History AwesomeButImpractical / VideoGames

24th Mar '17 4:15:38 PM ZorotheGallade
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** In Adventurer mode, employing [[http://www.bay12forums.com/smf/index.php?topic=148015.0 Kisat Dur]] will let you go wild on flashy stuff such as drop-kicking enemies, defend by catching their weapons and limbs in mid-air and subdue them with pinpoint vital strikes, but with the amount of stat and skill grinding it requires to be viable against more powerful opponents it's far less efficient than grabbing a steel axe and lopping off heads.
21st Mar '17 7:39:24 AM ShinyCottonCandy
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* ''VideoGame/PrinnyCanIReallyBeTheHero'' has the skill Prinny Raid, which you get from losing all 1000 lives on one playthrough. Performing the skill has Prinnies rain down from the sky and damage all those in the way. On top of that, you're invincible the entire way through. So what's so bad about that? Well, those Prinnies are your extra lives[[note]]Your controllable Prinny is one from a squad of a thousand Prinnies and [[JustifiedExtraLives one of those takes it's place when it dies]][[/note]] and you're throwing them away just to kill a bunch of things on screen when you could have just killed them yourself.

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* ''VideoGame/PrinnyCanIReallyBeTheHero'' has the skill Prinny Raid, which you get from losing all 1000 lives on one playthrough. Performing the skill has Prinnies rain down from the sky and damage all those in the way. On top of that, you're invincible the entire way through. So what's so bad about that? Well, those Prinnies are your extra lives[[note]]Your controllable Prinny is one from a squad of a thousand Prinnies and [[JustifiedExtraLives one of those takes it's its place when it dies]][[/note]] and you're throwing them away just to kill a bunch of things on screen when you could have just killed them yourself.
8th Mar '17 10:40:58 AM nombretomado
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* The bigger a weapon is in the MechWarrior videogame series, the more likely it is to belong here. Huge cannons, lasers and missiles make big booms and do a lot of damage, but they invariably have serious drawbacks that make them less efficient than a wise application of medium weaponry. Extremely large ballistic weapons have little ammo per ton and take a lot of space inside a mech, while large missile systems - not to be confused with the BoringYetPractical ones that simply spew dozens of small rockets - add to those drawbacks the problem of being very vunlerable to anti-missile systems. As for energy weapons, the really big ones typically produce massive amounts of heat; your mech can dish out a lot of hurt every now and then, but while you're waiting for it to cool down you'll receive a lot of damage from less fancily-armed mechs that can chain-fire their medium lasers pretty much all day long.

