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** This troper had a similar experience. After mind controlling a regular but damaged muton, I sent him into the Ethereal's chamber (this being the overseer ufo) and came face to face with the ethereal and his heavy muton flunkies. Not wanting to waste the mind controlled muton, [[TakingYouWithMe I threw a grenade two feet away from himself.]] The muton was actually JUST far enough that it survived... at least until I shot a Blaster Launcher around the corner, around another corner and promptly blew up the rest of the ethereal's squad. The battle was finished with an alloy cannon to the face.
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* Turning Mind-Controlled aliens into suicide death seekers. One mind controlled Berserker rounded a corner and came face to face with a Cyberdisk patrol. The patrol lowered his health to almost dead. One assisting shot from a nearby Support lowered the Cyberdisk enough that the Berserker could charge and kill the Cyberdisk. The exploding Cyberdisk killed its Drone and the Berserker...on the last turn before the Berserker regained control of its mind.

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* Turning Mind-Controlled aliens into suicide death seekers. One mind controlled Berserker rounded a corner and came face to face with a Cyberdisk patrol. The patrol lowered his health to almost dead. One assisting shot from a nearby Support lowered the Cyberdisk enough that the Berserker could charge and kill the Cyberdisk. The exploding Cyberdisk killed its Drone and the Berserker...on the last turn before the Berserker regained control of its mind.mind.
* This troper was raiding a crashed UFO late in the game. His squad encountered an Ethereal, which promptly mind-controlled one of the squad (a Support Colonel). The rest of the squad fired on the Ethereal, but did only a few points of damage. The last move of the turn fell to an Assault, who was underleveled relative to the rest of the squad. That Assault turned on Ghost mode, ran to point-blank range, and killed the Ethereal with a 15-damage critical blast. This presented a new problem though: the Ethereal was, as usual, accompanied by a Muton Elite, who now had a perfect flank against the Assault, and no other soldiers had actions left. Except, of course, for the newly-freed Support, who was herself in flanking position against the Muton Elite. She promptly spun around and one-shot the Elite with a plasma rifle barrage, saving the day. A nicely cinematic finish to that mission.
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* Capturing your first alien. Not only is it awesome in the sense that you have captured a living alien for all the benefits that provides, and the difficulty in capturing one in the first place, but it is awesome in the narrative as well. The aliens started off their little invasion by abducting humans. Now humanity is returning the favor.

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* Capturing your first alien. Not only is it awesome in the sense that you have captured a living alien for all the benefits that provides, and the difficulty in capturing one in the first place, but it is awesome in the narrative as well. The aliens started off their little invasion by abducting humans. Now humanity is returning the favor.favor.
* Turning Mind-Controlled aliens into suicide death seekers. One mind controlled Berserker rounded a corner and came face to face with a Cyberdisk patrol. The patrol lowered his health to almost dead. One assisting shot from a nearby Support lowered the Cyberdisk enough that the Berserker could charge and kill the Cyberdisk. The exploding Cyberdisk killed its Drone and the Berserker...on the last turn before the Berserker regained control of its mind.
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* Earning the ''Like a Scapel'' achievement for the first time. It's a sign of how [[TookALevelInBadass effective your XCOM operatives have become]], able to save the majority of civilians while completely eliminating the aliens without taking ''any'' casualties.

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* Earning the ''Like a Scapel'' Scalpel'' achievement for the first time. It's a sign of how [[TookALevelInBadass effective your XCOM operatives have become]], able to save the majority of civilians while completely eliminating the aliens without taking ''any'' casualties.
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* A similar experience occurred while raiding an abductor ship. My squad ended up triggering a huge force of Mutons, Floaters, and a couple of Berserkers by the second turn, who came pouring out of the main bay in a tidal-wave of violence. A few turns later, the entire squad and most of the aliens were dead - save for a single Heavy. Which Heavy? The survivor of the tutorial. He then proceeded to blast apart all of the remaining aliens and, instead of calling off the mission, [[OneManArmy he stormed the Abductor by himself]] and killed every remaining alien, including an ''Ethereal''. He, too, would eventually become the Volunteer.
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* Finding a battleship, the most powerful UFO if the entire game, and shooting it down with your basic fighter, then taking it on with a normal squad with all ballistic weapons, killing all aliens, capturing a and objective target, and losing no troopers, all during the second month.

