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** "Hear. Feel. Think." It's Hydaelyn's CatchPhrase, but it's not until ''Endwalker'' that the player learns the full context of why she says that. [[spoiler: It's Hydaelyn urging anyone who can hear her to acknowledge despair, so that they may learn to confront eventually rise above it.]]

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** "Hear. Feel. Think." It's Hydaelyn's CatchPhrase, catchphrase, but it's not until ''Endwalker'' that the player learns the full context of why she says that. [[spoiler: It's Hydaelyn urging anyone who can hear her to acknowledge despair, so that they may learn to confront eventually rise above it.]]



** Fortuna has the song [[https://www.youtube.com/watch?v=mPTCq3LiZSE "We All Lift Together,"]] which summarizes the expansion quite well. Players promptly decided it described the entire fandom quite well, and adopted it as a CatchPhrase when helping another player. We all lift together, Tenno.

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** Fortuna has the song [[https://www.youtube.com/watch?v=mPTCq3LiZSE "We All Lift Together,"]] which summarizes the expansion quite well. Players promptly decided it described the entire fandom quite well, and adopted it as a CatchPhrase catchphrase when helping another player. We all lift together, Tenno.



** "You are not prepared..." is Illidan's CatchPhrase in Burning Crusade. In Legion, he says "You ''are'' prepared" when addressing his Illidari recruits.

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** "You are not prepared..." is Illidan's CatchPhrase catchphrase in Burning Crusade. In Legion, he says "You ''are'' prepared" when addressing his Illidari recruits.



* ''VideoGame/XenobladeChronicles1'': [[ScrewDestiny "Seize our destiny"]] starts out as Dunban's CatchPhrase, but eventually morphs into this as the story progresses.

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* ''VideoGame/XenobladeChronicles1'': [[ScrewDestiny "Seize our destiny"]] starts out as Dunban's CatchPhrase, catchphrase, but eventually morphs into this as the story progresses.
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* ''[[VideoGame/DotsHome Dot's Home]]'': "Opportunity." As Dot learns in her FieldTripToThePast, her family took many ''opportunities'' to give her a better life in the present. Her grandparents got the ''opportunity'' to leave South Carolina for Detroit, her parents got the ''opportunity'' to raise her and Georgia for a brighter future despite the struggles with discrimination, Georgia and her wife Alma got the ''opportunity'' to give others the chance to live in adequate housing, [[spoiler:and presently, Grandma Mavis wants to give someone else the ''opportunity'' to live in her old house so she can get the ''opportunity'' to live in a better one]]. On the other hand, Michael Murphy of Hope Equity believes that an open door is an open invitation for new ''opportunities'', but actually, he wants to take the ''opportunity'' to exploit minorities with unfair housing prices.

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* ''[[VideoGame/DotsHome Dot's Home]]'': "Opportunity." As Dot learns in her FieldTripToThePast, her family took many ''opportunities'' to give her a better life in the present. Her grandparents got the ''opportunity'' to leave South Carolina for Detroit, her parents got the ''opportunity'' to raise her and Georgia for a brighter future despite the struggles with discrimination, Georgia and her wife Alma got wanted the ''opportunity'' to live a better life than her parents did, while her wife Alma wanted to give others immigrants the chance ''opportunity'' to live in adequate housing, [[spoiler:and housing. [[spoiler:And presently, Grandma Mavis wants to give someone else the ''opportunity'' to live in her old house so she can get the ''opportunity'' to live in a better one]]. On the other hand, Michael Murphy of Hope Equity believes that an open door is an open invitation for new ''opportunities'', but actually, he wants to take the ''opportunity'' to exploit minorities with unfair housing prices.
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* ''[[VideoGame/DotsHome Dot's Home]]'': "Opportunity." As Dot learns in her FieldTripToThePast, her family took many ''opportunities'' to give her a better life in the present. Her grandparents got the ''opportunity'' to leave South Carolina for Detroit, her parents got the ''opportunity'' to raise her and Georgia for a brighter future despite the struggles with discrimination, Georgia and her wife Alma got the ''opportunity'' to give others the ''opportunity'' to live in adequate housing, [[spoiler:and presently, Grandma Mavis wants to give someone else the ''opportunity'' to live in her old house so she can get the ''opportunity'' to live in a better one.]]

