History ArtifactTitle / VideoGames

20th Sep '17 4:29:19 PM Kadorhal
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* The [[UsefulNotes/NintendoEntertainmentSystem Famicom]] (short for Family Computer) itself was an example of this as well. Originally, Nintendo planned for the machine to have more PC-like features, including a keyboard, modem, and floppy drive, and it was going to have other types of applications besides games. However, they eventually decided to trim it down to just be a game console, but they kept the name ([[MarketBasedTitle But only in Japan, obviously]]).

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* The [[UsefulNotes/NintendoEntertainmentSystem Famicom]] (short for Family Computer) itself was an example of this as well. Originally, Nintendo planned for the machine to have more PC-like features, including a keyboard, modem, and floppy drive, and it was going to have other types of applications besides games. However, they eventually decided to trim it down to just be a game console, but they kept the name ([[MarketBasedTitle But but only in Japan, obviously]]).



* In the early games of the ''Franchise/MetalGear'' series, a major part of each game's plot involve destroying the brand new Metal Gear tank in the hands of the enemy. ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'' emphasizes the Patriots conspiracy in which the main characters are involved, while reducing the role the mecha has in the plot. ''VideoGame/MetalGearSolid3SnakeEater'', a prequel to the previous games, has no mecha with the Metal Gear name, but a tank that fills its role, as well as a single scene involving the original creator of the Metal Gear itself showing his plans to Naked Snake.
** It could be said that the way Metal Gear Solid 3 keeps the word "Solid" in its title almost [[InvertedTrope inverts]] this trope, since [[spoiler: the Les Enfants Terribles project has not happened yet]], meaning that Solid Snake has not even been born yet.

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* In the early games of the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, a major part of each game's plot involve destroying the brand new Metal Gear tank in the hands of the enemy. ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'' emphasizes the Patriots conspiracy in which the main characters are involved, while reducing the role the mecha has in the plot. ''VideoGame/MetalGearSolid3SnakeEater'', a prequel to the previous games, has no mecha with the Metal Gear name, but a tank that fills its role, as well as a single scene involving the original creator of the Metal Gear itself showing his plans to Naked Snake.
Snake.
** It could be said that the way Metal ''Metal Gear Solid 3 3'' keeps the word "Solid" in its title almost [[InvertedTrope inverts]] this trope, since [[spoiler: the [[spoiler:the Les Enfants Terribles project has not happened yet]], meaning that Solid Snake has not even been born yet.yet. Its only in-universe reason for being kept is that [[spoiler:Naked Snake is the person Les Enfants Terribles was dedicated to creating clones of]].



** The name Metal Gear eventually became more of a concept than the name of a something. "A ''metal gear'' to fill the role between tank and infantry", which happened to be a ''walking'' tank most of the time. By ''VideoGame/MetalGearRisingRevengeance'', any unmanned weapon along the lines of ''[=MGS4=]'''s Gekko are referred to as "[=UMGs=]" (Unmanned Metal Gears) rather than the typical UAV or UGV as in the real world.
** The NES port of ''VideoGame/MetalGear'' left out the Metal Gear itself (the tank is still mentioned, but the player has to destroy a Super Computer that controls its activities instead of Metal Gear itself).

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** The name Metal Gear eventually became more of a concept than the name of a something. "A ''metal gear'' to fill the role between tank and infantry", which happened to be a ''walking'' tank most of the time. By ''VideoGame/MetalGearRisingRevengeance'', any unmanned unmanned, AI-controlled weapon along the lines of ''[=MGS4=]'''s Gekko are referred to as "[=UMGs=]" (Unmanned Metal Gears) or even just "[=UGs]", rather than the typical UAV or UGV as used in the real world.
world for drones that are piloted remotely (though still by a human operator).
** The NES port of ''VideoGame/MetalGear'' ''VideoGame/MetalGear1'' left out the Metal Gear itself (the tank is still mentioned, but the player has to destroy a Super Computer that controls its activities instead of Metal Gear itself).



** The "Solid" in ''Metal Gear Solid'' can also refer to Solid Snake, who's only the protagonist in two ''MGS'' games (though he was a DecoyProtagonist in ''2'') and out of those two games, is only referred to as Solid Snake in the first.
** Metal Gear Mk. II, Gillian Seed's robotic sidekick from ''VideoGame/{{Snatcher}}'', was named as such because it was the only other Metal Gear in existence in its universe. When ''Snatcher'' was first released on PC-8801 and [=MSX2=], there was only the original ''VideoGame/MetalGear'' (which is referred as the Mark I in the manual for the original versions of ''Snatcher''). The Mark II later made an appearance as a remote control drone used by Snake and Otacon, only the name no longer made sense as there were several Metal Gears since the TX-55 from the first game (such as D, REX and RAY) prior to Otacon creating the Mark II.

