eternal'' song, make it this one.
** [[https://youtu.be/6BAPP7pyWHo The ambient theme for the same level]]. Rather than the fast-paced and chaotic riffs of the combat theme, it is slow synth piece layered with ominous droning, heartbeat-like drumming and demonic chanting. The steadily-rising tension is perfect for a level that sees the Slayer scaling sheer heights and fighting through industrial facilities, witnessing the gradual assembly of the level's final boss along the way.
* [[https://www.youtube.com/watch?v=-yEyGp9oGKc Metal Hell]] is Nekravol's combat theme, immediately slamming into your ears with a hard one-two bass pound; it smashes into ''batshit insane territory'' in only around a minute. With truly sinister and vicious riffs aided by utterly screaming synths and mad guitar shredding, the whole theme oozes passionate rage befitting the City of the Damned, with a consistently bloodthirsty and evil tone that even the other tracks seemed to lack or have less of. The end has a long guitar solo that simply must be heard to be believed.
* The ambient theme of [[https://www.youtube.com/watch?v=gfdcd73HYrQ Nekravol]], full of crescendos of what can simply be described as musical evil made off an incredibly ominous ''dun-dun'' riff across almost the entire theme. As one commenter puts it, it is best described as soft death metal.
* [[https://www.youtube.com/watch?v=OKs7MhqavS8 Voices of Urdak]] plays, naturally, in Urdak. It's so hauntingly out of place compared to the rest of the soundtrack that it really serves to give the place an eerie, unsettling vibe - befitting of Urdak's beauty contrasted to the heinous crimes it's built upon. It's even better when it plays at the start of the level, as there are ''no enemies whatsoever''. At this point, you've ripped and torn through Nekravol with extreme prejudice and heavy metal, and when you get to Urdak, it's just...empty. A breathtaking, alien city completely devoid of life save for yourself, and the haunting music encapsulates the eerie tranquility perfectly.
* The [[https://www.youtube.com/watch?v=SmSeSHbmH1w Khan Maykr's battle theme]], which takes cues from the Urdak leitmotif. More subdued than the usual boss music, but it still retains a good level of intensity while really driving home the unearthly, alien nature of the Khan and her machinations.
* [[https://youtu.be/3-hzt98Zqmc Final Sin]], the absolutely epic and ''incredibly'' oppressive final boss theme of the game that plays during the final battle with the Icon of Sin, combining epic orchestral with the heavy metal choir as the two titans battle, with a faint ticking in the background as if counting down as you face something that is the end of humanity.
* Music/MiracleOfSound follows up on "Hell to Pay" with yet another FilkSong, this time for ''VideoGame/DoomEternal''. [[https://www.youtube.com/watch?v=-3gx-jyEL3I Big Guts and Bigger Guns]] perfectly captures the frantic fast-paced feel of the game.
--> Straight down into hell I run\\
Big guts and bigger guns\\
My dire work is never done\\
Big guts and bigger guns\\
I'm gonna rip it up\\
I'm gonna rip it up\\
I'm gonna rip and tear\\
Don't get in my way\\
I'm gonna rip it up\\
I'm gonna rip it up\\
Rev up for doomsday
* Music/JTMusic released a song for ''[[VideoGame/DoomEternal Eternal]]'' as well, [[https://youtu.be/OGfhbCpW-eM Home to Hell]], collabing with Andrea Storm Kaden. The main verses are JT's typical metal {{Badass Boast}}s, with ASK's verses being more melodic, sounding like prayers, possibly as a reflection of Dr. Richardson's logs, which are almost prayers themselves by the last one.
--> I am your nightmare, I am infernal\\
I'll strike fear in you, 'cuz fear is universal\\
I'm an amalgamation of Hell's nine circles\\
I am your Doom, I am Eternal
* [[https://www.youtube.com/watch?v=QydzTeVCeAA Doom Crossing: Eternal Horizons]], yet another FilkSong, is probably one of the best things to come out of the ''Doom''/''Animal Crossing'' crossover memes. The song manages to capture both the peaceful tone of ''VideoGame/AnimalCrossingNewHorizons'' and the badassery of ''VideoGame/DoomEternal''.
* Andrew Hulshult and David Levy take over Mick Gordon's place as composers for the DLC, but that doesn't detract one bit from the quality of the soundrack. Case in point, the battle theme of [[https://www.youtube.com/watch?v=uKibRmWM2c8 the UAC Atlantica Facility level]], one of the heaviest in the whole Eternal soundtrack so far.
* [[https://www.youtube.com/watch?v=o2KpA8_zwFs The Blood Swamps.]] The nonstop chugging guitars and ridiculously heavy chord progression (courtesy of Andrew Hulshult) nail the grungy, oppressive atmosphere of this level as the Slayer faces some of the most difficult challenges in the entire game.
* [[https://www.youtube.com/watch?v=mThvzWN7gP4 The Holt battle theme]], in contrast to the guitar-heavy industrial metal of the previous levels in the DLC, consists of melodic synths and oppressive digital sounds that capture both the heavenly majesty of the environment and the corruption that Hell has wrought upon it. It even samples Mick Gordon's Urdak Leifmotif at points!
* [[https://www.youtube.com/watch?v=WE9fiPC6Jxw The final boss theme]] of ''The Ancient Gods: Part One'', nicknamed Shady Hayden, is an absolutely intense EDM theme incorporating multiple choir and some more incredibly heavy metal shreds, oozing semblances of horror, adrenaline and rage. An absolutely brilliant battle theme considering who you are fighting: the true form of Samuel Hayden himself.
* If the soundtrack for the first DLC proved Hulshult and Levy to be worthy successors to Mick Gordon's legacy, their tracks for Part Two made them legends in their own right. Case in point: [[https://www.youtube.com/watch?v=CChD11OEVgM The World Spear battle theme]], which not only incorporates Hulshult's signature fast-paced chugging guitar riffs, but also features the return of the "Kar en Tuk" chant!
* [[https://www.youtube.com/watch?v=b_Vu4gZGuzA Reclaimed Earth]] sounds like the ''VideoGame/Doom2016'' soundtrack on steroids, with some of the heaviest guitar riffs in the whole DLC playing nonstop, and sampling what sounds like a ''raid siren'' at points!
* [[https://www.youtube.com/watch?v=xpoYxrwjLWE Immora]] is ''adrenaline incarnate'', beginning with an amazingly oppressive and climactic opening hook, and maintaining the feel across the entire track. It screams finality right into your ears, with even the infamous "RIP AND TEAR" chanting coming back for one last hurrah, sounding more passionate than ever before.
* And for the grand finale...[[https://youtu.be/wG9gW9zR3iE Davoth]]. The FinalBoss theme of ''Ancient Gods Part Two'', Andrew completely lets loose and puts out all the stops. For the first half, the track gives off a truly climactic feel, consisting of fast paced heavy metal, ruthless synthesizers and haunting chorus. The second half is even more intense even with the lack of heavy metal, making way for ethereal, choir-laden techno that reflects the nearing end of the final battle. This is also the only Hulshult-Levy track with {{Call Back}}s to classic ''Doom'' tunes such as "Dark Halls", and also to ''Mick Gordon's tracks'' - particularly [[DarkReprise sinister redos]] of "At Doom's Gate", "BFG Division" and "Phobos Base", all appropriate for the Dark Lord's role of your EvilCounterpart. As the track that closes out the current story of ''Doom'', it also perfectly summarizes what the franchise is all about - non-stop action, ultra-violence, ''pure awesome''.
[[/folder]]

