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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" faction wanting to carry on as they always did before, and the "rebels" wanting things to change and co-operate their enemies. The TEC, meanwhile, is torn between the Loyalists wanting to HoldTheLine and [[GuileHero use diplomatic maneuvering]] and/or [[UsefulNotes/PeaceThroughSuperiorFirepower ensuring peace by millitary might]], or the Rebels wanting a more... ''permanent'' option of KillEmAll and [[TeachHimAnger lashing out at the xenos that nearly wiped them out]]. When the other races are doubting ''"is victory possible?"'' by being torn between continuing to carry on as they did or change their approach, the TEC are asking '''"when do we call it victory?"''' by being torn between wanting to defend or to lash out.

to:

** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" faction wanting to carry on as they always did before, and the "rebels" wanting things to change and co-operate their enemies. The TEC, meanwhile, is torn between the Loyalists wanting to HoldTheLine and [[GuileHero use diplomatic maneuvering]] and/or [[UsefulNotes/PeaceThroughSuperiorFirepower ensuring peace by millitary might]], or the Rebels wanting a more... ''permanent'' option of KillEmAll and [[TeachHimAnger lashing out at the xenos that nearly wiped them out]]. When the other races are doubting ''"is victory possible?"'' by being torn between continuing to carry on as they did or change their approach, the TEC are asking '''"when do we call it victory?"''' by being torn between wanting to defend or to lash out.

Removed: 2396

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No meta example, see this query.


!!In-game examples



----
!!Meta Examples
* At just $1 million of budget (for context, that is a NoBudget value, as most big-name video games cost 18-28 times as much to develop), and being their debut game to boot, Canadian developer Ironclad Games has brought us one of the [[JustOneMoreTurn most addictive]] RTS games (which can match the Civilization series in terms of causing addiction despite being real-time, a feat matched by few games) on the market. The game itself has a thriving, robust GameMod community dedicated to doing almost everything, including ''code-optimization'' to reduce the frequency of crashes; fans love this game so much ''they are voluntarily debugging it''. It sold well enough to cover it's development costs in just seven months after release, ''before'' any of the $10 [=DLCs=] came out, way before ''Rebellion'' was released. It also received generally favorable reviews of at least 8/10 (that's 80%, or 4/5). For a game costing just 1/18th of most games, this is an impressive feat.
* The game made headlines in a time when invasive, unnecessary UsefulNotes/{{DRM}} was infamous and turned people off otherwise excellent games; this was because it was released ''without'' CopyProtection. Yes, a pirated copy was essentially a fully-functional, unlimited-time demo, allowing one to skirmish against the A.I but not play over the Internet; for that, you need to buy the game. [[ItWillNeverCatchOn Those who held pro-DRM attitudes predicted failure]], but, well..... see the above.
* On April 4, 2017, ''Rebellion'' commemorated it's fifth annivesary (being first released in 2012) by getting a ''surprise update'' that fixed a myriad of bugs and performance issues, particularly concerning late-game performance as the 32-bit process game engine was stymied by a 2GB RAM usage limit. Said update boosted the usage limit up to 4GB, and fixed stuttering/lag issues in late-game, large-scale battles. ''Rebellion'' also received a facelift that made the game better-looking, especially on 4K monitors, with a new "Extreme" setting. Yes, Stardock and Ironclad has supported Sins of a Solar Empire (at least for Rebellion) from the day it was released until today. Not bad for a game that started all the way back in 2008.
** Taken even further with the release of the release of the Minor Faction [=DLC=] in December 2018. ''Ten years'', and the game is still bein supported!

to:

----
!!Meta Examples
* At just $1 million of budget (for context, that is a NoBudget value, as most big-name video games cost 18-28 times as much to develop), and being their debut game to boot, Canadian developer Ironclad Games has brought us one of the [[JustOneMoreTurn most addictive]] RTS games (which can match the Civilization series in terms of causing addiction despite being real-time, a feat matched by few games) on the market. The game itself has a thriving, robust GameMod community dedicated to doing almost everything, including ''code-optimization'' to reduce the frequency of crashes; fans love this game so much ''they are voluntarily debugging it''. It sold well enough to cover it's development costs in just seven months after release, ''before'' any of the $10 [=DLCs=] came out, way before ''Rebellion'' was released. It also received generally favorable reviews of at least 8/10 (that's 80%, or 4/5). For a game costing just 1/18th of most games, this is an impressive feat.
* The game made headlines in a time when invasive, unnecessary UsefulNotes/{{DRM}} was infamous and turned people off otherwise excellent games; this was because it was released ''without'' CopyProtection. Yes, a pirated copy was essentially a fully-functional, unlimited-time demo, allowing one to skirmish against the A.I but not play over the Internet; for that, you need to buy the game. [[ItWillNeverCatchOn Those who held pro-DRM attitudes predicted failure]], but, well..... see the above.
* On April 4, 2017, ''Rebellion'' commemorated it's fifth annivesary (being first released in 2012) by getting a ''surprise update'' that fixed a myriad of bugs and performance issues, particularly concerning late-game performance as the 32-bit process game engine was stymied by a 2GB RAM usage limit. Said update boosted the usage limit up to 4GB, and fixed stuttering/lag issues in late-game, large-scale battles. ''Rebellion'' also received a facelift that made the game better-looking, especially on 4K monitors, with a new "Extreme" setting. Yes, Stardock and Ironclad has supported Sins of a Solar Empire (at least for Rebellion) from the day it was released until today. Not bad for a game that started all the way back in 2008.
** Taken even further with the release of the release of the Minor Faction [=DLC=] in December 2018. ''Ten years'', and the game is still bein supported!
----
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Added DiffLines:

