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Markup View
Author: CactusFace
Jul 14th 2017
at
2:08:22 PM
* @Stellaris ** Population can also cause problems for research and unity productions, as the cost of new technologies and traditions is increased with every pop past the first 10 and drasticly increased for every colony after the first one. Usually a balanced colony layout will mostly counter this malus (especially for research) but developing a colony in the first place takes quite some time. As such empires that expand too rapidly in the beginning will soon find themself outmatched technologicly by his neighbours and takes a long time (or a lot of help) to catch up. In this case the OverpopulationCrisis will not come from the population itself, but from its sudden, rapid expansion without having the infrastructure to actually sustain it. ** Consumer Goods were introduced specificly to cause this for giant empires. They are a constant decrease for an empires mineral income with a base cost of 0,5 minerals per pop (at Decent Living Standart) and increase in cost by 0,01 minerals per colony. This means that they have an exponential increase in cost, as while a new colony increases the amount of Goods needed (for the new pops) it also increases the cost of minerals for ''every'' Good in your empire. As such, their cost is only trivial for small empires, but potentially becomes a massive problem for big blobs.
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