Follow TV Tropes

Following

History ArtifactTitle / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* The title of ''VideoGame/GuildWars'' actually refers to a series of wars which took place before the events of the original game. By the time the player character comes along, they have ended. They make sense in the context of the game since players can form guilds and engage in matched combat against other guilds, but the title is a hangover from the early days of its development when this aspect of the game was the most important. It is even more an example of this when you consider the upcoming sequel, ''GuildWars2'' is set 250 years after the original game, and guild versus guild combat is not a feature that will be included, at least when the game launches.

to:

* The title of ''VideoGame/GuildWars'' actually refers to a series of wars which took place before the events of the original game. By the time the player character comes along, they have ended. They make sense in the context of the game since players can form guilds and engage in matched combat against other guilds, but the title is a hangover from the early days of its development when this aspect of the game was the most important. It is even more an example of this when you consider the upcoming sequel, ''GuildWars2'' is set 250 years after the original game, and guild versus guild combat is not a feature that will be included, at least when the game launches.feature.
Is there an issue? Send a MessageReason:
None


* Franchise/SuperMarioBros

to:

* Franchise/SuperMarioBros''Franchise/SuperMarioBros'':

Added: 461

Changed: 312

Removed: 150

Is there an issue? Send a MessageReason:
None


* Any modern game involving [[Franchise/SuperMarioBros Mario]] that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros'' series, ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', turning from small Mario to "Super Mario" has ceased to be part of the play mechanics.

to:

* Franchise/SuperMarioBros
**
Any modern game involving [[Franchise/SuperMarioBros Mario]] Mario that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros'' series, ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', turning from small Mario to "Super Mario" has ceased to be part of the play mechanics.



** Nintendo confirmed that TheYearOfLuigi celebration would carry on to 2014, thus, technically making this "The Years of Luigi" instead of "The Year".



* ''{{Boktai}}'' is short for the series' Japanese title, ''Bokura no Taiyou'', which means "our sun". This makes sense for a solar-powered series, and it gets a climactic TitleDrop in the first game. The nickname was already established by the time the translation came out, so the translators kept it -- but of course it makes no sense at all in English, so they added a subtitle, "The Sun Is In Your Hand". (Certain manga and anime, such as ''{{Haganai}}'' and ''{{Higurashi}}'', have chosen this approach as a way to give a translation without losing the recognition value of the existing name.) In order to ''de-orphan'' the title slightly, they gave the name "Bok" to a common class of {{Mook}} that goes by "Ghoul" in the original version.
* Nintendo confirmed that TheYearOfLuigi celebration would carry on to 2014, thus, technically making this "The Years of Luigi" instead of "The Year".

to:

* ''{{Boktai}}'' is short for the series' Japanese title, ''Bokura no Taiyou'', which means "our sun". This makes sense for a solar-powered series, and it gets a climactic TitleDrop in the first game. The nickname was already established by the time the translation came out, so the translators kept it -- but of course it makes no sense at all in English, so they added a subtitle, "The Sun Is In Your Hand". (Certain manga and anime, such as ''{{Haganai}}'' and ''{{Higurashi}}'', have chosen this approach as a way to give a translation without losing the recognition value of the existing name.) In order to ''de-orphan'' the title slightly, they gave the name "Bok" to a common class of {{Mook}} that goes by "Ghoul" in the original version.
* Nintendo confirmed that TheYearOfLuigi celebration would carry on to 2014, thus, technically making this "The Years of Luigi" instead of "The Year".
version.
Is there an issue? Send a MessageReason:
None


* ''{{Boktai}}'' is short for the series' Japanese title, ''Bokura no Taiyou'', which means "our sun". This makes sense for a solar-powered series, and it gets a climactic TitleDrop in the first game. The nickname was already established by the time the translation came out, so the translators kept it -- but of course it makes no sense at all in English, so they added a subtitle, "The Sun Is In Your Hand". (Certain manga and anime, such as ''{{Haganai}}'' and ''{{Higurashi}}'', have chosen this approach as a way to give a translation without losing the recognition value of the existing name.) In order to ''de-orphan'' the title slightly, they gave the name "Bok" to a common class of {{Mook}} that goes by "Ghoul" in the original version.

to:

* ''{{Boktai}}'' is short for the series' Japanese title, ''Bokura no Taiyou'', which means "our sun". This makes sense for a solar-powered series, and it gets a climactic TitleDrop in the first game. The nickname was already established by the time the translation came out, so the translators kept it -- but of course it makes no sense at all in English, so they added a subtitle, "The Sun Is In Your Hand". (Certain manga and anime, such as ''{{Haganai}}'' and ''{{Higurashi}}'', have chosen this approach as a way to give a translation without losing the recognition value of the existing name.) In order to ''de-orphan'' the title slightly, they gave the name "Bok" to a common class of {{Mook}} that goes by "Ghoul" in the original version.version.
* Nintendo confirmed that TheYearOfLuigi celebration would carry on to 2014, thus, technically making this "The Years of Luigi" instead of "The Year".
Is there an issue? Send a MessageReason:
None


* This almost occurred in the NES version of ''VideoGame/DoubleDragon'', but the developers managed to work around it. The original arcade version allowed up to two players simultaneously, taking control of twin martial artists named Billy and Jimmy Lee (hence the game's title). When working on the NES version, the programmers were unable to adapt the arcade's 2-players co-op mode. Since the title wouldn't have made much sense with just one of the Lee brothers, the other one now appears as the final boss after Machine Gun Willy (the final boss from the arcade version) is defeated.

to:

* This almost occurred in the NES version of ''VideoGame/DoubleDragon'', ''VideoGame/{{Double Dragon|1}}'', but the developers managed to work around it. The original arcade version allowed up to two players simultaneously, taking control of twin martial artists named Billy and Jimmy Lee (hence the game's title). When working on the NES version, the programmers were unable to adapt the arcade's 2-players co-op mode. Since the title wouldn't have made much sense with just one of the Lee brothers, the other one now appears as the final boss after Machine Gun Willy (the final boss from the arcade version) is defeated.



** The arcade version of ''Double Dragon 3'' allowed up to three players simultaneously depending on the game's settings. The third player controls a previously-unseen/unmentioned Lee brother named Sonny, meaning that the eponymous duo became a trio. "Triple Dragon" apparently didn't have the same ring to it.

to:

** The arcade version of ''Double Dragon ''VideoGame/{{Double Dragon}} 3'' allowed up to three players simultaneously depending on the game's settings. The third player controls a previously-unseen/unmentioned Lee brother named Sonny, meaning that the eponymous duo became a trio. "Triple Dragon" apparently didn't have the same ring to it.

Changed: 363

Is there an issue? Send a MessageReason:
None


* The first ''VisualNovel/AceAttorney'' game, ''VisualNovel/PhoenixWrightAceAttorney'', was released in America after the third game in the series (''Gyakuten Saiban 3'') was already out in Japan. When it became obvious that the protagonist in the fourth game was not going to be Phoenix Wright, but a new character, Capcom changed the emphasis of the western logos and branding to make "Ace Attorney" the franchise's title, while keeping the "Phoenix Wright" portion as a supertitle for the first two sequels.

to:

* The first ''VisualNovel/AceAttorney'' game, ''VisualNovel/PhoenixWrightAceAttorney'', was released in America after the third game in the series (''Gyakuten Saiban 3'') was already out in Japan. When it became obvious that the protagonist in the fourth game was not going to be Phoenix Wright, but a new character, Capcom changed the emphasis of the western Western logos and branding to make "Ace Attorney" ''Ace Attorney'' the franchise's title, while keeping the "Phoenix Wright" ''Phoenix Wright'' portion as a supertitle for the first two sequels.



* ''Franchise/FinalFantasy'' got its title because its main designer, Hironobu Sakaguchi, contemplated on quitting Square if his next game bombed following up on the failures of his earlier games and he decided that his "final" game would be a "fantasy" RPG. Thus "Final" has technically been an artifact ever since ''VideoGame/FinalFantasyII''. This goes even further when the title is applied to spin-offs that have no connection to the main ''Franchise/FinalFantasy'' game and follows a completely different format.
** Still made some sense when each game was singular and unrelated to the rest of the series; it was the final fantasy of that world. That went away with ''[[VideoGame/FinalFantasyX2 X-2]]'' (and ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'').

to:

* ''Franchise/FinalFantasy'' got its title because its main designer, Hironobu Sakaguchi, contemplated on quitting Square if his next game bombed following up on the failures of his earlier games and he decided that his "final" game would be a "fantasy" RPG. Thus "Final" has technically been an artifact ever since ''VideoGame/FinalFantasyII''. This goes even further when the title is applied to spin-offs that have no connection to the main ''Franchise/FinalFantasy'' game and follows a completely different format.
format.
** Still Technically, the title made some sense when each game was singular and unrelated to the rest of the series; it was the final fantasy of that world. That This went away with ''[[VideoGame/FinalFantasyX2 X-2]]'' (and ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'').



* The ''VideoGame/{{Soul|Series}}'' series begins with ''Soul Edge'', which was then followed by ''Soulcalibur''. All the sequels afterward are titled ''Soulcalibur'' with a number. Technically this isn't an artifact title, because the weapon actually called Soul Calibur is still in the series, but [[SpotlightStealingSquad so much focus is put on Soul Edge that it just doesn't matter]]. In ''Soulcalibur II'', EVERYONE gets a form of Soul Edge as one of their weapons, while you can count Soul Calibur wielders on the fingers of a single hand! This includes the silly {{guest fighter}}s [[Franchise/TheLegendOfZelda Link]], ComicBook/{{Spawn}} and [[VideoGame/{{Tekken}} Heihachi]] (who fights bare handed).
** The title change was a result of Namco wanting to avoid legal issues with infamous trademark troll Tim Langdell of Edge Games, who wanted royalties due to the use of the word "Edge." This was also the reason why the PS port of the original ''Soul Edge'' was retitled ''Soul Blade'' overseas.

to:

* The ''VideoGame/{{Soul|Series}}'' series begins with ''Soul Edge'', which was then followed by ''Soulcalibur''. All the sequels afterward are titled ''Soulcalibur'' with a number. Technically this isn't an artifact title, because the weapon actually called Soul Calibur is still in the series, but [[SpotlightStealingSquad so much focus is put on Soul Edge that it just doesn't matter]]. In ''Soulcalibur II'', EVERYONE ''everyone'' gets a form of Soul Edge as one of their weapons, while you can count Soul Calibur wielders on the fingers of a single hand! This includes the silly {{guest fighter}}s [[Franchise/TheLegendOfZelda Link]], ComicBook/{{Spawn}} and [[VideoGame/{{Tekken}} Heihachi]] (who fights bare handed).
** The title change was a result of Namco wanting to avoid legal issues with infamous trademark troll Tim Langdell of Edge Games, who wanted royalties due to the use of the word "Edge." This was also the reason why the PS PS1 port of the original ''Soul Edge'' was retitled ''Soul Blade'' overseas.



