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* [[https://www.youtube.com/watch?v=35y6kw7L7Ms "Into the Dusk".]] A more somber piano version of "The Unsung War". Chopper has just crashed into the stadium, and the three remaining members of Wardog still have numerous Yuktobanian fighters facing them.

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* [[https://www.youtube.com/watch?v=35y6kw7L7Ms "Into the Dusk".]] A more somber piano version of "The Unsung War". Chopper has just crashed into the stadium, and the three remaining members of Wardog still have numerous Yuktobanian fighters facing them. Choking back their tears Wardog engages the enemy fighters, their grief giving them almost superhuman abilities as they shoot down fighter after fighter. The Yuktobanian pilots are terrified and quickly retreat as Osean reinforcements finally arrive.
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Using "awesome" in consecutive sentences is repetitive. Also, one of these entries is incomplete as written.


* [[https://www.youtube.com/watch?v=LbGRFRs-Tmw "Escort".]] The final part is especially awesome. Defending two airliners from Erusean fighters never sounded so frantic and awesome.

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* [[https://www.youtube.com/watch?v=LbGRFRs-Tmw "Escort".]] The "Escort",]] the final part is especially awesome.especially. Defending two airliners from Erusean fighters never sounded so frantic and awesome.



* [[https://www.youtube.com/watch?v=35y6kw7L7Ms "Into the Dusk".]] A more somber piano version of "The Unsung War". Chopper has just crashed into the stadium, and the three remaining members of Wardog still have numerous Yuktobanian fighters facing them. Choking back tears and sorrow, the squadron lets their

to:

* [[https://www.youtube.com/watch?v=35y6kw7L7Ms "Into the Dusk".]] A more somber piano version of "The Unsung War". Chopper has just crashed into the stadium, and the three remaining members of Wardog still have numerous Yuktobanian fighters facing them. Choking back tears and sorrow, the squadron lets their
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Added a few notes to several songs to better describe them


* [[https://www.youtube.com/watch?v=LbGRFRs-Tmw "Escort".]] The final part is especially awesome.

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* [[https://www.youtube.com/watch?v=LbGRFRs-Tmw "Escort".]] The final part is especially awesome. Defending two airliners from Erusean fighters never sounded so frantic and awesome.



* [[https://www.youtube.com/watch?v=HRUb3YkxPWU "Winter Storm".]] A sort of prologue to "Unsung War", also deserves mention. It is New Year's Eve 2010. Millions of lives hang in the balance; while the war is over, one final mission remains: to stop a massive orbital railgun equipped with a nuclear superweapon, from falling on the capital and causing untold devastation.

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* [[https://www.youtube.com/watch?v=HRUb3YkxPWU "Winter Storm".]] A sort of prologue to "Unsung War", also deserves mention. It is New Year's Eve 2010. Millions As millions of lives hang people sleep in their homes in Oured, excited to ring in the balance; while New Year and an end to the war is over, war, Razgriz must launch for one final mission remains: last mission: to stop a massive orbital railgun equipped with a nuclear superweapon, the SOLG from falling on crashing into the capital city and causing untold devastation.devastation. As you and your squadron fly over the quiet city, the sun is beginning to peek over the horizon and with it, a remnant of the last war hurtling to the Earth.



* [[https://www.youtube.com/watch?v=35y6kw7L7Ms "Into the Dusk".]] A more somber piano version of "The Unsung War".

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* [[https://www.youtube.com/watch?v=35y6kw7L7Ms "Into the Dusk".]] A more somber piano version of "The Unsung War". Chopper has just crashed into the stadium, and the three remaining members of Wardog still have numerous Yuktobanian fighters facing them. Choking back tears and sorrow, the squadron lets their



* [[https://www.youtube.com/watch?v=jjCtsUTHS2M "Sortie III",]] the second to last hangar music that plays for Missions 15-18. You are not mercenaries anymore; you are Galm Team, the Demon Lord of the Round Table. Man your plane, and charge into the hellfire that awaits you where the Buried King sleeps.

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* [[https://www.youtube.com/watch?v=jjCtsUTHS2M "Sortie III",]] the second to last hangar music that plays for Missions 15-18. You are not mercenaries anymore; you are Galm Team, the Demon Lord of the Round Table. Man your plane, and charge into the hellfire that awaits you where the Buried King sleeps. No one else can do this, and no else should; this burden is yours and yours alone.



* [[https://www.youtube.com/watch?v=9ey_q1QziMU "Zero"]] is perhaps Keiki Kobayashi's magnum opus. Combining the flamenco motif and the signature orchestral chorus for a perfect mix that's applicable for so many final fights, it is hailed as a masterpiece even by non-''Ace Combat'' fans. A final battle between two former friends and squadronmates on December 31st. As the snow falls, the fate of the world hangs in the balance and it is up to the player to stop the end of civilization.

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* [[https://www.youtube.com/watch?v=9ey_q1QziMU "Zero"]] is perhaps Keiki Kobayashi's magnum opus. Combining the flamenco motif and the signature orchestral chorus for a perfect mix that's applicable for so many final fights, it is hailed as a masterpiece even by non-''Ace Combat'' fans. A final battle between two former friends and squadronmates squadron mates on December 31st. As the snow falls, the fate of the world hangs in the balance and it one final battle to decide whose philosophy rings true will be waged: is up to there a place for borders and nations in the player to stop future? Or is the end world doomed to repeat the cycle of civilization.war and death with them? Can peace exist so long as borders do?
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** Once Torres shows his true colors by [[spoiler:revealing he never intended to surrender and plans on firing the nuke on Oured at all costs,]] the music switches tracks yet again, this time into the fast-paced spiral of madness that is [[https://www.youtube.com/watch?v=5_O2-G3dGG0 "The Hero of Comberth Harbor"]] as Trigger and his friends race against time to end the threat this madman poses to Strangereal once and for all.

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** Once Torres shows his true colors by [[spoiler:revealing he [[ISurrenderSuckers never intended to surrender surrender]] and plans on firing the nuke on Oured at all costs,]] the music switches tracks yet again, this time into the fast-paced spiral of madness that is [[https://www.youtube.com/watch?v=5_O2-G3dGG0 "The Hero of Comberth Harbor"]] as Trigger and his friends race against time to end the threat this madman poses to Strangereal once and for all.
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* [[https://www.youtube.com/watch?v=WTcZctCO654 "Warning Line"]] is by far the most recognizable song of this game and it shows. It helps that one of the most memorable stages of the game, "[[BattleInTheRain Dark Star]]", has this song playing. ''Ace Combat 7'' would eventually get [[https://www.youtube.com/watch?v=2DvTpOmlB7o an orchestral mix]] of the song.

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* [[https://www.youtube.com/watch?v=WTcZctCO654 "Warning Line"]] is by far the most recognizable song of this game and it shows. It helps that one of the most memorable stages of the game, "[[BattleInTheRain Dark Star]]", has this song playing. The official ''Ace Combat 7'' would eventually get Combat'' channel has [[https://www.youtube.com/watch?v=2DvTpOmlB7o an orchestral mix]] of the song.
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Added DiffLines:

* [[https://www.youtube.com/watch?v=WTcZctCO654 "Warning Line"]] is by far the most recognizable song of this game and it shows. It helps that one of the most memorable stages of the game, "[[BattleInTheRain Dark Star]]", has this song playing. ''Ace Combat 7'' would eventually get [[https://www.youtube.com/watch?v=2DvTpOmlB7o an orchestral mix]] of the song.
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* [[https://www.youtube.com/watch?v=M906kiFzHuY "Hush"]] ''will'' make your skin crawl. Kobayashi's magnum opus of the entire soundtrack, it stands among the legendary final battle themes of ''Ace Combat 04'' ("Megalith-Agnus Dei"), ''Ace Combat 5'' ("The Unsung War") and ''Ace Combat Zero'' ("Zero"). It is an epic combination of several pieces, with piano echoes playing alongside a march rendition of the main theme, both intermittently supplanted by {{Scare Chord}}s and an oppressive brass, before the choir step in to counter with the main theme once again, as the layers ramp up and up without ever letting go, topped by the OneWomanWail resurfacing amidst the chaos. All the while, the oppressive percussion keep driving the song forward, encapsulating the battle the player is waging -- the FinalBattle of the RobotWar, the OneWomanWail against the relentless march of both drums and progress. [[https://www.youtube.com/watch?v=mnS7fDzf-_8 Its alternate mix]] is used [[spoiler: during the flight up the Lighthouse, and is more intense yet also more hopeful, reflecting both the uncertainty of performing a massive vertical ascent inside a tower, and also the beacon of light Trigger represents by his exit.]]

