History AwesomeButImpractical / VideoGames

6th Jun '17 4:57:48 AM ApeAccount
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* In ''VideoGame/ThetaVsPi7'', the Golden Shield definitely counts. Itís lets you kill all the enemies within a two-screen radius at once (with the exception of bosses, though you can score a hit against them without touching them or even aiming). However, itís depleted after one use and you need to have a regular shield (which only normally come up once a level) before you can even find one.
8th May '17 4:09:02 PM morenohijazo
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* ''VideoGame/{{Terraria}}'':
** The Bundle of Balloons gives you a ''quadruple jump'', but requires three Shiny Red Balloons and the three primary double jump bottles (normal, Blizzard, and Sandstorm) to make. Balloons only appear in chests on Floating Islands and even then likely only once or twice. You either have to create additional worlds to farm for more or fish up Sky Crates from Floating Lakes. The Sandstorm Bottle is even worse, as it can only be found in a chest in a Pyramid, a structure which isn't even guaranteed to spawn in a world, and even if it does you may not get the bottle. Getting it means creating world after world in the hopes that one will eventually spawn the bottle. Assuming you do all that, you have an admittedly helpful item that still needs to be paired with a horseshoe to prevent fall damage, and which will be rendered obsolete by wings.
** The Star Cannon is one of the highest-damaging weapons in the game before you hit hardmode. It fires Fallen Stars, which only drop at night in limited quantities scattered across the Surface of your world, and are not reusable once fired.
** The Shadow Orb or Demon Heart. A magic item that creates a dim light source that slowly follows the player around. Other lighting items and abilities are both more practical and give better light. At best it is good as a back upóeven if it's your only independent light source, you'll still find yourself pulling out those torches so you can see more clearly what you caught in the corner of your eye.
** In the words of the Demolitionist: "Why purify the world when you can just blow it up?" Dynamite and Bombs are the best ways to clear the Corruption, but you need so many of them that you'll quickly run out of money. While bombs can be farmed for free along with the other components to make the upgraded sticky bombs, the more powerful and effective dynamite remains a very expensive alternative at 1 gold and 50 silver apiece.
** The Starfury might drop stars on whatever you point it at, but it doesn't work well underground due to potentially frequent cavities above the one you are in. It no longer uses mana, but relying on the falling stars to deal the bulk of your damage becomes less dependable without pure open space or fully solid material above you to the top of your screen.
** The Sniper Rifle has the highest ranged single-shot damage in the game and the ability to scroll the screen, but it has a very low rate of fire. The weaker, faster-firing weapons can usually dish out almost as much punishment, with less penalty for missing. The Sniper Scope can give any gun the ability to scroll, making it even less appealing. And finally, to put the cherry on top, a new item introduced in 1.3 is infinite basic ammo, meaning you can't even use it to try and preserve your ammo.
** The Drill Containment Unit. Crafting it requires 40 bars each of Hellstone, Meteorite, Chlorophyte, Shroomite, Spectre, and Luminite, the latter only dropped by the FinalBoss and even then you have to beat him at least twice just to get enough. Once you've crafted it, you have a flying mount that chews through all kinds of terrain faster than anything in the game, operates underwater, and is fairly fast (equal to Hermes Boots and slower than the UFO mount). In exchange, precision is extremely difficult and it prevents you from using weapons while you're riding it. And, of course, by this point you've beaten the entire game.
** The Suspicious Looking Tentacle, dropped from [[spoiler:the Moon Lord]] in Expert Mode. It's a light pet whose main function is to inform you of when an enemy or treasure is nearby, but you should already have a Cell Phone that does exactly that, while letting you keep the [[WillOTheWisp Wisp]] in a Bottle, which is a better light pet.
** Many of the Expert Mode-exclusive boss items can be considered this. While rendering slimes neutral, increasing regeneration while standing still, or making bee-related weapons more powerful sound good in theory, in practice you are unlikely to want to leave one of your more mundane accessories behind to make room for an Expert one.
** The Coin Gun is probably the ultimate example. Firing platinum coins gives it a base damage rate of over 1700 HP per second, more than almost any other weapon; but this is rather unsustainable, given how long it takes to earn a single platinum coin (you can buy every single NPC store item with less than 20) and the fact that it fires 8.5 of them ''per second''. Firing silver coins instead makes it much more efficient (10,000 silver coins = 1 platinum coin) and comparable in power to the Star Cannon, but this requires a lot of fiddly coin crafting.
** Gem robes give you a massive boost to your mana pool pre-hardmode, but the defense of them is so paper thin that it's often far more worth it to go for the meteor armor or jungle armor first and skip the robes altogether.
** The "Djinn's Curse" vanity pants from the Desert Spirit. When equipped as a vanity item, it gives you fancy FogFeet. If used as armor, it grants a slow fall ability similar to a Featherfall potion. While the latter is cool, the Desert Spirit that drops it only appears in Hardmode, so it's far more efficient to make the effort to earn a pair of wings. You also likely have a Lucky Horseshoe or better, meaning fall damage is not an issue, anyway. On top of that, it grants no defense when used this way, which is sacrificing a fourth of your overall defense for something that wings do even better without that drawback.
30th Apr '17 2:29:23 PM nombretomado
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* In the GBA versions of ''HarvestMoon'' (''Friends of Mineral Town'' and ''More Friends...''), you can assemble the three Gems: when equipped, the Kappa Gem automatically restores Strength, Goddess Gem restores Stamina, and the Truth Gem displays both stats on screen. Handy, but at the time when you can actually get them (at least five in-game years in), most players will know the limits at which they can safely work their character, negating the need for the Truth Gem. Scarfing down some Elli Leaves or drinking a Bodigizer XL and a Turbojolt XL restore your health much faster than the Kappa and Goddess Gems would. All this still ignores the amount of effort needed to find all ''twenty-seven'' pieces of all three gems.

