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Markup View
Author: Bisected8
Oct 18th 2016
at
4:59:59 AM
* In ''VideoGame/FinalFantasyX'', fiends are the souls of humans who have been kept around by some sort of unfinished business and become bitter and angry until they turn into monsters who have no other purpose than attacking the living. The sites of Sin's attacks often leave huge amounts of souls that will quickly become monsters if they aren't sent by a summoner. * In ''TabletopGame/DungeonsAndDragons'': ** This is built into the rules for making a ghost; their alignment becomes NeutralEvil regardless of who they were in life, regardless of how the DM plays them. ** Victims of undead with the "create spawn" ability (such as wights and ghouls) always fit this trope. Anyone they kill returns as AlwaysChaoticEvil shadows of their former selves (literally in the case of LivingShadows), which must be slain to resurrect them or allow them to pass on to the afterlife. * ''TabletopGame/{{Pathfinder}}'' has similar rules on ghosts to D&D, but doesn't necessarily include an alignment change; it only notes that this trope is possible (and likely) because of the inherent trauma that would cause a spirit to linger so they are normally ChaoticEvil. Pathfinder might provide a good page quote: ->"Although ghosts can be any alignment, the majority cling to the living world out of a powerful sense of rage and hatred, and as a result are chaotic evil--even the ghost of a good or lawful creature can become hateful and cruel in its afterlife." -->-- '''''TabletopGame/{{Pathfinder}}''', ghost template''
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