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Markup View
Author: Unknown Troper
Jan 6th 2010
at
5:15:34 AM
As far as FirstPersonShooter games go, melee is an even more egregious example than pistols. For instance, in Unreal Tournament, the Enforcer pistol is a very viable option, and if you DualWield them, they're quite vicious. In Postal 2, your pistol is the second-best long-range slugthrower in the game, next to the hunting rifle (and the best period if you're playing in Enhanced mode, where the hunting rifle fires exploding rounds.) In both of these games, melee is next to worthless; UT's Impact Hammer and Chainsaw can both potentially one-hit-kill, but both of them make tons of noise (making sneaking impossible), and telegraph their instakill attacks so heavily that using them will likely get you killed. In Postal 2, your kick is good for opening doors and spreading out burning corpses, and sometimes kicking items out of trees. That's it. And compared to the Shovel and Police Baton, it's the best melee weapon you've got. Further examples of comparatively useless/extremely situational FPS melee weapons can be found in the Doom series (unless you have the Berserker Pack), the Turok series (melee kills can earn you a spirit mask for free health in Turok 1, but only normal hunters can really be knifed, and your bow does the same thing if you load it with normal arrows), and the Half-Life series (as iconic as the crowbar is, does anyone really use it for anything but self-imposed challenge or box-breaking once you get something with range?)
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