* Any player managing to beat a Titan Class Ship with only Frigates, Cruisers, and Strike Craft would have to be one heck of a resoruceful tactician.
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* On April 4, 2017, ''Rebellion'' commemorated it's fifth annivesary (being first released in 2012) by getting a ''surprise update'' that fixed a myriad of bugs and performance issues, particularly concerning late-game performance as the 32-bit process game engine was stymied by a 2GB RAM usage limit. Said update boosted the usage limit up to 4GB, and fixed stuttering/lag issues in late-game, large-scale battles. ''Rebellion'' also received a facelift that made the game better-looking, especially on 4K monitors, with a new "Extreme" setting. Yes, Stardock and Ironclad has supported Sins of a Solar Empire (at least for Rebellion) from the day it was released until today. Not bad for a game that started all the way back in 2008.

to:

* On April 4, 2017, ''Rebellion'' commemorated it's fifth annivesary (being first released in 2012) by getting a ''surprise update'' that fixed a myriad of bugs and performance issues, particularly concerning late-game performance as the 32-bit process game engine was stymied by a 2GB RAM usage limit. Said update boosted the usage limit up to 4GB, and fixed stuttering/lag issues in late-game, large-scale battles. ''Rebellion'' also received a facelift that made the game better-looking, especially on 4K monitors, with a new "Extreme" setting. Yes, Stardock and Ironclad has supported Sins of a Solar Empire (at least for Rebellion) from the day it was released until today. Not bad for a game that started all the way back in 2008.2008.
** Taken even further with the release of the release of the Minor Faction [=DLC=] in December 2018. ''Ten years'', and the game is still bein supported!
Is there an issue? Send a MessageReason:
None


** The Vasari, on the other hand, have the Kostura Cannon, which functions similarly to the Novalith in the sense that it shoots gigantic missiles at enemy planets. However, instead of nukes, the Kostura shoots powerful EMP warheads that temporarily disable all enemy ships and structures.

to:

** The Vasari, on the other hand, have the Kostura Cannon, which functions similarly to the Novalith in the sense that it shoots gigantic missiles at enemy planets. However, instead of nukes, the Kostura shoots powerful EMP warheads that temporarily disable all enemy ships and structures. If you have ''Rebellion'' installed, it also contains a Phase Stabilizer so you can bring your Fleet there as well-up to and including a Starbase, if you're playing as the Rebels.
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* The game made headlines in a time when invasive, unnecessary {{DRM}} was infamous and turned people off otherwise excellent games; this was because it was released ''without'' CopyProtection. Yes, a pirated copy was essentially a fully-functional, unlimited-time demo, allowing one to skirmish against the A.I but not play over the Internet; for that, you need to buy the game. [[ItWillNeverCatchOn Those who held pro-DRM attitudes predicted failure]], but, well..... see the above.

to:

* The game made headlines in a time when invasive, unnecessary {{DRM}} UsefulNotes/{{DRM}} was infamous and turned people off otherwise excellent games; this was because it was released ''without'' CopyProtection. Yes, a pirated copy was essentially a fully-functional, unlimited-time demo, allowing one to skirmish against the A.I but not play over the Internet; for that, you need to buy the game. [[ItWillNeverCatchOn Those who held pro-DRM attitudes predicted failure]], but, well..... see the above.
Is there an issue? Send a MessageReason:
None


** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" faction wanting to carry on as they always did before, and the "rebels" wanting things to change and co-operate their enemies. The TEC, meanwhile, is torn between the Loyalists wanting to HoldTheLine and [[GuileHero use diplomatic maneuvering]] and/or [[PeaceThroughSuperiorFirepower ensuring peace by millitary might]], or the Rebels wanting a more... ''permanent'' option of KillEmAll and [[TeachHimAnger lashing out at the xenos that nearly wiped them out]]. When the other races are doubting ''"is victory possible?"'' by being torn between continuing to carry on as they did or change their approach, the TEC are asking '''"when do we call it victory?"''' by being torn between wanting to defend or to lash out.

to:

** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" faction wanting to carry on as they always did before, and the "rebels" wanting things to change and co-operate their enemies. The TEC, meanwhile, is torn between the Loyalists wanting to HoldTheLine and [[GuileHero use diplomatic maneuvering]] and/or [[PeaceThroughSuperiorFirepower [[UsefulNotes/PeaceThroughSuperiorFirepower ensuring peace by millitary might]], or the Rebels wanting a more... ''permanent'' option of KillEmAll and [[TeachHimAnger lashing out at the xenos that nearly wiped them out]]. When the other races are doubting ''"is victory possible?"'' by being torn between continuing to carry on as they did or change their approach, the TEC are asking '''"when do we call it victory?"''' by being torn between wanting to defend or to lash out.

