Tropes
Media
Browse
Indexes
Forums
Videos
Join
Login
Tropes
Media
Browse
Indexes
Forums
Videos
Ask The Tropers
Trope Finder
Media Finder
Trope Launch Pad
Tech Wishlist
Reviews
Tools
Cut List
New Edits
Edit Reasons
Launches
Images List
Crowner Activity
Un-typed Pages
Recent Page Type Changes
Changelog
Tips
Creating New Redirects
Cross Wicking
Tips for Editing
Text Formatting Rules
Glossary
Edit Reasons
Handling Spoilers
Word Cruft
Administrivia
FAQ
Tropes HQ
About Us
Contact Us
Advertise
DMCA Notice
Privacy Policy
Report Bug
Go Ad-Free
Changelog
Show Spoilers
Night Vision
Sticky Header
Highlight Links
Follow TV Tropes
SugarWiki
DarthWiki
YMMV
WMG
Trivia
You need to
login
to do this.
Get Known
if you don't have an account
Markup View
Author: Aielyn
Jul 4th 2011
at
8:58:14 AM
True, which is why I said that the current definitions do not agree with what I think they ''should'' be. I think the distinction between the current Elemental and Tactical RPS tropes is very fuzzy and vague. Is the Ice/Ground/Rock triangle in Pokemon a Tactical or Elemental RPS? What about Dark/Psychic/Fighting? Flying/Fighting/Ice? On the one hand, they are "elements" in the sense that they are similar to Fire/Water/Grass, but on the other, Ice/Ground/Rock is a physical, and not elemental, triangle. So, if I were to modify the distinction to clarify them, I'd make Elemental RPS cover all cases where the RPS involves the character's inherent type - and archer/flying/ground is just as much about inherent types as Fire/Water/Grass is. Tactical RPS would then cover cases where it is about choices made, and not target type - more like a traditional RockPaperScissors, where it's all about the choice of tactic. Let me put it another way, by creating an analogy with the traditional game. Elemental RPS would be like walking amongst a room of people, and holding either a piece of paper, a pair of scissors, or a rock. You then have to move from one person to another, and you match off with your current item. This would be an Elemental RPS, as you have a "type" assigned to you - it is your "element". A more complex version might allow each person to choose the "attack" type - so, if you had a pair of scissors and they had a rock, you would want to choose paper to beat their element of rock, while they would want to choose rock to beat your element of scissors. And then, tactical RPS would be precisely what the original does - you choose a move, they choose a move, and the RPS applies to the moves chosen.
Show Spoilers
Night Vision
Sticky Header
Wide Load
Important Links
Ask The Tropers
Trope Finder
Media Finder
Trope Launch Pad
Tech Wishlist
Reviews
Go Ad Free!
Crucial Browsing
Genre
Action Adventure
Comedy
Commercials
Crime & Punishment
Drama
Horror
Love
News
Professional Wrestling
Speculative Fiction
Sports Story
War
Live Blogs
Media
All Media
Animation (Western)
Anime
Comic Book
Fan Fics
Film
Game
Literature
Music And Sound Effects
New Media
Print Media
Radio
Sequential Art
Tabletop Games
Television
Theater
Videogame
Webcomics
Narrative
Universal
Applied Phlebotinum
Characterization
Characters
Characters As Device
Dialogue
Motifs
Narrative Devices
Paratext
Plots
Settings
Spectacle
Other Categories
British Telly
The Contributors
Creator Speak
Creators
Derivative Works
Language
Laws And Formulas
Show Business
Split Personality
Stock Room
Trope
Tropes
Truth And Lies
Truth In Television
Topical Tropes
Betrayal
Censorship
Combat
Death
Family
Fate And Prophecy
Food
Holiday
Memory
Money
Morality
Politics
Religion
School
Resources
Tools
Wiki Tools
Cut List
New Edits
Edit Reasons
Isolated Pages
Launches
Images List
Recent Videos
Crowner Activity
Un-typed Pages
Recent Page Type Changes
Templates
Trope Entry
Works
Character Sheet
Playing With
Fandom
Tips
Creating New Redirects
Cross Wicking
Tips for Editing
Text Formatting Rules
Glossary
Edit Reasons
Handling Spoilers
Word Cruft
Administrivia
FAQ
Changelog
Report Bug
Trope Repair Shop
Image Pickin'
Advertisement:
Top