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* On the subject of very effective Monsters with annoyingly-difficult Summoning conditions, meet [[http://yugipedia.com/wiki/Fushioh_Richie Fusioh Richie]] [[BlindIdiotTranslation (or Nosferatu Lich if you're not dumb)]]. Richie has a pretty impressive set of stats, he's immune to Spell and trap card effects which target, and he can Summon a Zombie once per turn. He was also available in Pharaonic Guardian, a very early set, at a time when Zombies were a very popular Deck type. This obviously led to a massive surge of Decks with him as the ace, right? Well, not so much. To Summon Richie, you need to play [[http://yugipedia.com/wiki/Great_Dezard Great Dezard]], a one-Tribute Spellcaster with 1900 ATK, and then use Great Dezard to destroy at least two opponent's Monsters. Only then can you Tribute Dezard to summon Richie. This means that, in order to make Richie the ace it was meant to be, you have to stick a card with no synergy and mediocre at best stats into a deck built around a specific type and have it stay alive long enough to destroy at least two monsters and summon a card that does have synergy with your deck. Even in the days when Summoned Skull was considered a game-winning card, this was way, way too slow, and in the modern day, it's gone from slow to glacial.

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* On the subject of very effective Monsters with annoyingly-difficult Summoning conditions, meet [[http://yugipedia.com/wiki/Fushioh_Richie Fusioh Richie]] [[BlindIdiotTranslation (or Nosferatu Lich if you're not dumb)]]. Richie has a pretty impressive set of stats, he's immune to Spell and trap card effects which target, and he can Summon a Zombie once per turn. He was also available in Pharaonic Guardian, a very early set, at a time when Zombies were a very popular Deck type. This obviously led to a massive surge of Decks with him as the ace, right? Well, not so much. To Summon Richie, you need to play [[http://yugipedia.com/wiki/Great_Dezard Great Dezard]], a one-Tribute Spellcaster with 1900 ATK, and then use Great Dezard to destroy at least two opponent's Monsters. Only then can you Tribute Dezard to summon Richie. This means that, in order to make Richie the ace it was meant to be, you have to stick a card with no synergy and mediocre at best stats into a deck built around a specific type and have it stay alive long enough to destroy at least two monsters and in order to summon a card that does have synergy with your deck. Even in the days when Summoned Skull was considered a game-winning card, this was way, way too slow, and in the modern day, it's gone from slow to glacial.
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** [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is one of the oldest variants--being released shortly before Pot of Greed got the axe--but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the second restriction was "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells and/or Traps to function, it has never seen competitive play.
** [[https://yugipedia.com/wiki/Shard_of_Greed Shard of Greed]] is a Continuous Spell Card that gains a Greed Counter every time you conduct your normal draw during your Draw Phase, and once it accumulates two or more Greed Counters, can be sent to the Graveyard to draw 2 cards. This means it's a sitting duck on the field until it accumulates enough Greed Counters, and it's far more likely that it will be destroyed long before your first Draw Phase after activating it. Even during the time it was released (2011), it was deemed too clunky to be useful, and has rarely seen competitive play.

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** [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is one of the oldest variants--being released shortly before Pot of Greed got the axe--but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those Those activation requirements? requirements: 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the second restriction was "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells and/or Traps to function, it has never seen competitive play.
** [[https://yugipedia.com/wiki/Shard_of_Greed Shard of Greed]] is a Continuous Spell Card that gains a Greed Counter every time you conduct your normal draw during your Draw Phase, and once it accumulates two or more Greed Counters, can be sent to the Graveyard to draw 2 cards. This means it's a sitting duck on the field until it accumulates enough Greed Counters, and it's far more likely that it will be destroyed long before your first Draw Phase after activating it. Even during the time it was released (2011), it was deemed too clunky to be useful, and has rarely seen competitive play.play outside of early ''Duel Links''.
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** [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is one of the oldest variants--being released shortly before Pot of Greed got the axe--but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells and/or Traps to function, it has never seen competitive play.

