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No meta moments allowed.


* The release of ''[=RCT1=]'' and ''[=RCT2=]'' on the iOS and Android devices under the name of ''[=RollerCoaster Tycoon Classic=]''.... and so far it's getting pretty good reviews. Even though some people prefer [=OpenRCT2=] over Classic, the latter is still a good game to play if you're on your phone or tablet (which [[PortingDisaster Open generally runs awkwardly on]])



** How much information can the game process? The original game had an absolutely massive sprite limit, to the point where placing down the maximum amount of 255 rides and shops and the maximum of 200 staff in a single scenario would ''still'' allow over 9000 guests in the park at once. At that amount, you ''might'' encounter some lag on a slower computer, and barely notice a drop on even slightly above-average computers.
* While the achievements of the ''[=OpenRCT2=]'' project are impressive in their own right, fans were even dedicated enough to pay the original composer Allister Brimble to [[https://www.youtube.com/watch?v=NkvaRXyJOTM&t=57s write a new piece of theme music for the mod]], that fits perfectly while still having some throwbacks to the originals.

to:

** How much information can the game process? The original game had an absolutely massive sprite limit, to the point where placing down the maximum amount of 255 rides and shops and the maximum of 200 staff in a single scenario would ''still'' allow over 9000 guests in the park at once. At that amount, you ''might'' encounter some lag on a slower computer, and barely notice a drop on even slightly above-average computers.
* While the achievements of the ''[=OpenRCT2=]'' project are impressive in their own right, fans were even dedicated enough to pay the original composer Allister Brimble to [[https://www.youtube.com/watch?v=NkvaRXyJOTM&t=57s write a new piece of theme music for the mod]], that fits perfectly while still having some throwbacks to the originals.
computers.
Is there an issue? Send a MessageReason:
None


** How much information can the game process? The original game had an absolutely massive sprite limit, to the point where placing down the maximum amount of 255 rides and shops and the maximum of 200 staff in a single scenario would ''still'' allow over 9000 guests in the park at once. At that amount, you ''might'' encounter some lag on a slower computer, and barely notice a drop on even slightly above-average computers.

to:

** How much information can the game process? The original game had an absolutely massive sprite limit, to the point where placing down the maximum amount of 255 rides and shops and the maximum of 200 staff in a single scenario would ''still'' allow over 9000 guests in the park at once. At that amount, you ''might'' encounter some lag on a slower computer, and barely notice a drop on even slightly above-average computers.computers.
* While the achievements of the ''[=OpenRCT2=]'' project are impressive in their own right, fans were even dedicated enough to pay the original composer Allister Brimble to [[https://www.youtube.com/watch?v=NkvaRXyJOTM&t=57s write a new piece of theme music for the mod]], that fits perfectly while still having some throwbacks to the originals.
Is there an issue? Send a MessageReason:
None


** How much information can the game process? The original game had an absolutely massive sprite limit, to the point where placing down the maximum amount of 255 rides and shops in a single scenario would ''still'' allow over 9000 guests in the park at once. At that amount, you ''might'' encounter some lag on a slower computer, and barely notice a drop on even slightly above-average computers.

to:

** How much information can the game process? The original game had an absolutely massive sprite limit, to the point where placing down the maximum amount of 255 rides and shops and the maximum of 200 staff in a single scenario would ''still'' allow over 9000 guests in the park at once. At that amount, you ''might'' encounter some lag on a slower computer, and barely notice a drop on even slightly above-average computers.
Is there an issue? Send a MessageReason:
None


* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thousands present at once, and every single ride, even on contemporary "average" computers.

to:

* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thousands present at once, and every single ride, even on contemporary "average" computers.
** How much information can the game process? The original game had an absolutely massive sprite limit, to the point where placing down the maximum amount of 255 rides and shops in a single scenario would ''still'' allow over 9000 guests in the park at once. At that amount, you ''might'' encounter some lag on a slower computer, and barely notice a drop on even slightly above-average
computers.

Changed: 770

Removed: 846

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Removing examples about player accomplishments.


* When you complete a scenario. Every guest in your park will turn towards the general direction of the camera and applaud. If you have a Balloon Stand, every guest who bought a balloon will simultaneously release them into the air.
** It gets better if you make a point of making a ton of different Balloon Stands, each of them selling a different color.

to:

* When you complete a scenario. Every scenario, every guest in your park will turn towards the general direction of the camera and applaud. If you have a Balloon Stand, every guest who bought a balloon will simultaneously release them into the air.
**
air. It gets better if you make a point of making a ton of different Balloon Stands, each of them selling a different color.



* Making a Stand Up Roller Coaster (not Twister, Stand-Up) with a competent Excitement rating is quite a feat due to the fact that they have disproportionately high Intensity and Nausea ratings compared to the Excitement Rating.
* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thousands present at once, and every single ride, even on contemporary "average" computers.
* The fact many people have used other ride elements as a way to make makeshift supports for rides, buildings and other elements entirely.

to:

* Making a Stand Up Roller Coaster (not Twister, Stand-Up) with a competent Excitement rating is quite a feat due to the fact that they have disproportionately high Intensity and Nausea ratings compared to the Excitement Rating.
* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thousands present at once, and every single ride, even on contemporary "average" computers.
* The fact many people have used other ride elements as a way to make makeshift supports for rides, buildings and other elements entirely.
computers.
Is there an issue? Send a MessageReason:
None


* With the ability to customize peeps it was only time before someone made a peep made to look like [[http://rctgo.com/downloads/view/4617 Chris Sawyer]].
Is there an issue? Send a MessageReason:
None