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* ''[[VideoGame/DotsHome Dot's Home]]'': "Opportunity." As Dot learns in her FieldTripToThePast, her family took many ''opportunities'' to give her a better life in the present. Her grandparents got the ''opportunity'' to leave South Carolina for Detroit, her parents got the ''opportunity'' to raise her and Georgia for a brighter future despite the struggles with discrimination, Georgia and her wife Alma got the ''opportunity'' to give others the ''opportunity'' chance to live in adequate housing, [[spoiler:and presently, Grandma Mavis wants to give someone else the ''opportunity'' to live in her old house so she can get the ''opportunity'' to live in a better one.]]one]]. On the other hand, Michael Murphy of Hope Equity believes that an open door is an open invitation for new ''opportunities'', but actually, he wants to take the ''opportunity'' to exploit minorities with unfair housing prices.
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I know it doesn't have a page yet, but still

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* ''[[VideoGame/DotsHome Dot's Home]]'': "Opportunity." As Dot learns in her FieldTripToThePast, her family took many ''opportunities'' to give her a better life in the present. Her grandparents got the ''opportunity'' to leave South Carolina for Detroit, her parents got the ''opportunity'' to raise her and Georgia for a brighter future despite the struggles with discrimination, Georgia and her wife Alma got the ''opportunity'' to give others the ''opportunity'' to live in adequate housing, [[spoiler:and presently, Grandma Mavis wants to give someone else the ''opportunity'' to live in her old house so she can get the ''opportunity'' to live in a better one.]]
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** In the ''Leviathan'' DLC of:

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** In the ''Leviathan'' DLC of:DLC:
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* ''VideoGame/DevilMayCry5'': The word "Nightmare" pops up a lot and is mostly thematically used around [[spoiler:Vergil and his two halves]], V and Urizen.
** The title of the {{prequel}} light novel is ''Before the Nightmare''.
** V's {{Golem}} familiar is named Nightmare, with abilities derived from the original Nightmare demon from ''[=DMC1=]''.
** It's in a part of Urizen's boast before Nero fights him for the second time.
--->'''Urizen:''' I will show you... your worst nightmares! I will give you... despair and death!
** The aftermath of Mission 18's boss fight reveals V's familiars being the [[spoiler:manifestations of Vergil's thoughts when he was Nelo Angelo. As Griffon puts it, their deaths mark "the end of Vergil's nightmares"]].
** In the ''Special Edition'', a lyric from [[spoiler:Vergil's]] "Bury the Light" {{leitmotif}} reads "Inherit the nightmare, Surrounded by fate, Can't run away".
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* ''VideoGame/BrutalOrchestra'': "Let's try this again."
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%% * ''VideoGame/SonicTheHedgehog'':

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%% * ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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** "Will you forgive me? My best friend..."
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* ''VideoGame/FiveNightsAtFreddys'': "'''IT'S ME.'''". Though it's mostly contributed (and used) by Golden Freddy, it pops up other times in the series as well, mainly related to the original animatronics and the Puppet.

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* ''VideoGame/FiveNightsAtFreddys'': ''Franchise/FiveNightsAtFreddys'': "'''IT'S ME.'''". Though it's mostly contributed (and used) by Golden Freddy, it pops up other times in the series as well, mainly related to the original animatronics and the Puppet.