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** [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is one of the oldest variants--being released shortly before Pot of Greed got the axe--but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were second restriction was "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells and/or Traps to function, it has never seen competitive play.
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* There exist several cards that attempt to be balanced versions of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]]. Some of [=PoG=]'s variants e.g. [[https://yugipedia.com/wiki/Pot_of_Duality Pot of Duality]] and [[https://yugipedia.com/wiki/Pot_of_Desires Pot of Desires]], have seen widespread competitive success. Others... not so much.

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* There exist several cards that attempt to be balanced versions of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed [[GameBreaker/YuGiOhCardGameBannedAndNerfedCards Pot of Greed]]. Some of [=PoG=]'s variants e.g. [[https://yugipedia.com/wiki/Pot_of_Duality Pot of Duality]] and [[https://yugipedia.com/wiki/Pot_of_Desires Pot of Desires]], have seen widespread competitive success. Others... not so much.
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* There exist several cards that attempt to be a balanced version of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]]. Some of [=PoG=]'s variants e.g. [[https://yugipedia.com/wiki/Pot_of_Duality Pot of Duality]] and [[https://yugipedia.com/wiki/Pot_of_Desires Pot of Desires]], have seen widespread competitive success. Others... not so much.

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* There exist several cards that attempt to be a balanced version versions of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]]. Some of [=PoG=]'s variants e.g. [[https://yugipedia.com/wiki/Pot_of_Duality Pot of Duality]] and [[https://yugipedia.com/wiki/Pot_of_Desires Pot of Desires]], have seen widespread competitive success. Others... not so much.

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* [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is an attempt to create a balanced version of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]], and has the same effect (Draw 2 cards), but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells and/or Traps to function, it has never seen competitive play.

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* [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is an There exist several cards that attempt to create be a balanced version of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]], Greed]]. Some of [=PoG=]'s variants e.g. [[https://yugipedia.com/wiki/Pot_of_Duality Pot of Duality]] and has [[https://yugipedia.com/wiki/Pot_of_Desires Pot of Desires]], have seen widespread competitive success. Others... not so much.
** [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is one of
the same effect (Draw 2 cards), but oldest variants--being released shortly before Pot of Greed got the axe--but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells and/or Traps to function, it has never seen competitive play.
** [[https://yugipedia.com/wiki/Shard_of_Greed Shard of Greed]] is a Continuous Spell Card that gains a Greed Counter every time you conduct your normal draw during your Draw Phase, and once it accumulates two or more Greed Counters, can be sent to the Graveyard to draw 2 cards. This means it's a sitting duck on the field until it accumulates enough Greed Counters, and it's far more likely that it will be destroyed long before your first Draw Phase after activating it. Even during the time it was released (2011), it was deemed too clunky to be useful, and has rarely seen competitive
play.

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[[folder: Instant [[folder:Instant Win Conditions]]



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* [[https://yugipedia.com/wiki/Witch%27s_Strike Witch's Strike]] is notorious for sounding far better than it actually is. If it successfully resolves, it can potentially win you a Duel single-handedly, because it destroys all cards on your opponent's field and in their hand. WhatCouldPossiblyGoWrong It can only be activated if your opponent negates a Normal Summon, Special Summon, or the activation of a card or effect. Note that the wording means it can't be chained to the negation of a card effect that doesn't negate its activation e.g. [[https://yugipedia.com/wiki/Ash_Blossom_%26_Joyous_Spring Ash Blossom & Joyous Spring]]. Oh, and it's a Trap Card, which means you must Set it first and hope that your opponent fulfills its activation requirement before they destroy it, and doesn't have a card that can negate its own activation and/or effect, since it has no inherent protection. Witch's Strike may be ''much'' easier to pull off than the aforementioned [[https://yugipedia.com/wiki/Huge_Revolution Huge Revolution]] (which has a similar effect), but by the time it was released[[note]]2018 in Japan, 2019 in the West[[/note]], players could easily set up an entire board of cards that interrupt the opponent's plays, rendering it a situational Side Deck option at best.



