Tropes
Media
Browse
Indexes
Forums
Videos
Join
Login
Tropes
Media
Browse
Indexes
Forums
Videos
Ask The Tropers
Trope Finder
Media Finder
Trope Launch Pad
Tech Wishlist
Reviews
Tools
Cut List
New Edits
Edit Reasons
Launches
Images List
Crowner Activity
Un-typed Pages
Recent Page Type Changes
Changelog
Tips
Creating New Redirects
Cross Wicking
Tips for Editing
Text Formatting Rules
Glossary
Edit Reasons
Handling Spoilers
Word Cruft
Administrivia
FAQ
Tropes HQ
About Us
Contact Us
Advertise
DMCA Notice
Privacy Policy
Report Bug
Go Ad-Free
Changelog
Show Spoilers
Night Vision
Sticky Header
Highlight Links
Follow TV Tropes
SugarWiki
DarthWiki
YMMV
WMG
Trivia
You need to
login
to do this.
Get Known
if you don't have an account
Markup View
Author: OmarKarindu
Aug 21st 2011
at
9:20:06 AM
Mario Bros. Series * Every Koopaling in ''NewSuperMarioBrothersWii'' is fought twice in each stage; the second time, Kamek alters the battle. In all but two cases, the only change is that he alters the terrain, while the Koopalings attack just as they did the first time. * In ''SuperMarioBrothers3'', every world's one or two fortresses ended with a battle against Boom Boom, who occasionally got upgrades like wings or greater speed in later battles. * The American ''SuperMarioBrothers2'' used this to the point of overkill: not only did all but one of the x-1 and x-2 worlds pit the player against some variety of palette-swapped Birdo enemies who shared the exact same attack pattern with different projectile types, but two of the World Bosses -- Mouser and Triclyde -- are fought twice in battles with only minor changes to terrain or number of hit points. * And of course the original ''SuperMarioBrothers'' and most of its EnhancedRemake counterparts used only one boss template, Bowser, who is fought with only minor changes -- new environmental hazards, and, after world 4, a new hammer attack -- ''eight times''. The "Lost Levels" MissionPackSequel doesn't change this and adds further such battles. * The original game in the ''LegendOfZelda'' series reused two end bosses in this fashion. Aquamentus, the dragon at the end of level one, is also the level seven boss, but he [[VillainForgotToLevelGrind isn't upgraded at all]]. Gleeok guards the Triforce in levels four and eight, and also pops up as a DegradedBoss in level 6; the only difference is that he gains a head each time he returns. Another boss, Gohma, returns in degraded form with a palette swap and added hit points. And in the final level, there are several examples of the Lanmola and Patra MiniBoss enemies with slightly different patterns or rates of movement. * In the first several PunchOut games, where the use of blatant PaletteSwaps means that virtually every boxer resembles an earlier one. The patterns may be sufficiently different that this no longer holds. In the NES game, though, three fighters return as themselves in the final circuit with altered gimmicks and patterns. The Wii game goes even further by having the player go through literal rematches with upgraded versions of every fighter in the game.
Show Spoilers
Night Vision
Sticky Header
Wide Load
Important Links
Ask The Tropers
Trope Finder
Media Finder
Trope Launch Pad
Tech Wishlist
Reviews
Go Ad Free!
Crucial Browsing
Genre
Action Adventure
Comedy
Commercials
Crime & Punishment
Drama
Horror
Love
News
Professional Wrestling
Speculative Fiction
Sports Story
War
Live Blogs
Media
All Media
Animation (Western)
Anime
Comic Book
Fan Fics
Film
Game
Literature
Music And Sound Effects
New Media
Print Media
Radio
Sequential Art
Tabletop Games
Television
Theater
Videogame
Webcomics
Narrative
Universal
Applied Phlebotinum
Characterization
Characters
Characters As Device
Dialogue
Motifs
Narrative Devices
Paratext
Plots
Settings
Spectacle
Other Categories
British Telly
The Contributors
Creator Speak
Creators
Derivative Works
Language
Laws And Formulas
Show Business
Split Personality
Stock Room
Trope
Tropes
Truth And Lies
Truth In Television
Topical Tropes
Betrayal
Censorship
Combat
Death
Family
Fate And Prophecy
Food
Holiday
Memory
Money
Morality
Politics
Religion
School
Resources
Tools
Wiki Tools
Cut List
New Edits
Edit Reasons
Isolated Pages
Launches
Images List
Recent Videos
Crowner Activity
Un-typed Pages
Recent Page Type Changes
Templates
Trope Entry
Works
Character Sheet
Playing With
Fandom
Tips
Creating New Redirects
Cross Wicking
Tips for Editing
Text Formatting Rules
Glossary
Edit Reasons
Handling Spoilers
Word Cruft
Administrivia
FAQ
Changelog
Report Bug
Trope Repair Shop
Image Pickin'
Advertisement:
Top