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* The bigger a weapon is in the MechWarrior ''VideoGame/MechWarrior'' videogame series, the more likely it is to belong here. Huge cannons, lasers and missiles make big booms and do a lot of damage, but they invariably have serious drawbacks that make them less efficient than a wise application of medium weaponry. Extremely large ballistic weapons have little ammo per ton and take a lot of space inside a mech, while large missile systems - not to be confused with the BoringYetPractical ones that simply spew dozens of small rockets - add to those drawbacks the problem of being very vunlerable to anti-missile systems. As for energy weapons, the really big ones typically produce massive amounts of heat; your mech can dish out a lot of hurt every now and then, but while you're waiting for it to cool down you'll receive a lot of damage from less fancily-armed mechs that can chain-fire their medium lasers pretty much all day long.
3rd Feb '17 2:43:34 AM Edgar81539
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*** Likewise, the Rush Adaptors from ''VideoGame/MegaMan6'' and ''VideoGame/MegaMan7''. ''6'' has the Jet Adaptor that replaces the Rush Coil with a short-burst jetpack and the Power Adaptor which ups your attack power, and can destroy certain blocks and some minor enemies in one hit. However, both forms cost you the slide and special weapons, the Jet Adaptor also took away the charge shot, and the Power Adaptor shortened your range, making it nearly useless in most boss fights. ''7'' has the Super Adaptor, which can fly and fire a rocket punch. It has the same weaknesses as the Jet Adaptor, but the huge sprites reduce its flight to a crappy DoubleJump, which automatically launches you at an angle. Also, there's an annoying cutscene that plays every time you equipped the armor in 6 -- especially annoying in the Wily stages when you have to equip it, then switch to another weapon, then equip it again... thankfully, these can be skipped, but you'd wish they weren't there at all.
31st Jan '17 10:02:21 PM BossKey
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* ''VideoGame/DOTA2'' is a game that, due to the numerous patches and changes to elements over time, has a different flavor of gimmicky strategies every few weeks that are like this. However, one item in the game that was [[InvokedTrope designed to be like this]] is the [[InfinityPlusOneSword Divine Rapier,]] an item that gives a ridiculous amount of pure damage, but is the second-most expensive item in the game. What makes it impractical, however, is the fact that if you die while holding it, [[OhCrap it drops on the ground, free for anyone else to take for free.]]
** Another more situational example is Aghanim's Scepter, a costly item that gives good all-around stats and, for most Heroes, gives an upgrade for their Ultimate Ability. These upgrades range from almost necessary, [[note]]for heroes like [[DifficultButAwesome Meepo,]] whose upgrade gives him a fifth clone of himself to use and makes all of his clones more powerful.[[/note]] to good, if you can afford it, [[note]][[SquishyWizard Pugna's]] Life Drain ability can be upgraded to not have a cooldown, turning a sqiuishy support into a pseudo-tank, but Pugna has other priorities to deal with.[[/note]] to only good in certain situations, [[note]] Doom's ultimate, [[NamesTheSame Doom,]] can be upgraded to disable passive abilities, so it's only good if the enemy has a Hero that benefits from one of those.[[/note]] to being not at all worth the cost. [[note]] Gyrocopter's 'Call Down' can be upgraded to launch its missiles across the entire map, instead of only near Gyrocopter. However, Gyrocopter is a hero that gets into a lot of fights, so his targets will almost always be near him anyway. [[RuleOfFun It sure is fun to use, though.]] [[/note]]

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* ''VideoGame/DOTA2'' is a game that, due to the numerous patches and changes to elements over time, has a different flavor of gimmicky strategies every few weeks that are like this. However, one item in the game that was [[InvokedTrope designed to be like this]] is the [[InfinityPlusOneSword Divine Rapier,]] an item that gives a ridiculous amount of pure raw damage, but is one of the second-most most expensive item items in the game. What makes it impractical, however, is the fact that if you die while holding it, [[OhCrap it drops on the ground, free for anyone else to take for free.]]
take.]] Needless to say, it's generally only picked up [[GodzillaThreshold if your team is on the verge of losing anyway]].
** Another more situational example is Aghanim's Scepter, a costly item that gives good all-around stats and, for most Heroes, gives an ability upgrade for to most heroes (usually their Ultimate Ability. ultimate ability) but grants mediocre stat bonuses for its cost. These upgrades range from almost necessary, [[note]]for heroes like [[DifficultButAwesome Meepo,]] whose upgrade gives him necessary [[note]][[DifficultButAwesome Meepo]] gets a fifth clone of himself to use and makes all Mirana gets free casts of his clones more powerful.[[/note]] her main damaging ability, turning her into a WalkingWasteland[[/note]], to good, if you can afford it, it [[note]][[SquishyWizard Pugna's]] Life Drain ability can be upgraded to not have a cooldown, turning a sqiuishy squishy support into a pseudo-tank, but Pugna has other priorities to deal with.[[/note]] with[[/note]], to only good in certain situations, [[note]] situations[[note]] Doom's ultimate, [[NamesTheSame Doom,]] can be upgraded to disable passive abilities, so it's only good if the enemy has a Hero that benefits from one of those.[[/note]] those[[/note]], to being not at all worth the cost. [[note]] Gyrocopter's 'Call Down' can be cost[[note]] Harbinger's ultimate, Sanity's Eclipse, is upgraded to launch its missiles across the entire map, instead cast [[LockedOutOfTheFight Astral Imprisonment]] on all enemies hit, which deals a piddling amount of only near Gyrocopter. However, Gyrocopter is a hero that gets into a lot of fights, so damage and prevents him and his targets will teammates from attacking them; it's almost always counterproductive since Harbinger is an item-dependent hero that does most of his damage through attacks[[/note]]. It's also frequently passed up by heroes focusing on attack damage, since the upgrade from the Scepter generally isn't enough to justify giving up gold and an item slot that could potentially be near him anyway. [[RuleOfFun It sure is fun used on an item to use, though.]] [[/note]]boost their damage or survivability.
30th Jan '17 10:04:50 AM Morgenthaler
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* In ''GunzTheDuel'', a lot of moves qualify depending on the skill of the player, mainly because of how unlikely it is that you'll get in a situation where an awesome move will actually work. Then there's the usual useless moves like dodging which looks cool but it's slow and uncancellable and will likely get you killed. Those melee moves you see all the rookie k-stylers do? Nobody actually uses those unless they're out of ammo. Spamming shotguns? Better make sure you actually kill someone because you only get five shots per gun before you need to reload. Spamming a machinegun when you're not doing a quest? Please don't, you'll only get killed faster. Doing an über melee move that will land you a guaranteed kill? Better wait till you can safely close the distance because you will get killed if you don't. There's a good reason most players rely on the same basic tactics most of the time, all that other stuff is just too unrelyable.