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* Finding a battleship, the most powerful UFO if the entire game, and shooting it down with your basic fighter, then taking it on with a normal squad with all ballistic weapons, killing all aliens, capturing a and objective target, and losing no troopers, all during the second month.month.
* Capturing your first alien. Not only is it awesome in the sense that you have captured a living alien for all the benefits that provides, and the difficulty in capturing one in the first place, but it is awesome in the narrative as well. The aliens started off their little invasion by abducting humans. Now humanity is returning the favor.
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** An Assault using the right perks and Ghost Armor can guarantee that his Alloy Cannon ''will'' crit anything it hits. It only takes two crit AC shots to turn a Sectopod into scrap metal, so add Rapid Fire into the mix and the poor machine will never know what hit him.
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* [[ZeroPunctuation Yahtzee]] mentioned one of his own in his review, relating how most of his troops were trapped in a UFO with one of the more vicious aliens, and the only two with any moves left were a Heavy and Sniper out of range to get inside and cover. So he TookAThirdOption - blew a hole in the side of the UFO with his Heavy's rocket-launcher, then Double-Tapped the alien in the tash for the mission completion.

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* [[ZeroPunctuation Yahtzee]] mentioned one of his own in his review, relating how most of his troops were trapped in a UFO with one of the more vicious aliens, and the only two with any moves left were a Heavy and Sniper out of range to get inside and cover. So he TookAThirdOption - blew a hole in the side of the UFO with his Heavy's rocket-launcher, then Double-Tapped the alien in the tash for the mission completion.completion.
*Finding a battleship, the most powerful UFO if the entire game, and shooting it down with your basic fighter, then taking it on with a normal squad with all ballistic weapons, killing all aliens, capturing a and objective target, and losing no troopers, all during the second month.

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** Or even more awesome, killing one with a single shot from a Plasma Sniper Rifle. Even the aliens seemed surprised.



* Doubles as a CrowningMomentOfHeartwarming, but any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission - despite taking shots almost every turn - and had been brought along for the experience (it was supposed to be an easy mission) left standing out of a team of six - his five fellow troopers had been critically wounded or killed in the previous turns. Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself, including one-shotting a charging Berserker at one point. It's worth noting that the five other troopers were all [[TheWorldsExpertOnGettingKilled Colonels]].

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** Or lobbing in several rockets blind to either kill him outright (circumventing his speech) or weaken him so a sniper can finish him off with one lucky shot.
* Doubles as a CrowningMomentOfHeartwarming, but any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class NewMeat sergeant that hadn't hit a single thing all mission - despite taking shots almost every turn - and had been brought along for the experience (it was supposed to be an easy mission) left standing out of a team of six - his five fellow troopers had been critically wounded or killed in the previous turns. Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself, including one-shotting a charging Berserker at one point. It's worth noting that the five other troopers were all [[TheWorldsExpertOnGettingKilled Colonels]].


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** Doubles as heartwarming, but when a soldier gets panicked at the death of a comrade, before turning around and one-shotting an alien who was threatening another.
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** Or deliberately invoking this sort of thing in the name of DynamicEntry. Have a bunch of aliens cornered in a small building? Have one of your heavies get the door...with a [[StuffBlowingUp shredder rocket,]] then have your assault troops rush in with alloy cannons blazing as your snipers mop up the rest before the aliens even know what happened. SingleStrokeBattle at its finest.
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* The Volunteer pulling a HeroicSacrifice to prevent the Earth from being consumed by a black hole.

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* The Volunteer pulling a HeroicSacrifice to prevent the Earth from being consumed by a black hole.hole.
* [[ZeroPunctuation Yahtzee]] mentioned one of his own in his review, relating how most of his troops were trapped in a UFO with one of the more vicious aliens, and the only two with any moves left were a Heavy and Sniper out of range to get inside and cover. So he TookAThirdOption - blew a hole in the side of the UFO with his Heavy's rocket-launcher, then Double-Tapped the alien in the tash for the mission completion.

