History Analysis / AceCombat

1st Jul '16 5:34:51 PM Anddrix
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When ''VideoGame/AceCombatAssaultHorizon'' was first announced, long-time ''Ace Combat'' fans [[BaseBreaker complained just about everything in it]]. One of the biggest complaints (just as it was with ''VideoGame/AceCombatJointAssault'') was the decision to move the setting from the ConstructedWorld of the previous console releases, Strangereal, ([[OlderThanTheyThink back]]) to our familiar Earth. The devs have certainly had good reasons: one, they were running out of new scenery to host another major armed conflict ([[VideoGame/AceCombat6FiresOfLiberation Anea]] was the last unvisited continent); two, the time frame of the series slowly approached ''[[VideoGame/AceCombat3Electrosphere Electrosphere]]''--and thus, the point where the series had to abandon its main gimmick, RealLife fighter jet models. And yet the fans cling to the good ol' Strangereal. What exactly makes it feel right when our Earth doesn't?

to:

When ''VideoGame/AceCombatAssaultHorizon'' was first announced, long-time ''Ace Combat'' fans [[BaseBreaker complained just about everything in it]].it. One of the biggest complaints (just as it was with ''VideoGame/AceCombatJointAssault'') was the decision to move the setting from the ConstructedWorld of the previous console releases, Strangereal, ([[OlderThanTheyThink back]]) to our familiar Earth. The devs have certainly had good reasons: one, they were running out of new scenery to host another major armed conflict ([[VideoGame/AceCombat6FiresOfLiberation Anea]] was the last unvisited continent); two, the time frame of the series slowly approached ''[[VideoGame/AceCombat3Electrosphere Electrosphere]]''--and thus, the point where the series had to abandon its main gimmick, RealLife fighter jet models. And yet the fans cling to the good ol' Strangereal. What exactly makes it feel right when our Earth doesn't?
31st May '16 8:45:20 AM Doug86
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Quite simply put, '''Strangereal is a world where UsefulNotes/WorldWarI never happened'''. Sure, [[AllThereInTheManual the lore]] mentions wars involving [[FantasyCounterpartCulture Belka]] in the same time frame as Earth's World Wars but they have never had the same impact as UsefulNotes/WW1. The implications of this are immense, if you think about it:

to:

Quite simply put, '''Strangereal is a world where UsefulNotes/WorldWarI never happened'''. Sure, [[AllThereInTheManual the lore]] mentions wars involving [[FantasyCounterpartCulture Belka]] in the same time frame as Earth's World Wars but they have never had the same impact as UsefulNotes/WW1.WWI. The implications of this are immense, if you think about it:



* The [[CataclysmBackstory Ulysses asteroid]] brought the colossal, larger-than-life superweapons back into vogue in Strangereal, whereas IRL, UsefulNotes/WW1 pretty much [[DiscreditedTrope killed off the whole idea]]. The superweapons are a clear, palpable, and--most importantly--destructible antagonist, whose downfall often spells an [[DecapitatedArmy immediate and finite end of a war]], a luxury rarely found in RL warfare.

to:

* The [[CataclysmBackstory Ulysses asteroid]] brought the colossal, larger-than-life superweapons back into vogue in Strangereal, whereas IRL, UsefulNotes/WW1 WWI pretty much [[DiscreditedTrope killed off the whole idea]]. The superweapons are a clear, palpable, and--most importantly--destructible antagonist, whose downfall often spells an [[DecapitatedArmy immediate and finite end of a war]], a luxury rarely found in RL warfare.
31st May '16 2:47:46 AM Doug86
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Quite simply put, '''Strangereal is a world where UsefulNotes/WorldWarOne never happened'''. Sure, [[AllThereInTheManual the lore]] mentions wars involving [[FantasyCounterpartCulture Belka]] in the same time frame as Earth's World Wars but they have never had the same impact as UsefulNotes/WW1. The implications of this are immense, if you think about it:

to:

Quite simply put, '''Strangereal is a world where UsefulNotes/WorldWarOne UsefulNotes/WorldWarI never happened'''. Sure, [[AllThereInTheManual the lore]] mentions wars involving [[FantasyCounterpartCulture Belka]] in the same time frame as Earth's World Wars but they have never had the same impact as UsefulNotes/WW1. The implications of this are immense, if you think about it:
8th Jun '15 7:34:15 AM Koveras
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Strangereal has [[FantasyCounterpartCulture just enough connections to Earth]] for players of any cultural background to identify with their side without MisplacedNationalism mixing up the picture. In the end, Strangereal fulfills the ultimate Analysis/{{escapis|m}}t fantasy of a military airplane geek to soar majestically above the battlefield without having to face war's nasty underside down on the ground.

