History ArtifactTitle / VideoGames

6th Dec '17 12:29:39 PM Pichu-kun
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** Many people joke that the "Final" in the title makes less and less sense as the series progresses, aided by an apocryphal story that the game was meant to be Square's last owing to financial problems. The word "Fantasy" is also starting to seem out of place, as most games in the series from ''VideoGame/FinalFantasyVII'' onward come across as sci-fi instead. This goes even further when the title is applied to spin-offs that have no connection to the main ''Franchise/FinalFantasy'' game and follows a completely different format.

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** Many people joke that the "Final" in the title makes less and less sense as the series progresses, aided by an apocryphal story that the game was meant to be Square's last owing to financial problems. The word "Fantasy" is also starting to seem out of place, as most games in the series from ''VideoGame/FinalFantasyVII'' onward come across as sci-fi instead. This goes even further when the title is applied to spin-offs that have no connection to the main ''Franchise/FinalFantasy'' game games and follows a completely different format.



* There is no "Franchise/FireEmblem" in the [[VideoGame/FireEmblemJugdral Jugdral games]] (''Genealogy of Holy War'' and ''Thracia 776''). A small piece of dialogue in the former mentions a "Crest of Flames" (in Japanese, unlike the title's GratuitousEnglish), but that's as close as it gets. The rest of the series avert this, by calling the MacGuffin of each game "(The) Fire Emblem."

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* There is no "Franchise/FireEmblem" "VideoGame/FireEmblem" in the [[VideoGame/FireEmblemJugdral Jugdral games]] (''Genealogy of Holy War'' and ''Thracia 776''). A small piece of dialogue in the former mentions a "Crest of Flames" (in Japanese, unlike the title's GratuitousEnglish), but that's as close as it gets. The rest of the series avert this, by calling the MacGuffin of each game "(The) Fire Emblem."



* Every modern and classic VideoGame/GameAndWatch remake in the ''Gallery'' series has no Time Mode and none of the manuals make any reference to it.

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* Every modern and classic VideoGame/GameAndWatch UsefulNotes/GameAndWatch remake in the ''Gallery'' series has no Time Mode and none of the manuals make any reference to it.
10th Nov '17 3:31:20 AM ImpudentInfidel
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** The later entry ''Alone In The Dark: Illumination'' made it even more nonsensical, being a cooperative shooter with lots of lights.
29th Oct '17 10:36:36 PM spaceace72
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* ''VideoGame/NierAutomata'', as Nier the person [[spoiler: no longer exists]]. However, the ripples of his adventures are still felt in weapon descriptions, Emil, and [[spoiler: the fate of the human race]].
18th Oct '17 6:40:25 AM BeerBaron
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* ''Franchise/TheElderScrolls''. The eponymous scrolls are really only important in the [[VideoGame/TheElderScrollsArena first]] and (numerically) [[VideoGame/TheElderScrollsVSkyrim fifth]] games; otherwise, they appear only in a faction quest-line. In fact, the title was only chosen because [[RuleOfCool it sounded cool]]: Someone at Bethesda Softworks came up with the term, and then the developers decided what the scrolls actually ''were for''.
** ''[[VideoGame/TheElderScrollsArena Arena]]'', the title of the first game in the series, also is an example. The original concept for the was a team based, gladiator game where the player took his team from arena to arena fighting in tournaments. None of this stuff was even coded into the game, but the advertising material had already been produced, so they kept the title despite arenas and gladiator combat not actually being in the game in any form. They got around this by adding a TitleDrop to the intro that mentions Arena as a nickname for Tamriel.
** Also, M'aiq the Liar was first in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' as an Author Avatar offering cryptic take-thats. His [[LegacyCharacter later appearances]] have significantly toned down the in-universe untruthfulness.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' features something of an in universe example, though somewhat toned down. At the start of the Thieves Guild quest line, by all appearances the Thieves Guild is not a Thieves Guild anymore. They do still steal, sometimes, but circumstances have forced them to take a more general approach to criminal enterprise. While being careful to not step on the toes of the Dark Brotherhood and venture into assassination, they seem to mostly focus on extortion and being muscle for the [[Main/TheManBehindTheMan Woman Behind The Woman]] Maven Black-Briar. It might just be that their recent string of bad luck has forced them to branch out simply to stay afloat.