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* [[https://www.youtube.com/watch?v=M906kiFzHuY "Hush"]] ''will'' make your skin crawl. Kobayashi's magnum opus of the entire soundtrack, it stands among the legendary final battle themes of ''Ace Combat 04'' ("Megalith-Agnus Dei"), ''Ace Combat 5'' ("The Unsung War") and ''Ace Combat Zero'' ("Zero"). It is an epic combination of several pieces, with piano echoes playing alongside a march rendition of the main theme, both intermittently supplanted by {{Scare Chord}}s and an oppressive brass, before the choir step in to counter with the main theme once again, as the layers ramp up and up without ever letting go, topped by the OneWomanWail resurfacing amidst the chaos. All the while, the oppressive percussion keep driving the song forward, encapsulating the battle the player is waging -- the FinalBattle of the RobotWar, the OneWomanWail struggling against the relentless march of both drums and progress.as TechnologyMarchesOn. [[https://www.youtube.com/watch?v=mnS7fDzf-_8 Its alternate mix]] is used [[spoiler: during the flight up the Lighthouse, and is more intense yet also more hopeful, reflecting both the uncertainty of performing a massive vertical ascent inside a tower, and also the beacon of light Trigger represents by his exit.]]
Is there an issue? Send a MessageReason:
None


* [[https://www.youtube.com/watch?v=M906kiFzHuY "Hush"]] ''will'' make your skin crawl. Kobayashi's magnum opus of the entire soundtrack, it stands among the legendary final battle themes of ''Ace Combat 04'' ("Megalith-Agnus Dei"), ''Ace Combat 5'' ("The Unsung War") and ''Ace Combat Zero'' ("Zero"). It is an epic combination of several pieces, with piano echoes playing alongside a march rendition of the main theme, both intermittently supplanted by {{Scare Chord}}s and an oppressive brass, before the choir step in to counter with the main theme once again, as the layers ramp up and up without ever letting go, topped by the OneWomanWail resurfacing amidst the chaos. All the while, the oppressive percussion and marching snare keep driving the song forward, encapsulating the battle the player is waging -- the FinalBattle of the RobotWar, the OneWomanWail against the relentless drums. [[https://www.youtube.com/watch?v=mnS7fDzf-_8 Its alternate mix]] is used [[spoiler: during the flight up the Lighthouse, and is more intense yet also more hopeful, reflecting both the uncertainty of performing a massive vertical ascent inside a tower, and also the beacon of light Trigger represents by his exit.]]

to:

* [[https://www.youtube.com/watch?v=M906kiFzHuY "Hush"]] ''will'' make your skin crawl. Kobayashi's magnum opus of the entire soundtrack, it stands among the legendary final battle themes of ''Ace Combat 04'' ("Megalith-Agnus Dei"), ''Ace Combat 5'' ("The Unsung War") and ''Ace Combat Zero'' ("Zero"). It is an epic combination of several pieces, with piano echoes playing alongside a march rendition of the main theme, both intermittently supplanted by {{Scare Chord}}s and an oppressive brass, before the choir step in to counter with the main theme once again, as the layers ramp up and up without ever letting go, topped by the OneWomanWail resurfacing amidst the chaos. All the while, the oppressive percussion and marching snare keep driving the song forward, encapsulating the battle the player is waging -- the FinalBattle of the RobotWar, the OneWomanWail against the relentless drums.march of both drums and progress. [[https://www.youtube.com/watch?v=mnS7fDzf-_8 Its alternate mix]] is used [[spoiler: during the flight up the Lighthouse, and is more intense yet also more hopeful, reflecting both the uncertainty of performing a massive vertical ascent inside a tower, and also the beacon of light Trigger represents by his exit.]]

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added quotations around songs that didn't have them


* [[https://www.youtube.com/watch?v=a7H4xsvsVXY "Deep Strike"]]. For a relatively quiet mission that has you explosively decommission a solar power plant [[spoiler: (until Stonehenge begins firing on you)]], this song will have you bobbing your head to the beat, not to mention the frankly amazing drum riff that begins at the second half of the song (around 1:18).



* [[https://www.youtube.com/watch?v=MqIzNkRDUQA Breaking Arrows]] and [[https://www.youtube.com/watch?v=ZwEm2Sr4nd8 Breaking Arrows 2]]. The tension instilled by the music as you race against the missiles ''will'' give you the chills. Especially the last [[spoiler: (nuclear)]] one.
* [[https://www.youtube.com/watch?v=ESA_b48dH2M Mobius]]. Get your plane, listen to the base commander give a RousingSpeech, and [[spoiler: go destroy the Megalith]].
* [[https://www.youtube.com/watch?v=a7H4xsvsVXY Deep Strike]]. For a relatively quiet mission that has you explosively decommission a solar power plant [[spoiler: (until Stonehenge begins firing on you, that is)]], this song will have you bobbing your head along to the beat, not to mention the frankly amazing drum riff that begins at the second half of the song (around 1:18).

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* [[https://www.youtube.com/watch?v=MqIzNkRDUQA Breaking Arrows]] "Breaking Arrows"]] and [[https://www.youtube.com/watch?v=ZwEm2Sr4nd8 Breaking Arrows 2]]. The tension instilled by the music as you race against the missiles ''will'' give you the chills. Especially the last [[spoiler: (nuclear)]] one.
* [[https://www.youtube.com/watch?v=ESA_b48dH2M Mobius]]."Mobius"]]. Get your plane, listen to the base commander give a RousingSpeech, and [[spoiler: go destroy the Megalith]].
* [[https://www.youtube.com/watch?v=a7H4xsvsVXY Deep Strike]]. For a relatively quiet mission that has you explosively decommission a solar power plant [[spoiler: (until Stonehenge begins firing on you, that is)]], this song will have you bobbing your head along to the beat, not to mention the frankly amazing drum riff that begins at the second half of the song (around 1:18).



* [[https://www.youtube.com/watch?v=kP0S3xL2S8U "Briefing2"]] mixes the main theme with brass movements, making for an engaging briefing session during the second half of the story.

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* [[https://www.youtube.com/watch?v=kP0S3xL2S8U "Briefing2"]] "Briefing 2"]] mixes the main theme with brass movements, making for an engaging briefing session during the second half of the story.
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Added Deep Strike to Ace Combat 04



to:

* [[https://www.youtube.com/watch?v=a7H4xsvsVXY Deep Strike]]. For a relatively quiet mission that has you explosively decommission a solar power plant [[spoiler: (until Stonehenge begins firing on you, that is)]], this song will have you bobbing your head along to the beat, not to mention the frankly amazing drum riff that begins at the second half of the song (around 1:18).
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There's no valid reason to format a freestanding pothole {{like this}} instead of LikeThis. No, capitalisation is not a valid reason.


* [[https://www.youtube.com/watch?v=H3bUAbklzcc "Last Hope"]], the low-key mix of electronics which plays during the aftermath of a literal information blackout and the beginning of a vicious {{civil war}}. With nighttime settling on Anchorhead and everyone fighting each other in confusion, this track really sets the tone for the true meaning of the game's title. [[https://www.youtube.com/watch?v=lX8RFJpe-BY "Last Hope II"]] follows the same melody down to the instruments, but adds a cymbal for extra intensity as you are forced into defending a civilian transport from squadrons that were previously non-hostile.

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* [[https://www.youtube.com/watch?v=H3bUAbklzcc "Last Hope"]], the low-key mix of electronics which plays during the aftermath of a literal information blackout and the beginning of a vicious {{civil war}}.CivilWar. With nighttime settling on Anchorhead and everyone fighting each other in confusion, this track really sets the tone for the true meaning of the game's title. [[https://www.youtube.com/watch?v=lX8RFJpe-BY "Last Hope II"]] follows the same melody down to the instruments, but adds a cymbal for extra intensity as you are forced into defending a civilian transport from squadrons that were previously non-hostile.
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None


* [[https://www.youtube.com/watch?v=H3bUAbklzcc "Last Hope"]], the low-key mix of electronics which plays during the aftermath of a literal information blackout. With nighttime settling on Anchorhead and everyone fighting each other in confusion, this track really sets the tone for the true meaning of the game's title. [[https://www.youtube.com/watch?v=lX8RFJpe-BY "Last Hope II"]] follows the same melody down to the instruments, but adds a cymbal for extra intensity as you are forced into defending a civilian transport from squadrons that were previously non-hostile.