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* The odd pathfinding can lead to some amusing events with the AI, such as a civilian in a Terror mission jumping through a window to get away from an alien.

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* The odd pathfinding can lead to some amusing events with the AI, pretty cinematic moments, such as a civilian in a Terror mission jumping through a window to get away from an alien.alien or a XCOM soldier [[SuperWindowJump dropping through a skylight]] to get into a building instead of [[ThereWasADoor using the door]].



** Then there are some of the more subtle ones, such as ''Defiant Whisper''.
** ''Vengful Thunder'' After a TPK, this mission came up. No one was hurt.
* Meta-Example: While praised on the internet, {{XCOM}} has been a dead game series for the better part of two decades. The majority of gamers in 2012 wouldn't even know it existed, and [[AudienceAlienatingPremise wouldn't readily embrace it if the game came out today.]] Add to the mix that [[RunningtheAsylum the developers constantly praised the original game]], and there was a '''high''' chance that Enemy Unknown would be the counterpoint to VideoGame/{{BioShock|1}} and VideoGame/{{Fallout 3}}, making the die-hard original fans ''love'' it and alienating everyone else. And it '''didn't happen''', for the most part. Firaxis managed to take a dead game series, burn off everything that didn't belong, replace it with modern technology and mentalities, and make new people feel what the die-hard fans felt so long ago.

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** Then there are some of the more subtle ones, such as ''Defiant Whisper''.
''[[DefiantToTheEnd Defiant Whisper]]''.
** ''Vengful Thunder'' After a TPK, this mission came TotalPartyKill, Operation: ''[[RoaringRampageOfRevenge Vengeful Thunder]]'' cropped up. No one was hurt.
got hurt this time.
* Meta-Example: While praised on the internet, {{XCOM}} {{X-COM}} has been a dead game series for the better part of two decades. The majority of gamers in 2012 wouldn't even know it existed, and [[AudienceAlienatingPremise wouldn't readily embrace it if the game came out today.]] Add to the mix that [[RunningtheAsylum [[RunningTheAsylum the developers constantly praised the original game]], and there was a '''high''' chance that Enemy Unknown would be the counterpoint to VideoGame/{{BioShock|1}} and VideoGame/{{Fallout 3}}, making the die-hard original fans ''love'' it and alienating everyone else. And it '''didn't happen''', for the most part. Firaxis managed to take a dead game series, burn off everything that didn't belong, replace it with modern technology and mentalities, and make new people feel what the die-hard fans felt so long ago.



* In the opening mission of the ''Slingshot'' DLC, Zhang is telling your squad about the alien tech he stole when a Sectoid tries to ambush him. Cue Zhang [[OffhandBackhand simply turning and shooting the Sectoid in the head while still continuing his explanation]]. The fact that he can't actually use his gun in the actual mission is mitigated by the fact he becomes a Sergeant-level Heavy once you complete the mission.
** Hell, completing the mission on your first go, with zero casualties. Not only will this likely be your first encounter with Thin Men (you usually have more time to prepare for them), but it will also be your first encounter with a ''Chryssalid'' (''Way'' before you're adequately equipped to deal with them). Getting through hordes of Thin Men and a Chryssalid with zero casualties this early in the game? Yeah, pretty badass.

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* In the opening mission of the ''Slingshot'' DLC, Zhang is telling your squad about the alien tech he stole when he notices a Sectoid tries to ambush him. behind them. Cue Zhang [[OffhandBackhand simply turning and casually shooting the Sectoid [[BoomHeadshot in the head head]] while [[ExcuseMeWhileIMultitask still continuing his explanation]]. The fact explanation]].
** Completing
that he can't actually use his gun in the actual mission is mitigated by the fact he becomes a Sergeant-level Heavy once you complete the mission.
** Hell, completing the
mission on your first go, with zero casualties. Not only will this likely be your first encounter with Thin Men (you usually have more time to prepare for them), but it will also be your first encounter with a ''Chryssalid'' (''Way'' before you're adequately equipped to deal with them). Getting through hordes of Thin Men and a Chryssalid with zero casualties this early in the game? Yeah, pretty badass.



