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* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within. The only thing that would have made this ''more'' awesome would be if Artyom did a TitleDrop of the achievement you get for this ending: "C'est la vie". It's all the better because the BigBad was literally two feet away from you when you did it, and got to see ''exactly'' what you were about to do.]]
** [[spoiler:What happens if you learn to empathize with the Dark One child and spare him is no less awesome - as it turns out, [[BigDamnHeroes he brought the Dark Ones that were in "storage" to aid Artyom against the Reds]].]]
* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made [[GatlingGood gatling gun]]. Even a squadron of Reds with riot shields and a HeavilyArmoredMook with a flamethrower couldn't get through. Granted, you get your ass kicked in the end, but it's still very awesome. And the only get your ass kicked because ''they hit you with a train.'']]

to:

* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within. The only thing that would have made this ''more'' awesome would be if Artyom did a TitleDrop of the achievement you get for this ending: "C'est la vie". It's all the better because the BigBad was literally two feet away from you when you did it, and got to see ''exactly'' what you were about to do.]]
do.
** [[spoiler:What What happens if you learn to empathize with the Dark One child and spare him is no less awesome - as it turns out, [[BigDamnHeroes he brought the Dark Ones that were in "storage" to aid Artyom against the Reds]].]]
Reds]].
* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made [[GatlingGood gatling gun]]. Even a squadron of Reds with riot shields and a HeavilyArmoredMook with a flamethrower couldn't get through. Granted, you get your ass kicked in the end, but it's still very awesome. And the only get your ass kicked because ''they hit you with a train.'']]''
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None


* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made [[GatlingGood gatling gun]]. Granted, you get your ass kicked in the end, but it's still very awesome. And the only get your ass kicked because ''they hit you with a train.'']]

to:

* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made [[GatlingGood gatling gun]]. Even a squadron of Reds with riot shields and a HeavilyArmoredMook with a flamethrower couldn't get through. Granted, you get your ass kicked in the end, but it's still very awesome. And the only get your ass kicked because ''they hit you with a train.'']]
Is there an issue? Send a MessageReason:
None


* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made [[GatlingGood gatling gun]]. Granted, you get your ass kicked in the end, but it's still very awesome.]]

to:

* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made [[GatlingGood gatling gun]]. Granted, you get your ass kicked in the end, but it's still very awesome.]] And the only get your ass kicked because ''they hit you with a train.'']]
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None


* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. Mora merits aside, they stand their ground against insurmountable odds without losing a man.

to:

* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. Mora Moral merits aside, they stand their ground against insurmountable odds without losing a man.
Is there an issue? Send a MessageReason:
None


* A minor one for Pavel during your escape from the Reich prison. Artyom misjudges a distance and cracks his head while attempting an IndyHatRoll. Pavel manages to rip a Saiga out of a Reich mook's hand before using said mook as a human shield against a close-range burst of gunfire from another Nazi. Then dragging a half-conscious Artyom out of the station.
* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within. The only thing that would have made this ''more'' awesome would be if Artyom did a TitleDrop of the achievement you get for this ending: "C'est la vie." It's all the better because the BigBad was literally two feet away from you when you did it, and got to see ''exactly'' what you were about to do.]]
** [[spoiler:What happens if you learn to empathize with the Dark One child and spare him is no less awesome - as it turns out, [[BigDamnHeroes he brought the Dark Ones that weren't near the explosion to aid against the Reds]].]]
* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made gatling gun. Granted, you get your ass kicked in the end, but it's still very awesome.]]
* Going after the baby Dark One on the train. You jump onto the train from a railcar that's speeding alongside it, and fight your way through over a dozen Red troops in some of the most cramped quarters in either game.

to:

* A minor one for Pavel during your escape from the Reich prison. Artyom misjudges a distance and cracks his head while attempting an IndyHatRoll. Pavel manages to rip a Saiga out of a Reich mook's hand before using said mook as a human shield against a close-range burst of gunfire from another Nazi. Then dragging Nazi, then drags a half-conscious Artyom out of the station.
* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within. The only thing that would have made this ''more'' awesome would be if Artyom did a TitleDrop of the achievement you get for this ending: "C'est la vie." vie". It's all the better because the BigBad was literally two feet away from you when you did it, and got to see ''exactly'' what you were about to do.]]
** [[spoiler:What happens if you learn to empathize with the Dark One child and spare him is no less awesome - as it turns out, [[BigDamnHeroes he brought the Dark Ones that weren't near the explosion were in "storage" to aid Artyom against the Reds]].]]
* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made [[GatlingGood gatling gun.gun]]. Granted, you get your ass kicked in the end, but it's still very awesome.]]
* Going after the baby Dark One on the Circus train. You jump onto Khan drives you after the train at high speed on a railcar, all the while you're attacked by Red Line units on parallel tracks. Then Khan pulls out an Ashot and ''one-shots'' a railcar coming in the opposite direction. After that, it's more traded fire until you can pull off Khan's plan of jumping aboard from a the railcar that's speeding alongside it, and ''then'' you fight your way through over a dozen Red troops in some of the most cramped quarters in either game.game. All the while frantic action music plays in the background.



* Pulling off the Shadow Ranger achievement, with a minimum of blood spilled - that of the final target in the game, the flamethrower trooper at D6. You'll have either avoided or knocked out ''every single human opponent in the game'', excluding the Reds on the train and at Red Square (though both groups can be fought hand-to-hand, if you have medkits and a bit of luck), and getting this achievement almost guarantees the Redemption ending.
* [[AvertedTrope Averted with]] The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. Sure they held their ground against insurmountable odds without losing a man, but the titanic waste of human life, not to mention ''they're Nazis'' means any sense of triumph is negated entirely.

to:

* Pulling off the The Shadow Ranger achievement, with achievement is obtained by [[PacifistRun never killing a minimum of blood spilled - that of human enemy]] unless absolutely necessary. There are three situations where you're allowed lethal force: the final target in train chase after the game, River of Fate, the ambush at the Red Square, and the D6 defense. Even then, you can go further beyond the achievement and complete the former two situations without killing anyone and making the flamethrower trooper squad at D6. You'll have either avoided or knocked out ''every single the very end the only technically needed human opponent in kills, though it takes intimate knowledge of the game'', excluding the Reds on the train and at Red Square (though both groups can be fought hand-to-hand, if you have game's workings, a ''lot'' of medkits and a bit no small amount of luck), and getting this achievement almost guarantees the Redemption ending.
luck.
* [[AvertedTrope Averted with]] The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. Sure Mora merits aside, they held stand their ground against insurmountable odds without losing a man, but the titanic waste of human life, not to mention ''they're Nazis'' means any sense of triumph is negated entirely.man.



* The train chase. Artyom, with Khan's help, manages to wipe out a squad of Red Line soldiers and succeed in rescuing The Baby Dark One from Korbut's grasp.

to:

* The train chase. Artyom, with Khan's help, manages to wipe out a squad of Red Line soldiers and succeed in rescuing The Baby Dark One from Korbut's grasp.----
Is there an issue? Send a MessageReason:
None


* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. They held their ground against insurmountable odds without losing a man.

to:

* [[AvertedTrope Averted with]] The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. They Sure they held their ground against insurmountable odds without losing a man.man, but the titanic waste of human life, not to mention ''they're Nazis'' means any sense of triumph is negated entirely.
Is there an issue? Send a MessageReason:
None


* [[AvertedTrope Averted with]] The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. Sure they held their ground against insurmountable odds without losing a man, but the titanic waste of human life, not to mention ''they're Nazis'' means any sense of triumph is negated entirely.

to:

* [[AvertedTrope Averted with]] The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. Sure they They held their ground against insurmountable odds without losing a man, but the titanic waste of human life, not to mention ''they're Nazis'' means any sense of triumph is negated entirely.man.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A minor one for Pavel during your escape from the Reich prison. Artyom misjudges a distance and cracks his head while attempting an IndyHatRoll. Pavel manages to rip a Saiga out of a Reich mook's hand before using said mook as a human shield against a close-range burst of gunfire from another Nazi. Then dragging a half-conscious Artyom out of the station.
Is there an issue? Send a MessageReason:
None


