History Analysis / MagicTheGathering

15th Aug '16 1:37:28 PM KuiperBeltran
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Take Blue/Green desire for growth and add Red's emotions. Mix to a consistency where the process of growth becomes fun and engaging. This combination seems to represent dreaming, souls, illusion becoming reality, and surrealism. Unusual ways of gaining card advantage or gathering more powerful creatures abound. Recreational exploration is also something that Temur tends to be interested in, with Green's direct representations of the concept on the cards themselves and Red/Blue desires for experimentation.

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Take Blue/Green desire for growth and add Red's emotions. Mix to a consistency where the process of growth becomes fun and engaging. This combination seems to represent dreaming, souls, illusion becoming reality, and surrealism. Unusual ways of gaining card advantage or gathering more powerful creatures abound. Recreational exploration is also something that Temur tends to be interested in, with Green's direct representations of the concept on the cards themselves and Red/Blue desires for experimentation.
experimentation. Conversely, Temur is unconcerned with white ideals like the rule of law and sense of community, and similarly lacks the dedicated planning and goal-focused ambition of black.



If the colors are in balance, this combination has the potential for great power tempered with spirituality and control. It can also manipulate the cycle of life and death like playing an instrument, and through that true immortality can arise. As might be expected, however, true immortality comes at some kind of high price. It also tends to value hierarchies and genetic elitism thanks to Green/Black social darwinism, Black/White religion influences, and White/Green interdependence structures. Also is the main color combo involved with spirituality, or at least religion, considering Black/White religion (again) and Green's (stronger than Red's) shamanism. This color combination also may take green's predetermination and conservativism angles to extreme levels, with white's rigidity and black's social Darwinism competing with green. So in essence this color combination can be summed up in four words: hierarchies, spirituality, immortality, and conservativism.

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If the colors are in balance, this combination has the potential for great power tempered with spirituality and control. It can also manipulate the cycle of life and death like playing an instrument, and through that true immortality can arise. As might be expected, however, true immortality comes at some kind of high price. It also tends to value hierarchies and genetic elitism thanks to Green/Black social darwinism, Black/White religion influences, and White/Green interdependence structures. Also is the main color combo involved with spirituality, or at least religion, considering Black/White religion (again) and Green's (stronger than Red's) shamanism. This color combination also may take green's predetermination and conservativism angles to extreme levels, with white's rigidity and black's social Darwinism competing with green. So in essence this color combination can be summed up in four words: hierarchies, spirituality, immortality, and conservativism.
conservatism. Another way to look at Abzan is contrasting it directly with it's opposite: the blue/red combination of Izzet is focused on creativity, inspiration, and new ideas; Abzan, conversely, is concerned with preserving the status quo, and the ancient dragons' aspect of endurance.
15th Aug '16 1:24:39 PM KuiperBeltran
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White's desire for order, justice, and morality combined with Black's ambition and drive and Red's passion and emotion. Among other things, this combination embodies [[{{Revenge}} vengeance]], [[PayEvilUntoEvil justified]] [[NeverMyFault or otherwise]]. Hypocrisy is likely, but so too is fervent sincerity. [[GloryHound Honor]] is also something that can fill up the agenda of someone that follows this combination, with Black's selfishness, Red's emotional (in)stability, and White's bigotry. Finally, White's authoritarianism, Black's selfishness, and Red's emphasis on passion can come to represent [[ANaziByAnyOtherName brutal dictatorships]], which presents an interesting counterpoint to Blue/Red/White below.

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White's desire for order, justice, order and morality combined with community, Black's drive and ambition and drive for greatness (at any cost), and Red's passion and emotion. Combine these, and you have a recipe for a for war, and that's exactly what you'll find in the Mardu Horde, a clan constantly engaged in warfare and raids on other clans, bound by the Edicts of Ilagra:[[{{Plunder}} To conquer is to eat]], [[WarIsGlorious To rule is to bleed]], Victory or death. Among other things, this combination embodies [[{{Revenge}} vengeance]], [[PayEvilUntoEvil justified]] [[NeverMyFault or otherwise]]. Hypocrisy is likely, but so too is fervent sincerity. [[GloryHound Honor]] is also something that can fill up the agenda of someone that follows this combination, with Black's selfishness, Red's emotional (in)stability, and White's bigotry. Finally, White's authoritarianism, Black's selfishness, and Red's emphasis on passion can come to represent [[ANaziByAnyOtherName brutal dictatorships]], which presents an interesting counterpoint to Blue/Red/White below.
1st Aug '16 10:35:34 AM Willbyr
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The first color usually to be mentioned is '''White''' (and for some time it has gone first on official card lists). White is easily seen as the "good color", because it is the color of morality: it concerns itself with other people, focusing on forming a community. Its ultimate goal is peace, and its elemental domain is light, [[LightIsGood which people see as good]]. However, while White is well-intentioned, calling its methods "good" is... an arguably inaccurate description. To keep the peace, White believes that it has to control its community, using laws and structure to do so; because White is more focused on the group than the individual, it finds satisfying the desires of every single citizen to be impractical in terms of time and resources, and so its laws restrict personal freedoms. Individuality, seen as the origin of conflict, is thus looked at askance by White, which tries to eliminate it to varying degrees. White will readily discriminate against ideas and actions for the sake of them being unpopular or perceiving them as being too individualistic, even if they're largely harmless.