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* In the GBA versions of ''HarvestMoon'' (''Friends ''VideoGame/HarvestMoon'' (''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town'' Town]]'' and ''More Friends...''), you can assemble the three Gems: when equipped, the Kappa Gem automatically restores Strength, Goddess Gem restores Stamina, and the Truth Gem displays both stats on screen. Handy, but at the time when you can actually get them (at least five in-game years in), most players will know the limits at which they can safely work their character, negating the need for the Truth Gem. Scarfing down some Elli Leaves or drinking a Bodigizer XL and a Turbojolt XL restore your health much faster than the Kappa and Goddess Gems would. All this still ignores the amount of effort needed to find all ''twenty-seven'' pieces of all three gems.
27th Apr '17 8:05:00 PM Amahn
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*** Nayru's Love made you invincible for its duration, but also impedes the use of items that also use the magic bar. Good on paper, but it can only be acquired around 70% into the game, when you have enough hearts to not worry about health anywhere but boss fights. The kicker? Not only is it useless against the FinalBoss, he also requires Light Arrows, which also drain magic, to beat in his first form.

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*** Nayru's Love made you invincible for its duration, but also impedes the use of items that also use the magic bar. Good on paper, but it can only be acquired around 70% into the game, when you have enough hearts to not worry about health anywhere but boss fights. The kicker? Not only is it useless against the FinalBoss, he also requires Light Arrows, Arrows[[note]]At least when fought "correctly". Another tactic exists which exploits the size of the game models that allows a player to run between Ganon's legs and hit his tail without ever firing a single light arrow. This tactic does also render the player unhittable by any of Ganon's attacks, making Nayru's love even more pointless.[[/note]], which also drain magic, to beat in his first form.form. Nayru's Love is highly useful during [[SelfImposedChallenge 3-Heart runs]], where a Darknut can easily [[OneHitKill 1-shot]] an unprotected Link.
24th Apr '17 5:21:40 PM Grounogeos
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** The [[KillSat Hammer of Dawn]] from the same series could be considered one as well. It deals massive damage, outright disintegrating common enemies and wrecking even bosses, and it effectively has infinite ammunition; humanity even used it to crush the initial Locust invasions to give themselves a fighting chance. However, it requires an open sky, making it useless indoors and underground, and the KillSat has to be in ''just'' the right position, giving you a window of only a few minutes at most to use it. You also have to keep the laser designator aimed directly at your target for it to even fire, making it difficult to use against anything that moves quickly or erratically.
19th Apr '17 2:56:03 PM ajbit26
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* Nearly every game in the ''Franchise/ResidentEvil'' franchise features a weapon commonly known as the magnum, which comes as ether a pistol or a revolver, depending on which game you have. These weapons are known for their extremely high firepower, usually taking one hit to kill common enemies and several hits to kill a boss. However, ammo for the magnums are extremely scarce, and these weapons usually have a very high recoil. Because of this, it is often suggested to save these type of weapons for boss fights or stronger enemies.
** In ''VideoGame/ResidentEvilZero'', you can, for the first time in the series, have two characters in the same room shooting at zombies for the entire game, whenever you want. While this may sound like an awesome and much-needed bit of help, it's ultimately impractical since the character you aren't controlling is controlled by the AI -- which does a piss-poor job of managing ammo and helping you out when you're getting attacked. It will routinely waste shots on enemies who can't be hit (such as a zombie in his "getting up" animation), or fire more than enough bullets to drop a zombie. In a game where ammo is already scarce, bringing your AI partner along mostly just increases the difficulty by emptying the ammo that you worked so hard to secure. Not to mention that the AI does nothing to avoid enemies and simply stands their ground while firing. This means you'll often have to use hard-earned healing items on a stupid AI partner who could've easily avoided an attack.