* Doubles as a CrowningMomentOfHeartwarming, but any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission - despite taking shots almost every turn - and had been brought along for the experience (it was supposed to be an easy mission) left standing out of a team of six - his five fellow troopers had been critically wounded or killed in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]], including one-shotting a charging Berserker at one point. It's worth noting that the five other troopers were all [[TheWorldsExpertOnGettingKilled Colonels]].

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* Doubles as a CrowningMomentOfHeartwarming, but any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission - despite taking shots almost every turn - and had been brought along for the experience (it was supposed to be an easy mission) left standing out of a team of six - his five fellow troopers had been critically wounded or killed in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]], himself, including one-shotting a charging Berserker at one point. It's worth noting that the five other troopers were all [[TheWorldsExpertOnGettingKilled Colonels]].



* Sometimes soldier panicking can be a good thing. Due to the randomness of the target, sometimes the soldier will just flat out shoot, hit and even outright murder the thing that caused it to panic in the first place.

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* Sometimes soldier panicking can be Sometimes, a good thing. Due to the randomness of the target, sometimes the panicked soldier will just flat out shoot, hit and even outright murder an enemy. Bonus points if said enemy was the thing that caused it to panic in one responsible for panicking the first place.soldier.
* The Volunteer pulling a HeroicSacrifice to prevent the Earth from being consumed by a black hole.
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** Oh, and that sergeant? He went on to become The Volunteer.

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** Oh, and that sergeant? He went on to become The Volunteer.Volunteer.
* Sometimes soldier panicking can be a good thing. Due to the randomness of the target, sometimes the soldier will just flat out shoot, hit and even outright murder the thing that caused it to panic in the first place.
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** ''Vengful Thunder'' After a TPK, this mission came up. No one was hurt.

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* Any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission left standing out of a team of six - his five fellow troopers had been critically wounded in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]]. It's worth noting that the five other troopers were all [[TheWorldsExpertOnGettingKilled Colonels]].

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* Any Doubles as a CrowningMomentOfHeartwarming, but any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission - despite taking shots almost every turn - and had been brought along for the experience (it was supposed to be an easy mission) left standing out of a team of six - his five fellow troopers had been critically wounded or killed in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]]. himself]], including one-shotting a charging Berserker at one point. It's worth noting that the five other troopers were all [[TheWorldsExpertOnGettingKilled Colonels]].Colonels]].
** Oh, and that sergeant? He went on to become The Volunteer.
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** Then there are some of the more subtle ones, such as ''Defiant Whisper''.
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* Creating the Firestorm. ''"I think we've just leveled the playing field."'', indeed.

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* Creating the Firestorm. ''"I think we've just leveled the playing field."'', indeed.field,"'' indeed. The entire cutscene is pure awesome.
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* Any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission left standing out of a team of six - his five fellow troopers had been critically wounded in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]]. It's worth noting that the five other troopers were all [[TheWorldsExpertsOnGettingKilled Colonels]].

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* Any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission left standing out of a team of six - his five fellow troopers had been critically wounded in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]]. It's worth noting that the five other troopers were all [[TheWorldsExpertsOnGettingKilled [[TheWorldsExpertOnGettingKilled Colonels]].
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* Any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission left standing out of a team of six - his five fellow troopers had been critically wounded in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]]. It's worth noting that the five other troopers were all [[TheWorldsExpertsAtGettingKilled Colonels]].

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* Any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission left standing out of a team of six - his five fellow troopers had been critically wounded in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]]. It's worth noting that the five other troopers were all [[TheWorldsExpertsAtGettingKilled [[TheWorldsExpertsOnGettingKilled Colonels]].
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* Killing the Uber-Ethereal with [[HoistByHisOwnPetard Mind]][[CherryTapping fray]].

