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Author: CosmicRock
Jun 7th 2012
at
12:55:33 PM
Predetermination VS Free will - RPG edition?(just kidding) - Rule based: Dungeon Siege PC games have a simple Rule based system: the player has a great deal of influence over how each character develops based on what kind of weapons or magical attacks they use. Use a bow frequently and dexterity and archery skill improve. Use healing spells to boost your intelligence and nature magic. If you don't use low level bows or nature magic spells, you won't be able to use higher level bows or nature magic spells. The same applies for melee weapons and combat magic. - Character Based: Diablo series PC games have a character based system. Choose a barbarian and you can unlock and use the barbarian skillset. No other character can use those skills, and you can't change classes or " take a level in" another class. - Hybrid example that uses both: Fire Emblem turn based strategy RPG games allow class evolution choices when a particular character reaches a certain level, criteria are met, or a certain item is used. Once the new class is picked, just like the old class, all stat boosts on level-up are random. Class choices are limited to a very basic tree. (Example: "Ross" starts off as a Journeyman, can then pick whether to level as a pirate or fighter or remain a journeyman after reaching level 10, later and with the use of specific "crest" items, he can then choose another class option based on his current class and the type of crest used)
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