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* ''Franchise/TheElderScrolls''. ''Franchise/TheElderScrolls''
**
The eponymous scrolls are really only important "[[TomeOfEldritchLore Elder Scrolls]]" themselves actually play a very small role in the [[VideoGame/TheElderScrollsArena first]] and (numerically) [[VideoGame/TheElderScrollsVSkyrim fifth]] games; otherwise, series overall. Most often, they appear are simply mentioned as the impetus behind the game's main quest and never actually appear. It isn't until ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' that one actually shows up in-game, and it is only involved in a faction quest-line.sidequest line. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' finally has one present during the main quest, though it it only used in one part. ''Skyrim'''s ''Dawnguard'' DLC involves ''three'', finally averting the trope, at least for the DLC's quest line. In fact, the title was only chosen because [[RuleOfCool it sounded cool]]: Someone at Bethesda Softworks came up with the term, and then the developers decided what the scrolls actually ''were for''.
** ''[[VideoGame/TheElderScrollsArena Arena]]'', the title subtitle of the first game in the series, is also is an example. The original concept for the was a team based, [[GladiatorSubquest gladiator game where the player took his team from arena to arena fighting in tournaments. tournaments]]. None of this stuff was even coded into the game, which was rewritten as part of the developer's home brew ''Franchise/DungeonsAndDragons'' setting, but the advertising material had already been produced, so they kept the title despite arenas and gladiator combat not actually being in the game in any form. They got around this by adding a TitleDrop to the intro that mentions Arena as a nickname for Tamriel.
Tamriel.
** Also, M'aiq the Liar was first is a recurring LegacyCharacter who has appeared in every game since ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' Morrowind]]''. In ''Morrowind'', many of M'aiq's comments involve [[BlatantLies game tips that were blatantly false]] and [[UrbanLegendOfZelda hints to secrets that didn't actually exist in the game]]. As of ''Oblivion'', his role shifted to a FourthWallObserver (and [[LeaningOnTheFourthWall Leaner]] and ''[[BreakingTheFourthWall Breaker]]'') who acts as an Author Avatar offering cryptic take-thats. His [[LegacyCharacter later appearances]] have significantly toned down AuthorAvatar for the in-universe untruthfulness.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' features
game developers, dispensing TakeThat shots at both the [[TakeThatAudience audience]] (given the ''Elder Scrolls'' UnpleasableFanbase) and is not above [[SelfDeprecation taking some]] at [[TakeThatUs Bethesda itself]]. Thus, his sobriquet of "the Liar" has become something of an in universe example, though somewhat toned down. At the start of the Thieves Guild quest line, by all appearances the Thieves Guild is not a Thieves Guild anymore. They do still steal, sometimes, but circumstances have forced them to take a more general approach to criminal enterprise. While being careful to not step on the toes of the Dark Brotherhood and venture into assassination, they seem to mostly focus on extortion and being muscle for the [[Main/TheManBehindTheMan Woman Behind The Woman]] Maven Black-Briar. It might just be that their recent string of bad luck has forced them to branch out simply to stay afloat.artifact.
27th Sep '17 3:00:27 PM Sammettik
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** The ''Theme Park'' title ''itself'' is an Artifact Title. Traditionally, a "theme park" is a distinct ''style'' of amusement park, with landscaping, buildings, and attractions that are based on one or more specific or central themes. Over the years the term become interchangeable with the more generic "amusement park." The game uses this definition, as parks in ''VideoGame/ThemePark'' are essentially just a generic agglomeration of rides and attractions.
27th Sep '17 2:58:51 PM Sammettik
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** ''VideoGame/MetalGearSolidPeaceWalker'' had a bunch of unmanned giant mecha serving as boss fights, built by Huey Emmerich[[spoiler: who was plagiarizing the idea of the Metal Gear]], culminating in the titular Peace Walker. Afterwards, the player is empowered to build their own Metal Gear, [[spoiler: which serves as the FinalBoss.]]
** The name Metal Gear eventually became more of a concept than the name of a something. "A ''metal gear'' to fill the role between tank and infantry", which happened to be a ''walking'' tank most of the time. By ''VideoGame/MetalGearRisingRevengeance'', any unmanned, AI-controlled weapon along the lines of ''[=MGS4=]'''s Gekko are referred to as "[=UMGs=]" (Unmanned Metal Gears) or even just "[=UGs]", rather than the typical UAV or UGV as used in the real world for drones that are piloted remotely (though still by a human operator).