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* Killing the Uber-Ethereal with [[HoistByHisOwnPetard Mind]][[CherryTapping fray]].fray]].
* Any time things go catastrophically wrong and you pull it out of the fire with only one or two troopers left standing. This troper had a single sniper-class sergeant that hadn't hit a single thing all mission left standing out of a team of six - his five fellow troopers had been critically wounded in the previous turns. [[CrowningMomentOfAwesome Said sergeant then proceeded to systematically murder every alien on the map with horrifically accurate sniper fire while taking no return hits himself]]. It's worth noting that the five other troopers were all [[TheWorldsExpertsAtGettingKilled Colonels]].

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* Creating the Demon class ship. "Gentlemen, the odds have been evened." Indeed.

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* Creating the Demon class ship. "Gentlemen, Firestorm. ''"I think we've just leveled the odds have been evened." Indeed.playing field."'', indeed.
** Equipping said Firestorm with an EMP Cannon or Fusion Lance lets it easily bring down ''Battleships'' by itself, even on the hardest difficulties.



* Earning the ''Like a Scapel'' achievement for the first time. It's a sign of how effective your X-Com operatives have become, able to save the majority of civilians while eliminating the alien terror threat without casulties of any kind.

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* Earning the ''Like a Scapel'' achievement for the first time. It's a sign of how [[TookALevelInBadass effective your X-Com XCOM operatives have become, become]], able to save the majority of civilians while completely eliminating the alien terror threat aliens without casulties of any kind.taking ''any'' casualties.
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* Creating the Demon class ship. "Gentlemen, the odds have been evened." Indeed.
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** Alternatively, with careful use of high ground and positioning, a Snapshot[[labelnote:1]](Allows Snipers to shoot post-move with a -20 accuracy penalty)[[/labelnote]] Sniper with In The Zone, Damn Good Ground, and a suit of Ghost Armor or Archangel Armor can snipe an exposed enemy for a free action with ITZ, move into another position, ''then'' snipe several now-flanked enemies with more ITZ snapshots, ''then'' move again, reload, or take one last potshot at any enemy still in cover and alive.
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* Earning the ''Like a Scapel'' achievement for the first time. It's a sign of how effective your X-Com operatives have become, able to save the majority of civilians while eliminating the alien terror threat without casulties of any kind.

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* If you manage to get an entire squad through a mission with no casualties. They game even comments on it.
** It also comments on getting no injuries. Presumably, it comments on getting no civilian deaths, too. Pssh, yeah right.
* The odd pathfinding can lead to some amusing events with the AI, such as a civilian in a terror mission jumping through a window to get away from an alien.

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* If you manage to get Getting an entire squad through a mission with no casualties. They game without anyone even comments on it.
** It also comments on
getting no injuries. Presumably, it comments injured. Your NPC advisers will even comment on getting no civilian deaths, too. Pssh, yeah right.
it.
* The odd pathfinding can lead to some amusing events with the AI, such as a civilian in a terror Terror mission jumping through a window to get away from an alien.



* Some of the randomly generated operation codenames can be quite awesome. For example: Operation ''Shattered God''. Target: ''Downed Battleship''. BadassBoast meets PreAsskickingOneLiner!

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* Some of the randomly generated [[OperationBlank operation codenames codenames]] can be quite awesome. For example: Operation ''Shattered God''. Target: ''Downed Battleship''. BadassBoast meets PreAsskickingOneLiner!



* A sniper with the plasma sniper rifle and double tap by itself is concentrated awesome that reaches out and touches the enemy. Having two of them on a terror mission in an open map turns it into a literal shooting gallery as with the right talents they can just stand at spawn and shoot an enemy every turn. Without being fired upon in return because they are firing from the fog of war.
** A good sniper with a fully loaded laser ''or'' plasma rifle, with the Squad Sight[[hottip:1:(they can target whatever any squaddie can see)]], Damn Good Ground[[hottip:2:(high ground and cover buffs their shots)]] and In The Zone[[hottip:3:(hitting an enemy that's not in cover grants a free extra shot, hitting an uncovered enemy with that shot gives you another shot, and so on)]] perks, and a clear shot at a trio of Chryssalids, which move fast, hit hard ... and ignore cover. Three shots, three kills, squad advances.
*** What would make it even ''more'' hilarious would be if the sniper(s) had Archangel Armor, and rest of the squad was Assaults with Flush. Which [[ExactlyWhatItSaysOnTheTin flushes]] enemies out of cover...

