History ArtifactTitle / VideoGames

29th May '16 9:05:29 PM MyLittleXero
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* ''Videogame/FiveNightsAtFreddys4'' is not set in Freddy Fazbear's Pizza, nor even in a knock-off like Fazbear's Fright - rather, the action happens within a normal house.

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* ''Videogame/FiveNightsAtFreddys4'' is not set in Freddy Fazbear's Pizza, nor or even in at a knock-off related establishment like Fazbear's Fright - rather, the action happens within a normal house.
27th Apr '16 9:53:25 PM DanielCase
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* "UsefulNotes/ArcadeGame" is itself artifactual. Long before the first VideoGame/Pong machine was plugged in, not only had their pinball predecessors moved out of spaces specifically intended for them to bars and other retail establishments, even those spaces themselves had long stopped putting their offerings in the recessed arches that "[[https://en.wikipedia.org/wiki/Arcade_(architecture) arcade]]" implied.

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* "UsefulNotes/ArcadeGame" is itself artifactual. Long before the first VideoGame/Pong ''VideoGame/{{Pong}}'' machine was plugged in, not only had their pinball predecessors moved out of spaces specifically intended for them to bars and other retail establishments, even those spaces themselves had long stopped putting their offerings in the recessed arches that "[[https://en.wikipedia.org/wiki/Arcade_(architecture) arcade]]" implied.
27th Apr '16 9:50:37 PM DanielCase
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* "UsefulNotes/ArcadeGame" is itself artifactual. Long before the first VideoGame/Pong machine was plugged in, not only had their pinball predecessors moved out of spaces specifically intended for them to bars and other retail establishments, even those spaces themselves had long stopped putting their offerings in the recessed arches that "[[https://en.wikipedia.org/wiki/Arcade_(architecture) arcade]]" implied.
25th Apr '16 9:25:13 PM MyFinalEdits
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25th Apr '16 4:24:35 PM dmeagher13
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* The Famicom itself was an example of this as well. Originally, Nintendo planned for the machine to have more PC-like features, including a keyboard, modem, and floppy drive, and it was going to have other types of applications besides games. However, they eventually decided to trim it down to just be a game console, but they kept the name ([[MarketBasedTitle But only in Japan, obviously]]).

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* The Famicom [[UsefulNotes/NintendoEntertainmentSystem Famicom]] (short for Family Computer) itself was an example of this as well. Originally, Nintendo planned for the machine to have more PC-like features, including a keyboard, modem, and floppy drive, and it was going to have other types of applications besides games. However, they eventually decided to trim it down to just be a game console, but they kept the name ([[MarketBasedTitle But only in Japan, obviously]]).
25th Apr '16 4:23:10 PM dmeagher13
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* The Famicom itself was an example of this as well. The original plan for the machine called for computer-like features such as a keyboard, modem, and floppy disk drive, and it would have hosted other types of applications besides just games. Eventually, Nintendo decided to trim it down to just be a game console, but they kept the name ([[MarketBasedTitle But only in Japan, obviously]]).

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* The Famicom itself was an example of this as well. The original plan Originally, Nintendo planned for the machine called for computer-like features such as to have more PC-like features, including a keyboard, modem, and floppy disk drive, and it would was going to have hosted other types of applications besides just games. Eventually, Nintendo However, they eventually decided to trim it down to just be a game console, but they kept the name ([[MarketBasedTitle But only in Japan, obviously]]).
13th Apr '16 5:14:17 PM Heavyman99
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** ''VideoGame/MetalGearSolidPeaceWalker'' had a bunch of unmanned giant mecha serving as boss fights, built by Huey Emmerich[[spoiler: who was plagiarizing the idea of the Metal Gear]], culminating in the titular Peace Walker. Afterwards, the player is empowered to build their own Metal Gear, [[spoiler: which serves as the FinalBoss.]]


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** ''VideoGame/MetalGearSolidVThePhantomPain'' [[spoiler: did have a Metal Gear known as Sahelanthropus.]]
27th Mar '16 4:55:01 AM Silverblade2
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* Subverted with ''VideoGame/GodOfWar''. While Ares, the original God of War, does die in the first game, one must remember that Kratos has taken up his position afterwards, so the games are still about the God of War.

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* Subverted with ''VideoGame/GodOfWar''. While Ares, the original God of War, does die in the first game, one must remember that Kratos has taken up his position afterwards, so the games are still about the God of War. Played straight however with the prequel ''God of War: Chains of Olympus'' in which Ares is not even mentioned and obviously Kratos isn't the God of War yet. The other prequel ''God Of War: Ascension'' averts this as [[GreaterScopeVillain he's revealed to be behind the Furies]].
23rd Mar '16 1:31:07 PM KJMackley
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* ''Franchise/{{Halo}}'':
** Save for a very brief glimpse in the ending cutscene, the ''VideoGame/HaloReach'' campaign doesn't a contain a RingWorldPlanet, "Halos" which the plot of the first three games revolve around. One does, however, show up prodominantly in some multiplayer maps (purely as FanService according to WordOfGod).
** ''VideoGame/Halo3ODST'' also does not feature the title ring. The number is somewhat misleading as well, as the game takes place during the events of ''VideoGame/{{Halo 2}}''. It is, however, running on ''Halo 3'''s engine.

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* ''Franchise/{{Halo}}'':
''Franchise/{{Halo}}'': After the initial trilogy, the series has expanded its focus to be more of a sci-fi war epic and learning about the builders of the [[RingWorldPlanet Halo rings]], the [[{{Precursors}} Forerunners]], and other superstructures. As such the Halo's themselves have had little presence in the sequels and ExpandedUniverse.
** Save for a very brief glimpse in the ending cutscene, cutscene of the ''VideoGame/HaloReach'' campaign campaign, a shot for shot recreation of the opening scene of ''VideoGame/HaloCombatEvolved'', it doesn't a contain a RingWorldPlanet, "Halos" which the plot of the first three games revolve around. Halo. One does, however, show up prodominantly take place in some the multiplayer maps (purely as FanService according to WordOfGod).
setting. "Forge World" is a massive location for map editing and is on a halo ring.
** ''VideoGame/Halo3ODST'' also does not feature the title ring.a Halo. The number is somewhat misleading as well, as the game takes place during the events of ''VideoGame/{{Halo 2}}''. It is, however, running on ''Halo 3'''s engine.



** ''VideoGame/{{Halo 4}}'' never sees the Master Chief set foot on a Halo installation (though he can *see* one from an orbiting space station at one point). However, the plot is focused on a new kind of artificial planet, a Shield World called Requiem.

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** ''VideoGame/{{Halo 4}}'' never sees the Master Chief set foot on a Halo installation (though installation, though he can *see* passes by one from an orbiting when approaching a nearby space station at one point). point. However, the plot is focused on a new kind of artificial planet, a Shield World called Requiem.Requiem.
** ''VideoGame/Halo5Guardians'' likewise almost ignores the existence of the Halo's, save for TheStinger after beating the game on Legendary. Another Shield World is given attention, Genesis.



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9th Feb '16 3:37:27 AM BigKlingy
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** A song title example from [[VideoGame/FireEmblemElibe the Elibe games.]] The sidequest map theme from ''Binding Blade'' is called "Scars of the Scouring", which made sense since all the stidequests had you retrieving the weapons of the heroes who fought in The Scouring. A remix was used as the sidequest theme in the prequel, ''Blazing Sword'', but this time the sidequests barely have anything to do with The Scouring, yet the title hasn't changed.
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http://tvtropes.org/pmwiki/article_history.php?article=ArtifactTitle.VideoGames