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* ''Franchise/{{Persona}}'' as a whole has "I am thou, and thou art I", which is usually said by the eponymous {{Anthropomorphic Personification}}s whenever their user summons them for the first time. Starting from Persona 3, expect the wild cards to be told that they must take responsibility for their actions when signing any form of contract.
** ''VideoGame/Persona3'':
*** "Memento Mori" and its translations "Remember that you are mortal", "Remember that you will die", and "Remember your death". It's only ever really seen in the opening video, but this is the video that plays every time you power on the system. [[spoiler:The main character dies.]]
*** Once you reach October 4th, the date is repeated a lot throughout the day. [[spoiler:It's the day Ken's mother was accidentally killed by Shinjiro Aragaki and his Persona Castor, and Ken plans on getting even that day. While Shinjiro ''does'' end up dying, it happens in a way that traumatizes Ken.]]
*** "[[PlayableEpilogue The Answer]]" sees a great deal of use in the section of the same name, particularly in "the answer to life." This makes a great deal of sense in that a large part of the story involves finding out why [[spoiler:the protagonist]] died.
** ''VideoGame/Persona4'':
*** "I am a {{Shadow|Archetype}}... the true self", which is said by the major Shadows at the start of their boss fights.
*** The Shadows of various party members often say "You're me, and I am you." While the party members, unable to accept the most shameful parts of their personalities (as well as ones they may not be aware of), initially respond with "[[ShutUpHannibal You're not me!]]", they ([[spoiler:except for Mitsuo]]) ultimately repeat the Shadows' lines back to them, accepting their Shadow and gaining a Persona in the process.
*** Teddie's character arc often references the idea of a "promise." He makes you and Yosuke promise to find whoever has been throwing people inside the TV, and promises to stay and play with Nanako after the culprit has seemingly been caught, [[spoiler:which causes him no small amount of anguish when Nanako seemingly dies in December]].
** ''VideoGame/Persona5'': "It's unforgivable" gets dropped a ''lot'', especially during Persona awakening sequences, as most of the party members are driven to join the Phantom Thieves due to wrongs committed against them that society on a whole has been unable or unwilling to correct.
*** "Deal" also gets said quite often. Many of Joker's relationships are based around him making deals with other people, from his promise to Morgana to help recover his memories, to his various Confidants who he helps out in exchange for benefits.
*** Igor constantly refers to the events that occur as a "game". [[spoiler: It's the first hint that he's not who he is, and that the events unfolding are all the manipulations of a higher being.]]
*** Variations of "I stole your future" frequently appear in the villains' {{Motive Rant}}s about how and why they rigged the system against the next generation to benefit themselves.
*** The idea of "a place to belong" is often mentioned, especially in Ryuji's Confidant and the Kaneshiro arc.
** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', "Why do you have to be like that?" is often repeated in [[DiscOneFinalDungeon the fourth labyrinth]]. [[spoiler:This question was asked to Hikari every time she was judged and mistreated by others for not fitting in, becoming a full-on TraumaButton. When her beloved father asked her the same question out of genuine concern, not realizing just how horrible those words were for her, it shattered her completely]].



* ''VideoGame/RuneScape'': Practically every piece of content involving [[spoiler:[[EldritchAbomination Xau-Tak]]]] includes, at one point or another, the phrase "Do you really think you can save them?" or some variation thereof. Sometimes the question addresses the player by name, even though in such instances the phrase was canonically uttered thousands of years before the player's birth.