Changed: 17

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** The TEC Rebels have the Ragnarov Titan; a ''long'' {{BFG}} with [[MoreDakka more guns]] to the sides of it and engines at the back. The Ragnarov hosts a myriad of offensive abilities; it has a single, long-range shell ForMassiveDamage, and has two SplashDamage abilities; one deals knockback and the other deals damage in a conical area in front of the Ragnarov. The Titan's ultimate capability is ''doubling'' the damage output of the next ability it uses.

to:

** The TEC Rebels have the Ragnarov Titan; a ''long'' {{BFG}} with [[MoreDakka more guns]] to the sides of it and engines at the back. The Ragnarov hosts a myriad of offensive abilities; it has a single, long-range shell ForMassiveDamage, shell, and has two SplashDamage abilities; one deals knockback and the other deals damage in a conical area in front of the Ragnarov. The Titan's ultimate capability is ''doubling'' the damage output of the next ability it uses.
Is there an issue? Send a MessageReason:
None


* At just $1 million of budget (for context, that is a NoBudget value, as most big-name video games cost 15-18 times as much to develop), and being their debut game to boot, Canadian developer Ironclad Games has brought us one of the [[JustOneMoreTurn most addictive]] RTS games (which can match the Civilization series in terms of causing addiction despite being real-time, a feat matched by few games) on the market. The game itself has a thriving, robust GameMod community dedicated to doing almost everything, including ''code-optimization'' to reduce the frequency of crashes; fans love this game so much ''they are voluntarily debugging it''. It sold well enough to cover it's development costs in just seven months after release, ''before'' any of the $10 [=DLCs=] came out, way before ''Rebellion'' was released. It also received generally favorable reviews of at least 8/10 (that's 80%, or 4/5). For a game costing 1/15 of most games, this is an impressive feat.

to:

* At just $1 million of budget (for context, that is a NoBudget value, as most big-name video games cost 15-18 18-28 times as much to develop), and being their debut game to boot, Canadian developer Ironclad Games has brought us one of the [[JustOneMoreTurn most addictive]] RTS games (which can match the Civilization series in terms of causing addiction despite being real-time, a feat matched by few games) on the market. The game itself has a thriving, robust GameMod community dedicated to doing almost everything, including ''code-optimization'' to reduce the frequency of crashes; fans love this game so much ''they are voluntarily debugging it''. It sold well enough to cover it's development costs in just seven months after release, ''before'' any of the $10 [=DLCs=] came out, way before ''Rebellion'' was released. It also received generally favorable reviews of at least 8/10 (that's 80%, or 4/5). For a game costing 1/15 just 1/18th of most games, this is an impressive feat.

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\n!!In-game examples



** The Advent's superweapon, the Deliverance Engine, is basically a mind-control device '''''used as a superweapon'''''. That's right, the Advent wield ''their psionic conscience'', the Unity, as a ''superweapon''!



* The Rebellion expansion. [[TwoWordsAddedEmphasis Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''
** Each Titan is uniquely awesome. The TEC Ragnarov is a five-mile-long Big Fuckin' Gun with more guns stuck to it. The TEC Ankylon is so heavily armored it can wade through whole enemy fleets without so much as a scratch. The Advent Coronata can mind-control enemy ships by the bucketload, then instantly brainwash a whole planet. The Advent Eradica does massive damage and becomes temporarily invincible if it runs out of hull points. The Vasari Vorastra can literally ''eat'' enemy ships and instantly suck planets dry of resources. And the Vasari Kultorask? It's a '''''GIANT GODDAMN UMBRELLA OF DOOM'''''.
* The Trader Emergency Coalition, using nothing more than [[RagtagBunchOfMisfits converted civilian craft and antiques]] can kick just as much ass as the Imperialst space aliens and the nation entirely composed of psychics. Think about it.
** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" factions wanting to continue the war, and the "rebels" wanting peace. The Traders? Torn between [[HoldtheLine Holding the line]] and ensuring PeaceThroughSuperiorFirepower, or a more... ''[[AbsoluteXenophobe permanent]]'' [[KillEmAll option]]. In other words, the other races are asking, "''Is victory possible?''". The TEC is asking, "'''When do we call it victory?'''"
*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari loyalists want to keep running. Vasari rebels want to throw the TEC and the Advent at it. And with every passing second, the enemy draws closer...
* The game itself is a meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTS titles that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization''), plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting). This game is proof you don't need much budget to build a great game.

to:

* The Rebellion expansion. [[TwoWordsAddedEmphasis Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''
**
yes!]]''. Each Titan is uniquely awesome. The awesome:
**
TEC Ragnarov is a five-mile-long Big Fuckin' Gun with more guns stuck to it. The TEC Loyalists get the Ankylon Titan, a ''fortress in space'' that is so heavily armored it can wade through whole enemy fleets without so much suffering severe damage. As if that isn't enough, the Titan can support allied fleets and significantly increase it's already high survivability; it is able to increase it's hull repair rate and weapons damage significantly (especially in allied gravity wells), is able to deploy a short-lived shield around itself/allied vessels that reduce damage taken, and it is also [[RuleOfThree able to]] stop enemies from using their abilities as a scratch. well as dealing DamageOverTime. The Ankylon's ultimate ability is RousingSpeech and BreakThemByTalking combined into one; it causes enemies to get longer weapon cooldown while allies get shorter weapon cooldown.
** The TEC Rebels have the Ragnarov Titan; a ''long'' {{BFG}} with [[MoreDakka more guns]] to the sides of it and engines at the back. The Ragnarov hosts a myriad of offensive abilities; it has a single, long-range shell ForMassiveDamage, and has two SplashDamage abilities; one deals knockback and the other deals damage in a conical area in front of the Ragnarov. The Titan's ultimate capability is ''doubling'' the damage output of the next ability it uses.
**
Advent Loyalists utilize the Coronata Titan in battle; a Titan that represents the Advent's RoaringRampageOfRevenge at it's finest. It can permanently mind-control enemy ships frigates/cruisers by sacrificing it's antimatter reserves and weapons damage with every shot (That's right, merely ''getting shot by it'' can inflict MindControl on the bucketload, then instantly unfortunate frigate/cruiser crew). The second ability can cause enemies to have lower damage output and speed ''just by being in it's vicinity''. It's third ability allows it to project a WaveMotionGun that only increases in lethality the more allies there are in the same gravity well. As the coup-de-grace, the Coronata's final, ultimate ability allows it to ''instantly brainwash a whole planet. an entire planet!''.
**
The Advent Rebels' Eradica does Titan is also no slouch; it is infamously ''an absolute nightmare'' to kill thanks to it's abilities. It can sacrifice an allied vessel then absorb it's hull, shields and antimatter for a quick boost of each to the Titan. The second ability is a SplashDamage attack which a slew of other ships also have, but the third ability makes every destroyed allied ship a boon to the Titan's weapon damage. The ultimate weapon of the Titan is the final ability, that causes it to ''take less damage'', ''restore antimatter faster'', and ''gets less cooldown on it's abilities'' the more damage it takes to the hull (in layman's terms, the Titan '''''[[TurnsRed becomes harder to kill the more you damage it]]'''''.) And should it go down anyway, it will ''[[SuperMode turn completely invulnerable]]'' and fight on for 2/4 minutes, ''[[OhCrap with all the bonuses above]]'', before finally going down. Add to the fact that new Titans constructed after the last one (i.e the one you lost) retains the previous one's level, once the Eradica Titan hits level 6 and learns this ability it is simply [[ThatOneBoss the one Titan]] [[WhyWontYouDie they couldn't kill.]]
** Vasari Loyalists summon the Vorastra Titan to aid them; it is a
massive ship with a myriad of nasty abilities. The first one allows it to [[FlashStep initiate a short-range phase-jump within the gravity well]] closer into enemies, partially averting the MightyGlacier trope that most Titans fall prey to. The second, a passive, grants it small but permanent damage reduction, allows the Titan to fire faster the more it is shot at, and becomes temporarily invincible if it runs out of hull points. causes the Titan's weaponry to deal SplashDamage. The third allows it to instantly build a Phase Stabilizer in it's gravity well. The Vorastra's ultimate weapon is a giant maw that can ''suck in ships and destroy them instantly'', granting resources to the Vasari player wielding the Vorastra. Also notable, the Vorastra can literally ''eat'' enemy ships and instantly suck planets dry of resources. And also serve as a mobile capital world with the proper research; as long as the Vasari Kultorask? It's Loyalist player has the Titan or a Capital Planet (or both) intact, they are still in the game.
** The Vasari Rebels get the Kultorask Titan,
a '''''GIANT GODDAMN UMBRELLA OF DOOM'''''.
DESTRUCTION''''' that also has a selection of nasty abilities. It can nano-leech antimatter and hull points from enemy frigates (basically, it's a SplashDamage LifeDrain), sacrifice it's hull for friendly ships in range, and it possesses a gravimetric wave that slows enemies down (or, if they happen to have nano-leech, '''completely''' disable them for a period of time). The trump card of the Kultorask is an ability that causes DamageOverTime to enemy vessels, or cause targets that happened to have nano-leech to take more DamageOverTime.