* Artyom and Pavel's escape from the Nazi concentration camp. Not only do they sneak past maybe a dozen armed guards, most of them without being spotted, but Artyom is also given the option to save all the other prisoners with a single press of a button. The best part, though, is right at the beginning of the level. You wake up to find yourself in a cell with three other men as two Nazis walk in to interrogate/kill you all. They execute the first two and the third, Pavel, seems willing to cooperate and the officer moves on to Artyom. While both of them have their backs turned, Pavel unbinds his hands and, with help from Artyom that's basically improv, they kill both Nazis and take their weapons, with which they escape. Even being handcuffed doesn't stop Artyom: he grabs the Nazi officer by the neck and keeps him from shooting Pavel until he can bury a knife in his gut. And this is just minutes after waking up from being rendered unconscious by the little Dark One ''and'' kicked in the face by a different Nazi at the Botanical Gardens!

to:

* Artyom and Pavel's escape from the Nazi concentration camp. Not only do they sneak past maybe a dozen armed guards, most of them without being spotted, but Artyom is also given the option to save all the other prisoners with a single press of a button. The best part, though, is right at the beginning of the level. You wake up to find yourself in a cell with three other men as two Nazis walk in to interrogate/kill you all. They execute the first two and the third, Pavel, seems willing to cooperate and the officer moves on to Artyom. While both of them have their backs turned, Pavel unbinds his hands and, with help from Artyom that's basically improv, they kill both Nazis and take their weapons, with which they escape. Even being handcuffed doesn't stop Artyom: he grabs the Nazi officer by the neck and keeps him from shooting Pavel until he can bury a knife in his gut. And this is just minutes after waking up from being rendered unconscious by the little Dark One ''and'' kicked in the face by a different Nazi at the Botanical Gardens!Gardens!
* The train chase. Artyom, with Khan's help, manages to wipe out a squad of Red Line soldiers and succeed in rescuing The Baby Dark One from Korbut's grasp.

Changed: 20

Is there an issue? Send a MessageReason:
None


* [[AvertedTrope Averted with]] The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. Sure they held their ground against insurmountable odds without losing a man, but the titanic waste of human life, not to mention ''[[CompleteMonster they're Nazis]]'' means any sense of triumph is negated entirely.

to:

* [[AvertedTrope Averted with]] The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC. Sure they held their ground against insurmountable odds without losing a man, but the titanic waste of human life, not to mention ''[[CompleteMonster they're Nazis]]'' ''they're Nazis'' means any sense of triumph is negated entirely.
Is there an issue? Send a MessageReason:
Nazis don't deserve moments of awesome.


* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC.

to:

* [[AvertedTrope Averted with]] The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC.DLC. Sure they held their ground against insurmountable odds without losing a man, but the titanic waste of human life, not to mention ''[[CompleteMonster they're Nazis]]'' means any sense of triumph is negated entirely.
Is there an issue? Send a MessageReason:
None


* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC.

to:

* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC.DLC.
* Artyom and Pavel's escape from the Nazi concentration camp. Not only do they sneak past maybe a dozen armed guards, most of them without being spotted, but Artyom is also given the option to save all the other prisoners with a single press of a button. The best part, though, is right at the beginning of the level. You wake up to find yourself in a cell with three other men as two Nazis walk in to interrogate/kill you all. They execute the first two and the third, Pavel, seems willing to cooperate and the officer moves on to Artyom. While both of them have their backs turned, Pavel unbinds his hands and, with help from Artyom that's basically improv, they kill both Nazis and take their weapons, with which they escape. Even being handcuffed doesn't stop Artyom: he grabs the Nazi officer by the neck and keeps him from shooting Pavel until he can bury a knife in his gut. And this is just minutes after waking up from being rendered unconscious by the little Dark One ''and'' kicked in the face by a different Nazi at the Botanical Gardens!
Is there an issue? Send a MessageReason:
None


* Pulling off the Shadow Ranger achievement, with a minimum of blood spilled - that of the final target in the game, the flamethrower trooper at D6. You'll have either avoided or knocked out ''every single human opponent in the game'', including the Reds on the train and at Red Square (both groups can be fought hand-to-hand, if you have medkits and a bit of luck), and getting this achievement almost guarantees the Redemption ending.

to:

* Pulling off the Shadow Ranger achievement, with a minimum of blood spilled - that of the final target in the game, the flamethrower trooper at D6. You'll have either avoided or knocked out ''every single human opponent in the game'', including excluding the Reds on the train and at Red Square (both (though both groups can be fought hand-to-hand, if you have medkits and a bit of luck), and getting this achievement almost guarantees the Redemption ending.

