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Author: plotlessviolence
Nov 18th 2012
at
9:51:05 PM
The Zelda games aren't platformers (ditto Arkham Asylum/City, which may have a minor platform element but is mainly a stealth-beatemup-puzzler). Similarly, an FPS that has a cutscene of you driving to the next location wouldn't fit this trope because FPS as a genre is not defined by controllable vehicles. Platformers are defined by controllable jumping. Again, to jump in the Assassin's Creed series, you hold down the freerun button(s) and run at a gap. The game automatically jumps for you. This is either a good or bad thing depending on your personal opinion. But the innovation of automatic jumping does fit the trope of the game removing an interactive standard of the specific genre. Every other PLATFORM series lets you jump in place. Mario, Sonic, Rayman, SuperMeatBoy, Mirrors Edge...all of them. There's been autojumping in FPS's "to keep the buttons down" because jumping was not a challenge element of those games, shooting was. Any game where the primary challenge is leaping over obstacles and landing on some areas instead of others lets you jump when you want to...except in the Assassin's Creed series. That's what makes it fall under this proposed trope.
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