* The Trader Emergency Coalition, using nothing more than [[RagtagBunchOfMisfits [[ImprovisedWeapon converted civilian craft and antiques]] can kick just as much ass as the Imperialst Imperialist space aliens and the nation entirely composed of psychics. [[HumansAreWarriors Think about it.
it]].
** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" factions faction wanting to continue the war, carry on as they always did before, and the "rebels" wanting peace. things to change and co-operate their enemies. The Traders? Torn TEC, meanwhile, is torn between [[HoldtheLine Holding the line]] Loyalists wanting to HoldTheLine and [[GuileHero use diplomatic maneuvering]] and/or [[PeaceThroughSuperiorFirepower ensuring PeaceThroughSuperiorFirepower, peace by millitary might]], or the Rebels wanting a more... ''[[AbsoluteXenophobe permanent]]'' [[KillEmAll option]]. In other words, ''permanent'' option of KillEmAll and [[TeachHimAnger lashing out at the xenos that nearly wiped them out]]. When the other races are asking, "''Is doubting ''"is victory possible?''". The possible?"'' by being torn between continuing to carry on as they did or change their approach, the TEC is asking, "'''When are asking '''"when do we call it victory?'''"
victory?"''' by being torn between wanting to defend or to lash out.
*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari Their loyalists want to keep running. Vasari rebels running without any regards to the TEC or Advent, while the Rebels want to throw co-operate with the TEC and the Advent at it. And with every passing second, to either escape their unknown threat together or mount a resistance, ''[[BackToBackBadasses together]]'', against said threat. The Rebels probably knew this probably won't end well even if everything works as intended, but apparently [[WorthyOpponent the enemy draws closer...
humans that caused them to actually fight tooth-and-nail in the first place instead of just being pushovers]] [[FireForgedFriends has proven themselves worth the risk]].
----
!!Meta Examples
* At just $1 million of budget (for context, that is a NoBudget value, as most big-name video games cost 15-18 times as much to develop), and being their debut game to boot, Canadian developer Ironclad Games has brought us one of the [[JustOneMoreTurn most addictive]] RTS games (which can match the Civilization series in terms of causing addiction despite being real-time, a feat matched by few games) on the market. The game itself is has a meta example. At just 1 million dollars thriving, robust GameMod community dedicated to doing almost everything, including ''code-optimization'' to reduce the frequency of budget, it recoups crashes; fans love this game so much ''they are voluntarily debugging it''. It sold well enough to cover it's development costs in just 7 seven months ''before after release, ''before'' any of the $10 expansion packs come out''. [=DLCs=] came out, way before ''Rebellion'' was released. It also has received generally favorable reviews of at least 8/10 (that's 80%, or 4/5). For a thriving mod community (which went as far as debugging game costing 1/15 of most games, this is an impressive feat.
* The game made headlines in a time when invasive, unnecessary {{DRM}} was infamous and turned people off otherwise excellent games; this was because it was released ''without'' CopyProtection. Yes, a pirated copy was essentially a fully-functional, unlimited-time demo, allowing one to skirmish against
the game, a feat few communities could claim), highly addictive and expansive gameplay (one of A.I but not play over the few RTS titles Internet; for that, you need to buy the game. [[ItWillNeverCatchOn Those who held pro-DRM attitudes predicted failure]], but, well..... see the above.
* On April 4, 2017, ''Rebellion'' commemorated it's fifth annivesary (being first released in 2012) by getting a ''surprise update''
that invoke JustOneMoreTurn fixed a myriad of bugs and performance issues, particularly concerning late-game performance as easily as TBS-hits like ''Civilization''), plus easy system requirements (allowing even less powerful [=PCs=] the 32-bit process game engine was stymied by a 2GB RAM usage limit. Said update boosted the usage limit up to play 4GB, and fixed stuttering/lag issues in late-game, large-scale battles. ''Rebellion'' also received a facelift that made the game at maximum setting). This better-looking, especially on 4K monitors, with a new "Extreme" setting. Yes, Stardock and Ironclad has supported Sins of a Solar Empire (at least for Rebellion) from the day it was released until today. Not bad for a game is proof you don't need much budget to build a great game.that started all the way back in 2008.
Is there an issue? Send a MessageReason:
None