[[folder:Other Games]]
* The ''Doom 3'' [[https://www.youtube.com/watch?v=SzI7DLR0DPU heavy theme]]. Reason being that besides the startup, you'll only ever hear it again when you're victorious, and almost invariably at the end of any ''Doom 3'' mod episode too. It's effectively an awesome music of crowning.
* From ''TNT: Evilution'', we have [[https://www.youtube.com/watch?v=cYwZzqXRPSM Sadistic]], [[https://www.youtube.com/watch?v=0Be7ZoJjPoI Death's Bells]] and [[https://www.youtube.com/watch?v=nF8jztAHVA8 Into The Beast's Belly]]. The music from [=MAP14=] (Steel Works) may not be the best song ever (mainly because it's a short, cool-sounding riff surrounded by several minutes of dull bass), but [[https://www.youtube.com/watch?v=5duf0obKdD8 its remix]] by [=TheWeekle=] manages to make it epic. [[https://www.youtube.com/watch?v=zFT0We5tKnM Legion of the Lost]], its intermission theme, is probably the most peaceful (and saddest) ''Doom'' track ever made!
* ''Doom 64'' may not have much in the way of rocking tunes (only the opening and ending themes could be considered traditional music), but what it does have is an incredibly creepy and atmospheric ambiance that really helps set it as the most Survival Horror-y game in the series until ''Doom 3'' came along (especially when you reach Hell). [[https://www.youtube.com/watch?v=gsZP80NKbBA Here's one of the creepier stage themes]] if you need an example.
* [[https://youtu.be/atdyHvLhJXo The intro theme to Doom PS1]] is so ''damn'' epic that many cite it to be the ''true'' theme song of the series, being a very dark and sinister take on your typical "heroic triumph" orchestral theme. This track appears in any Doom port or game that has Aubrey Hodges' music in it, meaning that it's on ''Final Doom'' and ''Doom 64''. It's even better when it plays at the end of ''64'', becoming a perfect capoff for the original trilogy, In the end, the one who saved Earth from Hell was no hero or man - but just something that happened to be worse than them. [[HumansAreWarriors The embodiment of DOOM.]]
* The [[VideoGame/DoomZenStudios pinball adaptation]] of the ''DOOM'' reboot doesn't just play like the game, it also sounds and speaks like it too, drawing upon Mick Gordon's well-scored soundtrack at appropriate moments. Several examples:
** Enjoy hearing the high-energy "At Doom's Gate" when you're in lockdown during a mission where demonic presence hits unsafe levels, and you have to fight your way out to keep going.
** When you've started the "Hell on Mars" side mode, the table [[RedFilterOfDoom glows red with terror]] - and the heavy-metal rage of a sample of "Rust, Dust and Guts" befits the peril that awaits as demons assault you.
** The rocking energy of "Harbinger" keeps the mood tense in the "Observe, Repeat" mission as you try to remember several hologram trails that flash on the table and try to get the ball through them to escape the facility.
** Escaping "The Pit"? Let the passive, but rising, frightening tune of "Incantation" guide you as you ascend it level by level.
** Activated a 2-ball multiball (Super Shotgun or Experimental)? "RIP & TEAR" for some high scoring action!
** Who knew that the screaming, loud and fast-paced "BFG Division" could work as a victory celebration for [[WizardMode defeating the Cyberdemon]], or great background music for a 3-ball Deathmatch Multiball round?
[[/folder]]