* The release of ''[=RCT1=]'' and ''[=RCT2=]'' on the iOS and Android devices under the name of ''[=RollerCoaster Tycoon Classic=]''.... and so far it's getting pretty good reviews.

to:

* The release of ''[=RCT1=]'' and ''[=RCT2=]'' on the iOS and Android devices under the name of ''[=RollerCoaster Tycoon Classic=]''.... and so far it's getting pretty good reviews. Even though some people prefer [=OpenRCT2=] over Classic, the latter is still a good game to play if you're on your phone or tablet (which [[PortingDisaster Open generally runs awkwardly on]])
Is there an issue? Send a MessageReason:
None


* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thousands present at once, and every single ride, even on contemporary "average" computers.

to:

* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thousands present at once, and every single ride, even on contemporary "average" computers.computers.
* The fact many people have used other ride elements as a way to make makeshift supports for rides, buildings and other elements entirely.
Is there an issue? Send a MessageReason:
None


* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thusands present at once, and every single ride, even on comtemporary "average" computers.

to:

* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thusands thousands present at once, and every single ride, even on comtemporary contemporary "average" computers.
Is there an issue? Send a MessageReason:
None


* The fact that the original game was developed almost entirely in assembly language. In other words, code that is very close to machine code and requires a very intricate understanding of how the CPU works, as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thusands present at once, and every single ride, even on comtemporary "average" computers.

to:

* The fact that the original game was developed almost entirely in assembly language. In other words, [[DifficultButAwesome code that is very close to machine code and requires a very intricate understanding of how the CPU works, works]], as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thusands present at once, and every single ride, even on comtemporary "average" computers.
Is there an issue? Send a MessageReason:
None


* Making a Stand Up Roller Coaster (not Twister, Stand-Up) with a competent Excitement rating is quite a feat due to the fact that they have disproportionately high Intensity and Nausea ratings compared to the Excitement Rating.

to:

* Making a Stand Up Roller Coaster (not Twister, Stand-Up) with a competent Excitement rating is quite a feat due to the fact that they have disproportionately high Intensity and Nausea ratings compared to the Excitement Rating.Rating.
* The fact that the original game was developed almost entirely in assembly language. In other words, code that is very close to machine code and requires a very intricate understanding of how the CPU works, as opposed to more conventional programming languages that are (relatively) human-readable but add some bulk in terms of how fast the processor can run it. End result: A game that can keep track of every single guest, of which there can be hundreds or even a few thusands present at once, and every single ride, even on comtemporary "average" computers.
Is there an issue? Send a MessageReason:
None


* The release of ''[=RCT1=]'' and ''[=RCT2=]'' on the iOS and Android devices under the name of ''[=RollerCoaster Tycoon Classic=]''.... and so far it's getting pretty good reviews.

to:

* The release of ''[=RCT1=]'' and ''[=RCT2=]'' on the iOS and Android devices under the name of ''[=RollerCoaster Tycoon Classic=]''.... and so far it's getting pretty good reviews.reviews.
* Making a Stand Up Roller Coaster (not Twister, Stand-Up) with a competent Excitement rating is quite a feat due to the fact that they have disproportionately high Intensity and Nausea ratings compared to the Excitement Rating.
Is there an issue? Send a MessageReason:
Minor edit


* The release of RCT1 and RCT2 on the iOS and Android devices under the name of RollerCoaster Tycoon Classic.... and so far it's getting pretty good reviews.

to:

* The release of RCT1 ''[=RCT1=]'' and RCT2 ''[=RCT2=]'' on the iOS and Android devices under the name of RollerCoaster ''[=RollerCoaster Tycoon Classic....Classic=]''.... and so far it's getting pretty good reviews.
Is there an issue? Send a MessageReason:
Just a minor edit.


* The release of RCT1 and RCT2 on the iOS and Android devices.... and so far it's getting pretty good reviews.

to:

* The release of RCT1 and RCT2 on the iOS and Android devices....devices under the name of RollerCoaster Tycoon Classic.... and so far it's getting pretty good reviews.
Is there an issue? Send a MessageReason:
RCT 1 and RCT 2 have finally made it onto the mobile world.


* The release of RollerCoaster Tycoon Classic on the iOS and Android devices.... and so far it's getting pretty good reviews.

to:

* The release of RollerCoaster Tycoon Classic RCT1 and RCT2 on the iOS and Android devices.... and so far it's getting pretty good reviews.
Is there an issue? Send a MessageReason:
RCT 1 and RCT 2 have finally made it onto the mobile world.


* With the ability to customize peeps it was only time before someone made a peep made to look like [[http://rctgo.com/downloads/view/4617 Chris Sawyer]].

to:

* With the ability to customize peeps it was only time before someone made a peep made to look like [[http://rctgo.com/downloads/view/4617 Chris Sawyer]].Sawyer]].
* The release of RollerCoaster Tycoon Classic on the iOS and Android devices.... and so far it's getting pretty good reviews.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It gets better if you make a point of making a ton of different Balloon Stands, each of them selling a different color.
Is there an issue? Send a MessageReason:
Much-needed elaboration


* When you complete a scenario.

to:

* When you complete a scenario. Every guest in your park will turn towards the general direction of the camera and applaud. If you have a Balloon Stand, every guest who bought a balloon will simultaneously release them into the air.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*When you complete a scenario.
*With the ability to customize peeps it was only time before someone made a peep made to look like [[http://rctgo.com/downloads/view/4617 Chris Sawyer]].

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