* The game itself is a meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTS titles that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization''), plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting.)This game is proof you don't need much budget to build a great game.

to:

* The game itself is a meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTS titles that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization''), plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting.)This setting). This game is proof you don't need much budget to build a great game.
Is there an issue? Send a MessageReason:
None


* The game itself is a meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTS titles that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization ''), plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting. This game is proof you don't need much budget to build a great game.

to:

* The game itself is a meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTS titles that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization ''), ''Civilization''), plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting. This setting.)This game is proof you don't need much budget to build a great game.
Is there an issue? Send a MessageReason:
None


* The game itself is a brilliant meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTS titles that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization '', plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting. This game is proof you don't need much budget to build a great game.

to:

* The game itself is a brilliant meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTS titles that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization '', ''), plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting. This game is proof you don't need much budget to build a great game.
Is there an issue? Send a MessageReason:
None


* The game itself is a brilliant meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTSes that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization '', plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting. This game is proof you don't need much budget to build a great game.

to:

* The game itself is a brilliant meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTSes RTS titles that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization '', plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting. This game is proof you don't need much budget to build a great game.

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** Each Titan is uniquely awesome. The TEC Ragnarov is a five-mile-long Big Fuckin' Gun with more guns stuck to it. The TEC Ankylon is so heavily armored it can wade through whole enemy fleets without so much as a scratch. The Advent Coronata can mind-control enemy ships by the bucketload, then instantly brainwash a whole planet. The Advent Eradica does massive damage and becomes temporarily invincible if it runs out of hull points. The Vasari Vorastra can literally ''eat'' enemy ships and instantly suck planets dry of resources. And the Vasari Kultorask? It's a ''GIANT GODDAMN UMBRELLA OF DOOM''.

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** Each Titan is uniquely awesome. The TEC Ragnarov is a five-mile-long Big Fuckin' Gun with more guns stuck to it. The TEC Ankylon is so heavily armored it can wade through whole enemy fleets without so much as a scratch. The Advent Coronata can mind-control enemy ships by the bucketload, then instantly brainwash a whole planet. The Advent Eradica does massive damage and becomes temporarily invincible if it runs out of hull points. The Vasari Vorastra can literally ''eat'' enemy ships and instantly suck planets dry of resources. And the Vasari Kultorask? It's a ''GIANT '''''GIANT GODDAMN UMBRELLA OF DOOM''.DOOM'''''.



*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari loyalists want to keep running. Vasari rebels want to throw the TEC and the Advent at it. And with every passing second, the enemy draws closer...

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*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari loyalists want to keep running. Vasari rebels want to throw the TEC and the Advent at it. And with every passing second, the enemy draws closer...closer...
*The game itself is a brilliant meta example. At just 1 million dollars of budget, it recoups it's development costs in just 7 months ''before any of the $10 expansion packs come out''. It also has a thriving mod community (which went as far as debugging the game, a feat few communities could claim), highly addictive and expansive gameplay (one of the few RTSes that invoke JustOneMoreTurn as easily as TBS-hits like ''Civilization '', plus easy system requirements (allowing even less powerful [=PCs=] to play the game at maximum setting. This game is proof you don't need much budget to build a great game.
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wick cleaning


* The Rebellion expansion. [[TwoWords Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''

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* The Rebellion expansion. [[TwoWords [[TwoWordsAddedEmphasis Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''

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* The (upcoming) Rebellion expansion. [[TwoWords Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''
* The Trader Emergency Coalition, using nothing more than [[RagtagBunchOfMisfits converted civilian craft and antiques]] can kick just as much ass as the Imperialst space aliens and the nation entirely composed on psychics. Think about it.

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* The (upcoming) Rebellion expansion. [[TwoWords Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''
** Each Titan is uniquely awesome. The TEC Ragnarov is a five-mile-long Big Fuckin' Gun with more guns stuck to it. The TEC Ankylon is so heavily armored it can wade through whole enemy fleets without so much as a scratch. The Advent Coronata can mind-control enemy ships by the bucketload, then instantly brainwash a whole planet. The Advent Eradica does massive damage and becomes temporarily invincible if it runs out of hull points. The Vasari Vorastra can literally ''eat'' enemy ships and instantly suck planets dry of resources. And the Vasari Kultorask? It's a ''GIANT GODDAMN UMBRELLA OF DOOM''.
* The Trader Emergency Coalition, using nothing more than [[RagtagBunchOfMisfits converted civilian craft and antiques]] can kick just as much ass as the Imperialst space aliens and the nation entirely composed on of psychics. Think about it.



*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari loyalists want to keep running. Vasari rebels want to throw the TEC and the Advent at it.

to:

*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari loyalists want to keep running. Vasari rebels want to throw the TEC and the Advent at it. And with every passing second, the enemy draws closer...
Is there an issue? Send a MessageReason:
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*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari loyalists want to keep running. Vasari rebels want to throw the TEC at it.

to:

*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari loyalists want to keep running. Vasari rebels want to throw the TEC and the Advent at it.
Is there an issue? Send a MessageReason:
None


** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" factions wanting to continue the war, and the "rebels" wanting peace. The Traders? Torn between [[HoldtheLine Holding the line]] and ensuring PeaceThroughSuperiorFirepower, or a more... ''[[AbsoluteXenophobe permanent]]'' [[KillEmAll option]]. In other words, the other races are asking, "''Is victory possible?''". The TEC is asking, "'''When do we call it victory?'''"