* ''Franchise/{{Persona}}'' as a whole has "I am thou, and thou art I", which is usually said by the eponymous {{Anthropomorphic Personification}}s whenever their user summons them for the first time. Starting from Persona 3, expect the wild cards to be told that they must take responsibility for their actions when signing any form of contract.
** ''VideoGame/Persona3'':
*** "Memento Mori" and its translations "Remember that you are mortal", "Remember that you will die", and "Remember your death". It's only ever really seen in the opening video, but this is the video that plays every time you power on the system. [[spoiler:The main character dies.]]
*** Once you reach October 4th, the date is repeated a lot throughout the day. [[spoiler:It's the day Ken's mother was accidentally killed by Shinjiro Aragaki and his Persona Castor, and Ken plans on getting even that day. While Shinjiro ''does'' end up dying, it happens in a way that traumatizes Ken.]]
*** "[[PlayableEpilogue The Answer]]" sees a great deal of use in the section of the same name, particularly in "the answer to life." This makes a great deal of sense in that a large part of the story involves finding out why [[spoiler:the protagonist]] died.
** ''VideoGame/Persona4'':
*** "I am a {{Shadow|Archetype}}... the true self", which is said by the major Shadows at the start of their boss fights.
*** The Shadows of various party members often say "You're me, and I am you." While the party members, unable to accept the most shameful parts of their personalities (as well as ones they may not be aware of), initially respond with "[[ShutUpHannibal You're not me!]]", they ([[spoiler:except for Mitsuo]]) ultimately repeat the Shadows' lines back to them, accepting their Shadow and gaining a Persona in the process.
*** Teddie's character arc often references the idea of a "promise." He makes you and Yosuke promise to find whoever has been throwing people inside the TV, and promises to stay and play with Nanako after the culprit has seemingly been caught, [[spoiler:which causes him no small amount of anguish when Nanako seemingly dies in December]].
** ''VideoGame/Persona5'': "It's unforgivable" gets dropped a ''lot'', especially during Persona awakening sequences, as most of the party members are driven to join the Phantom Thieves due to wrongs committed against them that society on a whole has been unable or unwilling to correct.
*** "Deal" also gets said quite often. Many of Joker's relationships are based around him making deals with other people, from his promise to Morgana to help recover his memories, to his various Confidants who he helps out in exchange for benefits.
*** Igor constantly refers to the events that occur as a "game". [[spoiler: It's the first hint that he's not who he is, and that the events unfolding are all the manipulations of a higher being.]]
*** Variations of "I stole your future" frequently appear in the villains' {{Motive Rant}}s about how and why they rigged the system against the next generation to benefit themselves.
*** The idea of "a place to belong" is often mentioned, especially in Ryuji's Confidant and the Kaneshiro arc.
** In ''VideoGame/PersonaQ2NewCinemaLabyrinth'', "Why do you have to be like that?" is often repeated in [[DiscOneFinalDungeon the fourth labyrinth]]. [[spoiler:This question was asked to Hikari every time she was judged and mistreated by others for not fitting in, becoming a full-on TraumaButton. When her beloved father asked her the same question out of genuine concern, not realizing just how horrible those words were for her, it shattered her completely]].
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* ''Franchise/{{Splatoon}}'': For the whole series, we have "That heavenly melody", used to refer to [[ThemeMusicPowerUp the Calamari Inkantation]].
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** The "First Response" mode has a central, important one -- [[spoiler: "Beginning", spoken by the ghost who appears to Maria. This turns out to be the last words of ''Rosalia'' Rossellini.]]
** The "Diagnosis" mode Gabriel Cunningham assisted by [[BenevolentAI RONI]], essentially a talking medical database. As the Diagnosis missions go on [[spoiler: a running theme emerges of RONI sticking to hospital procedure of waiting times for scheduling scans and tests, while Gabe prefers [[ToBeLawfulOrGood hurrying things along for the sake of the patients]]. This culminates in RONI adding a "To Hell With That" procedure to her database.]] It's only referenced a couple of times, but very nicely captures the [[ToBeLawfulOrGood conflict Gabe faces]] for his story.

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** The "First Response" mode has a central, important one -- [[spoiler: "Beginning", spoken by the ghost who appears to Maria. This turns out to be the last words of ''Rosalia'' Rossellini.Rossellini, whose spirit also appears to Naomi in her final mission.]]
** The "Diagnosis" mode features Gabriel Cunningham assisted by [[BenevolentAI RONI]], essentially a talking medical database. As the Diagnosis missions go on [[spoiler: a running theme emerges of RONI sticking to hospital procedure of waiting times for scheduling scans and tests, while Gabe prefers [[ToBeLawfulOrGood hurrying things along for the sake of the patients]]. This culminates in RONI adding a "To Hell With That" procedure to her database.]] It's only referenced a couple of times, but very nicely captures the [[ToBeLawfulOrGood conflict Gabe faces]] for his story.
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* ''VideoGame/DevilMayCry3DantesAwakening'': Throughout the game, Dante and the other characters allude to their gathering at the Temen-ni-gru tower as if it was a party, hence "party", "invitation" and other related words are being mentioned a lot. Assorted examples include:
-->'''Mission 1 Title:''' A crazy party
-->'''Arkham to Dante:''' From your brother. He sent this invitation to you. Please accept it.
-->'''Dante:''' This party's getting crazy! Let's rock!
-->'''Mission 4 Title:''' The uninvited one
-->'''Dante to Lady:''' Are you going to the party? What's the hurry, didn't ya get an invitation?
-->'''Dante to Vergil:''' You sure know how to throw a party. No food, no drinks, and the only babe just left.
-->'''Dante:''' Well then, let's wrap up this crazy party. Shall we? Got to clean up the mess father left behind.

