This is discussion archived from a time before the current discussion method was installed.
: In the eternal quest to trim the natter, have taken out the following under the Dungeons and Dragons example:
- Sadly misleading, since massive damage in second edition actually prompts a system shock roll, not a saving throw (system shock is a d100 roll based entirely off of constitution).
- Directly quoted from The Player's Handbook, 2nd Edition -Death from Massive Damage - In addition to dying when hit points reach 0, a character also runs the risk of dying abruptly when he suffers massive amounts of damage. A character who suffers 50 or more points of damage from a single attack must roll a successful saving throw vs. death, or he dies.
: I've put it back; it doesn't look like natter to me.
I'm taking the part about Team Fortress 2 out. I know rockets deal 125 max damage on direct hit and can be reduced by the range the rocket travels. This can out right kill most classes, but not a soldier or heavy weapons guy. I'm also fairly certain a head shot makes an auto crit of the snipers attack. Uncharged its survivable by HW Gs
and even more survivable if they are at 150% health. Backstab, however, is always instant kill.
From current revision: "...a few systems have it explicitly built in, particularly those on the cynical side of the Sliding Scale of Idealism Versus Cynicism
.". Anyone think that actually made more sense when it said Realism instead of Cynicism?
Also: about the Fallout 3
example, do we have a trope about games/movies that go into slow-motion for kills/deaths? Personally it annoyed me in Jedi Outcast
. —Document N
Falling off your horse in NetHack
is NOT an instadeath, regardless of what happens when a level 1 Knight does it. Removed.
Smashy: Don't a lot of these examples need to go in One-Hit Kill
: I'm going to state my protest of the Order Of The Stick
example, since this trope is about an attack bypassing an HP system completely because the attack would realistically leave the person a smear. Getting killed by a mob is not an example because it would not have been resolved by a singular attack, but rather dozens. Order of the Stick does not use Chunky Salsa Rule
, I cite the point-blank castle-destroying explosion that O-Chul and Miko weren't instantly killed by as an example.