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** The "Solid" in ''Metal Gear Solid'' can also refer to Solid Snake, who's only the protagonist in two three ''MGS'' games (though he was a DecoyProtagonist in ''2'') and out of those two three games, is only referred to as Solid Snake in by a name other than "Solid Snake" for the first.
vast majority of the game (''2''), if not the entirety of it (''4'').
** Metal Gear Mk. II, Gillian Seed's robotic sidekick from ''VideoGame/{{Snatcher}}'', was named as such because it was the only other Metal Gear in existence in its universe. When ''Snatcher'' was first released on PC-8801 and [=MSX2=], there was only the original ''VideoGame/MetalGear'' ''Metal Gear'' (which is referred as the Mark I in the manual for the original versions of ''Snatcher''). The Mark II later made an appearance as a remote control drone used by Snake and Otacon, Otacon in ''[=MGS4=]'', only the name no longer made sense as there were several Metal Gears since the TX-55 from the first game (such as D, REX and RAY) prior to Otacon creating the Mark II.II. That said, it is the second thing Otacon's had a hand in the creation of that was at least named a "Metal Gear", so calling it the Mk. II (as in, the second Gear after REX) makes sense, especially when [[spoiler:it gets destroyed in the beginning of Act 4 and is replaced with a red variation named the Mk. III]].
16th Sep '17 3:38:12 PM nombretomado
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** ''VideoGame/SuperMario3DWorld'': The "3D" in the title refers to it being a sequel to ''VideoGame/SuperMario3DLand'', despite this game not being in actual stereoscopic 3D. Only because its predecessor had [[Nintendo3DS such visuals]].

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** ''VideoGame/SuperMario3DWorld'': The "3D" in the title refers to it being a sequel to ''VideoGame/SuperMario3DLand'', despite this game not being in actual stereoscopic 3D. Only because its predecessor had [[Nintendo3DS [[UsefulNotes/Nintendo3DS such visuals]].
16th Sep '17 12:44:21 PM nombretomado
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** ''VideoGame/FinalFantasyTacticsA2'' - the ''A'' stands for "Advance", as in the GameBoyAdvance, which is the platform the first title was on. This was retained to try and distinguish the two portable-only entries as a sub-series distinct from the first title, ''VideoGame/FinalFantasyTactics''.

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** ''VideoGame/FinalFantasyTacticsA2'' - the ''A'' stands for "Advance", as in the GameBoyAdvance, UsefulNotes/GameBoyAdvance, which is the platform the first title was on. This was retained to try and distinguish the two portable-only entries as a sub-series distinct from the first title, ''VideoGame/FinalFantasyTactics''.
5th Aug '17 5:09:24 PM HarpieSiren
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** Any modern game involving Mario that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros'' series, ''VideoGame/SuperMario3DLand'', ''VideoGame/SuperMario3DWorld'', and ''VideoGame/SuperMarioMaker'' turning from small Mario to "Super Mario" has ceased to be part of the play mechanics. The latter two games even establish that "Super" Mario is, in fact, just Mario, his default form, with Small Mario as a downgrade.

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** Any modern game involving Mario that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros'' series, ''VideoGame/SuperMario3DLand'', ''VideoGame/SuperMario3DWorld'', and ''VideoGame/SuperMarioMaker'' turning from small Mario to "Super Mario" has ceased to be part of the play mechanics. The latter middle two games even establish that "Super" Mario is, in fact, just Mario, his default form, with Small Mario as a downgrade.downgrade.
29th Jul '17 3:05:36 AM EdibleSamurai
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Added DiffLines:

** It could be said that the way Metal Gear Solid 3 keeps the word "Solid" in its title almost [[InvertedTrope inverts]] this trope, since [[spoiler: the Les Enfants Terribles project has not happened yet]], meaning that Solid Snake has not even been born yet.
23rd Jul '17 2:39:00 PM TitaniumDragon
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* ''Franchise/TombRaider'' was all about the tombs and raiding said tombs of their artifacts, but by the [[VideoGame/TombRaiderII second]] and [[VideoGame/TombRaiderIII third]] games in the series, there was less tomb raiding and more raiding in industrialized areas like oil rigs and disused subway tunnels. The fourth game, ''VideoGame/TombRaiderLastRevelation'', put the series back in the tombs, but all games after that went back to the mix of old tombs and industrialized areas.