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** ''VideoGame/MetalGearSolidPeaceWalker'' had a bunch of unmanned giant mecha serving as boss fights, built by Huey Emmerich[[spoiler: who was plagiarizing the idea of the Metal Gear]], culminating in the titular Peace Walker. Afterwards, the player is empowered to build their own Metal Gear, [[spoiler: which serves as the FinalBoss.]]
FinalBoss]].
** The name Metal Gear eventually became more of a concept than the name of a something. "A ''metal gear'' to fill the role between tank and infantry", which happened to be a ''walking'' tank most of the time. By ''VideoGame/MetalGearRisingRevengeance'', any unmanned, AI-controlled weapon along the lines of ''[=MGS4=]'''s Gekko are referred to as "[=UMGs=]" (Unmanned Metal Gears) or even just "[=UGs]", "[=UGs=]", rather than the typical UAV or UGV as used in the real world for drones that are piloted remotely (though still by a human operator).
20th Sep '17 4:29:19 PM Kadorhal
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* The [[UsefulNotes/NintendoEntertainmentSystem Famicom]] (short for Family Computer) itself was an example of this as well. Originally, Nintendo planned for the machine to have more PC-like features, including a keyboard, modem, and floppy drive, and it was going to have other types of applications besides games. However, they eventually decided to trim it down to just be a game console, but they kept the name ([[MarketBasedTitle But only in Japan, obviously]]).

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* The [[UsefulNotes/NintendoEntertainmentSystem Famicom]] (short for Family Computer) itself was an example of this as well. Originally, Nintendo planned for the machine to have more PC-like features, including a keyboard, modem, and floppy drive, and it was going to have other types of applications besides games. However, they eventually decided to trim it down to just be a game console, but they kept the name ([[MarketBasedTitle But but only in Japan, obviously]]).



* In the early games of the ''Franchise/MetalGear'' series, a major part of each game's plot involve destroying the brand new Metal Gear tank in the hands of the enemy. ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'' emphasizes the Patriots conspiracy in which the main characters are involved, while reducing the role the mecha has in the plot. ''VideoGame/MetalGearSolid3SnakeEater'', a prequel to the previous games, has no mecha with the Metal Gear name, but a tank that fills its role, as well as a single scene involving the original creator of the Metal Gear itself showing his plans to Naked Snake.
** It could be said that the way Metal Gear Solid 3 keeps the word "Solid" in its title almost [[InvertedTrope inverts]] this trope, since [[spoiler: the Les Enfants Terribles project has not happened yet]], meaning that Solid Snake has not even been born yet.

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* In the early games of the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, a major part of each game's plot involve destroying the brand new Metal Gear tank in the hands of the enemy. ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid4GunsOfThePatriots'' emphasizes the Patriots conspiracy in which the main characters are involved, while reducing the role the mecha has in the plot. ''VideoGame/MetalGearSolid3SnakeEater'', a prequel to the previous games, has no mecha with the Metal Gear name, but a tank that fills its role, as well as a single scene involving the original creator of the Metal Gear itself showing his plans to Naked Snake.
Snake.
** It could be said that the way Metal ''Metal Gear Solid 3 3'' keeps the word "Solid" in its title almost [[InvertedTrope inverts]] this trope, since [[spoiler: the [[spoiler:the Les Enfants Terribles project has not happened yet]], meaning that Solid Snake has not even been born yet.yet. Its only in-universe reason for being kept is that [[spoiler:Naked Snake is the person Les Enfants Terribles was dedicated to creating clones of]].



** The name Metal Gear eventually became more of a concept than the name of a something. "A ''metal gear'' to fill the role between tank and infantry", which happened to be a ''walking'' tank most of the time. By ''VideoGame/MetalGearRisingRevengeance'', any unmanned weapon along the lines of ''[=MGS4=]'''s Gekko are referred to as "[=UMGs=]" (Unmanned Metal Gears) rather than the typical UAV or UGV as in the real world.
** The NES port of ''VideoGame/MetalGear'' left out the Metal Gear itself (the tank is still mentioned, but the player has to destroy a Super Computer that controls its activities instead of Metal Gear itself).

to:

** The name Metal Gear eventually became more of a concept than the name of a something. "A ''metal gear'' to fill the role between tank and infantry", which happened to be a ''walking'' tank most of the time. By ''VideoGame/MetalGearRisingRevengeance'', any unmanned unmanned, AI-controlled weapon along the lines of ''[=MGS4=]'''s Gekko are referred to as "[=UMGs=]" (Unmanned Metal Gears) or even just "[=UGs]", rather than the typical UAV or UGV as used in the real world.
world for drones that are piloted remotely (though still by a human operator).
** The NES port of ''VideoGame/MetalGear'' ''VideoGame/MetalGear1'' left out the Metal Gear itself (the tank is still mentioned, but the player has to destroy a Super Computer that controls its activities instead of Metal Gear itself).



