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* In ''VideoGame/{{Banished}}'', farming in the early game. Gatherer Huts provide so much more food than a farm what with the very wild and overgrown terrain you start out having to deal with. Farms can only produce one type of crop, and there's strict time windows involved -- you sow in spring, and you harvest in autumn. Farms are also far more labour-intensive than Gatherer Huts and Hunting Cabins, which isn't good when your population is low. Farming does become vastly more useful once you have a larger population, as farms produce much more food in much smaller space, and farmers with nearby homes, markets and storage barns can make massive harvests, and in ''Colonial Charter'', farming is essential for getting hold of higher-end items -- you need farms to create ropes, cloth, silk, tobacco and alcohol, for instance, and you'll only get the raw materials through farming or very hit-n-miss trading.

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* In ''VideoGame/{{Banished}}'', ''VideoGame/{{Banished|2014}}'', farming in the early game. Gatherer Huts provide so much more food than a farm what with the very wild and overgrown terrain you start out having to deal with. Farms can only produce one type of crop, and there's strict time windows involved -- you sow in spring, and you harvest in autumn. Farms are also far more labour-intensive than Gatherer Huts and Hunting Cabins, which isn't good when your population is low. Farming does become vastly more useful once you have a larger population, as farms produce much more food in much smaller space, and farmers with nearby homes, markets and storage barns can make massive harvests, and in ''Colonial Charter'', farming is essential for getting hold of higher-end items -- you need farms to create ropes, cloth, silk, tobacco and alcohol, for instance, and you'll only get the raw materials through farming or very hit-n-miss trading.

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* Any Arms Fortress in ''VideoGame/ArmoredCore: For Answer'', but three stick out:
** "The Spirit of Motherwill" [[RuleOfCool is a giant walking aircraft carrier and battleship,]] able to rip you apart in seconds. But it blows up when you destroy all of its missile batteries and cannons. [[WhatWereYouThinking Well done, BFF.]]
** "Cabracan" is a heavily armored tank that carries hundreds of drones. But the skirt is ''hinged'', exposing its treads when it runs into a mine.
** "Stigro" is a speedboat the size of a city block, and [[MultiTrackDrifting can move incredibly fast with its hydrofoil]]... but only in water. Also, it's PointDefenseless, so if you can land on it while it's charging around, you can take it out with just a hit or two from your [[LaserBlade energy blade]] with no resistance.
** The Kiku weapon, a melee-range pile bunker that can one-shot almost anything... ''If'' you can hit with it, and that's a big if. Fast enemies will zip right past you, and most others can be taken out with ease using mundane weaponry.
*** Utilizing it as a countermeasure against lightweight blade-based enemies yields far more [[FlawlessVictory favorable]] results.

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* ''VideoGame/ArmoredCore'':
**
Any Arms Fortress in ''VideoGame/ArmoredCore: For Answer'', but three stick out:
** *** "The Spirit of Motherwill" [[RuleOfCool is a giant walking aircraft carrier and battleship,]] able to rip you apart in seconds. But it blows up when you destroy all of its missile batteries and cannons. [[WhatWereYouThinking Well done, BFF.]]
** *** "Cabracan" is a heavily armored tank that carries hundreds of drones. But the skirt is ''hinged'', exposing its treads when it runs into a mine.
** *** "Stigro" is a speedboat the size of a city block, and [[MultiTrackDrifting can move incredibly fast with its hydrofoil]]... but only in water. Also, it's PointDefenseless, so if you can land on it while it's charging around, you can take it out with just a hit or two from your [[LaserBlade energy blade]] with no resistance.
** *** The Kiku weapon, a melee-range pile bunker that can one-shot almost anything... ''If'' you can hit with it, and that's a big if. Fast enemies will zip right past you, and most others can be taken out with ease using mundane weaponry.
***
weaponry. Utilizing it as a countermeasure against lightweight blade-based enemies yields far more [[FlawlessVictory favorable]] results.results.
** From ''VideoGame/ArmoredCoreVIFiresOfRubicon'', there is the Rubicon Liberation Front's crowning glory, the STRIDER. It looks imposing and has a fearsome long-range gun, but it's still an industrial craft trying to do something it's not meant for. It's slow, full of obvious weak spots, and its main weapon is easily dodged by a brain-fried AC pilot. It's telling that 621 can momentarily cripple the gigantic vehicle merely by damaging ''one'' of its legs, thanks to its poor condition.
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* ''VideoGame/TerraInvicta'': The [[https://en.wikipedia.org/wiki/Antimatter_rocket Pion Torch]] is a super-rocket that uses a mixture of water and {{antimatter}} for fuel, it's a very light drive that has the power output of much heavier and larger drives allowing very rapid acceleration around the Solar system... but fuelling it takes ''tons'' of antimatter (and remember antimatter is incredibly rare). One tank will use up the yearly output of multiple supercolliders. It's absolutely stupid to use pion torch drives as the basis for your battleships, and the only case use you might need a ship with one is to carry an agent from Earth to the Outer System and your strategy hinges on them being there yesterday, costs be damned.
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** The [[VideoGame/ResidentEvil4Remake 2023 Remake]] adds a new weapon, the CQBR. It's a ''fully-automatic'', American-style assault carbine. It shreds basically anything unfortunate enough to be on the business end of sustained fire, ideal for targeting boss weak points. But it still takes rifle ammo intended for single-shot weapons and is parceled out according, leaving you with only 4 or 5 rounds per pickup. Which means once the initial magazine is used up, you'll hardly ever have the ammo spare to be using it in full-auto anyway.