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* [[https://www.youtube.com/watch?v=H3bUAbklzcc "Last Hope"]], the low-key mix of electronics which plays during the aftermath of a literal information blackout.blackout and the beginning of a vicious {{civil war}}. With nighttime settling on Anchorhead and everyone fighting each other in confusion, this track really sets the tone for the true meaning of the game's title. [[https://www.youtube.com/watch?v=lX8RFJpe-BY "Last Hope II"]] follows the same melody down to the instruments, but adds a cymbal for extra intensity as you are forced into defending a civilian transport from squadrons that were previously non-hostile.
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Don't link the playlist. Just the videos.


** [[https://youtu.be/VT_Fvu2YtSw?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM "Skyburn",]] Lancer Squadron's theme, and sure to bring back fond memories for ''Zero'' veterans.
** [[https://www.youtube.com/watch?v=hWDVUITMTGs&list=PLvnl04mTlSUhMOu1CKJSUMJTpDV8MvHTi&index=8 "Grey Wolf",]] Beast Squadron's theme. ''Absolutely ferocious.''
** [[https://youtu.be/CNbk5VECskU?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM "Locked",]] Cocoon Squadron's theme; a fast-paced rap number meant to rival ''Assault Horizon''[='=]s "Gotta Stay Fly". "[[https://youtu.be/MpqVNJ7STno?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM Gravity]]" is a remixed version of this combined with "Fighter's Honor (Flying Mix)", this time with a rump-shaking Eurobeat style and rhythm.

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** [[https://youtu.be/VT_Fvu2YtSw?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM be/VT_Fvu2YtSw "Skyburn",]] Lancer Squadron's theme, and sure to bring back fond memories for ''Zero'' veterans.
** [[https://www.youtube.com/watch?v=hWDVUITMTGs&list=PLvnl04mTlSUhMOu1CKJSUMJTpDV8MvHTi&index=8 com/watch?v=hWDVUITMTGs "Grey Wolf",]] Beast Squadron's theme. ''Absolutely ferocious.''
** [[https://youtu.be/CNbk5VECskU?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM be/CNbk5VECskU "Locked",]] Cocoon Squadron's theme; a fast-paced rap number meant to rival ''Assault Horizon''[='=]s "Gotta Stay Fly". "[[https://youtu.be/MpqVNJ7STno?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM be/MpqVNJ7STno Gravity]]" is a remixed version of this combined with "Fighter's Honor (Flying Mix)", this time with a rump-shaking Eurobeat style and rhythm.



** [[https://youtu.be/NJ1qMUz91bk?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM "Zone of Endless",]] Z.O.E's first of three themes, and the one used most often. Notable for the lack of melody, yet it still sounds ominous with the periodic electronics spike and the percussion.

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** [[https://youtu.be/NJ1qMUz91bk?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM be/NJ1qMUz91bk "Zone of Endless",]] Z.O.E's first of three themes, and the one used most often. Notable for the lack of melody, yet it still sounds ominous with the periodic electronics spike and the percussion.
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* [[https://www.youtube.com/watch?v=iKKFotFCl2A "Morceaux"]] is an eerie track with echoing chords that plays during the fight against the eight Geopelias.

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* [[https://www.youtube.com/watch?v=iKKFotFCl2A "Morceaux"]] is an eerie track with echoing chords that plays during the fight against the eight Geopelias.Geopelias, giving the impression that you're fighting against angels.
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** [[https://youtu.be/CNbk5VECskU?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM "Locked",]] Cocoon Squadron's theme; a fast-paced rap number meant to rival ''Assault Horizon''[='=]s "Gotta Stay Fly". "[[https://youtu.be/MpqVNJ7STno?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM Gravity]]" is a remixed version of this combined with "Fighter's Honor (Flying Mix)", this time with an Eurobeat style and rhythm.

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** [[https://youtu.be/CNbk5VECskU?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM "Locked",]] Cocoon Squadron's theme; a fast-paced rap number meant to rival ''Assault Horizon''[='=]s "Gotta Stay Fly". "[[https://youtu.be/MpqVNJ7STno?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM Gravity]]" is a remixed version of this combined with "Fighter's Honor (Flying Mix)", this time with an a rump-shaking Eurobeat style and rhythm.
Is there an issue? Send a MessageReason:
Replaced old links with ones leading to higher-quality videos, and fixed one whose video is set to private and thus unaccesible..


** [[https://www.youtube.com/watch?v=ppmDoIHVSeM "Skyburn",]] Lancer Squadron's theme, and sure to bring back fond memories for ''Zero'' veterans.
** [[https://www.youtube.com/watch?v=W2ruvmK_3a4 "Grey Wolf",]] Beast Squadron's theme. ''Absolutely ferocious.''
** [[https://www.youtube.com/watch?v=MFuEcpPlNtI "Locked",]] Cocoon Squadron's theme; a fast-paced rap number meant to rival ''Assault Horizon''[='=]s "Gotta Stay Fly". [[note]]The ''3D Cross Rumble'' soundtrack calls this song "Gravity," but in the credits for ''Assault Horizon Legacy'' this song is titled "Locked."[[/note]]

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** [[https://youtu.be/VT_Fvu2YtSw?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM "Skyburn",]] Lancer Squadron's theme, and sure to bring back fond memories for ''Zero'' veterans.
** [[https://www.youtube.com/watch?v=ppmDoIHVSeM "Skyburn",]] Lancer Squadron's theme, and sure to bring back fond memories for ''Zero'' veterans.
** [[https://www.youtube.com/watch?v=W2ruvmK_3a4
com/watch?v=hWDVUITMTGs&list=PLvnl04mTlSUhMOu1CKJSUMJTpDV8MvHTi&index=8 "Grey Wolf",]] Beast Squadron's theme. ''Absolutely ferocious.''
** [[https://www.youtube.com/watch?v=MFuEcpPlNtI [[https://youtu.be/CNbk5VECskU?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM "Locked",]] Cocoon Squadron's theme; a fast-paced rap number meant to rival ''Assault Horizon''[='=]s "Gotta Stay Fly". [[note]]The ''3D Cross Rumble'' soundtrack calls "[[https://youtu.be/MpqVNJ7STno?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM Gravity]]" is a remixed version of this song "Gravity," but in the credits for ''Assault Horizon Legacy'' combined with "Fighter's Honor (Flying Mix)", this song is titled "Locked."[[/note]]time with an Eurobeat style and rhythm.



** [[https://www.youtube.com/watch?v=1jOSwSwg8kc "Zone of Endless",]] Z.O.E's first of three themes, and the one used most often. Notable for the lack of melody, yet it still sounds ominous with the periodic electronics spike and the percussion.

to:

** [[https://www.youtube.com/watch?v=1jOSwSwg8kc [[https://youtu.be/NJ1qMUz91bk?list=OLAK5uy_nD-lhapDZe6nHcjZ912_jW1IlBm7c64RM "Zone of Endless",]] Z.O.E's first of three themes, and the one used most often. Notable for the lack of melody, yet it still sounds ominous with the periodic electronics spike and the percussion.



** [[https://www.youtube.com/watch?v=TFgK0Z4HpWk&t=29s "Tyrant on High",]] the final Z.O.E. theme. Everything comes to a head in this terrifying organ-filled track as you face [[spoiler:four Z.O.E. at the last bonus mission within the ADF-01 FALKEN air frame toting the powerful Tactical Laser System]], and this time, they are playing for keeps.

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** [[https://www.youtube.com/watch?v=TFgK0Z4HpWk&t=29s [[https://youtu.be/TFgK0Z4HpWk "Tyrant on High",]] the final Z.O.E. theme. Everything comes to a head in this terrifying organ-filled track as you face [[spoiler:four Z.O.E. at the last bonus mission within the ADF-01 FALKEN air frame toting the powerful Tactical Laser System]], and this time, they are playing for keeps.
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** Especially when [[https://www.youtube.com/watch?v=6WH3HgnqRBA the intro]] (known as "Rex Tremendae" [[note]]latin for "Tremendous King"[[/note]]) is included.