to:

Strangereal has [[FantasyCounterpartCulture just enough connections to Earth]] for players of any cultural background to identify with their side without MisplacedNationalism mixing up the picture. In picture, and, in the end, Strangereal fulfills the ultimate Analysis/{{escapis|m}}t fantasy of a military airplane geek to soar majestically above the battlefield without having to face war's nasty underside down on the ground.
8th Jun '15 7:30:56 AM Koveras
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When ''VideoGame/AceCombatAssaultHorizon'' was first announced, long-time ''Ace Combat'' fans [[BaseBreaker complained just about everything in it]]. One of the biggest complaints (just as it was with ''VideoGame/AceCombatJointAssault'') was the decision to move the setting from the ConstructedWorld of the previous console releases, Strangereal, ([[OlderThanTheyThink back]]) to our familiar Earth. The devs have certainly had good reasons: one, they were running out of new scenery to host another major armed conflict ([[AceCombat6 Anea]] was the last unvisited continent); two, the time frame of the series slowly approached ''[[AceCombat3Electrosphere Electrosphere]]''--and thus, the point where the series had to abandon its main gimmick, RealLife fighter jet models. And yet the fans cling to the good ol' Strangereal. What exactly makes it feel right when our Earth doesn't?

to:

When ''VideoGame/AceCombatAssaultHorizon'' was first announced, long-time ''Ace Combat'' fans [[BaseBreaker complained just about everything in it]]. One of the biggest complaints (just as it was with ''VideoGame/AceCombatJointAssault'') was the decision to move the setting from the ConstructedWorld of the previous console releases, Strangereal, ([[OlderThanTheyThink back]]) to our familiar Earth. The devs have certainly had good reasons: one, they were running out of new scenery to host another major armed conflict ([[AceCombat6 ([[VideoGame/AceCombat6FiresOfLiberation Anea]] was the last unvisited continent); two, the time frame of the series slowly approached ''[[AceCombat3Electrosphere ''[[VideoGame/AceCombat3Electrosphere Electrosphere]]''--and thus, the point where the series had to abandon its main gimmick, RealLife fighter jet models. And yet the fans cling to the good ol' Strangereal. What exactly makes it feel right when our Earth doesn't?
8th Jun '15 6:22:21 AM Prfnoff
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When ''AceCombatAssaultHorizon'' was first announced, long-time ''Ace Combat'' fans [[BaseBreaker complained just about everything in it]]. One of the biggest complaints (just as it was with ''AceCombatX2'') was the decision to move the setting from the ConstructedWorld of the previous console releases, Strangereal, ([[OlderThanTheyThink back]]) to our familiar Earth. The devs have certainly had good reasons: one, they were running out of new scenery to host another major armed conflict ([[AceCombat6 Anea]] was the last unvisited continent); two, the time frame of the series slowly approached ''[[AceCombat3Electrosphere Electrosphere]]''--and thus, the point where the series had to abandon its main gimmick, RealLife fighter jet models. And yet the fans cling to the good ol' Strangereal. What exactly makes it feel right when our Earth doesn't?

to:

When ''AceCombatAssaultHorizon'' ''VideoGame/AceCombatAssaultHorizon'' was first announced, long-time ''Ace Combat'' fans [[BaseBreaker complained just about everything in it]]. One of the biggest complaints (just as it was with ''AceCombatX2'') ''VideoGame/AceCombatJointAssault'') was the decision to move the setting from the ConstructedWorld of the previous console releases, Strangereal, ([[OlderThanTheyThink back]]) to our familiar Earth. The devs have certainly had good reasons: one, they were running out of new scenery to host another major armed conflict ([[AceCombat6 Anea]] was the last unvisited continent); two, the time frame of the series slowly approached ''[[AceCombat3Electrosphere Electrosphere]]''--and thus, the point where the series had to abandon its main gimmick, RealLife fighter jet models. And yet the fans cling to the good ol' Strangereal. What exactly makes it feel right when our Earth doesn't?



