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Markup View
Author: SolipSchism
Feb 19th 2015
at
9:39:59 AM
"sometimes artists put effort into designing it" Not so. Somebody puts effort into designing just about everything in a game, as long as [[TheyJustDidntCare they actually care]] about it. What makes this a trope is the extra detail ''and'' the fact that it's not central to the plot. It adds depth to the experience, but depth that is tangential to the plot; whether or not you teach [[LethalChef Raine]] to boil water without blowing it up by the end of ''VideoGame/TalesOfSymphonia'' has no bearing whatsoever on anything at all. Despite that, the cooking mechanic does factor into some (totally irrelevant to anything) skits, and Raine being a LethalChef is a minor plot point early in the game (though, again, irrelevant to the main plot). You can achieve the same game-mechanic effect with a large variety of potions or spells, yet for some reason many games choose to go with a huge variety of foods instead. Her analogy seems really weird, too. She's comparing hypothetically splitting up ColorContrast by hex codes for specific colors, when this trope is just about games that feature an unusually wide variety of food that has various purposes. No one is suggesting to split this trope up between works that focus on pastries, vs. meat dishes, or splitting them up by calorie counts. Maybe I'm missing the point but I don't see how the hex code thing is relevant to anything.
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