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** Especially when [[https://www.youtube.com/watch?v=6WH3HgnqRBA the intro]] (known as "Rex Tremendae" [[note]]latin Tremendae")[[note]]latin for "Tremendous King"[[/note]]) "''Tremendous King''"[[/note]] is included.
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** Especially when [[https://www.youtube.com/watch?v=6WH3HgnqRBA the intro]] is included.

to:

** Especially when [[https://www.youtube.com/watch?v=6WH3HgnqRBA the intro]] (known as "Rex Tremendae" [[note]]latin for "Tremendous King"[[/note]]) is included.
Is there an issue? Send a MessageReason:
Shearing Word Cruft.


* [[https://www.youtube.com/watch?v=9ey_q1QziMU "Zero".]] This is perhaps Keiki Kobayashi's magnum opus. Combining the flamenco motif and the signature orchestral chorus for a perfect mix that's applicable for so many final fights, it is hailed as a masterpiece even by non-''Ace Combat'' fans. A final battle between two former friends and squadronmates on December 31st. As the snow falls, the fate of the world hangs in the balance and it is up to the player to stop the end of civilization.

to:

* [[https://www.youtube.com/watch?v=9ey_q1QziMU "Zero".]] This "Zero"]] is perhaps Keiki Kobayashi's magnum opus. Combining the flamenco motif and the signature orchestral chorus for a perfect mix that's applicable for so many final fights, it is hailed as a masterpiece even by non-''Ace Combat'' fans. A final battle between two former friends and squadronmates on December 31st. As the snow falls, the fate of the world hangs in the balance and it is up to the player to stop the end of civilization.
Is there an issue? Send a MessageReason:
None


* [[https://www.youtube.com/watch?v=ML4Jx76vSTk "Zero".]] This is perhaps Keiki Kobayashi's magnum opus. Combining the flamenco motif and the signature orchestral chorus for a perfect mix that's applicable for so many final fights, it is hailed as a masterpiece even by non-''Ace Combat'' fans. A final battle between two former friends and squadronmates on December 31st. As the snow falls, the fate of the world hangs in the balance and it is up to the player to stop the end of civilization.

to:

* [[https://www.youtube.com/watch?v=ML4Jx76vSTk com/watch?v=9ey_q1QziMU "Zero".]] This is perhaps Keiki Kobayashi's magnum opus. Combining the flamenco motif and the signature orchestral chorus for a perfect mix that's applicable for so many final fights, it is hailed as a masterpiece even by non-''Ace Combat'' fans. A final battle between two former friends and squadronmates on December 31st. As the snow falls, the fate of the world hangs in the balance and it is up to the player to stop the end of civilization.
Is there an issue? Send a MessageReason:
Same idea, fewer words.


* [[https://www.youtube.com/watch?v=8L2TsEp-Nxw "The Liberation of Gracemeria",]] and [[https://www.youtube.com/watch?v=uCLrolq5oPY "The Limit",]] a remix by Brandon Strader. You've fought long and hard, but at last you're fighting to take back your capital city in the largest mission yet. For ''Ace Combat''[='=]s 25th anniversary, Mitsuhiro Kitadani would make [[https://www.youtube.com/watch?v=cUkluiQ6SUY an official remix]] featuring all the jingles and grooviness of a funky dance mix.

to:

* [[https://www.youtube.com/watch?v=8L2TsEp-Nxw "The Liberation of Gracemeria",]] and [[https://www.youtube.com/watch?v=uCLrolq5oPY "The Limit",]] a remix by Brandon Strader. You've fought long and hard, but at last you're fighting to take back your capital city in the largest mission yet. For ''Ace Combat''[='=]s 25th anniversary, Mitsuhiro Kitadani would make made [[https://www.youtube.com/watch?v=cUkluiQ6SUY an official remix]] featuring all the jingles and grooviness of a funky dance mix.
Is there an issue? Send a MessageReason:
None


* [[https://www.youtube.com/watch?v=8L2TsEp-Nxw "The Liberation of Gracemeria",]] and [[https://www.youtube.com/watch?v=uCLrolq5oPY "The Limit",]] a remix by Brandon Strader. You've fought long and hard, but at last you're fighting to take back your capital city in the largest mission yet.

to:

* [[https://www.youtube.com/watch?v=8L2TsEp-Nxw "The Liberation of Gracemeria",]] and [[https://www.youtube.com/watch?v=uCLrolq5oPY "The Limit",]] a remix by Brandon Strader. You've fought long and hard, but at last you're fighting to take back your capital city in the largest mission yet. For ''Ace Combat''[='=]s 25th anniversary, Mitsuhiro Kitadani would make [[http://www.youtube.com/watch?v=cUkluiQ6SUY an official remix]] featuring all the jingles and grooviness of a funky dance mix.
Is there an issue? Send a MessageReason:
None


* [[https://www.youtube.com/watch?v=Ndx3NNPQMes "Diapason".]] A rousing, uplifting piece that plays as the player flies in the skies over the capital city of their homeland, pushing the Belkans and liberating the city.

to:

* [[https://www.youtube.com/watch?v=Ndx3NNPQMes "Diapason".]] A rousing, uplifting piece that plays as the player flies in the skies you fly over the Ustio's capital city of their homeland, pushing city, Directus, while driving the Belkans and liberating Belkan occupiers out of the city. territory. The piece can be best described as [[MusicToInvadePolandTo Music to Liberate Fantasy Counterpart Poland To]].
Is there an issue? Send a MessageReason:
None


* The track that follows [[https://www.youtube.com/watch?v=b-5jNN6DAsc "Two-Pronged Strategy"]] fits with the enigmatic and soulless nature of [=UAVs=] as you engage in battle with a swarm of [=UAVs=] and their mothership, the rsenal Bird for the first time.

to:

* The track that follows [[https://www.youtube.com/watch?v=b-5jNN6DAsc "Two-Pronged Strategy"]] fits with the enigmatic and soulless nature of [=UAVs=] as you engage in battle with a swarm of [=UAVs=] and their mothership, the rsenal Bird Arsenal Bird, for the first time.
Is there an issue? Send a MessageReason:
None


