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Markup View
Author: Aielyn
Jul 4th 2011
at
8:14:34 AM
Stratadrake - that's the way it reads, but it's not what is intended. Let me give you an example. Suppose there's a level in a game where you have to manage to shoot an arrow through a very, very small hole. It just turns up, without any real chance to practice it, and you have to keep trying until you succeed. Nothing like SolveTheSoupCans, since it's entirely possible that the task is very much exactly what is called for by the plot, and not at all arbitrary. Suppose, for instance, that it's a LegendOfZelda puzzle, and the task is to, say, use a bombchu to blow up a weak surface high up on the wall, upon which the chest with a key will drop from the resulting hole. The game makes it clear that it's what you need to do, and it's very much in keeping with the theme and feel of the game... but those bombchus are damn hard to use, and it takes you half an hour to do it. It's not a SolveTheSoupCans at all, but it is a (fake) example of this trope.
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