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** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" factions wanting to continue the war, and the "rebels" wanting peace. The Traders? Torn between [[HoldtheLine Holding the line]] and ensuring PeaceThroughSuperiorFirepower, or a more... ''[[AbsoluteXenophobe permanent]]'' [[KillEmAll option]]. In other words, the other races are asking, "''Is victory possible?''". The TEC is asking, "'''When do we call it victory?'''"victory?'''"
*** The Vasari have been fleeing an unstoppable enemy for god knows how long. The Vasari loyalists want to keep running. Vasari rebels want to throw the TEC at it.
Is there an issue? Send a MessageReason:
None


* The Trader Emergency Coalition, using nothing more than [[RagtagBunchOfMisfits converted civilian craft and antiques]] can kick just as much ass as the Imperialst space aliens and the nation entirely composed on psychics. Think about it.

to:

* The Trader Emergency Coalition, using nothing more than [[RagtagBunchOfMisfits converted civilian craft and antiques]] can kick just as much ass as the Imperialst space aliens and the nation entirely composed on psychics. Think about it.it.
** Gets better with FridgeLogic: The Vasari and Advent rebellion split have the "loyalist" factions wanting to continue the war, and the "rebels" wanting peace. The Traders? Torn between [[HoldtheLine Holding the line]] and ensuring PeaceThroughSuperiorFirepower, or a more... ''[[AbsoluteXenophobe permanent]]'' [[KillEmAll option]]. In other words, the other races are asking, "''Is victory possible?''". The TEC is asking, "'''When do we call it victory?'''"

Removed: 2312

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Axed a use of \"This Troper\" (not wikiworded), also, even on the CMOA pages, I don\'t think first person examples are valid anyway, so out it goes.


* This troper has the following stories:
** Upon building a Kol, he decided to place it, along with a more experienced Akkan, a Sova, a repair platform and a few assorted cruisers and frigates, at an asteroid leading from a pirate base. [[TrainingFromHell For training.]] After fooling around with the rest of his ships for quite some time, he checked back on his little fleet. Needless to say, the three capital ships had taken [[TookALevelInBadass quite a few levels in badass]], which allowed the Troper to equip them with all sorts of abilities. After recalling a number of ships from around his empire, he sent the impromptu fleet at the pirate base, [[IdiotBall whose numbers were now in the triple digits.]] Despite the Tropers [[GeneralFailure ineptitude]], the fleet turned what should have been an instant failure into five minutes of arm-flexing {{Badass}}ery, killing the pirates and [[AllYourBaseAreBelongToUs colonizing their asteroid.]]
*** [[DiabolusExMachina Inmediately afterwards, a larger Vasari fleet jumped in.]] Soon, everything went wrong: [[KilledOffForReal the Sova got blown up]], [[AlmostDeadGuy the Akkan was barely limping on]], most of my fleet was in ruins and the [[ItGotWorse Kol had just lost its shields]]. Reinforcements were long coming, so, with little to loose, the Troper said "Screw it", and ordered the Kol and his remaining ships to charge the densest part of the Vasari formation with the [[LimitBreak "Finest Hour"]] ability on. The Vasari ''[[CurbStompBattle died]]''. The Kol destroyed ''two other capital ships'' and was having a prolonged duel with a third -which seemed more hopeless by the minute- when [[TheCavalry reinforcements showed up]], in the form of a [[MoreDakka Marza]] [[{{BFG}} Dreadnought]], around sixteen Kodiaks and [[MacrossMissileMassacre many,]] ''[[MacrossMissileMassacre many]]'' [[MacrossMissileMassacre Jarvelis frigates]], who proceded to pound the remaining Vasari into submission. It was a short campaign after that.
** The other story tells of a [[SquishyWizard Sova carrier]], who was "forgotten" at a chokepoint leading into a pirate base and would [[YouShallNotPass shove away pirate raids (and, eventually, invasion forces)]] ''[[OneManArmy all by itself]]'', with the troper occasionally checking back to spend the upgrade points.
Is there an issue? Send a MessageReason:
None


** Upon building a Kol, he decided to place it, along with a more experienced Akkan, a Sova, a repair plataform and a few assorted cruisers and frigates, at an asteroid leading from a pirate base. [[TrainingFromHell For training.]] After fooling around with the rest of his ships for quite some time, he checked back on his little fleet. Needless to say, the three capital ships had taken [[TookALevelInBadass quite a few levels in badass]], which allowed the Troper to equip them with all sorts of abilities. After recalling a number of ships from around his empire, he sent the impromptu fleet at the pirate base, [[IdiotBall whose numbers were now in the triple digits.]] Despite the Tropers [[GeneralFailure ineptitude]], the fleet turned what should have been an instant failure into five minutes of arm-flexing {{Badass}}ery, killing the pirates and [[AllYourBaseAreBelongToUs colonizing their asteroid.]]

to:

** Upon building a Kol, he decided to place it, along with a more experienced Akkan, a Sova, a repair plataform platform and a few assorted cruisers and frigates, at an asteroid leading from a pirate base. [[TrainingFromHell For training.]] After fooling around with the rest of his ships for quite some time, he checked back on his little fleet. Needless to say, the three capital ships had taken [[TookALevelInBadass quite a few levels in badass]], which allowed the Troper to equip them with all sorts of abilities. After recalling a number of ships from around his empire, he sent the impromptu fleet at the pirate base, [[IdiotBall whose numbers were now in the triple digits.]] Despite the Tropers [[GeneralFailure ineptitude]], the fleet turned what should have been an instant failure into five minutes of arm-flexing {{Badass}}ery, killing the pirates and [[AllYourBaseAreBelongToUs colonizing their asteroid.]]



