History Analysis / MagicTheGathering

22nd Jun '16 1:20:24 PM TheMartianGeek1
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Perhaps the most sinister of the three-color combinations. Because Black is aligned with both Red and Blue (who oppose each other), BUR cards tend to have a strong black feel with the versatility of added Red and Blue effects -- dealing direct damage or drawing cards for less cost or pain than Black normally can, or destroying multiple targets as opposed to just one. "Grixis" cards tend to seem sinister or cruel, at least from the human perspective: they hurt everyone who isn't you in multiple ways at once or let you pick your poison. The apparent madness of Black/Red, the boundless genius of Blue/Red, and the cold rationality of Blue/Black combines into a mindset that would tend to care nothing for others except as tools or opponents. It isn't impossible for this combination to produce someone or something benevolent or good or even just nice, but those cases are badly outnumbered. So far, only [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201234 Tetsuo Umezawa]] (from the Empire of Madara arc on Dominaria), the foil to [[BigBad Nicol Bolas]] (ironically, also BUR) really qualifies.

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Perhaps the most sinister of the three-color combinations. Because Black is aligned with both Red and Blue (who oppose each other), BUR UBR cards tend to have a strong black feel with the versatility of added Red and Blue effects -- dealing direct damage or drawing cards for less cost or pain than Black normally can, or destroying multiple targets as opposed to just one. "Grixis" cards tend to seem sinister or cruel, at least from the human perspective: they hurt everyone who isn't you in multiple ways at once or let you pick your poison. The apparent madness of Black/Red, the boundless genius of Blue/Red, and the cold rationality of Blue/Black combines into a mindset that would tend to care nothing for others except as tools or opponents. It isn't impossible for this combination to produce someone or something benevolent or good or even just nice, but those cases are badly outnumbered. So far, only [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201234 Tetsuo Umezawa]] (from the Empire of Madara arc on Dominaria), the foil to [[BigBad Nicol Bolas]] (ironically, also BUR) UBR) really qualifies.



* Urza's younger brother [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=113539 Mishra]]. He was initially a decent example of BUR. Mishra was a very different person from his brother, though they were arguably equally gifted artificers. While Urza was a cold man who cared more for artifacts than people, Mishra enjoyed interacting with others. Everything went downhill for the two when they had an accident with a Thran powerstone. The stone split into two halves and each brother claimed one half. Mishra's resentment and ambition came to a head after he got drunk one night and tried to steal Urza's half. Their teacher Tocasia was killed in the struggle and Mishra fled in shame, leaving him vulnerable to Phyrexia's influence. [[spoiler:Of course, Phyrexia was ultimately able to corrupt Urza too.]]

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* Urza's younger brother [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=113539 Mishra]]. He was initially a decent example of BUR.UBR. Mishra was a very different person from his brother, though they were arguably equally gifted artificers. While Urza was a cold man who cared more for artifacts than people, Mishra enjoyed interacting with others. Everything went downhill for the two when they had an accident with a Thran powerstone. The stone split into two halves and each brother claimed one half. Mishra's resentment and ambition came to a head after he got drunk one night and tried to steal Urza's half. Their teacher Tocasia was killed in the struggle and Mishra fled in shame, leaving him vulnerable to Phyrexia's influence. [[spoiler:Of course, Phyrexia was ultimately able to corrupt Urza too.]]
30th May '16 6:33:37 AM TheOneWhoTropes
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* Mark Rosewater states [[Film/TheGodfather Don Corleone]], SelfDemonstrating/{{Magneto}}, and [[{{Seinfeld}} Jerry Seinfeld]] (the character, not the actor/comedian) as prime examples of the white-black color combination.

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* Mark Rosewater states [[Film/TheGodfather Don Corleone]], SelfDemonstrating/{{Magneto}}, and [[{{Seinfeld}} [[Series/{{Seinfeld}} Jerry Seinfeld]] (the character, not the actor/comedian) as prime examples of the white-black color combination.



* Other black-red coloured examples which have been listed by Mark Rosewater include SelfDemonstrating/TheJoker, [[{{Seinfeld}} Elaine Benes]], [[Series/BuffyTheVampireSlayer Spike]] (initially listed as ''white''-black), and [[StarWars Anakin Skywalker]].