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** The [[VideoGame/ResidentEvil4Remake 2023 Remake]] adds a new weapon, the CQBR. It's a ''fully-automatic'', American-style assault carbine. It shreds basically anything unfortunate enough to be on the business end of sustained fire, ideal for targeting boss weak points. But it still takes rifle ammo intended for single-shot weapons and is parceled out according, accordingly, leaving you with only 4 or 5 rounds per pickup. Which means once the initial magazine is used up, you'll hardly ever have the ammo spare to be using it in full-auto anyway.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



* ''VideoGame/StardewValley''?

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* ''VideoGame/StardewValley''?''VideoGame/StardewValley'':
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* In ''VideoGame/{{Moonwalker}}'' on the UsefulNotes/SegaGenesis, you can perform a special move that makes everyone on screen dance themselves to death. Unfortunately, it costs half your life.

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* In ''VideoGame/{{Moonwalker}}'' ''VideoGame/MichaelJacksonsMoonwalker'' on the UsefulNotes/SegaGenesis, you can perform a special move that makes everyone on screen dance themselves to death. Unfortunately, it costs half your life.
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** Among the [[IncrediblyLamePun bumper crop]] of new plants introduced in [[VideoGame/PlantsVsZombies2ItsAboutTime the sequel]], we have the Bowling Bulbs, introduced in Big Wave Beach. Three onion bulbs roll down the lane and rebound off any zombies they hit, causing them to potentially do a lot of damage. The problem? When all three bulbs have gone and there are still zombies on a row, only the smallest and weakest bulb will ever roll down. The other two considerably stronger bulbs won't ever recharge unless there are no zombies on the row. Although they have one of the best [[LimitBreak Plant Food abilities]] in the game, the bulbs are otherwise situational at best and are vastly outclassed by a number of the other plants that the game offers. This, however, only applies to a Bowling Bulb below level 3 -- [[TookALevelInBadass at level 3, it will regenerate and roll the medium bulb]], and at Level 7, it will roll the largest bulbs.

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** Among the [[IncrediblyLamePun [[{{Pun}} bumper crop]] of new plants introduced in [[VideoGame/PlantsVsZombies2ItsAboutTime the sequel]], we have the Bowling Bulbs, introduced in Big Wave Beach. Three onion bulbs roll down the lane and rebound off any zombies they hit, causing them to potentially do a lot of damage. The problem? When all three bulbs have gone and there are still zombies on a row, only the smallest and weakest bulb will ever roll down. The other two considerably stronger bulbs won't ever recharge unless there are no zombies on the row. Although they have one of the best [[LimitBreak Plant Food abilities]] in the game, the bulbs are otherwise situational at best and are vastly outclassed by a number of the other plants that the game offers. This, however, only applies to a Bowling Bulb below level 3 -- [[TookALevelInBadass at level 3, it will regenerate and roll the medium bulb]], and at Level 7, it will roll the largest bulbs.
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* ''VideoGame/AquamanBattleForAtlantis'' has impressive combos using Aquaman's hook hand and you can even summon sea life to aid you, but this uses up the combo meter quickly and basic attacks win the day more easily.
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*** This also carries over to ''[[VideoGame/TheLegendOfZeldaTearsoftheKingdom Tears of the Kingdom]]'', especially since you can now construct vehicles for transportation. They tried to make them more useful by allowing you to attach a towing harness, which can be handy for carting stuff around before you've built up your resources, but odds are you still won't use horses much outside of missions they're required for.