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* "Keep Your Dignity" is a phrase that is continuously uttered in ''VideoGame/{{Hellsinker}}'' as a salute or wish. [[spoiler:It's [[HeroicWillpower meaning becomes apparent]] in the last phase of the Rex Cavalier battle.]]



* "Keep Your Dignity" is a phrase that is continuously uttered in ''VideoGame/{{Hellsinker}}'' as a salute or wish. [[spoiler:It's [[HeroicWillpower meaning becomes apparent]] in the last phase of the Rex Cavalier battle.]]



--->"Keelah se'lai."
--->[[DoAndroidsDream "Does this unit have a soul?"]]

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--->"Keelah se'lai."
--->[[DoAndroidsDream
"\\
[[DoAndroidsDream
"Does this unit have a soul?"]]



** [[spoiler:Adam]] keeps the catchphrase in the sequel, VideoGame/MetroidDread. [[spoiler: The fact he doesn't use it anymore after Samus lands in ZDR hints towards the fact communications have been hijacked]].

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** [[spoiler:Adam]] keeps the catchphrase in the sequel, VideoGame/MetroidDread.''VideoGame/MetroidDread''. [[spoiler: The fact he doesn't use it anymore after Samus lands in ZDR hints towards the fact communications have been hijacked]].
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* ''VideoGame/OriAndTheBlindForest'' opens with the Spirit Tree's line "We shall always remember the night when I lost Ori to the Great Storm", while ''VideoGame/OriAndTheWillOfTheWisps'' follows it up with "We shall always remember the day when new life came to Nibel", as well as "We shall always remember the night when hope faltered" during its ending, which also combines this trope with TitleDrop in the line "It was the will of the wisps". "Light" and "darkness" also recur throughout both games.
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** [[spoiler:Adam]] keeps the catchphrase in the sequel, VideoGame/MetroidDread. [[spoiler: The fact he doesn't use it anymore after Samus lands in ZDR hints towards the fact communications have been hijacked]].
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* In ''VideoGame/FireEmblemThreeHouses'', after the TimeSkip on Verdant Wind(the Golden Deer route) Claude, the leader of that House, talks about a "new dawn" for the continent of Fodlan. Fittingly, the final chapter of the route is titled, "Fodlan's New Dawn."
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** "Hear. Feel. Think." It's Hydaelyn's CatchPhrase, but it's not until ''Endwalker'' that the player learns the full context of why she says that. [[spoiler: It's Hydaelyn urging anyone who can hear her to acknowledge despair, so that they may learn to confront eventually rise above it.]]
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* ''VideoGame/{{BioShock|1}}'': [[spoiler:Everything you're asked to do to continue the game is prefaced with "Would You Kindly". While at first it seems like Atlas is just being polite, he later reveals that not only is he not who he claims to be, "Would You Kindly" is in fact a genetically coded key phrase that compels you to unquestioningly obey the "suggestion." This is a particularly cunning reveal since up until this point, chances are good you have (dun dun duuunnnn!) followed Atlas' advice without wondering where all this might be coming from.]]

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* ''VideoGame/{{BioShock|1}}'': [[spoiler:Everything you're asked to do to continue the game is prefaced with "Would You Kindly". While at first it seems like Atlas is just being polite, a CharacterTic of Atlas, he later reveals that not only is he not who he claims to be, "Would You Kindly" is in fact a genetically coded key phrase that compels you to unquestioningly obey the "suggestion." This is a particularly cunning reveal since up until this point, chances are good you have (dun dun duuunnnn!) followed Atlas' advice without wondering where all this might be coming from.]]



** "Bring us the girl, and wipe away the debt", with the girl in question being Elizabeth. [[spoiler:It takes on a completely new meaning by the end- Booker wasn't trying to rescue Elizabeth to erase his debts- he sold his daughter Anna (who was raised as Elizabeth) to pay them off.]]

