History AlasPoorVillain / VideoGames

26th Jan '17 5:33:00 AM MegaSolipsist
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** [[spoiler:For most of the game he's an arrogant creep at best and deranged psycho at worst, who you learn is responsible for the murder of Rachel Amber, and when you are told that he has been murdered it seems like karma. However, Rachel's death was an accident, as Nathan kidnapped her by himself to impress Mr Jefferson, the only FatherFigure to show any compassion or praise towards Nathan, which backfired horribly. Once you escape the Dark Room you receive his final message, a voicemail on your phone in which he warns you that Mr Jefferson is out to kill you, before he breaks down and begs forgiveness for what he's done, sobbing in remorse.]]

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** [[spoiler:For most of the game he's an arrogant creep at best and deranged psycho at worst, who you learn is responsible for the murder of Rachel Amber, and when you are told that he has been murdered it seems like karma. However, Rachel's death was an accident, as Nathan kidnapped her by himself to impress Mr Jefferson, the only FatherFigure ParentalSubstitute to show any compassion or praise towards Nathan, which backfired horribly. Once you escape the Dark Room you receive his final message, a voicemail on your phone in which he warns you that Mr Jefferson is out to kill you, even as he knows that Jefferson is coming to kill him first, before he breaks down and begs forgiveness for what he's done, sobbing in remorse.]]



** It is strongly implied that [[spoiler:Nathan was in love, or at least infatuated with Rachel]] and various conversation options throughout the game reveal that [[spoiler:Nathan's mental condition has been noticeably deteriorating ever since her /disappearancedeath]] although the only person to notice was [[spoiler:Victoria Chase, who genuinely cares about Nathan, and her misunderstanding over this is a large part of her hostility towards Max.]]

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** It is strongly implied that [[spoiler:Nathan was in love, or at least infatuated with Rachel]] and various conversation options throughout the game reveal that [[spoiler:Nathan's mental condition has been noticeably deteriorating ever since her /disappearancedeath]] disappearance/death]] although the only person to notice was [[spoiler:Victoria Chase, who genuinely cares about Nathan, and her misunderstanding over this is a large part of her hostility towards Max.]]
26th Jan '17 5:25:55 AM MegaSolipsist
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--> [[spoiler:For most of the game he's an arrogant creep at best and deranged psycho at worst, who you learn is responsible for the murder of Rachel Amber, and when you are told that he has been murdered it seems like karma. However, once you escape the Dark Room you receive his final message, a voicemail on your phone in which he warns you that Mr Jefferson is out to kill you, before he breaks down and begs forgiveness for what he's done, sobbing in remorse.]]
--> Made even more impactful if you explore [[spoiler:his room while searching for clues]] and the principal's office, where you can find [[spoiler: an email from his sister expressing concern that their abusive father (who sent her away to the other side of the world for defying him) will try to mould him into his own image to continue the family legacy whatever the cost, reminding Nathan that she still loves him and cares for him]] as well as [[spoiler:the school psychiatrists report, which repeatedly emphasises Nathan's unstable mental condition. It also reveals that Nathan suffers disconnection from reality, anxiety and possibly bipolar disorder, and his psychiatrist recommends Nathan see someone more qualified for such conditions, but Nathan's father insisted that Nathan simply be given heavy medication and be left at Blackwell.]]

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--> ** [[spoiler:For most of the game he's an arrogant creep at best and deranged psycho at worst, who you learn is responsible for the murder of Rachel Amber, and when you are told that he has been murdered it seems like karma. However, once Rachel's death was an accident, as Nathan kidnapped her by himself to impress Mr Jefferson, the only FatherFigure to show any compassion or praise towards Nathan, which backfired horribly. Once you escape the Dark Room you receive his final message, a voicemail on your phone in which he warns you that Mr Jefferson is out to kill you, before he breaks down and begs forgiveness for what he's done, sobbing in remorse.]]
--> ** Made even more impactful if you explore [[spoiler:his room while searching for clues]] and the principal's office, where you can find [[spoiler: an email from his sister expressing concern that their abusive father (who sent her away to the other side of the world for defying him) will try to mould him into his own image to continue the family legacy whatever the cost, reminding Nathan that she still loves him and cares for him]] as well as [[spoiler:the school psychiatrists report, which repeatedly emphasises Nathan's unstable mental condition. It also reveals that Nathan suffers disconnection from reality, anxiety and possibly bipolar disorder, and his psychiatrist recommends Nathan see someone more qualified for such conditions, but Nathan's father insisted that Nathan simply be given heavy medication and be left at Blackwell.]]
** It is strongly implied that [[spoiler:Nathan was in love, or at least infatuated with Rachel]] and various conversation options throughout the game reveal that [[spoiler:Nathan's mental condition has been noticeably deteriorating ever since her /disappearancedeath]] although the only person to notice was [[spoiler:Victoria Chase, who genuinely cares about Nathan, and her misunderstanding over this is a large part of her hostility towards Max.
]]
26th Jan '17 5:16:28 AM MegaSolipsist
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*[[spoiler:Nathan Prescott]] from ''VideoGame/LifeIsStrange''
--> [[spoiler:For most of the game he's an arrogant creep at best and deranged psycho at worst, who you learn is responsible for the murder of Rachel Amber, and when you are told that he has been murdered it seems like karma. However, once you escape the Dark Room you receive his final message, a voicemail on your phone in which he warns you that Mr Jefferson is out to kill you, before he breaks down and begs forgiveness for what he's done, sobbing in remorse.]]
--> Made even more impactful if you explore [[spoiler:his room while searching for clues]] and the principal's office, where you can find [[spoiler: an email from his sister expressing concern that their abusive father (who sent her away to the other side of the world for defying him) will try to mould him into his own image to continue the family legacy whatever the cost, reminding Nathan that she still loves him and cares for him]] as well as [[spoiler:the school psychiatrists report, which repeatedly emphasises Nathan's unstable mental condition. It also reveals that Nathan suffers disconnection from reality, anxiety and possibly bipolar disorder, and his psychiatrist recommends Nathan see someone more qualified for such conditions, but Nathan's father insisted that Nathan simply be given heavy medication and be left at Blackwell.]]
4th Jan '17 4:13:17 PM nombretomado
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** SelfDemonstrating/GLaDOS and Wheatley. Neither of them die, but during the core transfer, GLaDOS screams in pain and it's terrifying. Wheatley shoots right into antagonist territory, destroying her power. And then you transfer them ''again'', and throw him into space, and he gets an absolutely heartbreaking apology monologue. It makes you wonder who to feel sorry for at that point.