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*** This also carries over to ''[[VideoGame/TheLegendOfZeldaTearsoftheKingdom Tears of the Kingdom]]'', especially since you can now construct vehicles for transportation. They tried to make them more useful by allowing you to attach a towing harness, which can be handy for carting stuff around before you've built up your a supply of resources, but odds are you still won't use horses much outside of missions they're required for.
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*** This also carries over to ''[[VideoGame/TheLegendOfZeldaTearsoftheKingdom Tears of the Kingdom]]'', especially since you can now construct vehicles for transportation. They tried to make them more useful by allowing you to attach a towing harness, which can be handy for carting stuff around before you've built up your battery power reserves, but odds are you still won't use horses much outside of missions they're required for.

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*** This also carries over to ''[[VideoGame/TheLegendOfZeldaTearsoftheKingdom Tears of the Kingdom]]'', especially since you can now construct vehicles for transportation. They tried to make them more useful by allowing you to attach a towing harness, which can be handy for carting stuff around before you've built up your battery power reserves, resources, but odds are you still won't use horses much outside of missions they're required for.
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** This also carries over to ''[[VideoGame/TheLegendOfZeldaTearsoftheKingdom Tears of the Kingdom]]'', especially since you can now construct vehicles for travel. They tried to make them more useful by allowing you to attach a towing harness, which can be handy before you've built up your battery power reserves, but odds are you still won't use horses much outside of missions they're required for.

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** *** This also carries over to ''[[VideoGame/TheLegendOfZeldaTearsoftheKingdom Tears of the Kingdom]]'', especially since you can now construct vehicles for travel. transportation. They tried to make them more useful by allowing you to attach a towing harness, which can be handy for carting stuff around before you've built up your battery power reserves, but odds are you still won't use horses much outside of missions they're required for.
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** This also carries over to ''[[VideoGame/TheLegendOfZeldaTearsoftheKingdom Tears of the Kingdom]]'', especially since you can now construct vehicles for travel. They tried to make them more useful by allowing you to attach a towing harness, which can be handy before you've built up your battery power reserves, but odds are you still won't use horses much outside of missions they're required for.
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* ''VideoGame/ResidentEvil1'': From Umbrella's perspective, the Neptunes, T-Virus-infected great white sharks. Although successful in proving the T-Virus can infect marine organisms, the Umbrella team found there's not much you can do with giant zombie sharks. And then there's the issue of transporting them. So the poor creatures were just left in a giant aquarium to live out their wretched unlives.
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* Speaking of Devil May Cry 4, Nero's revolver, Blue Rose, has two barrels which allows him to fire both the top and bottom chamber at the same time. This of course has the obvious disadvantage that it turns a six-shooter into a three-shooter. Thankfully, in gameplay, Nero has a [[BottomlessMagazines bottomless cylinder]].
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* In ''VideoGame/IWasATeenageExocolonist'', the Stressful Event memory is a powerful card, which is worth 8 points, but it gives you 10 Stress.
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** The [[VideoGame/ResidentEvil4Remake 2023 Remake]] adds a new weapon, the CQBR. It's a ''fully-automatic'', American-style assault carbine. It shreds basically anything unfortunate enough to be on the business end of sustained fire, ideal for targeting boss weak points. But it still takes rifle ammo intended for single-shot weapons and is parceled out according, leaving you with only 4 or 5 rounds per pickup. Which means once the initial magazine is used up, you'll hardly ever have the ammo spare to be using it in full-auto anyway.
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Bonus Boss was renamed by TRS


* In ''VideoGame/TheBattleCats'' beating [[BonusBoss Filibuster Obstructa]] will make him join your army as Filibuster Cat X. For a unit you can get for free he has long range, enough to outrange most mid-ranged enemies, and has the ability to always freeze traitless enemies upon attacking which, when considering that non-[[OlympusMons Uber cats]] that specialise in dealing with traitless enemies are very rare, makes him sound like a great unit. The problem is that the time it takes for him to charge up his attack takes a while, long enough that any enemy that’s in his range can get knocked back out of it whether due to doing enough damage (as is most often the case) or through the Knockback ability, and even if it the attack hits, the freeze lasts for only 4 seconds, out of a nearly ''20 second gap'' between each attack. Even worse, the other free anti-traitless cats (Glass Cat and Lone Cat & Kitten) are usually more impactful to the fight and can be obtained much earlier than him meaning that, by the time you get him, you use him much less than you expect.