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** "Bring us the girl, and wipe away the debt", with the girl in question being Elizabeth. [[spoiler:It takes on a completely new meaning by Elizabeth, and 'us' being the end- Booker wasn't trying Lutece twins. [[spoiler:The end reveals that Booker, along with the audience, has been misinterpreting it the whole time. It's ''not'' a command to rescue Elizabeth during the events of the game, it was a deal Booker made a long time ago to erase his debts- he sold sell his daughter Anna (who was raised as Elizabeth) (Elizabeth's younger self) to the Luteces (pre-HeelFaceTurn) pay them off.off his gambling debts. Booker does ''not'' take remembering its true meaning well.]]
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** "One sky, one destiny", first said in Kairi's letter in the opening credits of the first game, then said again when the letter is read by Sora at the end of ''Kingdom Hearts II''. The words reappear in ''VideoGame/KingdomHeartsIII'' spoken by [[BigBad Master Xehanort]], who reveals he can summon the titular Kingdom Hearts anywhere as all the worlds are connected.

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** "One sky, one destiny", first said in Kairi's letter appearing in the opening credits menu trailer of the first game, then said again when the Kairi's letter is read by Sora at the end of ''Kingdom Hearts II''. The words reappear return in ''VideoGame/KingdomHeartsIII'' spoken by [[BigBad Master Xehanort]], who reveals he can summon the titular Kingdom Hearts anywhere as all the worlds are connected.
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** ''Rap. Tap. Tap.'' Though it started as words, it's really more of an Arc ''Sound''; whenever [[spoiler:[[HumanoidAbomination the Man in the Wall]] shows up, the sound of knocking on glass is brought up.]]
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* ''Franchise/{{Pokemon}}'':
** From ''VideoGame/PokemonLegendsArceus'': "Pokémon are terrifying creatures." The phrase is uttered by several characters throughout the game, and serves as an example of how unfamiliar humans are with Pokémon in this setting, often resulting in contention if not outright hostility between the two; over the course of the game, however, the protagonist's actions help to break down this unfamiliarity and begin making positive changes in the relationship between Pokémon and humans.
** From ''VideoGame/PokemonScarletAndViolet'': "Treasure" and relating questions to it becomes a titular theme of the game as the story involves the characters, the PlayerCharacter included, find what it is that they consider a "Treasure".
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** "Follow me" and variants, to a lesser extent, are also associated with William Afton. It's used in VideoGame/FiveNightsAtFreddys3's minigames as the animatronics are lured into being decommissioned. ''VideoGame/FreddyFazbearsPizzeriaSimulator'' has another minigame that depicts William drawing one of his victims into the backroom using the phrase. Similarly, Vanny/Vanessa, who was made BrainwashedAndCrazy by William's VirtualGhost, was initially referred to in voice credits as 'Reluctant Follower' in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'', alluding to the phrase. Basically, if you're asked to follow someone somewhere in [=FNAF=], it usually implies [[LuredIntoATrap something bad will happen]].

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** "Follow me" and variants, to a lesser extent, are also associated with William Afton. It's used in VideoGame/FiveNightsAtFreddys3's ''VideoGame/FiveNightsAtFreddys3'''s minigames as the animatronics are lured into being decommissioned. ''VideoGame/FreddyFazbearsPizzeriaSimulator'' has another minigame that depicts William drawing one of his victims into the backroom using the phrase. Similarly, Vanny/Vanessa, who was made [[spoiler:made BrainwashedAndCrazy by William's VirtualGhost, VirtualGhost]], was initially referred to in voice credits as 'Reluctant Follower' in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'', alluding to the phrase. Basically, if you're asked to follow someone somewhere in [=FNAF=], it usually implies [[LuredIntoATrap something bad will happen]].
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** "Follow me" and variants, to a lesser extent, are also associated with William Afton. It's used in VideoGame/FiveNightsAtFreddys3's minigames as the animatronics are lured into being decommissioned. ''VideoGame/FreddyFazbearsPizzeriaSimulator'' has another minigame that depicts William drawing one of his victims into the backroom using the phrase. Similarly, Vanny/Vanessa, who was made BrainwashedAndCrazy by William's VirtualGhost, was initially referred to in voice credits as 'Reluctant Follower' in ''VideoGame/FiveNightsAtFreddysVRHelpWanted'', alluding to the phrase. Basically, if you're asked to follow someone somewhere in [=FNAF=], it usually implies [[LuredIntoATrap something bad will happen]].
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ArcWords in VideoGames.