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* Other black-red coloured examples which have been listed by Mark Rosewater include SelfDemonstrating/TheJoker, [[{{Seinfeld}} [[Series/{{Seinfeld}} Elaine Benes]], [[Series/BuffyTheVampireSlayer Spike]] (initially listed as ''white''-black), and [[StarWars Anakin Skywalker]].
29th May '16 11:09:26 PM tocp0003
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* [[Anime/YuGiOhArcV Jean-Michel Roger]], the chess-obsessed head of Security starts off as almost pure White-Blue, constantly having to be in control and going to extremes to keep the social status quo, even if that means imprisoning innocent people or planting mind-control chips in his underlings. He also develops extremely advanced technology to further his goals. However, when things DON'T go his way, oh boy, do we see his emotional Red side come out.
29th May '16 5:20:58 AM Doug86
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* Mark Rosewater lists [[Series/BuffyTheVampireSlayer Rupert Giles]], [[Series/{{Cheers}} Cliff Clavin]], [[Series/StarTrekTheNextGeneration Captain Jean-Luc Picard]], and [[ComicBook/{{X-Men}} Beast]] as prime examples of white-blue heroes.

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* Mark Rosewater lists [[Series/BuffyTheVampireSlayer Rupert Giles]], [[Series/{{Cheers}} Cliff Clavin]], [[Series/StarTrekTheNextGeneration Captain Jean-Luc Picard]], and [[ComicBook/{{X-Men}} [[ComicBook/XMen Beast]] as prime examples of white-blue heroes.
23rd May '16 2:03:42 AM Loboargost
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* [[WesternAnimation/{{MyLittlePonyFriendshipIsMagic}} Rainbow Dash]] is a brash, arrogant, hot blooded speedster (red) that rarely misses an opportunity to stroke her own ego (black). But at the same time is [[UndyingLoyalty fiercely loyal]] to her friends and loved ones, willing to sacrifice anything, even her own desires, to protect them (white).
22nd May '16 2:20:11 PM Luigifan
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* An archetypal example is Hikawa, from ''VideoGame/ShinMegamiTenseiNocturne''. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. He even seems self-aware to a point of the hypocrisy inherent in his methods, seeing himself as more of a necessary servant to prepare the way to the ideal world.

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* An archetypal example is Hikawa, from ''VideoGame/ShinMegamiTenseiNocturne''. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. [[NoPlaceForMeThere He even seems self-aware to a point of the hypocrisy inherent in his methods, methods]], seeing himself as more of a necessary servant to prepare the way to the ideal world.
22nd May '16 1:52:49 PM Luigifan
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'''Black''' is far and away the color most associated with evil[[note]]Aesthetically and marketing wise. The staff stressed very much that it, like the other colours, [[DarkIsNotEvil doesn't have a moral alignment]], and that any evil associations are mostly derived from the things that use it being evil.[[/note]]. Its core philosophy is that one should only care about oneself; as the color of amorality and parasitism, it believes that it can do anything it wants, regardless of the consequences. Many villains are classifiable as Black, and as it represents darkness and death, [[DarkIsEvil many people call it evil]]. However, Black is just as neutral as the other colors, and in fact can be quite benevolent--at least sometimes. It represents both individuality and ambition. The first means that Black values the needs of the individual more than anything, and the latter means that Black is the color that most encourages one to follow his/her dreams. ([[AmbitionIsEvil Contrary to what some entertainment says]], ambition is ''not'' an evil; if it was, you might as well not bother trying anything, because then you're being evil.) [[{{Pun}} Hell]], even amorality is not actually evil--that'd be immorality. The first is [[TrueNeutral the absence of morality]], a ''lack'' of concern for the concepts of right and wrong. The latter ''[[NeutralEvil directly opposes morality]]'', reveling in making the "wrong" choice and being malevolent [[ForTheEvulz for fun]].

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'''Black''' is far and away the color most associated with evil[[note]]Aesthetically and marketing wise.marketing-wise. The staff stressed very much that it, like the other colours, [[DarkIsNotEvil doesn't have a moral alignment]], and that any evil associations are mostly derived from the things that use it being evil.[[/note]]. Its core philosophy is that one should only care about oneself; as the color of amorality and parasitism, it believes that it can do anything it wants, regardless of the consequences. Many villains are classifiable as Black, and as it represents darkness and death, [[DarkIsEvil many people call it evil]]. However, Black is just as neutral as the other colors, and in fact can be quite benevolent--at benevolent -- at least sometimes. It represents both individuality and ambition. The first means that Black values the needs of the individual more than anything, and the latter means that Black is the color that most encourages one to follow his/her dreams. ([[AmbitionIsEvil Contrary to what some entertainment says]], ambition is ''not'' an evil; if it was, you might as well not bother trying anything, because then you're being evil.) [[{{Pun}} Hell]], even amorality is not actually evil--that'd evil -- that'd be immorality. The first is [[TrueNeutral the absence of morality]], a ''lack'' of concern for the concepts of right and wrong. The latter ''[[NeutralEvil directly opposes morality]]'', reveling in making the "wrong" choice and being malevolent [[ForTheEvulz for fun]].