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* In ''VideoGame/TheBattleCats'' beating [[BonusBoss [[{{Superboss}} Filibuster Obstructa]] will make him join your army as Filibuster Cat X. For a unit you can get for free he has long range, enough to outrange most mid-ranged enemies, and has the ability to always freeze traitless enemies upon attacking which, when considering that non-[[OlympusMons Uber cats]] that specialise in dealing with traitless enemies are very rare, makes him sound like a great unit. The problem is that the time it takes for him to charge up his attack takes a while, long enough that any enemy that’s in his range can get knocked back out of it whether due to doing enough damage (as is most often the case) or through the Knockback ability, and even if it the attack hits, the freeze lasts for only 4 seconds, out of a nearly ''20 second gap'' between each attack. Even worse, the other free anti-traitless cats (Glass Cat and Lone Cat & Kitten) are usually more impactful to the fight and can be obtained much earlier than him meaning that, by the time you get him, you use him much less than you expect.
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* Alucard in ''VideoGame/CastlevaniaIIIDraculasCurse''. He can only wield a pocketwatch as a subweapon, he attacks with small projectile orbs that does abysmal damage and when upgraded, it shoots 3 projectiles, but each projectile deals the same abysmal damage so unless you're close enough, he won't dish out much damage. His specialty is to turn into bat and float, unable to attack, which would've been good if this was a Metroidvania, not a Classicvania. Lastly? He has a huge hitbox, making him easier to hit or drop into the BottomlessPit.

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* Alucard in ''VideoGame/CastlevaniaIIIDraculasCurse''. He can only wield a pocketwatch as a subweapon, he attacks with small projectile orbs that does abysmal damage and when upgraded, it shoots 3 projectiles, but each projectile deals the same abysmal damage so unless you're close enough, he won't dish out much damage. His specialty is to turn into bat and float, unable to attack, which would've been good if this was a Metroidvania, not a Classicvania. Lastly? He has a huge hitbox, making him easier to hit or drop into the BottomlessPit.{{Bottomless Pit|s}}.

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* In rail-shooter ''VideoGame/LeftToSurvive'' from My.Games, all the Special Weapons except perhaps the miniguns suffer this. While powerful, they all share the same disadvantage of needing to charge up by killing enemies first unlike your normal weapons. Additionally they have only a miniscule amount of shots, with the [[GatlingGood exception of the minigun weapons]] which have a ton of shots. Especially disadvantageous is the automatic pistol ''The Jolly Roger''. It's very stylish looking being a double-barrelled revolver with two spinning chambers - one within the other and it's [[MoreDakka rate of fire matches a minigun]]. Unfortunately it only has 6 shots so most of the time, it's used to dump its shots on a tough target and then automatically revert back to your normal guns.

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* In rail-shooter ''VideoGame/LeftToSurvive'' ''Left To Survive'' from My.Games, all the Special Weapons except perhaps the miniguns suffer this. While powerful, they all share the same disadvantage of needing to charge up by killing enemies first unlike your normal weapons. Additionally they have only a miniscule amount of shots, with the [[GatlingGood exception of the minigun weapons]] which have a ton of shots. Especially disadvantageous is the automatic pistol ''The Jolly Roger''. It's very stylish looking being a double-barrelled revolver with two spinning chambers - one within the other and it's [[MoreDakka rate of fire matches a minigun]]. Unfortunately it only has 6 shots so most of the time, it's used to dump its shots on a tough target and then automatically revert back to your normal guns.guns.
** Heavy machine guns and automatic shotguns sound good on paper, but they have serious drawbacks. HMG weapons do good damage per shot but they have significantly smaller magazines than other machine gun types. Additionally they have awful accuracy between shots. For automatic shotguns, they do relatively low damage and have bad reload rates which their high rate of fire can't make up for. Between a double-barrelled shotgun and an automatic shotgun, the double-barrel can put out more lead or energy bolts than the automatic equivalent simply because its reload rates are so good.
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*** Farore's Wind might be the most worthless of them all. You use it as a WarpWhistle inside of a dungeon. You need to have been where you want to warp already, it fades upon warping meaning you must cast it ''again'' if you want to keep the warp point, and you need to get through an overly complex dialog for what it does every time you cast it. Enough progress to justify its use would imply one has already opened a DoorToBefore or acquired the dungeon's resident item which usually serves the same purpose. It's also pointless as an EscapeRope, since saving and resetting the game will do just that, for free.