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** SelfDemonstrating/GLaDOS and Wheatley. Neither of them die, but during the core transfer, GLaDOS [=GLaDOS=] screams in pain and it's terrifying. Wheatley shoots right into antagonist territory, destroying her power. And then you transfer them ''again'', and throw him into space, and he gets an absolutely heartbreaking apology monologue. It makes you wonder who to feel sorry for at that point.
11th Dec '16 10:38:49 AM ShivaIndis
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* ''VideoGames/{{Galerians}}'' wants you to feel bad for all the titular Galerians. AxeCrazy psychic superhumans though they may be, they are just pawns in a [[AIIsACrapshoot deranged A.I.'s]] [[AGodAmI bid at godhood]] in the end. This leads to some serious SelectiveCondemnation, in that the protagonist [[ContemplateOurNavels navel-gazes]] after killing Galerians, but offs security guards and research personnel without a second thought.

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* ''VideoGames/{{Galerians}}'' ''VideoGame/{{Galerians}}'' wants you to feel bad for all the titular Galerians. AxeCrazy psychic superhumans though they may be, they are just pawns in a [[AIIsACrapshoot deranged A.I.'s]] [[AGodAmI bid at godhood]] in the end. This leads to some serious SelectiveCondemnation, in that the protagonist [[ContemplateOurNavels navel-gazes]] after killing Galerians, but offs security guards and research personnel without a second thought.
12th Nov '16 5:37:25 AM ashlay
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Added DiffLines:

* ''VideoGame/{{Persona 5}}'': TheMole reveals that all he wanted was to be acknowledged by his father. [[spoiler:He also admits that his goals and the Protagonists' are ultimately the same after throwing his massive tantrum, and seemingly [[RedemptionEqualsDeath dies]] protecting the party from his father's mental projection of him inside the MentalWorld of the Palace.]]
24th Oct '16 11:16:46 AM Silverblade2
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** Vulcan Raven

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** %%** Vulcan Raven



** The End gets a touching send off, dying doing what made him happy.

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** %%** The End gets a touching send off, dying doing what made him happy.



** The game also does this to Grand Maestro Mohs.

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** %%** The game also does this to Grand Maestro Mohs.



* ''VideoGame/{{Iji}}'''s final boss, General Tor, gets a death scene like this.

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* %%* ''VideoGame/{{Iji}}'''s final boss, General Tor, gets a death scene like this.



* ''VideoGame/RedDeadRedemption'': "When I'm gone, they'll just find another monster."

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* %%* ''VideoGame/RedDeadRedemption'': "When I'm gone, they'll just find another monster."



* Ogura in the true ending of ''[[VideoGame/TheLegendaryStarfy Densetsu No Starfy 3]]''. The music doesn't help, either.

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* %%* Ogura in the true ending of ''[[VideoGame/TheLegendaryStarfy Densetsu No Starfy 3]]''. The music doesn't help, either.



* Saya, the BigBad of ''VideoGame/NamcoXCapcom''.
** In ''VideoGame/ProjectXZone'', when a villain's final defeat occurs, they may have a final speech that causes this reaction. Most notable are [[spoiler: [[VideoGame/SakuraWars Aya-me]] and [[VideoGame/MegaManX Vile]].]] This also happens to [[spoiler: Saya again in the sequel. Even Reiji and Xiaomu express some sympathy for Saya.]]

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* %%* Saya, the BigBad of ''VideoGame/NamcoXCapcom''.
** * In ''VideoGame/ProjectXZone'', when a villain's final defeat occurs, they may have a final speech that causes this reaction. Most notable are [[spoiler: [[VideoGame/SakuraWars Aya-me]] and [[VideoGame/MegaManX Vile]].]] This also happens to [[spoiler: Saya again in the sequel. Even Reiji and Xiaomu express some sympathy for Saya.]]