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* ''Franchise/TombRaider'' was all about the tombs and raiding said tombs of their artifacts, but by the [[VideoGame/TombRaiderII second]] and [[VideoGame/TombRaiderIII third]] games in the series, there was less tomb raiding and more raiding in industrialized areas like oil rigs and disused subway tunnels. The fourth game, ''VideoGame/TombRaiderLastRevelation'', put the series back in the tombs, but all games after that went back to the mix of old tombs and industrialized areas. In the remake series, the tombs are purely optional side content, the games being almost entirely focused on more cinematic content.
8th Jul '17 6:55:03 PM LucaEarlgrey
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* The Select button. It's called like that because it was originally intended to be used to select options in title screens, settings and similar along with the Start button. Back then, pressing Select would move the cursor the next option. However, developers later opted for letting players navigate with the directional buttons. Despite this, Select was kept with its name unchanged, even though it no longer serves the function said name refers to.

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* The Select button. It's called like that because it was originally intended to be used to select options in title screens, settings and similar along with the Start button. Back then, pressing Select would move the cursor the next option. However, developers later opted for letting players navigate with the directional buttons. Despite this, Select was kept with its name unchanged, even though it no longer serves the function said name refers to. Modern consoles tend to keep the button but name it to something that makes better sense, such as "Back" on the UsefulNotes/{{Xbox}} console lineup.
8th Jul '17 6:53:35 PM LucaEarlgrey
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* "UsefulNotes/ArcadeGame" is itself artifactual. Long before the first ''VideoGame/{{Pong}}'' machine was plugged in, not only had their pinball predecessors moved out of spaces specifically intended for them to bars and other retail establishments, even those spaces themselves had long stopped putting their offerings in the recessed arches that "[[https://en.wikipedia.org/wiki/Arcade_(architecture) arcade]]" implied. Ditto for arcades themselves, although in Japan, the term ゲームセンター (''gēmu sentā'' -- "game center") is used instead, as well as its contracted form ゲーセン (''gēsen'').

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* "UsefulNotes/ArcadeGame" is itself artifactual. Long before the first ''VideoGame/{{Pong}}'' machine was plugged in, not only had their pinball predecessors moved out of spaces specifically intended for them to bars and other retail establishments, even those spaces themselves had long stopped putting their offerings in the recessed arches that "[[https://en.wikipedia.org/wiki/Arcade_(architecture) arcade]]" implied. Ditto for arcades themselves, although in Japan, the term ゲームセンター (''gēmu sentā'' (''gēmusentā'' -- "game center") is used instead, as well as its contracted form ゲーセン (''gēsen'').
8th Jul '17 6:53:22 PM LucaEarlgrey
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* "UsefulNotes/ArcadeGame" is itself artifactual. Long before the first ''VideoGame/{{Pong}}'' machine was plugged in, not only had their pinball predecessors moved out of spaces specifically intended for them to bars and other retail establishments, even those spaces themselves had long stopped putting their offerings in the recessed arches that "[[https://en.wikipedia.org/wiki/Arcade_(architecture) arcade]]" implied. Ditto for arcades themselves, although in Japan, the term ゲームセンター ("game center") is used instead.

to:

* "UsefulNotes/ArcadeGame" is itself artifactual. Long before the first ''VideoGame/{{Pong}}'' machine was plugged in, not only had their pinball predecessors moved out of spaces specifically intended for them to bars and other retail establishments, even those spaces themselves had long stopped putting their offerings in the recessed arches that "[[https://en.wikipedia.org/wiki/Arcade_(architecture) arcade]]" implied. Ditto for arcades themselves, although in Japan, the term ゲームセンター ("game (''gēmu sentā'' -- "game center") is used instead.instead, as well as its contracted form ゲーセン (''gēsen'').
25th Jun '17 3:39:27 PM Saurubiker
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** Metal Gear Mk. II, Gillian Seed's robotic sidekick from ''VideoGame/{{Snatcher}}'', was named as such because it was the only other Metal Gear in existence in its universe. When ''Snatcher'' was first released on PC-8801 and [=MSX2=], there was only the original ''VideoGame/MetalGear''. The Mark II later made an appearance as a remote control drone used by Snake and Otacon, only the name no longer made sense as there were several Metal Gears since the TX-55 from the first game (such as D, REX and RAY).

to:

** Metal Gear Mk. II, Gillian Seed's robotic sidekick from ''VideoGame/{{Snatcher}}'', was named as such because it was the only other Metal Gear in existence in its universe. When ''Snatcher'' was first released on PC-8801 and [=MSX2=], there was only the original ''VideoGame/MetalGear''. ''VideoGame/MetalGear'' (which is referred as the Mark I in the manual for the original versions of ''Snatcher''). The Mark II later made an appearance as a remote control drone used by Snake and Otacon, only the name no longer made sense as there were several Metal Gears since the TX-55 from the first game (such as D, REX and RAY).RAY) prior to Otacon creating the Mark II.
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