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It's not really polite and not so much formal as just not used any more, and that 'literally "dying is good"' thing is a little misleading


* ''VideoGame/DonPachi'' series: ''Shinu ga yoi.'' Literally "dying is good" and a polite and formal way of saying [[PrepareToDie "Die!"]], it's often directed at the player as they take on the TrueFinalBoss.

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* ''VideoGame/DonPachi'' series: ''Shinu ga yoi.'' Literally "dying is good" An archaic and a polite and formal way of saying strong command to tell someone to [[PrepareToDie "Die!"]], it's often directed at the player as they take on the TrueFinalBoss.
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** "We'll go together", a line that first appears in [[VideoGame/KingdomHeartsI the first game]]'s secret ending (well, in the English version at least, as the Japanese version has it stated early in the game, but was changed in the translation due to its significance not being known at the time). It returns at the end of ''VideoGame/KingdomHeartsII'' [[spoiler:as said by Sora, just before he and Riku go through the Door To Light and return home to the Destiny Islands]]. The game's final boss also says a variation of the line, "We shall go together," as a battle quote. The line also appears in ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', said by [[spoiler:Young Xehanort]], though it once again gets changed in the English translation (translated to "Come with me"). In ''[[VideoGame/KingdomHeartsX X]]'', the line is yet again used by the Beast (as the Prince) in a [[https://mobile.twitter.com/mickeyriku69/status/1374998019574206464 conversation with Belle]]- although it's also replaced in the English translation with [[https://mobile.twitter.com/mickeyriku69/status/1374998031825829890 "We'll make those dreams come true, Belle."]]

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** "We'll go together", a line that first appears in [[VideoGame/KingdomHeartsI the first game]]'s secret ending (well, in the English version at least, as the Japanese version has it stated early in the game, but was changed in the translation due to its significance not being known at the time). It returns at the end of ''VideoGame/KingdomHeartsII'' [[spoiler:as said by Sora, just before he and Riku go through the Door To Light and return home to the Destiny Islands]]. The game's final boss also says a variation of the line, "We shall go together," as a battle quote. The line also appears in ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', said by [[spoiler:Young Xehanort]], though it once again gets changed in the English translation (translated to "Come with me"). In ''[[VideoGame/KingdomHeartsX X]]'', χ]]'', the line is yet again used by the Beast (as (now the Prince) in a [[https://mobile.twitter.com/mickeyriku69/status/1374998019574206464 conversation with Belle]]- although it's also replaced in the English translation with [[https://mobile.twitter.com/mickeyriku69/status/1374998031825829890 "We'll make those dreams come true, Belle."]]
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** "We'll go together", a line that first appears in [[VideoGame/KingdomHeartsI the first game]]'s secret ending (well, in the English version at least, as the Japanese version has it stated early in the game, but was changed in the translation due to its significance not being known at the time). It returns at the end of ''VideoGame/KingdomHeartsII'' [[spoiler:as said by Sora, just before he and Riku go through the Door To Light and return home to the Destiny Islands]]. The game's final boss also says a variation of the line, "We shall go together," as a battle quote. The line also appears in ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', said by [[spoiler:Young Xehanort]], though it once again gets changed in the English translation (translated to "Come with me").

to:

** "We'll go together", a line that first appears in [[VideoGame/KingdomHeartsI the first game]]'s secret ending (well, in the English version at least, as the Japanese version has it stated early in the game, but was changed in the translation due to its significance not being known at the time). It returns at the end of ''VideoGame/KingdomHeartsII'' [[spoiler:as said by Sora, just before he and Riku go through the Door To Light and return home to the Destiny Islands]]. The game's final boss also says a variation of the line, "We shall go together," as a battle quote. The line also appears in ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', said by [[spoiler:Young Xehanort]], though it once again gets changed in the English translation (translated to "Come with me"). In ''[[VideoGame/KingdomHeartsX X]]'', the line is yet again used by the Beast (as the Prince) in a [[https://mobile.twitter.com/mickeyriku69/status/1374998019574206464 conversation with Belle]]- although it's also replaced in the English translation with [[https://mobile.twitter.com/mickeyriku69/status/1374998031825829890 "We'll make those dreams come true, Belle."]]
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* ''VideoGame/CastlevaniaChroniclesOfSorrow''

to:

* ''VideoGame/CastlevaniaChroniclesOfSorrow''''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'':

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