* In the early games of the ''Franchise/MetalGear'' series, a major part of each game's plot involve destroying the brand new Metal Gear tank in the hands of the enemy. ''VideoGame/MetalGearSolid2'' and ''VideoGame/MetalGearSolid4'' emphasizes the Patriots conspiracy in which the main characters are involved with, while reducing the role the mecha has in the plot. ''VideoGame/MetalGearSolid3SnakeEater'', a prequel to the previous games, has no mecha with the Metal Gear name, but a tank that fills its role, as well as a single scene involving the original creator of the Metal Gear itself showing his plans to Naked Snake.

to:

* In the early games of the ''Franchise/MetalGear'' series, a major part of each game's plot involve destroying the brand new Metal Gear tank in the hands of the enemy. ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' emphasizes the Patriots conspiracy in which the main characters are involved with, while reducing the role the mecha has in the plot. ''VideoGame/MetalGearSolid3SnakeEater'', a prequel to the previous games, has no mecha with the Metal Gear name, but a tank that fills its role, as well as a single scene involving the original creator of the Metal Gear itself showing his plans to Naked Snake.



** The meaning of the original ''VideoGame/MetalGearSolid'''s title is twofold: it was the third game in the series (following the MSX games ''Metal Gear'' and ''Metal Gear 2'') and it was the first one developed in [=3D=] (produced during the early days of [=3D=] gaming). The former meaning is now rendered nonsensical in light of the numbered sequels released since, while the latter is redundant since [=3D=] is now the norm.

to:

** The meaning of the original ''VideoGame/MetalGearSolid'''s title is twofold: it was the third game in the series (following the MSX {{MSX}}2 games ''Metal Gear'' and ''Metal Gear 2'') and it was the first one developed in [=3D=] (produced during the early days of [=3D=] gaming). The former meaning is now rendered nonsensical in light of the numbered sequels released since, while the latter is redundant since [=3D=] is now the norm.



* On a similar note to ''HouseOfTheDead'', due to copyright issues with the original title of ''Franchise/ResidentEvil'' (''Biohazard''), the dev team came up with the former as a reference to the mansion that [[VideoGame/ResidentEvil the first game]] was set in. Also like HOTD, no other game later in the series is set in a mansion, with the exception of the mansion holding Umbrella's trainee classrooms in ''VideoGame/ResidentEvil0'' (and the game starts out on a train). The Japanese title, ''Biohazard'', can last because it references the viruses that drive the plot.
* The two ''VideoGame/TimeCrisis'' games with Richard Miller (the original and the obscure PSX-only Project Titan) have a timer that starts at 60 seconds, [[TimeKeepsOnTicking keeps running in between action scenes]], and every section cleared adds a certain amount of time. The game ends if it runs out. That's where the title comes from, the constant race against time. Every game since (including the companion games Crisis Zone and Razing Storm) has a timer which ''resets'' after a section is cleared, and ''also'' resets if you take a hit. Furthermore, if it runs out, you only lose one life box (and this also resets the timer). Speed is vastly less important now; it's all about recognizing enemy patterns and accuracy, and almost nobody has had time run out on them.

to:

* On a similar note to ''HouseOfTheDead'', ''House of the Dead'', due to copyright issues with the original title of ''Franchise/ResidentEvil'' (''Biohazard''), the dev team came up with the former as a reference to the mansion that [[VideoGame/ResidentEvil the first game]] was set in. Also like HOTD, no other game ''HOTD'', later games in the series is are not set in a mansion, with the exception exceptions of the Ashfords' mansion holding Umbrella's trainee classrooms and the replica of the Spencer mansion in ''Code: Veronica'' and the Umbrella Training Facility in ''VideoGame/ResidentEvil0'' (and the (the game starts out on a train). The Japanese title, ''Biohazard'', can last because it references the viruses that drive drives the plot.
* The two ''VideoGame/TimeCrisis'' games with Richard Miller (the original and the obscure PSX-only Project Titan) have a timer that starts at 60 seconds, [[TimeKeepsOnTicking keeps running in between action scenes]], and every section cleared adds a certain amount of time. The game ends if it runs out. That's where the title comes from, the constant race against time. Every game since (including the companion games Crisis Zone ''Crisis Zone'' and Razing Storm) ''Razing Storm'') has a timer which ''resets'' after a section is cleared, and ''also'' resets if you take a hit. Furthermore, if it runs out, you only lose one life box (and this also resets the timer). Speed is vastly less important now; it's all about recognizing enemy patterns and accuracy, and almost nobody has had time run out on them.



** Quake's Artifact Title goes deeper than that - Quake was the name of the game's original protagonist from the game's planning stages, when the game was being developed as a side-scrolling Action RPG under the title ''Quake: The Fight for Justice'' starring an unstoppable barbarian god.

to:

** Quake's Artifact Title artifact title goes deeper than that - Quake was the name of the game's original protagonist from the game's planning stages, when the game was being developed as a side-scrolling Action RPG under the title ''Quake: The Fight for Justice'' starring an unstoppable barbarian god.



*** At least in the first game, the title more or less fit the premise, a rootless warrior seeking battles with worthy opponents around the world strictly for the sake of the fight. Ryu hasn't changed much since then, but over the years his simple story has been overshadowed by the great secret evil organization and soul transferences and memory loss and human cloning and DNA scarring and sinister agents with artificial body parts and Dark Hado and competing wrestling leagues and that ''other'' great secret evil organization etc. etc.
*** The ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, ''[[VideoGame/StreetFighterIII Third Strike]]'', and ''Super VideoGame/StreetFighterIV'' are at least half-subversions as well. While the aforementioned evil organizations were at the center of the plot, there was no actual tournament going on (in the case of the ''3S'', the tournament had mostly wrapped up by the time ''Second Impact'' ended/''Third Strike'' begun, whereas ''SSFIV'' is simultaneously set during ''IV''[='s=] tournament and right after its close); the various cast members were simply touring the world and challenging each other to fights basically everywhere while attempting to get to the bottom of it all.

to:

*** At least in the first game, the title more or less fit the premise, premise. In it, a rootless warrior seeking seeks battles with worthy opponents around the world strictly for the sake of the fight. Ryu hasn't changed much since then, but over the years years, his simple story has been overshadowed by the great secret evil organization and soul transferences and memory loss and human cloning and DNA scarring and sinister agents with artificial body parts and Dark Hado and competing wrestling leagues and that ''other'' great secret evil organization etc. etc.
*** The ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, ''[[VideoGame/StreetFighterIII Third Street Fighter III 3rd Strike]]'', and ''Super VideoGame/StreetFighterIV'' ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'' are at least half-subversions as well. While the aforementioned evil organizations were at the center of the plot, there was no actual tournament going on (in the case of the ''3S'', the tournament had mostly wrapped up by the time ''Second ''2nd Impact'' ended/''Third ended/''3rd Strike'' begun, whereas ''SSFIV'' is simultaneously set during ''IV''[='s=] tournament and right after its close); the various cast members were simply touring the world and challenging each other to fights basically everywhere while attempting to get to the bottom of it all.



* The ''Franchise/SilentHill'' games have generally avoided this trope by having all of their protagonists visit Silent Hill at some point within the game - the only exception being ''SilentHill4'', which takes place in South Ashfield ("a few hours' drive away"). While it's revealed that the protagonist ''has'' gone to Silent Hill in the past, he never visits it in the game, only coming as close as the woodlands surrounding the town. There are several references to the town regarding several character backstories, but none really justify the title. In fact it was originally given a completely different title, although still set in the SH universe.

to:

* The ''Franchise/SilentHill'' games have generally avoided this trope by having all of their protagonists visit Silent Hill at some point within the game - the only exception being ''SilentHill4'', which takes place in South Ashfield ("a few hours' drive away"). While it's revealed that the protagonist ''has'' gone to Silent Hill in the past, he never visits it in the game, only coming as close as the woodlands surrounding the town. There are several references to the town regarding several character backstories, but none really justify the title. In fact it was originally given a completely different title, although still set in the SH universe.