Another relevant part of Black's identity is its association with death. While this is generally played in the cards as {{necromancy}} and killing, Black has been identified again and again with death in its positive form: [[TheSacredDarkness the acceptance that life ends, and that death is a natural part of the world and thus very necessary]]. This is best seen in the Kamigawa saga, where the protagonist identifies Black mana with the normal process of decay and its relevance in the natural cycle. In the Theros Block, Black's identity is less focused on ambition and more on the classical notions of acceptance, particularly of Fate; neither the local Black god, Erebos, nor his attendants, the lampads, are evil, and instead mirror closely historical perceptions of pagan afterlives.

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Another relevant part of Black's identity is its association with death. While this is generally played in the cards as {{necromancy}} and killing, Black has been identified again and again with death in its positive form: [[TheSacredDarkness the acceptance that life ends, and that death is a natural part of the world and thus very necessary]]. This is best seen in the Kamigawa saga, where the protagonist identifies Black mana with the normal process of decay and its relevance in the natural cycle. In the Theros Block, Black's identity is less focused on ambition and more on the classical notions of acceptance, particularly of Fate; neither the local Black god, Erebos, nor his attendants, the lampads, are evil, and instead mirror closely mirror historical perceptions of pagan afterlives.




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* At his core, Franchise/SonicTheHedgehog is an ''extremely'' red-white character. He values his own freedom and the freedom of others intensely, chafes at the notion of being restricted, and lives life at his own pace and by his own rules. He also cares a lot for the well-being of pretty much everyone he meets, and has dedicated himself to thwarting the evil ambitions of ne'er-do-wells like Dr. Eggman and protecting the peace and the people.
17th May '16 2:27:03 PM Willbyr
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* A more positive example would be [[{{Gunnm}} Caerula Sanguis]]. Highly ordered, analytical, and pragmatic, she's a calm and controlling fighter, basically nudging people into falling on their own swords. In the world at large, she refuses to let personal sentimentality get in the way of what she believes has to be done, which thankfully includes saving children from the mess of society. What's especially interesting is that she considers herself a failure precisely because of her inflexible sense of responsibility, and she happily abdicates her appointed position to the mono-red (hot-tempered, impulsive, and selfish) Alita.

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* A more positive example would be [[{{Gunnm}} [[Manga/{{Gunnm}} Caerula Sanguis]]. Highly ordered, analytical, and pragmatic, she's a calm and controlling fighter, basically nudging people into falling on their own swords. In the world at large, she refuses to let personal sentimentality get in the way of what she believes has to be done, which thankfully includes saving children from the mess of society. What's especially interesting is that she considers herself a failure precisely because of her inflexible sense of responsibility, and she happily abdicates her appointed position to the mono-red (hot-tempered, impulsive, and selfish) Alita.
5th May '16 6:38:56 PM TypeProton
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In GDC 2016, head designer Mark Rosewater gave talks about various game design points in Magic: The Gathering he observed/made throughout his career. The video can be watched on [=YouTube=] [[https://www.youtube.com/watch?v=QHHg99hwQGY&t=794s here]].

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In GDC 2016, head designer Mark Rosewater gave talks about various game design points in Magic: The Gathering he observed/made throughout his career. The video can be watched on [=YouTube=] [[https://www.youtube.com/watch?v=QHHg99hwQGY&t=794s [[https://youtu.be/QHHg99hwQGY here]].
5th May '16 6:35:13 PM TypeProton
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!!Magic: the Gathering: Twenty Years, Twenty Lessons Learned
In GDC 2016, head designer Mark Rosewater gave talks about various game design points in Magic: The Gathering he observed/made throughout his career. The video can be watched on [=YouTube=] [[https://www.youtube.com/watch?v=QHHg99hwQGY&t=794s here]].
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