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Markup View
Author: UltramarineAlizarin
Jun 3rd 2013
at
11:17:12 PM
Definitely seems like the proposed tropes could be merged into one. I think this one would be the "primary" trope since having an ID mechanic requires having unknown items, while there are already a couple of examples here of unknown items that don't have a regular ID mechanic. * In ''VideoGame/ToeJamAndEarl'', presents are initially unidentified. Though, since all presents with the same icon contain the same item or effect, using a present automatically identifies any identical presents, whether in the player's inventory or on the ground. There is a randomly-appearing NPC, the man in the carrot suit, who can identify a present for a few dollars. This is important because one of the effects is the Randomizer, which automatically unidentifies all presents and scrambles the icon-effect relationships!
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