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The first color usually to be mentioned is '''White''' is the first color usually to be mentioned (and for some time it has gone first on official card lists). White is easily seen as the "good color", because it is the color of morality: it concerns itself with other people, focusing on forming a community. Its ultimate goal is peace, and its elemental domain is light, [[LightIsGood which people see as good]]. However, while White is well-intentioned, calling its methods "good" is... an arguably inaccurate description. To keep the peace, White believes that it has to control its community, using laws and structure to do so; because White is more focused on the group than the individual, it finds satisfying the desires of every single citizen to be impractical in terms of time and resources, and so its laws restrict personal freedoms. Individuality, seen as the origin of conflict, is thus looked at askance by White, which tries to eliminate it to varying degrees. White will readily discriminate against ideas and actions for the sake of them being unpopular or perceiving them as being too individualistic, even if they're largely harmless.
30th Jul '16 3:35:46 PM nombretomado
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* {{Daria}} is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered, but she is still sympathetic and non-malicious.

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* {{Daria}} WesternAnimation/{{Daria}} is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered, but she is still sympathetic and non-malicious.



* Jane from {{Daria}}. While her friend turned her cynicism into detachment from the human experience, Jane's is a means to question society and grow as an artist.

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* Jane from {{Daria}}.''WesternAnimation/{{Daria}}''. While her friend turned her cynicism into detachment from the human experience, Jane's is a means to question society and grow as an artist.
19th Jul '16 8:45:04 PM Loboargost
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Added DiffLines:

* [[Franchise/StarWars The Jedi Order]] is a paradox of the best and worst traits of this color pair. On the one hand, they have genuinely good intentions in protecting the galaxy from evil and are ''very'' spiritual. But on the other hand, they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on the grounds that she had been opened to the Force and needed their guidance. They also have a well documented history of conducting [[WellIntentionedExtremist witch hunts]] against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. Attempting to purge all users of the [[TheDarkSide Dark Side of the Force]] on the grounds that the Dark Side is an aberration that keeps the Force from being in balance. [[Creator/GeorgeLucas George Lucas]] himself [[WordOfGod has stated]] that it's impossible to walk a middle ground between the Light and Dark Sides, with all who try falling to the Dark Side. [[CriticalResearchFailure Which anyone versed in Zen or Taoism will tell you is complete bullshit.]]
14th Jul '16 11:15:04 PM Zennistrad
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'''BLUE/RED/WHITE''' "Jeskai" - ''A smart man follows the rules. A wise man changes them as he goes along.'' ''[[http://magic.wizards.com/en/articles/archive/mm/smart-thinking-2014-11-03 Article here]]''

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'''BLUE/RED/WHITE''' "Jeskai" - ''A smart man follows the rules. plan. A wise man changes them it as he goes along.'' ''[[http://magic.wizards.com/en/articles/archive/mm/smart-thinking-2014-11-03 Article here]]''
14th Jul '16 10:45:22 PM Zennistrad
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247362 Numot, the Devastator]]: Your opponents can't stop your plans if they don't have the resources to respond to it.

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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247362 Numot, the Devastator]]: Your opponents can't stop your plans if they don't have the resources to respond to it.them.
14th Jul '16 10:38:47 PM Zennistrad
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236477 Ruhan of the Fomori]]: Extremely unpredictable and skilled in combat, what at first appears to be a creature driven by conflict for its own sake (red) quickly becomes a creature uniquely suited to political machinations and trickery (blue and white) when combined with several key cards. Enchant it with one of [[http://tinyurl.com/h9mmzah vow cycle]] and donate the vow with Zedruu, or use one of blue/white's numerous [[http://mtgsalvation.gamepedia.com/Flickering flicker]] effects to keep him from attacking someone you want alive.

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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236477 Ruhan of the Fomori]]: Extremely unpredictable and skilled in combat, what at first appears to be a creature driven by conflict for its own sake (red) (Red) quickly becomes a creature uniquely suited to political machinations and trickery (blue (Blue and white) White) when combined with several key cards. Enchant it with one of [[http://tinyurl.com/h9mmzah vow cycle]] and donate the vow with Zedruu, or use one of blue/white's numerous [[http://mtgsalvation.gamepedia.com/Flickering flicker]] effects to keep him from attacking someone you want alive.
14th Jul '16 10:37:53 PM Zennistrad
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247362 Numot, the Devastator]]: Its a cooler-sounding name than ''Enola Gay'', at least.

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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247362 Numot, the Devastator]]: Its a cooler-sounding name than ''Enola Gay'', at least.Your opponents can't stop your plans if they don't have the resources to respond to it.
14th Jul '16 10:34:06 PM Zennistrad
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236477 Ruhan of the Fomori]]: Extremely unpredictable and skilled in combat, what at first appears to be a creature driven by conflict for its own sake (red) quickly becomes a creature uniquely suited to political machinations and trickery (blue and white) when combined with several key cards. Enchant it with one of [[http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name=+[%22Vow%20of%22]&set=+[%22Magic:%20The%20Gathering-Commander%22] vow cards]] and donate the vow with Zedruu, or use one of blue/white's numerous [[http://mtgsalvation.gamepedia.com/Flickering flicker]] effects to keep him from attacking someone you want alive.

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236477 Ruhan of the Fomori]]: Extremely unpredictable and skilled in combat, what at first appears to be a creature driven by conflict for its own sake (red) quickly becomes a creature uniquely suited to political machinations and trickery (blue and white) when combined with several key cards. Enchant it with one of [[http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name=+[%22Vow%20of%22]&set=+[%22Magic:%20The%20Gathering-Commander%22] [[http://tinyurl.com/h9mmzah vow cards]] cycle]] and donate the vow with Zedruu, or use one of blue/white's numerous [[http://mtgsalvation.gamepedia.com/Flickering flicker]] effects to keep him from attacking someone you want alive.
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