* The game shows time and time again that the franchise still holds up well in the music department, and 7 looks to be the most varied so far.
** [[https://www.youtube.com/watch?v=6TSrUrFAyfY "Drag Racer"]] accompanies Avril's opening monologue. It starts as a slow country western piece, fully evoking a dusty desert, bygone days, and the rust and abandonment of aircraft hulks in an aircraft boneyard... and then at 2:51 it seamlessly shifts into an orchestral piece, the game's leitmotif triumphantly underscoring Avril's takeoff, and Ace Combat's return.
** [[https://www.youtube.com/watch?v=lQEFDGsGD2A "Charge Assault"]] is a song that fits well for the first mission, especially what fans could argue as Ace Combat's return to form, and the Strangereal setting. Whether you are a newcomer to the series, or a veteran ready to spread your wings once more, [[https://www.youtube.com/watch?v=lQEFDGsGD2A?t=103 the drop at 1:43]] will blow you away. It also, true to form, introduces the {{Leitmotif}} for the Lighthouse War, which is reprised a number of times throughout this soundtrack.
** [[https://www.youtube.com/watch?v=_qLGRt2jMks "Dual Wielder"]] mixes rock with bongo drums of all things and yet still manages to fit greatly in the mission.
** The track that follows [[https://www.youtube.com/watch?v=b-5jNN6DAsc "Two-Pronged Strategy"]] fits with the enigmatic and soulless nature of [=UAVs=] as you engage in battle with a swarm of [=UAVs=] and their mothership, the Arsenal Bird for the first time.
** [[https://www.youtube.com/watch?v=PJ5daOm9uHc "Friendly Fire"]], a DarkReprise of ''[=AC5=]''[='=]s signature {{Leitmotif}} closing off a '''huge''' TearJerker WhamEpisode guaranteed to leave a first-time player who played the previous games neck-deep in a mixture of [[OhCrap shock]] and [[MyGodWhatHaveIDone horror]] with just a single WhamLine: [[spoiler:''"Oh my god! Mother Goose One has been shot down!"'']] It also happens to be a slower-paced version of the [[https://www.youtube.com/watch?v=8svFJbfu9G4 PSX 2015 reveal trailer's track.]] There, the reprise at the start is replaced with only a meager few piano notes of "The Unsung War", but still declares one thing: ''Ace Combat'' is back in Strangereal.
** [[https://www.youtube.com/watch?v=dAl9l5ZD2eA "444"]]. Unlike the rest of the soundtrack's sweeping orchestra, this piece is a hilarious mess of guitars and trumpets, with the inherent discord keeping in line with the mission's surreal context (read: [[RagtagBunchOfMisfits the flying circus that is the 444th penal squadron]]).
** [[https://www.youtube.com/watch?v=lG2k2giF8Dc "Long Day"]] is a tribute to ''[=AC04=]''[='=]s "Deep Strike", mixing hard rock with orchestra as you blast scores of ground targets into oblivion across the Roca Roja desert.
** [[https://www.youtube.com/watch?v=1cZ4q9oCt9o "Faceless Soldier"]], played during the mission of the same name. It starts off slow, only to enter a TriumphantReprise. Fitting, as it's played [[spoiler: during the final parts of the mission; ambushed by Erusean drones spoofing [=IFFs=], Spare is left in shambles. Thanks to the quick thinking of Tabloid, though, they quickly reorganize, tearing through the drones with the efficiency of a proper squadron, all the while dodging through the Arsenal Bird's Helios missiles.]]
** [[https://www.youtube.com/watch?v=O62bsgCX_10 "New Arrows Air Base Hangar"]] is a fitting track for preparing for a very important mission, especially one deep in enemy territory. Which is the purpose of the Osean Air Force's LRSSG (Long Range Strategic Strike Group).
** [[https://www.youtube.com/watch?v=WfVTGwyCfiU "ADFX-10"]], the theme of the titular aircraft [[spoiler: that ambushes Trigger and Count at Bulgurdarest]], features an oppressive drum beat with an electronic undercurrent that sets the mood of the frantic dogfight against one of the fastest opponents in the game. [[spoiler: Quite fitting for the predecessor of Hugin and Munin and the next evolution of the Zone of Endless project]].
** [[https://www.youtube.com/watch?v=Mzo1L2ZeiZ4 "Siren's Song"]] starts out with a choir rendition of the main theme, then delves right into a mix of guitars and electronic beats, keeping you good company as you frantically scramble to destroy a massive Erusean fleet and their docking points.
** Mission 12 features a two-part soundtrack composed by Tetsukazu Nakanishi (who happens to be only one out of many composers working on ''7''[='=]s soundtrack as opposed to previous entries featuring only one or two) that's bound to turn the heads of ''[=AC04=]'' veterans by the title alone: "[[https://www.youtube.com/watch?v=6l7kGPqGJ5U Stonehenge Defensive]]", played in a similar key arrangement as ''[=AC04=]''[='=]s "Stonehenge", albeit modernized with electronic undercurrents and swift movements from the orchestra. The second half of the mission features "[[https://www.youtube.com/watch?v=PibkWmpZ9vI Dragon Breath]]", where the orchestra is revving up for a roar as [[spoiler:the final Stonehenge cannon is ready to fire at the incoming Arsenal Bird. The melody then stops dead in its tracks when unforeseen complications compromise Stonehenge's accuracy, before Trigger fearlessly charges towards the flying behemoth to slow it down, bringing along with him the game's main motif]].
** [[https://www.youtube.com/watch?v=2o_XGQ3EcrI "Magic Spear I"]], an upbeat and groovy track that makes you almost forget that you're on a dead-serious mission to prevent the launch of ballistic missiles. The second half of the mission gives us [[https://www.youtube.com/watch?v=7Yvb_AwCO_U "Magic Spear II"]], downplaying the upbeat riffs from "Magic Spear I" in order to give you more time to focus on intercepting ballistic missiles at high altitude.
** [[https://www.youtube.com/watch?v=0VW0GdlDHkE "Battle for Farbanti"]]. The spiritual successor to [=AC04=]'s "Farbanti" theme, it's a brass-heavy theme that takes the leitmotif and keeps escalating it again and again into a triumphant tour de force, a musical statement that your victory is assured.
** [[https://www.youtube.com/watch?v=hN74PMk4IBQ "Sol Squadron"]] starts off with Mihaly's signature monastic choir, before diving into a dynamic violin movement punctuated by guitar riffs and the recurring male chorus. It's an intense piece that heralds the fight against the eponymous squadron, with Mihaly as their leader. The dark reprise of the Battle for Farbanti melody is just icing on the cake, your assured victory now in question.
** [[https://www.youtube.com/watch?v=H3bUAbklzcc "Last Hope"]], the low-key mix of electronics which plays during the aftermath of a literal information blackout. With nighttime settling on Anchorhead and everyone fighting each other in confusion, this track really sets the tone for the true meaning of the game's title. [[https://www.youtube.com/watch?v=lX8RFJpe-BY "Last Hope II"]] follows the same melody down to the instruments, but adds a cymbal for extra intensity as you are forced into defending a civilian transport from squadrons that were previously non-hostile.
** [[https://www.youtube.com/watch?v=ai1kyUg1wSE "Homeward"]], the frantic orchestral movement that plays during Mission 17, which is easily the darkest moment of the war. In spite of the horrors your allies witness on Tyler Island, this heroic track presses you to rescue them and put an end to the madness.
** [[https://www.youtube.com/watch?v=RUw6S1fJrSQ "Lost Kingdom"]] is an appropriately somber piece considering the mission objective of raiding a small country for food and supplies. Combined with the enemy soldiers’ cries for help as you bomb them, it will leave you feeling like a complete bastard.
** [[https://www.youtube.com/watch?v=Zg5guTIUhZM "Archange"]], featured heavily in 2017 promotional trailers, is Mihaly's boss theme during Mission 18. Unlike "Sol Squadron", the starting monastic choir has a longer melody, before giving way to a succession of solemn male and female choruses that clash with each other, the combined mix of which is underlined by electronic beats and violin riffs imitating the roar of an aircraft taking off; the perfect setup for a fight between an old ace (Mihaly) and a rising one (Trigger).
** [[https://www.youtube.com/watch?v=vVaMN9R93ro "Lighthouse"]]. The uplifting orchestral piece with a very catchy leitmotif that plays in the penultimate mission of the game: the iconic "furball" large scale air-to-air combat between aces in the blue sky, with the stage being the International Space Elevator itself.
** [[https://www.youtube.com/watch?v=-kVdCaczLE8 "Daredevil"]], which has been used in several trailers, including the Gamescom 2018 Reveal Date trailer. It starts out with an oppressive feel, as if the enemy is itself imposing its will on the music. Then, the game's main theme is sung through a serene OneWomanWail, offering some respite before it too is buried under the oppression, building up a cascade of emotions that stops altogether at 3:13, with the music purposely holding its breath there. A single second of pause is all it takes for the main theme to rally and counterattack with the OneWomanWail, this time backed up by a chorus and soaring to unprecedented heights. That particular moment is deliberately put to triumphant use once [[spoiler:Rosa Cosette shuts down the Arsenal Bird's shields permanently,]] becoming one of the most beloved climactic sequences in the franchise, right up there with "Agnus Dei" and "Zero". According to an interview with Kazutoki Kono regarding the game's development (translated in English [[https://docs.google.com/document/d/1TQ3yHTQ3NnggQiWwoKHkm4DBw-VnF4FxA4K-F7ueXzc/edit here]] for convenience), the song was added long after the mission itself was fully fleshed out, mainly because the director in charge of radio comm lines wanted to sync the dialogue, drama and music into an explosive climax. Using that particular moment as a wedge, the dev team decided to gradually rework the final direction of the story and its soundtrack to give more goosebumps to it. Fittingly, such a risky endeavour earned the track its "Daredevil" namesake. In short, they rushed like madmen to make this masterpiece a reality.
** [[https://www.youtube.com/watch?v=M906kiFzHuY "Hush"]] ''will'' make your skin crawl. Kobayashi's magnum opus of the entire soundtrack, it stands among the legendary final battle themes of ''Ace Combat 04'' ("Megalith-Agnus Dei"), ''Ace Combat 5'' ("The Unsung War") and ''Ace Combat Zero'' ("Zero"). It is an epic combination of several pieces, with piano echoes playing alongside a march rendition of the main theme, both intermittently supplanted by {{Scare Chord}}s and an oppressive brass, before the choir step in to counter with the main theme once again, as the layers ramp up and up without ever letting go, topped by the OneWomanWail resurfacing amidst the chaos. All the while, the oppressive percussion and marching snare keep driving the song forward, encapsulating the battle the player is waging -- the FinalBattle of the RobotWar, the OneWomanWail against the relentless drums. [[https://www.youtube.com/watch?v=mnS7fDzf-_8 Its alternate mix]] is used [[spoiler: during the flight up the Lighthouse, and is more intense yet also more hopeful, reflecting both the uncertainty of performing a massive vertical ascent inside a tower, and also the beacon of light Trigger represents by his exit.]]
** [[https://www.youtube.com/watch?v=0pxKJVMzFj0 "Space Elevator"]] serves not just as the tense backdrop of this game's offering to the series' signature AirstrikeImpossible tunnel flights while you try to stop the aforementioned threat's final attempt at getting their way, but the heavy amount of futuristic synth tones also make a veteran player realize that the series is closer than ever to ''Electrosphere'''s timeframe.
** [[https://www.youtube.com/watch?v=8zPX6KUZy0A "Sentry's Brunt"]], an arrangement of ''[=AC04=]'''s "Blockade", is the perfect track to show off the VR mode trailer, with a palpable sense of urgency and purpose, and then it kicks into the main melody, building up into a triumphant crescendo punctuating the VR campaign's mission statement: Mobius One is ''back''.
** [[https://www.youtube.com/watch?v=uoCrzJyaHoI "Enchanter I"]], which blares as soon as the eponymous SP Mission 01 begins, is a grand orchestral piece befitting of a massive dogfight completely exempt from drones. Midway through the battle, the mysterious Mimic squadron sneaks in, altering the music with their own drum-heavy variant, [[https://www.youtube.com/watch?v=_1Vb-ymHFPg "Enchanter II"]]. As soon as they retreat, the music goes back to normal as you fend off the remaining stragglers that try to attack your fleet.
** [[https://www.youtube.com/watch?v=olEcFRm6L-0 "Sighthound"]] is an extremely intense soundtrack that charges out of nowhere when Captain Torres engages the ''Alicorn'' in "Unexpected Visitor", and his first act is to immediately launch four planes with a WMD cruise missile on a suicide mission to kill one million people. Trigger is forced to abandon all other missions and immediately engage in a frantic chase to shoot down all four planes, while Captain Torres announces his manifesto to kill one million to save ten million. This single track immediately establishes Torres as an extremely dangerous figure, and shows just how mad he and his men have become.
** [[https://www.youtube.com/watch?v=tFIf3MjJYX8 "Anchorhead Raid"]], composed by newcomer Yusuke Yamauchi, is the engaging theme that plays as you conduct an all-out fleet destruction over two separate harbours in the second SP mission. Combining electronics with successive solo setpieces from the orchestra, this track easily hammers in the intensity of the carnage over Anchor Bay and Dakiouk Bay. Within the game, the ''Alicorn'' abruptly interrupts the music with guided railgun projectiles, shortly before the track resumes with the latter part of its melody as Wiseman reminds everyone that a 100% survival rate is necessary, strengthening Strider Squadron's bonds.
** [[https://www.youtube.com/watch?v=Kuq3tsmBS88 "Mimic"]], composed by Mitsuhiro Kitadani, serves as the boss theme for the final encounter with Mimic Squadron at the end of SP Mission 02. The track, described as "perverse drum beats" by the composer, is a hard rock piece emphasizing electric guitar, drums, and synthesizers, reflecting the punk rock aesthetic of the van Dalsen siblings and their various wild tricks to mess with Trigger and Count. It also has two remixes depending on which of the Mimic siblings is shot down first in the battle that doubles as musical storytelling.
*** The [[https://www.youtube.com/watch?v=l-FNItAOhag Scream Version]] (played after Rage is killed) sees the drum line of "Mimic" devolve into wild incoherence, relecting Scream's complete emotional breakdown after her brother's death.
*** The [[https://www.youtube.com/watch?v=rHqNdxsfRs4 Rage Version]] (played after Scream is killed) sees the electric guitar quickly overpower the other instruments in the band in a frantic, but still focused, intensity, reflecting Rage letting his anger get the better of him over his sister's death.
** The conclusion to the ''Alicorn'' saga as depicted in SP Mission 03 has its work cut out for it with an epic Latin hymn that's split into three versions, with each successive version gaining in intensity as you progress through the fight against the super submarine.
*** [[https://www.youtube.com/watch?v=WjSUwTXh0FU&list=PLLrug9JZTq60aXKII6oDrf1NLndUKWM_X&index=101&t=0s "Awakening"]] blends OminousLatinChanting, fast drumwork, an orchestral rock arrangement and a continuously escalating melody that evokes ''Ace Combat 04'' memories; there is palpable uncertainty in the melody as you're searching for the ''Alicorn'' in the middle of nowhere while having to protect several patrol aircraft from a variety of drones and fanatical SACS pilots.
*** Once you force the submarine into surfacing for the first time, the soundtrack ups the ante with [[https://www.youtube.com/watch?v=BZbWHIPMjqM "Alicorn"]], the choir and orchestra coalescing into a solemn military march that heralds the terrifying menace as it prepares to engage Osean forces.
*** Once Torres shows his true colors by [[spoiler:revealing he never intended to surrender and plans on firing the nuke on Oured at all costs,]] the music switches tracks yet again, this time into the fast-paced spiral of madness that is [[https://www.youtube.com/watch?v=5_O2-G3dGG0 "The Hero of Comberth Harbor"]] as Trigger and his friends race against time to end the threat this madman poses to Strangereal once and for all.