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* A sniper Sniper with the plasma sniper rifle a Plasma Sniper Rifle and double tap by itself Double Tap is concentrated awesome that reaches out and touches the enemy. Having two of them on a terror mission in an open map turns it into a literal shooting gallery as as, with the right talents talents, they can just stand (or hover in the sky with Archangel Armor) at the spawn and shoot are nearly guaranteed to kill or badly wound an enemy or two every turn. Without turn, without being fired upon in return because they are firing from the fog of war.
beyond visual range.
** A good sniper Sniper with a fully loaded laser ''or'' plasma rifle, with rifle and the Squad Sight[[hottip:1:(they Sight[[labelnote:1]](they can target whatever any squaddie can see)]], see)[[/labelnote]], Damn Good Ground[[hottip:2:(high ground Ground[[labelnote:2]](additional accuracy and cover buffs their shots)]] critical bonuses from high ground)[[/labelnote]] and In The Zone[[hottip:3:(hitting Zone[[labelnote:3]](killing an enemy that's not in cover grants a free extra shot, hitting an uncovered enemy shot)[[/labelnote]] perks. Combine with that shot gives you another shot, and so on)]] perks, and a clear shot at a trio of Chryssalids, which move fast, hit hard ... and ignore cover. Three shots, three kills, squad advances.
*** What would make it even ''more'' hilarious would be if
the sniper(s) had Archangel Armor, and rest of the squad was Assaults with Flush. Which [[ExactlyWhatItSaysOnTheTin flushes]] Assault's Flush ability [[labelnote:4]]forces enemies out to leave cover[[/labelnote]] or [[StuffBlowingUp explosives]] for lots of cover...dead aliens in one turn.



* On council rescue missions, enemies, usually Thin Men, start spawning by dropping onto a building, behind cover, or DIRECTLY BEHIND YOUR GUYS and going into Overwatch. While it never fails to make your heart skip whenever a lanky guy in a suit drops down from the sky behind one of your soldiers, if you're on Overwatch with multiple people, said alien will have about two seconds to realize what a mistake he's made before he's blown apart by two or three guys at the same time.

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* On council Council rescue missions, enemies, usually Thin Men, start spawning by dropping onto a building, behind cover, or DIRECTLY BEHIND YOUR GUYS and going into Overwatch. While it never fails to make your heart skip whenever a lanky guy in a suit drops down from the sky behind one of your soldiers, if you're on Overwatch with multiple people, said alien will have about two seconds to realize what a mistake he's made before he's blown apart by two or three guys at the same time.



* When a Heavy with Heat Ammo and Heavy Plasma fires on a drone. Que a three-hitpoint enemy being delt 20 or so damage.
* In the opening mission of the ''Slingshot'' DLC, Zhang is telling your squad about the alien tech he stole when a Sectoid tries to ambush him. Cue Zhang simply turning and shooting the Sectoid in the head while still continuing his explanation. The fact that he can't actually use his gun in the actual mission is mitigated by the fact he becomes a Sergeant-level Heavy once you complete the mission.
** Hell, completing the mission on your first go, with zero casualties. Not only will this likely be your first encounter with Thin Men (you usually have more time to prepare for them), but it will also be your first encounter with a ''Crysalid'' (''Way'' before you're adequately equipped to deal with them). Getting through hordes of Thin Men and a Crysalid with zero casualties this early in the game? Yeah, pretty badass.