* Later installments of the ''VideoGame/GrandTheftAuto'' series have given you much more to do other than stealing cars, so much that car theft doesn't seem that much of a major feature anymore. As time has gone on, you've been able to also steal boats and planes, and engage in other criminal activities that include but not limited to pimping, gang wars, trafficking, assassinations and drug dealing.

to:

* Later installments of the ''VideoGame/GrandTheftAuto'' series have given you much more to do other than stealing cars, so cars. So much so that car theft doesn't seem that much of a major feature anymore. As time has gone on, you've been able to also steal boats and planes, and engage in other criminal activities that include but not limited to pimping, gang wars, trafficking, assassinations and drug dealing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also true of the ''VideoGame/WarioLand'' series, since [[VideoGame/WarioLandSuperMarioLand3 the first game]] was technically still part of the ''Super Mario Land'' series despite not having a whole lot in common with its predecessors.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Metroid}}'' seems to be desperately trying to avoid this:
** By ''Metroid Fusion'', the Metroids have been exterminated by the protagonist, who to justify the game's title is now physically bonded with the last remaining Metroid. Every game since then has been a prequel.

to:

* ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' seems to be desperately trying to avoid this:
** By ''Metroid Fusion'', ''VideoGame/MetroidFusion'', the Metroids have been exterminated by the protagonist, who to justify the game's title is now physically bonded with the last remaining Metroid. Every game since then has been a prequel.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/SuperSmashBros.'' trilogy now features at least four female characters in the main cast.
** Samus was a main character in the original, [[SamusIsAGirl and a girl]], so the name wasn't 100% accurate to begin with.

to:

* The ''VideoGame/SuperSmashBros.'' trilogy now features at least four female characters in the main cast.
cast.
** Samus was a main character in the original, [[SamusIsAGirl and a girl]], so the name wasn't 100% accurate to begin with.with and just a play on Super Mario Bros.
Is there an issue? Send a MessageReason:
Natter


** The japanese games never used coloured carts so it seems unlikely that 'Version' refers to the colour of the cart. It's more likely that they were called 'versions' because, well, they were different versions of the same game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The japanese games never used coloured carts so it seems unlikely that 'Version' refers to the colour of the cart. It's more likely that they were called 'versions' because, well, they were different versions of the same game.
Is there an issue? Send a MessageReason:
None


* The ''SaintsRow'' game have fallen to this - although the eponymous Row was still there in the 2nd game, it was the only territory you couldn't retake. ''VideoGame/SaintsRowTheThird'' doesn't even take place in the same city anymore.

to:

* The ''SaintsRow'' game have ''VideoGame/SaintsRow'' franchise has fallen to this - although the eponymous Row was still there in the 2nd game, it was the only territory you couldn't retake. ''VideoGame/SaintsRowTheThird'' doesn't even take place in the same city anymore.anymore, though one mission in ''VideoGame/SaintsRowIV'' takes place in [[NostalgiaLevel a VR simulation of the Row from the original games]], complete with a guy selling watches and a prostitute propositioning the Boss just like the opening cutscene of the first game.

Changed: 547

Removed: 403

Is there an issue? Send a MessageReason:
Natter


** Not that ''Call of Duty'' could ever really become an artifact anyway (unless they changed the game to being about surviving being stranded on an alien planet or something weird). The role of the player character is ''always'' to answer the "call of duty", whatever it may be.
* Recent installments of the ''VideoGame/GrandTheftAuto'' series have given you much more to do other than stealing cars, so much that car theft doesn't seem that much of a major feature anymore. As time has gone on, you've been able to also steal boats and planes, and engage in other criminal activities that include but not limited to pimping, gang wars, trafficking, assassinations and drug dealing.

to:

** Not that ''Call of Duty'' could ever really become an artifact anyway (unless they changed the game to being about surviving being stranded on an alien planet or something weird). The role of the player character is ''always'' to answer the "call of duty", whatever it may be.
* Recent Later installments of the ''VideoGame/GrandTheftAuto'' series have given you much more to do other than stealing cars, so much that car theft doesn't seem that much of a major feature anymore. As time has gone on, you've been able to also steal boats and planes, and engage in other criminal activities that include but not limited to pimping, gang wars, trafficking, assassinations and drug dealing.
Is there an issue? Send a MessageReason:
None


* Recent installments of the ''VideoGame/GrandTheftAuto'' series have given you much more to do other than stealing cars, so much that car theft doesn't seem that much of a major feature anymore. As time has gone on, you've been able to also steal boats and planes, and engage in other criminal activities including pimping, gang wars, trafficking, murder and drug dealing.

to:

* Recent installments of the ''VideoGame/GrandTheftAuto'' series have given you much more to do other than stealing cars, so much that car theft doesn't seem that much of a major feature anymore. As time has gone on, you've been able to also steal boats and planes, and engage in other criminal activities including that include but not limited to pimping, gang wars, trafficking, murder assassinations and drug dealing.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/GrandTheftAuto'' series, which (named after a term for motor vehicle theft) although does indeed allow you to steal any car you want, that is only one of many things that you've been able to do in the series along with blowing stuff up, riding planes and boats, shooting/killing people as well as doing missions involving all kinds of criminal activity.

to:

* The Recent installments of the ''VideoGame/GrandTheftAuto'' series, which (named after a term for motor vehicle theft) although does indeed allow series have given you much more to steal any car you want, do other than stealing cars, so much that is only one of many things car theft doesn't seem that much of a major feature anymore. As time has gone on, you've been able to do in the series along with blowing stuff up, riding planes also steal boats and boats, shooting/killing people as well as doing missions involving all kinds of planes, and engage in other criminal activity. activities including pimping, gang wars, trafficking, murder and drug dealing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*The ''VideoGame/GrandTheftAuto'' series, which (named after a term for motor vehicle theft) although does indeed allow you to steal any car you want, that is only one of many things that you've been able to do in the series along with blowing stuff up, riding planes and boats, shooting/killing people as well as doing missions involving all kinds of criminal activity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/SuperMario3DWorld'': The "3D" in the title refers to it being a sequel to ''VideoGame/SuperMario3DLand'', despite this game not being in actual stereoscopic 3D. Only because its predecessor had [[Nintendo3DS such visuals]].
Is there an issue? Send a MessageReason:
This comparison is irrelevant


** Similarly, ''Soulcalibur V'' director Daishi Odashima wanted to name the game ''Soul Edge 2'' in attempt to do away with this, [[PublisherChosenTitle but was shot down]]. The only feasible way ''SCV'', the ''sixth'' game in [[VideoGameLongRunners a series running since 1995]], could get away with that would be if the game was titled "''Soulcalibur V: Soul Edge 2''", like how ''[[VideoGame/YoshisIsland Yoshi's Island]]'' was ''VideoGame/SuperMarioWorld 2'' (or even how ''Super Mario World'' was given the subtitle ''Franchise/SuperMarioBros 4'' in Japan). In all fairness, Soul Calibur's emphasis in the story, while still eclipsed by its sibling sword, has been on a bit of an upturn recently, thanks to [[spoiler:its NotSoDifferent KnightTemplar tendencies]] in ''SCIV'' and ''SCV''. The number of Soul Edge and Soul Calibur wielders, canonical or not, has also balanced out more evenly since ''SCII'' and not everyone is able to obtain a version of Soul Edge starting in ''SCIII''. [[note]]''III'': Soul Edge goes to Nightmare, Mitsurugi, and Tira; Siegfried, Kilik, Xianghua, and Talim get Soul Calibur; ''IV'': Soul Edge goes to Nightmare, Sophitia, Voldo, Cervantes, Maxi, Astaroth, Yun-seong, Tira, and Amy, whereas Siegfried, Seong Mi-na, Xianghua, Ivy, Yoshimitsu, Cassandra, and Setsuka receive Soul Calibur; meanwhile, Talim and Algol get ''[[YinYangBomb both swords]]'', and Kilik's Embrace of Souls is the end result of absorbing the energies of the soul swords into his Kali-Yuga (Zasalamel's Irkalla in ''III'' and ''IV'' is something similar); ''Broken Destiny'' (the PSP port of ''IV'') also gives Siegfried and Nightmare the [[TitleDrop Broken Destiny]], a fusion of Soul Edge and Soul Calibur similar to the Soul Embrace in ''III''.[[/note]]

to:

** Similarly, ''Soulcalibur V'' director Daishi Odashima wanted to name the game ''Soul Edge 2'' in attempt to do away with this, [[PublisherChosenTitle but was shot down]]. The only feasible way ''SCV'', the ''sixth'' game in [[VideoGameLongRunners a series running since 1995]], could get away with that would be if the game was titled "''Soulcalibur V: Soul Edge 2''", like how ''[[VideoGame/YoshisIsland Yoshi's Island]]'' was ''VideoGame/SuperMarioWorld 2'' (or even how ''Super Mario World'' was given the subtitle ''Franchise/SuperMarioBros 4'' in Japan). In all fairness, Soul Calibur's emphasis in the story, while still eclipsed by its sibling sword, has been on a bit of an upturn recently, thanks to [[spoiler:its NotSoDifferent KnightTemplar tendencies]] in ''SCIV'' and ''SCV''.2''". The number of Soul Edge and Soul Calibur wielders, canonical or not, has also balanced out more evenly since ''SCII'' and not everyone is able to obtain a version of Soul Edge starting in ''SCIII''. [[note]]''III'': Soul Edge goes to Nightmare, Mitsurugi, and Tira; Siegfried, Kilik, Xianghua, and Talim get Soul Calibur; ''IV'': Soul Edge goes to Nightmare, Sophitia, Voldo, Cervantes, Maxi, Astaroth, Yun-seong, Tira, and Amy, whereas Siegfried, Seong Mi-na, Xianghua, Ivy, Yoshimitsu, Cassandra, and Setsuka receive Soul Calibur; meanwhile, Talim and Algol get ''[[YinYangBomb both swords]]'', and Kilik's Embrace of Souls is the end result of absorbing the energies of the soul swords into his Kali-Yuga (Zasalamel's Irkalla in ''III'' and ''IV'' is something similar); ''Broken Destiny'' (the PSP port of ''IV'') also gives Siegfried and Nightmare the [[TitleDrop Broken Destiny]], a fusion of Soul Edge and Soul Calibur similar to the Soul Embrace in ''III''.[[/note]]

Changed: 800

Is there an issue? Send a MessageReason:
None


** Similarly, ''Soulcalibur V'' director Daishi Odashima wanted to name the game ''Soul Edge 2'' in attempt to do away with this, but was shot down. The only feasible way ''SCV'', the ''sixth'' game in [[VideoGameLongRunners a series running since 1995]], could get away with that would be if the game was titled "''Soulcalibur V: Soul Edge 2''", like how ''[[VideoGame/YoshisIsland Yoshi's Island]]'' was ''VideoGame/SuperMarioWorld 2'' (or even how ''Super Mario World'' was given the subtitle ''Franchise/SuperMarioBros 4'' in Japan). In all fairness, Soul Calibur's emphasis in the story, while still eclipsed by its sibling sword, has been on a bit of an upturn recently, thanks to [[spoiler:its NotSoDifferent KnightTemplar tendencies]] in ''SCIV'' and ''SCV''. The number of Soul Edge and Soul Calibur wielders, canonical or not, has also balanced out more evenly since ''SCII'' and not everyone is able to obtain a version of Soul Edge starting in ''SCIII''.

to:

** Similarly, ''Soulcalibur V'' director Daishi Odashima wanted to name the game ''Soul Edge 2'' in attempt to do away with this, [[PublisherChosenTitle but was shot down.down]]. The only feasible way ''SCV'', the ''sixth'' game in [[VideoGameLongRunners a series running since 1995]], could get away with that would be if the game was titled "''Soulcalibur V: Soul Edge 2''", like how ''[[VideoGame/YoshisIsland Yoshi's Island]]'' was ''VideoGame/SuperMarioWorld 2'' (or even how ''Super Mario World'' was given the subtitle ''Franchise/SuperMarioBros 4'' in Japan). In all fairness, Soul Calibur's emphasis in the story, while still eclipsed by its sibling sword, has been on a bit of an upturn recently, thanks to [[spoiler:its NotSoDifferent KnightTemplar tendencies]] in ''SCIV'' and ''SCV''. The number of Soul Edge and Soul Calibur wielders, canonical or not, has also balanced out more evenly since ''SCII'' and not everyone is able to obtain a version of Soul Edge starting in ''SCIII''. [[note]]''III'': Soul Edge goes to Nightmare, Mitsurugi, and Tira; Siegfried, Kilik, Xianghua, and Talim get Soul Calibur; ''IV'': Soul Edge goes to Nightmare, Sophitia, Voldo, Cervantes, Maxi, Astaroth, Yun-seong, Tira, and Amy, whereas Siegfried, Seong Mi-na, Xianghua, Ivy, Yoshimitsu, Cassandra, and Setsuka receive Soul Calibur; meanwhile, Talim and Algol get ''[[YinYangBomb both swords]]'', and Kilik's Embrace of Souls is the end result of absorbing the energies of the soul swords into his Kali-Yuga (Zasalamel's Irkalla in ''III'' and ''IV'' is something similar); ''Broken Destiny'' (the PSP port of ''IV'') also gives Siegfried and Nightmare the [[TitleDrop Broken Destiny]], a fusion of Soul Edge and Soul Calibur similar to the Soul Embrace in ''III''.[[/note]]

Changed: 15

Removed: 42

Is there an issue? Send a MessageReason:


** Another attempted handwave claimed that the title creatures were named after the Chozo word for a great warrior, meaning the term can be applied to Samus as well.
*** Actually, it means "Ultimate Warrior."

to:

** Another attempted handwave claimed that the title creatures were named after the Chozo word for a great warrior, "Ultimate Warrior", meaning the term can be applied to Samus as well.
*** Actually, it means "Ultimate Warrior."
well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Actually, it means "Ultimate Warrior."
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EscapeVelocity: Override'' is a case of this happening to the subtitle of a specific game in the series during development -- the game began development as a total conversion to the previous game, and as a placeholder name the mod was literally named for what it was to do, namely override the previous game data (this being 1996, the term total conversion was not yet as common). The placeholder never found a replacement even when ''Override'' became the official ''[[ThematicSeries sequel]]'' to ''Escape Velocity''.

to:

* ''VideoGame/EscapeVelocity: Override'' is a case of this happening to the subtitle of a specific game in the series during development -- the game began development as a total conversion to the previous game, and as a placeholder name the mod was literally named for what it was to do, namely override the previous game data (this being 1996, the term total conversion was not yet as common). The placeholder never found a replacement even when ''Override'' became the official ''[[ThematicSeries sequel]]'' to ''Escape Velocity''.Velocity''.
* ''{{Boktai}}'' is short for the series' Japanese title, ''Bokura no Taiyou'', which means "our sun". This makes sense for a solar-powered series, and it gets a climactic TitleDrop in the first game. The nickname was already established by the time the translation came out, so the translators kept it -- but of course it makes no sense at all in English, so they added a subtitle, "The Sun Is In Your Hand". (Certain manga and anime, such as ''{{Haganai}}'' and ''{{Higurashi}}'', have chosen this approach as a way to give a translation without losing the recognition value of the existing name.) In order to ''de-orphan'' the title slightly, they gave the name "Bok" to a common class of {{Mook}} that goes by "Ghoul" in the original version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The name Metal Gear eventually became more of a concept than the name of a something. "A ''metal gear'' to fill the role between tank and infantry", which happened to be a ''walking'' tank most of the time.
Is there an issue? Send a MessageReason:
None


* Any modern game involving [[Franchise/SuperMarioBros Mario]] that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros.'' series, ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', turning from small Mario to "Super Mario" has ceased to be part of the play mechanics.

to:

* Any modern game involving [[Franchise/SuperMarioBros Mario]] that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros.'' ''VideoGame/NewSuperMarioBros'' series, ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', turning from small Mario to "Super Mario" has ceased to be part of the play mechanics.
Is there an issue? Send a MessageReason:
None


* Any modern game involving [[Franchise/SuperMarioBros Mario]] that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros.'' series, turning from small Mario to "Super Mario" has ceased to be part of the play mechanics.

to:

* Any modern game involving [[Franchise/SuperMarioBros Mario]] that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros.'' series, ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', turning from small Mario to "Super Mario" has ceased to be part of the play mechanics.
Is there an issue? Send a MessageReason:
None


* While the sequel ''{{VideoGame/Riven}}'' and odd-game-out ''Uru: Ages Beyond Myst'' avoided this, the island of ''{{Myst}}'' was not seen in ''Myst [=III=]: Exile'' or ''Myst [=IV=]: Revelation''.

to:

* While the sequel ''{{VideoGame/Riven}}'' and odd-game-out ''Uru: Ages Beyond Myst'' avoided this, the island of ''{{Myst}}'' ''{{VideoGame/Myst}}'' was not seen in ''Myst [=III=]: Exile'' or ''Myst [=IV=]: Revelation''.
Is there an issue? Send a MessageReason:
None


* While the sequel ''{{Riven}}'' and odd-game-out ''Uru: Ages Beyond Myst'' avoided this, the island of ''{{Myst}}'' was not seen in ''Myst [=III=]: Exile'' or ''Myst [=IV=]: Revelation''.

to:

* While the sequel ''{{Riven}}'' ''{{VideoGame/Riven}}'' and odd-game-out ''Uru: Ages Beyond Myst'' avoided this, the island of ''{{Myst}}'' was not seen in ''Myst [=III=]: Exile'' or ''Myst [=IV=]: Revelation''.
Is there an issue? Send a MessageReason:
namespace


* ''TheSpiritEngine2'' is an InNameOnly sequel to the original. It has a completely different setting -- the only things connecting it to the original are the battle system and the "choose-your-own-characters" feature, making it a SpiritualSuccessor.

to:

* ''TheSpiritEngine2'' ''VideoGame/TheSpiritEngine2'' is an InNameOnly sequel to the original. It has a completely different setting -- the only things connecting it to the original are the battle system and the "choose-your-own-characters" feature, making it a SpiritualSuccessor.

Changed: 896

Removed: 1206

Is there an issue? Send a MessageReason:


** The original ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' itself lacked the 2-player co-op mode from the original ''VideoGame/MarioBros.'', which is the reason why the preceding game was titled ''Mario Bros.'' in the first place. While ''Super'' has a 2-Player mode, it is of the alternating type, which reduces Luigi's role in the game to a mere afterthought (since there's no point of having a separate Player 2 character if both players have to take turn). The Japanese version of ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]]'' would try to justify Luigi's inclusion in the game by removing the 2-Player mode and making Luigi [[DivergentCharacterEvolution an alternate character with his own characteristics]], while the 2-Player mode in ''[[VideoGame/SuperMarioBros3 SMB3]]'' allows both players to split the stages among themselves rather than having separate playthroughs for each one.

to:

** The original ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' itself lacked the 2-player co-op mode from the original ''VideoGame/MarioBros.'', which is the reason why the preceding game was titled ''Mario Bros.'' in the first place. While ''Super'' has a 2-Player mode, it is of the alternating type, which reduces Luigi's role in the game to a mere afterthought (since there's no point of having a separate Player 2 character if both players have to take turn). The Japanese version of ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]]'' The Lost Levels]]'' would try to justify Luigi's inclusion in the game by removing the 2-Player mode and making Luigi [[DivergentCharacterEvolution an alternate character with his own characteristics]], while the 2-Player mode in ''[[VideoGame/SuperMarioBros3 SMB3]]'' allows both players to split the stages among themselves rather than having separate playthroughs for each one.



** The latter two thirds of the ''VideoGame/MetroidPrime'' trilogy ''just'' avoids falling into this. Dark Samus, the main antagonist of ''2'' and ''3'', is in fact the eponymous Metroid Prime, bonded with the Phazon Suit after the battle at the end of the first game. It's very easy to miss this, however, as it's never explicitly mentioned anywhere, and the only real hint (seeing Dark Samus' hand emerge from the puddle of Phazon) is only shown after the credits of the first game--IF you've found every last secret in the game.
*** ''Hunters'' is indeed devoid of Metroids.
*** Except for the demo version.

to:

** The latter two thirds of the second and third ''VideoGame/MetroidPrime'' trilogy ''just'' avoids avoid falling into this. Dark Samus, the main antagonist of ''2'' and ''3'', is in fact the eponymous Metroid Prime, bonded with the Phazon Suit after the battle at the end of the first game. It's very easy to miss this, however, as it's never explicitly mentioned anywhere, and the only real hint (seeing Dark Samus' hand emerge from the puddle of Phazon) is only shown after the credits of the first game--IF you've found every last secret in the game.
*** ** ''Hunters'' is indeed devoid of Metroids.
***
Metroids. Except for the demo version.



* At no point in ''VideoGame/TalesOfMonkeyIsland'' do any of the characters set foot on Monkey Island, although it is referenced several times. The island also was not featured in ''VideoGame/{{Monkey Island 2|Le Chucks Revenge}}'', although ''VideoGame/TheCurseOfMonkeyIsland'' later retconned this.
** Only to be expected when the first game "The Secret of Monkey Island", neither mentioned nor revealed the title's secret. A fact repeatedly lampshaded throughout the series.

to:

* At no point in ''VideoGame/TalesOfMonkeyIsland'' do any of the characters set foot on Monkey Island, although it is referenced several times. The island also was not featured in ''VideoGame/{{Monkey Island 2|Le Chucks Revenge}}'', although ''VideoGame/TheCurseOfMonkeyIsland'' later retconned this.
**
this. Only to be expected when the first game "The Secret of Monkey Island", neither mentioned nor revealed the title's secret. A fact repeatedly lampshaded throughout the series.