to:

* The game shows time and time again that the franchise still holds up well in the music department, and 7 looks to be the most varied so far.
**
[[https://www.youtube.com/watch?v=6TSrUrFAyfY "Drag Racer"]] accompanies Avril's opening monologue. It starts as a slow country western piece, fully evoking a dusty desert, bygone days, and the rust and abandonment of aircraft hulks in an aircraft boneyard... and then at 2:51 it seamlessly shifts into an orchestral piece, the game's leitmotif triumphantly underscoring Avril's takeoff, and Ace Combat's return.
** * [[https://www.youtube.com/watch?v=lQEFDGsGD2A "Charge Assault"]] is a song that fits well for the first mission, especially what fans could argue as Ace Combat's return to form, and the Strangereal setting. Whether you are a newcomer to the series, or a veteran ready to spread your wings once more, [[https://www.youtube.com/watch?v=lQEFDGsGD2A?t=103 the drop at 1:43]] will blow you away. It also, true to form, introduces the {{Leitmotif}} for the Lighthouse War, which is reprised a number of times throughout this soundtrack.
** * [[https://www.youtube.com/watch?v=_qLGRt2jMks "Dual Wielder"]] mixes rock with bongo drums of all things and yet still manages to fit greatly in the mission.
** * The track that follows [[https://www.youtube.com/watch?v=b-5jNN6DAsc "Two-Pronged Strategy"]] fits with the enigmatic and soulless nature of [=UAVs=] as you engage in battle with a swarm of [=UAVs=] and their mothership, the Arsenal rsenal Bird for the first time.
** * [[https://www.youtube.com/watch?v=PJ5daOm9uHc "Friendly Fire"]], a DarkReprise of ''[=AC5=]''[='=]s signature {{Leitmotif}} closing off a '''huge''' TearJerker WhamEpisode guaranteed to leave a first-time player who played the previous games neck-deep in a mixture of [[OhCrap shock]] and [[MyGodWhatHaveIDone horror]] with just a single WhamLine: [[spoiler:''"Oh my god! Mother Goose One has been shot down!"'']] It also happens to be a slower-paced version of the [[https://www.youtube.com/watch?v=8svFJbfu9G4 PSX 2015 reveal trailer's track.]] There, the reprise at the start is replaced with only a meager few piano notes of "The Unsung War", but still declares one thing: ''Ace Combat'' is back in Strangereal.
** * [[https://www.youtube.com/watch?v=dAl9l5ZD2eA "444"]]. Unlike the rest of the soundtrack's sweeping orchestra, this piece is a hilarious mess of guitars and trumpets, with the inherent discord keeping in line with the mission's surreal context (read: [[RagtagBunchOfMisfits the flying circus that is the 444th penal squadron]]).
** * [[https://www.youtube.com/watch?v=lG2k2giF8Dc "Long Day"]] is a tribute to ''[=AC04=]''[='=]s "Deep Strike", mixing hard rock with orchestra as you blast scores of ground targets into oblivion across the Roca Roja desert.
** * [[https://www.youtube.com/watch?v=1cZ4q9oCt9o "Faceless Soldier"]], played during the mission of the same name. It starts off slow, only to enter a TriumphantReprise. Fitting, as it's played [[spoiler: during the final parts of the mission; ambushed by Erusean drones spoofing [=IFFs=], Spare is left in shambles. Thanks to the quick thinking of Tabloid, though, they quickly reorganize, tearing through the drones with the efficiency of a proper squadron, all the while dodging through the Arsenal Bird's Helios missiles.]]
** * [[https://www.youtube.com/watch?v=O62bsgCX_10 "New Arrows Air Base Hangar"]] is a fitting track for preparing for a very important mission, especially one deep in enemy territory. Which is the purpose of the Osean Air Force's LRSSG (Long Range Strategic Strike Group).
** * [[https://www.youtube.com/watch?v=WfVTGwyCfiU "ADFX-10"]], the theme of the titular aircraft [[spoiler: that ambushes Trigger and Count at Bulgurdarest]], features an oppressive drum beat with an electronic undercurrent that sets the mood of the frantic dogfight against one of the fastest opponents in the game. [[spoiler: Quite fitting for the predecessor of Hugin and Munin and the next evolution of the Zone of Endless project]].
** * [[https://www.youtube.com/watch?v=Mzo1L2ZeiZ4 "Siren's Song"]] starts out with a choir rendition of the main theme, then delves right into a mix of guitars and electronic beats, keeping you good company as you frantically scramble to destroy a massive Erusean fleet and their docking points.
** * Mission 12 features a two-part soundtrack composed by Tetsukazu Nakanishi (who happens to be only one out of many composers working on ''7''[='=]s soundtrack as opposed to previous entries featuring only one or two) that's bound to turn the heads of ''[=AC04=]'' veterans by the title alone: "[[https://www.youtube.com/watch?v=6l7kGPqGJ5U Stonehenge Defensive]]", played in a similar key arrangement as ''[=AC04=]''[='=]s "Stonehenge", albeit modernized with electronic undercurrents and swift movements from the orchestra. The second half of the mission features "[[https://www.youtube.com/watch?v=PibkWmpZ9vI Dragon Breath]]", where the orchestra is revving up for a roar as [[spoiler:the final Stonehenge cannon is ready to fire at the incoming Arsenal Bird. The melody then stops dead in its tracks when unforeseen complications compromise Stonehenge's accuracy, before Trigger fearlessly charges towards the flying behemoth to slow it down, bringing along with him the game's main motif]].
** * [[https://www.youtube.com/watch?v=2o_XGQ3EcrI "Magic Spear I"]], an upbeat and groovy track that makes you almost forget that you're on a dead-serious mission to prevent the launch of ballistic missiles. The second half of the mission gives us [[https://www.youtube.com/watch?v=7Yvb_AwCO_U "Magic Spear II"]], downplaying the upbeat riffs from "Magic Spear I" in order to give you more time to focus on intercepting ballistic missiles at high altitude.
** * [[https://www.youtube.com/watch?v=0VW0GdlDHkE "Battle for Farbanti"]]. The spiritual successor to [=AC04=]'s "Farbanti" theme, it's a brass-heavy theme that takes the leitmotif and keeps escalating it again and again into a triumphant tour de force, a musical statement that your victory is assured.
** * [[https://www.youtube.com/watch?v=hN74PMk4IBQ "Sol Squadron"]] starts off with Mihaly's signature monastic choir, before diving into a dynamic violin movement punctuated by guitar riffs and the recurring male chorus. It's an intense piece that heralds the fight against the eponymous squadron, with Mihaly as their leader. The dark reprise of the Battle for Farbanti melody is just icing on the cake, your assured victory now in question.
** * [[https://www.youtube.com/watch?v=H3bUAbklzcc "Last Hope"]], the low-key mix of electronics which plays during the aftermath of a literal information blackout. With nighttime settling on Anchorhead and everyone fighting each other in confusion, this track really sets the tone for the true meaning of the game's title. [[https://www.youtube.com/watch?v=lX8RFJpe-BY "Last Hope II"]] follows the same melody down to the instruments, but adds a cymbal for extra intensity as you are forced into defending a civilian transport from squadrons that were previously non-hostile.
** * [[https://www.youtube.com/watch?v=ai1kyUg1wSE "Homeward"]], the frantic orchestral movement that plays during Mission 17, which is easily the darkest moment of the war. In spite of the horrors your allies witness on Tyler Island, this heroic track presses you to rescue them and put an end to the madness.
** * [[https://www.youtube.com/watch?v=RUw6S1fJrSQ "Lost Kingdom"]] is an appropriately somber piece considering the mission objective of raiding a small country for food and supplies. Combined with the enemy soldiers’ cries for help as you bomb them, it will leave you feeling like a complete bastard.
** * [[https://www.youtube.com/watch?v=Zg5guTIUhZM "Archange"]], featured heavily in 2017 promotional trailers, is Mihaly's boss theme during Mission 18. Unlike "Sol Squadron", the starting monastic choir has a longer melody, before giving way to a succession of solemn male and female choruses that clash with each other, the combined mix of which is underlined by electronic beats and violin riffs imitating the roar of an aircraft taking off; the perfect setup for a fight between an old ace (Mihaly) and a rising one (Trigger).
** * [[https://www.youtube.com/watch?v=vVaMN9R93ro "Lighthouse"]]. The uplifting orchestral piece with a very catchy leitmotif that plays in the penultimate mission of the game: the iconic "furball" large scale air-to-air combat between aces in the blue sky, with the stage being the International Space Elevator itself.