Added: 183

Changed: 147

Is there an issue? Send a MessageReason:
None


* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within. The only thing that would have made this ''more'' awesome would be if Artyom did a TitleDrop of the achievement you get for this ending: "C'est la vie."]]

to:

* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within. The only thing that would have made this ''more'' awesome would be if Artyom did a TitleDrop of the achievement you get for this ending: "C'est la vie."]]" It's all the better because the BigBad was literally two feet away from you when you did it, and got to see ''exactly'' what you were about to do.]]


Added DiffLines:

* Fighting the [[BearsAreBadNews giant bear]] near Red Square. It's the only non-human boss in the game that you don't have to kill, and easily one of the toughest fights in the game.
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None

Added DiffLines:

* Going after the baby Dark One on the train. You jump onto the train from a railcar that's speeding alongside it, and fight your way through over a dozen Red troops in some of the most cramped quarters in either game.
Is there an issue? Send a MessageReason:
None


* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within]]

to:

* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within]]within. The only thing that would have made this ''more'' awesome would be if Artyom did a TitleDrop of the achievement you get for this ending: "C'est la vie."]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:What happens if you learn to empathize with the Dark One child and spare him is no less awesome-as it turns out, [[BigDamnHeroes there were a lot of survivors from the previous game]].]]

to:

** [[spoiler:What happens if you learn to empathize with the Dark One child and spare him is no less awesome-as awesome - as it turns out, [[BigDamnHeroes there were a lot of survivors from he brought the previous game]].Dark Ones that weren't near the explosion to aid against the Reds]].]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:What happens if you learn to emphasize with the Dark One child and spare him is no less awesome-as it turns out, [[BigDamnHeroes there were a lot of survivors from the previous game]].]]

to:

** [[spoiler:What happens if you learn to emphasize empathize with the Dark One child and spare him is no less awesome-as it turns out, [[BigDamnHeroes there were a lot of survivors from the previous game]].]]

Added: 71

Changed: 436

Is there an issue? Send a MessageReason:
None


* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC

to:

* Pulling off the Shadow Ranger achievement, with a minimum of blood spilled - that of the final target in the game, the flamethrower trooper at D6. You'll have either avoided or knocked out ''every single human opponent in the game'', including the Reds on the train and at Red Square (both groups can be fought hand-to-hand, if you have medkits and a bit of luck), and getting this achievement almost guarantees the Redemption ending.
* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLCDLC.
Is there an issue? Send a MessageReason:
None


* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made gatling gun. Granted, you get your ass kicked in the end, but it's still very awesome.]]

to:

* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made gatling gun. Granted, you get your ass kicked in the end, but it's still very awesome.]]]]
* The Nazis holding off a MASSIVE Red ZergRush in the Faction Pack DLC
Is there an issue? Send a MessageReason:
None


** [[spoiler:What happens if you learn to emphasize with the Dark One child and spare him is no less awesome-as it turns out, [[BigDamnHeros there were a lot of survivors from the previous game]].]]

to:

** [[spoiler:What happens if you learn to emphasize with the Dark One child and spare him is no less awesome-as it turns out, [[BigDamnHeros [[BigDamnHeroes there were a lot of survivors from the previous game]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:What happens if you learn to emphasize with the Dark One child and spare him is no less awesome-as it turns out, [[BigDamnHeros there were a lot of survivors from the previous game]].]]
Is there an issue? Send a MessageReason:
None


* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within]]

to:

* [[spoiler: Artyom's HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within]]within]]
* [[spoiler: The last stand at D6, at the end of the game. Gunning down Red troops, whilst constantly falling back to more fortified lines, eventually going to town on them with a home made gatling gun. Granted, you get your ass kicked in the end, but it's still very awesome.]]
Is there an issue? Send a MessageReason:
None


* [[spoiler: Artyom's HeroicSacrafice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within]]

to:

* [[spoiler: Artyom's HeroicSacrafice, HeroicSacrifice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[spoiler: Artyom's HeroicSacrafice, where he blows up D6, killing the BigBad and his army, denying them access to the weapons within]]

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