** The other story tells of a [[SquishyWizard Soza carrier]], who was "forgotten" at a chokepoint leading into a pirate base and would [[YouShallNotPass shove away pirate raids (and, eventually, invasion forces)]] ''[[OneManArmy all by itself]]'', with the troper occasionally checking back to spend the upgrade points.

to:

** The other story tells of a [[SquishyWizard Soza Sova carrier]], who was "forgotten" at a chokepoint leading into a pirate base and would [[YouShallNotPass shove away pirate raids (and, eventually, invasion forces)]] ''[[OneManArmy all by itself]]'', with the troper occasionally checking back to spend the upgrade points.
Is there an issue? Send a MessageReason:
None


* The (upcoming) Rebellion expansion. [[TwoWords Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''

to:

* The (upcoming) Rebellion expansion. [[TwoWords Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''yes!]]''
* The Trader Emergency Coalition, using nothing more than [[RagtagBunchOfMisfits converted civilian craft and antiques]] can kick just as much ass as the Imperialst space aliens and the nation entirely composed on psychics. Think about it.
Is there an issue? Send a MessageReason:
None


** The other story tells of a [[SquishyWizard Soza carrier]], who was "forgotten" at a chokepoint leading into a pirate base and would [[YouShallNotPass shove away pirate raids (and, eventually, invasion forces)]] ''[[OneManArmy all by itself]]'', with the troper occasionally checking back to spend the upgrade points.

to:

** The other story tells of a [[SquishyWizard Soza carrier]], who was "forgotten" at a chokepoint leading into a pirate base and would [[YouShallNotPass shove away pirate raids (and, eventually, invasion forces)]] ''[[OneManArmy all by itself]]'', with the troper occasionally checking back to spend the upgrade points.points.
* The (upcoming) Rebellion expansion. [[TwoWords Three Words]]: ''[[BiggerIsBetter Titan.]]'' ''[[CoolSpaceShip Class.]]'' ''[[MoreDakka Ships]]''. ''[[http://forums.sinsofasolarempire.com/405991 Oh, yes!]]''
Is there an issue? Send a MessageReason:
None


* Winning a map. Throughout the entire time you play on this map you're involved in what is undoubtedly a long, costly war against the other faction(s), and you finally bring it to an end.

to:

* Winning a map. Throughout the entire time you play on this map you're involved in what is undoubtedly a long, costly war against the other faction(s), and you finally bring it to an end.end.
* This troper has the following stories:
** Upon building a Kol, he decided to place it, along with a more experienced Akkan, a Sova, a repair plataform and a few assorted cruisers and frigates, at an asteroid leading from a pirate base. [[TrainingFromHell For training.]] After fooling around with the rest of his ships for quite some time, he checked back on his little fleet. Needless to say, the three capital ships had taken [[TookALevelInBadass quite a few levels in badass]], which allowed the Troper to equip them with all sorts of abilities. After recalling a number of ships from around his empire, he sent the impromptu fleet at the pirate base, [[IdiotBall whose numbers were now in the triple digits.]] Despite the Tropers [[GeneralFailure ineptitude]], the fleet turned what should have been an instant failure into five minutes of arm-flexing {{Badass}}ery, killing the pirates and [[AllYourBaseAreBelongToUs colonizing their asteroid.]]
*** [[DiabolusExMachina Inmediately afterwards, a larger Vasari fleet jumped in.]] Soon, everything went wrong: [[KilledOffForReal the Sova got blown up]], [[AlmostDeadGuy the Akkan was barely limping on]], most of my fleet was in ruins and the [[ItGotWorse Kol had just lost its shields]]. Reinforcements were long coming, so, with little to loose, the Troper said "Screw it", and ordered the Kol and his remaining ships to charge the densest part of the Vasari formation with the [[LimitBreak "Finest Hour"]] ability on. The Vasari ''[[CurbStompBattle died]]''. The Kol destroyed ''two other capital ships'' and was having a prolonged duel with a third -which seemed more hopeless by the minute- when [[TheCavalry reinforcements showed up]], in the form of a [[MoreDakka Marza]] [[{{BFG}} Dreadnought]], around sixteen Kodiaks and [[MacrossMissileMassacre many,]] ''[[MacrossMissileMassacre many]]'' [[MacrossMissileMassacre Jarvelis frigates]], who proceded to pound the remaining Vasari into submission. It was a short campaign after that.
** The other story tells of a [[SquishyWizard Soza carrier]], who was "forgotten" at a chokepoint leading into a pirate base and would [[YouShallNotPass shove away pirate raids (and, eventually, invasion forces)]] ''[[OneManArmy all by itself]]'', with the troper occasionally checking back to spend the upgrade points.

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