** * [[https://www.youtube.com/watch?v=-kVdCaczLE8 "Daredevil"]], which has been used in several trailers, including the Gamescom 2018 Reveal Date trailer. It starts out with an oppressive feel, as if the enemy is itself imposing its will on the music. Then, the game's main theme is sung through a serene OneWomanWail, offering some respite before it too is buried under the oppression, building up a cascade of emotions that stops altogether at 3:13, with the music purposely holding its breath there. A single second of pause is all it takes for the main theme to rally and counterattack with the OneWomanWail, this time backed up by a chorus and soaring to unprecedented heights. That particular moment is deliberately put to triumphant use once [[spoiler:Rosa Cosette shuts down the Arsenal Bird's shields permanently,]] becoming one of the most beloved climactic sequences in the franchise, right up there with "Agnus Dei" and "Zero". According to an interview with Kazutoki Kono regarding the game's development (translated in English [[https://docs.google.com/document/d/1TQ3yHTQ3NnggQiWwoKHkm4DBw-VnF4FxA4K-F7ueXzc/edit here]] for convenience), the song was added long after the mission itself was fully fleshed out, mainly because the director in charge of radio comm lines wanted to sync the dialogue, drama and music into an explosive climax. Using that particular moment as a wedge, the dev team decided to gradually rework the final direction of the story and its soundtrack to give more goosebumps to it. Fittingly, such a risky endeavour earned the track its "Daredevil" namesake. In short, they rushed like madmen to make this masterpiece a reality.
** * [[https://www.youtube.com/watch?v=M906kiFzHuY "Hush"]] ''will'' make your skin crawl. Kobayashi's magnum opus of the entire soundtrack, it stands among the legendary final battle themes of ''Ace Combat 04'' ("Megalith-Agnus Dei"), ''Ace Combat 5'' ("The Unsung War") and ''Ace Combat Zero'' ("Zero"). It is an epic combination of several pieces, with piano echoes playing alongside a march rendition of the main theme, both intermittently supplanted by {{Scare Chord}}s and an oppressive brass, before the choir step in to counter with the main theme once again, as the layers ramp up and up without ever letting go, topped by the OneWomanWail resurfacing amidst the chaos. All the while, the oppressive percussion and marching snare keep driving the song forward, encapsulating the battle the player is waging -- the FinalBattle of the RobotWar, the OneWomanWail against the relentless drums. [[https://www.youtube.com/watch?v=mnS7fDzf-_8 Its alternate mix]] is used [[spoiler: during the flight up the Lighthouse, and is more intense yet also more hopeful, reflecting both the uncertainty of performing a massive vertical ascent inside a tower, and also the beacon of light Trigger represents by his exit.]]
** * [[https://www.youtube.com/watch?v=0pxKJVMzFj0 "Space Elevator"]] serves not just as the tense backdrop of this game's offering to the series' signature AirstrikeImpossible tunnel flights while you try to stop the aforementioned threat's final attempt at getting their way, but the heavy amount of futuristic synth tones also make a veteran player realize that the series is closer than ever to ''Electrosphere'''s timeframe.
** * [[https://www.youtube.com/watch?v=8zPX6KUZy0A "Sentry's Brunt"]], an arrangement of ''[=AC04=]'''s "Blockade", is the perfect track to show off the VR mode trailer, with a palpable sense of urgency and purpose, and then it kicks into the main melody, building up into a triumphant crescendo punctuating the VR campaign's mission statement: Mobius One is ''back''.
** * [[https://www.youtube.com/watch?v=uoCrzJyaHoI "Enchanter I"]], which blares as soon as the eponymous SP Mission 01 begins, is a grand orchestral piece befitting of a massive dogfight completely exempt from drones. Midway through the battle, the mysterious Mimic squadron sneaks in, altering the music with their own drum-heavy variant, [[https://www.youtube.com/watch?v=_1Vb-ymHFPg "Enchanter II"]]. As soon as they retreat, the music goes back to normal as you fend off the remaining stragglers that try to attack your fleet.
** * [[https://www.youtube.com/watch?v=olEcFRm6L-0 "Sighthound"]] is an extremely intense soundtrack that charges out of nowhere when Captain Torres engages the ''Alicorn'' in "Unexpected Visitor", and his first act is to immediately launch four planes with a WMD cruise missile on a suicide mission to kill one million people. Trigger is forced to abandon all other missions and immediately engage in a frantic chase to shoot down all four planes, while Captain Torres announces his manifesto to kill one million to save ten million. This single track immediately establishes Torres as an extremely dangerous figure, and shows just how mad he and his men have become.
** * [[https://www.youtube.com/watch?v=tFIf3MjJYX8 "Anchorhead Raid"]], composed by newcomer Yusuke Yamauchi, is the engaging theme that plays as you conduct an all-out fleet destruction over two separate harbours in the second SP mission. Combining electronics with successive solo setpieces from the orchestra, this track easily hammers in the intensity of the carnage over Anchor Bay and Dakiouk Bay. Within the game, the ''Alicorn'' abruptly interrupts the music with guided railgun projectiles, shortly before the track resumes with the latter part of its melody as Wiseman reminds everyone that a 100% survival rate is necessary, strengthening Strider Squadron's bonds.
** * [[https://www.youtube.com/watch?v=Kuq3tsmBS88 "Mimic"]], composed by Mitsuhiro Kitadani, serves as the boss theme for the final encounter with Mimic Squadron at the end of SP Mission 02. The track, described as "perverse drum beats" by the composer, is a hard rock piece emphasizing electric guitar, drums, and synthesizers, reflecting the punk rock aesthetic of the van Dalsen siblings and their various wild tricks to mess with Trigger and Count. It also has two remixes depending on which of the Mimic siblings is shot down first in the battle that doubles as musical storytelling.
*** ** The [[https://www.youtube.com/watch?v=l-FNItAOhag Scream Version]] (played after Rage is killed) sees the drum line of "Mimic" devolve into wild incoherence, relecting Scream's complete emotional breakdown after her brother's death.
*** ** The [[https://www.youtube.com/watch?v=rHqNdxsfRs4 Rage Version]] (played after Scream is killed) sees the electric guitar quickly overpower the other instruments in the band in a frantic, but still focused, intensity, reflecting Rage letting his anger get the better of him over his sister's death.
** * The conclusion to the ''Alicorn'' saga as depicted in SP Mission 03 has its work cut out for it with an epic Latin hymn that's split into three versions, with each successive version gaining in intensity as you progress through the fight against the super submarine.
*** ** [[https://www.youtube.com/watch?v=WjSUwTXh0FU&list=PLLrug9JZTq60aXKII6oDrf1NLndUKWM_X&index=101&t=0s "Awakening"]] blends OminousLatinChanting, fast drumwork, an orchestral rock arrangement and a continuously escalating melody that evokes ''Ace Combat 04'' memories; there is palpable uncertainty in the melody as you're searching for the ''Alicorn'' in the middle of nowhere while having to protect several patrol aircraft from a variety of drones and fanatical SACS pilots.
*** ** Once you force the submarine into surfacing for the first time, the soundtrack ups the ante with [[https://www.youtube.com/watch?v=BZbWHIPMjqM "Alicorn"]], the choir and orchestra coalescing into a solemn military march that heralds the terrifying menace as it prepares to engage Osean forces.
*** ** Once Torres shows his true colors by [[spoiler:revealing he never intended to surrender and plans on firing the nuke on Oured at all costs,]] the music switches tracks yet again, this time into the fast-paced spiral of madness that is [[https://www.youtube.com/watch?v=5_O2-G3dGG0 "The Hero of Comberth Harbor"]] as Trigger and his friends race against time to end the threat this madman poses to Strangereal once and for all.
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* [[https://www.youtube.com/watch?v=ISpGCsp-5g8 "Contact"]] is absolutely fantastic. It fits the incredibly frantic dogfight against the ace squadron at B7R so well. [[https://www.youtube.com/watch?v=rWuiiGX0vT8 "B7R"]], from the same mission, is also awesome.