[[folder:Ports and remixes]]
* [[https://www.youtube.com/watch?v=oQs48dvebck Hangarmageddon]] is an awesome version of "At Doom's Gate". And whilst we're on the subject, [[https://www.youtube.com/watch?v=YJB0gfP-GRY the Playstation version intro]], whilst the title rises slowly from a sea of flames, can send shivers up your spine.
* [[https://www.youtube.com/watch?v=3v7cFGneuaw ZX Spectrum]] home port makes you wish you had that music on the original version.
* "Nobody Told Me About Id" is so good, it was used for the super-secret level of The Plutonia Experiment and gets a new remix for every community-made sequel for it. So far we have [[https://www.youtube.com/watch?v=K2x1dVkTdvc Nobody Told Me About Plutonia]] for Plutonia 2 and [[https://www.youtube.com/watch?v=rWYAue_uxMA I Already Know About Id]] for Plutonia Revisited. The latter is actually a remake of the [[https://www.youtube.com/watch?v=wMvbvuiwGxU SNES version]] of "Nobody Told Me About Id", though this doesn't detract from the awesomeness.
* Doom Metal. No, not DoomMetal, this is a bunch of [[https://www.youtube.com/watch?v=k5KpJ9Gazk0 remixed]] tracks, and ''they are awesome''.
* The music from the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] port of Doom deserves a mention. While the 3DO port itself is universally considered [[PortingDisaster one of the worst Doom ports out there due to framerate and other issues]], it's also universally agreed that it has the best ''music'' of any port, even putting the music of the original PC port to shame. A couple of good examples are the 3DO renditions of [[https://www.youtube.com/watch?v=EhadJjiBF2I At Doom's Gate]] and [[https://www.youtube.com/watch?v=0O8uBl0_PKQ The Imp's Song]].
* While completely different from the original score, the UsefulNotes/PlayStation version's soundtrack (composed by Aubrey Hodges, who also scored ''Doom 64'') is worthy of praise in its own right. Jettisoning the predominant heavy metal vibe of the original, the new score is more ambient and ominous, focuses entirely on building up immersion and suspense, and makes ''Doom'' feel even more like a horror game. [[HellIsThatNoise And it]] [[NightmareFuel works]]. In addition to the menu theme above, check out [[https://www.youtube.com/watch?v=GV5UnANIj3c Hangar]], [[https://www.youtube.com/watch?v=C0q68FwPVWY Plant]] and [[https://www.youtube.com/watch?v=CIBf1Mgf2CQ Toxin Refinery]] for a good sampler.
* Andrew Hulshult, the man behind the awesome remixed soundtrack of the ''VideoGame/RiseOfTheTriad'' Reboot, decided to tackle the original ''Doom''[='=]s soundtrack in his spare time. Behold: [[https://www.youtube.com/watch?v=AGK1dr-Ql0w IDKFA]]. Like Mick Gordon before him, Andrew would later become a PromotedFanboy and provide some music for ''Doom Eternal'''s DLC.
* Website/YouTube user MyNewSoundtrack managed to remix "Nobody Told Me About Id", "At Doom's Gate", "Hiding the Secrets", and "I Sawed the Demons" in the style of ''VideoGame/MegaManX'', and with how [[AwesomeMusic/MegaMan awesome the music that franchise is]], [[https://www.youtube.com/watch?v=YiyEKq63Y0Q it is as glorious as it sounds]].
* Behold, [[https://www.youtube.com/watch?v=3xF5J-LAjBk&t=544s "MEGALOVANIA" in the Style of "Doom E1M1"]]. It's [[WeirdCrossover surprisingly]] [[CrazyEnoughToWork catchy]].
* This [[https://www.youtube.com/watch?v=HfDDgekcoS8 medieval remix]] of BFG Division retains the intensity of the original while making it sound even more demonic.
** On the topic of medieval remixes, [[https://www.youtube.com/watch?v=A8LUfCxpY5w this amazing rendition]] of "The Only Thing They Fear is You".
[[/folder]]
Is there an issue? Send a MessageReason:
irrelevant?


