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!!Zalika
to:
* In the middle of the game, Agents start getting watches that allow them to circumvent Zalika's traps and infiltrate her base. And while Zalika can't get revenge on the watches' creator, Lina Lundstrom, she instead does the next best thing. She steals the schematics for her watches, and turns them into the V.O.I.D watches. Her machinations turn them into a must-have gadget, which she then uses to bring everyone under V.O.I.D's control. Lina Lundstrom created a gadget that was supposed to help bring Zalika down, but the latter was smart enough to turn it into something that condemned the whole world to her control. [[NiceJobBreakingItHero Nice going]].
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* Managing to defeat any of the Super Agents, by completely humiliating them through sabotaging their plans, and besting them with Your evil lair. It WILL make you truly feel like an Evil Genius, and you don’t have to deal with them for the rest of the game, INCLUDING the final ZergRush.
to:
* Managing to defeat any of the Super Agents, by completely humiliating them through sabotaging their plans, and besting them with Your your evil lair. It WILL make you truly feel like an Evil Genius, and you don’t have to deal with them for the rest of the game, INCLUDING the final ZergRush.
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!!Emma
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* Right after building the third stage of H.A.V.O.C, Ivan has some special dialogue with Atomic Olga where he reveals that he was working on H.A.V.O.C while she was fighting his men. Now all the Super Soldier can do is watch as he uses it to obliterate Ivania. Red Ivan really gets one over on Atomic Olga, and seeing the horrified reaction from one of the game's most painful Super Agents is cathartic beyond belief. Not even her ''death'' elicits this kind of horror from her!
!!Emma
* As it happens, John Steele managed to survive being shot into space in the last game. And now he's back to try and throw a wrench into the plans of another Evil Genius. So Emma decides to put an end to him. ''Properly.'' How? She captures Steele, exposes him to V.E.N.O.M gas, and then has a group of world diplomats brought to the island and killed while making him take the fall. Then, to make absolutely sure, she executes Steele personally.
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* With the 1.12 Patch adding the ability to recruit most of the Super Agents as Henchmen, one now has the chance to dish some deliciously karmic punishment on Symmetry: after spending so much of the Campaign pilfering from your vaults, she is now condemned to watch over and guard them, able to look but never touch.
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* With the 1.12 Patch adding the ability to recruit most of the Super Agents as Henchmen, one now has the chance to dish some deliciously karmic punishment on Symmetry: after spending so much of the Campaign pilfering from your vaults, she is now condemned to watch over and guard them, able to look but never touch. In a more traditional sense, you could always execute her ''again'' using your Evil Genius the way you would normally get rid of Henchmen.
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* With the 1.12 Patch adding the ability to recruit most of the Super Agents as Henchmen, one now has the chance to dish some deliciously karmic punishment on Symmetry: after spending so much of the Campaign pilfering from your vaults, she is now condemned to watch over and guard them, able to look but never touch.
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!!Zakila
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* The whole concept of the game is one! You start of with very little, [[FromNobodyToNightmare and slowly go from]] committing petty crimes, to diabolical schemes, to [[TakeOverTheWorld world domination!]]
* Managing to defeat any of the super agents, by completely humiliating them through sabotaging their plans, and besting them with Your evil lair. It WILL make you truly feel like an Evil Genius, and you don’t have to deal with them for the rest of the game, INCLUDING the final ZergRush.
** Special mention goes to the takedown of the Steele Program, where Ms. Foxworth averts ConservationOfNinjutsu and sends waves of John and Jane Steeles at your lair, each at full strength. Fight them all off, and you've proven that the Steele Program is worthless against you, resulting in its prompt shutdown.
* Managing to defeat any of the super agents, by completely humiliating them through sabotaging their plans, and besting them with Your evil lair. It WILL make you truly feel like an Evil Genius, and you don’t have to deal with them for the rest of the game, INCLUDING the final ZergRush.
** Special mention goes to the takedown of the Steele Program, where Ms. Foxworth averts ConservationOfNinjutsu and sends waves of John and Jane Steeles at your lair, each at full strength. Fight them all off, and you've proven that the Steele Program is worthless against you, resulting in its prompt shutdown.
to:
* The whole concept of the game is one! You start of off with very little, little resources (a handful of Construction Minions and 50,000 dollars), [[FromNobodyToNightmare and slowly go from]] committing petty crimes, to diabolical schemes, to [[TakeOverTheWorld world domination!]]