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* [[https://www.youtube.com/watch?v=ISpGCsp-5g8 "Contact"]] is absolutely fantastic. It fits the incredibly frantic dogfight against the ace squadron at B7R so well. [[https://www.youtube.com/watch?v=rWuiiGX0vT8 com/watch?v=bgV48kjqilI "B7R"]], from the same mission, is also awesome.
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* [[https://www.youtube.com/watch?v=hkCMVsGy8Kk "White Bird (Part II)"]] plays during the battle against the sabotaged Arkbird; a determined, yet [[SadBattleMusic oddly emotional]] theme that almost screams "IDidWhatIHadToDo", befitting a majestic former symbol of peace corrupted into a tool for prolonging war that must now be put out of its misery, and quickly before it causes further destruction.

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* [[https://www.youtube.com/watch?v=hkCMVsGy8Kk "White Bird (Part II)"]] plays during the battle against the sabotaged Arkbird; a determined, yet [[SadBattleMusic oddly emotional]] lamenting-sounding]] theme that almost screams "IDidWhatIHadToDo", befitting underscores the Arkbird's corruption from a majestic former symbol of peace corrupted and hope into a tool for prolonging war that must now be at the hands of the Grey Men, forcing the Ghosts to put it out of its misery, and quickly misery before it causes can cause further destruction.
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* [[https://www.youtube.com/watch?v=hkCMVsGy8Kk "White Bird (Part II)"]] plays during the battle against the sabotaged Arkbird; [[SadBattleMusic mournful]], yet determined, befitting a majestic former symbol of peace corrupted into yet another weapon of war for the sake of war, which must now be put out of its misery before it causes further destruction.

to:

* [[https://www.youtube.com/watch?v=hkCMVsGy8Kk "White Bird (Part II)"]] plays during the battle against the sabotaged Arkbird; a determined, yet [[SadBattleMusic mournful]], yet determined, oddly emotional]] theme that almost screams "IDidWhatIHadToDo", befitting a majestic former symbol of peace corrupted into yet another weapon of a tool for prolonging war for the sake of war, which that must now be put out of its misery misery, and quickly before it causes further destruction.
Is there an issue? Send a MessageReason:
Shearing Word Cruft.


* [[https://www.youtube.com/watch?v=hkCMVsGy8Kk "White Bird (Part II)".]] The theme that plays during the battle against the sabotaged Arkbird; [[SadBattleMusic mournful]], yet determined, befitting a majestic former symbol of peace corrupted into yet another weapon of war for the sake of war, which must now be put out of its misery before it causes further destruction.

to:

* [[https://www.youtube.com/watch?v=hkCMVsGy8Kk "White Bird (Part II)".]] The theme that II)"]] plays during the battle against the sabotaged Arkbird; [[SadBattleMusic mournful]], yet determined, befitting a majestic former symbol of peace corrupted into yet another weapon of war for the sake of war, which must now be put out of its misery before it causes further destruction.
Is there an issue? Send a MessageReason:
None


* [[https://www.youtube.com/watch?v=hkCMVsGy8Kk "White Bird (Part II)".]] The theme that plays during the battle against the sabotaged Arkbird; [[SadBattleMusic mournful]], yet determined, befitting a majestic former symbol of peac corrupted into yet another weapon of war for the sake of war, which must now be put out of its misery before it causes further destruction.

to:

* [[https://www.youtube.com/watch?v=hkCMVsGy8Kk "White Bird (Part II)".]] The theme that plays during the battle against the sabotaged Arkbird; [[SadBattleMusic mournful]], yet determined, befitting a majestic former symbol of peac peace corrupted into yet another weapon of war for the sake of war, which must now be put out of its misery before it causes further destruction.

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