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* Nearly every game in the ''Franchise/ResidentEvil'' franchise features a weapon commonly known as the magnum, which comes as ether a pistol or a revolver, depending on which game you have. These weapons are known for their extremely high firepower, usually taking one hit to kill common enemies and several hits to kill a boss. However, ammo for the magnums are extremely scarce, and these weapons usually have a very high recoil. Because of this, it is often suggested to save these type of weapons for boss fights or stronger enemies.
**
In ''VideoGame/ResidentEvilZero'', you can, for the first time in the series, have two characters in the same room shooting at zombies for the entire game, whenever you want. While this may sound like an awesome and much-needed bit of help, it's ultimately impractical since the character you aren't controlling is controlled by the AI -- which does a piss-poor job of managing ammo and helping you out when you're getting attacked. It will routinely waste shots on enemies who can't be hit (such as a zombie in his "getting up" animation), or fire more than enough bullets to drop a zombie. In a game where ammo is already scarce, bringing your AI partner along mostly just increases the difficulty by emptying the ammo that you worked so hard to secure. Not to mention that the AI does nothing to avoid enemies and simply stands their ground while firing. This means you'll often have to use hard-earned healing items on a stupid AI partner who could've easily avoided an attack.
16th Apr '17 4:05:23 PM nombretomado
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* ''{{Spore}}'' has the [[EarthShatteringKaboom Planet Buster]], which is ExactlyWhatItSaysOnTheTin. However, buying even one of them is ridiculously expensive, and actually using it - even on an uninhabited planet - is against the Galactic Code and can instantly spark a war with every empire within several hundred parsecs. Besides, it deprives you of a planet to conquer, which is usually the reason you'll be attacking the planet in the first place. It's pretty pointless, really, unless your objective is to get certain Acheivements or to make a Website/{{Youtube}} video with an epic conclusion.

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* ''{{Spore}}'' ''VideoGame/{{Spore}}'' has the [[EarthShatteringKaboom Planet Buster]], which is ExactlyWhatItSaysOnTheTin. However, buying even one of them is ridiculously expensive, and actually using it - even on an uninhabited planet - is against the Galactic Code and can instantly spark a war with every empire within several hundred parsecs. Besides, it deprives you of a planet to conquer, which is usually the reason you'll be attacking the planet in the first place. It's pretty pointless, really, unless your objective is to get certain Acheivements or to make a Website/{{Youtube}} video with an epic conclusion.
24th Mar '17 4:15:38 PM ZorotheGallade
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** In Adventurer mode, employing [[http://www.bay12forums.com/smf/index.php?topic=148015.0 Kisat Dur]] will let you go wild on flashy stuff such as drop-kicking enemies, defend by catching their weapons and limbs in mid-air and subdue them with pinpoint vital strikes, but with the amount of stat and skill grinding it requires to be viable against more powerful opponents it's far less efficient than grabbing a steel axe and lopping off heads.
21st Mar '17 7:39:24 AM ShinyCottonCandy
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* ''VideoGame/PrinnyCanIReallyBeTheHero'' has the skill Prinny Raid, which you get from losing all 1000 lives on one playthrough. Performing the skill has Prinnies rain down from the sky and damage all those in the way. On top of that, you're invincible the entire way through. So what's so bad about that? Well, those Prinnies are your extra lives[[note]]Your controllable Prinny is one from a squad of a thousand Prinnies and [[JustifiedExtraLives one of those takes it's place when it dies]][[/note]] and you're throwing them away just to kill a bunch of things on screen when you could have just killed them yourself.

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* ''VideoGame/PrinnyCanIReallyBeTheHero'' has the skill Prinny Raid, which you get from losing all 1000 lives on one playthrough. Performing the skill has Prinnies rain down from the sky and damage all those in the way. On top of that, you're invincible the entire way through. So what's so bad about that? Well, those Prinnies are your extra lives[[note]]Your controllable Prinny is one from a squad of a thousand Prinnies and [[JustifiedExtraLives one of those takes it's its place when it dies]][[/note]] and you're throwing them away just to kill a bunch of things on screen when you could have just killed them yourself.
8th Mar '17 10:40:58 AM nombretomado
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* The bigger a weapon is in the MechWarrior videogame series, the more likely it is to belong here. Huge cannons, lasers and missiles make big booms and do a lot of damage, but they invariably have serious drawbacks that make them less efficient than a wise application of medium weaponry. Extremely large ballistic weapons have little ammo per ton and take a lot of space inside a mech, while large missile systems - not to be confused with the BoringYetPractical ones that simply spew dozens of small rockets - add to those drawbacks the problem of being very vunlerable to anti-missile systems. As for energy weapons, the really big ones typically produce massive amounts of heat; your mech can dish out a lot of hurt every now and then, but while you're waiting for it to cool down you'll receive a lot of damage from less fancily-armed mechs that can chain-fire their medium lasers pretty much all day long.

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* The bigger a weapon is in the MechWarrior ''VideoGame/MechWarrior'' videogame series, the more likely it is to belong here. Huge cannons, lasers and missiles make big booms and do a lot of damage, but they invariably have serious drawbacks that make them less efficient than a wise application of medium weaponry. Extremely large ballistic weapons have little ammo per ton and take a lot of space inside a mech, while large missile systems - not to be confused with the BoringYetPractical ones that simply spew dozens of small rockets - add to those drawbacks the problem of being very vunlerable to anti-missile systems. As for energy weapons, the really big ones typically produce massive amounts of heat; your mech can dish out a lot of hurt every now and then, but while you're waiting for it to cool down you'll receive a lot of damage from less fancily-armed mechs that can chain-fire their medium lasers pretty much all day long.
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