[[folder: Other]]

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[[folder: Other]][[folder:Other]]
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* [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is an attempt to create a balanced version of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]], and has the same effect (Draw 2 cards), but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells or Traps to function, it has never seen competitive play.

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* [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is an attempt to create a balanced version of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]], and has the same effect (Draw 2 cards), but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells or and/or Traps to function, it has never seen competitive play.
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* [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is an attempt to create a rebalanced version of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]], and has the same effect (Draw 2 cards), but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells or Traps to function, it has never seen competitive play.

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* [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is an attempt to create a rebalanced balanced version of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]], and has the same effect (Draw 2 cards), but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells or Traps to function, it has never seen competitive play.

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* In the card game, we have [[http://yugipedia.com/wiki/Final_Destiny Final Destiny]], which destroys all cards on the field at the cost of 5 discards. Since the maximum hand size is 6 (barring the use of spells like [[http://yugipedia.com/wiki/Hieroglyph_Lithograph Hieroglyph Lithograph]] and [[http://yugipedia.com/wiki/Infinite_Cards Infinite Cards]]), playing Final Destiny leaves you with likely no hand and no field, giving you no way to take advantage of the freshly-cleared field. Not to mention, getting 5 cards in your hand to discard is a pretty tall order to begin with unless you drew Final Destiny in your opening hand.
** Pretty much everything that has already been said about Final Destiny can also be said about [[https://yugipedia.com/wiki/Guarded_Treasure Guarded Treasure]]. You discard 5 cards, subsequently drawing 2 cards and drawing 2 cards instead of 1 for your normal draw during your following Draw Phases if it's still on the field. Drawing cards is a key to success in the card game, but in addition to the problems mentioned above with Final Destiny, you have to wait for your following turns to get much use out of Guarded Treasure, and if your opponent has any competence whatever they'll be able to destroy it before the first one.

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* In Since hand advantage is one of the most important keys to success in the card game, we have it should come as no surprise that cards that involve discarding as a cost are only worth it if the payoff is exceptionally good. Unfortunately for the following, they require too many discards to be worth it no matter how good their effects are.
**
[[http://yugipedia.com/wiki/Final_Destiny Final Destiny]], which Destiny]] destroys all cards on the field field... at the cost of 5 discards. Since the maximum hand size is 6 (barring the use of spells like [[http://yugipedia.com/wiki/Hieroglyph_Lithograph Hieroglyph Lithograph]] and [[http://yugipedia.com/wiki/Infinite_Cards Infinite Cards]]), playing Final Destiny leaves you with likely no hand and no field, giving you no way to take advantage of the freshly-cleared field. Not to mention, getting 5 cards in your hand to discard is a pretty tall order to begin with unless you drew Final Destiny in your opening hand.
** Pretty much everything that has already been said about Final Destiny can also be said about [[https://yugipedia.com/wiki/Guarded_Treasure Guarded Treasure]]. You discard 5 Treasure]] lets you draw 2 cards, subsequently drawing 2 cards and drawing as well as draw 2 cards instead of 1 for your normal draw during your following Draw Phases if it's still on the field. Drawing cards is a key to success in Like Final Destiny, this comes at the card game, cost of 5 discards, but in addition to the problems mentioned above with Final Destiny, that card's problems, you have to wait for your following turns to get much use out of Guarded Treasure, and if your opponent has any competence whatever whatever, they'll be able to destroy it before the first one.one.
* [[https://yugipedia.com/wiki/Chaos_Greed Chaos Greed]] is an attempt to create a rebalanced version of the infamous [[https://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]], and has the same effect (Draw 2 cards), but while its big brother is so powerful and generic that it has been banned since the mid-2000s, Chaos Greed ran headfirst into the complete opposite problem; its activation requirements are so restrictive that it's one of the worst draw cards in the game. By the bye, those activation requirements? 4 or more of your cards banished ''and'' no cards in your Graveyard. It has been observed that if the restrictions were "no ''monsters'' in your Graveyard", then Chaos Greed would actually be pretty good and even overpowered in certain Decks, but since even Decks that don't rely on monsters need Spells or Traps to function, it has never seen competitive play.

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