** On the topic of medieval remixes, [[https://www.youtube.com/watch?v=A8LUfCxpY5w this amazing rendition]] of "The Only Thing They Fear is You" sounds like something that would fit in ''Anime/{{Berserk}}''.

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** On the topic of medieval remixes, [[https://www.youtube.com/watch?v=A8LUfCxpY5w this amazing rendition]] of "The Only Thing They Fear is You" sounds like something that would fit in ''Anime/{{Berserk}}''.You".
Is there an issue? Send a MessageReason:
Track titles go in quotes, game titles go in italics, and "climatic" is the adjective form of "climate", not "climax". That's "climactic".


* And for the grand finale...[[https://youtu.be/wG9gW9zR3iE Davoth]]. The FinalBoss theme of ''Ancient Gods Part Two'', Andrew completely lets loose and puts out all the stops. For the first half, the track gives off a truly climatic feel, consisting of fast paced heavy metal, ruthless synthesizers and haunting chorus. The second half is even more intense even with the lack of heavy metal, making way for ethereal, choir-laden techno that reflects the nearing end of the final battle. This is also the only Hulshult-Levy track with {{Call Back}}s to classic Doom tunes such as Dark Halls, and also to ''Mick Gordon's tracks'' - particularly [[DarkReprise sinister redos]] of At Doom's Gate, [=BFG=] Division and Phobos Base, all appropriate for the Dark Lord's role of your EvilCounterpart. As the track that closes out the current story of ''Doom'', it also perfectly summarizes what the franchise is all about - non-stop action, ultra-violence, ''pure awesome''.

to:

* And for the grand finale...[[https://youtu.be/wG9gW9zR3iE Davoth]]. The FinalBoss theme of ''Ancient Gods Part Two'', Andrew completely lets loose and puts out all the stops. For the first half, the track gives off a truly climatic climactic feel, consisting of fast paced heavy metal, ruthless synthesizers and haunting chorus. The second half is even more intense even with the lack of heavy metal, making way for ethereal, choir-laden techno that reflects the nearing end of the final battle. This is also the only Hulshult-Levy track with {{Call Back}}s to classic Doom ''Doom'' tunes such as Dark Halls, "Dark Halls", and also to ''Mick Gordon's tracks'' - particularly [[DarkReprise sinister redos]] of At "At Doom's Gate, [=BFG=] Division Gate", "BFG Division" and Phobos Base, "Phobos Base", all appropriate for the Dark Lord's role of your EvilCounterpart. As the track that closes out the current story of ''Doom'', it also perfectly summarizes what the franchise is all about - non-stop action, ultra-violence, ''pure awesome''.
Is there an issue? Send a MessageReason:
None


