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History AwesomeButImpractical / VideoGames

13th May '16 5:48:18 PM Someoneman
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* The advanced professions in ''VideoGame/{{Cataclysm}}''. Sure, being a Special Ops soldier, a martial arts blackbelt, or a cybernetic assassin might seem preferable for taking on the ZombieApocalypse compared to being a hobo, chain smoker, or clown, but given that ''Cataclysm'' is an EndlessGame, it is preferable to spend your character points on stats or traits that are permanently fixed once the game starts rather than on a profession whose starting skills and items may be obtained by any character with enough time and luck.
6th May '16 7:00:56 PM nombretomado
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* ''[[GaiaOnline zOMG!]]'' has the Fire Rain ring, which [[ExactlyWhatItSaysOnTheTin rains fire on surrounding enemies]], ranging from flickers at low rage to firey meteors at high rage. Looks great, but rendering all that fire causes enough lag to give it the nickname "Lag Rain", which is not good when you're surrounded by angry enemies...

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* ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' has the Fire Rain ring, which [[ExactlyWhatItSaysOnTheTin rains fire on surrounding enemies]], ranging from flickers at low rage to firey meteors at high rage. Looks great, but rendering all that fire causes enough lag to give it the nickname "Lag Rain", which is not good when you're surrounded by angry enemies...
11th Apr '16 4:54:56 PM BillyMT
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** ''VideoGame/SuperRobotWarsJudgment'' gives us a few examples of this. One example is Great Zeorymer of ''Anime/HadesProjectZeorymer''. It's a powerful unit that grants the player the usage of attacks used by Zeorymer and its main bad guys. However, you only get a few stages to play with it and it requires you to skip virtually every other hidden secret to get it. Another is the X-Aestivalis Kai, an improved version from ''Anime/MartianSuccessorNadesico'' that ''doesn't'' implode when its [[WaveMotionGun Gravity Cannon]] is used. However, its Gravity Cannon is its ''only weapon'' and since it acts like the other Aestivalises, it needs to stay within range of the Nadesico to be very effective.

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** ''VideoGame/SuperRobotWarsJudgment'' gives us a few examples of this. One example is Great Zeorymer of ''Anime/HadesProjectZeorymer''. It's a powerful unit that grants the player the usage of attacks used by Zeorymer and its main bad guys. However, you only get a few stages to play with it and it A) requires you to skip virtually every other hidden secret to get it. it, and B) to ''not'' field the Zeorymer ''at all'' unless the mission forces you to... Which translates to getting to use him for about eight missions before the upgrade, and 18 (out of 52) after.
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Another is the X-Aestivalis Kai, an improved version from ''Anime/MartianSuccessorNadesico'' that ''doesn't'' implode when its [[WaveMotionGun Gravity Cannon]] is used. However, its Gravity Cannon is its ''only weapon'' and since it acts like the other Aestivalises, it needs to stay within range of the Nadesico to be very effective.
8th Apr '16 12:48:02 AM morenohijazo
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* ''VideoGame/MinecraftStoryMode'': Soren mentions that he loves this sort of thing right before asking you to activate a switch that releases about a dozen Iron Golem security guards.
19th Mar '16 7:03:20 AM Hossmeister
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3rd Mar '16 11:08:45 AM Josef5678
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* In ''VideoGame/SuperMarioKart'', Bowser and Donkey Kong, Jr. have the highest top speed. In order to make use of this it requires about a lap and a decent amount of coins to get up to speed and relies on the player not colliding with any objects or other karts to stay there, which on the harder tracks can be next to impossible.
20th Feb '16 11:14:46 PM Grounogeos
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*** The Vacuum Arm and Drill Arm manage to avoid this to an extent. The Drill Arm ''can'' do some hefty damage if you pay to increase its Attack stat, but its primary use is for destroying certain barriers that are found in the ruins of both ''Legends'' games. The Vacuum Arm doesn't do any damage, but it makes collecting the zenny and health considerably easier and more efficient, which is good when you're grinding for the funds to buy health and armor upgrades.
17th Feb '16 11:58:11 AM erforce
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* [[VideoGame/DefJamSeries Def Jam Fight For New York]] has the [[ExactlyWhatItSaysOnTheTin Martial Arts Style]] as a primary style. The Awesome: [[BruceLeeClone You fight like Bruce Lee personally trained you,]] with a flurry of rapid-fire punches and kicks. The Impractical: Its style-specific finisher (move that [=KOs=] opponents without [[LimitBreak Blazin']]), is a rebound kick/dive off a wall that requires the venue ''has'' an intact, nearby wall if one at all, the opponent be in the ''exact'' range of the attack, otherwise you stylishly fall, and the opponent not see you coming, which is virtually impossible in a one-on-one fight. Otherwise [[GenreSavvy they simply block, move or counter your clumsy ass into the ground like Samoa Joe.]] Instead, it's best as a suplimentary style to ''any'' of the other four styles to wear the opponent down and mix up your attacks for a combo bonus, plus get the [[CurbStompBattle time bonus of finishing a fight in under a minute]].

