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Markup View
Author: Green5
Jan 31st 2014
at
6:48:41 AM
[[AC:VideoGames]] TeamFortress2: *The Pyro was not known as the 'W M1 class'- meaning that forward and Mouse1 is all one needs to play him- until [[http://wiki.teamfortress.com/wiki/Flame_Thrower#Update_history the buff on it's range and damage]]. With the addition of [[http://wiki.teamfortress.com/wiki/Backburner the Backburner]] which does full Critical Hits from the back, and the Phlogistinator which does full Critical Hits after doing a certain amount of damage, the Pyro is now notorious for W M1 usage. *The Spy loadout of [[http://tvtropes.org/pmwiki/pmwiki.php/Main/InvisibilityCloak Dead Ringer]], [[http://tvtropes.org/pmwiki/pmwiki.php/Main/HandCannonn Enforcer]] and Spy-cicle had become notorious for being the ultimate loadout, aka Dr. Enforcicle. Firstly, the Spy-cicle melts away to prevent afterburn for a few seconds and Dead Ringer drops a fake dead body while you escape invisible, meaning a GetOutOfJailFreeCard, and the Enforcer is powerful enough to compensate for the lack of Backstab ability. Also, the Dead Ringer activates immediately upon damage, negating the Enforcer downside of additional time taken to be fully cloaked. The Dead Ringer and Enforcer has since been nerfed. *The Blutsauger allows Medics to regenerate extra health via damaging the enemy, defining Battle Medic. *The Gunslinger gives 25 Health and produces a Mini-Sentry which can be deployed and replaced rapidly, defining Battle Engineer. *The Demoman has shields which allow him to charge at enemies rapidly and potentially damage them with shield impact, defining Demoknight. The Eyelander, undoubtedly the most iconic Demoknight sword, gives extra Health and speed for every kill (up to a maximum of 4).
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