History AwesomeButImpractical / VideoGames

17th Apr '18 1:02:01 AM superkeijikun
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* In the online multiplayer mode of ''VideoGame/GrandTheftAutoV'', players can purchase an [[KillSat Orbital Cannon]] as part of the "Doomsday Heist" content update, which can attack other players virtually anywhere (save for bunkers and apartments) and [[OneShotKill kill them in a single blast]]. To prevent players from abusing it, however, it comes with a handful of [[NecessaryDrawback Necessary Drawbacks]], the main one being cost: after purchasing the cannon for just south of a million dollars, it takes $[=500K=] to fire a single shot with manual targeting, and [=$750K=] for automated firing. Even if a player can overcome the cost barrier (either through grinding or [[PayToWin Shark Cards]]), the cannon can only be fired once every in-game day, or 48 minutes in realtime.

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* In the online multiplayer mode of ''VideoGame/GrandTheftAutoV'', players can purchase an [[KillSat Orbital Cannon]] as part of the "Doomsday Heist" content update, which can attack other players virtually anywhere (save for bunkers and apartments) and [[OneShotKill [[OneHitKill kill them in a single blast]]. To prevent players from abusing it, however, it comes with a handful of [[NecessaryDrawback Necessary Drawbacks]], the main one being cost: after purchasing the cannon for just south of a million dollars, it takes $[=500K=] to fire a single shot with manual targeting, and [=$750K=] for automated firing. Even if a player can overcome the cost barrier (either through grinding or [[PayToWin Shark Cards]]), the cannon can only be fired once every in-game day, or 48 minutes in realtime.
17th Apr '18 1:01:25 AM superkeijikun
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* In the online multiplayer mode of ''VideoGame/GrandTheftAutoV'', players can purchase an [[KillSat Orbital Cannon]] as part of the "Doomsday Heist" content update, which can attack other players virtually anywhere (save for bunkers and apartments) and [[OneShotKill kill them in a single blast]]. To prevent players from abusing it, however, it comes with a handful of [[NecessaryDrawback Necessary Drawbacks]], the main one being cost: after purchasing the cannon for just south of a million dollars, it takes $[=500K=] to fire a single shot with manual targeting, and [=$750K=] for automated firing. Even if a player can overcome the cost barrier (either through grinding or [[PayToWin Shark Cards]]), the cannon can only be fired once every in-game day, or 48 minutes in realtime.
13th Apr '18 2:39:16 PM CerotechOmega
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* The Power Bomb in ''VideoGame/MetroidOtherM'' somewhat qualifies for this. It's the strongest weapon in the game, and you can only use it for one fricking battle. And that's ''after'' being devoured by a Metroid Queen. After beating the game, however, it is freely available, though it has a recharge time of 2 minutes, which renders it kind of useless in battle, as most fights against regular enemies take less than a minute. Then again, they at least have an actual use for killing things in that game - after their introduction in ''Super Metroid'', the power bomb's sole function has generally been simply finding more power bombs.

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* The Power Bomb in ''VideoGame/MetroidOtherM'' somewhat qualifies for this. It's the strongest weapon in the game, and you can only use it for one fricking battle. And that's ''after'' being devoured by a Metroid Queen. After beating the game, however, it is freely available, though it has a recharge time of 2 minutes, which renders it kind of useless in battle, as most fights against regular enemies take less than a minute. Then again, they at least have an actual use for killing things in that game - after their introduction in ''Super Metroid'', the power bomb's sole function game, as it has generally been simply used for finding more power bombs.bombs in most others. [[note]]In the original ''Metroid Prime'', it can atomize [[DemonicSpiders Fission Metroids]] without any further hassle, taking a lot of the sting out of the final boss; in ''Echoes'', it can destroy the tentacles and inglets in the second phase of the final boss battle; and in ''Samus Returns'', you need it for the Spiderspark move which helps against the Queen Metroid.[[/note]]
31st Mar '18 1:50:04 PM nombretomado
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* In ''Franchise/FatalFrame'', the Type-Zero film is the equivalent of a rocket launcher in terms of sheer power. However, like most rocket launchers, it also has the slowest reload time and is very limited in quantity. Don't expect to ever get more than 5-6 in one playthrough.

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* In ''Franchise/FatalFrame'', ''VideoGame/FatalFrame'', the Type-Zero film is the equivalent of a rocket launcher in terms of sheer power. However, like most rocket launchers, it also has the slowest reload time and is very limited in quantity. Don't expect to ever get more than 5-6 in one playthrough.
7th Mar '18 8:56:50 AM nombretomado
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* The Hunter weapon in the ''ThunderForce'' series, a homing weapon that can pass through structures to hit enemies. While it allows you to happily fire away without any thought to aiming, it inflicts pretty poor damage, making it less-than-ideal for enemies that don't die in one hit. It also cannot destroy destructible walls in ''Thunder Force II'' through ''IV''.