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*** Farore's Wind might be the most worthless of them all. You use it as a WarpWhistle inside of a dungeon. You need to have been where you want to warp already, it fades upon warping meaning you must cast it ''again'' if you want to keep the warp point, and you need to get through an overly complex dialog for what it does every time you cast it. Enough progress to justify its use would imply one has already opened a DoorToBefore or acquired the dungeon's resident item which usually serves the same purpose. It's also pointless as an EscapeRope, since saving and resetting the game will do just that, for free. The only times it's handy are for pulling off weird glitches and during specific speedrun setups.
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* ''VideoGame/IdolManager'': Out of three possible type of in-house shows, the tropes applies to the TV ones. They may bring in many fans, but remain massive money sinks in circumstances where a radio or Internet show with the same components will be bringing in enough of a profit to pay for the salaries of a bare-bones agency. TV shows also require more physical stamina from the idol(s) running them (90 points once a week, when a single completely rested idol has 100) than radio (30 points) or Internet shows (60 points). Both in terms of finances and the health of the idols, the sole TV show required by the game's objectives is best cancelled as soon as possible.
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** Bombers and strike aircraft / attackers are often this during air battles, as the gameplay make them sitting ducks, with only a few exceptions (despite significant, such as the Ju-288, the Wyvern, the A-10 and the Su-25 being lethally undertiered). You might be happy to have unlocked the iconic B-29 Superfortress, only to see jets swarming to you, screaming "mine! mine! mine!".

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** Bombers and strike aircraft / attackers are often this during air battles, as while they could theoretically win a match alone thanks to their bomb payload, the gameplay make doesn't offer much room and makes them sitting ducks, ducks against fighters, with only a few exceptions (despite [[note]](despite significant, such as the Ju-288, the Wyvern, the A-10 and or the Su-25 being lethally undertiered). undertiered)[[/note]]. You might be happy to have unlocked the iconic B-29 Superfortress, only but unhappy to see jets swarming to you, you screaming "mine! mine! mine!".mine!". You need to hope that nobody decided to climb at start and that enemies get distracted by your teammates, so that you can drop your bombs and score precious points.
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* ''VideoGame/WarThunder'':
** Certain high speed jets such as the English Electric Lightning or the early F-104 Starfighter models are jewels of acceleration and will make you delight how fast can you climb. The problem is that they turn like bricks, have very poor missiles that can be easily dodged by fighters, low ammo count, and are thus poor suited for the game low altitude furball dogfights. You basically have to play a support role, point from above to an oblivious enemy such as one already engaged with a teammate, guess the right angle of attack, and have a good aim during your pass, and hope your target doesn't change direction. In reality these airplanes had the role of fast interceptors that could quickly scramble and reach slow nuclear Soviet bombers and lock their missiles on them, but this role is not represented in-game. Downplayed with later Starfighter variants which at least get access to advanced missiles that make hit-and-run and boom-and-zoom tactics more effective.
** Bombers and strike aircraft / attackers are often this during air battles, as the gameplay make them sitting ducks, with only a few exceptions (despite significant, such as the Ju-288, the Wyvern, the A-10 and the Su-25 being lethally undertiered). You might be happy to have unlocked the iconic B-29 Superfortress, only to see jets swarming to you, screaming "mine! mine! mine!".
** Many early aircraft have poor performance (handling, acceleration, top speed), but devastating firepower in the form of heavy cannons. Or rather, it should be said that they have devastating firepower but poor performance. In the end what counts is managing to get a firing solution against an enemy and if you struggle in doing that, there is no use in having autocannons, which only increase your battle rating. Often they also have very low ammo and low muzzle velocity, meaning that you need to be really good in marksmanship to make every shot count if you don't want to return to base too soon. The line between DifficultButAwesome and AwesomeButImpractical is very thin here and most times, if you are not a veteran, it's better to fly an aircraft with lighter weapons, which usually are good enough to deal with opponents anyway, but much faster and nimbler.
** Early cold war heavy tanks, like the Object 279, often get uptiered against enemies that can easily penetrate them due to the use of chemical rounds or advanced anti-tank rockets, negating their advantage in the form of armor. You can deploy light tanks that have equivalent firepower, much greater mobility, some special features (like scouting), and basically the same survival chances (if not paradoxically greater when shots simply pass through the entire vehicle side to side, without detonating inside).
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** In ''VideoGame/MetroidPrimeHunters'', the Omega Cannon fires what are pretty much man-sized nukes and is normally the EleventhHourSuperpower used to defeat the final boss. In multiplayer, however, where it is available on one map, it boasts a massive OneHitKill radius and blinds everyone in the area... and you are not immune to any of this, meaning it's ''really'' easy to kill yourself with it. Though admittedly, it is also really funny.