* And for the grand finale...[[https://youtu.be/wG9gW9zR3iE Davoth]]. The FinalBoss theme of ''Ancient Gods Part Two'', Andrew completely lets loose and puts out all the stops. For the first half, the track gives off a truly climatic feel, consisting of fast paced heavy metal, ruthless synthesizers and haunting chorus. The second half is even more intense even with the lack of heavy metal, making way for ethereal, choir-laden techno that reflects the nearing end of the final battle. This is also the only Hulshult-Levy track with {{Call Back}}s to ''Mick Gordon's tracks'' - particularly [[DarkReprise sinister redos]] of At Doom's Gate, [=BFG=] Division and Phobos Base, all appropriate for the Dark Lord's role of your EvilCounterpart. As the track that closes out the current story of ''Doom'', it also perfectly summarizes what the franchise is all about - non-stop action, ultra-violence, ''pure awesome''.

to:

* And for the grand finale...[[https://youtu.be/wG9gW9zR3iE Davoth]]. The FinalBoss theme of ''Ancient Gods Part Two'', Andrew completely lets loose and puts out all the stops. For the first half, the track gives off a truly climatic feel, consisting of fast paced heavy metal, ruthless synthesizers and haunting chorus. The second half is even more intense even with the lack of heavy metal, making way for ethereal, choir-laden techno that reflects the nearing end of the final battle. This is also the only Hulshult-Levy track with {{Call Back}}s to classic Doom tunes such as Dark Halls, and also to ''Mick Gordon's tracks'' - particularly [[DarkReprise sinister redos]] of At Doom's Gate, [=BFG=] Division and Phobos Base, all appropriate for the Dark Lord's role of your EvilCounterpart. As the track that closes out the current story of ''Doom'', it also perfectly summarizes what the franchise is all about - non-stop action, ultra-violence, ''pure awesome''.
Is there an issue? Send a MessageReason:
None


* And for the grand finale...[[https://youtu.be/wG9gW9zR3iE Davoth]]. The FinalBoss theme of ''Ancient Gods Part Two'', Andrew completely lets loose and puts out all the stops, making an incredibly climatic and intense symphony of fast paced heavy metal and ruthless synthesizers. This is also the only Hulshult-Levy track with {{CallBack}}s to ''Mick's tracks'' - particularly [[DarkReprise sinister redos]] of At Doom's Gate, [=BFG=] Division and Phobos Base, all appropriate for the Dark Lord's role of your EvilCounterpart. As the track that closes out the current story of ''Doom'', it also perfectly summarizes what the franchise is all about - non-stop action, ultra-violence, ''pure awesome''.

to:

* And for the grand finale...[[https://youtu.be/wG9gW9zR3iE Davoth]]. The FinalBoss theme of ''Ancient Gods Part Two'', Andrew completely lets loose and puts out all the stops, making an incredibly stops. For the first half, the track gives off a truly climatic and intense symphony feel, consisting of fast paced heavy metal and metal, ruthless synthesizers. synthesizers and haunting chorus. The second half is even more intense even with the lack of heavy metal, making way for ethereal, choir-laden techno that reflects the nearing end of the final battle. This is also the only Hulshult-Levy track with {{CallBack}}s {{Call Back}}s to ''Mick's ''Mick Gordon's tracks'' - particularly [[DarkReprise sinister redos]] of At Doom's Gate, [=BFG=] Division and Phobos Base, all appropriate for the Dark Lord's role of your EvilCounterpart. As the track that closes out the current story of ''Doom'', it also perfectly summarizes what the franchise is all about - non-stop action, ultra-violence, ''pure awesome''.
Is there an issue? Send a MessageReason:
Spoilers shouldn't be marked on Awesome subpages.


* [[https://www.youtube.com/watch?v=Jly9qp40rfw At Doom's Gate]], the music for [=E1M1=], the first stage of the original Doom game remixed and done justice. It's made even more badass when the Doomguy's DramaticGunCock synchronises with the last two chords of the song at the beginning of the level "The UAC". It returns for ''Eternal'', '''closing''' out the events of the game with something rather appropriate: [[spoiler:the defeat of a resurrected and upgraded Icon of Sin]].

to:

* [[https://www.youtube.com/watch?v=Jly9qp40rfw At Doom's Gate]], the music for [=E1M1=], the first stage of the original Doom game remixed and done justice. It's made even more badass when the Doomguy's DramaticGunCock synchronises with the last two chords of the song at the beginning of the level "The UAC". It returns for ''Eternal'', '''closing''' out the events of the game with something rather appropriate: [[spoiler:the the defeat of a resurrected and upgraded Icon of Sin]].Sin.