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* The Hunter weapon in the ''ThunderForce'' ''VideoGame/ThunderForce'' series, a homing weapon that can pass through structures to hit enemies. While it allows you to happily fire away without any thought to aiming, it inflicts pretty poor damage, making it less-than-ideal for enemies that don't die in one hit. It also cannot destroy destructible walls in ''Thunder Force II'' through ''IV''.



* Most homing attacks (and the characters who specialize in them) in shmups--i.e. Reimu-A in ''VideoGame/{{Touhou}}'', the Hunter in ''ThunderForce'', and Isha from ''VideoGame/GigaWing''. While their enemy-seeking properties allow you to "fire and forget", homing attacks tend to also be the weakest shot types in their respective games, doing less damage per second than full-forward shots and even point-blank {{Spread Shot}}s.

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* Most homing attacks (and the characters who specialize in them) in shmups--i.e. Reimu-A in ''VideoGame/{{Touhou}}'', the Hunter in ''ThunderForce'', ''VideoGame/ThunderForce'', and Isha from ''VideoGame/GigaWing''. While their enemy-seeking properties allow you to "fire and forget", homing attacks tend to also be the weakest shot types in their respective games, doing less damage per second than full-forward shots and even point-blank {{Spread Shot}}s.
3rd Feb '18 4:41:28 AM morenohijazo
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** In hardmode you get access to [[ThisIsADrill drills]], which look neat and have constant hitbox while in use, making them good for raw DPS. However, their range is incredibly short, making hitting anything with them difficult, and pickaxes ultimately have a higher mining speed than drills, on top of getting melee modifiers, which can ''further'' increase their mining speed, which in turn makes drills even more pointless by comparison.
4th Jan '18 7:02:33 PM MagiMecha
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* In ''VideoGame/BatmanArkhamKnight'', the Batmobile has a number of awesome skins it can use, including changing it into iconic Batmobiles from other media -- the '66 Batmobile, the '89 Batmobile, the Tumbler, the ''Arkham Asylum'' Batmobile and the ''Dawn of Justice'' Batmobile. However, these Batmobiles do not have the same mechanics that the normal in-game Batmobile or its basic theme skins have, thus you can run around in Gotham in those Batmobiles, but without the normal Batmobile or any of its basic skins, you can't actually ''advance''.
3rd Jan '18 1:40:40 AM Cryoclaste
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* The Supernova weapon in ''[[JakAndDaxter Jak 3]]'' kills all the enemies on screen. It also uses up all your violet ammo -- the most powerful ammo in the game. This also applies to the violet ammo itself, which can also be used to reverse gravity for all your enemies except for you. Cool? Yes. Practical? Not so much.

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* The Supernova weapon in ''[[JakAndDaxter Jak 3]]'' ''VideoGame/Jak3Wastelander'' kills all the enemies on screen. It also uses up all your violet ammo -- the most powerful ammo in the game. This also applies to the violet ammo itself, which can also be used to reverse gravity for all your enemies except for you. Cool? Yes. Practical? Not so much.
29th Dec '17 4:52:07 PM nombretomado
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* Most homing attacks (and the characters who specialize in them) in shmups--i.e. Reimu-A in ''VideoGame/{{Touhou}}'', the Hunter in ''ThunderForce'', and Isha from ''GigaWing''. While their enemy-seeking properties allow you to "fire and forget", homing attacks tend to also be the weakest shot types in their respective games, doing less damage per second than full-forward shots and even point-blank {{Spread Shot}}s.

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* Most homing attacks (and the characters who specialize in them) in shmups--i.e. Reimu-A in ''VideoGame/{{Touhou}}'', the Hunter in ''ThunderForce'', and Isha from ''GigaWing''.''VideoGame/GigaWing''. While their enemy-seeking properties allow you to "fire and forget", homing attacks tend to also be the weakest shot types in their respective games, doing less damage per second than full-forward shots and even point-blank {{Spread Shot}}s.
29th Dec '17 12:22:07 AM Cryoclaste
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* The Doomerang in ''TyTheTasmanianTiger'', a remote-controlled boomerang, that can one-hit kill any enemy. The downside? It leaves Ty standing there defenceless, prime for attacking. It doesn't even go that far, either, so you can't just snipe enemies from 50 feet away.

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* The Doomerang in ''TyTheTasmanianTiger'', ''VideoGame/TyTheTasmanianTiger'', a remote-controlled boomerang, that can one-hit kill any enemy. The downside? It leaves Ty standing there defenceless, prime for attacking. It doesn't even go that far, either, so you can't just snipe enemies from 50 feet away.
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