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** In ''VideoGame/MetroidDread'', it's once again the EleventhHourSuperpower, Samus's [[spoiler:Metroid Suit]]. On one hand, it replaces her regular beam with a gigantic WaveMotionGun that blasts through just about anything and kills everything in one shot. On the other, it also overrides several functions needed to navigate the environment (meaning that hacking to get it early turns the game unwinnable), and [[spoiler:since it's Samus's Metroid DNA going out of control, including the EnergyAbsorption power that she's now unable to turn off]], attempting to pilot her spaceship with the upgrade would only destroy the ship. This nearly gets her killed until she finds a way to disable it.
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* ''VideoGame/StardewValley''?
** Want to know the best way to make money? Just grow some hops and throw them into a keg to make Pale Ale. They grow every day once mature, are cheap to buy and when processed have a 12x increase in value. But there's a catch... or three. First, they grow in a trellis, meaning you can't move through them. This not only limits how you plant them but also slows down the gathering process. Second, hops grow faster than they actually process, meaning you need about twice as many kegs as plants, but kegs are hard to make and in that number take up a lot of space. Third, if you've planted a lot of them, you have to gather and process them one by one every single ''day,'' a cumbersome and annoying process. As a result, most players just opt to use Ancient Fruit, which is harder to get and doesn't sell for quite as much average daily profit, but is much easier to plant, manage and process.
** Starfruit is the highest value crop you can grow once processed, beating out even Ancient Fruit in sheer profit per item. However, you have to pay for the seeds every time and unless you're using a greenhouse or the ginger island farm you can only get two harvests per year whereas Ancient Fruit lasts for three seasons and will have 8-9 harvests in a year. Sweet Gem Berries, meanwhile, are hard to get, expensive and only available in low numbers. They also can't be processed, so once you have kegs or jars they lose a lot of value.
** Almost all late game animals are cooler than cows or chickens, but also less valuable. You can even hatch dinosaurs in your coop, but they only lay one egg per week and it's not valuable enough to match what a simple chicken can do. Pretty much the only exception is pigs, which can dig for truffles. Truffles sell for a lot and they can dig multiple up every ''day.''
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* ''VideoGame/AnnoMutationem'' has the "Tunguska" Missile Launcher. It's one of the most powerful firearms in the game, capable of causing extreme amounts of damage and armor-breaking both, and can lock-on to multiple targets. The lock-on is very slow without an upgrade, ammunition is limited and very hard to come by, and outside of one boss battle where you can get them for free, good luck stocking up anywhere past the double-digits with how expensive missiles are.
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* The Excalibur sword in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]]''. Sure it's pretty strong, and you get to hit enemies with the sword ''[[RuleOfCool and the rock it's embedded in stuck on the end]]''. Unfortunately, it's so slow to swing that it's nigh useless against difficult enemies.