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* In ''GunzTheDuel'', ''VideoGame/GunzTheDuel'', a lot of moves qualify depending on the skill of the player, mainly because of how unlikely it is that you'll get in a situation where an awesome move will actually work. Then there's the usual useless moves like dodging which looks cool but it's slow and uncancellable and will likely get you killed. Those melee moves you see all the rookie k-stylers do? Nobody actually uses those unless they're out of ammo. Spamming shotguns? Better make sure you actually kill someone because you only get five shots per gun before you need to reload. Spamming a machinegun when you're not doing a quest? Please don't, you'll only get killed faster. Doing an über melee move that will land you a guaranteed kill? Better wait till you can safely close the distance because you will get killed if you don't. There's a good reason most players rely on the same basic tactics most of the time, all that other stuff is just too unrelyable.
19th Jan '17 5:57:57 PM mythmonster2
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* The Last Word in ''VideoGame/EternalCardGame'' is a relic weapon that has the potential to instantly kill your opponent. The cost? 9 power to play, ''another'' 9 mana to activate, and you have to destroy all of the enemy's units to be able to target your opponent, and it only has 1 armor to protect itself with.
4th Jan '17 11:53:11 PM Xtifr
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** It compares interestingly to the Blaster Launcher from the original ''XCom: UFO Defense'', a remote-controlled missile-launcher capable of destroying enemies from around corners and the other side of the map. Most likely, the refusal to include such a weapon in ''{{Xenonauts}}'' was a deliberate choice on the part of the designers, since it was kind of a GameBreaker in the original...

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** It compares interestingly to the Blaster Launcher from the original ''XCom: ''VideoGame/XCom: UFO Defense'', a remote-controlled missile-launcher capable of destroying enemies from around corners and the other side of the map. Most likely, the refusal to include such a weapon in ''{{Xenonauts}}'' was a deliberate choice on the part of the designers, since it was kind of a GameBreaker in the original...
4th Jan '17 12:43:34 PM Prometheus117
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** {{Lampshaded}} by ''VisualNovel/FateHollowAtaraxia'', with Avenger's pair of... really weird claw-swords named Tawrich and Zarich. While they look nasty and painful, as far as weapons go they aren't very useful in a fight. Standard blades would work much better for stabbing or cutting.

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** {{Lampshaded}} by ''VisualNovel/FateHollowAtaraxia'', with Avenger's pair of... really weird claw-swords named Tawrich and Zarich. While they look nasty and painful, as far as weapons go they aren't very useful in a fight. Standard blades would work much better for stabbing or cutting. It's yet another sign that he really is [[JokeCharacter the weakest Servant who could possibly be summoned into a Grail War]].
31st Dec '16 1:53:26 PM Silverblade2
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* Any game (that includes both video and table-top) that has a Necromancy/Shadow/Death magic skill-set with an exploding dead guy spell. It requires you to lure an enemy over a pile of corpses and then make them go boom. You'd be much better off simply raising those bodies and swarming him.



* In general, many combo videos, whether for 1v1 fighting games or one-v-many beat 'em ups, are staged against a training mode dummy or a lone target and thus the very impressive-looking combos showcased aren't much good in real gameplay against an active target or a mob of enemies.
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