* Music/JTMusic released a song for ''[[VideoGame/DoomEternal Eternal]]'' as well, [[https://youtu.be/OGfhbCpW-eM Home to Hell]], collabing with Andrea Storm Kaden. The main verses are JT's typical metal {{Badass Boast}}s, with ASK's verses being more melodic, sounding like prayers, possibly as a reflection of [[spoiler: Dr. Richardson's logs, which are almost prayers themselves by the last one]].

to:

* Music/JTMusic released a song for ''[[VideoGame/DoomEternal Eternal]]'' as well, [[https://youtu.be/OGfhbCpW-eM Home to Hell]], collabing with Andrea Storm Kaden. The main verses are JT's typical metal {{Badass Boast}}s, with ASK's verses being more melodic, sounding like prayers, possibly as a reflection of [[spoiler: Dr. Richardson's logs, which are almost prayers themselves by the last one]].one.



* [[https://www.youtube.com/watch?v=WE9fiPC6Jxw The final boss theme]] of ''The Ancient Gods: Part One'', nicknamed [[spoiler:Shady Hayden]], is an absolutely intense EDM theme incorporating multiple choir and some more incredibly heavy metal shreds, oozing semblances of horror, adrenaline and rage. An absolutely brilliant battle theme considering who you are fighting: [[spoiler:the true form of Samuel Hayden himself.]]

to:

* [[https://www.youtube.com/watch?v=WE9fiPC6Jxw The final boss theme]] of ''The Ancient Gods: Part One'', nicknamed [[spoiler:Shady Hayden]], Shady Hayden, is an absolutely intense EDM theme incorporating multiple choir and some more incredibly heavy metal shreds, oozing semblances of horror, adrenaline and rage. An absolutely brilliant battle theme considering who you are fighting: [[spoiler:the the true form of Samuel Hayden himself.]]



** Who knew that the screaming, loud and fast-paced "BFG Division" could work as a [[spoiler:victory celebration for [[WizardMode defeating the Cyberdemon]]]], or great background music for a 3-ball Deathmatch Multiball round?

to:

** Who knew that the screaming, loud and fast-paced "BFG Division" could work as a [[spoiler:victory victory celebration for [[WizardMode defeating the Cyberdemon]]]], Cyberdemon]], or great background music for a 3-ball Deathmatch Multiball round?



* "[[https://www.youtube.com/watch?v=ZUedGNuk6Zg Eviternity]]", the bombastic grand finale to the mod ''Eviternity''. As a bonus, it's deliberately composed to go into high gear right at the moment [[spoiler:the giant demon horde is revealed]].

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* "[[https://www.youtube.com/watch?v=ZUedGNuk6Zg Eviternity]]", the bombastic grand finale to the mod ''Eviternity''. As a bonus, it's deliberately composed to go into high gear right at the moment [[spoiler:the the giant demon horde is revealed]].revealed.
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Describing a track as "no slouch" is part Word Cruft, part Damned By Faint Praise.


** [[https://youtu.be/6BAPP7pyWHo The ambient theme for the same level]] is no slouch. Rather than the fast-paced and chaotic riffs of the combat theme, it is slow synth piece layered with ominous droning, heartbeat-like drumming and demonic chanting. The steadily-rising tension is perfect for a level that sees the Slayer scaling sheer heights and fighting through industrial facilities, witnessing the gradual assembly of the level's final boss along the way.

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** [[https://youtu.be/6BAPP7pyWHo The ambient theme for the same level]] is no slouch.level]]. Rather than the fast-paced and chaotic riffs of the combat theme, it is slow synth piece layered with ominous droning, heartbeat-like drumming and demonic chanting. The steadily-rising tension is perfect for a level that sees the Slayer scaling sheer heights and fighting through industrial facilities, witnessing the gradual assembly of the level's final boss along the way.
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** [[https://youtu.be/6BAPP7pyWHo The ambient theme for the same level]] is no slouch. Rather than the fast-paced and chaotic riffs of the combat theme, it is slow synth piece layered with ominous droning, heartbeat-like drumming and demonic chanting. The steadily-rising tension is perfect for a level that sees the Slayer scaling sheer heights and fighting through industrial facilities, witnessing the gradual assembly of the level's final boss along the way.
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* [[https://www.youtube.com/watch?v=nNJTvNCtgLU The Only Thing They Fear is You]], the combat track for ARC Complex, manages to encapsulate the entire feeling of demon-slaughtering in one song. For bonus points, it plays the heaviest part for [[DemonicSpiders the Marauder]]'s first encounter.