* Xaffiquel, the BigBad of ''VideoGame/{{Kamui}}''.

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* %%* Xaffiquel, the BigBad of ''VideoGame/{{Kamui}}''.
22nd Oct '16 6:25:03 PM thatmadork
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Added DiffLines:

** Conversely happens with General Tullius as well, should you side with Ulfric. While a grumpy old jerk who clearly holds the Nords in disdain, Tullius fought to preserve the Empire because he truly thought it was best for Skyrim's prosperity and protection, and the only thing stopping mankind from being destroyed by the Thalmor. Once you've cornered him in Solitude, [[DespairEventHorizon he's basically given up]], though he'll still fight you. His LastWords are bluntly and resentfully telling Ulfric [[UnwittingPawn that he's just given the Thalmor exactly what they want]].
27th Sep '16 11:00:06 PM Nicoaln
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* The main antagonist of ''VideoGame/{{Xenosaga}}'' exhibits this trope as well. After commenting positively about the fact that he will no longer have to fear losing anyone (a fear which was the catalyst for his decent into psychopathy to begin with) in oblivion, he tells the protagonist, whom he has known since childhood and who is clearly distraught by the climax of their encounter: "What's with that face? You look like... you just lost your best friend." The protagonist himself is on his knees crying at this point, and you should be too. Ironically, he cries out for the antagonist not to 'leave him alone', a sentiment the antagonist exhibited in childhood upon realizing that he was immortal and would outlive the people in his life.

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* The main antagonist of ''VideoGame/{{Xenosaga}}'' ''VideoGame/{{Xenosaga}}'', Albedo, exhibits this trope as well. After commenting positively about the fact that he will no longer have to fear losing anyone (a fear which was the catalyst for his decent into psychopathy to begin with) in oblivion, he tells the protagonist, whom he has known since childhood and who is clearly distraught by the climax of their encounter: "What's with that face? You look like... you just lost your best friend." The protagonist Junior himself is on his knees crying at this point, and you should be too. Ironically, he cries out for the antagonist not to 'leave him alone', a sentiment the antagonist exhibited in childhood upon realizing that he was immortal and would outlive the people in his life. [[{{Narm}} Except the seriousness of this scene could be ruined given that little girls in angel wings take him away in a crucified antagonist shot... with one literally holding onto his leg]].
28th Jul '16 7:03:43 PM OccasionalExister
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* Comes up more than once in ''VideoGame/{{Fallout 4}}''. It first comes up with [[spoiler:Kellogg, the man who shot your partner and kidnapped your son Shaun]] when you [[spoiler:trawl through his memories after you kill him and find that he lived a horribly cruel life and [[NotSoDifferent lost his own wife and child]], which drove him to become a ruthless mercenary]]. Notable in that the [[PlayerCharacter Sole Survivor]] can either express sympathy for him or rationalise that he doesn't deserve it because [[spoiler:he knew himself what it was like to lose the love of your life and your only child and chose to inflict that misery on someone else]]. It also comes up with [[spoiler:Shaun himself, who is now an old man and head of the Institute]], provided you didn't kill him before the final quest and [[spoiler:didn't side with the Institute: he lies dying knowing that his own mother/father is about to destroy his life's work, still convinced that the Institute is the last hope for humanity. His last interaction with his parent is to bitterly tell them to leave.]]

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* ''VideoGame/{{Fallout}}''
** In ''VideoGame/{{Fallout 1}}'', this can happen with [[BigBad the Master]] if the Vault Dweller choses to [[TalkingTheMonsterToDeath convince him of the futility of his plan.]] He converted people into Super Mutants because he truly believed that they were the race best engineered to survive the wastes, and that by unifying everyone into one race, he'd be preventing humanity from tearing itself apart because of their differences. If the Vault Dweller can prove to him that his mutants are all sterile, and his plan can't work, he'll be hit with the full weight of his crimes, and commit suicide out of guilt and despair. His final words are particularly poignant.
-->'''The Master''': "Leave now. Leave while you still have hope."
**
Comes up more than once in ''VideoGame/{{Fallout 4}}''. It first comes up with [[spoiler:Kellogg, the man who shot your partner and kidnapped your son Shaun]] when you [[spoiler:trawl through his memories after you kill him and find that he lived a horribly cruel life and [[NotSoDifferent lost his own wife and child]], which drove him to become a ruthless mercenary]]. Notable in that the [[PlayerCharacter Sole Survivor]] can either express sympathy for him or rationalise that he doesn't deserve it because [[spoiler:he knew himself what it was like to lose the love of your life and your only child and chose to inflict that misery on someone else]]. It also comes up with [[spoiler:Shaun himself, who is now an old man and head of the Institute]], provided you didn't kill him before the final quest and [[spoiler:didn't side with the Institute: he lies dying knowing that his own mother/father is about to destroy his life's work, still convinced that the Institute is the last hope for humanity. His last interaction with his parent is to bitterly tell them to leave.]]
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