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Markup View
Author: Stratadrake
Apr 25th 2012
at
8:20:13 AM
Collecting examples from the TRS thread: * ''SuperMarioBros. 3'': Every world has a map, and Hammer Bros. are often seen wandering around on it. ([[http://static.tvtropes.org/pmwiki/pub/images/SuperMario3_map1_4958.png image]]) * A staple of the ''DonkeyKongCountry'' series, including ''DonkeyKongCountryReturns'': There is one large map depicting the entire world, with each destination represented by a smaller map containing the actual levels. * ''RogueGalaxy'': While you can use save points to warp between locations within the same planet, interplanetary travel is controlled via a map screen. * ''New Super Mario Bros'': The maps are linear affairs that progress from one level to the next. ''NewSuperMarioBrosWii'' uses 3D rendered maps, similar to the 2D maps of ''SuperMarioBros 3'' (even including wandering Hammer Bros). * BreathOfFireIV: You travel across the map using fixed routes; RandomEncounters occur as a "?" appearing above the player's head, allowing the player to enter a generic field to fight monsters and/or locate items (but are otherwise not mandatory). * SonicAdventure2 * SuperMarioRPG: The WorldMap is divided into several screens progressing in a circular fashion, and you can travel between any available destination at any time.
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