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* [[https://www.youtube.com/watch?v=nNJTvNCtgLU com/watch?v=Aqk7x_w1H98 The Only Thing They Fear is You]], the combat track for ARC Complex, manages to encapsulate the entire feeling of demon-slaughtering in one song. For bonus points, it plays the heaviest part for [[DemonicSpiders the Marauder]]'s first encounter.



* The soundtrack for the [[https://www.youtube.com/watch?v=3Bu5OqJ1T_g Gladiator]] fight is absolutely insane. Amidst the ''heavy'' synths, you can hear the aforementioned choir, who were made to sound like an audience cheering the fight on and calling for blood.[[note]]In fact, the voices in the background are chanting "Kar En Tuk!", which recurs in the soundtrack and is confirmed to be Sentinel/Argenta for [[ArcWords "Rip and Tear!"]] (in fact, they straight-up start chanting "Rip and Tear" in the latter parts of the song)[[/note]] Later on in the song, the choir gets even more fast-paced, as if they were shouting right in your ear!

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* The soundtrack for the [[https://www.youtube.com/watch?v=3Bu5OqJ1T_g com/watch?v=aD31rEtjmCI Gladiator]] fight is absolutely insane. Amidst the ''heavy'' synths, you can hear the aforementioned choir, who were made to sound like an audience cheering the fight on and calling for blood.[[note]]In fact, the voices in the background are chanting "Kar En Tuk!", which recurs in the soundtrack and is confirmed to be Sentinel/Argenta for [[ArcWords "Rip and Tear!"]] (in fact, they straight-up start chanting "Rip and Tear" in the latter parts of the song)[[/note]] Later on in the song, the choir gets even more fast-paced, as if they were shouting right in your ear!



* Andrew Hulshult and David Levy take over Mick Gordon's place as composers for the DLC, but that doesn't detract one bit from the quality of the soundrack. Case in point, the battle theme of [[https://www.youtube.com/watch?v=KSDnFG2LO7M the UAC Atlantica Facility level]], one of the heaviest in the whole Eternal soundtrack so far.

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* Andrew Hulshult and David Levy take over Mick Gordon's place as composers for the DLC, but that doesn't detract one bit from the quality of the soundrack. Case in point, the battle theme of [[https://www.youtube.com/watch?v=KSDnFG2LO7M com/watch?v=uKibRmWM2c8 the UAC Atlantica Facility level]], one of the heaviest in the whole Eternal soundtrack so far.
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Track titles go in quotes, not italics.


* The theme to the [[https://www.youtube.com/watch?v=20HXdyo1pHc Cultist Base]] takes no prisoners with its incredibly heavy and hard-hitting composition. Sandwiching a synth interlude, the drum and guitar combine to create a rage-inducing and frenetic song. The synth itself is reportedly an extremely distorted ''lawnmower'', in a similar vein to ''Hellwalker'''s chainsaw pad. The perfect backdrop to the Doom Slayer destroying an entire outpost of demons.

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* The theme to the [[https://www.youtube.com/watch?v=20HXdyo1pHc Cultist Base]] takes no prisoners with its incredibly heavy and hard-hitting composition. Sandwiching a synth interlude, the drum and guitar combine to create a rage-inducing and frenetic song. The synth itself is reportedly an extremely distorted ''lawnmower'', in a similar vein to ''Hellwalker'''s "Hellwalker"'s chainsaw pad. The perfect backdrop to the Doom Slayer destroying an entire outpost of demons.
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* The theme to the [[https://www.youtube.com/watch?v=20HXdyo1pHc Cultist Base]] takes no prisoners with its incredibly heavy and hard-hitting composition. Sandwiching a synth interlude, the drum and guitar combine to create a rage-inducing and frenetic song. The synth itself is reportedly an extremely distorted ''lawnmower'', in a similar vein to ''Hellwalker'''s chainsaw pad. the perfect backdrop to the Doom Slayer storming the base.