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* When Killing [[DemonicSpider Sectopods]] with one volley from a Heavy with Heat HEAT Ammo and a Heavy Plasma fires on a drone. Que a three-hitpoint enemy being delt 20 or so damage.
Plasma.
* In the opening mission of the ''Slingshot'' DLC, Zhang is telling your squad about the alien tech he stole when a Sectoid tries to ambush him. Cue Zhang [[OffhandBackhand simply turning and shooting the Sectoid in the head while still continuing his explanation.explanation]]. The fact that he can't actually use his gun in the actual mission is mitigated by the fact he becomes a Sergeant-level Heavy once you complete the mission.
** Hell, completing the mission on your first go, with zero casualties. Not only will this likely be your first encounter with Thin Men (you usually have more time to prepare for them), but it will also be your first encounter with a ''Crysalid'' ''Chryssalid'' (''Way'' before you're adequately equipped to deal with them). Getting through hordes of Thin Men and a Crysalid Chryssalid with zero casualties this early in the game? Yeah, pretty badass.badass.
* Killing the Uber-Ethereal with [[HoistByHisOwnPetard Mind]][[CherryTapping fray]].
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* When a Heavy with Heat Ammo and Heavy Plasma fires on a drone. Que a three-hitpoint enemy being delt 20 or so damage.

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* When a Heavy with Heat Ammo and Heavy Plasma fires on a drone. Que a three-hitpoint enemy being delt 20 or so damage.damage.
* In the opening mission of the ''Slingshot'' DLC, Zhang is telling your squad about the alien tech he stole when a Sectoid tries to ambush him. Cue Zhang simply turning and shooting the Sectoid in the head while still continuing his explanation. The fact that he can't actually use his gun in the actual mission is mitigated by the fact he becomes a Sergeant-level Heavy once you complete the mission.
** Hell, completing the mission on your first go, with zero casualties. Not only will this likely be your first encounter with Thin Men (you usually have more time to prepare for them), but it will also be your first encounter with a ''Crysalid'' (''Way'' before you're adequately equipped to deal with them). Getting through hordes of Thin Men and a Crysalid with zero casualties this early in the game? Yeah, pretty badass.

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** And then successful interrogation remarks on how the science team was surprised to find how..."pliable" he was. Either he was happy to work with them, or their torture techniques got ''really'' inventive when they found out about his segmented spine...
* Some of the randomly generated operation codenames can be quite awesome. Operation Brutal Sword in particular sounds badass.
** Operation ''Shattered God''. Target: ''Downed Battleship''. BadassBoast meets PreAsskickingOneLiner!

to:

** And then successful interrogation remarks on how the science team was surprised to find how...how "pliable" he the Thin Man was. Either he was happy to work with them, unusually cooperative, or their torture techniques got ''really'' inventive when they found out about his segmented spine...
spine.
* Some of the randomly generated operation codenames can be quite awesome. Operation Brutal Sword in particular sounds badass.
**
For example: Operation ''Shattered God''. Target: ''Downed Battleship''. BadassBoast meets PreAsskickingOneLiner!
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* Final level, Team S.H.I.V (Volunteer and 5 hovertanks). Not even the leader could withstand a barrage of 5 plasma guns bearing down from above.

to:

* Final level, Team S.H.I.V (Volunteer and 5 hovertanks). Not even the leader could withstand a barrage of 5 plasma guns bearing down from above.above.
* When a Heavy with Heat Ammo and Heavy Plasma fires on a drone. Que a three-hitpoint enemy being delt 20 or so damage.
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* If you manage to get an entire squad through a mission with no casualties. They game even comments on it.
** It also comments on getting no injuries. Presumably, it comments on getting no civilian deaths, too. Pssh, yeah right.
* The odd pathfinding can lead to some amusing events with the AI, such as a civilian in a terror mission jumping through a window to get away from an alien.
* A quiet one, but the Thin Man you interrogate handles being tortured to death rather awesomely. As opposed to panicking and trying to force his way out like the other species, he'll rather calmly observe his surroundings, give his captors a particularly powerful death glare that works perfectly thanks to the way the camera angle shows his reptilian eyes behind the glasses, and stride right towards the camera as the containment unit seals up.
** And then successful interrogation remarks on how the science team was surprised to find how..."pliable" he was. Either he was happy to work with them, or their torture techniques got ''really'' inventive when they found out about his segmented spine...
* Some of the randomly generated operation codenames can be quite awesome. Operation Brutal Sword in particular sounds badass.
** Operation ''Shattered God''. Target: ''Downed Battleship''. BadassBoast meets PreAsskickingOneLiner!
* Meta-Example: While praised on the internet, {{XCOM}} has been a dead game series for the better part of two decades. The majority of gamers in 2012 wouldn't even know it existed, and [[AudienceAlienatingPremise wouldn't readily embrace it if the game came out today.]] Add to the mix that [[RunningtheAsylum the developers constantly praised the original game]], and there was a '''high''' chance that Enemy Unknown would be the counterpoint to VideoGame/{{BioShock|1}} and VideoGame/{{Fallout 3}}, making the die-hard original fans ''love'' it and alienating everyone else. And it '''didn't happen''', for the most part. Firaxis managed to take a dead game series, burn off everything that didn't belong, replace it with modern technology and mentalities, and make new people feel what the die-hard fans felt so long ago.
* A sniper with the plasma sniper rifle and double tap by itself is concentrated awesome that reaches out and touches the enemy. Having two of them on a terror mission in an open map turns it into a literal shooting gallery as with the right talents they can just stand at spawn and shoot an enemy every turn. Without being fired upon in return because they are firing from the fog of war.
** A good sniper with a fully loaded laser ''or'' plasma rifle, with the Squad Sight[[hottip:1:(they can target whatever any squaddie can see)]], Damn Good Ground[[hottip:2:(high ground and cover buffs their shots)]] and In The Zone[[hottip:3:(hitting an enemy that's not in cover grants a free extra shot, hitting an uncovered enemy with that shot gives you another shot, and so on)]] perks, and a clear shot at a trio of Chryssalids, which move fast, hit hard ... and ignore cover. Three shots, three kills, squad advances.
*** What would make it even ''more'' hilarious would be if the sniper(s) had Archangel Armor, and rest of the squad was Assaults with Flush. Which [[ExactlyWhatItSaysOnTheTin flushes]] enemies out of cover...
* From the LetsPlay series ''[[http://www.youtube.com/watch?v=kIPXN2vEJbE Iskandar's Travels in XCOM EU]]'', a character who, at least in some circles, is becoming a MemeticBadass - or perhaps the ChuckNorris - of XCOM, Colonel Crossblade. Starting out as just one soldier of many, he becomes an Assault, and from there...well, he Assaults his way through aliens like a hot knife through butter. Alien Grenade to the face? You just made him angry. Muton plasma blast to his center of mass? All you did was piss him off. Panicked teammate sending plasma his way? A dodge and a calm report of being under fire. His player normally gave all his soldiers helmets, but as he passed Major he decided Crossblade was badass enough to go without, and gave him the Guile hair. Then comes the psionics lab...and guess who the first soldier out with the gift is? Even when his player decided to try and ''not'' have him hog all the XP, using him to shoot to wound a Muton so another soldier can finish it off, Crossblade shoots the alien stone dead. It's reached the point where even the AI seems to recognise how scary he is; in one case a pack of three Mutons ''all shot at targets further away in better cover'', as if afraid of drawing his attention. Writing IC as The Commander, his player states that he's considering retiring him due to the effect on morale his possible loss would cause, but he can't due to his sheer brute competence at killing aliens.
** And guess who wound up being the ''only'' psyker on the base, and thus the Volunteer? And who ends the Temple Ship mission by running up to the Uber Ethereal and ''applying plasma [[MemeticMutation directly to its face]]''.
* On council rescue missions, enemies, usually Thin Men, start spawning by dropping onto a building, behind cover, or DIRECTLY BEHIND YOUR GUYS and going into Overwatch. While it never fails to make your heart skip whenever a lanky guy in a suit drops down from the sky behind one of your soldiers, if you're on Overwatch with multiple people, said alien will have about two seconds to realize what a mistake he's made before he's blown apart by two or three guys at the same time.
* Final level, Team S.H.I.V (Volunteer and 5 hovertanks). Not even the leader could withstand a barrage of 5 plasma guns bearing down from above.

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