** This is somewhat debatable since Kratos loses his godly powers in the beginning of ''God of War II'' and doesn't regain them in either that game or the sequel. ''God of War: Chains Of Olympus'', is set before the first game and doesn't even feature Ares. The only game featuring Kratos as the God of War from start to finish is ''God of War: Ghost of Sparta''.



* Most unofficial fan sequels to the popular [[NintendoEntertainmentSystem NES]] game ''VideoGame/DuckHunt'' actually do not involve shooting any ducks at all, since there aren't any there - you now instead shoot dogs! [[TheScrappy Probably for the better]].
* ''VideoGame/MegaManZero'' features a protagonist named Zero, not Mega Man. Ironically, the manga adaptation of ''MMZ'' made this mistake about Zero, among many other errors/deviations. It was so notable that, years later, Zero's ending in ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'' specifically made a point of [[LampshadeHanging poking fun at this]].
** Averted in ''VideoGame/MegaManZX'', but Mega Man is now a ''[[LegacyCharacter title]]'' referring to people who can use the Biometal UpgradeArtifact, rather than an individual.

to:

* Most unofficial fan sequels to the popular [[NintendoEntertainmentSystem NES]] game ''VideoGame/DuckHunt'' actually do not involve shooting any ducks at all, since there aren't any there - you now instead shoot dogs! [[TheScrappy Probably for the better]].
''dogs''.
* ''VideoGame/MegaManZero'' features a protagonist named Zero, not Mega Man. Ironically, the manga adaptation of ''MMZ'' made this mistake about Zero, among many other errors/deviations. It was so notable that, years later, Zero's ending in ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'' specifically made a point of [[LampshadeHanging poking fun at this]].
**
this]]. Averted in ''VideoGame/MegaManZX'', but Mega Man is now a ''[[LegacyCharacter title]]'' referring to people who can use the Biometal UpgradeArtifact, rather than an individual.



* ''Franchise/TheLegendOfZelda'' series can sometimes dabble into this trope, as there are a games where Zelda has little to no role in the story. However, she is still very much a central character to the series overall.
** While Zelda herself doesn't physically appear in a select few games, she still plays some sort of role overall due to [[spoiler:''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' revealing that Zelda is actually the goddess Hylia reborn in human form. This explains Zelda's powers throughout the series and why nearly every evil character kidnaps her.]]

to:

* ''Franchise/TheLegendOfZelda'' series can sometimes dabble into this trope, as there are a games where Zelda has little to no role in the story. However, she is still very much a central character to the series overall.
** While Zelda herself doesn't physically appear in a select few games, she still plays some sort of role overall
overall, especially due to [[spoiler:''[[VideoGame/TheLegendOfZeldaSkywardSword ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' revealing that Zelda [[spoiler:Zelda is actually the goddess Hylia reborn in human form. This explains Zelda's powers throughout the series and why nearly every evil character kidnaps her.]]



* The word "Version" in each of the main ''Franchise/{{Pokemon}}'' games. Originally, it referred to differently-colored game paks, and until ''Yellow'' came out, ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'' (or ''Red'' and ''Green'' in Japan) were ''just'' called "Pokemon", rather than actually being part of the title of each version of each game (minus "Version"). ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'' were the first pair of games not to have color-coded cards, and each game's version name from there on referred only to the cover art.
** Fixed with ''VideoGame/PokemonXAndY'', which don't use the word Version in their names.

to:

* The word "Version" in each of the main ''Franchise/{{Pokemon}}'' games. Originally, it referred to differently-colored game paks, and until ''Yellow'' came out, ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'' (or ''Red'' and ''Green'' in Japan) were ''just'' called "Pokemon", rather than actually being part of the title of each version of each game (minus "Version"). ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'' were the first pair of games not to have color-coded cards, and each game's version name from there on referred only to the cover art.
**
art. Fixed with ''VideoGame/PokemonXAndY'', which don't use the word Version in their names.



* Now that the updated PC version of ''VideoGame/SonicTheHedgehogCD'' is available as a digital download, and even on systems such as the {{Ouya}} which don't even have any disc drives at all, its title no longer makes sense.

to:

* Now that With the availability of the updated PC version of ''VideoGame/SonicTheHedgehogCD'' is available as a digital download, and even on systems such as the {{Ouya}} which don't even have any disc drives at all, its title no longer makes sense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BrokenSword'' is named after the legendary Broken Sword of Baphomet from the first game and to be honest whilst it is an important plot element to the story it doesn't get a lot of screen time and is mentioned maybe about 5 times at most. Later games don't have anything to do with the sword.
** [[spoiler:Except the third game, which involved a different(?) broken sword.]]
* ''VideoGame/MegaManStarForce'' suffers this in the English versions of the games since it uses the first game's SuperMode as part of the title, which then struck but the second game - which had the added subtitle of "tribe" - had absolutely ''nothing'' to do with the star force. The Japanese title is the more sensible ''Shooting Star Rockman''; this is fixed in the [[SurprisinglyImprovedSequel third game]], where the heroes form a team they intentionally named after the ability the Satellite Admins gave Mega Man in the first game.
* The first ''VisualNovel/AceAttorney'' game, ''VisualNovel/PhoenixWrightAceAttorney'', was released in America after the third game in the series (''Gyakuten Saiban 3'') was already out in Japan. When it became obvious that the protagonist in the fourth game was not going to be Phoenix Wright, but a new character, Capcom changed the emphasis of the western logos and branding to make "Ace Attorney" the franchise's title, while keeping the "Phoenix Wright" portion as a supertitle for the first two sequels.
* ''{{Crusader Kings}}''. In the sequel, you are no longer restricted to play as a King in the age of Crusades.
* In [[{{Earth2150}} Earth 2160]], the plot no longer takes place on Earth [[spoiler: as the planet is destroyed at the end of Earth 2150.]]
* ''Franchise/FinalFantasy'' got its title because its main designer, Hironobu Sakaguchi, contemplated on quitting Square if his next game bombed following up on the failures of his earlier games and he decided that his "final" game would be a "fantasy" RPG. Thus "Final" has technically been an artifact ever since ''VideoGame/FinalFantasyII''. This goes even further when the title is applied to spin-offs that have no connection to the main ''Franchise/FinalFantasy'' game and follows a completely different format.
** Still made some sense when each game was singular and unrelated to the rest of the series; it was the final fantasy of that world. That went away with ''[[VideoGame/FinalFantasyX2 X-2]]'' (and ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'').
** ''VideoGame/{{Final Fantasy Tactics A2}}'' - the ''A'' stands for "Advance", as in the GameBoyAdvance, which is the platform the first title was on. This was retained to try and distinguish the two portable-only entries as a sub-series distinct from the first title, ''VideoGame/FinalFantasyTactics''.
* The ''VideoGame/{{Soul|Series}}'' series begins with ''Soul Edge'', which was then followed by ''Soulcalibur''. All the sequels afterward are titled ''Soulcalibur'' with a number. Technically this isn't an artifact title, because the weapon actually called Soul Calibur is still in the series, but [[SpotlightStealingSquad so much focus is put on Soul Edge that it just doesn't matter]]. In ''Soulcalibur II'', EVERYONE gets a form of Soul Edge as one of their weapons, while you can count Soul Calibur wielders on the fingers of a single hand! This includes the silly {{guest fighter}}s [[Franchise/TheLegendOfZelda Link]], ComicBook/{{Spawn}} and [[VideoGame/{{Tekken}} Heihachi]] (who fights bare handed).
** The title change was a result of Namco wanting to avoid legal issues with infamous trademark troll Tim Langdell of Edge Games, who wanted royalties due to the use of the word "Edge." This was also the reason why the PS port of the original ''Soul Edge'' was retitled ''Soul Blade'' overseas.
** The creator of the series wanted to title each game after a different sword, in a similar way to the ''Franchise/{{Tales|Series}}'' series, but it never happened because ''Soulcalibur'' was so successful they wanted to keep the series name recognisable. Because of this, [[SequelDisplacement the first game became obscure]], even though it was very popular at the time.
** Similarly, ''Soulcalibur V'' director Daishi Odashima wanted to name the game ''Soul Edge 2'' in attempt to do away with this, but was shot down. The only feasible way ''SCV'', the ''sixth'' game in [[VideoGameLongRunners a series running since 1995]], could get away with that would be if the game was titled "''Soulcalibur V: Soul Edge 2''", like how ''[[VideoGame/YoshisIsland Yoshi's Island]]'' was ''VideoGame/SuperMarioWorld 2'' (or even how ''Super Mario World'' was given the subtitle ''Franchise/SuperMarioBros 4'' in Japan). In all fairness, Soul Calibur's emphasis in the story, while still eclipsed by its sibling sword, has been on a bit of an upturn recently, thanks to [[spoiler:its NotSoDifferent KnightTemplar tendencies]] in ''SCIV'' and ''SCV''. The number of Soul Edge and Soul Calibur wielders, canonical or not, has also balanced out more evenly since ''SCII'' and not everyone is able to obtain a version of Soul Edge starting in ''SCIII''.
* There is no "Franchise/FireEmblem" in the [[VideoGame/FireEmblemJugdral Jugdral games]] (''Genealogy of Holy War'' and ''Thracia 776''). A small piece of dialogue in the former mentions a "Crest of Flames" (in Japanese, unlike the title's GratuitousEnglish), but that's as close as it gets. The rest of the series avert this, by calling the MacGuffin of each game "(The) Fire Emblem."
** In ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', as well as the [[VideoGame/FireEmblemTellius Tellius saga]], the Fire Emblem is merely an alternate title of the MacGuffin, while most people refer to it by other names (the Sacred Stone of Grado and Lehran's Medallion, respectively).
* The ''AdvanceWars'' series was no longer on the GameBoyAdvance when the series moved on to the {{Nintendo DS}} with its third and fourth installments, ''Advance Wars: Dual Strike'' and ''Advance Wars: Days of Ruin''. The title can still be justified, since "Advance" by itself is still a real word. On the other hand, the Japanese version of the series reverted to the even more antiquated ''Famicom Wars'' name for its [=GameCube=] (''Battalion Wars''), Wii (''Battalion Wars II'') and DS installments.
* In the early games of the ''Franchise/MetalGear'' series, a major part of each game's plot involve destroying the brand new Metal Gear tank in the hands of the enemy. ''VideoGame/MetalGearSolid2'' and ''VideoGame/MetalGearSolid4'' emphasizes the Patriots conspiracy in which the main characters are involved with, while reducing the role the mecha has in the plot. ''VideoGame/MetalGearSolid3SnakeEater'', a prequel to the previous games, has no mecha with the Metal Gear name, but a tank that fills its role, as well as a single scene involving the original creator of the Metal Gear itself showing his plans to Naked Snake.
** The NES port of ''VideoGame/MetalGear'' left out the Metal Gear itself (the tank is still mentioned, but the player has to destroy a Super Computer that controls its activities instead of Metal Gear itself).
** The meaning of the original ''VideoGame/MetalGearSolid'''s title is twofold: it was the third game in the series (following the MSX games ''Metal Gear'' and ''Metal Gear 2'') and it was the first one developed in [=3D=] (produced during the early days of [=3D=] gaming). The former meaning is now rendered nonsensical in light of the numbered sequels released since, while the latter is redundant since [=3D=] is now the norm.
* ''VideoGame/{{Marathon}}'' refers to the starship of the first game, which has been conquered and dismantled for at least 17 years in the last two games. At least Durandal, and sometimes even Tycho, still identify themselves by the Marathon emblem. So they're kinda trying.
* ''VideoGame/NetHack'' is an odd variant of this trope. It was named back in the 80s, originating as ''Hack'', as in HackAndSlash. The Net part was added when the original author turned development over to the [=DevTeam=], who work together over the Use''net''. Both elements of the title still hold true, but in today's day and age most people looking at the title would assume it was a game about being a PlayfulHacker, rather than a high fantasy dungeon-fest.
* ''VideoGame/GalaxyAngel'' is a strange inversion, a straight example and the logical extreme all at the same time. The main characters are only called the Galaxy Angels in the third game, where before they are called the Moon Angels. Come ''Galaxy Angel II'', though, they're back to Moon Angels and their replacement main characters are the Rune Angels, so there are ''no'' Galaxy Angels. And in [[Anime/GalaxyAngel the anime]] and [[GalaxyAngelRune its sequel]], they're just Angels, and the name "Galaxy" isn't mentioned at all...[[DubNameChange except in the English version]].
* ''BaldursGate II: Shadows of Amn'' had nothing to do with the city of Baldur's Gate, though at least it did take place in and around Amn.
* Similarly, only the original campaign of ''VideoGame/NeverwinterNights'' has anything to do with the city of Neverwinter. ''Shadow of Undrentide'' starts in Hilltop and never visits the city, and ''Hordes of the Underdark'' starts in Waterdeep and traverses the Underdark and the infernal planes, again never visiting Neverwinter. ''VideoGame/NeverwinterNights2'' finally returns to the title city... then ''Mask of the Betrayer'' promptly leaves it again.
* ''The VideoGame/HouseOfTheDead'' was named as such because it took place in a mansion. Naturally, none of the sequels feature said mansion - though the first stage in ''Overkill'' takes place in ''a'' mansion.
* On a similar note to ''HouseOfTheDead'', due to copyright issues with the original title of ''Franchise/ResidentEvil'' (''Biohazard''), the dev team came up with the former as a reference to the mansion that [[VideoGame/ResidentEvil the first game]] was set in. Also like HOTD, no other game later in the series is set in a mansion, with the exception of the mansion holding Umbrella's trainee classrooms in ''VideoGame/ResidentEvil0'' (and the game starts out on a train). The Japanese title, ''Biohazard'', can last because it references the viruses that drive the plot.
* The two ''VideoGame/TimeCrisis'' games with Richard Miller (the original and the obscure PSX-only Project Titan) have a timer that starts at 60 seconds, [[TimeKeepsOnTicking keeps running in between action scenes]], and every section cleared adds a certain amount of time. The game ends if it runs out. That's where the title comes from, the constant race against time. Every game since (including the companion games Crisis Zone and Razing Storm) has a timer which ''resets'' after a section is cleared, and ''also'' resets if you take a hit. Furthermore, if it runs out, you only lose one life box (and this also resets the timer). Speed is vastly less important now; it's all about recognizing enemy patterns and accuracy, and almost nobody has had time run out on them.
** Completely done away with by the FPS levels of 4's Complete Mission, which have no time limits whatsoever.
* ''{{Lufia}}'' qualifies in America, as the character for which the series is named only appeared in the first game, ''VideoGame/LufiaAndTheFortressOfDoom''. Notably, the series is titled ''Estopolis'' in Japan. Since the first game [[SequelFirst was not released in Europe]], the European localization of ''VideoGame/LufiaIIRiseOfTheSinistrals'' renamed the Dual Blade to the Lufiasword in order for the title to make an ounce of sense.
* ''Franchise/ShinMegamiTensei''. The first two games in the series weren't '''''Shin''' Megami Tensei'' at all, but rather ''Digital Devil Story: Megami Tensei'', based on a late-80s sci-fi novel. "Megami Tensei" means "Reincarnation of the Goddess", which is only a plot point in the very first title (where one of the characters is the reincarnation of the Japanese goddess Izanami). Furthermore, the "Shin" in the title is actually a pun: "Shin" meaning "new" was often appended to the titles of franchises that made the jump to the SNES in much the same way as "Super", but the "Shin" in "Shin Megami Tensei" means "true". Interestingly enough, Shin Megami Tensei is more of an Artifact Title in the U.S. than it is in Japan, where most [=MegaTen=] games aren't actually prefixed with the Shin Megami Tensei name: by contrast, ''every'' Shin Megami Tensei game released in the U.S. (save for ''Jack Bros'', ''Persona 2: Eternal Punishment'', and ''[=DemiKids=]'' ) have been released in the U.S. under either the Shin Megami Tensei banner, or in the case of Atlus' earlier attempts (Persona and Last Bible/The Demon Slayer), the "Revelations" name.
** {{Zigzagged}}, debatably. Some games do have ''resurrection'' of a ''goddess'' in their plot, such as [[spoiler:[[VideoGame/{{Persona3}} Nyx]]]], [[spoiler:[[VideoGame/{{Persona4}} Izanami]]]], and [[spoiler:[[VideoGame/ShinMegamiTenseiStrangeJourney Mem Aleph]]]].
* The ''VideoGame/{{Quake}}'' series. Quake was a codename for the villain of the first game (who turns out to be [[Creator/HPLovecraft Shub Niggurath]] in the end). For whatever reason, they kept the name (which was also the name of the game engine). ''VideoGame/QuakeII'' was supposed to have a different title on release; id discovered too late that it was trademarked, so they went with a name that they already had the rights to. It just kinda snowballed from there.