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* The theme to the [[https://www.youtube.com/watch?v=20HXdyo1pHc Cultist Base]] takes no prisoners with its incredibly heavy and hard-hitting composition. Sandwiching a synth interlude, the drum and guitar combine to create a rage-inducing and frenetic song. The synth itself is reportedly an extremely distorted ''lawnmower'', in a similar vein to ''Hellwalker'''s chainsaw pad. the The perfect backdrop to the Doom Slayer storming the base.destroying an entire outpost of demons.
Is there an issue? Send a MessageReason:
None


* The theme to the [[https://www.youtube.com/watch?v=20HXdyo1pHc Cultist Base]] takes no prisoners with its incredibly heavy and hard-hitting composition. Sandwiching a synth interlude, the drum and guitar combine to create a rage-inducing and frenetic song, the perfect backdrop to the Doom Slayer storming the base.

to:

* The theme to the [[https://www.youtube.com/watch?v=20HXdyo1pHc Cultist Base]] takes no prisoners with its incredibly heavy and hard-hitting composition. Sandwiching a synth interlude, the drum and guitar combine to create a rage-inducing and frenetic song, song. The synth itself is reportedly an extremely distorted ''lawnmower'', in a similar vein to ''Hellwalker'''s chainsaw pad. the perfect backdrop to the Doom Slayer storming the base.base.
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Also, formatting an entry as "[Title]. It [does X]" instead of "[Title] [does X]" is Word Cruft.


*** The ominous and highly industrial [[https://www.youtube.com/watch?v=y5dzVqhqZH4 "For the Makron!"]], Strogg & Peeker's theme. It even includes a fragment of ''VideoGame/QuakeII''[='=]s "Descent into Cerberon" at some points, as well as the main theme of the oft-forgotten ''VideoGame/EnemyTerritoryQuakeWars''.

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*** The ominous and highly industrial [[https://www.youtube.com/watch?v=y5dzVqhqZH4 "For the Makron!"]], Strogg & Peeker's theme. It theme, even includes a fragment of ''VideoGame/QuakeII''[='=]s "Descent into Cerberon" at some points, as well as the main theme of the oft-forgotten ''VideoGame/EnemyTerritoryQuakeWars''.
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*** The ominous and highly industrial [[https://www.youtube.com/watch?v=y5dzVqhqZH4 "For the Makron!"]], Strogg & Peeker's theme. It even includes a fragment of ''VideoGame/QuakeII''[='=]s "Descent into Cerberon" at some points.

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*** The ominous and highly industrial [[https://www.youtube.com/watch?v=y5dzVqhqZH4 "For the Makron!"]], Strogg & Peeker's theme. It even includes a fragment of ''VideoGame/QuakeII''[='=]s "Descent into Cerberon" at some points.points, as well as the main theme of the oft-forgotten ''VideoGame/EnemyTerritoryQuakeWars''.

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*** [[https://www.youtube.com/watch?v=2WTyyCfT2VI "Nightmare"]], Ranger's theme, an even heavier and more industrial version of ''Quake''[='=]s main theme which begins with ranger exiting out of a level.

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*** [[https://www.youtube.com/watch?v=2WTyyCfT2VI "Nightmare"]], Ranger's [[VideoGame/QuakeI Ranger's]] theme, an even heavier and more industrial version of ''Quake''[='=]s main theme which begins with ranger exiting out of a level.


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*** The ominous and highly industrial [[https://www.youtube.com/watch?v=y5dzVqhqZH4 "For the Makron!"]], Strogg & Peeker's theme. It even includes a fragment of ''VideoGame/QuakeII''[='=]s "Descent into Cerberon" at some points.
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None

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*** Want to know how [[NeoclassicalPunkZydecoRockabilly Industrial Punk]] would sound like? Take a look at the Music/WhiteZombie[=/=]Music/RobZombie-influenced [[https://www.youtube.com/watch?v=gBBrAkBrn8w "Punk's Not Dead"]], Anarki's theme.
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** Markie's {{Image Song}}s for the ''VideoGame/QuakeChampions'' characters also made the cut for the OST. Some standouts include:
*** [[https://www.youtube.com/watch?v=2WTyyCfT2VI "Nightmare"]], Ranger's theme, an even heavier and more industrial version of ''Quake''[='=]s main theme which begins with ranger exiting out of a level.
*** The tribalistic and heavy [[https://www.youtube.com/watch?v=Q69lBprgBAI "Bull Rush"]], Scalebearer's theme.

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