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* [[VideoGame/DefJamSeries ''[[VideoGame/DefJamSeries Def Jam Fight For New York]] York]]'' has the [[ExactlyWhatItSaysOnTheTin Martial Arts Style]] as a primary style. The Awesome: [[BruceLeeClone You fight like Bruce Lee personally trained you,]] with a flurry of rapid-fire punches and kicks. The Impractical: Its style-specific finisher (move that [=KOs=] opponents without [[LimitBreak Blazin']]), is a rebound kick/dive off a wall that requires the venue ''has'' an intact, nearby wall if one at all, the opponent be in the ''exact'' range of the attack, otherwise you stylishly fall, and the opponent not see you coming, which is virtually impossible in a one-on-one fight. Otherwise [[GenreSavvy they simply block, move or counter your clumsy ass into the ground like Samoa Joe.]] Instead, it's best as a suplimentary style to ''any'' of the other four styles to wear the opponent down and mix up your attacks for a combo bonus, plus get the [[CurbStompBattle time bonus of finishing a fight in under a minute]].



* The Blunderbuss in RedDeadRedemptionUndeadNightmare. It's stupidly powerful and is very easy to obtain ammunition for, but can only load one shot at a time and has a ''very'' long reload animation, meaning that unless your first shot obliterated ''every'' enemy in the area, you're going to have to spend a lot of time running away as you reload. Oftentimes it's much more BoringButPractical to equip a less powerful weapon with a larger magazine.

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* The Blunderbuss in RedDeadRedemptionUndeadNightmare.''VideoGame/RedDeadRedemptionUndeadNightmare''. It's stupidly powerful and is very easy to obtain ammunition for, but can only load one shot at a time and has a ''very'' long reload animation, meaning that unless your first shot obliterated ''every'' enemy in the area, you're going to have to spend a lot of time running away as you reload. Oftentimes it's much more BoringButPractical to equip a less powerful weapon with a larger magazine.



* ''GriefSyndrome'', a ''Anime/PuellaMagiMadokaMagica'' fangame, has various {{Signature Move}}s that turn a portion of the health bar blue (regenerates unless you take damage, at which it becomes permanent). Mami's is, of course, Tiro Finale, a BFG that fires a destructive blast capable of decimating most bosses. However, the gun itself is too long; the barrel is about a third the width of the screen, which means it does absolutely nothing to enemies at point-blank range. To make matters worse, it turns nearly all of the health bar blue, meaning if you take a hit after using Tiro Finale, you'll almost certainly die. (Which is fairly accurate, all things considered.)

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* ''GriefSyndrome'', ''VideoGame/GriefSyndrome'', a ''Anime/PuellaMagiMadokaMagica'' fangame, has various {{Signature Move}}s that turn a portion of the health bar blue (regenerates unless you take damage, at which it becomes permanent). Mami's is, of course, Tiro Finale, a BFG that fires a destructive blast capable of decimating most bosses. However, the gun itself is too long; the barrel is about a third the width of the screen, which means it does absolutely nothing to enemies at point-blank range. To make matters worse, it turns nearly all of the health bar blue, meaning if you take a hit after using Tiro Finale, you'll almost certainly die. (Which is fairly accurate, all things considered.)



* Nearly every game in the ''ResidentEvil'' franchise features a weapon commonly known as the magnum, which comes as ether a pistol or a revolver, depending on which game you have. These weapons are known for their extremely high firepower, usually taking one hit to kill common enemies and several hits to kill a boss. However, ammo for the magnums are extremely scarce, and these weapons usually have a very high recoil. Because of this, it is often suggested to save these type of weapons for boss fights or stronger enemies.
** In ''ResidentEvilZero'', you can, for the first time in the series, have two characters in the same room shooting at zombies for the entire game, whenever you want. While this may sound like an awesome and much-needed bit of help, it's ultimately impractical since the character you aren't controlling is controlled by the AI -- which does a piss-poor job of managing ammo and helping you out when you're getting attacked. It will routinely waste shots on enemies who can't be hit (such as a zombie in his "getting up" animation), or fire more than enough bullets to drop a zombie. In a game where ammo is already scarce, bringing your AI partner along mostly just increases the difficulty by emptying the ammo that you worked so hard to secure. Not to mention that the AI does nothing to avoid enemies and simply stands their ground while firing. This means you'll often have to use hard-earned healing items on a stupid AI partner who could've easily avoided an attack.
* In ''{{Xenonauts}}'', there's the Singularity Launcher. It's the last infantry-weapon you can research, and sets off a HUGE explosion - easily two or three times great in area than anything you could do with even the Fusion Explosives that comes before it. On top of that, it's got great range, and remarkable accuracy. In the right situation, it could annihilate an entire squadron of entrenched aliens with a single shot. However... such situations are liable to be rather rare, in what little remains of the game at that point. Using it inside a UFO is practically guaranteed to destroy something you were hoping to recover and needless to say, any aliens caught in the blast will have their equipment junked as well. More problematically, it's so heavy that it can only be wielded by someone wearing Predator PoweredArmor - a clumsy MightyGlacier suit that lacks the flexibility and flight-capabilities or the more advanced Sentinel Battlesuit. Worse yet, the Predator is too clumsy to use anything BUT the heaviest of weapons - so you can't pack a sidearm for use in situations that warrant something less than the most extreme explosives in the game. And even WITH the strength of that massive suit behind it, the Launcher is so heavy that it'll slow the unit down by a margin of over 30% - leaving him or her lagging far behind your less encumbered troops, not to mention having to practically remain stationary for the turn if he actually wants to FIRE the thing. Oh, and if you want to bring any extra ammo for it, that'll slow you down even more. Comparatively, the basic Rocket Launcher is available right from the start of the game, with incremental increases in firepower as you develop better explosives - and with Fusion Rockets, it's quite capable of pulping most aliens in a single shot. A well-trained soldier can easily carry it AND several rockets AND a sidearm, without any encumbrance.