** Quake's Artifact Title goes deeper than that - Quake was the name of the game's original protagonist from the game's planning stages, when the game was being developed as a side-scrolling Action RPG under the title ''Quake: The Fight for Justice'' starring an unstoppable barbarian god.
* The ''[[VideoGame/PanelDePon Puzzle League]]'' series was originally called that because of ''Franchise/{{Pokemon}} Puzzle League'', in which the main story mode had Ash battling through the Puzzle League, a puzzle-game version of the regular Pokemon League, but now they don't use Pokemon for it anymore, instead opting for generic motifs.
* ''GuitarHero'' isn't purely guitar from ''World Tour'' onwards.
* And ''RockBand'' isn't purely Rock, now that Harmonix have been offering DownloadableContent from genres like pop, country and funk. [[BrokenBase Some people take issue with this]], but Harmonix themselves insist that the ''RockBand'' moniker doesn't refer to the kind of music played, but the ensemble itself.
* ''Franchise/MortalKombat'' series. The title tournament hasn't actually been held since the second game in the series. To be fair, spelling aside, the games still are arguably about "Mortal Kombat" in concept if not in reference to the tournament.
* ''Franchise/TheElderScrolls''. The eponymous scrolls are really only important in the [[VideoGame/TheElderScrollsArena first]] and (numerically) [[VideoGame/TheElderScrollsVSkyrim fifth]] games; otherwise, they appear only in a faction quest-line. In fact, the title was only chosen because [[RuleOfCool it sounded cool]]: someone at Bethesda Softworks came up with the term, and then the developers decided what the scrolls actually ''were for''.
** ''[[VideoGame/TheElderScrollsArena Arena]]'', the title of the first game in the series, also is an example. The original concept for the was a team based, gladiator game where the player took his team from arena to arena fighting in tournaments. None of this stuff was even coded into the game, but the advertising material had already been produced, so they kept the title despite arenas and gladiator combat not actually being in the game in any form. They got around this by adding a TitleDrop to the intro that mentions Arena as a nickname for Tamriel.
** Also, M'aiq the Liar was first in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' as an Author Avatar offering cryptic take-thats. His [[LegacyCharacter later appearances]] have significantly toned down the in-universe untruthfulness.
* The [[FunWithAcronyms First Encounter Assault Recon]] group is not present in ''[[VideoGame/FirstEncounterAssaultRecon FEAR]] 2'', nor are the subjects of Project Origin, which was only picked as the (sub)title because Monolith didn't have the rights to the ''FEAR'' name at the time.
* ''FarCry 2'' has nothing to do with the first game or its expansions, though [[WildMassGuessing some say otherwise]].
* The ''Franchise/StreetFighter'' games have plenty of fighting, but most of the stages aren't actually set in streets at all. [[Film/StreetFighter The movie]], on the other hand, doesn't have much fighting at all.
** In fact, ''very'' few of the martial artists in the series are truly "street fighters" by the very definition. The only real examples are Cody and Birdie. You could arguably include some or most of the transplants from the ''VideoGame/FinalFight'' series, honestly -- even Sodom's skills are self-taught and he works as an enforcer for a crime racket.
*** At least in the first game, the title more or less fit the premise, a rootless warrior seeking battles with worthy opponents around the world strictly for the sake of the fight. Ryu hasn't changed much since then, but over the years his simple story has been overshadowed by the great secret evil organization and soul transferences and memory loss and human cloning and DNA scarring and sinister agents with artificial body parts and Dark Hado and competing wrestling leagues and that ''other'' great secret evil organization etc. etc.
*** The ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, ''[[VideoGame/StreetFighterIII Third Strike]]'', and ''Super VideoGame/StreetFighterIV'' are at least half-subversions as well. While the aforementioned evil organizations were at the center of the plot, there was no actual tournament going on (in the case of the ''3S'', the tournament had mostly wrapped up by the time ''Second Impact'' ended/''Third Strike'' begun, whereas ''SSFIV'' is simultaneously set during ''IV''[='s=] tournament and right after its close); the various cast members were simply touring the world and challenging each other to fights basically everywhere while attempting to get to the bottom of it all.
** The original ''Final Fight'' got its title since the game's plot involved Haggar, a retired pro wrestler who sets off to take justice into his own hands and challenge the Mad Gear gang for his "final fight". However, quite a few ''Final Fight'' sequels (''2'', ''3'', ''Revenge'', and ''Streetwise'') were released afterward, all involving Haggar being brought back out of retirement again to face newer enemies.
* The ''Franchise/SilentHill'' games have generally avoided this trope by having all of their protagonists visit Silent Hill at some point within the game - the only exception being ''SilentHill4'', which takes place in South Ashfield ("a few hours' drive away"). While it's revealed that the protagonist ''has'' gone to Silent Hill in the past, he never visits it in the game, only coming as close as the woodlands surrounding the town. There are several references to the town regarding several character backstories, but none really justify the title. In fact it was originally given a completely different title, although still set in the SH universe.
* This almost occurred in the NES version of ''VideoGame/DoubleDragon'', but the developers managed to work around it. The original arcade version allowed up to two players simultaneously, taking control of twin martial artists named Billy and Jimmy Lee (hence the game's title). When working on the NES version, the programmers were unable to adapt the arcade's 2-players co-op mode. Since the title wouldn't have made much sense with just one of the Lee brothers, the other one now appears as the final boss after Machine Gun Willy (the final boss from the arcade version) is defeated.
** Siblings battle also occur in the arcade version when two players defeat Willy together. Whereas in the arcade version the Lee brothers fought each other over Marian's affections, in the NES version it is revealed that Jimmy Lee was [[AdaptationalVillainy the true leader of the Black Warriors.]]
** The later Game Boy version played this straight, as it lacked both, the 2-player co-op mode ''and'' the final battle with Jimmy. However, this version does feature a one-on-one versus {{minigame}} via link cable where the second player controls Jimmy (which itself was a carry-over from the NES game).
** The arcade version of ''Double Dragon 3'' allowed up to three players simultaneously depending on the game's settings. The third player controls a previously-unseen/unmentioned Lee brother named Sonny, meaning that the eponymous duo became a trio. "Triple Dragon" apparently didn't have the same ring to it.
* Despite being based on the core gameplay elements of ''{{Painkiller}}'', the [[RunningTheAsylum fan-developed]] MissionPackSequel ''Painkiller Overdose'' removes the Painkiller weapon (a weed whacker) and replaces it with the [=RazorCube=] (a cube that breaks into sharp pieces and [[EverythingsBetterWithSpinning spins around really fast]]).
* ''Videogame/AloneInTheDark2008'': you're not alone, and it's not dark ([[IncendiaryExponent because everything is on fire]]).
** Made especially ironic because the fire physics are the best part of the game. Subverted slightly (but no less ironically) when an upgraded version was given the subtitle ''Inferno''.
* In Europe, the early ''VideoGame/{{Contra}}'' games for home consoles were released under the title of ''Probotector''. This was because the European versions of the games replaced the original human commandos with robotic counterparts called "Probotectors", which comes from a portmanteau of "robot" and "protector". When the Game Boy installment of the series, ''Operation C'', was re-released in Europe as part of the ''[[CompilationRerelease Konami GB Collection]]'', it restored the original human main character, but still kept the ''Probotector'' title.
* ''[[VideoGame/DynastyWarriorsGundam Dynasty Warriors: Gundam]]'' doesn't involve any dynasties, Chinese or otherwise, it simply got the title for being a ''Franchise/{{Gundam}}''-themed spinoff of the ''VideoGame/DynastyWarriors'' series. The Japanese title is ''Gundam Musou'' (a play on ''Sangoku Musou'', the Japanese title of the ''Dynasty Warriors'' series).
* In the original ''[[BackyardSports Backyard Baseball]]'', there were only three fields that did not take place in a backyard: Sandy Flats, Tin Can Alley, and Cement Gardens. In ''Backyard Baseball 2010'', only one field ''does'' take place in a backyard: the [[BigFancyHouse Webber Estate]]. See how much ''that'' has changed.
* Interesting case: The producers of ''VideoGame/CallOfDuty: ModernWarfare 2'' initially wanted to drop the ''"VideoGame/CallOfDuty"'' supertitle, but re-appended it to the game's standard packaging and press releases after they took a few surveys and realized removing it decreased brand awareness. On the other hand, in-game menus and the console/PC refer to the game without the supertitle, and the developers officially call it just ''ModernWarfare 2'' to indicate its status as a new IP. So while ''VideoGame/CallOfDuty'' is still an Artifact Title, that only applies to the game's publicity campaigns.
** Not that ''Call of Duty'' could ever really become an artifact anyway (unless they changed the game to being about surviving being stranded on an alien planet or something weird). The role of the player character is ''always'' to answer the "call of duty", whatever it may be.
* Any modern game involving [[Franchise/SuperMarioBros Mario]] that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros.'' series, turning from small Mario to "Super Mario" has ceased to be part of the play mechanics.
** The original ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' itself lacked the 2-player co-op mode from the original ''VideoGame/MarioBros.'', which is the reason why the preceding game was titled ''Mario Bros.'' in the first place. While ''Super'' has a 2-Player mode, it is of the alternating type, which reduces Luigi's role in the game to a mere afterthought (since there's no point of having a separate Player 2 character if both players have to take turn). The Japanese version of ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros. 2]]'' would try to justify Luigi's inclusion in the game by removing the 2-Player mode and making Luigi [[DivergentCharacterEvolution an alternate character with his own characteristics]], while the 2-Player mode in ''[[VideoGame/SuperMarioBros3 SMB3]]'' allows both players to split the stages among themselves rather than having separate playthroughs for each one.
* ''VideoGame/{{Metroid}}'' seems to be desperately trying to avoid this:
** By ''Metroid Fusion'', the Metroids have been exterminated by the protagonist, who to justify the game's title is now physically bonded with the last remaining Metroid. Every game since then has been a prequel.
** The latter two thirds of the ''VideoGame/MetroidPrime'' trilogy ''just'' avoids falling into this. Dark Samus, the main antagonist of ''2'' and ''3'', is in fact the eponymous Metroid Prime, bonded with the Phazon Suit after the battle at the end of the first game. It's very easy to miss this, however, as it's never explicitly mentioned anywhere, and the only real hint (seeing Dark Samus' hand emerge from the puddle of Phazon) is only shown after the credits of the first game--IF you've found every last secret in the game.
*** ''Hunters'' is indeed devoid of Metroids.
*** Except for the demo version.
** Another attempted handwave claimed that the title creatures were named after the Chozo word for a great warrior, meaning the term can be applied to Samus as well.
* The NES version of Creator/{{Capcom}}'s ShootEmUp ''Section Z'' features numbered sections instead of the alphabetized ones like the original ArcadeGame. Thus the final area in the NES version is actually Section 59, rather than Section Z like in the arcade version.
* ''Quartet'' was originally a four-player ArcadeGame that played like a side-scrolling ''VideoGame/{{Gauntlet}}''; a version titled ''Quartet 2'' was released as a conversion kit for two-player cabinets, but it allows each player to select from among the four characters. The SegaMasterSystem version, however, only has two playable characters: Mary and Edgar were kept, but Joe and Lee were removed. The Japanese Mark III version was retitled ''Double Target'' to reflect this change, but the overseas release kept the arcade game's original title.
* At no point in ''VideoGame/TalesOfMonkeyIsland'' do any of the characters set foot on Monkey Island, although it is referenced several times. The island also was not featured in ''VideoGame/{{Monkey Island 2|Le Chucks Revenge}}'', although ''VideoGame/TheCurseOfMonkeyIsland'' later retconned this.