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* The Excalibur sword in ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]]''.''VideoGame/CastlevaniaAriaOfSorrow''. Sure it's pretty strong, and you get to hit enemies with the sword ''[[RuleOfCool and the rock it's embedded in stuck on the end]]''. Unfortunately, it's so slow to swing that it's nigh useless against difficult enemies.
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** Another more situational example is Aghanim's Scepter, a costly item that gives an ability upgrade to most heroes (usually their ultimate ability) but grants mediocre stat bonuses for its cost. These upgrades range from almost necessary [[note]][[DifficultButAwesome Meepo]] gets a fifth clone of himself to use and Mirana gets free casts of her main damaging ability, turning her into a WalkingWasteland[[/note]], to good, if you can afford it [[note]][[SquishyWizard Pugna's]] Life Drain ability can be upgraded to not have a cooldown, turning a squishy support into a pseudo-tank, but Pugna has other priorities to deal with[[/note]], to only good in certain situations[[note]] Doom's ultimate, [[NamesTheSame Doom,]] can be upgraded to disable passive abilities, so it's only good if the enemy has a Hero that benefits from one of those[[/note]], to being not at all worth the cost[[note]] Harbinger's ultimate, Sanity's Eclipse, is upgraded to cast [[LockedOutOfTheFight Astral Imprisonment]] on all enemies hit, which deals a piddling amount of damage and prevents him and his teammates from attacking them; it's almost always counterproductive since Harbinger is an item-dependent hero that does most of his damage through attacks[[/note]]. It's also frequently passed up by heroes focusing on attack damage, since the upgrade from the Scepter generally isn't enough to justify giving up gold and an item slot that could potentially be used on an item to boost their damage or survivability.

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** Another more situational example is Aghanim's Scepter, a costly item that gives an ability upgrade to most heroes (usually their ultimate ability) but grants mediocre stat bonuses for its cost. These upgrades range from almost necessary [[note]][[DifficultButAwesome Meepo]] gets a fifth clone of himself to use and Mirana gets free casts of her main damaging ability, turning her into a WalkingWasteland[[/note]], to good, if you can afford it [[note]][[SquishyWizard Pugna's]] Life Drain ability can be upgraded to not have a cooldown, turning a squishy support into a pseudo-tank, but Pugna has other priorities to deal with[[/note]], to only good in certain situations[[note]] Doom's ultimate, [[NamesTheSame Doom,]] Doom, can be upgraded to disable passive abilities, so it's only good if the enemy has a Hero that benefits from one of those[[/note]], to being not at all worth the cost[[note]] Harbinger's ultimate, Sanity's Eclipse, is upgraded to cast [[LockedOutOfTheFight Astral Imprisonment]] on all enemies hit, which deals a piddling amount of damage and prevents him and his teammates from attacking them; it's almost always counterproductive since Harbinger is an item-dependent hero that does most of his damage through attacks[[/note]]. It's also frequently passed up by heroes focusing on attack damage, since the upgrade from the Scepter generally isn't enough to justify giving up gold and an item slot that could potentially be used on an item to boost their damage or survivability.
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* The final unlockable car in ''VideoGame/TokyoXtremeRacerZero'' is an extremely powerful Nissan Fairlady Z... but just like its inspiration, the Devil Z from the ''VideoGame/WanganMidnight'' series, it's a challenge to drive.

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* The final unlockable car in ''VideoGame/TokyoXtremeRacerZero'' ''VideoGame/TokyoXtremeRacer Zero'' is an extremely powerful Nissan Fairlady Z... but just like its inspiration, the Devil Z from the ''VideoGame/WanganMidnight'' series, it's a challenge to drive.
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* The ''VideoGame/{{Raiden}}'' series has the purple "toothpaste" laser, which can twist around to continuously hit enemies that it touches, often damaging enemies that get in its way. However, it doesn't just bend -- it turns and loops, potentially several times, causing ludicrous figure-eight lightshows which are a pretty distracting sight when you're trying to dodge enemy fire. It also deals less damage than the spread shot at point blank or the blue laser.

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* The ''VideoGame/{{Raiden}}'' series has the Bend Plasma weapon (a.k.a. the purple "toothpaste" laser, laser), which can twist around to continuously hit enemies that it touches, often damaging enemies that get in its way. However, it doesn't just bend -- it turns and loops, potentially several times, causing ludicrous figure-eight lightshows which are a pretty distracting sight when you're trying to dodge enemy fire. It also deals less damage than the spread shot at point blank or the blue laser.

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