* Strangereal is a world [[NuclearWeaponsTaboo without nuclear weapons]]. Where every major post-[[TheFifties 1950]] conflict on Earth ran a high risk of TheEndOfTheWorldAsWeKnowIt, Strangereal's superpowers are free to [[AceCombat5TheUnsungWar duke it out with impunity]]--though whether that is for the best is up to the players to decide.

to:

* Strangereal is a world [[NuclearWeaponsTaboo without nuclear weapons]]. Where every major post-[[TheFifties 1950]] conflict on Earth ran a high risk of TheEndOfTheWorldAsWeKnowIt, Strangereal's superpowers are free to [[AceCombat5TheUnsungWar [[VideoGame/AceCombat5TheUnsungWar duke it out with impunity]]--though whether that is for the best is up to the players to decide.
21st Jul '14 7:02:27 PM ChaoticNovelist
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Strangereal also earns a lot of BonusPoints for having [[FantasyCounterpartCulture just enough connections to Earth]] for players of any cultural background to identify with their side without MisplacedNationalism mixing up the picture. In the end, Strangereal fulfills the ultimate Analysis/{{escapis|m}}t fantasy of a military airplane geek to soar majestically above the battlefield without having to face war's nasty underside down on the ground.

to:

Strangereal also earns a lot of BonusPoints for having has [[FantasyCounterpartCulture just enough connections to Earth]] for players of any cultural background to identify with their side without MisplacedNationalism mixing up the picture. In the end, Strangereal fulfills the ultimate Analysis/{{escapis|m}}t fantasy of a military airplane geek to soar majestically above the battlefield without having to face war's nasty underside down on the ground.
29th Dec '13 3:19:09 PM LongLiveHumour
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Quite simply put, '''Strangereal is a world where UsefulNotes/WorldWarOne never happened'''. Sure, [[AllThereInTheManual the lore]] mentions wars involving [[FantasyCounterpartCulture Belka]] in the same time frame as Earth's World Wars but they have never had the same impact as WW1. The implications of this are immense, if you think about it:

to:

Quite simply put, '''Strangereal is a world where UsefulNotes/WorldWarOne never happened'''. Sure, [[AllThereInTheManual the lore]] mentions wars involving [[FantasyCounterpartCulture Belka]] in the same time frame as Earth's World Wars but they have never had the same impact as WW1.UsefulNotes/WW1. The implications of this are immense, if you think about it:



* The [[CataclysmBackstory Ulysses asteroid]] brought the colossal, larger-than-life superweapons back into vogue in Strangereal, whereas IRL, WW1 pretty much [[DiscreditedTrope killed off the whole idea]]. The superweapons are a clear, palpable, and--most importantly--destructible antagonist, whose downfall often spells an [[DecapitatedArmy immediate and finite end of a war]], a luxury rarely found in RL warfare.

to:

* The [[CataclysmBackstory Ulysses asteroid]] brought the colossal, larger-than-life superweapons back into vogue in Strangereal, whereas IRL, WW1 UsefulNotes/WW1 pretty much [[DiscreditedTrope killed off the whole idea]]. The superweapons are a clear, palpable, and--most importantly--destructible antagonist, whose downfall often spells an [[DecapitatedArmy immediate and finite end of a war]], a luxury rarely found in RL warfare.
29th Dec '13 3:11:27 PM LongLiveHumour
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Quite simply put, '''Strangereal is a world where WorldWarOne never happened'''. Sure, [[AllThereInTheManual the lore]] mentions wars involving [[FantasyCounterpartCulture Belka]] in the same time frame as Earth's World Wars but they have never had the same impact as WW1. The implications of this are immense, if you think about it:

to:

Quite simply put, '''Strangereal is a world where WorldWarOne UsefulNotes/WorldWarOne never happened'''. Sure, [[AllThereInTheManual the lore]] mentions wars involving [[FantasyCounterpartCulture Belka]] in the same time frame as Earth's World Wars but they have never had the same impact as WW1. The implications of this are immense, if you think about it:
20th Nov '12 12:45:52 AM Koveras
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* The [[CataclysmBackstory Ulysses asteroid]] brought the colossal, larger-than-life superweapons back into vogue in Strangereal, whereas IRL, WW1 pretty much [[DiscreditedTrope killed off the whole idea]]. The superweapons are a clear, palpable, and--most importantly--destructible antagonist, whose downfall often spells an [[DecapitatedArmy immediate and finite end of a war]], a luxury rarely found in IRL warfare.

to:

* The [[CataclysmBackstory Ulysses asteroid]] brought the colossal, larger-than-life superweapons back into vogue in Strangereal, whereas IRL, WW1 pretty much [[DiscreditedTrope killed off the whole idea]]. The superweapons are a clear, palpable, and--most importantly--destructible antagonist, whose downfall often spells an [[DecapitatedArmy immediate and finite end of a war]], a luxury rarely found in IRL RL warfare.
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