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* Nearly every game in the ''ResidentEvil'' ''Franchise/ResidentEvil'' franchise features a weapon commonly known as the magnum, which comes as ether a pistol or a revolver, depending on which game you have. These weapons are known for their extremely high firepower, usually taking one hit to kill common enemies and several hits to kill a boss. However, ammo for the magnums are extremely scarce, and these weapons usually have a very high recoil. Because of this, it is often suggested to save these type of weapons for boss fights or stronger enemies.
** In ''ResidentEvilZero'', ''VideoGame/ResidentEvilZero'', you can, for the first time in the series, have two characters in the same room shooting at zombies for the entire game, whenever you want. While this may sound like an awesome and much-needed bit of help, it's ultimately impractical since the character you aren't controlling is controlled by the AI -- which does a piss-poor job of managing ammo and helping you out when you're getting attacked. It will routinely waste shots on enemies who can't be hit (such as a zombie in his "getting up" animation), or fire more than enough bullets to drop a zombie. In a game where ammo is already scarce, bringing your AI partner along mostly just increases the difficulty by emptying the ammo that you worked so hard to secure. Not to mention that the AI does nothing to avoid enemies and simply stands their ground while firing. This means you'll often have to use hard-earned healing items on a stupid AI partner who could've easily avoided an attack.
* In ''{{Xenonauts}}'', ''VideoGame/{{Xenonauts}}'', there's the Singularity Launcher. It's the last infantry-weapon you can research, and sets off a HUGE explosion - easily two or three times great in area than anything you could do with even the Fusion Explosives that comes before it. On top of that, it's got great range, and remarkable accuracy. In the right situation, it could annihilate an entire squadron of entrenched aliens with a single shot. However... such situations are liable to be rather rare, in what little remains of the game at that point. Using it inside a UFO is practically guaranteed to destroy something you were hoping to recover and needless to say, any aliens caught in the blast will have their equipment junked as well. More problematically, it's so heavy that it can only be wielded by someone wearing Predator PoweredArmor - a clumsy MightyGlacier suit that lacks the flexibility and flight-capabilities or the more advanced Sentinel Battlesuit. Worse yet, the Predator is too clumsy to use anything BUT the heaviest of weapons - so you can't pack a sidearm for use in situations that warrant something less than the most extreme explosives in the game. And even WITH the strength of that massive suit behind it, the Launcher is so heavy that it'll slow the unit down by a margin of over 30% - leaving him or her lagging far behind your less encumbered troops, not to mention having to practically remain stationary for the turn if he actually wants to FIRE the thing. Oh, and if you want to bring any extra ammo for it, that'll slow you down even more. Comparatively, the basic Rocket Launcher is available right from the start of the game, with incremental increases in firepower as you develop better explosives - and with Fusion Rockets, it's quite capable of pulping most aliens in a single shot. A well-trained soldier can easily carry it AND several rockets AND a sidearm, without any encumbrance.
2nd Feb '16 4:46:37 PM GX-4
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* In Wacky Races Starring Dick Dastardly & Muttley, there is The Crimson Haybailer, which it possess the ability to fly without a power-up, however, it also possess NO Grip, which forces you to use a power-up to stand on the ground so you could make a turn without having to stop your car/plane, The Crimson Haybailer, however, is specially useful in tracks that have water sections (One of them have a really large shortcut, which no other car, except for The Crimson Haybailer can take)

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* In Wacky Races Starring Dick Dastardly & Muttley, there is The Crimson Haybailer, which it possess the ability to fly without a power-up, however, it also possess NO Grip, which forces you to use a power-up to stand on the ground so you could make a turn without having to stop your car/plane, The Crimson Haybailer, however, is specially useful in tracks that have water sections (One of them have a really large shortcut, which no other car, except for The Crimson Haybailer can take)take).
2nd Feb '16 4:45:25 PM GX-4
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* In Wacky Races Starring Dick Dastardly & Muttley, there is The Crimson Haybailer, which it possess the ability to fly without a power-up, however, it also possess NO Grip, which forces you to use a power-up to stand on the ground so you could make a turn without having to stop your car/plane, The Crimson Haybailer, however, is specially useful in tracks that have water sections (One of them have a really large shortcut, which no other car, except for The Crimson Haybailer can take)
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