* Managing to defeat any of thesuper agents, Super Agents, by completely humiliating them through sabotaging their plans, and besting them with Your evil lair. It WILL make you truly feel like an Evil Genius, and you don’t have to deal with them for the rest of the game, INCLUDING the final ZergRush.
** Special mention goes to the takedown of the SteeleProgram, Programme, where Ms. Foxworth averts ConservationOfNinjutsu and sends waves of John and Jane Steeles at your lair, each at full strength. Fight them all off, and you've proven that the Steele Program Programme is worthless against you, resulting in its prompt shutdown.
* Managing to defeat any of the
** Special mention goes to the takedown of the Steele
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** Launching the final doomsday weapon, which requires surviving a MASSIVE ZergRush of ALL super agents, all crime lords you haven’t taken care of yet, and a whole mess of others, as everyone attempts to take you down. If you survive this tidal wave of death, you’ve ''truly earned the right to rule the world.''
to:
** Launching the final doomsday weapon, version of the Doomsday Device, which requires surviving a MASSIVE ZergRush of ALL super agents, surviving Super Agents, all crime lords Crime Lords you haven’t taken care of yet, and a whole mess of others, as everyone attempts to take you down. If you survive this tidal wave of death, you’ve ''truly earned truly ''earned'' the right to rule the world.''world. The mission afterward is essentially a victory lap, where you fire the Device at all 5 Headquarters of the Forces of Justice and ''erase them from existence''.
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Added DiffLines:
**Special mention goes to the takedown of the Steele Program, where Ms. Foxworth averts ConservationOfNinjutsu and sends waves of John and Jane Steeles at your lair, each at full strength. Fight them all off, and you've proven that the Steele Program is worthless against you, resulting in its prompt shutdown.
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Decided to start up separate by sections for the geniuses. Please add when you find them.
Added line(s) 6 (click to see context) :
!!In General
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** Launching the final doomsday weapon, which requires surviving a MASSIVE ZergRush of ALL super agents, all crime lords you haven’t taken care of yet, and a whole mess of others, as everyone attempts to take you down. If you survive this tidal wave of death, you’ve ''truly earned the right to rule the world.''
to:
** Launching the final doomsday weapon, which requires surviving a MASSIVE ZergRush of ALL super agents, all crime lords you haven’t taken care of yet, and a whole mess of others, as everyone attempts to take you down. If you survive this tidal wave of death, you’ve ''truly earned the right to rule the world.''''
!!Maximilian
!!Red Ivan
!!Emma
!!Zakila
!!Maximilian
!!Red Ivan
!!Emma
!!Zakila
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Added awesome stuff
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5a4d7e54_af7c_4952_b0a0_9d0d76d48400.jpeg]]
[[caption-width-right:350:[[EvilFeelsGood Being bad has]] [[GotTheWholeWorldInMyHand never felt so good!]]]]
*The whole concept of the game is one! You start of with very little, [[FromNobodyToNightmare and slowly go from]] committing petty crimes, to diabolical schemes, to [[TakeOverTheWorld world domination!]]
*Managing to defeat any of the super agents, by completely humiliating them through sabotaging their plans, and besting them with Your evil lair. It WILL make you truly feel like an Evil Genius, and you don’t have to deal with them for the rest of the game, INCLUDING the final ZergRush.
* '''Actually managing to win the game'''
** Launching the final doomsday weapon, which requires surviving a MASSIVE ZergRush of ALL super agents, all crime lords you haven’t taken care of yet, and a whole mess of others, as everyone attempts to take you down. If you survive this tidal wave of death, you’ve ''truly earned the right to rule the world.''
[[caption-width-right:350:[[EvilFeelsGood Being bad has]] [[GotTheWholeWorldInMyHand never felt so good!]]]]
*The whole concept of the game is one! You start of with very little, [[FromNobodyToNightmare and slowly go from]] committing petty crimes, to diabolical schemes, to [[TakeOverTheWorld world domination!]]
*Managing to defeat any of the super agents, by completely humiliating them through sabotaging their plans, and besting them with Your evil lair. It WILL make you truly feel like an Evil Genius, and you don’t have to deal with them for the rest of the game, INCLUDING the final ZergRush.
* '''Actually managing to win the game'''
** Launching the final doomsday weapon, which requires surviving a MASSIVE ZergRush of ALL super agents, all crime lords you haven’t taken care of yet, and a whole mess of others, as everyone attempts to take you down. If you survive this tidal wave of death, you’ve ''truly earned the right to rule the world.''