** Only to be expected when the first game "The Secret of Monkey Island", neither mentioned nor revealed the title's secret. A fact repeatedly lampshaded throughout the series.
* Only one of the ''VideoGame/{{Ys}}'' games involves the FloatingContinent Ys.
* ''VideoGame/ThemePark'' gets this trope in two directions:
** The original game was ExactlyWhatItSaysOnTheTin. The title of the sequel, ''VideoGame/ThemeHospital'', made less sense.
** The ''Theme Park'' title ''itself'' is an Artifact Title. Traditionally, a "theme park" is a distinct ''style'' of amusement park, with landscaping, buildings, and attractions that are based on one or more specific or central themes. Over the years the term become interchangeable with the more generic "amusement park." The game uses this definition, as parks in ''VideoGame/ThemePark'' are essentially just a generic agglomeration of rides and attractions.
* ''TheSpiritEngine2'' is an InNameOnly sequel to the original. It has a completely different setting -- the only things connecting it to the original are the battle system and the "choose-your-own-characters" feature, making it a SpiritualSuccessor.
* [[VideoGame/DragonQuestI The first game]] in the ''VideoGame/DragonQuest'' series was originally about some warrior on a quest to go slay the Dragonlord, hence the title "Dragon Quest". Future titles in the series would still have you take on quests, but the importance of dragons would further diminish to the point where they have little-to-no importance, only serving to be the typical mook you see around the end of the game.
* Since the second game, the ''VideoGame/EtrianOdyssey'' series has had an artifact title. The first game takes place in Etria and the nearby labyrinth. However, the second and third games take place in Lagaard and Armoroad respectively, the second having passing references to the first only if you used a special code.
* ''VideoGame/{{Portal 2}}'' was almost this, as the creators originally wanted to focus on a different puzzle aspect as opposed to more Portals, but they eventually kept the Portal puzzles in.
* Interesting case with {{Beatmania}} and PopNMusic. In the beginning, Beatmania's turntable produced scratches (usually), while the keys corresponded to the notes, sound effects, samples, beeps, spoken words, etc. to be placed into the background music. It was actually fairly similar to how a disc jockey would use "beats" to create a mix. Likewise, Pop 'n Music started out with almost exclusively several variants of pop music, and was intended as a casual, fun, light gaming experience for multiple players. Two types of player, specifically: 1) a boyfriend and girlfriend on a date, and 2) kids. After both franchises took off and became popular, however, branching out into different genres became a necessity, as was making more challenging notecharts (with the bar going higher and higher as players just kept getting better and better). Beatmania has long since done away with hip-hop and R&B, once the backbones of the franchise, while Pop 'n Music has covered everything to Country to Percussive to Opera to Thrash Metal to Eurobeat, and every ancient traditional Japanese music style ever.
* ''[[VideoGame/CastlevaniaCircleOfTheMoon Castlevania: Circle of the Moon]]'' and ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'' are set in castles alright - just not Dracula's castle (which is referred to sometimes as Franchise/{{Castlevania}}). ''Circle Of The Moon'' is set in Camilla's castle, while ''Dawn of Sorrow'' is set in the castle owned by Celia Fortner's cult. The ''Dawn of Sorrow'' castle is apparently an "exact replica", but this attempt to smooth out what is otherwise a minor piece of trivia [[VoodooShark creates serious confusion]] as the castle is the {{Trope Namer|s}} for ChaosArchitecture, making any "replica" impossible (unless it's an "exact replica" in that it mimics the castle's nature; either way, it's a bit confusing).
* Subverted with ''VideoGame/GodOfWar''. While Ares, the original God of War, does die in the first game, one must remember that Kratos has taken up his position afterwards, so the games are still about the God of War.
** This is somewhat debatable since Kratos loses his godly powers in the beginning of ''God of War II'' and doesn't regain them in either that game or the sequel. ''God of War: Chains Of Olympus'', is set before the first game and doesn't even feature Ares. The only game featuring Kratos as the God of War from start to finish is ''God of War: Ghost of Sparta''.
* ''Franchise/{{Halo}}'':
** Save for a very brief glimpse in the ending cutscene, the ''VideoGame/HaloReach'' campaign doesn't a contain a RingWorldPlanet, "Halos" which the plot of the first three games revolve around. One does, however, show up prodominantly in some multiplayer maps (purely as FanService according to WordOfGod).
** ''VideoGame/Halo3ODST'' also does not feature the title ring. The number is somewhat misleading as well, as the game takes place during the events of ''VideoGame/{{Halo 2}}''. It is, however, running on ''Halo 3'''s engine.
** ''VideoGame/HaloWars'' also does not feature any of the the aforementioned rings.
** ''VideoGame/{{Halo 4}}'' never sees the Master Chief set foot on a Halo installation (though he can *see* one from an orbiting space station at one point). However, the plot is focused on a new kind of artificial planet, a Shield World called Requiem.
* The ''VideoGame/IL2Sturmovik'' series was so named because it began as a detailed simulation of that one plane. As of the latest revision, the Ilyushin Il-2 is still present, but so are 228 other planes, not counting those added by [[GameMod modders]].
** The sequel takes place during the Battle of Britain but still references the original with its title ''Cliffs of Dover: Il-2 Sturmovik'', despite the fact that the title plane hadn't even had its first flight at that time. This was caused by ExecutiveMeddling wanting to emphasise the connection between the original game and ''Cliffs of Dover''.
* The ''VideoGame/SuperSmashBros.'' trilogy now features at least four female characters in the main cast.
** Samus was a main character in the original, [[SamusIsAGirl and a girl]], so the name wasn't 100% accurate to begin with.
* An in-game example: Several of the Ghost characters in ''VideoGame/{{Tekken}} 6'' that use Armor King have customised him to not wear armor.
* Nintendo's Miis got their name as a pun on "Me" and "Wii", the console on which they made their debut. Half of that pun now makes little sense if you use them on the 3DS.
* Most unofficial fan sequels to the popular [[NintendoEntertainmentSystem NES]] game ''VideoGame/DuckHunt'' actually do not involve shooting any ducks at all, since there aren't any there - you now instead shoot dogs! [[TheScrappy Probably for the better]].
* ''VideoGame/MegaManZero'' features a protagonist named Zero, not Mega Man. Ironically, the manga adaptation of ''MMZ'' made this mistake about Zero, among many other errors/deviations. It was so notable that, years later, Zero's ending in ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'' specifically made a point of [[LampshadeHanging poking fun at this]].
** Averted in ''VideoGame/MegaManZX'', but Mega Man is now a ''[[LegacyCharacter title]]'' referring to people who can use the Biometal UpgradeArtifact, rather than an individual.
* ''{{beatmania IIDX}}'' was originally meant to be titled simply "beatmania II", with a bigger and better "deluxe" version of the arcade cabinet available as "beatmania II DX". The latter proved to be much, MUCH more popular and quickly became the norm, so Konami stopped production of the non-deluxe cabinets. Since the logo had the "II" and "DX" close together, the game became known as "beatmania IIDX" and Konami decided [[AscendedFanon "Sure, Why Not?"]]
* The first mission of ''Creator/TomClancy's VideoGame/{{HAWX}}'' is the retirement flight of the eponymous squadron; for the rest of the first half of the game, you're a part of the PMC Artemis' "Reaper Flight". Zig-zagged later on: [[spoiler: after Artemis betrays the United States and the player squadron defects, they return to active service as HAWX flight.]]
* In ''VideoGame/LuigisMansionDarkMoon'', Luigi is busting ghosts in several different places, none of which are his, and only two of them are mansions.
* ''VideoGame/SuperSentaiBattleDiceO'' originally represented the strength of your characters' attacks by rolling dice. After it was updated to ''Dice-O Deluxe'' to go along with ''Series/KaizokuSentaiGokaiger'', this was changed to a spinning wheel, yet the title was kept. There is, in fact, *one* rolling die that remains in the game (one of the special move cards replicates the default ground finishing move from the original ''Dice-O'', in which your team fired a giant die at the opponents) but it isn't central to the gameplay anymore.
* While the sequel ''{{Riven}}'' and odd-game-out ''Uru: Ages Beyond Myst'' avoided this, the island of ''{{Myst}}'' was not seen in ''Myst [=III=]: Exile'' or ''Myst [=IV=]: Revelation''.
* The ''SaintsRow'' game have fallen to this - although the eponymous Row was still there in the 2nd game, it was the only territory you couldn't retake. ''VideoGame/SaintsRowTheThird'' doesn't even take place in the same city anymore.
* The ''VideoGame/DarkForcesSaga'' features something of a subversion: the Dark Forces title is a reference to the first game's Dark Trooper project. Said project plays no part in the sequel, ''Jedi Knight'', which ''would'' render it this trope... if not for the connotations that the term "Dark Force" carries in the StarWars universe.
* The title of ''VideoGame/GuildWars'' actually refers to a series of wars which took place before the events of the original game. By the time the player character comes along, they have ended. They make sense in the context of the game since players can form guilds and engage in matched combat against other guilds, but the title is a hangover from the early days of its development when this aspect of the game was the most important. It is even more an example of this when you consider the upcoming sequel, ''GuildWars2'' is set 250 years after the original game, and guild versus guild combat is not a feature that will be included, at least when the game launches.
* The first ''{{Alundra}}'' game is centered around Alundra, but he doesn't appear or gets mentioned in the sequel.
* ''Franchise/TheLegendOfZelda'' series can sometimes dabble into this trope, as there are a games where Zelda has little to no role in the story. However, she is still very much a central character to the series overall.
** While Zelda herself doesn't physically appear in a select few games, she still plays some sort of role overall due to [[spoiler:''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' revealing that Zelda is actually the goddess Hylia reborn in human form. This explains Zelda's powers throughout the series and why nearly every evil character kidnaps her.]]
* While ''VideoGame/ValkyrieProfileCovenantOfThePlume'' does have a Valkyrie as a driving force of the plot, she's a background character at best, only showing up as a boss fight. All the playable characters and many of the movers and shakers in the plot are actually mortals. This is {{lampshade|Hanging}}d in the BrutalBonusLevel when Freya, another Valkyrie with the minimal role of appearing in side scenes when you change [[MultipleEndings plot paths]] and dispensing the NonStandardGameOver appears as a BonusBoss. Wylfred asks what she's doing there, since he hasn't used the Destiny Plume enough to get her attention. Freya points out [[BreakingTheFourthWall the game's not called "Mortal Profile"]] and she intends to off him and take his place as main character.
* The word "Version" in each of the main ''Franchise/{{Pokemon}}'' games. Originally, it referred to differently-colored game paks, and until ''Yellow'' came out, ''[[VideoGame/PokemonRedAndBlue Red and Blue]]'' (or ''Red'' and ''Green'' in Japan) were ''just'' called "Pokemon", rather than actually being part of the title of each version of each game (minus "Version"). ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'' were the first pair of games not to have color-coded cards, and each game's version name from there on referred only to the cover art.
** Fixed with ''VideoGame/PokemonXAndY'', which don't use the word Version in their names.
* ''VideoGame/TwoWorlds'': Before the game was even released, in fact. The website for the original game has an outdated synopsis that challenges you to choose which of the Two Worlds you will save. This has nothing to do with the released game or its sequel.
* Now that the updated PC version of ''VideoGame/SonicTheHedgehogCD'' is available as a digital download, and even on systems such as the {{Ouya}} which don't even have any disc drives at all, its title no longer makes sense.
* ''VideoGame/EscapeVelocity: Override'' is a case of this happening to the subtitle of a specific game in the series during development -- the game began development as a total conversion to the previous game, and as a placeholder name the mod was literally named for what it was to do, namely override the previous game data (this being 1996, the term total conversion was not yet as common). The placeholder never found a replacement even when ''Override'' became the official ''[[ThematicSeries sequel]]'' to ''Escape Velocity''.

Top