** The "Solid" in ''Metal Gear Solid'' can also refer to Solid Snake, who's only the protagonist in two ''MGS'' games (though he was a DecoyProtagonist in ''2'') and out of those two games, is only referred to as Solid Snake in the first.
** Metal Gear Mk. II, Gillian Seed's robotic sidekick from ''VideoGame/{{Snatcher}}'', was named as such because it was the only other Metal Gear in existence in its universe. When ''Snatcher'' was first released on PC-8801 and [=MSX2=], there was only the original ''VideoGame/MetalGear'' (which is referred as the Mark I in the manual for the original versions of ''Snatcher''). The Mark II later made an appearance as a remote control drone used by Snake and Otacon, only the name no longer made sense as there were several Metal Gears since the TX-55 from the first game (such as D, REX and RAY) prior to Otacon creating the Mark II.

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** The "Solid" in ''Metal Gear Solid'' can also refer to Solid Snake, who's only the protagonist in two three ''MGS'' games (though he was a DecoyProtagonist in ''2'') and out of those two three games, is only referred to as Solid Snake in by a name other than "Solid Snake" for the first.
vast majority of the game (''2''), if not the entirety of it (''4'').
** Metal Gear Mk. II, Gillian Seed's robotic sidekick from ''VideoGame/{{Snatcher}}'', was named as such because it was the only other Metal Gear in existence in its universe. When ''Snatcher'' was first released on PC-8801 and [=MSX2=], there was only the original ''VideoGame/MetalGear'' ''Metal Gear'' (which is referred as the Mark I in the manual for the original versions of ''Snatcher''). The Mark II later made an appearance as a remote control drone used by Snake and Otacon, Otacon in ''[=MGS4=]'', only the name no longer made sense as there were several Metal Gears since the TX-55 from the first game (such as D, REX and RAY) prior to Otacon creating the Mark II.II. That said, it is the second thing Otacon's had a hand in the creation of that was at least named a "Metal Gear", so calling it the Mk. II (as in, the second Gear after REX) makes sense, especially when [[spoiler:it gets destroyed in the beginning of Act 4 and is replaced with a red variation named the Mk. III]].
16th Sep '17 3:38:12 PM nombretomado
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** ''VideoGame/SuperMario3DWorld'': The "3D" in the title refers to it being a sequel to ''VideoGame/SuperMario3DLand'', despite this game not being in actual stereoscopic 3D. Only because its predecessor had [[Nintendo3DS such visuals]].

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** ''VideoGame/SuperMario3DWorld'': The "3D" in the title refers to it being a sequel to ''VideoGame/SuperMario3DLand'', despite this game not being in actual stereoscopic 3D. Only because its predecessor had [[Nintendo3DS [[UsefulNotes/Nintendo3DS such visuals]].
16th Sep '17 12:44:21 PM nombretomado
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** ''VideoGame/FinalFantasyTacticsA2'' - the ''A'' stands for "Advance", as in the GameBoyAdvance, which is the platform the first title was on. This was retained to try and distinguish the two portable-only entries as a sub-series distinct from the first title, ''VideoGame/FinalFantasyTactics''.

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** ''VideoGame/FinalFantasyTacticsA2'' - the ''A'' stands for "Advance", as in the GameBoyAdvance, UsefulNotes/GameBoyAdvance, which is the platform the first title was on. This was retained to try and distinguish the two portable-only entries as a sub-series distinct from the first title, ''VideoGame/FinalFantasyTactics''.
5th Aug '17 5:09:24 PM HarpieSiren
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** Any modern game involving Mario that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros'' series, ''VideoGame/SuperMario3DLand'', ''VideoGame/SuperMario3DWorld'', and ''VideoGame/SuperMarioMaker'' turning from small Mario to "Super Mario" has ceased to be part of the play mechanics. The latter two games even establish that "Super" Mario is, in fact, just Mario, his default form, with Small Mario as a downgrade.

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** Any modern game involving Mario that includes the prefix "Super" is somewhat anachronistic since, outside of the ''VideoGame/NewSuperMarioBros'' series, ''VideoGame/SuperMario3DLand'', ''VideoGame/SuperMario3DWorld'', and ''VideoGame/SuperMarioMaker'' turning from small Mario to "Super Mario" has ceased to be part of the play mechanics. The latter middle two games even establish that "Super" Mario is, in fact, just Mario, his default form, with Small Mario as a downgrade.downgrade.
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